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EVE Online: Surviving Your First War

StraddenStradden Managing EditorMember CommonPosts: 6,696

MMORPG.com EVE Online Correspondent Sam Guss writes this report on going through his first war with his corporation in EVE Online and offers some handy tips to players who might be in the same situation.

It's bound to happen, whether you are in high sec, low sec or null sec. The WarDec (slang for War Declaration) is brought upon your Corporation and you now have to prepare for it. Your first WarDec is a tricky thing, especially if you are new to Eve Online and the gauntlet of emotions will run through you, starting with enthusiasm, going through frustration, boredom and back to excitement. This article focuses on a WarDec in low security space and as-is the nature of war, may or may not apply to your particular conflict. There are some tidbits here that should apply to every first time wartime pilot.

EVE Online Screenshot

For our corporation and alliance, our WarDec happened because we let the wrong people into the alliance. Coming to us in the disguise of offering training in PvP to our new pilots and offering some additional protection in our low security systems we control, within a week spies were implanted into our organization and they withdrew from the Alliance and WarDec'd us. That was the first wave of emotion to hit the Corporation and myself: anger. In a nutshell, these were experienced PvP pilots and many of us are on the newer side of EVE. We had presented ourselves as a target and would now have to pay the price.

Read the article here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

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Comments

  • MarineBoyMarineBoy Member UncommonPosts: 27

     I don't understand, how can someone find you in EVE when you want to hide? Especially so far as the article mentioned.

    I have to admit I hev never been in a Corporation and never been involved in a war.

  • mattattmattatt Member Posts: 3

    You don't lose all SPs above 900K, you lose some number of points. It's a relatively small percentage but it still can hurt.

  • mattattmattatt Member Posts: 3

     Some agents are able to locate any player, for a price. They're called locator agents.

    If you build enogh standing with them, they are very happy to find people for you 

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by mattatt


     Some agents are able to locate any player, for a price. They're called locator agents.
    If you build enogh standing with them, they are very happy to find people for you 

     

    Plus, you never know if that neutral Character still in one of the newbie Corps in your sector isn't a spy for the people looking for you. XD

  • hrobertsonhrobertson Member Posts: 22

    In response to MarineBoy: Locator Agents are a type of NPC agent that, for a fee, will give you the location of other players.

    As mattatt says - if you have 2 million skill points and you get pod-killed with only a 900k clone you will lose 55,000 skill points from the category you have trained the most.

    This is 5% of the difference between the skill points you have and the skill points your clone can take.

    eg; 5% of (2,000,000 - 900,000) = 5% of 1,100,000 = 55,000

    Apart from that minor error, nice article.

  • KyleranKyleran Member LegendaryPosts: 44,086

    Yes, as we learned recently in our first time being wardec'd, unaffliated alts play a huge part of the battle.  Everything from spying on and within your corporation, following your fleet around for intel, to actually suicide ganking you in smart bombing ravens, it was quite a lesson in the reality of empire combat. 

    As the war played out, we learned all about being camped in a station, breaking out of a camp and we chose to fight to the death, and we died by the hundreds.  While most of our losses were in small ships, the count/isk count was pretty high, but as mentioned, every time we did manage to take one of them down it really heartened us and made it all worthwhile.

    It was a great learning experience, and we finished every battle giving our opponents a "GF" in local.  PVP is really what EVE's all about and for many of our players, was their first taste of what it involved.

    Soon, we'll be unleashing some mayhem of our own. We've changed. 

     

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  • fajw5fajw5 Member Posts: 1

     ... nice article ...

    IMHO, there is one "rule" in EVE that is very important ... "Don't use things you cannot afforde to lose"

    It is hard at start but one can make decent funds just when skills are ready. Other option is to have rich friend.

     

  • gedecegedece Member Posts: 24

     We were never war-dec'd, but a member of the alliance was. This particular member was a mining corporation, so several fighters from another corps in the aliance transferred temporalily to their corp to help protect them. 

     

    What we learnt was that it's best to keep lookouts in every system entrance you need to protect, to give the miners the precious seconds they needed to jump to safety.  As we were doing this scouting in full fighting ships, we had to mantain several battles for control of certain lookout areas. This is where the friend declaration of enemies came in really handy, because as we begun learning eachenemie's tactics and bigger ships, we knew how much time we could remain in battle waiting for reinforcements before having to jump out, as we knew exactly who else could join this battle on their side and the ammount of firepower he could carry. 

     

    For  the members of our own corporation that transferred, it was a big learning experience. 

  • MarineBoyMarineBoy Member UncommonPosts: 27

     This is a thing that I really don't like in many games, gating or gate camps. The fact that you can get from one place to the other ONLY by jumping a gate or teleporting in some sort. This makes the things limmited hence less interesting. Some players only need to post themselves to a gate and just wait. A way a solar system can very easily be sieged or locked by enemies.

    In the same ideea CCP always makes a big deal that EVE is only one single server and a unique universe, which I don't find quite acurate, exactly becase of the gate/jump system. How is that one server and one univers if you have to jump from one place to another and having to face white screens? To me that is a different environment, different server ultimately. And the prove for this is the recent problem with Jita being crowded and the access banned.

    What I would like is to be able to fly from one solar system to another drectly without having to jump through gates, having the possibility to flee or aproach a solar system to/from any direction. That would make it more real like and more difficult for corporationa to undergo an attack or to defense and would totally elimnate gate camping.

  • soirebitsoirebit Member Posts: 8

    This is a thing that I really don't like in many games, gating or gate camps. The fact that you can get from one place to the other ONLY by jumping a gate or teleporting in some sort. This makes the things limmited hence less interesting. Some players only need to post themselves to a gate and just wait. A way a solar system can very easily be sieged or locked by enemies.

    In the same ideea CCP always makes a big deal that EVE is only one single server and a unique universe, which I don't find quite acurate, exactly becase of the gate/jump system. How is that one server and one univers if you have to jump from one place to another and having to face white screens? To me that is a different environment, different server ultimately. And the prove for this is the recent problem with Jita being crowded and the access banned.

    What I would like is to be able to fly from one solar system to another drectly without having to jump through gates, having the possibility to flee or aproach a solar system to/from any direction. That would make it more real like and more difficult for corporationa to undergo an attack or to defense and would totally elimnate gate camping.

     

    How did you think that this would even make sense, space is huge the gate system is so you can jump the massive areasof space between systems. It is nothing like the zoning from one real to another. Have you learned to use a scout or use your map to figure alternative routes, Go back to playing WoW if you dont like the way EvE is since it will make it beter for the people that do like it so we wont have to listen to people like you.

  • MinscMinsc Member UncommonPosts: 1,353
    Originally posted by MarineBoy


     This is a thing that I really don't like in many games, gating or gate camps. The fact that you can get from one place to the other ONLY by jumping a gate or teleporting in some sort. This makes the things limmited hence less interesting. Some players only need to post themselves to a gate and just wait. A way a solar system can very easily be sieged or locked by enemies.
    In the same ideea CCP always makes a big deal that EVE is only one single server and a unique universe, which I don't find quite acurate, exactly becase of the gate/jump system. How is that one server and one univers if you have to jump from one place to another and having to face white screens? To me that is a different environment, different server ultimately. And the prove for this is the recent problem with Jita being crowded and the access banned.
    What I would like is to be able to fly from one solar system to another drectly without having to jump through gates, having the possibility to flee or aproach a solar system to/from any direction. That would make it more real like and more difficult for corporationa to undergo an attack or to defense and would totally elimnate gate camping.

     

    Actually technically you can fly from one solar system to another, but since EVE's universe is built to scale it would take you years to fly from one solar system to another even if you leave your MWD on non-stop.

  • soirebitsoirebit Member Posts: 8

    True true this was what I was trying to point out to the guy in his post, I like the gem but years just to make a move from one to another sytem would suck a bit

     

  • DanmannDanmann Staff WriterMember UncommonPosts: 95

    You should have renamed this "How to be a Coward in EVE". Instead on focusing ways that you can use larger numbers of ships to beat a more experianced enemy it basically tell you to stay docked.   

     

     

    Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the reviews of MMORPG.com or its management.

  • MarineBoyMarineBoy Member UncommonPosts: 27
    Originally posted by soirebit



    How did you think that this would even make sense, space is huge the gate system is so you can jump the massive areasof space between systems. It is nothing like the zoning from one real to another. Have you learned to use a scout or use your map to figure alternative routes, Go back to playing WoW if you dont like the way EvE is since it will make it beter for the people that do like it so we wont have to listen to people like you.

     

    Wait a second here buddy you're rushing into conclusion like the virgin to get married. I have never played WoW and I am not tempted either. I have played, on the other hand and still play sometimes, Entropia Universe. Now that IS a one world as you can "jump", read teleport, using the teleporting platform, which is like a gate from EVE, from one city/place to another. The teleporting process brings you to the other side just next to the teleoprting platform from there, so pretty much like a jump but the difference is that you can choose any destination for that matter and not just one. At the same time nothing stops you from just walking/running from one city to the other through the vast continent and just enjoy the ride. It takes of course a lot longer but that it's worth the adventure. Walking/running from one place to the other is a smooth and contiguous experience as in a real real world. It really feels like one and unintrerrupted univers.

    Now I realise that in EVE there is not much to enjoy in the void space but that could be very easily solved with the introduction of a ship capability, module, device, rig you name it that would allow it to make the "jumps" from one place to another like they to in Battlestar Gallactica for instance. The ships can jump by themselves whithout any fix positioned gate from any place to any place depending on coordinates. I don't suggest that a jump should be possible to any distance but to a limitted one depending on the jump device level that could be replaced with a more advanced one liek the case with other modules if your skills allow it. That's the ideea. I think this would make the game much more interesting and more flexible. That would be more like a reality even though a Sci - Fi one.

  • ZkilfinGZkilfinG Member Posts: 30

    I really enjoyed this article, made me miss playing EvE even more, which is a good thing, mostly

    Playing: Xbox360.
    Played: NC, WoW, EvE, WAR, LOTRO.
    Waiting: Dust 514, SW:TOR, Infinity:TQFE, et al.

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Now I realise that in EVE there is not much to enjoy in the void space but that could be very easily solved with the introduction of a ship capability, module, device, rig you name it that would allow it to make the "jumps" from one place to another like they to in Battlestar Gallactica for instance. The ships can jump by themselves whithout any fix positioned gate from any place to any place depending on coordinates. I don't suggest that a jump should be possible to any distance but to a limitted one depending on the jump device level that could be replaced with a more advanced one liek the case with other modules if your skills allow it. That's the ideea. I think this would make the game much more interesting and more flexible. That would be more like a reality even though a Sci - Fi one.



     

    If I'm not mistaken, cap. ships can only move from system to system via this method, but they have to have another ship to open the gate.

    --------
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    The most awesomest after school special T-shirt:
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  • SporkWitchSporkWitch Member Posts: 42

    That's correct, MrCal.  Capital ships are too large to move through jumpgates, and this is why they are equipped with jump engines.  A second ship, which needs to be fitted with a Cynosural Field Generator, must be at the destination system (which, unlike normal jump gates, can actually be as many as 5, and I think at times even more, gate-jumps away), activate the field generator (which also makes a POI appear in any in-system player's overview that they can warp to, as well as making the ship running the field unable to move) and wait a certain amount of time (i'm fuzzy on details here, as I'm not a cap ship pilot, nor has it ever been me that has run the field generator), and (as far as I know, ANY capital ship, not just the one the person is opening it FOR) the capital ship jumps to it (which takes fuel, mostly deuterium and a couple other things, I think), and then must wait for its engines to cool down (somewhere between 5 and 10 minutes I think) before it can make the next jump.

    It should also be noted that, as far as I know, capital-class ships cannot enter 0.5 or higher space.  Also, I know as a certainty that titan-class ships are unable to leave 0.0, period.

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  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Also, I know as a certainty that titan-class ships are unable to leave 0.0, period.


    Pity, because it's wrong. All capitals can enter lowsec.

    The rest of your post is wrong, too.


    By the way, it's impossible to "fly" into another system without the use of jumpgates, cynos or podding. There were some people who made it so far that they appeared on the map as being in polaris, but the server isn't coded to move you over to the other system..

  • gedecegedece Member Posts: 24

    Ohh, I didn't know massive ships jumped that way, taht means Upper warrior's wars can emply a whole set of different skills and make things far more interesting.

  • SamGussSamGuss EVE Online CorrespondentMember Posts: 4

    Hi everyone,

    Thank you for your comments on my first article as an Eve Correspondant. Thanks in particular for the correction about the loss of skillpoints. As mentioned in the article, this was my first WarDec, and was definately a unique situation, as it is for anyone during their first time.

    I look forward to future articles here and indeed have quite a lineup coming in the near future. See you all then and thanks again for your support!

    Sam

  • OzmodanOzmodan Member EpicPosts: 9,726

    Good article.  There are corporations out there that can't stand an even fight, hence they pick on corporations that consist mainly of new players.  I would not call them veterans, there is a better name for them, it is cowards.

    Just one thing in the article puzzled me.  It said to make sure you make a clone in a station with a medical facility.  Can you explain how you could make  a clone in a station without one?  I don't think it is possible.

    Spys are a pain.  Trust is something that is hard to reconsile with in Eve.  Unless you know the person in real life.  To prevent alts from being used, you should always ask for a screen picture of the the persons character logon screen, so you also know the name of their alts.  Of course this does not prevent a 2nd account from being used.  Don't ever accept trial accounts either.

  • SporkWitchSporkWitch Member Posts: 42
    Originally posted by batolemaeus


     

    Also, I know as a certainty that titan-class ships are unable to leave 0.0, period.

     



    Pity, because it's wrong. All capitals can enter lowsec.

    The rest of your post is wrong, too.



    By the way, it's impossible to "fly" into another system without the use of jumpgates, cynos or podding. There were some people who made it so far that they appeared on the map as being in polaris, but the server isn't coded to move you over to the other system..

     

    Really?  Cap ships can use jump gates? Titans can enter lowsec?  This is all news to me, and therefor means that this was changed in an update within the past 24 hours (so it's about as likely as MS making a stable, secure, high-quality product in the first place, then releasing it to everyone as FOSS on top of it).

    Now that the sarcasm is done, I'd like to take a moment to point out that you're a flaming imbecile, at least in regard to your "corrections."

    As to the last paragraph, couldn't say, never tried or knew someone that has, nor have I ever had something occur to inspire me to look it up.  I agree that it would be impossible, though, as the way the game is designed, distances are all relative.  Each system doesn't really exist as anything more than a list of objects in it and their distances and positions relative to each other (which is how we can have such massive spaces without truly astounding RAM usage and lagging the system out to unplayability; even games that don't feature zoning, such as Everquest Online Adventures, Oblivion, and Morrowind, just to name a few, still have delineated zones that are loaded as you move around).  If you tried to load the entire "universe" into that listing to provide relative positions to everything (which would be required, by EVE's system, in order to fly to another system), it would have a similar effect on RAM usage and complete eliminationg of any chance at tolerable performance.

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  • SporkWitchSporkWitch Member Posts: 42
    Originally posted by Ozmodan


    Just one thing in the article puzzled me.  It said to make sure you make a clone in a station with a medical facility.  Can you explain how you could make  a clone in a station without one?  I don't think it is possible.

     

    You can, by utilizing the "move clone" (or whatever it's called) feature at a Medical Facility.  Using it, some of the stations that appear do not actually have medical facilities at the station itself, and in some cases the nearest may be several jumps away.  You can also use this feature for fast travel (if you don't have any implants, change your clone to somewhere near where you're trying to go, hop in a shuttle, and self-destruct yourself; doing this you can travel dozens or even more than a hundred jumps instantly, even without the standing or skills to use a jump clone, or the associated timer, though admittedly this can be pricey for a high-skill-point character, and implants would make this a very poor solution.)

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  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by SporkWitch
    stuff

    Seriously, get your facts straight.

    1. supercaps could enter lowsec since they were introduced, just like every other capital ship. They jump to cynos, cynos can be made in lowsec. Nothing is preventing you from jumping there, even jumpbridging works. And no, it was not changed recently, it has always been that way

    2. There is no cooldown after jumping. You just need your cap to be up to 75% again..cap gets drained by jumping.

    3. There is no time you have to wait after making the cyno. Just announce it in fleet, and caps can instantly jump to you..it's called "hotdrop" for a reason.

    4. Caps use racial isotopes, not deuterium.

    5. There are caps that can enter highsec. Namely all freighters and t2 freighters.


    We already got cosy spreading uninformed garbage around, don't start doing it too..

    //edit:
    Originally posted by SporkWitch
    hop in a shuttle, and self-destruct yourself


    You can just leave your ship, undock in a pod, and selfdestruct it. No need to buy an expensive shuttle, self destructing it, and then self destructing the pod..

  • SporkWitchSporkWitch Member Posts: 42


    Originally posted by batolemaeus
     

    Seriously, get your facts straight.
    1. Motherships could enter lowsec since they were introduced, just like every other capital ship. They jump to cynos, cynos can be made in lowsec. Nothing is preventing you from jumping there, even jumpbridging works. And no, it was not changed recently, it has always been that way
    2. There is no cooldown after jumping. You just need your cap to be up to 75% again..cap gets drained by jumping.
    3. There is no time you have to wait after making the cyno. Just announce it in fleet, and caps can instantly jump to you..it's called "hotdrop" for a reason.
    4. Caps use racial isotopes, not deuterium.
    5. There are caps that can enter highsec. Namely all freighters and t2 freighters.

    We already got cosy spreading uninformed garbage around, don't start doing it too..


     
    1) Where did I say carriers and motherships couldn't enter lowsec?  I am, however, under the impression that they can't enter high-sec.
    2) That would explain the 5-10 minute delay we've always had during jumps, thank you for the info.
    3) I had always been told it took time for you to be able to jump to it.  Possibly due to latency in updating?  Dunno, but we always had to wait for a moment afterwards.
    4) Honest mistake.  I know I was always told deuterium was used for fueling jump engines, as well as stations, which was why it always sold so well when I mined it.
    5) You'll excuse me for being unclear.  What I think of (and I think many others do as well) when I hear "cap ship" is carriers, motherships, dreadnoughts, etc.  Combat ships, not cargo.
     
    In the future, you might attempt to EXPLAIN yourself (you know, CONSTRUCTIVE criticism), rather than just get people pissed off at you for being an asshole that just says "you're wrong."  I can go around just saying "you're wrong," too, it doesn't help anyone learn where they were wrong, or even show that they are.
     
    EDIT:


    Originally posted by batolemaeus

    //edit:

    Originally posted by SporkWitch
    hop in a shuttle, and self-destruct yourself

    You can just leave your ship, undock in a pod, and selfdestruct it. No need to buy an expensive shuttle, self destructing it, and then self destructing the pod..


    Please excuse me. I remember back in the day you couldn't eject from a ship while in-station, you could only move to another ship directly, and you could only eject while in space. Also, if you think a shuttle is expensive, I'm not inclined to believe you've played for more than a few days, as 9k (NPC price of shuttle, if I recall correctly) is something you donate to some random newbie because you don't like that you don't have an even number as your bank balance.

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