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darkfall vs. aion vs WAR

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Comments

  • Andromedus1Andromedus1 Member Posts: 67

    @safwd

     

    Lol I'm not here to recruit anyone.  I tell the truth, if that means recruiting, fine, but if recruiting means bending the truth, then you won't find me doing it.

     

    Yes I read your entire post.  Would have I gotten to the end and pieced together what I did if I had not? And  I think I made it pretty clear why I called you biased, which you never actually addressed.  But I'll put that aside since you are clearly exasperated....

     

    The answer to your core question is yes, DF will offer you to play your character, and it will do so better than EQ if the game delivers on 10% of what it promises.  My best advice is to do minimal homework on the game, such as wikipedia, or the DF website, because I, nor probably anyone here, has the time to explain why DF will offer these things.  The list and explanation is simply too long.  You put us in a very difficult position because your previous MMORPG experience is vastly different from what DF will be and trying to convey it to you will be like trying to convey freedom to a zoo monkey (not trying to offend you with that metaphor).  The short answer though is: absolutely. 

  • safwdsafwd Member Posts: 879
    Originally posted by KhaelSan


    try it safwd, only advice i can give you. try it with an open mind... give it at least 3-4 weeks worth before you judge it.
    the games you list you have played are quite different. If we have to compare DF to previous mmorpgs, it is probably has most similarities with UO, AC/DT, and SB.
     

    Yes, i believe that is what i am going to have to do.

    When i started playing the options were EQ, UO and AC. All my friends at work were playing EQ so that is what i picked and that is probably why i  loved it so much. If they had all been playing UO or AC then im sure things would be different. 

    I can get used to the skill based concept pretty easily because i do like it. EQ had classess but if you want to use a 2H Sword you didnt just go to the trainer, give him 10 gold, and you were an expert. You picked it up and swung it at an opponent and over time you would get better at it. I always like it that way much better. I hate just paying for a skill and being a master at it.

    PVP, especially open PVP, will be harder for me to get used to but im sure that i can handle it.

     

  • Andromedus1Andromedus1 Member Posts: 67
    Originally posted by safwd


     PVP, especially open PVP, will be harder for me to get used to but im sure that i can handle it.
     



     

    That's a good attitude.  It's people who never jump in that  never learn to swim.

  • safwdsafwd Member Posts: 879
    Originally posted by Andromedus1


    @safwd
     
    Lol I'm not here to recruit anyone.  I tell the truth, if that means recruiting, fine, but if recruiting means bending the truth, then you won't find me doing it.
     
    Yes I read your entire post.  Would have I gotten to the end and pieced together what I did if I had not? And  I think I made it pretty clear why I called you biased, which you never actually addressed.  But I'll put that aside since you are clearly exasperated....
     
    The answer to your core question is yes, DF will offer you to play your character, and it will do so better than EQ if the game delivers on 10% of what it promises.  My best advice is to do minimal homework on the game, such as wikipedia, or the DF website, because I, nor probably anyone here, has the time to explain why DF will offer these things.  The list and explanation is simply too long.  You put us in a very difficult position because your previous MMORPG experience is vastly different from what DF will be and trying to convey it to you will be like trying to convey freedom to a zoo monkey (not trying to offend you with that metaphor).  The short answer though is: absolutely. 

    I guess i am somewhat biased because i did choose to play EQ over UO as my first game. I guess that set my bias but i dont feel that i express myself as biased towards Sandbox or PVP. I actually like the Sandbox concept far more then the linear world we have now. And even EQ was sandbox compared to the arrow pointing of WoW.

    And while i am not the PVP fan as most here i have played DAOC, Lineage 2  and the craptastic WoW version of PVP so i have tasted it. And i believe i could adapt to a game that centers on it.

    And i have read up a bit on Darkfall and have seen some of the secellent things that the game is supposed to offer.

    What i havent seen is the things i mentioned before, which was a pretty short list, spell components, no instant pop up spell advancement, will i have to find quest givers and not just follow the bouncing question mark, the little so call annoying things.

    But i will keep looking.

     

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by KhaelSan


    It always amazes me when people are excited about games because of the graphics :)
    Best games I ever played certainly didn't have good graphics, but many of the shittiest games I ever laid my hands on had.
    What amazes me even more is when someone says: the game wont be a success, because it dont have timesinks enough... looool WHAT?!

    A MMO that last years always have timesinks. Players have something that they really wants and it takes a long time getting that. Otherwise there will soon be a time when you have done everything and have the best equipment. Many players quit then.

    There is not by chanse that raiding works like it does and can be a full time work, that is so the hardcore gamers that spend many hours every day will have a long time to get all the stuff they want. Casual players last longer but they must also have something to aim for. A timesink doesn't have to be an item, a skill or something works as well but once I am max level, have good gear and done all the content I get bored and buy a new game. Think I am the only one.

    And yes, I like good graphics, this is 2008 why shouldn't new game have good graphics? It is not the only thing I want in a game but if I look on 2 games and 1 looks good and the other not I need really good reasons to chose the ugly one.

    To me it sounds like many devs take the lazy road and give us a crappy looking game and so long as people buying those we will still have them. Why shouldnt my game look as good as Crysis?

  • MikehaMikeha Member EpicPosts: 9,196

    AION hands down. I have seen alot of game play footage, read about how the Korean are going crazy over the game in the beta and I also read preview post that one of the MMORPG staff made about the game which he also loved it. AION is going to be awesome. As for Darkfall I dont know. People are still going by whats on paper so until I see some solid stuff I cant really say much about it. The one video they showed acutally lowered my hype level on the game. I think this thread should be titled Darkfall vs Rune Of Magic vs Priston Tale 2 because those are the next batch of Free To Play games comming.

  • Andromedus1Andromedus1 Member Posts: 67

    Ok, to those SPECIFIC questions, since those are the only ones you want (I thought you were looking for a more general answer):

     

    Yes spell components will be required for many spells.  Some will not, but a great number will require formulas.

     

    No advancement will not be instant pop up.  There are about ten or so spell categories, many require pre'req spells ahead of time, possibly even pre-req skills.  You definitely do not get them "pop-up."  There aren't levels so the only way for them to just pop up would be to start out with all of them, lol.  Yes food will be important, stamina will be pretty big in this game.  Food will not lead to starvation, just a big reduction in character performance, i.e. if someone attacked you and you hadn't eaten in a long time, your stamina would be zero, and you would almost definitely be killed.  The Devs have not given a whole lot of info on quests that I know of, but from what I know the quests that do exist will be very complex and require a degree of luck for the playerbase to even find out about let alone figure out how to solve.

  • safwdsafwd Member Posts: 879
    Originally posted by Andromedus1


    Ok, to those SPECIFIC questions, since those are the only ones you want (I thought you were looking for a more general answer):
     
    Yes spell components will be required for many spells.  Some will not, but a great number will require formulas.
     
    No advancement will not be instant pop up.  There are about ten or so spell categories, many require pre'req spells ahead of time, possibly even pre-req skills.  You definitely do not get them "pop-up."  There aren't levels so the only way for them to just pop up would be to start out with all of them, lol.  Yes food will be important, stamina will be pretty big in this game.  Food will not lead to starvation, just a big reduction in character performance, i.e. if someone attacked you and you hadn't eaten in a long time, your stamina would be zero, and you would almost definitely be killed.  The Devs have not given a whole lot of info on quests that I know of, but from what I know the quests that do exist will be very complex and require a degree of luck for the playerbase to even find out about let alone figure out how to solve.

    Thank you for your response.

    I really should have done a bit more research, i guess im a bit lazy.

     

    I did find an excellent information site (The Darkfall sight, who would have thunk it) and the game seems to be offering some outstanding features. Much of what i asked about was talked about, so you were right.

    If the game delivers what it is offering it will be incredible and im guessing i will be a Sandbox playing, PVP killin gamer.

    Now my only fear is my crazy work hours that will put me in the real down times (I work nights) and that i have always tended to solo, which appears to be a very dangerous practice in Darkfall.

    I am and will definitely be watching to see how it all launches.

  • feyrbandfeyrband Member Posts: 28
    Originally posted by Korvenus


    AION hands down. I have seen alot of game play footage, read about how the Korean are going crazy over the game in the beta and I also read preview post that one of the MMORPG staff made about the game which he also loved it. AION is going to be awesome. As for Darkfall I dont know. People are still going by whats on paper so until I see some solid stuff I cant really say much about it. The one video they showed acutally lowered my hype level on the game. I think this thread should be titled Darkfall vs Rune Of Magic vs Priston Tale 2 because those are the next batch of Free To Play games comming.



     

    someone with 1400 hours in Lineage prefers Aion? thats a stumper there. i think hype from korea and the mmorpg.com staff are 2 good reasons not to play a game. I also like how 15minutes of raw gameplay footage is 'just on paper'.

    you can stick to your korean grindfests (dont forget to turn on xfire so we can see how much life you wasted). its not reason to come into another forum and start slinging your troll bs when its obvious you're quite biased already. have a good day.

  • NithoninielNithoniniel Member Posts: 18
    Originally posted by Loke666

    Originally posted by KhaelSan


    It always amazes me when people are excited about games because of the graphics :)
    Best games I ever played certainly didn't have good graphics, but many of the shittiest games I ever laid my hands on had.
    What amazes me even more is when someone says: the game wont be a success, because it dont have timesinks enough... looool WHAT?!

    A MMO that last years always have timesinks. Players have something that they really wants and it takes a long time getting that. Otherwise there will soon be a time when you have done everything and have the best equipment. Many players quit then.

    There is not by chanse that raiding works like it does and can be a full time work, that is so the hardcore gamers that spend many hours every day will have a long time to get all the stuff they want. Casual players last longer but they must also have something to aim for. A timesink doesn't have to be an item, a skill or something works as well but once I am max level, have good gear and done all the content I get bored and buy a new game. Think I am the only one.

    And yes, I like good graphics, this is 2008 why shouldn't new game have good graphics? It is not the only thing I want in a game but if I look on 2 games and 1 looks good and the other not I need really good reasons to chose the ugly one.

    To me it sounds like many devs take the lazy road and give us a crappy looking game and so long as people buying those we will still have them. Why shouldnt my game look as good as Crysis?

     

    While I too enjoy great graphics and think it is much more than just something pretty to look at (it adds lots of immersion to an RPG for example), I feel I have to disagree here.

    First of, in your example you clearly show that your main interest is in the graphics. You say that that you will look at the game with the best graphics first and then consider other things afterwards. All I can say to that is congratulations, cause the absolutely most common good feature of a game right now is good graphics, if that is what interests you then you'll always find many more games entertaining than I for example will. I like graphics, but it would be the thing that differs two games that are rather equal in gameplay, nothing else.

    And why shouldn't your game look as good as Crysis? Well cause graphics requires a work load of your computer. Crysis-graphics couldn't run in an MMO, so already there you would have to choose. A game with great graphics, or one where I can be in the same area as more than ten other characters? As with Darkfall, you get to take it so much further. In Warhammer as well. It's just impossible at the moment to have that brilliant graphics and still manage the large-scale warfare, and especially in Darkfall it's a vital part of a system that wouldn't work if one of the main pieces fell apart.

    So basically, it all comes back to the much repeated question "Gameplay or graphics?". And there's your answer. Cause people want a game that offers something more than a nice cover.

  • safwdsafwd Member Posts: 879
    Originally posted by feyrband

    Originally posted by Korvenus


    AION hands down. I have seen alot of game play footage, read about how the Korean are going crazy over the game in the beta and I also read preview post that one of the MMORPG staff made about the game which he also loved it. AION is going to be awesome. As for Darkfall I dont know. People are still going by whats on paper so until I see some solid stuff I cant really say much about it. The one video they showed acutally lowered my hype level on the game. I think this thread should be titled Darkfall vs Rune Of Magic vs Priston Tale 2 because those are the next batch of Free To Play games comming.



     

    someone with 1400 hours in Lineage prefers Aion? thats a stumper there. i think hype from korea and the mmorpg.com staff are 2 good reasons not to play a game. I also like how 15minutes of raw gameplay footage is 'just on paper'.

    you can stick to your korean grindfests (dont forget to turn on xfire so we can see how much life you wasted). its not reason to come into another forum and start slinging your troll bs when its obvious you're quite biased already. have a good day.

    To be fair, the thread topic is Darkfall vs Aion vs War, so he wasnt really trolling.

    Why would you question why someone with alot of time on Lineage would like Aion? Aion looks just like Lineage except now your Elves get a kick @$$ set of wings!!!!!!

    Comparing what Darkfall is offering to a free to play game, that is just craziness.

     

  • NithoninielNithoniniel Member Posts: 18
    Originally posted by Korvenus


    AION hands down. I have seen alot of game play footage, read about how the Korean are going crazy over the game in the beta and I also read preview post that one of the MMORPG staff made about the game which he also loved it. AION is going to be awesome. As for Darkfall I dont know. People are still going by whats on paper so until I see some solid stuff I cant really say much about it. The one video they showed acutally lowered my hype level on the game. I think this thread should be titled Darkfall vs Rune Of Magic vs Priston Tale 2 because those are the next batch of Free To Play games comming.

     

    Darkfall won't be Free To Play, where did you get that from?

    And we are all going by what's on paper. Darkfall has been reviewed by people who loved it as well, so it's in just the same position as AION. Or close at least.

    Aion looks like a cute and probably well-polished game however. If they would have been a bit more creative with their gameplay it might even be a bit interesting. I would say that AION, LotRO and WAR will probably be the end-line of this generation of MMORPGs. Feels like everything has been done in the EQ-style of MMOs now.

    But then again, most RTS still play just the same way as Age of Empires did so who knows? Maybe in ten years we'll get MMOs released that could have been a twin to AION.

  • DarkQDarkQ Member Posts: 7

    I have to go with Darkfall. I havent played WAR yet, and from what I hear its fun, but to me it loks like WoW 2. Or more like, WoW when it was first released and wasnt full of crap like Arena and instanced BGs to ruin world PvP.

    With darkfall showing an entirely different approach to things and providing absolute freedom to do whatever you want whenever you want, I cant help but want to play it. It seems like everything I ever wanted but fealt was too good to happen until like 50 years in the future.

    ¬_¬

  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by feyrband

    Originally posted by Korvenus


    AION hands down. I have seen alot of game play footage, read about how the Korean are going crazy over the game in the beta and I also read preview post that one of the MMORPG staff made about the game which he also loved it. AION is going to be awesome. As for Darkfall I dont know. People are still going by whats on paper so until I see some solid stuff I cant really say much about it. The one video they showed acutally lowered my hype level on the game. I think this thread should be titled Darkfall vs Rune Of Magic vs Priston Tale 2 because those are the next batch of Free To Play games comming.



     

    someone with 1400 hours in Lineage prefers Aion? thats a stumper there. i think hype from korea and the mmorpg.com staff are 2 good reasons not to play a game. I also like how 15minutes of raw gameplay footage is 'just on paper'.

    you can stick to your korean grindfests (dont forget to turn on xfire so we can see how much life you wasted). its not reason to come into another forum and start slinging your troll bs when its obvious you're quite biased already. have a good day.



     

    How the hell am I trolling? I gave my opinion just like eveybody else and it shows you dont know anything about AION because it will be a quest MMO without the grind. This is why the Koreans love the game because its a change that they have never had. The main reason I am looking foward to AION is because I am a Lineage 2 player and AION is the closest thing to Lineage that I have seen. Yea, Darkfall showed 15 minutes of footage but that video did not show much of nonthing other than what the game looks like which was medicore imo so most info in the game is on paper. You my friend are the troll and it shows that you will show hatred and hostility towards anybody that dislikes Darkfall. 

  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by Nithoniniel

    Originally posted by Korvenus


    AION hands down. I have seen alot of game play footage, read about how the Korean are going crazy over the game in the beta and I also read preview post that one of the MMORPG staff made about the game which he also loved it. AION is going to be awesome. As for Darkfall I dont know. People are still going by whats on paper so until I see some solid stuff I cant really say much about it. The one video they showed acutally lowered my hype level on the game. I think this thread should be titled Darkfall vs Rune Of Magic vs Priston Tale 2 because those are the next batch of Free To Play games comming.

     

    Darkfall won't be Free To Play, where did you get that from?

    And we are all going by what's on paper. Darkfall has been reviewed by people who loved it as well, so it's in just the same position as AION. Or close at least.

    Aion looks like a cute and probably well-polished game however. If they would have been a bit more creative with their gameplay it might even be a bit interesting. I would say that AION, LotRO and WAR will probably be the end-line of this generation of MMORPGs. Feels like everything has been done in the EQ-style of MMOs now.

    But then again, most RTS still play just the same way as Age of Empires did so who knows? Maybe in ten years we'll get MMOs released that could have been a twin to AION.



     

    Where are these reviews? Is there anymore gameplay footage? I can easily go to Gametrailers.com or IGN.com and get all the info I need on AION but where is Darkfall? This game is going to be pay to play?

     

  • BlodplsBlodpls Member Posts: 1,454

    I've watched a few Aion video's and haven't seen anything that sparked my interest at all.  It doesn't bring any new idea's the genre.  I feel the same about WAR as well.

    Why would I want to play a game that's almost identical to games I already have?  Maybe they are good games in their own right but I'm not going to play it just because it has different models and slightly better graphics. 

    If I'm going to spend money on a game it has to have new idea's or things I haven't seen before.

    That's the difference between Darkfall and other recently released or soon to be released titles  Darkfall has new idea's and things that have not been done before in a mmo or not done recently.    

    As I said WAR and Aion may be decent games but unfortunately they would bore me rigid in less than a day.

     

  • BlodplsBlodpls Member Posts: 1,454
    Originally posted by Korvenus  

    Where are these reviews? Is there anymore gameplay footage? I can easily go to Gametrailers.com or IGN.com and get all the info I need on AION but where is Darkfall? This game is going to be pay to play?
     

     

    There is 17 min video of ingame footage, various other video's and lots of screenshots.

    Yes it is pay to play, I think there will be a free trial when it launches.

    There should be more info in a couple of weeks when they do their presentation of the game in Greece.

  • MikehaMikeha Member EpicPosts: 9,196

    Double Post

  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by Blodpls


    I've watched a few Aion video's and haven't seen anything that sparked my interest at all.  It doesn't bring any new idea's the genre.  I feel the same about WAR as well.
    Why would I want to play a game that's almost identical to games I already have?  Maybe they are good games in their own right but I'm not going to play it just because it has different models and slightly better graphics. 
    If I'm going to spend money on a game it has to have new idea's or things I haven't seen before.
    That's the difference between Darkfall and other recently released or soon to be released titles  Darkfall has new idea's and things that have not been done before in a mmo or not done recently.    
    As I said WAR and Aion may be decent games but unfortunately they would bore me rigid in less than a day.
     

    If AION does not appeal to you then that understandable. Everything is not for everybody. I am not going to bash you just because you feel different than the way I feel. I hope Darkfall works out for you because I understand why people are so hyped for it but AION looks like the type of game that I will love so thats what I am hyped for it. Most people hate Korean games because they are all grinders and I agree with that so if AION is a brand new Korean type game thats quest based then thats something new thats never been done before and thats one of the reasons I am looking forward to it.



     

  • EphimeroEphimero Member Posts: 1,860

    Don't label Aion as an uninspired WoW clone.

    NCsoft has done the best to receive WoW users by having similar pets and pevees, but in the end is completely different.

    Destructable housing with aerial bombardments, unique classes by adding skills from other classes to yours, raid bosses in open world leading to conflicts, death penalties, the possibility to go to the enemy's lands to even kill their NPCs, fortress sieges with taxing and influence on the zone you control, instancing will be only used on a minor part of the gameplay, no zoning nor tiered content.

    The game is level based yes, but it has way more sandboxish elements than any high budget MMO will be having in the future. And the leveling curve is estimated to be around 250 hours from beta reports.

    In an interview with the game's designer, he was asked which games inspired him to create Aion, UO was one of them. Koreans were known for loving Ultima games, they also love competitive games, if you take the grind out of that equation you get a winner.

  • NithoninielNithoniniel Member Posts: 18
    Originally posted by Korvenus

    Originally posted by Blodpls


    I've watched a few Aion video's and haven't seen anything that sparked my interest at all.  It doesn't bring any new idea's the genre.  I feel the same about WAR as well.
    Why would I want to play a game that's almost identical to games I already have?  Maybe they are good games in their own right but I'm not going to play it just because it has different models and slightly better graphics. 
    If I'm going to spend money on a game it has to have new idea's or things I haven't seen before.
    That's the difference between Darkfall and other recently released or soon to be released titles  Darkfall has new idea's and things that have not been done before in a mmo or not done recently.    
    As I said WAR and Aion may be decent games but unfortunately they would bore me rigid in less than a day.
     

    If AION does not appeal to you then that understandable. Everything is not for everybody. I am not going to bash you just because you feel different than the way I feel. I hope Darkfall works out for you because I understand why people are so hyped for it but AION looks like the type of game that I will love so thats what I am hyped for it. Most people hate Korean games because they are all grinders and I agree with that so if AION is a brand new Korean type game thats quest based then thats something new thats never been done before and thats one of the reasons I am looking forward to it.



     

     

    Let's hope it delivers then. It does sound well-polished and will surely get a fairly large userbase. I doubt it will be completely grindfree though, just very much better than the usual korean MMO.

  • KhaelSUNKhaelSUN Member Posts: 394


    Originally posted by Ephimero
    Don't label Aion as an uninspired WoW clone.
    NCsoft has done the best to receive WoW users by having similar pets and pevees, but in the end is completely different.
    Destructable housing with aerial bombardments, unique classes by adding skills from other classes to yours, raid bosses in open world leading to conflicts, death penalties, the possibility to go to the enemy's lands to even kill their NPCs, fortress sieges with taxing and influence on the zone you control, instancing will be only used on a minor part of the gameplay, no zoning nor tiered content.
    The game is level based yes, but it has way more sandboxish elements than any high budget MMO will be having in the future. And the leveling curve is estimated to be around 250 hours from beta reports.
    In an interview with the game's designer, he was asked which games inspired him to create Aion, UO was one of them. Koreans were known for loving Ultima games, they also love competitive games, if you take the grind out of that equation you get a winner.


    MUDS/EQ/SB/WOW/Warhammer/Aion... its all the same to me. Maybe there are some graphic differences, but in the core combat system it still the same old.

    You press tab a few times to get the right target and your friends press one button to fire their /assist macro.

    Hereafter you all press another button to do damage, you dont have to aim because with heat-seeking technology it will always hit, so the good news is you can play with one hand while you drink coffee, smoke a cig, or masturbate with the other hand.

    Since there is no collision detection and no friendly fire you can even stack hundreds of people on top of eachother - like in SB sieges lol, and you can all target the same poor bastard, one by one.

    In short, it is the same old spreadsheet combat system, that has been used since the 80's MUDS and it requires little or no player skill.

    In Darkfall there is NO targetting. You aim manually every combat move be it a swordblow, spells, missiles. And you'd better be careful too, because there is collision detection with friendly fire. You can hit your friends and heal your enemies.

    Also there are no names or guild names floating over peoples heads, so you can recognize people only by their looks, or a timeconsuming having to mouse over the target and some limited information will show. You can see how close to death people are, by how bloody they look. Visual cues to tell you who to finish off, or who to heal.

    And there is full loot.

    Take a few minutes and let all this information sink in and think about what this means.

    It means it requires relatively much higher level og player skill to be successful in DF than in these other simplistic spreadsheet games. There are many more factors to success here. You have to be a good player on a personal level, but also have to work well together as a group, to coordinate attacks and healing, so you dont hit the wrong people.

    A small group of well coordinated players can win vs a big zerg, because the zerg group will hit eachother and heal you and your friends.

    On top of this awesome combat system, think about the fact that equipment and skill levels means little DF, so your friend who started yesterday can easily join your group of veterans and be useful in pvp.


    Originally posted by Loke666
    A MMO that last years always have timesinks. Players have something that they really wants and it takes a long time getting that. Otherwise there will soon be a time when you have done everything and have the best equipment. Many players quit then.

    Good mmorpgs have well thought out gameplay instead of timesinks. Player conflict, warfare, is the core of the game in DF - this is what will keep your playing year after year. This is how it was on Darktide and in SB and in EVE. When you think back in 10 years, you will remember that year where the guild SUN (just example) mustered their allies and almost succeeded in taking over half of the world, or about the time when the guild Shadowthieves betrayed their former allies and changed side and changed the tide of war.

    Guilds will form into nations and try to take over the world. There is endless possibilities here, and it will never get old. Yes there will be some "grind" if you can barely call it that. You will need to gather ressources to build your city defenses and siege engines, but it will hardly feel like a timesink, because every step of the way you will be fighting your enemies for control of these ressources.

    image

    Khael[SUN]
    SUN - peekayin since pong
    Webdeveloper on:
    http://www.guildofsun.com
    http://www.bloodmonarchy.com

  • QmireQmire Member Posts: 423
    Originally posted by DarkQ


    I have to go with Darkfall. I havent played WAR yet, and from what I hear its fun, but to me it loks like WoW 2. Or more like, WoW when it was first released and wasnt full of crap like Arena and instanced BGs to ruin world PvP.
    With darkfall showing an entirely different approach to things and providing absolute freedom to do whatever you want whenever you want, I cant help but want to play it. It seems like everything I ever wanted but fealt was too good to happen until like 50 years in the future.

     

    Saying WAR is WoW2, is an insult to WoW, yes WoW.  It's like having a super game, then the sequel where they forgot 90% of the content, the combat dynamics were made by guys with parkinson's syndrome instead. Well it was over the top here but seriously, WAR ain't WoW2, hell if it was, it's just the proof that sequels are the worst.

    Aion will have some quite interesting RvR features, since there will be 3 factions, 2 player factions and an NPC faction, which will be there to "balance the power".

    Also Aion is made more according to the western mmorpg terms, not like lineage or "typical korean" mmorpg. What they are doing is what blizzard did with WoW, yes WoW also borrowed stuff from asian mmorpgs, they are taking the features which work from each segment and combine it.

     

    And so far they don't even need to enforce the NDA, they are letting people post everything about the game, both good and bad, obviously they look into the bad quickly and try to fix it, which is how companies should do it, instead of slam dunk and ban the people who finds something that doesn't mix well.

    Though you can solo to max lvl without problems, Aion is trying once again to make grouping something that benefits everyone, yes no more "i'm better off solo", which i find great, most monsters and players for that matter as well, have hp so fights won't be over in just 1 second, because of whoever had the biggest atack one shot XYZ. It's actually a PvPvE mmorpg which tries to make the fights lasts but not so long they get tedious.

    Not to mention all the special knock down and knock back attacks, yop also IN AIR *lol*. So there'll be plenty of ways to defeat players on.

     

    I am just amazed how the hell they were able to balance ranged vs melee, with the flying ability. That shows they have the balls to make this game pretty great.

    But Aion is possibly the very last stage of "this generation of mmorpgs", maybe it is the next step, who knows.

     

    Darkfall's gameplay movie wasn't superb but it brought an old feeling from another mmorpg back, which i played 7-8 years ago, so it might be something good, the only part i might find a little close to the boarder of "painful game experience", is the fact people will be able to loot your items. But hell if they make it right, where you will only be like, "Damn you! Ah well, i'll be back very soon, mark my words heh! =)", then there's no need to worry.

    Art and GFX wise, Aion wins but one or both of those could change of course, if DF isn't done tuning their settings, since i think one of the reasons why Aion looks so great, is because they are using lights VERY WELL, and have been good at making the world "fit", i believe it's the type of Gears of war style they are using here, NO STRAIGHT LINES, they try to fill the places that made seem to linear with all kinds of stuff and it works.

    So the problem i think many people have is just that the GFX with DF seems very "linear", if they fix that small problem, it's going to be crispy good snacks.

     

    But again, i'll just be watching DF from the sidelines, or i'll try to. would be nice with a good sand box game afterall.

  • ermordenermorden Member Posts: 133
    Originally posted by Qmire


    Don't bash Aion, unless you always walk into the door before opening it.  ;)
     
    Aion is going to be a very polished game, thank god for that, need more of those, only one polished mmorpg has been launched for ages and many love to hate it, while millions play it.
    NC soft got the funds for it and i'm sure they have experimented enough to see what works and what doesn't to know where to go with Aion, not to mention the fact that the Beta testers seem very happy about the game in general.
     
    Can't speak much fore Darkfall but i hope it does a good hit, especially since it's "sand box". But i'm no DF fan, so i'll only watch that game from the sidelines.
     
    And for those hateful people, i hope devs will never listen to them, they are the common reason why games fail, if not many people like the game, then the company won't have enough funds for the good content upgrades and improve servers over time  ect.  Remember that please, as silly it might sound.

     

    Aion looks like another korean grindfest compliments of NCsoft.  Pretty, shiny, feathery, angely, lots of cute faces and hairless bodies; no thanks.  I watched the Aion videos and it looks like someone has cloned L2 with some new concepts.  It's not appealing to me and I will pass. 

     

    My clanmate is a guy who has been beta testing WAR since the first cb and his immediate reaction was "WoW clone, but fun", which is fine, but it sure isn't enough to get me interested. 



    Darkfall. 

  • EphimeroEphimero Member Posts: 1,860
    Originally posted by KhaelSan


     

    Originally posted by Ephimero

    Don't label Aion as an uninspired WoW clone.

    NCsoft has done the best to receive WoW users by having similar pets and pevees, but in the end is completely different.

    Destructable housing with aerial bombardments, unique classes by adding skills from other classes to yours, raid bosses in open world leading to conflicts, death penalties, the possibility to go to the enemy's lands to even kill their NPCs, fortress sieges with taxing and influence on the zone you control, instancing will be only used on a minor part of the gameplay, no zoning nor tiered content.

    The game is level based yes, but it has way more sandboxish elements than any high budget MMO will be having in the future. And the leveling curve is estimated to be around 250 hours from beta reports.

    In an interview with the game's designer, he was asked which games inspired him to create Aion, UO was one of them. Koreans were known for loving Ultima games, they also love competitive games, if you take the grind out of that equation you get a winner.

     



    MUDS/EQ/SB/WOW/Warhammer/Aion... its all the same to me. Maybe there are some graphic differences, but in the core combat system it still the same old.

    You press tab a few times to get the right target and your friends press one button to fire their /assist macro.

    Hereafter you all press another button to do damage, you dont have to aim because with heat-seeking technology it will always hit, so the good news is you can play with one hand while you drink coffee, smoke a cig, or masturbate with the other hand.

    Since there is no collision detection and no friendly fire you can even stack hundreds of people on top of eachother - like in SB sieges lol, and you can all target the same poor bastard, one by one.

    In short, it is the same old spreadsheet combat system, that has been used since the 80's MUDS and it requires little or no player skill.

    In Darkfall there is NO targetting. You aim manually every combat move be it a swordblow, spells, missiles. And you'd better be careful too, because there is collision detection with friendly fire. You can hit your friends and heal your enemies.

    Also there are no names or guild names floating over peoples heads, so you can recognize people only by their looks, or a timeconsuming having to mouse over the target and some limited information will show. You can see how close to death people are, by how bloody they look. Visual cues to tell you who to finish off, or who to heal.

    And there is full loot.

    Take a few minutes and let all this information sink in and think about what this means.

    It means it requires relatively much higher level og player skill to be successful in DF than in these other simplistic spreadsheet games. There are many more factors to success here. You have to be a good player on a personal level, but also have to work well together as a group, to coordinate attacks and healing, so you dont hit the wrong people.

    A small group of well coordinated players can win vs a big zerg, because the zerg group will hit eachother and heal you and your friends.

    On top of this awesome combat system, think about the fact that equipment and skill levels means little DF, so your friend who started yesterday can easily join your group of veterans and be useful in pvp.

     



    Originally posted by Loke666

    A MMO that last years always have timesinks. Players have something that they really wants and it takes a long time getting that. Otherwise there will soon be a time when you have done everything and have the best equipment. Many players quit then.

     

    Good mmorpgs have well thought out gameplay instead of timesinks. Player conflict, warfare, is the core of the game in DF - this is what will keep your playing year after year. This is how it was on Darktide and in SB and in EVE. When you think back in 10 years, you will remember that year where the guild SUN (just example) mustered their allies and almost succeeded in taking over half of the world, or about the time when the guild Shadowthieves betrayed their former allies and changed side and changed the tide of war.

    Guilds will form into nations and try to take over the world. There is endless possibilities here, and it will never get old. Yes there will be some "grind" if you can barely call it that. You will need to gather ressources to build your city defenses and siege engines, but it will hardly feel like a timesink, because every step of the way you will be fighting your enemies for control of these ressources.

     

     

    The DF combat is yet to be seen. Until it's beta tested by real players you should remain skeptic, cause FPS aiming doesn't play well with large scale pvp. Not to talk about friendly fire.

    Would be terrible to see how an attempt to create skill based pvp ends up as a best VGA/More cores based pvp.

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