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  • GazenthiaGazenthia Member Posts: 1,186
    Originally posted by nikoliath

    Does the above, scintillating, "community chat" make you feel warm inside, and the lack of this crap make you feel alone in the WAR world?

    Nice try.



    Free flowing communication is essential in an mmorpg, especially one that is reliant upon said community working together. Assuming that general chat is only for useless crap is idiotic in the extreme. What do you talk about in your guild channel? What do you talk about to other people in real life, or do you? Oh yeah, there are also the practical purposes I have described before-hand that you willfully choose to ignore.



    If they don't fix the chat interface, that alone will kill the game. It doesn't matter if the game is heavily populated or not, what matters is how it feels to the players. And if it feels like the game is empty, it will be a self-fulfilling prophecy.

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by Gazenthia

    Originally posted by nikoliath

    Does the above, scintillating, "community chat" make you feel warm inside, and the lack of this crap make you feel alone in the WAR world?

    Nice try.



    Free flowing communication is essential in an mmorpg, especially one that is reliant upon said community working together. Assuming that general chat is only for useless crap is idiotic in the extreme. What do you talk about in your guild channel? What do you talk about to other people in real life, or do you? Oh yeah, there are also the practical purposes I have described before-hand that you willfully choose to ignore.



    If they don't fix the chat interface, that alone will kill the game. It doesn't matter if the game is heavily populated or not, what matters is how it feels to the players. And if it feels like the game is empty, it will be a self-fulfilling prophecy.

    Why the hell do I need or even want to know what someone, else where in the game world with whom I have no connection or intrest, was doing in real life? 

    Maybe your guild chat reflects the total toss you get in WoW Barrens chat? /shrug. I chat to guildies on guild chat, party members in party chat and warband members in warband chat. I have had no compulsion or need to reach out to the server and share my chuck norris jokes with them.

    maybe you ought to stick to chat rooms for cybering.

  • GazenthiaGazenthia Member Posts: 1,186

     



    Originally posted by nikoliath

     

    Nikoliath, it's over. For all intents and purposes you have lost, and you decided to throw any kind of presentable face you had relative to the forum here down the crapper.

    Look at your post.

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • DeCron1DeCron1 Member UncommonPosts: 16

    please please PLEASE! people get onto your accounts and add what you think should be improved apon in the feedback button on the help section ingame.

     

    I know theres alot that could be done to make this game a better one but my voice alone means nothing ...BUT! if we all fill there feedback boxes this game WILL get better so while you talk how it should be better here, please do so ingame where the CSR's to developers will get the message.....

    or at least post your thoughts on a forum where developers talk back like in warhammeralliance.com.

  • GazenthiaGazenthia Member Posts: 1,186
    Originally posted by DeCron1

    or at least post your thoughts on a forum where developers talk back like in warhammeralliance.com.

     

    While I am deeply sympathetic with you and agree with your cause, the irony of what you just said in this sentence made laugh.

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • Kuji-KiriKuji-Kiri Member Posts: 170
    Originally posted by Gazenthia

    Originally posted by DeCron1

    or at least post your thoughts on a forum where developers talk back like in warhammeralliance.com.

     

    While I am deeply sympathetic with you and agree with your cause, the irony of what you just said in this sentence made laugh.

     

    Can you elaborate? I'm not too familiar.

    image
    image

  • GazenthiaGazenthia Member Posts: 1,186
    Originally posted by Kuji-Kiri


     
    Can you elaborate? I'm not too familiar.

     

    "or at least post your thoughts on a forum where developers talk back like in warhammeralliance.com."



    Thats the ironic part. They need an official forum.



     

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by Gazenthia

    Originally posted by Kuji-Kiri


     
    Can you elaborate? I'm not too familiar.

     

    "or at least post your thoughts on a forum where developers talk back like in warhammeralliance.com."



    Thats the ironic part. They need an official forum.



     



     

    In game reporting tools. DUH.

  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by nikoliath

    Originally posted by Gazenthia

    Originally posted by nikoliath

    Does the above, scintillating, "community chat" make you feel warm inside, and the lack of this crap make you feel alone in the WAR world?

    Nice try.



    Free flowing communication is essential in an mmorpg, especially one that is reliant upon said community working together. Assuming that general chat is only for useless crap is idiotic in the extreme. What do you talk about in your guild channel? What do you talk about to other people in real life, or do you? Oh yeah, there are also the practical purposes I have described before-hand that you willfully choose to ignore.



    If they don't fix the chat interface, that alone will kill the game. It doesn't matter if the game is heavily populated or not, what matters is how it feels to the players. And if it feels like the game is empty, it will be a self-fulfilling prophecy.

    Why the hell do I need or even want to know what someone, else where in the game world with whom I have no connection or intrest, was doing in real life? 

    Maybe your guild chat reflects the total toss you get in WoW Barrens chat? /shrug. I chat to guildies on guild chat, party members in party chat and warband members in warband chat. I have had no compulsion or need to reach out to the server and share my chuck norris jokes with them.

    maybe you ought to stick to chat rooms for cybering.

     

    My guess is that you're one of the tweenagers or teenagers that is responsible for the "Barrens Chat" sort of crap.  I have an easy solution to that sort of nonsense in EVERY MMO....those people meet my ignore lists rather quickly.  Therefore, MY chat window is full of fun chat from my guild, the zone I'm in, the city I'm in, trade channel, and the people standing next to me.  When I'M playing a game, the game worlds feel full and vibrant because of the communities.  People that don't CONTRIBUTE to the community feeling of a game, are a bit like annoying children in real life....best seen and not heard....hence  /ignore.

    I love how your only "retort" to the poster you quoted was to accuse them of being one of the in game idiots.  That's becoming fairly typical for people who want to defend the weaknesses in Warhammer.  WAR, as a game, doesn't SUCK....but that does NOT mean that it doesn't have some glaring weaknesses, nor does it mean that everyone is going to love it like YOU do.  /resists urge to call "niko" an arrogant pri**    .....oh dang....I just did, didn't I?  O_o

    President of The Marvelously Meowhead Fan Club

  • UnSubUnSub Member Posts: 252
    Originally posted by girlgeek


     Therefore, MY chat window is full of fun chat from my guild, the zone I'm in, the city I'm in, trade channel, and the people standing next to me. 


    Playing WAR, MY chat window is full of gold spam. Guild chat comes in a distant second :-)

  • Spiritof55Spiritof55 Member Posts: 405
    Originally posted by vesavius


    Well, that was short and, mostly, sweet.
    I got 2 weeks out of WAR, about the same as AoC tbh, and now I'm done.
    I can't play a game that is this lonely. Boy, talk about destroy the soul of a MMORPG through system design choices. WAR has no community beyond introverted utility (as opposed to 'family') guilds that just exist to zerg the content in the most basic way. Noone talks, noone listens, noone co-operates.
    PQs are dead where ever I go, scenerios are mindless zerg fests where victory or defeat is random and nothing to do with skill, PvE is 100% solo quest grind. It's all so soulless.
    Open world PvP is broken on the PvP server I play on, with people just using scenerios to level to the max allowed and then sitting around and picking off players 10 levels below them that are trying to do their quests, while actually thinking that this is what quality PvP is. Frustrating and boring.
    Achievment rewards are pointless and dull. Itemisation and customisation are, frankly, rubbish. I feel no drive at all to develop my character, because I already know what she will look and handle like by looking at the (solo) guy running by me that is 2 levels higher. Pointless.
    Despite the core lore being good, the PvE quests are GPS led idiot drivel, leading you through safari parks of static mobs just wait for you to kill them.
    WAR imo isnt even really a MMORPG tbh... any more then TR is. It feels that everything that defines  a MMORPG has been tacked as an afterthought onto the PvP core, which is fine if you are only looking for a solo zerg grind PvP game, but it makes it a terrible MMORPG. I would rather play Savage then this game, its honest about what it is, a fantasy PvP/ RTS game, and is way more fun. I guess it didnt have the hype machine of WAR though, so most won't even try it, which is a shame.
    WAR is such a merengue of a game... Light and sugary, which gives you a rush for a little while, but leaving you to crash when it wears off... I seriously wonder if this game has any longevity at all for the general public.
    All I know is that It hasnt for me.
    Btw people, change the skin on this game and it really isnt all that different from AoC, so I have no idea why you all hate one and love the other. They have far more similarities then differences if you take a better look.
    Both are a really sad indicator on the state of the genre to me.

    Mmorpgs are being developed for people who actually have a life and can't afford to spend hours upon hours a day in front of their computer.  Everything you mentioned can be attributed to creating content for casual play.  Game mechanics that are easy to pick up and allow someone to get something done in a short time.  There is nothing in war (that I know of....my toon is low level) that requires a lot of time to complete. 

    Get used to it.  The days of eq grinding are coming to an end imo.  You can thank the console crowd for that.

  • GladeousGladeous Member Posts: 49

    100% agree with the OP and like someone mentioned earlier this is not an mmorpg it's CS in fantasy setup. Definately stick a fork in it.

  • Omega3Omega3 Member Posts: 398
    Originally posted by Spiritof55

    Mmorpgs are being developed for people who actually have a life and can't afford to spend hours upon hours a day in front of their computer.  Everything you mentioned can be attributed to creating content for casual play.  Game mechanics that are easy to pick up and allow someone to get something done in a short time.  There is nothing in war (that I know of....my toon is low level) that requires a lot of time to complete. 
    Get used to it.  The days of eq grinding are coming to an end imo.  You can thank the console crowd for that.



     

    You are missing the point completely.

    Consoles games are NOT easy, they are challenging... but they don't require you to pile up as many hours to achieve something.

    What definied EQ more than anything is the time it took to get something; EQ wasnt hard, it was time consuming.

    War is both easy and not time consuming; if you put both features in the same game, it becomes boring, because there is no challenge.

    If WAR was harder, we would forgive the fact it's quick paced, but you can't have both in the same game... it's a design mistake.

    If so many people are bored with the game 2 weeks after release, it means they don't see any point in playing, because it doesnt require them to use brain function.

    My addiction History:
    >> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
    >> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
    >> Current status : done with MMO, too old for that crap.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by IAmMMO


    and to think you wrote this in another thread you created titled, "Why are we so hard on MMO's?", and then you carried on to write.
     
    "The question is a simple one;
    Why do we give our chosen genre such a hard time with regards to 'revolutionary' development?
    I mean... racer after racer gets developed, which to be honest dosent really amount to more then a skin job plus a gimmick or two, and released, but racer fans don't bellow and cry like MMORPG fans do do they? Noone says "Arggh! Yet another racer set in the modern day!! With Cars!!"
    FPS after FPS gets developed, which to be honest dosent really amount to more then a skin job plus a gimmick or two, and released, but FPS fans don't bellow and cry like MMORPG fans do do they? Noone seems to complain about another FPS game that is 85% identical to the all others under it's hood.
    Why is it essential for every MMORPG to be 'revolutionary' or be declared a 'epic fail' again and again? Why isnt an evolutionary build up in the genre enough?
    It can't be boredom can it? After all, people have been playing identikit racers, shooters etc for far longer then we have had 'true' MMORPGs..?
    Is it the games or the gamers that have the issues here? Are we just so burnt out and jaded that all we know is that we want something 'different', even if we don't know what that 'different' is? Or is the very MMORPG model the problem to most? Is it just not very good once you take out the social heart (as most modern games seem to be driven towards doing)?
    Why are we so intolerant of the very gaming model that, after all, created this industry?"

     

    Well, we do need a game that will do to MMOs what half-Life did to FPS, Super mario to platform games and Total annhilation and red alert did to strategy games... And the players do want different games, at least many off us but the companies want to make a copy of Wow hoping to get 10 mil players too.

    I have no problem with War or any other game but we do need some fresh ideas and games we never seen the like of before.

  • crimsonskyescrimsonskyes Member Posts: 67

    It's good to see people are waking up from the rediculous hype this game received. When i played WAR i was completely baffled by the amount of love this game was getting based on what saw in game. It is a good game. Maybe great if it was F2P but imo this game just seems not to built for long term enjoyment. Things might turn around with the first couple of patches but we will half to wait and see.

    Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?

  • PHInnocentPHInnocent Member Posts: 47
    Originally posted by Gazenthia

    Originally posted by DeCron1

    or at least post your thoughts on a forum where developers talk back like in warhammeralliance.com.

     

    While I am deeply sympathetic with you and agree with your cause, the irony of what you just said in this sentence made laugh.

    And we all know why you do that. You don't want to improve anything or neither you voice your statements because you want things develop.

    Just out of curiosity I took the time and checked the profiles of most of the posters in this thread. My finding was that there's certain posters that pick a game for a while and bash it with all they got. They also have somekind of "brotherhood" here because they all follow eachother to different games forums and backup eachothers sayings. You don't have to take my word for it, take a look at it yourself.

    Intentional or not, it's a stalker behavior and makes me feel sad about these persons.

    As said, these forums don't serve any purpose and I stop reading and posting to these boards.

    To those that were lured here to find information, you won't be served here. Here's only ancient EQ, UO and ASCII-MMORPG players that want to chat in the game instead of playing and enjoying the game.

  • cablenewtcablenewt Member Posts: 13

    I too will agree with the OP. WAR has the potential to be a great MMO. But, logging into a world that seems too "barren", too lonely, and no community to speak of outside of guilds (and even then not all guilds are equal), makes me question the games future. I don't know about anyone else, but I place emphasis on community moreso than anything else. I want to see people doing things, not just grinding instanced scenarios. I'm too tired of playing with mindless drones. From my observations this game is Massively satturated by instanced zones. That's just my rant. Bring on the flamethrowers.

  • PheacePheace Member Posts: 2,408
    Originally posted by Loke666

    Originally posted by IAmMMO


    and to think you wrote this in another thread you created titled, "Why are we so hard on MMO's?", and then you carried on to write.
     
    "The question is a simple one;
    Why do we give our chosen genre such a hard time with regards to 'revolutionary' development?
    I mean... racer after racer gets developed, which to be honest dosent really amount to more then a skin job plus a gimmick or two, and released, but racer fans don't bellow and cry like MMORPG fans do do they? Noone says "Arggh! Yet another racer set in the modern day!! With Cars!!"
    FPS after FPS gets developed, which to be honest dosent really amount to more then a skin job plus a gimmick or two, and released, but FPS fans don't bellow and cry like MMORPG fans do do they? Noone seems to complain about another FPS game that is 85% identical to the all others under it's hood.
    Why is it essential for every MMORPG to be 'revolutionary' or be declared a 'epic fail' again and again? Why isnt an evolutionary build up in the genre enough?
    It can't be boredom can it? After all, people have been playing identikit racers, shooters etc for far longer then we have had 'true' MMORPGs..?
    Is it the games or the gamers that have the issues here? Are we just so burnt out and jaded that all we know is that we want something 'different', even if we don't know what that 'different' is? Or is the very MMORPG model the problem to most? Is it just not very good once you take out the social heart (as most modern games seem to be driven towards doing)?
    Why are we so intolerant of the very gaming model that, after all, created this industry?"

     

    Well, we do need a game that will do to MMOs what half-Life did to FPS, Super mario to platform games and Total annhilation and red alert did to strategy games... And the players do want different games, at least many off us but the companies want to make a copy of Wow hoping to get 10 mil players too.

    I have no problem with War or any other game but we do need some fresh ideas and games we never seen the like of before.

     

    Um, WoW did what Super mario did for platform games...

    image

  • BizkitNLBizkitNL Member RarePosts: 2,546
    Originally posted by Omega3

    Originally posted by Spiritof55

    Mmorpgs are being developed for people who actually have a life and can't afford to spend hours upon hours a day in front of their computer.  Everything you mentioned can be attributed to creating content for casual play.  Game mechanics that are easy to pick up and allow someone to get something done in a short time.  There is nothing in war (that I know of....my toon is low level) that requires a lot of time to complete. 
    Get used to it.  The days of eq grinding are coming to an end imo.  You can thank the console crowd for that.



     

    You are missing the point completely.

    Consoles games are NOT easy, they are challenging... but they don't require you to pile up as many hours to achieve something.

    What definied EQ more than anything is the time it took to get something; EQ wasnt hard, it was time consuming.

    War is both easy and not time consuming; if you put both features in the same game, it becomes boring, because there is no challenge.

    If WAR was harder, we would forgive the fact it's quick paced, but you can't have both in the same game... it's a design mistake.

    If so many people are bored with the game 2 weeks after release, it means they don't see any point in playing, because it doesnt require them to use brain function.



     

    People play WAR for the wrong reasons. When I fire up CoD4 on my PS3, I can enjoy myself for an hour, maybe two. Same goes for WAR. I get in there, fight other players and enjoy myself for an hour, maybe two.

    What's wrong with that? Do we really need a game we can play for 12 hours a day and still be "mentally challenging"?

    10
  • craynloncraynlon Member Posts: 255

    my answer is the same as for aoc: give it some space to breath

    to many critics suffocating these newborne mmos imho.

    as for the op, i have the same feeling about lonelyness especially after spending a test weekend at atlantica online literaly pushing my way thrue 100th of players everywhere on the screen.

    well i wouldnt recommend atlantica per se to anyone that plays war or aoc but seeing these huge crowds of people around you brought back memories of my early lineage2 days.

    both games, atlantica and l2 had in common that they are rather uncomplex grinders (at least opposed to aoc or ddo questing) maybe placing the MM or MMORPG over the deliver the single player a storybased game experience.



    it seems both war and aoc kind of suffer from their own ambition.



    aoc brings the player the most visually stunning mmorpg experience on the market imho, at the cost of having to limit the number of players on screen and reducing the zone size



    war brings in tons of innovative designs szearios, public quests, tome unlocks... at the cost of splitting its player base into all these (sub)features.

    as for war my recomendations is NOT to join any server with a low population even if the game asks you to at start screen. i found that high/full servers play very differently and are a lot more fun. hopefully in time well see server mergers and more even population distribution in war

    if your bored, visit my blog at:
    http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses

  • bodypassbodypass Member Posts: 770
    Originally posted by BizkitNL

    Originally posted by Omega3




     
    You are missing the point completely.
    Consoles games are NOT easy, they are challenging... but they don't require you to pile up as many hours to achieve something.
    What definied EQ more than anything is the time it took to get something; EQ wasnt hard, it was time consuming.
    War is both easy and not time consuming; if you put both features in the same game, it becomes boring, because there is no challenge.
    If WAR was harder, we would forgive the fact it's quick paced, but you can't have both in the same game... it's a design mistake.
    If so many people are bored with the game 2 weeks after release, it means they don't see any point in playing, because it doesnt require them to use brain function.



     

    People play WAR for the wrong reasons. When I fire up CoD4 on my PS3, I can enjoy myself for an hour, maybe two. Same goes for WAR. I get in there, fight other players and enjoy myself for an hour, maybe two.

    What's wrong with that? Do we really need a game we can play for 12 hours a day and still be "mentally challenging"?



     

    ONE BIG difference. COD4 is FREE to play.

    In WAR you pay to play.

    MMORPG's are created to live in a world with your character, not shoot or fight mindlessly without a purpose.

    It's good to see one of the die hard supporters admit he can't play the thing for more than an hour ... after 2 weeks.

    I said it would be boring to play it after 1 week. We see the results now.

    War is a GIANT step back in every respect of what a MMORPG should be  AND it is clunky, lagyy and badly designed both in server capacity, PVE challenge AND RvR wise.

     If this thing is still on Xfire's top 10 within 8 weeks I'll give you 100 Euro.

    Every copy sold of War is free publicity for WotLK. And every day it shows more and more.

  • NeonShadowNeonShadow Member UncommonPosts: 326

    Yup yup. After playing many MMORPGs I'm aghast with how WAR has turned out. It's simply a ghost town with no one talking. Me and my friends had a guild since head start and it was pretty pathetic. At first we had people, and then no one would speak. Then people would randomly leave and when I asked them in private why did they leave (so that I would know how to improve my guild) they said that no one spoke. Really? What about you? What did YOU contribute? Nothing? That's what I thought.

    Well, after a while people actually did start talking every now and then.. Only in their own language. Our guild had split into nationalities. We ended up kicking everyone from the guild and switching to a high/high pop server. Now I run around with my wee goblin shaman in PQs asking if people want to group up and AoE mobs for faster exp and influence. No one answers. Ever. Is this game really a MMORPG? Or am I just playing with bots? Because I feel that the A.I is pretty retarded and could use some fixing.

  • GazenthiaGazenthia Member Posts: 1,186
    Originally posted by NeonShadow



     Now I run around with my wee goblin shaman in PQs asking if people want to group up and AoE mobs for faster exp and influence. No one answers. Ever. Is this game really a MMORPG? Or am I just playing with bots? Because I feel that the A.I is pretty retarded and could use some fixing.

     

    Are you sure that there were even people in your general chat sliver? You can see a bunch of folks, but I suspect that the general chat zones are way to localized. A G.C for the camp, two steps out and you enter an entirely differen't channel, two steps further its another. On top of a bad interface.

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • NeonShadowNeonShadow Member UncommonPosts: 326
    Originally posted by Gazenthia


    Are you sure that there were even people in your general chat sliver?

     

    I don't know, I don't really use it. I always PM people. Which is a problem too. Why is the default color for PMs so dark? It should be a more noticeable color like light green.

  • MarlonBMarlonB Member UncommonPosts: 526

    Wow ... what a wonderfull thread to read :) .... many good points in here!

     

    What I find lacking in the MMORPG's these days is:

    1. RPG!!

    2. Freedom

    3. Player controlled world

     

    I do not want a console shooter shaped into a fantasy game, where there is no room for creativity, personalisation, or freedom in general.

    Last week there was a documentary on Discovery called "I, Videogame" (http://www.discoverychannel.co.uk/ivideogame)  .... where Will Wright (inventor Sim City) said something like "the current generation of gamers uses games to express themselves, therefor it is important that these games are user-driven and very customisable ( at least 60%) ". I think the man has got a point :)

    To many Singleplayer "follow-the-yellow-brick-road" Rpg's with a multiplayer aspect are beeing released, but these tend to not be able to keep their subscribers for long. Looking back at the older rpg's, they seem to have less players indeed ... but much more loyal and in for the long run.

     

    As you might have noticed .... I lost interest in War too after 2 weeks of playing ....

     

     

     

     

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