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STAR WARS The Old Republic (nightmare scenarios)

Sum of all fears....if

1) it's a Console Game for PS3, Wii, XBOX or any other Platform other than PC.

2) the combat system revolves around a form of FPS & TPS "twitch" mechanic.

3) no open world where almost every area is instanced.

4) few customization options for character / skill look and template.

5) shity, simplistic crafting system where crafters are meaningless and all loot is quested.

6) if micro-transactions are in anyway shape or form part of this game.

 

Don't get me wrong...

I can deal with almost anything else. I don't have to have a complete "sandbox" game. Really I would just like a few elements, like an open world to explore and some player housing would be nice. Also crafters need a real place in the Galaxy. Crafters need to be able to make most (not all) of the best loot in the game. The system does not have to be over complex, but a challenge on high end items would be nice. I do undersatnd the need for balance here and I'm willing to give and take on this subject...players need other options.

In a perfect world this game would have No Levels...only skills you could learn over time. But, I understand that the powers that be may not be ready for such a game. So at the very least I would love to see skill blocks much like the pre-CU / CU SWG. Honestly, that was the best skill system ever invented! Some variable of that system would be badass. I loved Hybrid templates!

Finally, if this is a Console Game they can shoove it right up their narrow minded ass...I won't play that simple-simon piece of shit! Bank on it!

«134

Comments

  • SuvrocSuvroc Member Posts: 2,383

    My main concern right now is whether there will be micro-transactions.

  • Dark_FailDark_Fail Member Posts: 27
    Originally posted by Suvroc


    My main concern right now is whether there will be micro-transactions.



     

    ouch!

    adding that now!...THANKS

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    It'll probably be every single one of them points but it'll be on PC too.

  • KazaraKazara Member UncommonPosts: 1,086

    The sum of all fears (except the microtrasnactions) will be realized if consoles are anywhere in the game play equation. As hopeful as I try to be, I just know in my heart that Bioware will target the lowest common denominator to get as many subscribers as possible, which means allowinbg console access to the game.

     

    image

  • precuorbustprecuorbust Member Posts: 120

    First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.

    Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.

    As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.

    There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.

    Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.

    Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.

  • Dark_FailDark_Fail Member Posts: 27
    Originally posted by John.A.Zoid


    It'll probably be every single one of them points but it'll be on PC too.



     

    OR...It could be NONE of those points

  • Dark_FailDark_Fail Member Posts: 27
    Originally posted by precuorbust


    First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.
    Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.
    As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.
    There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.
    Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.
    Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.



     

    Which is why LA & BW need to create a game in the image of the old Pre-CU. If they do this they with have at least 300k in loyal fans and another 200k that come and go. Lets hope they are looking to go this route.

  • LocklainLocklain Member Posts: 2,154
    Originally posted by Dark_Fail

    Originally posted by precuorbust


    First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.
    Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.
    As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.
    There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.
    Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.
    Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.



     

    Which is why LA & BW need to create a game in the image of the old Pre-CU. If they do this they with have at least 300k in loyal fans and another 200k that come and go. Lets hope they are looking to go this route.

    I can guarantee that they will not take this path.  Take it as you will the SWG community was too small to be aimed directly at.  True, they may cater to some of what the SWG community is looking for but do not expect a skill based system or an open world.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • Force_FireForce_Fire Member Posts: 145
    Originally posted by Locklain

    Originally posted by Dark_Fail

    Originally posted by precuorbust


    First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.
    Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.
    As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.
    There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.
    Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.
    Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.



     

    Which is why LA & BW need to create a game in the image of the old Pre-CU. If they do this they with have at least 300k in loyal fans and another 200k that come and go. Lets hope they are looking to go this route.

    I can guarantee that they will not take this path.  Take it as you will the SWG community was too small to be aimed directly at.  True, they may cater to some of what the SWG community is looking for but do not expect a skill based system or an open world.



     

    Tell us why we have no chance of seeing a "Skill Based" system and an Open World? What is driving your points? How can you guarantee such things? Is it just a hunch or can you back your claims with fact.

     

  • JagerMichaelJagerMichael Member Posts: 181
    Originally posted by Force_Fire

    Originally posted by Locklain

    Originally posted by Dark_Fail

    Originally posted by precuorbust


    First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.
    Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.
    As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.
    There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.
    Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.
    Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.



     

    Which is why LA & BW need to create a game in the image of the old Pre-CU. If they do this they with have at least 300k in loyal fans and another 200k that come and go. Lets hope they are looking to go this route.

    I can guarantee that they will not take this path.  Take it as you will the SWG community was too small to be aimed directly at.  True, they may cater to some of what the SWG community is looking for but do not expect a skill based system or an open world.



     

    Tell us why we have no chance of seeing a "Skill Based" system and an Open World? What is driving your points? How can you guarantee such things? Is it just a hunch or can you back your claims with fact.

     



     

    Skill based system and open world were not specifically mentioned, so he didn't say they wouldn't do that. He said they might cater to some of what the Pre-CU crowd wants in, but it's not going to be a close image of it. Skill based and open world are hardly all that made up what made Pre-CU a fun game.

  • LocklainLocklain Member Posts: 2,154
    Originally posted by Force_Fire

    Originally posted by Locklain

    Originally posted by Dark_Fail

    Originally posted by precuorbust


    First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.
    Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.
    As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.
    There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.
    Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.
    Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.



     

    Which is why LA & BW need to create a game in the image of the old Pre-CU. If they do this they with have at least 300k in loyal fans and another 200k that come and go. Lets hope they are looking to go this route.

    I can guarantee that they will not take this path.  Take it as you will the SWG community was too small to be aimed directly at.  True, they may cater to some of what the SWG community is looking for but do not expect a skill based system or an open world.



     

    Tell us why we have no chance of seeing a "Skill Based" system and an Open World? What is driving your points? How can you guarantee such things? Is it just a hunch or can you back your claims with fact.

     

     

    Call it intuition if you would like. The mass audience for an MMO becomes "lost" when they are offered too many choices. If they are not guided along by the hand frustration will set in and they will inevitably quit the game.

     

    While I think it would be great to have a skill based system and an open world the money that AAA developers are looking for is just not there.

     

    The key is to not set yourself up for failure, if you have low expectations when it does roll around you wont feel so let down.

     

     

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • Force_FireForce_Fire Member Posts: 145
    Originally posted by JagerMichael

    Originally posted by Force_Fire

    Originally posted by Locklain

    Originally posted by Dark_Fail

    Originally posted by precuorbust


    First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.
    Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.
    As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.
    There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.
    Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.
    Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.



     

    Which is why LA & BW need to create a game in the image of the old Pre-CU. If they do this they with have at least 300k in loyal fans and another 200k that come and go. Lets hope they are looking to go this route.

    I can guarantee that they will not take this path.  Take it as you will the SWG community was too small to be aimed directly at.  True, they may cater to some of what the SWG community is looking for but do not expect a skill based system or an open world.



     

    Tell us why we have no chance of seeing a "Skill Based" system and an Open World? What is driving your points? How can you guarantee such things? Is it just a hunch or can you back your claims with fact.

     



     

    Skill based system and open world were not specifically mentioned, so he didn't say they wouldn't do that. He said they might cater to some of what the Pre-CU crowd wants in, but it's not going to be a close image of it. Skill based and open world are hardly all that made up what made Pre-CU a fun game.



     

    Read above...it was Specifically Mentioned by the poster.

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by Locklain

    Originally posted by Force_Fire

    Originally posted by Locklain

    Originally posted by Dark_Fail

    Originally posted by precuorbust


    First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.
    Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.
    As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.
    There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.
    Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.
    Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.



     

    Which is why LA & BW need to create a game in the image of the old Pre-CU. If they do this they with have at least 300k in loyal fans and another 200k that come and go. Lets hope they are looking to go this route.

    I can guarantee that they will not take this path.  Take it as you will the SWG community was too small to be aimed directly at.  True, they may cater to some of what the SWG community is looking for but do not expect a skill based system or an open world.



     

    Tell us why we have no chance of seeing a "Skill Based" system and an Open World? What is driving your points? How can you guarantee such things? Is it just a hunch or can you back your claims with fact.

     

     

    Call it intuition if you would like. The mass audience for an MMO becomes "lost" when they are offered too many choices. If they are not guided along by the hand frustration will set in and they will inevitably quit the game.

     

    While I think it would be great to have a skill based system and an open world the money that AAA developers are looking for is just not there.

     

    The key is to not set yourself up for failure, if you have low expectations when it does roll around you wont feel so let down.

     

     

     

    Personally, I think that there is a simple way to appease both crowds somewhat. Add the variety of a skill-based system to a level-based game. Keep the "guiding" lines of Level-based games while allowing greater flexibility in what you wish your character to do/be.

     

    Look at FFXI. It may not be the best game out there, but I personally think they did one thing right. Every character could learn EVERY class in the game. Two Classes could be active at any one time. But it gave you the option to be everything you wanted to be, a combination of different classes AND the ability to switch and be something completely different at a later time.

     

    Of course, that is far from a true skill-based game, but it'd add a lot of variety and flexibility to an otherwise rigid and static system (Level-Based).

  • Force_FireForce_Fire Member Posts: 145
    Originally posted by Locklain

    Originally posted by Force_Fire

    Originally posted by Locklain

    Originally posted by Dark_Fail

    Originally posted by precuorbust


    First off, the engine they are using, the Hero Engine, is PC only, so they'd have to basically have a 2nd team doing a conversion for it to work on consoles.
    Secondly, assuming that it is also released on consoles, my main worry is that it'd be dumbed down for console controllers instead of requiring (or even supporting) a keyboard.  That would put me off completely.
    As for "macrotranscams" I will not play anything that uses that, because gameplay won't be about how good you are or how good your guild is, but based on how much money you are willing to spend.
    There is simply too much temptation for a MMO publisher to screw with drop rates and other things in game to make the non RMT path (if they even offered one) so unattractive as to basically force people to buy crap all the time in order to compete.
    Not to mention that Devs have the option of obsoleting gear at any time, and you can bet, in a game with RMT that today's stuff for sale via RMT will always be better than last month's.
    Maybe it's because I'm still so jaded by SOE that I assume that MMO publishers will ALWAYS give in to temptation to screw over their customers when they see a quick buck in it, but it is what it is, and LEC/Bioware/EA WILL have to deal with this, as the bruised and battered SWG community IS going to be the core audience of their new MMO whether they like it or not.



     

    Which is why LA & BW need to create a game in the image of the old Pre-CU. If they do this they with have at least 300k in loyal fans and another 200k that come and go. Lets hope they are looking to go this route.

    I can guarantee that they will not take this path.  Take it as you will the SWG community was too small to be aimed directly at.  True, they may cater to some of what the SWG community is looking for but do not expect a skill based system or an open world.



     

    Tell us why we have no chance of seeing a "Skill Based" system and an Open World? What is driving your points? How can you guarantee such things? Is it just a hunch or can you back your claims with fact.

     

     

    Call it intuition if you would like. The mass audience for an MMO becomes "lost" when they are offered too many choices. If they are not guided along by the hand frustration will set in and they will inevitably quit the game.

     

    While I think it would be great to have a skill based system and an open world the money that AAA developers are looking for is just not there.

     

    The key is to not set yourself up for failure, if you have low expectations when it does roll around you wont feel so let down.

     

     



     

    Nothing a really great tutorial system couldn't solve...Besides, who is to say that this game won't have the very best of both worlds?

  • LocklainLocklain Member Posts: 2,154
    Originally posted by singsofdeath



    Personally, I think that there is a simple way to appease both crowds somewhat. Add the variety of a skill-based system to a level-based game. Keep the "guiding" lines of Level-based games while allowing greater flexibility in what you wish your character to do/be.
     
    Look at FFXI. It may not be the best game out there, but I personally think they did one thing right. Every character could learn EVERY class in the game. Two Classes could be active at any one time. But it gave you the option to be everything you wanted to be, a combination of different classes AND the ability to switch and be something completely different at a later time.
     
    Of course, that is far from a true skill-based game, but it'd add a lot of variety and flexibility to an otherwise rigid and static system (Level-Based).

    A multi-class system would be a great addition and be a better substitute for skill based than the alternative.

    Also, if I understand the Hero Engine correctly it allows developers to work on the game and see what each other is doing in real-time.  If this application was to be applied to say, crafting, we could see some wonderful things arise.  Could you imagine building your lightsaber and being able to chose from a base hilt and add additional nuts and bolts and ribs to wherever you please?  That to me would be worth not having some of what SWG had.

     

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • DeaconXDeaconX Member UncommonPosts: 3,062
    Originally posted by Dark_Fail


    2) the combat system revolves around a form of FPS & TPS "twitch" mechanic.



     

    Are you SERIOUS?? You actually want the same old bland boring -wait and go- skill button mashing bs?

    I'm 100% in opposition of your opinion in this respect.  I know it wouldn't happen, but as I've said before in another thread, I would be very happy with a FAST ACTION pace of combat where CHARACTER SKILL is only a bonus to PLAYER SKILL and it is PLAYER SKILL in the end which matters most.

    Anod no, hitting skill buttons in a sequence of some sort is not 'mad skills'.  Not is it exciting or challenging in any way.  Also, it's been done to death in every other MMORPG with Age of Conan being the only one to try and make it slightly different.

    When I get into a combat situation, I want to feel excited damnit.

    Ever play the Jedi Knight/Outcast/Academy series of games?  THAT is more along the lines of what I would love [though I'm sure due to lag it's probably not yet possible in an MMORPG].

    -FIRST & THIRD PERSON View.  Freely switch between the two regardless if you're using melee or long ranged weapons.  An option to control opacity of your character would be nice so  you can somewhat 'see through' your character.  Along with a crosshair for aiming would help a lot of people I'm sure, but you should be allowed to switch that crosshair off.

    -CHARACTER MOVEMENT: Should be able to crouch, go prone, duck and cover behind objects and walls, cover fire with blasters and toss explosives, MELEE should have blocking ability, Should be allowed to dodge/roll in different directions, as well as your standard methods of movement and strafing.

    -MOVEMENT STAMINA METER: This would be necessary to avoid 'bunny hopping' and other ridiculously unrealistic movement.  Basically, if you start hopping around, or are constantly rolling, your stamina drains quickly.  It also recharges quite quickly, but it's enough to stop people from moving unnaturally and forcing them to instead play more realistically.  Head to head melee with some dodges and rolls, duck and cover long range.

     

    Just how I see a more exciting combat system... would definately make PVP more fun.  ALMOST like the Battlefront series but a little more in depth.  Space combat and any other vehicle combat should also be 'twitch' controls.

    IF all of the things seen in this trailer were possible in a Star Wars MMORPG, it'd be bliss: http://www.youtube.com/watch?v=aAU3sl5FRSY

     

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • precuorbustprecuorbust Member Posts: 120

    There isn't any reason why you cant' offer both an open path and skills system for those who want that, and "a guided path" for those who don't understand it all in the same game.

    I always thought that the best solution for the steep learning curve of Pre-CU SWG was to improve the tutorial, and perhaps offer guided paths to pre-selected 250 SP templates, based on the play style or goal selected by the new player in the tutorial.  That would have been a better way to introduce "iconic" professions, they'd simply be preset templates that the game tutorial system would instruct you on how to train and use.

    Then you could allow it so that the tutorial could be re-entered if the player wants to try something else.

    Beyond that you would of course, had the option of ditching the tutorial and grinding your template yourself.

    Unfortunately, MMO devs are too narrowminded to ever allow for multiple paths for the same solution.  Which might be why virtual world games are beyond the ability of most of them.

     

     

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by DeaconX

    Originally posted by Dark_Fail


    2) the combat system revolves around a form of FPS & TPS "twitch" mechanic.



     

    Are you SERIOUS?? You actually want the same old bland boring -wait and go- skill button mashing bs?

    I'm 100% in opposition of your opinion in this respect.  I know it wouldn't happen, but as I've said before in another thread, I would be very happy with a FAST ACTION pace of combat where CHARACTER SKILL is only a bonus to PLAYER SKILL and it is PLAYER SKILL in the end which matters most.

    Anod no, hitting skill buttons in a sequence of some sort is not 'mad skills'.  Not is it exciting or challenging in any way.  Also, it's been done to death in every other MMORPG with Age of Conan being the only one to try and make it slightly different.

    When I get into a combat situation, I want to feel excited damnit.

    Ever play the Jedi Knight/Outcast/Academy series of games?  THAT is more along the lines of what I would love [though I'm sure due to lag it's probably not yet possible in an MMORPG].

    -FIRST & THIRD PERSON View.  Freely switch between the two regardless if you're using melee or long ranged weapons.  An option to control opacity of your character would be nice so  you can somewhat 'see through' your character.  Along with a crosshair for aiming would help a lot of people I'm sure, but you should be allowed to switch that crosshair off.

    -CHARACTER MOVEMENT: Should be able to crouch, go prone, duck and cover behind objects and walls, cover fire with blasters and toss explosives, MELEE should have blocking ability, Should be allowed to dodge/roll in different directions, as well as your standard methods of movement and strafing.

    -MOVEMENT STAMINA METER: This would be necessary to avoid 'bunny hopping' and other ridiculously unrealistic movement.  Basically, if you start hopping around, or are constantly rolling, your stamina drains quickly.  It also recharges quite quickly, but it's enough to stop people from moving unnaturally and forcing them to instead play more realistically.  Head to head melee with some dodges and rolls, duck and cover long range.

     

    Just how I see a more exciting combat system... would definately make PVP more fun.  ALMOST like the Battlefront series but a little more in depth.  Space combat and any other vehicle combat should also be 'twitch' controls.

    IF all of the things seen in this trailer were possible in a Star Wars MMORPG, it'd be bliss: http://www.youtube.com/watch?v=aAU3sl5FRSY

     

     

    No. If you want those features, go play Battlefield. RPG's are about how you build your character, and your character's skills, along with some of your skills. Don't get me wrong, I love FPS as much as the next, I'm currently playing Counter-Strike more than any MMO because all the ones available are so bad, but FPS has no place in an MMO, and anytime I see an MMO is going to have fps/tps, I immediately disreguard it.

    RPG's are supposed to be about building your character, making your character the best, and finding strategies to use your character the best way you can, not about how great your twitch skill is. RPG simply requires a different type of skill than an FPS. But all of the features you listed are already available in many FPS games, go play them.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • DouhkDouhk Member Posts: 1,019
    Originally posted by Suvroc


    My main concern right now is whether there will be micro-transactions.

    ^this.

    image If only SW:TOR could be this epic...

  • LocklainLocklain Member Posts: 2,154
    Originally posted by Douhk

    Originally posted by Suvroc


    My main concern right now is whether there will be micro-transactions.

    ^this.

    In all truths what game has micro transactions that give someone the upper hand via purchasable gear?  Most if not all games that have micro transactions only offer cosmetic improvements which I really don't mind. 

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • DouhkDouhk Member Posts: 1,019
    Originally posted by Locklain

    Originally posted by Douhk

    Originally posted by Suvroc


    My main concern right now is whether there will be micro-transactions.

    ^this.

    In all truths what game has micro transactions that give someone the upper hand via purchasable gear?  Most if not all games that have micro transactions only offer cosmetic improvements which I really don't mind. 



     

    No major MMOs out now use these. But it's starting to become a trend and is an idea that is growing. The games right now that do this are for the most part just miniscule F2P games, as this is their dependance on income. I don't play F2P games, but in most I come across, they basically require you to buy certain specifications from their store in order to fully enjoy the game. Most of these I come across do in fact offer purchasable gear or the ability to wear certain gears unaccessable to "freebies".

    I would say I'm fine with the micro-transactions you speak of; ones that really don't effect how the game functions or gives anyone a specific advantage. Of course, I would never use these, but for those that do it would prove to be quite a nice little feature. However, the company getting greedy is what I worry about with these things and by slowly making the mini mall more and more of a necessity. It's just a cheap way of doing business. I'd rather have a company tell me, "Want to play this game? It costs $30 dollars up-front and is $15 bucks a month" rather then...

    "Hey, want to try this equally fun game? You can, 4 FREE! THAT'S RIGHT, WE USED A 4 TO ATTRACT YOUR ATTENTION! 4 FREE!! Just make sure to take a look at our mini-mall feature, which isn't included in that other game! It's just another special touch we like to give to our players... the reason we point this out to you is so you know that there are some very good features in there. And for $5 dollars at the mini-mall, you can get super special gear that makes you immediately better without any skill over the other new guy who doesn't wanna pay up!"

    I just find the second example ridiculous, and I hate this way of business if you ask me.

    image If only SW:TOR could be this epic...

  • KylrathinKylrathin Member Posts: 426
    Originally posted by Abrahmm

    Originally posted by DeaconX

    Originally posted by Dark_Fail


    2) the combat system revolves around a form of FPS & TPS "twitch" mechanic.



     

    Are you SERIOUS?? You actually want the same old bland boring -wait and go- skill button mashing bs?

    I'm 100% in opposition of your opinion in this respect.  I know it wouldn't happen, but as I've said before in another thread, I would be very happy with a FAST ACTION pace of combat where CHARACTER SKILL is only a bonus to PLAYER SKILL and it is PLAYER SKILL in the end which matters most.

    Anod no, hitting skill buttons in a sequence of some sort is not 'mad skills'.  Not is it exciting or challenging in any way.  Also, it's been done to death in every other MMORPG with Age of Conan being the only one to try and make it slightly different.

    When I get into a combat situation, I want to feel excited damnit.

    Ever play the Jedi Knight/Outcast/Academy series of games?  THAT is more along the lines of what I would love [though I'm sure due to lag it's probably not yet possible in an MMORPG].

    -FIRST & THIRD PERSON View.  Freely switch between the two regardless if you're using melee or long ranged weapons.  An option to control opacity of your character would be nice so  you can somewhat 'see through' your character.  Along with a crosshair for aiming would help a lot of people I'm sure, but you should be allowed to switch that crosshair off.

    -CHARACTER MOVEMENT: Should be able to crouch, go prone, duck and cover behind objects and walls, cover fire with blasters and toss explosives, MELEE should have blocking ability, Should be allowed to dodge/roll in different directions, as well as your standard methods of movement and strafing.

    -MOVEMENT STAMINA METER: This would be necessary to avoid 'bunny hopping' and other ridiculously unrealistic movement.  Basically, if you start hopping around, or are constantly rolling, your stamina drains quickly.  It also recharges quite quickly, but it's enough to stop people from moving unnaturally and forcing them to instead play more realistically.  Head to head melee with some dodges and rolls, duck and cover long range.

     

    Just how I see a more exciting combat system... would definately make PVP more fun.  ALMOST like the Battlefront series but a little more in depth.  Space combat and any other vehicle combat should also be 'twitch' controls.

    IF all of the things seen in this trailer were possible in a Star Wars MMORPG, it'd be bliss: http://www.youtube.com/watch?v=aAU3sl5FRSY

     

     

    No. If you want those features, go play Battlefield. RPG's are about how you build your character, and your character's skills, along with some of your skills. Don't get me wrong, I love FPS as much as the next, I'm currently playing Counter-Strike more than any MMO because all the ones available are so bad, but FPS has no place in an MMO, and anytime I see an MMO is going to have fps/tps, I immediately disreguard it.

    RPG's are supposed to be about building your character, making your character the best, and finding strategies to use your character the best way you can, not about how great your twitch skill is. RPG simply requires a different type of skill than an FPS. But all of the features you listed are already available in many FPS games, go play them.

     

    God bless ya, Abrahmm.   Couldn't possibly agree more.  FPS games are fine, nothing wrong with them (JKIIO and JKA are among my favorite games of all time, and SWG got space right too), but they are not at all what RPGs are about.  I'm 100% in opposition to you, DeaconX.  There's nothing bland or boring about that type of combat to people who play RPGs.  True RPGers don't give a crap about "mad skills" anyway, button mashing or no - that's the type of mentality I'd like to see KOTORO avoid nurturing.  And many of us do find combat exciting and challenging when it's 100% character-based.

    There's a sucker born every minute. - P.T. Barnum

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Locklain

    Originally posted by Douhk

    Originally posted by Suvroc


    My main concern right now is whether there will be micro-transactions.

    ^this.

    In all truths what game has micro transactions that give someone the upper hand via purchasable gear?  Most if not all games that have micro transactions only offer cosmetic improvements which I really don't mind. 



     

    Respectfullly, one man's cosmetic improvements is another man's content. What I mean is even something seemingly minor like cometic changes are best left to an ingame profession IMO. It makes for a much more rounded and dynamic game.

  • Force_FireForce_Fire Member Posts: 145
    Originally posted by DeaconX

    Originally posted by Dark_Fail


    2) the combat system revolves around a form of FPS & TPS "twitch" mechanic.



     

    Are you SERIOUS?? You actually want the same old bland boring -wait and go- skill button mashing bs?

    I'm 100% in opposition of your opinion in this respect.  I know it wouldn't happen, but as I've said before in another thread, I would be very happy with a FAST ACTION pace of combat where CHARACTER SKILL is only a bonus to PLAYER SKILL and it is PLAYER SKILL in the end which matters most.

    Anod no, hitting skill buttons in a sequence of some sort is not 'mad skills'.  Not is it exciting or challenging in any way.  Also, it's been done to death in every other MMORPG with Age of Conan being the only one to try and make it slightly different.

    When I get into a combat situation, I want to feel excited damnit.

    Ever play the Jedi Knight/Outcast/Academy series of games?  THAT is more along the lines of what I would love [though I'm sure due to lag it's probably not yet possible in an MMORPG].

    -FIRST & THIRD PERSON View.  Freely switch between the two regardless if you're using melee or long ranged weapons.  An option to control opacity of your character would be nice so  you can somewhat 'see through' your character.  Along with a crosshair for aiming would help a lot of people I'm sure, but you should be allowed to switch that crosshair off.

    -CHARACTER MOVEMENT: Should be able to crouch, go prone, duck and cover behind objects and walls, cover fire with blasters and toss explosives, MELEE should have blocking ability, Should be allowed to dodge/roll in different directions, as well as your standard methods of movement and strafing.

    -MOVEMENT STAMINA METER: This would be necessary to avoid 'bunny hopping' and other ridiculously unrealistic movement.  Basically, if you start hopping around, or are constantly rolling, your stamina drains quickly.  It also recharges quite quickly, but it's enough to stop people from moving unnaturally and forcing them to instead play more realistically.  Head to head melee with some dodges and rolls, duck and cover long range.

     

    Just how I see a more exciting combat system... would definately make PVP more fun.  ALMOST like the Battlefront series but a little more in depth.  Space combat and any other vehicle combat should also be 'twitch' controls.

    IF all of the things seen in this trailer were possible in a Star Wars MMORPG, it'd be bliss: http://www.youtube.com/watch?v=aAU3sl5FRSY

     



     

    While I respect your opinion in almost every regard, I simply can't play a "Rainbow 6/ CoD / Battlefield" Style game. I really hate such games. I have hated them since the NGE tried to force me to play that way. I think STARGATE is doing something like this...which is why I'm not planning to play STARGATE. Also STARWARS Battlefront 3 has been Green-Lit, so I find it hard to believe that TOR will be FPS.

    ANYHOW...

    I will say that you can make "turn based" combat very exciting. I play WAR at the moment and to be honest it is somewhat fast paced. The cooldowns are not long and there are a number of variables in the game that make a difference in how you apply your tactics as well as when you apply them. Also many cool animations, explotions, and effects make a game feel exciting.

    In WAR player skill does count and it is you as a player that determines victory. Not your Class, Level, or Equipment. I will say that each of those elements helps, but it doesn't mean anything if you can't employ them in a way that is effective. It takes skill to beat a guy that is 3 or 4 levels above you and I do it all too often. You see, WAR is a thinking mans game. You can't just blindly run around tippy-tapping the keys as fast as you can...running in a zig-zag patteren...and ducking around rocks and corners. You have to use good tactics and you have you know your toon as well as your enemy. The guy with the fastest fingers and strongest internet connection doesn't win. It is the man who uses his brain the best. Back in the Old Pre-CU and even in the CU...it was the smarter player who walked away after a fight.

    It's not that I can't play an FPS MMPRPG...I just don't want to.

     

  • LocklainLocklain Member Posts: 2,154
    Originally posted by Suvroc

    Originally posted by Locklain

    Originally posted by Douhk

    Originally posted by Suvroc


    My main concern right now is whether there will be micro-transactions.

    ^this.

    In all truths what game has micro transactions that give someone the upper hand via purchasable gear?  Most if not all games that have micro transactions only offer cosmetic improvements which I really don't mind. 



     

    Respectfullly, one man's cosmetic improvements is another man's content. What I mean is even something seemingly minor like cometic changes are best left to an ingame profession IMO. It makes for a much more rounded and dynamic game.

    True, I don't think we will have to worry about micro transactions in this game though.  The outcry would far outweigh any profit they would stand to make.  What I could see is server much like what SOE did with EQ2 where they control both sales of gold and characters.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
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