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Another Video from DarkfallWorld [Filming Gameplay]

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Comments

  • TheHowellerTheHoweller Member Posts: 407

    I really hope that Adventurine can pull it off, Darkfall is showing such progress and quality.

    -------------------------------
    It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off.
    -------------------------------
    Originally posted by atziluth...
    Ah yes when the unreasonable are faced with reason they must resort to personal attacks...When you are ready to move up from the kids table you can talk with the grown ups.

  • roguetechroguetech Member Posts: 126
    Originally posted by charlizd


    IMO i think they intend not to show everything the more they release the more ppl can complain, i think this is a good move and i know ppl will say ""well if i cant see what is ingame then i wont play""  but i guess that is how they will get the right crowd playing, the crowd who will play no matter how much info is released, the true die hard fans of the game and personally i think that is cool cause i for 1 hate getting blow ins that just try it to nitpick it then disappear after a few hours of playing and think they can judge a game with no real knowledge of how  the game works.
    Plus not to mention the sub numbers being uo then suddenly declining because of these blow ins but this will happen cause ppl will be curious no matter if they hate it or not, good marketing strategy imo.

    If they intend to not show everything, then they're either more retarded than I thought possible or there won't be an open beta.

     

    We've all seen their marketing and PR skills. It may be possible they're hiding all of this stuff to generate interest. But, as you point out, it could also be they believe that if they do "more ppl [will] complain", due to poor or cursiory implementation. It's also possible that some of these things haven't been included at all, although some pretty much have to be in the game in some form.

    So, I guess they're either retarded for not realizing information will get out during open beta, they're lying about open beta (and generating interest by not showing features people doubt are well implemented, if at all), they're lying about the features being included, and/or the features are so simplistic as to not be any fun...

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by roguetech

    Originally posted by charlizd


    IMO i think they intend not to show everything the more they release the more ppl can complain, i think this is a good move and i know ppl will say ""well if i cant see what is ingame then i wont play""  but i guess that is how they will get the right crowd playing, the crowd who will play no matter how much info is released, the true die hard fans of the game and personally i think that is cool cause i for 1 hate getting blow ins that just try it to nitpick it then disappear after a few hours of playing and think they can judge a game with no real knowledge of how  the game works.
    Plus not to mention the sub numbers being uo then suddenly declining because of these blow ins but this will happen cause ppl will be curious no matter if they hate it or not, good marketing strategy imo.

    If they intend to not show everything, then they're either more retarded than I thought possible or there won't be an open beta.

     

    We've all seen their marketing and PR skills. It may be possible they're hiding all of this stuff to generate interest. But, as you point out, it could also be they believe that if they do "more ppl [will] complain", due to poor or cursiory implementation. It's also possible that some of these things haven't been included at all, although some pretty much have to be in the game in some form.

    So, I guess they're either retarded for not realizing information will get out during open beta, they're lying about open beta (and generating interest by not showing features people doubt are well implemented, if at all), they're lying about the features being included, and/or the features are so simplistic as to not be any fun...



     

    there will be an open beta and there not intending to show everything. hows that for ya pretty straight forward. and no ther not dumb i say there pretty smart

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by roguetech

    Originally posted by Scriar


    Instead of quoting both people that responded Ill just put my response here as you both said roughtly the same thing.
    For one I have been following this game since it was announced in 2001, I know exactly what they say they have in this game and what they have actually shown they have in this game. For instance the response about the AI having KoS lists, yes thats nice but they have never shown anything like that, they have said they have this but thats it. As for the scripted comment I ment that the AI looked to be designed for that particular situation, it does not demonstrate a dynamic system they have always claimed to have.
    They could solve this by having a 1 minute video showing AI reacting dynamically to a situation, right now it does not look dynamic.
    I know that the the updates have never worked like that, as I said I have been following this game for a long time. But that still does not excuse them from such poor updates, where they barely ever proove they have anything in the game that they say they will. Especially now that the game is comming out, there should be alot more being shown about the game.
    Yes it is obvious the stream of information has been improving significantly but they are still showing the same things, and every video they show contradicts half of the stuff they have always claimed about the game.
    So far what they have proven is that they have a combat system. The videos that have shown it make it look like morrowinds combat, where depending on where you move you perform a different attack animation and do different amounts of damage.
    This system seems to promote heavy spam clicking, especially in the videos where theres lots of players fighting at once, if you can not move due to the collision detection then you are mearly going to be doing one attack over and over again.
    They have shown they have many forms of combat, which does have a lot of potential but it also looks like it needs a lot of work. They have shown a 5 second clip of a guy hammering a anvil, and another 5 second shot of a UI screen with prices on.
    They have shown about 20 seconds worth of PvE in this game in total in video format. They have shown buildings being constructed for a few seconds, but they do not show the system to any real depth.
    They have shown archery, which does look like fun. I am more referring to their melee combat when I talk about spam clicking. The ranged combat in this game does look good.
    This is a sandbox game, yet they have marketed it like a liniar game so far. There is nothing wrong with few updates but the updates they have shown leave a lot to be desired. If they are going to have 17 minute videos, and 30 minute videos now it would not kill them to show more than just the combat.
    With regards to the cluster loading, yes this world does look big, does that make my character suddenly stopping whislt the game is loading any less annoying? no. And my point about the amount of characters there are around is perfectly valid as well, if there are going to me lots of people in an area fighting it will most likely take longer for the area to load.
    It also shows in that video the cluster is right next to what looks like a clan keep, so how annoying would that be in a battle with potentially hundreds of people.
    The graphics were always going to be terrible for this game, and yes they do look like something from 1995-2001 era of 3D graphics, not the 2D graphic engine that was shown in that pic. If this game is good it wont matter if it has those graphics, personally I do not think it looks any better than WoW or WaR which both look terrible. I also think that the lack of any real style in this game will mean it will look dated. But the graphics do not seem to impinge the gameplay in anyway, so it is not a game breaking problem for me.
    The animations however need to be good, especially if you are going to have graphics like what they portray and a FPS type combat system. Animations are the last thing to be changed with games so I am sure they will improve, but they have not improved yet so they do look horrible, so it will be pointed out as a flaw.
    Also you can sit behind your computers insulting people that dont agree with you all you want. At the end of the day Aventurine is doing all the work themself in disproving what they say they have, and what they actually show they have.
    It does not take a genius to point out the obvious flaws with the game.And the only reason these comments have cropped up time and time again is soley down to Aventurine not bothering to prove anyone wrong, all they have shown so far is they potentially have a good game, that potenially could be a sandbox, and potentially could be polished etcetra etc
    Lastly even if this game does have potential, it will probably require quite a few patches to reach it, why exactly should people pay to play a beta version of the game?
    There is no way they will release a polished game with a couple of months public testing, even a large company like Mythic have released a game that has tons of flaws despite being in testing with the public for over a year, and proffestional testing for over 5 years? With a much more experienced, larger team than Aventurine has. As well as a much more liniar scopped game.
    With all the games that have failed lately completly down to their lack of polish and shortcuts to release, why should anyone not be suspecious when Aventurine looks like they are going on a crash course in the same direction?
    Anyway if I am wrong I will happily admit it, but we will have to wait and see if they actually prove anyone wrong when they release in late decemeber early january it looks like. I will even keep the character name Scriar as I do in every game so you can come and attemp to get your own back for me bashing your game. You can hold me to that.



     

    Excellent post. I'd also like to add that there were several bugs or unfinished parts. The spell screens were either in a test mode or unfinished (spell names all started with "s_", etc.) and there was a point where one of the other players tried to mount by standing on the death pig. Twice. And the video ended when the game crashed.

    However, it was requested to state what the video does not show, and saying "this is all that it shows" may be a little too subtle for the slower of the fanbois.

    Not shown (these pulled from the "Compiled list of known features" thread http://forums.darkfallonline.com/showthread.php?t=43318):

    - Hundreds of spells (only a few are shown)

    - Hundreds of skills (only a few are shown)

    - A skill/spell tree

    - Any type of leveling a skill

    - Prestiage classes

    - Any portion of politics/alignment system

    - Pets or hirelings

    - Food and drink

    - ANY trade skill (unless Dwarf Hammer Banging is a trade skill)

    - ANY gathering skill

    - Item decay

    - Item repair

    - Potions or scroll spells

    - Collision detection (watch the video, people... two people run into each other (and I mean into))

    - Blood and/or bruising (maybe I didn't watch closely enough..., but I only saw a red haze)

    - Any character respawn (obviously it's in there, but still no word on how far apart they are)

    - Damage to mounts (we may have seen one killed in the other video, don't remember)

    - Siege warfare (tricky showing that in a short video, but...)

    - Player control of NPCs (guard behaviors)

    - True weather effects (ships blown by wind, etc.)

    - As mentioned, ANY creature AI

    - Dynamic creature respawns

    - PvE boss creatures

    - ANY quests

    - ANY dungeon

    - ANY player-owned house

    - Clanstones

    - Building clan cities (other than the rising-from-the-ground animation)

    - Dynamic in-game map

    - Clans (just had to throw it in... We've seen large groups, but no UI for controling clans, such as clan banks, clan trading, clan communications, etc.)

    Admittally, some of these are just nit-picking, but some are extremely glaring, including crafting/gathering, alignments or politics, quests, and dungeons. Odd for a game where non-combat features been touted as being as important as combat.

     

    If you are that long folowing then should have been known to you about their marketing strategies. Talking to both cause roguetech said "excelent" to the rant of  poster who quoted..

    It does not take a genious to see the potential in this game. What has been demanstrated looking interested and fine. It is non-admissible to coclude something is wrong/bad because something is not shown what has been proofed with the parts that they have finally shown and these looking satisfying and interisting. 

    More and more i have a feel that vaportrolls just changed the scope of their troll.

    Now it isn't the whole game ...(after the videos these would let them looking ridiculous) ..now its a vaportrolling about features..it is the same tune IMO.

    Look at the pattern

    No gameplay was demonstrated = Vaportrolling game is not in development / does not exist

    Single feature get not demonstarted = Vaportrolling in the scope of  single features ..we neede a new name  for.. "featuretroll" or something ....

     

    Now to published info that should be known to the trolls :

    Prestige classes are abandoned by the developers and that has been made public by the devs, same goes for pets/hirelings, no need to mention them. Info is known.

    In no point in the video crossed a char another with the center of his mass...and in other situations there were clearly collision detection..

    Mount did damage and received damage..

    only blinded couldn't see clanstones..

    Finally game didnt crashed connection got lost ..that can be caused cause of one plug in that location ...

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • BlodplsBlodpls Member Posts: 1,454
    Originally posted by roguetech 
    If they intend to not show everything, then they're either more retarded than I thought possible or there won't be an open beta.

     
    We've all seen their marketing and PR skills. It may be possible they're hiding all of this stuff to generate interest. But, as you point out, it could also be they believe that if they do "more ppl [will] complain", due to poor or cursiory implementation. It's also possible that some of these things haven't been included at all, although some pretty much have to be in the game in some form.
    So, I guess they're either retarded for not realizing information will get out during open beta, they're lying about open beta (and generating interest by not showing features people doubt are well implemented, if at all), they're lying about the features being included, and/or the features are so simplistic as to not be any fun...

     

    I don't know if it's intentional but I think it's for the best.  The most successful mmorpgs have all started off small and then grown bigger over time, WoW and EVE for example. 

    The games that have advertised their features widely and started off with a lot of subs have all declined and lost the good will of the player base, for example AoC and WAR.  Yes WoW was advertised but that was in a time when the potential player base was a lot smaller and peoples expectation were not so high.

    By starting off with a fan base that is knowledgeable about what to expect there will be a lot less complaining and less calls to change the game.  Anyone joining the player base later will not be in a position to shocked and disappointed about the games features as it will already be established.

    Getting the maximum number of people to buy it straight off the bat seems generate a lot negative criticism for new mmorpg's and hampers their future.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by roguetech

    Originally posted by Scriar


    Instead of quoting both people that responded Ill just put my response here as you both said roughtly the same thing.
    For one I have been following this game since it was announced in 2001, I know exactly what they say they have in this game and what they have actually shown they have in this game. For instance the response about the AI having KoS lists, yes thats nice but they have never shown anything like that, they have said they have this but thats it. As for the scripted comment I ment that the AI looked to be designed for that particular situation, it does not demonstrate a dynamic system they have always claimed to have.
    They could solve this by having a 1 minute video showing AI reacting dynamically to a situation, right now it does not look dynamic.
    I know that the the updates have never worked like that, as I said I have been following this game for a long time. But that still does not excuse them from such poor updates, where they barely ever proove they have anything in the game that they say they will. Especially now that the game is comming out, there should be alot more being shown about the game.
    Yes it is obvious the stream of information has been improving significantly but they are still showing the same things, and every video they show contradicts half of the stuff they have always claimed about the game.
    So far what they have proven is that they have a combat system. The videos that have shown it make it look like morrowinds combat, where depending on where you move you perform a different attack animation and do different amounts of damage.
    This system seems to promote heavy spam clicking, especially in the videos where theres lots of players fighting at once, if you can not move due to the collision detection then you are mearly going to be doing one attack over and over again.
    They have shown they have many forms of combat, which does have a lot of potential but it also looks like it needs a lot of work. They have shown a 5 second clip of a guy hammering a anvil, and another 5 second shot of a UI screen with prices on.
    They have shown about 20 seconds worth of PvE in this game in total in video format. They have shown buildings being constructed for a few seconds, but they do not show the system to any real depth.
    They have shown archery, which does look like fun. I am more referring to their melee combat when I talk about spam clicking. The ranged combat in this game does look good.
    This is a sandbox game, yet they have marketed it like a liniar game so far. There is nothing wrong with few updates but the updates they have shown leave a lot to be desired. If they are going to have 17 minute videos, and 30 minute videos now it would not kill them to show more than just the combat.
    With regards to the cluster loading, yes this world does look big, does that make my character suddenly stopping whislt the game is loading any less annoying? no. And my point about the amount of characters there are around is perfectly valid as well, if there are going to me lots of people in an area fighting it will most likely take longer for the area to load.
    It also shows in that video the cluster is right next to what looks like a clan keep, so how annoying would that be in a battle with potentially hundreds of people.
    The graphics were always going to be terrible for this game, and yes they do look like something from 1995-2001 era of 3D graphics, not the 2D graphic engine that was shown in that pic. If this game is good it wont matter if it has those graphics, personally I do not think it looks any better than WoW or WaR which both look terrible. I also think that the lack of any real style in this game will mean it will look dated. But the graphics do not seem to impinge the gameplay in anyway, so it is not a game breaking problem for me.
    The animations however need to be good, especially if you are going to have graphics like what they portray and a FPS type combat system. Animations are the last thing to be changed with games so I am sure they will improve, but they have not improved yet so they do look horrible, so it will be pointed out as a flaw.
    Also you can sit behind your computers insulting people that dont agree with you all you want. At the end of the day Aventurine is doing all the work themself in disproving what they say they have, and what they actually show they have.
    It does not take a genius to point out the obvious flaws with the game.And the only reason these comments have cropped up time and time again is soley down to Aventurine not bothering to prove anyone wrong, all they have shown so far is they potentially have a good game, that potenially could be a sandbox, and potentially could be polished etcetra etc
    Lastly even if this game does have potential, it will probably require quite a few patches to reach it, why exactly should people pay to play a beta version of the game?
    There is no way they will release a polished game with a couple of months public testing, even a large company like Mythic have released a game that has tons of flaws despite being in testing with the public for over a year, and proffestional testing for over 5 years? With a much more experienced, larger team than Aventurine has. As well as a much more liniar scopped game.
    With all the games that have failed lately completly down to their lack of polish and shortcuts to release, why should anyone not be suspecious when Aventurine looks like they are going on a crash course in the same direction?
    Anyway if I am wrong I will happily admit it, but we will have to wait and see if they actually prove anyone wrong when they release in late decemeber early january it looks like. I will even keep the character name Scriar as I do in every game so you can come and attemp to get your own back for me bashing your game. You can hold me to that.



     

    Excellent post. I'd also like to add that there were several bugs or unfinished parts. The spell screens were either in a test mode or unfinished (spell names all started with "s_", etc.) and there was a point where one of the other players tried to mount by standing on the death pig. Twice. And the video ended when the game crashed.

    They lost connection to the server. The game didn't crash there internet connection sucked at the convention.

    However, it was requested to state what the video does not show, and saying "this is all that it shows" may be a little too subtle for the slower of the fanbois.

    Not shown (these pulled from the "Compiled list of known features" thread http://forums.darkfallonline.com/showthread.php?t=43318):

    - Hundreds of spells (only a few are shown)

    - Hundreds of skills (only a few are shown)

    - A skill/spell tree

    - Any type of leveling a skill It looked as if all skills were set at 74.0 for the demonstartion, hence why it said they had 74.0 in any skill shown

    - Prestiage classes  <--- Already stated awhile back these will not be in at launch

    - Any portion of politics/alignment system

    - Pets or hirelings <--- Known to have been out a good while ago

    - Food and drink

    - ANY trade skill (unless Dwarf Hammer Banging is a trade skill)

    - ANY gathering skill

    - Item decay

    - Item repair

    - Potions or scroll spells

    - Collision detection (watch the video, people... two people run into each other (and I mean into))          http://forums.darkfallonline.com/showthread.php?t=75259 There is undeniably Collision detection.  There is also collision detection very notably seen in the in game footage released prior to the convention.

    - Blood and/or bruising (maybe I didn't watch closely enough..., but I only saw a red haze)

    - Any character respawn (obviously it's in there, but still no word on how far apart they are)

    - Damage to mounts (we may have seen one killed in the other video, don't remember) We did

    - Siege warfare (tricky showing that in a short video, but...)

    - Player control of NPCs (guard behaviors)  Again this is out, was said about a year ago

    - True weather effects (ships blown by wind, etc.)

    - As mentioned, ANY creature AI  <---- This was shown by the mob not standing still and trying to flank the player as well when it ran away it attempted to Zigzag and avoid other players to attempt it's escape

    - Dynamic creature respawns

    - PvE boss creatures

    - ANY quests

    - ANY dungeon

    - ANY player-owned house

    - Clanstones  <---- The giant purple glowing thing that you could not have missed towards the beggining of the vid is believed to have been a clan stone.

    - Building clan cities (other than the rising-from-the-ground animation)

    - Dynamic in-game map

    - Clans (just had to throw it in... We've seen large groups, but no UI for controling clans, such as clan banks, clan trading, clan communications, etc.) In game footage showed clan banks

    Admittally, some of these are just nit-picking, but some are extremely glaring, including crafting/gathering, alignments or politics, quests, and dungeons. Odd for a game where non-combat features been touted as being as important as combat.



     

    What people saw played was the Dev Playing in Debug mode, the dmg 8.0001 ect as well as spell names and the fact that it showed true/False values when scrolled over. This plus the in game footage has shown a great deal. Things like the orc having human hand modles while in FPV stand out, but is something easily changed.  I am sorry if much of this was a little to subtle for you to notice, but many of us did.

  • roguetechroguetech Member Posts: 126

    To several prior posts:

    Yes, the game has potential. Some of the features may be confirmed dropped, others may be dropped and not confirmed. Some, like crafting and gathering, alignments, quests, and dungeons, are either integral to DFO or expected in any MMORPG.

    The game may be playable. It may not. At this point, even trolls have to admit that, though it's possible that it's a scam, it's extremely unlikely. So now the question is whether it will be worth playing (and, of lesser importance, when it will release).

    It may be that it's worth playing, and the developers are crafty marketers. Again, even if they are crafty marketers, they are completely clueless if they think that every detail of play won't be revealed with open beta, and probably not long after full closed public beta.

    Sword of the New World had potential. Conan had potential. Spore had potential. The difference between a crappy game, a mediocre game, and a great game, is how much of it's potential it lives up to. Some games don't meet enough potential to survive. Others make a brief stir, and settle with mediocrity, like Spore. Others become greats, like The Sims or Civilization. They may not live up to their full potential (i.e. perfection), but enough to be considered classics.

    I can't judge based on what I don't know. So far, DFO will be a brief flash of mediocrity. If I'm not shown more, then maybe, after it's been on the market awhile, and it turns out to be great, I'll play. If their marketing strategy dictates that I not buy it on release day, then far be it for me to second guess their marketing genius. 

  • TheHowellerTheHoweller Member Posts: 407

    I tend to believe that Darkfall will not live up to all of its hype.  I'm not expecting it to, but I hope it will.

    Judging from what has been released so far, the game's obviously playable.  That alone, has given me plenty of hope that the game will be enjoyable.  I don't know about the rest of you, but whether or not my character shows bruising doesn't matter.  A simple game that allows huge battles, captureable cities, lootable player corpses, and a general PvE atmosphere that seems life-full (i.e. not WoW's kill this fifty times for a pendant).

    So far, Adventurine has made the game appear playable.  Anyone complaining about nitpicky-shit, should take a step back and consider the following...  It's looking good, not great; but more importantly, fun.

    *on a second note*  How did "downtoearth" get five stars?  Recalling his posts from months ago, I fail to see why.

    -------------------------------
    It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off.
    -------------------------------
    Originally posted by atziluth...
    Ah yes when the unreasonable are faced with reason they must resort to personal attacks...When you are ready to move up from the kids table you can talk with the grown ups.

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