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Here it is folks, in the post-WoW era which new MMO is most innovative compared to WoW?
I'm only considering MMOS released after WoW, and MMOS can be played today/
Comments
I think that its Guild Wars, it was different from the others mmorpgs.
From these mmorpg`s here most distuing is Tabula Rasa.
In future there is one or two mmorpg-s that i think they`ll be uniqe, inovative.
They are Guild Wars 2 and Earthrise....:)
This is my opinion and we must stop to look only at one mmorpg and judging the others. Many mmorpgs have uniqe feature but they are not realised good i hope that in future we see something realy uniqe.
Agreed.
Very few of the games released since WoW have had any innovation, and none of the ones above except maybe tabula rasa and vanguard have had any at all.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
I think AOC tried to be innovative with their combat system, but it failed. It is different, but not more fun (IMHO)
The big laugh though is Warhammer. They just released today the details of their endgame.
Get this
You raid a dungeon, which gives you a 'set' of gear. That gear allows you to raid the next dungeon.
I can't believe with all the hype about Warhammer RvR, they are implementing the two worst parts of WOW.. scenario/bg grinding and raid boss grinding.
What? You mean you didnt see it coming?
First of all there are the visuals. WAR looks like WoW.
Then there is the combat system. WAR plays like WoW.
Then there is the choice of rewards displayed to you before you do a quest. WARs quests are like WoWs quests.
Then there are the scenarios. WARs scenarios are the same as WoWs battlegrounds.
Then there is the RvR aspect of the game. WARs RvR is just as meaningless as WoWs PvP.
In WAR the ONLY half-decent thing to aim for is going up levels and gaining gear because the players cant really have any effect on the game world. The goal of WAR is the same as the goal of WoW.
Now WARs end-game content is going to be the same as WoWs end-game content because there isnt anything else you can do in a static gameworld once you have reached THE END. All you can do is just repeat THE ENDING.......because......its......THE END......you can go back to the beginning of THE END and then do it all over again......forever......oh the joy.
While one of the things I love about Age of Conan is it's departure from the mythology used in so many of the games I've played, I have picked Tabula Rasa from the list.
For me TR really is a game with a difference and lots of potential to grow and grow. However when I played (pre-launch and shortly afterwards) I would have really needed to upgrade my PC, and I wasn't in a position to do that, so I moved on (to WoW as it happens lol).
I'm enjoying AoC now too much to go give it another look, but it still gets my pick from the innovative list just for being something totally different.
I voted for War but none of them are innovative really though I didn't play tabula rasa.
AoC added a new type of combat system and nothing else new.
War added public quests and the tomb of knowlege and not much else.
vanguard and LOTR nothing really.
My vote goes to Dungeons and Dragons Online, even though it's not on the list.
Turbine took instancing in a creative direction by focusing the bulk of the quests and areas into private instances for a 6 man party; and then added difficulty tiers to many of those quests (solo, normal, hard, elite.)
The hub that is Stormreach has modest to high amount of player activity; where many players gather in preparation for their next quest. It added a great grouping mechanism showing at a glance what quest someone was on, what classes they needed, and what levels they need or want. Drop in built in voice chat and you can instantly speak with your party members, or at the very least hear what the party is saying/doing. All without 3rd party software, making it accessible to anyone with speakers; or speakers and a microphone.
In my view Turbine could have gone with the large open world of most MMOs, but instead chose smaller; more intimate dungeons (go figure!) to lay out content and gear with. The ruleset they chose to use; along with the races and class combos allows for many creative combinations that are still being made and explored as of the time of this writing.
I think DDO is innovative because instead expanding out, it put massive amounts of attention into getting people together in close settings and working together. The game does require a fair measure of skill, preparation when building out your character, and is uncompromising if you make mistakes in creation or battle. Of all the post WOW MMO's, this remains the most personal and often most satisfying one that I find myself returning to again and again.
For me at least, I feel there's a lot of sand in that sandbox.
I think all thoose games are pretty much equal when it comes to inovasion.. AoC claimed to be but its not more different from WoW than for example LotrO... Voted Tabula Rasa since its Sc-fi atleast... wish that game was so much more...
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
I voted Vanguard as it's my favorite MMO at the moment
I know it's not completely innovative but it has unique features like Diplomacy
Also the open world and brilliant questing keeps it as my No 1 game
"after the time of dice came the day of mice "
Yes the large open world is a great feature Used to be empty when I tried it last (upon release) hope they filled it up a bit..
Pre-WoW, SWG pre-NGE
Post-WoW, Age of Conan
If Age of Conan was released next year with the pvp system fully working and siegeing fully optimized, it would be a very fun game. But when I was playing it a couple months ago, it basically killed itself with all the negative hype towards the bugs and population drop.
What? You mean you didnt see it coming?
First of all there are the visuals. WAR looks like WoW.
Then there is the combat system. WAR plays like WoW.
Then there is the choice of rewards displayed to you before you do a quest. WARs quests are like WoWs quests.
Then there are the scenarios. WARs scenarios are the same as WoWs battlegrounds.
Then there is the RvR aspect of the game. WARs RvR is just as meaningless as WoWs PvP.
In WAR the ONLY half-decent thing to aim for is going up levels and gaining gear because the players cant really have any effect on the game world. The goal of WAR is the same as the goal of WoW.
Now WARs end-game content is going to be the same as WoWs end-game content because there isnt anything else you can do in a static gameworld once you have reached THE END. All you can do is just repeat THE ENDING.......because......its......THE END......you can go back to the beginning of THE END and then do it all over again......forever......oh the joy.
War plays nothing like WOW. You make yourself look silly when you make ignorant comments like these.
As far as innovation Guild wars the only innovative game of recent times. And to have a different style combat alone do not make a game innovative i.e AOC.
The only innovative thing AoC added was a slightly more active combat system that has had more balance problems than any mmo in the past.
Seiging - done far better by shadowbane
Citys - done far better by shadowbane and star wars galaxies
Caracter creation - done better by city of heros
crafting - done far better by nearly every mmo though standouts to Star wars and vanguard
raiding and dungeons - done better by WoW, EQ, DDO etc
minigames - done better by Warhammer, WoW and guildwars
PVP xp - done better by warhammer
questing - pretty much equal to many other mmo's
Honestly innovation wise it's been a bad 4 years or so, AoC was just the worst of a bad bunch.
Warhammer is probably the most different of the new mmo's but all the systems have flaws, things like public quests are fantastic but suffer greatly offpeak and they have struggled with getting people into the open RvR.
Fingers crossed darfall will be a great sandbox mmo though I'm not in the slightest holding my breath.
I've played Wow and War and really don't see why people want to lump them together. Ones RvR focused while the other is PvP focused. Really the only big difference I saw from WoW over earlier MMo's, was it was much more solo friendly(appreciated) and easier on computer power than EQ2. War plays much more like DAoC in my opinion and included improved stuff from other MMO's which isn't a bad thing. To say a game plays similar to another MMO is ignoring the fact that they all basically play similar to ones before them.
I have been in so many betatests and are currently TL testing AoC. I think FC has successfully implemented a range of new ideas that have little to huge impact on the MMO gaming experience.
What like? other than the combat system what new ideas has funcom brought to the mmo space? I've seen lots of people say how innovative aoc is but none of them have once been able to justify it.
You know you should have put the origiinal SWG in there. It was probably the most innovative MMORPG to ever to hit the shelf.
I don't see anything innovative about AoC. The combat is just a simple tierd system, LoTRO does the same thing just instead of hitting the buttons real fast like AoC you let each ability fire off before going to the next. I used G11 keyboard macros in AoC for the combos. Can't do that in very easy in LoTRO because of the timers and different mobs react better to different attack styles..
To me AoC was just a simplified WoW with prettier graphics and less freedom of movement
I miss DAoC
Wait, in lotro and wow you can use positioning, semi real-time attacks, active dodging and blocking, directional attacks and first person targeting (bow)? Sorry to anyone who's a naysayer but none of these things have been apart of any combat system I've played in an MMO. Some of them have been used singlely in an MMO, not all together in one system.
SWG: yes it's by far the most innovative MMO available, however it didn't release post WOW.
AOC is the only MMO since wow released that has broken away from the mainstream questing formula. I'm not referring to what you do on a quest, I'm referring to the way quests are presented. They at least attempted to add a little bit of life to the characters you interact with. They've tried merging the experience you get from a single player RPG, with MMO game mechanics. They partially succeeded IMO.
Compared to WOW I don't find many similarities in AOC.The gameplay is different, the combat is different, the motivation is different, the world layout is different and the lore is different.
Warhammer is more like WOW, even there you can point out a whole bunch of differences. The most comparable game on that list to wow would be lotro, which shows in only 7% thinking it divereged from the WOW formula.
Both AOC and WAR are trying to be their own game, they both added something in an attempt to break away from the mold left behind from WOW.
In my opinion of course.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Completely agree. 3 spheres and tons of content in a big open world. Nothing out better at the moment IMO.
why wasn't there a "none of the above" added?
All I want is the truth
Just gimme some truth
John Lennon
LotRO by a mile, if you consider that almost everything people think it copied from WoW actually came from Asheron's Call 2. It also has the only achievements system worth a damn, a lot of interesting skills, and a seriousness you don't find in other games. It's too bad the game's so damned boring. I went back to it over the summer but it put me to sleep.
EQ2 has plenty of interesting ideas, and RF Online is also pretty unique.
einexile the meek
Vacuos, Winterlong, Vaciante, Eicosapenta
Atlantean, Tyranny, Malton
My vote also goes to DDO (Dungeons and Dragons Online)
Some of my greatest friendships and moments in gaming happened there.. from staying up til 5am sitting in a tavern doing nothing but laughing the whole night through, to figuring out how to 3 man that 12man raid naked...
So many posibilities in that game. Its a game where tactics and patience matter, its a game where you are forced to communicate to your group to succeed, and it has one of the best communities ever. You may get some zerging numbnuts but get in a nice guild and you will love that game so much..
Hell I don't even know why I stopped playing it... resubbing now.... If you want a game where you find it easy, you make it harder via difficulty on dungeons, or a game where it takes skill to take down a raid boss, not tank n spank. If you want a game where you can stroll through catacombs until you get blasted by a fire trap or sexually harassed by an upward thrusting spike, this is the game for you ;-)
have found none very interesting left WOW just before TBC played LOTR and now WAR (canceled)looks like it will be single player and console unless Spellborn or Darkfall have a bit of depth
i even fired up roller coaster tycoon while i watched football
I have to agree, in terms of actual innovation Tubine actually did very well. Crawling dungeons in that game was fun because of the AI, you couldn't maneuver past the enemies line of sight. If they saw or heard you they came after you. It might be one coming or it might be several. Classes actually performed a role in DDO as well.
AoC is most innovative of the mentioned games even though War is close but none of them is close to Spellborn.
If you took out all the good stuff from WAR and AoC youd get a really great game, now they are both not bad but they need a lot of more content.