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I am a disgruntled SWG Vet from the old days, who yes, I want my Pre-CU back, Yea, I want to relive the glory days that are long gone, and the evil empire has taken over, blah blah blah.
Now, with that out of the way, I want to say this.
1. Please stop blaming SWG Vets for every poster who says something that you don't like. It's not all SWG Vets who want certain things in a game, which may or may not be something that old SWG had and new SWG doesn't.
2. Please don't expect SWG2. I want certain things in a MMO and SW: TOR is obviously not the game for socialite entertainers. miss that in SWG, but I'm not looking for it in TOR, I want to play TOR because I believe in the possibility of TOR being a great game. If it's not, I won't play it anymore, just like I do with SWG. If you want that type of stuff in a game, I hope you find it, but it's not going to be in SW: TOR.
3. To Both sides of the SWG arena, Look forward to this game, not back at SWG. This isn't Sony, this isn't the SWG forums, so please stop making SW:TOR about SWG, this isnt' the place!
I hope you enjoy SW:TOR, and if you don't, I'm sorry, but there will be other games, and I hope you eventually find yours, if not, get out there and do what you must to make it, and I hope it makes the top 10.
Comments
It is still Lucas Arts
Yup, the fatal flaw.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
Did anyone notice when reading or listening to the Bioware developers interviews the numerous uses of the phrase "heroic encounter" over and over again?
That is straight from LucasArts and LucasFilm. That's all we heard when the NGE came out. This game is simply going to be the game that Lucas always wanted in the first place. Bioware was a good choice of a company to make it.
Tecmo Bowl.
The real question everyone needs to ask themselves is, did you play SWG for the sprinkles of SW it had in it or the sandbox system it used. For myself, i was a SW fan first, played every other SW game that had been out, then found SWG. Liked the sandbox gameplay, but could have played the same game using another skin and would have loved that to.
Honestly, truth be told, SWG in any of it's incarnations never really captured that immense SW epic feeling. It set the bar way to low for being able to use the biggest IP in the world, with millions of fans.
swg was pre-wow, the bar was very low back then in terms of subscription numbers.
Until we see it in action, I won't judge one way or the other. I have high hopes for Bioware's next creation in the SW genre.
swg was pre-wow, the bar was very low back then in terms of subscription numbers.
Huh, that's not what i meant. I was talking about The game itself not having the epic feeling that the SW brand is known for. For the max sub count the game had back in pre-cu, it was considered a massive success.
Huh, that's not what i meant. I was talking about The game itself not having the epic feeling that the SW brand is known for. For the max sub count the game had back in pre-cu, it was considered a massive success.
Before SWG I wasn't a fan of Star Wars, I would go as far to say that pre-SWG I though Star Wars was the biggest load of over-hyped crap to ever exist. So for SWG to turn a hater like me into Star Wars fan it most of had something going for it.
Huh, that's not what i meant. I was talking about The game itself not having the epic feeling that the SW brand is known for. For the max sub count the game had back in pre-cu, it was considered a massive success.
Before SWG I wasn't a fan of Star Wars, I would go as far to say that pre-SWG I though Star Wars was the biggest load of over-hyped crap to ever exist. So for SWG to turn a hater like me into Star Wars fan it most of had something going for it.
Not to sound like i'm putting you down, but if you weren't a SW fan before SWG came out, then you never really got into how epic SW actually was and still is. This is where SWG failed from the get go. It was a tremendous sandbox mmo, just not a great SW one.
I loved my time in pre-cu all the way up to the NGE. I think back now on those days and have come to a realization, that it wasn't so much of the small SW content that was there, it was the gameplay.
I think this is what alot of vets would agree on.
I think that the pre-NGE SWG was in my own opinion the best MMO and if it still existed I would still be playing now.
Just a few reasons i think this, Non Instanced player housing, player driven economy, the crafting system was possibly the best crafting system of any game, the harvesting, having a class totally for the social aspect of an mmo being the Entertainer, and lets not forget after a hard days slog killing rancors you get to set up a camp and chill around the fire
I'm sure there are plenty of other aspects of it that I have left out but I'm almost certain that the new Star Wars mmo wont have any of these features. I know a lot of other threads are saying that they dont need these in an mmo to make it good, but hey whats wrong with having them in to make it the best!
You nailed it right on the head when you said "This isn't Sony" I do believe that is why SWTORwill be a hit.
Let's say you really want this, then you really need to step up here a bit. If you don't like the impression that some SWG vets are giving to the community you really should stand up when they start ranting and demonstrate your desire by pointing out that you are an SWF vet and how strongly you are against their opinion. So show us where you really stand day to day on this issue by getting involved in daily posts on the matter.
I'm a Star Wars fan, who loved old SWG because it gave the freedom that Star Wars is about.
SWG-NGE done "right" is exactly what SWTOR sounds like to me, and since I'm a STAR WARS fan, not a GLOWBAT fan, I'm really not looking forward to SWTOR at all.
I have no intentions of "heroics" or glowbattery'ing around.... Star Wars is more than Glowbats... Sadly, most people who claim themselves to be Star wars fans...are not, they are glowbatters nothing more, nothing less.
The last of the Trackers
I have to disagree that SWG is what Star Wars is all about. Look at the movies. They are heroic linear stories about Jedi and Sith.
Huh, that's not what i meant. I was talking about The game itself not having the epic feeling that the SW brand is known for. For the max sub count the game had back in pre-cu, it was considered a massive success.
Before SWG I wasn't a fan of Star Wars, I would go as far to say that pre-SWG I though Star Wars was the biggest load of over-hyped crap to ever exist. So for SWG to turn a hater like me into Star Wars fan it most of had something going for it.
same here, before swg i didnt really think much about star wars..now im a huge fan..i guess they did do something right.
oh it will be a hit with the masses alright, that necessarily is not a good thing.
I too am a SW fan first and a sandbox fan second when referring to SWG. As for MMORPGs, I am a sandbox fan first, but can appreciate a linear game with a good story too.
I agree with those in the camp that believes we should judge SW:ToR based on its own merits as a game, without comparing it to SWG. This would be different if the game was a sequel to SWG or if SOE was making it, but neither is true. If anything, ToR should be compared with KoToR 1&2, because those are the prequels to ToR.
I too have bought almost every SW game released since KoToR 1. I get hyped up about a SW game, because it is a SW game. I love the SW story and am still reading every novel created in the SW universe. I will play ToR because I love SW and will not judge it on the same standards I do of other MMORPGs, because I am a SW fan first, and a MMORPG fan second.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
I never liked SWG pre or post NGE. I found it to be dull and uninspired with lost of running around and little 'epicness.' I am hoping that SW:TOR will capture that epic feeling.
But then again I loved the first two Star Wars movies, thought most of Return of the Jedi sucked, and I won't even mention what I thought about the 'prequels'.
If you are a SW fan, how can you say the saga doesn't revolve around the big tug of war between the light side and dark side? There are heroes, both force users and non force users in the saga, but all non force users are really secondary characters. For example, while the Rebellion was fighting the Empire, the real fight was between the forces of light and dark through its champions, Luke and Vader/Palpetine respectively.
Using the term glowbats to describe fans who like being the central part of the story is insulting and just shows the lack of knowledge you have on the "entire" SW story.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
Yeah, I picked up on that too. I mean, the train wreck syndrome is in play for me right now in that I'm gonna watch this title develope. The rational side of me says though that anyone capable of understanding the written / spoken english language that isn't just blinded by joy at the announcement of the game itself, anyone that actually pays attention and reads and processes word by word can see alot of the same catch phrases and talking points. The rest (majority) of people only hang on the Paul Barnett catch words and phrases (i.e., "Awesome", "Cool", etc.).
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
If you are a SW fan, how can you say the saga doesn't revolve around the big tug of war between the light side and dark side? There are heroes, both force users and non force users in the saga, but all non force users are really secondary characters. For example, while the Rebellion was fighting the Empire, the real fight was between the forces of light and dark through its champions, Luke and Vader/Palpetine respectively.
Using the term glowbats to describe fans who like being the central part of the story is insulting and just shows the lack of knowledge you have on the "entire" SW story.
Sure they are part of the story. The problem is these game companies only ever focus on that one part of the story. They don't give any serious focus on the Wattos and the Jabbas. If there were no, as you call them, "secondary" characters making all the "stuff" then ships, weapons, clothes, food, The Death Star, none of that gets made. In that vein they are equally important characters. Just because you may not want to explore the SW universe from that perspective doesn't mean there isn't a whole ton of folks out there who do what that experience. A good game would offer as much of the spectrum of life in the universe in equal parts depth. You may want to go charging off killing Storm Troopers as a Jedi where I may want to become a successful imperial defense forces sub-contractor making E-11s to help keep the imperial army armed. Both are fun for their respective players and neither interferes with the other's gameplay and that's 2 subscription fees instead of 1. win(you)/win(me)/win(game company pocketbook).
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
If you are a SW fan, how can you say the saga doesn't revolve around the big tug of war between the light side and dark side? There are heroes, both force users and non force users in the saga, but all non force users are really secondary characters. For example, while the Rebellion was fighting the Empire, the real fight was between the forces of light and dark through its champions, Luke and Vader/Palpetine respectively.
Using the term glowbats to describe fans who like being the central part of the story is insulting and just shows the lack of knowledge you have on the "entire" SW story.
Sure they are part of the story. The problem is these game companies only ever focus on that one part of the story. They don't give any serious focus on the Wattos and the Jabbas. If there were no, as you call them, "secondary" characters making all the "stuff" then ships, weapons, clothes, food, The Death Star, none of that gets made. In that vein they are equally important characters. Just because you may not want to explore the SW universe from that perspective doesn't mean there isn't a whole ton of folks out there who do what that experience. A good game would offer as much of the spectrum of life in the universe in equal parts depth. You may want to go charging off killing Storm Troopers as a Jedi where I may want to become a successful imperial defense forces sub-contractor making E-11s to help keep the imperial army armed. Both are fun for their respective players and neither interferes with the other's gameplay and that's 2 subscription fees instead of 1. win(you)/win(me)/win(game company pocketbook).
I appreciate all aspects of the Star Wars universe, however, the focus of the story has always been on the war between the dark side and the light side. The focus of the overall story has never been about the merchants and underworld charcters. Sure, they played a role in the story, but not a major role in comparison to the Sith and Jedi.
What you're asking for requires more money, resources, development time where the end reward for doing this in a certain untold amount of extra subscribers that probably won't equal the time and money put into it. Whereas, if they focus on the story that the majority care about, they can save a lot more money and make the masses happy.
It sucks to not be one of the masses, believe me, because I've been on the outside of the masses that a game has catered to. I am glad to see a game that will cater to a player like me and will be disappointed if complainers ruin the game for me. So are you going to be one of those gamers that erode the ToR forum because the game doesn't cater to you or will you be one of those gamers that understand that not every game will cater to you?
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
SWG wasn't 'bout heros. it was 'bout livin' in SW universe not livin' in SW movies!
it was for ppl who liked SW sci-fi settin' and could become anybody from a farmer to an ace pilot in good ol' SWG...
iconic/starwarsy my shiny buttom! ppl who wanted to be like the main characters in the movies just had to either role play that with what they had(32+ proffesions should be enough choice) or just go play any of SW SP games where ya can have all the insta action and heroic all day!
thats it in a nut shell. i want the SW life not the moive life. thats what i loved about swg. just give us back swg pre-nge
Those who state that Star Wars is only linear, and only about Jedi character stories have obviously not engrossed themselves in Star Wars as it truly is, as many great authors, storyboarders, concept artists, animators, costume designers, character creators, and George Lucas himself, all understand and experience Star Wars.
Any who have actually read the books, who have played and experienced the entire series of Star Wars movies and video games, the card game, the "Encyclopedia" books, the WookiePedia, can tell you that every PIECE of the star wars universe has a name and a backstory, each of which are extremely interesting. Many stories' main characters are non-Jedi characters (e.g. - Lando Calrissian, Wedge Antilles, Han Solo, Dash Rendar, Kyle Katarn (in his original incarnation), etc.). Even the movies themselves give insane amount of detail to the rest of the universe that was Star Wars. To those who wish to base their idea of this future game on KOTOR 1 & 2 alone, both games dedicated enormous time and detail to each NPC's background. Case-in-point: Recall the little story of the band, with the multiple singers who came in and out (the correct answers and sequence unlocked a chest)?
This being undeniable, any MMO with the Star Wars name which desires to truly embrace and capture the essence of the universe should naturally consist of these types of characters.
As a supplement, community, economy, and politics have been staple to the success of each and every storyline - The Rebel Alliance built each other up & encouraged each other, the Mos Eisley cantina was a "hive" of activity, Han was always after credits, the Rebel Alliance had to be funded before it could become a viable resistance, and the galactic senate was the means by which the emperor began his ascension to power. If any MMO is to accurately represent and emulate the star wars experience, they necessarily must have these social functions be player-based. Indeed these should be prodded & directed by those talented in story-telling, the design team. However, if they wish to involve and arrest the attention of the player, the player must feel ownership of the story. Take KOTOR 1 & 2 as an example: Each an every choice made had consequences, and gave the player a sense of ownership. Really, what better story than one which has not yet been told, yet which already has its foundations, and its future, set in stone!?
As a secondary argument, one rested more on personal opinion than fact (as the previous arguments), from the point of view of the Star Wars person (creature, human - what have you), throughout known history, Force-Sensitivity was very rare; Force-Attunement was even more rare; Force-Mastery, nearly non-existent statistically. Sure in the story of KOTOR there are a lot of Jedi, but the ratio of "Jedi:Person" is still statistically very low. That is why a battle between two force masters would be so insanely EPIC in the stories, and in the movies even more-so. By that argument, Jedi should NOT be a starting profession, but should be unlockable by a) effort, and b) a very small chanced randomness. That will make it valuable. All Jedi should be INCREDIBLY valuable, and as current economic issues (and the current state of SWG) are giving testament to, any item that is over saturated is no longer valuable.
If Bioware is a "wise" company, which I believe they have proven, in addition to creative and intelligent, they will obviously give much credence, thought, and respect to those with experience, i.e. - SWG veterans. This is not to say that non-SWG-vets may not have better ideas, but life itself dictates that experience outweighs loudness.
I thoroughly enjoyed pre-NGE/CU SWG, however, despite my plethora of opinions thereof, I eagerly await this game, and hope nothing else than that Bioware creates a better experience than SWG, with even more possibilities, more sandbox style, a better MMO than any yet created. To that end, I will offer my own effort. Bioware has the time, the talent, the background & foundation, the examples (bad & good), the fan-base & support, the funding, the corroborative forum from which infinite GREAT ideas come, and the DRIVE to do it. Let us all hope they just take advantage of and understand their resources, and fulfill each of our hopes for this great game. May The Force Be With Them.
Cinori Aluben - CSM6 2011
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