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I keep seeing people finding excuse for games lacking content and overall polish by saying that , at release, WoW was filled with bugs and lacking content and game mechanisms.
Is it ouf of spite for the game?
I was there at WoW release, and aside from server lag, there was no glaring bugs, lots of quests, most dungeons were in, and by the time people reached 50 they released maraudon, scholomance, stratholme, and molten core
Not once in the lvling process did i feel the game lacked anything, nor did i experience ugly things such as CTD or abilities not working properly. In fact everything was pretty smooth.
So, why the hate?
My addiction History:
>> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
>> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
>> Current status : done with MMO, too old for that crap.
Comments
WoW Release:
1) Unable to create an account even because Blizz did not anticipate the onslaught of players on their account system.
2) Constant waiting lines on servers, ranging from 5 minutes to 60 minutes.
3) Bugs like the infamous Loot-Bug which had you kicked out of game on a regular basis.
4) End-Game content, as in Raid Dungeons were not present.
5) Server-Lag in congested areas. Servers dying whenever World-PvP would start taking place.
BUT, with all that happening, you always had the feeling that the Blizz Devs were working hard to make the game better and to stabilize the situation. They plunged headlong into a market which exploded in their faces, creating a huge amount of players they had not been ready for, but they worked on it and they improved it.
WoW was not a smooth launch. Anyone saying that is simply looking at things through Rose-Colored glasses. BUT Blizzard, as much as I do not like them as a company, always gave me, as a player, the feeling that they were working on improving things and never left you feeling like the Dev's did not care.
Which Final Fantasy Character Are You?
Final Fantasy 7
It's not hate, don't you remember the server lag? Server wait to get in? Unfinished Talents? And the boat system was broke? how can you forget this stuff??
Honestly despite all that the game played very well, I had 2 years of fun playing!
haha Illidan was insane for the queues and the lag, not to mention servers going down pretty often back in the day as well:)
It's not hate, don't you remember the server lag? Server wait to get in? Unfinished Talents? And the boat system was broke? how can you forget this stuff??
Honestly despite all that the game played very well, I had 2 years of fun playing!
I think all companies want this to happen. So many players it lags and breaks the servers. Millions and millions of subscribers, that not even companies prepared can handle it. Just like what happened to blizzard.
Haha.. I'm sure they would!!
It's very simple.
1. A lot of people, even those who love WOW confused 'server' issues with Bugs. The servers just couldn't keep up with the amount of players playing the game, which caused the loot-bug.. which wasn't really a bug at all.
2. A lot of people hate anyone that is successful.. so they will cheer for aoc/war/darkfall just in hopes it takes a bite out of WOW. When those games launch buggy, they try and spin it any way they can... the most obvious thing for them to do is point out WOWs launch and try and exaggerate how bad it was.
The difference between WOW and AOC/War is that if you played WOW during off-peak hours, even in the first month, you could tell what an amazing game it was and you knew it was going to get better when they added more servers.
What hate? From what Im understanding from everyone else, it wasnt smooth at all... but since when is comparison hate automatically? ESPECIALLY looking back when it CLEARLY isnt the case anymore?
You want hate? I can give you hate... 14 day demo... played 2 hours.. gave the account to my little brother to try to get banned because I was bored already. THAT is my experience with WoW.
its just the evolution of mmorpg players.
if wow was released today, it would be a success sure. but it would have pages and pages and pages of people putting it down, QQ's, whines, 'blizzard fails' etc.
thats what makes people happy, failure of others or perceived failure anyway
It not hate at all. Quite the opposite actually. It's used as example of how even the best MMO's have rough starts, but how Blizzard handled there with a compotent and steady hand and steadily fixed what was broken to appeal to their base without trying to fix constantly re-inventing the wheel to appeal to the mythical audiance.
The diffrance is some games have fatal flaws to begin with and the more you try to fix them, the worse it gets (SWG, AoC are the best examples) whereas WoW didn't have anything fundementally wrong with it, it just needed, and needs work to improve on the solid base that it has.
Active: WoW
Semi-retired: STO
Fully retired: UO, EQ, AC, SWG, FFXI, DDO:EU, PoTBS, AoC, EvE
Tried: EQ2, Tabula Rasa, Auto-Assault, Isteria, LotRO, Wizard 101
Looking forward to: Star Citizen
People here are elitists and want to hate on anything popular and use Blizzard as a scape goat for other companies making shit games.
I hate WOW, I mean I HATE WOW. But I love Blizzard as a company and loved the Warcraft strategy games. And of course the new NUMBA three game that will be coming out next year, I hope.
WoW was buggy at the beginning, you've either forgotten the worst of it or you weren't in the US launch. The EU launch was months after the American one so, by that time, the worst of the bugs had been ironed out and the European players had few serious problems to contend with. Also bear in mind that you may have just been lucky regarding ctds. As an example I hardly ever crashed playing Vanguard and yet I know others could barely play without major issues
WoW was buggy at the beginning, you've either forgotten the worst of it or you weren't in the US launch. The EU launch was months after the American one so, by that time, the worst of the bugs had been ironed out and the European players had few serious problems to contend with. Also bear in mind that you may have just been lucky regarding ctds. As an example I hardly ever crashed playing Vanguard and yet I know others could barely play without major issues
Yes it was. Played with several friends and there were many bugs, crashes to desktop, loot bugs, mob freezing, timesinks, etc. The game was still good, but you can't say there weren't ANY bugs at release, that's just wrong.
Yes it was. Played with several friends and there were many bugs, crashes to desktop, loot bugs, mob freezing, timesinks, etc. The game was still good, but you can't say there weren't ANY bugs at release, that's just wrong.
I think you've probably quoted the wrong person but just to clarify; I'm not saying it was bug free. I simply stated that the EU launch was a lot smoother than the US one, and had fewer bugs. I was on EU Dragonmaw from the start and didn't have any serious problems. Despite the bugs, WoW was a much more enjoyable game back then
I tell you why.
Most people didn't play any beta before WoW.
If they played AO, DAOC, EQ, SWG betas they would not have said that.
WoW was the most polished MMORPG released, followed by EQ2 and WAR (and GW if u count that as a MMORPG).
The other MMOs had some more problems at launch, but WoW wasn't one of them............
Yes it was. Played with several friends and there were many bugs, crashes to desktop, loot bugs, mob freezing, timesinks, etc. The game was still good, but you can't say there weren't ANY bugs at release, that's just wrong.
I think you've probably quoted the wrong person but just to clarify; I'm not saying it was bug free. I simply stated that the EU launch was a lot smoother than the US one, and had fewer bugs. I was on EU Dragonmaw from the start and didn't have any serious problems. Despite the bugs, WoW was a much more enjoyable game back then
Nope, didn't misquote, I simply agreed with your statement. I played the US release, and loved it in spite of the bugs. Probably didn't express myself enough to be correctly understood, happens from time to time.
Wow fanbois turn a blind eye to whatever issues their favorite game has. WAR, WoW, Darkfall.. all fall into this catagory.. Much like Azile... just another WoW fanboi who goes out of his way to put down any game that's not WoW.. good job!
Currently playing Real Life..
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For all your stalking needs..
http://www.plurk.com/Random_
WoW had its bugs but compared to every other game released up until that time it was the most polished and bug free. At launch it was still less buggy than some games that are out now and have been out on the market for a year or two.
Oh and I never got to an area and felt it was unfinished. There were always plenty of quests to do. Sure some end game content was missing but there was still enough to keep you occupied and again, more than any other game (at release) up until that point.
Plus the polish Blizz put into their game at launch wasn't just reflected in less bugs, but the overall world layout and the sheer number of quests. Up till this point most games gave you a quest every 5 levels or so and you ahd to hunt for them by talkign to every reatrded NPC in town. When you logged into WoW for the first time there's a guy with a bug yellow ! over his head. A brain dead zombie could figure out you should talk to this guy. Then he gave you a quest that lead to another and so on and gave you a direction to go in to play the game. No game had downe that before, it was just a big open world with lots of grinding. Some people enjoy that but by the record number of subscribers Blizz got I have a hunch more people preferred Blizz's way. Sure many of us are sick as hell of it now but at the time it was new and innovative.
The sad thing now is everyone is trying to copy Blizz but they can't even copy them right much less improve the system.
I remember Silithis being totally loot devoid
- kill any creature and nothing would drop
but to be fair..
I remember Everquest Kedge Keep being devoid of drops too
network congestion aside
I personally didnt find anything special about the smoothness of the WOW US launch
it seemed no different than the launch of DAOC or EQ2 -- for my own experiences
EQ2 fan sites
No, it's denial. Go here:
http://www.mmorpg.com/discussion2.cfm/forum/432/page/406
Read what people had to say on 11/23/2004. Most posts are very positive if not glowing. The number of posts about "bugs" are rare. There were a few people that had install issues, but that's pretty normal. There are a few more posts about "queues" and lag and not being able to log in which was a direct result of the huge popularity of the game being a surprise to Blizzard. Don't forget that prior to WoW for an MMO to have around 1/2 million subscribers in NA was HUGE, so they weren't properly prepared to handle it when they had twice that many from the start, but most of those problems were fixed within about a week when they opened a ton of new servers and people started to spread out.
All these people claiming that WoW launch was terrible are mistaken. Sure there were problems, but the problems not related to logging in were relatively small. About on scale with War's launch.
The real reason is THE VAST MAJORITY of current WoW players did not play at launch. You know why I can make that Statement? Because WoW only had around 300K players at launch. So it is a definite FACT that around 10.7million players didn't play at Launch and didn't experience the problems.
Now to get to the problems.
World of Warcraft had numerous bugs at launch and all the way up to January time frame. Some of these bugs were around even longer then that.
Loot bug. This was not a server problem as Azile tries to claim. It was a code problem that caused your character to be stuck in loot animation. Years later the problem still was around with Rogue's Vanish skill but the Vanish animation didn't effect your play style.
Rogue's Vanish skill. This didn't work correctly for YEARS.
Paladin Bug. At launch a Paladin was able to take down a world "Raid" mob solo.
Booty Bay guards were bugged and were exploited into the Water where they would get stuck. This caused Booty Bay to be an unsafe zone on PVP servers.
Rubber Banding mobs. This happened to several people for quite awhile.
Holes in the world.
Missing Content (while not a bug, still a problem) that was included in Launch game manuals. Including Mentions of a PVP honor system and siege warfare.
World of Warcraft also went quite a while without adding in content that was missing.
None of this even takes into account that seige warfare and Hero Classes were promised at Launch and actually took 4 years to be put into the game and when they put it in they put 1 hero class and 1 zone for seige warfare.
But as I said previously, the reason is that the VAST MAJORITY of WoW players did not play at Launch and have no idea about the Problems that WoW had at launch.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
Except for the loot bug, these were all very MINOR problems. And the loot bug was more annoying than anything, it didn't cause any real issues, just took you several seconds to loot mobs. A bigger problem you didn't mention were the bugged mining nodes. Now THAT was annoying as you would get stuck in the crouched position and it took a while to get fixed, but people quickly learned to avoid them and a simple logout and login fixed the problem. It was only annoying because of the queues. This I would say was the worst problem it had at launch.
Every game has these types of problems. You're talking about a half a dozen problems within a HUGE game world. Where were the constant crashes to desktop? Where were the 2 FPS in zones? Where were the getting stuck and NOT being able to recover? Where were the losing items from your inventory? Where were the problems that kept you from playing the game? There weren't any. At least I never experienced any and I know no one that I played with experienced any. All the bugs were minor ones that were worked out eventually. And lets not forget the 97 billion (made that up) things that worked perfectly. The few issues it did have were easy to overlook because of everything it did right. THAT'S the difference. It's not the number of problems, it's the number of problems compared to the number of things that work correctly that is important.
here's your proof:
Waiting for:
Blizzards Next MMO in 2014, lol
Because even the WoW haters are using WoW as a gold standard by which to measure other games.
here's your proof:
That was added September 27, 2006 and the video is no longer viewable. What exactly does this prove? Was this the video where the lvl 70 toon solo'd Onyxia in like 3 hours or something? That wasn't a bug and it certainly wasn't even remotely possible at launch since you couldn't get to 70 until the expansion. Kazzak wasn't in till March, about 4 months after release.
Coming from me anyway, I can't speak for everyone, it's not hate but an attempt at a fair comparison.
You say you were there for WoW's release... I guess you've forgotten the frequent server crashes that caused everyone to lose their progress, XP and loot from the previous three hours, the balance issues, the hour-long server queues? All that in addition to the fact that there was no "massively" in the MMORPG, no incentive to group up, no PvP aside from the occasional gank out in the world... when you take all that into consideration, WoW was, at the time of launch, worse than more than a few newly released MMO's today.