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One Step Forward, Two Steps Back: A WAR Review

13

Comments

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531
    Originally posted by Gladeous

    Great review. So true in all aspects mentioned. Why anyone would play this game when they got a better more polished version out 4 years ago.
  • Gios30Gios30 Member Posts: 48

    If this was the short version I want to see the long version. LOL

  • PluddPludd Member Posts: 27

    I agree with everything "by the OP".  It is obvious that a point is being made to magnify the real hang ups with this game.  After a month of free play and two months of beta I have become fully sensitised to those exact same game issue - laggy RvR often causing insta death when running into other groups is probably the only one that kills the game for me because that is what I thrived on from day one.  idk wtf is wrong with the engine but I think it has trouble with drawing all those things at the same time.

  • MiklosMiklos Member Posts: 119

    Why WAR (and AoC) fanbois still complain people comparing the game to WoW because WoW had 4 years to mature is beyond me.

    It's like saying that if you start up a car company today you only have to compete with a Ford-T.

    WAR should have more content than WoW, better system, more crafting, more everything to compete, but it hasn't - in fact no new game coming out seem to get this other than Aion, who's spending the last 9 months of the development cycle just adding content and polishing the game.

    WAR and AoC was rushed out (as WoW was when it launched), that is not smart and if they think that in 2 years they are ready to compete, at least one new game will have launched that is ready to compete with WoW on day 1.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Miklos


    Why WAR (and AoC) fanbois still complain people comparing the game to WoW because WoW had 4 years to mature is beyond me.
    It's like saying that if you start up a car company today you only have to compete with a Ford-T.
    WAR should have more content than WoW, better system, more crafting, more everything to compete, but it hasn't - in fact no new game coming out seem to get this other than Aion, who's spending the last 9 months of the development cycle just adding content and polishing the game.
    WAR and AoC was rushed out (as WoW was when it launched), that is not smart and if they think that in 2 years they are ready to compete, at least one new game will have launched that is ready to compete with WoW on day 1.

     

    Well, in polishing and content a game 4 years old has a big advantage. In graphics, crafting, system and ideas however the new games should be a lo better. And one other game than Aion that is doing those things are Guildwars 2.

    I guess NC soft is better than the rest of the publishers and don't force out the game to early like EA and SOE. In Funcoms case it was because of economical problems they had to release.

  • Timberwolf0Timberwolf0 Member Posts: 424
    1. The combat system tries to be like World of Warcraft's, but fails. Whereas WoW's combat system is the tightest seen in any MMO to date, WAR's combat system has many glitches and bugs, and feels very sloppy. For example, when you press your skill key when the global cooldown is still in effect, you will see a character animation for that ability, but it won't actually do anything. The animation will continue past the point where you're global cooldown expired, but you have to wait til it finishes before you can activate your ability. This is just one of many problems. A lot of us have been reporting these problems since beta, but they haven't been fixed. This is largely because WAR fanboys have drowned us out, having said "It's perfect!", or "This is not WoW and the combat shouldn't be like WoW's" (somehow implying that the numerous combat bugs are features).

     

    I stopped reading after this, as this is patently absurd.

  • ronan32ronan32 Member Posts: 1,418
    Originally posted by Gladeous


    Great review. So true in all aspects mentioned. Why anyone would play this game when they got a better more polished version out 4 years ago.

     

    because wow doesnt offer any pvp.

  • strategystrategy Member Posts: 183
    Originally posted by Timberwolf0

    1. The combat system tries to be like World of Warcraft's, but fails. Whereas WoW's combat system is the tightest seen in any MMO to date, WAR's combat system has many glitches and bugs, and feels very sloppy. For example, when you press your skill key when the global cooldown is still in effect, you will see a character animation for that ability, but it won't actually do anything. The animation will continue past the point where you're global cooldown expired, but you have to wait til it finishes before you can activate your ability. This is just one of many problems. A lot of us have been reporting these problems since beta, but they haven't been fixed. This is largely because WAR fanboys have drowned us out, having said "It's perfect!", or "This is not WoW and the combat shouldn't be like WoW's" (somehow implying that the numerous combat bugs are features).

     

    I stopped reading after this, as this is patently absurd.



     

    Interesting point...

    Since you only played "...Played: DAoC, Planetside, RF Online, Rappelz, CoH/CoV, EVE.", how would you know ....

    Even the avid Wow haters agree that the combat system and control is excellent. So please explain.

     

  • Timberwolf0Timberwolf0 Member Posts: 424
    Originally posted by strategy

    Originally posted by Timberwolf0

    1. The combat system tries to be like World of Warcraft's, but fails. Whereas WoW's combat system is the tightest seen in any MMO to date, WAR's combat system has many glitches and bugs, and feels very sloppy. For example, when you press your skill key when the global cooldown is still in effect, you will see a character animation for that ability, but it won't actually do anything. The animation will continue past the point where you're global cooldown expired, but you have to wait til it finishes before you can activate your ability. This is just one of many problems. A lot of us have been reporting these problems since beta, but they haven't been fixed. This is largely because WAR fanboys have drowned us out, having said "It's perfect!", or "This is not WoW and the combat shouldn't be like WoW's" (somehow implying that the numerous combat bugs are features).

     

    I stopped reading after this, as this is patently absurd.



     

    Interesting point...

    Since you only played "...Played: DAoC, Planetside, RF Online, Rappelz, CoH/CoV, EVE.", how would you know ....

    Even the avid Wow haters agree that the combat system and control is excellent. So please explain.

     

    I may not have played WoW, but I've been playing blizzard games since warcraft: orcs and humans. I also followed the development of wow as I did consider playing it at one time. If you recall, the UI as it is now is not the result of blizzard development. The UI for wow was so incredibly terrible at launch people began to make their own UI's. Blizzard sheepishly incorporated the better UI designs into the standard design as these new UI's came out. So in reality the control system you think is so great is actually the result of community development, not blizzard. Try to pay attention to the history of the game you're trying to defend. Thus to expect WAR to have a perfect UI upon launch is silly. It will improve.

    Also I would strongly disagree with you that even avid wow haters say the combat system is excellent. The combat system cannot be fantastic because the PvP in wow is not good. Even the biggest wow fanboy doesnt claim wow has good pvp. How can the pvp be so bad if the combat system is excellent?

  • infofrontinfofront Member UncommonPosts: 160
    Originally posted by Timberwolf0

    Originally posted by strategy

    Originally posted by Timberwolf0

    1. The combat system tries to be like World of Warcraft's, but fails. Whereas WoW's combat system is the tightest seen in any MMO to date, WAR's combat system has many glitches and bugs, and feels very sloppy. For example, when you press your skill key when the global cooldown is still in effect, you will see a character animation for that ability, but it won't actually do anything. The animation will continue past the point where you're global cooldown expired, but you have to wait til it finishes before you can activate your ability. This is just one of many problems. A lot of us have been reporting these problems since beta, but they haven't been fixed. This is largely because WAR fanboys have drowned us out, having said "It's perfect!", or "This is not WoW and the combat shouldn't be like WoW's" (somehow implying that the numerous combat bugs are features).

     

    I stopped reading after this, as this is patently absurd.



     

    Interesting point...

    Since you only played "...Played: DAoC, Planetside, RF Online, Rappelz, CoH/CoV, EVE.", how would you know ....

    Even the avid Wow haters agree that the combat system and control is excellent. So please explain.

     

    I may not have played WoW, but I've been playing blizzard games since warcraft: orcs and humans. I also followed the development of wow as I did consider playing it at one time. If you recall, the UI as it is now is not the result of blizzard development. The UI for wow was so incredibly terrible at launch people began to make their own UI's. Blizzard sheepishly incorporated the better UI designs into the standard design as these new UI's came out. So in reality the control system you think is so great is actually the result of community development, not blizzard. Try to pay attention to the history of the game you're trying to defend. Thus to expect WAR to have a perfect UI upon launch is silly. It will improve.

    Also I would strongly disagree with you that even avid wow haters say the combat system is excellent. The combat system cannot be fantastic because the PvP in wow is not good. Even the biggest wow fanboy doesnt claim wow has good pvp. How can the pvp be so bad if the combat system is excellent?

     

    The UI is not the combat system. Also, you kinda lost your WoW-bashing credibility when you admitted you haven't even played it.

  • LiddokunLiddokun Member UncommonPosts: 1,665

    I agree with the original poster. I was a big fan of warhammer and even bought the collector's edition.. but after playing a few weeks I feel the game is lacking many things that WoW has in abundance (charm, polish, interesting content). I'd say give the developers another year or so to polish WAR to WoW standards and the game could really shine. And yes I really love warhammer but its hard to kinda love it right now.. I even blow $80 bucks on the collector's edition and unfortunately I didn't even last 2 weeks after the game went live... (after rearching tier 3 the game's lackluster-ness begins to start to get obvious).

  • strategystrategy Member Posts: 183
    Originally posted by Timberwolf0

    Originally posted by strategy

    Originally posted by Timberwolf0

    1. The combat system tries to be like World of Warcraft's, but fails. Whereas WoW's combat system is the tightest seen in any MMO to date, WAR's combat system has many glitches and bugs, and feels very sloppy. For example, when you press your skill key when the global cooldown is still in effect, you will see a character animation for that ability, but it won't actually do anything. The animation will continue past the point where you're global cooldown expired, but you have to wait til it finishes before you can activate your ability. This is just one of many problems. A lot of us have been reporting these problems since beta, but they haven't been fixed. This is largely because WAR fanboys have drowned us out, having said "It's perfect!", or "This is not WoW and the combat shouldn't be like WoW's" (somehow implying that the numerous combat bugs are features).

     

    I stopped reading after this, as this is patently absurd.



     

    Interesting point...

    Since you only played "...Played: DAoC, Planetside, RF Online, Rappelz, CoH/CoV, EVE.", how would you know ....

    Even the avid Wow haters agree that the combat system and control is excellent. So please explain.

     

    I may not have played WoW, but I've been playing blizzard games since warcraft: orcs and humans. I also followed the development of wow as I did consider playing it at one time. If you recall, the UI as it is now is not the result of blizzard development. The UI for wow was so incredibly terrible at launch people began to make their own UI's. Blizzard sheepishly incorporated the better UI designs into the standard design as these new UI's came out. So in reality the control system you think is so great is actually the result of community development, not blizzard. Try to pay attention to the history of the game you're trying to defend. Thus to expect WAR to have a perfect UI upon launch is silly. It will improve.

    Also I would strongly disagree with you that even avid wow haters say the combat system is excellent. The combat system cannot be fantastic because the PvP in wow is not good. Even the biggest wow fanboy doesnt claim wow has good pvp. How can the pvp be so bad if the combat system is excellent?

    Simple.

     

    You mix up the "tight" combat system the OP is talking about with UI. You also miss the point by stating the combat system cannot be fantastic, because the PvP in Wow is not good.

    Clearly a case of you judging the OP without enough knowledge of the "tight" (sic) combat system the OP is talking about.

    I am not here to defend Wow nor the OP, I was just interested in how you were able to "trash" on a comment by not knowing what the OP was talking about, because you didn't even have a first hand experience.

    BTW most people say PvP in Wow is not good because the PvP system as a strategic option is not good, but the control of the avatar is a complete different story. And it was clearly this aspect the OP was talking about.

    I can understand you like the WAR animation, since you played DAoC, but I think you would at least try to understand what a poster says before trashing it. And a first hand play would not be a bad idea either. You would certainly understand what the OP was trying to get across.

    So next time play more MMO's and form an opinion afterwards. In this case I am sure you will be surprised at how accurate the first paragraph of the OP describes the control feeling I have with War. No further comments since the control of the avatar is the only thing that matters to me in a computer game.

    Just my opinion.

     

  • GaryMGaryM Member Posts: 244
    Originally posted by strategy

    Originally posted by Timberwolf0

    1. The combat system tries to be like World of Warcraft's, but fails. Whereas WoW's combat system is the tightest seen in any MMO to date, WAR's combat system has many glitches and bugs, and feels very sloppy. For example, when you press your skill key when the global cooldown is still in effect, you will see a character animation for that ability, but it won't actually do anything. The animation will continue past the point where you're global cooldown expired, but you have to wait til it finishes before you can activate your ability. This is just one of many problems. A lot of us have been reporting these problems since beta, but they haven't been fixed. This is largely because WAR fanboys have drowned us out, having said "It's perfect!", or "This is not WoW and the combat shouldn't be like WoW's" (somehow implying that the numerous combat bugs are features).

     

    I stopped reading after this, as this is patently absurd.



     

    Interesting point...

    Since you only played "...Played: DAoC, Planetside, RF Online, Rappelz, CoH/CoV, EVE.", how would you know ....

    Even the avid Wow haters agree that the combat system and control is excellent. So please explain.

     

    WoW has the best character animation and control of any MMO I've played, kudus to them for getting that right. Blizzard has the best coders in the business, too bad they're not real big on innovation.

  • vladwwvladww Member UncommonPosts: 417

    This is a very accurate, realistic review.

    nice work, OP

     

    ****************************
    Playing : Uncharted Waters Online
    ****************************

  • TyrrhonTyrrhon Member Posts: 412

    You will not be ever happy with any MMO you play because it will either have WoW faults or it will have fault of not having them. You moved from WoW to WAR because you were not satisfied yet you demand the same highly problematic features.

    This is very classic MMO issue and is all your naive "review" is about.

     

  • infofrontinfofront Member UncommonPosts: 160
    Originally posted by Tyrrhon


    You will not be ever happy with any MMO you play because it will either have WoW faults or it will have fault of not having them. You moved from WoW to WAR because you were not satisfied yet you demand the same highly problematic features.
    This is very classic MMO issue and is all your naive "review" is about.
     

     

    - I'm a long time EVE player.

    - I don't demand a WoW clone. I demand that a fantasy MMO meet or exceed the high bar set by WoW. That doesn't mean that it must have the same features or mechanics. In fact, I really wish a game would break out of the mold. WAR's RvR does that to some extent, but I feel the rest of the game is lackluster at best, and even the RvR is hampered by some of WAR's shortcomings.

     

  • taus01taus01 Member Posts: 1,352

    WAR is a group game not a PvE grind. Play the game as it was intended and you will see how good it is, i am sick of 'reviews' by WoW PvE people that do no understand what WAR is about. We do daily raids and RvR in our guild, in fact we have a hard time to keep up with what is going on. Get out of your closet and play the game as it ment to be, not as the WoW carebear click and reward shit you are used to.

    "Give players systems and tools instead of rails and rules"

    image
  • vladwwvladww Member UncommonPosts: 417
    Originally posted by taus01


    WAR is a group game not a PvE grind. Play the game as it was intended and you will see how good it is, i am sick of 'reviews' by WoW PvE people that do no understand what WAR is about. We do daily raids and RvR in our guild, in fact we have a hard time to keep up with what is going on. Get out of your closet and play the game as it ment to be, not as the WoW carebear click and reward shit you are used to.



     

    And you should wear some glasses.

    you sum up exactly what the OP wrote :

    - No crafting worth mentioning

    - Terrible PVE

    - No innovations

    - The only plus side is indeed RvR, thats might be enough for you, but not enough for many.

    ****************************
    Playing : Uncharted Waters Online
    ****************************

  • daelnordaelnor Member UncommonPosts: 1,556

    Ok man...I made it about halfway through that WoW advertisement.
    Seriously, you spent about 15 minutes explaining that WAR isn't WoW, and that you like WoW.
    WAR has it's problems, and you almost hit on some of them. The remaining 99% of your "review" was garbage. You stated things that are blatantly not true.
    You probably stated many other things that aren't true..but I couldn't finish reading that garbage. Seriously...you were WAY off on scenarios...and I don't even LIKE scenarios..
    You can join any scenario from any location as long as it is a scenario in your tier.
    { Mod Edit }


    Ack! I've been censored! I am too mean.

    image

  • JeroKaneJeroKane Member EpicPosts: 7,098

    I am 100% sure the OP hasn't even come close to rank20 or beyond!

    Why? The fact that he states that there is a lack of CC in this game.

    Well Mr. OP. One of the major reasons I might quit this game, is if Mythic isn't going to severely nerf all the CC in this game!

    You've shot yourself in the foot big time and blown your credibility right out of the water by just this scentence! As WHA combat forums are flooded by people (especially melee players like me) complaining about the excessive CC in this game from Tier3 and upwards.

    Tier4 is completely dominated by CC. It kills all the fun to be had as a melee class.

    I like to play Melee classes and they become completely useless in Tier3 and especially in Tier4 when you are faced by an army of people spamming CC like mad.

    The number #2 reason people will quit this game for, is if Mythic doesn't overhaul the pathethic Loot Roll system with horribly bugged contribution system in PQ's and Keep Lords!

    The number #3 reason will be that people get fed up by all the warping and flying players and ghost images due to horrible Net Code (client - server commication)!

    ------

    So OP. Here are the TRUE issues people have with the game that needs to be addressed ASAP.

    The last thing people will worry about right now is the UI and Character Customisation.

    Cheers

  • YeehawYeehaw Member Posts: 49

    good post, captures the essential problems with this game

  • Random_mageRandom_mage Member UncommonPosts: 1,093
    Originally posted by Gladeous

    Originally posted by Random_mage

    Originally posted by Gladeous


    Great review. So true in all aspects mentioned. Why anyone would play this game when they got a better more polished version out 4 years ago.



     

    Galdeous,

    This game is NOT vanguard.  Sorry.  Vanguard has a HORRID release.. and was unplayable for a good 3 months.  It is NOW a good game... seeing from your post history, y ou are just a Troll and  a Thorn in the side of the WAR forums.. as you've done nothing but bash this game..

     

    The Vanguard boards are here..

    http://www.mmorpg.com/discussion2.cfm/category/188

     



     

    WAR fanbois to the rescue!! dah dah dah DAH! Sorry, regardless of what games I play now, it still doesn't make all the games failings to go away. This is just another AoC (VG as well) in terms of crash and burn. Already talking about merging servers...how long has it been out? Lol.



     

    How long did it take for Vanguard to merge servers to the point where they merged out some of the best PvP servers? Oh.. Right..

    { Mod Edit }

    Currently playing Real Life..

    http://i36.tinypic.com/2uyod3k.gif

    For all your stalking needs..
    http://www.plurk.com/Random_

  • taus01taus01 Member Posts: 1,352
    Originally posted by Thachsanh

    Originally posted by infofront


    I'll try to keep this short but sweet, as you probably know what the game is about already, for the most part. Instead of the typical review style, I'm going to list some of my thoughts about the game, focusing mostly on things you haven't heard often in other reviews.

    A little on my background: I've been playing WAR since the end of closed beta, and I've purchased the game and leveled up to 40 (max level). I was really looking for a good change from WoW, as I got really sick of WoW and ended my subscription 8 months ago. I knew WAR had some problems before release, but I really tried to remain optimistic. Mythic gave a valiant effort at repairing the game before release, and they were semi-successful, as the game was just a total mess before open beta. It has taken me only a few weeks into release to get sick of this game though. I think it needs another solid year (at least) in development to infuse the game with more variety, content, and polish. Moreso than that, I seriously wonder about some of the design decisions. Without further ado, here is my list of the top 13 things that suck about WAR:
     
    I can't believe I read through your post. But after I read it, I realize something. You know nothing about WAR AND you know nothing about WOW too. Hahah, that's pretty ironic since you keep comparing WAR to WOW.


     
    1. The combat system tries to be like World of Warcraft's, but fails.
    I give you number 1, but WoW was probably your 1st MMORPG so you don't know. I can tell you that the combat system from WoW borrowed directly from Everquest combat system. The original combat system in Everquest is just as fluid and responsive and that game released in 1999. But yeah, the combat in WAR is not as fluid and responsive




    2. Many of the character animations are too long. They don't sync well with the combat, and some of them extend well into the global cooldown period, which often can exacerbate some of the combat bugs, and gives it an even more unpolished feel.
    This is the same issue with the previous one.
    3. There are almost no dungeons in the game. Those dungeons that do exist are still pretty buggy, not at all fun, and don't even offer great rewards. Public quests were largely implemented to replace dungeons. Public quests can be fun, and give decent loot, but they get old really quickly. There is essentially only one public quest in the game. It goes like so: Phase 1-Kill a lot of easy monsters, Phase 2-Kill a dozen champion monsters (these are like WoW elites), Phase 3-Tank and spank a boss. There are lots of public quests, but they all follow this formula, occasionally adding an extra phase or some kind of minor twist for variety. These are something like poor-man's dungeons. Dungeons typically give you an intense, epic, unpredictable experience. Public quests are short, completely predictable (as they're all essentially the same), boring, and easy.
    What you described PQ can be applied to ANY dungeon in WOW too. How could you not realize it? Everything in WOW dungeon is scripted and static in many ways. Once you have done it, you have really done it. There are nothing new anymore. This get old really quickly too. You follow the same exact strategy, tactics, perform every little things the same way again and again for every dungeon in WOW and the mob will react the exact same way they always do. When you first approach, the mob will do this, after that it will do this, after a certain point it will do this. Exact behavior everytime.


    4. You may be saying, "But wait a minute, this is a PvP game!" Yes, but it's still an MMORPG, and one that is trying to compete with WoW in every facet. Mark Jacobs of Mythic even said that the reason for all of the delays is so that Mythic could get the PvE up to a level found in WoW: TBC. WAR has better PvP, if you can get past the combat issues, but the PvE is nowhere even close to WoW - not even Pre-BC. When WoTLK comes out in a month, WAR's PvE will look downright ancient.
    No, WAR isn't trying to compete with WOW in every facet. The thing is, you can always add more instance/dungeon in later, but you need to have a foundation, in WAR, that foundation is PvP and they are still working hard to solidify that foundation. Once they have the foundation in place, give them a couple years and WAR will have just as many instances/dungeons.


    5. The UI in this game is sub-par. It is a lot better now than it was at beta, but it still leaves much to be desired. One problem is that your health and action bars routinely disappear. This is really wonderful when you're in the middle of an intense PvP fight and your health bar disappears. Should I heal? Run away? Hell if I know. There is a lack of keymapping and control customization also. The biggest problem is that there's absolutely no way to tell what value your action bar is at. You get a skill that uses 50 action points. Is that half your action bar? 5% of your action bar? There's no way to know because there's no way of knowing how many action points you have, or even how many action points you have when you're at 100%. You can look at your action point bar, but there's no way to equate this visual reference with any actual numbers, even though all of the skills you use relate to the action bar using set numerical values. This is utterly unbelievable. Imagine playing a Mage in WoW and having no idea how much mana you have at any given moment, how much you have at 100%, etc. Totally unacceptable.
    You don't know why your health and action bars fade away? There is no way your health and action bar faded in the middle of an intense PvP fight unless you are no where near the fight. The action bar does not give you exact numerical value but it gives you percentage. From the amount of action point each skill use, you can link percentage with number fairly easy. This could probalby provided later on via an addon may be. And I don't find anything about the UI is sub-par to the original WOW UI. Do you know the original WoW UI? 


    6. There is a severe lack of good skills, and of skill variety at all. Look at a skill list for any character. For a dps character, for example, you will see many damage skills, most of which have no differentiation between them. Many skills have a very minor debuff effect, which is really the only difference you'll find. You'll have tons and tons of skills by level 40, yet it feels like you have few because there is lack of any real variety between many of them. Also sorely lacking are the kinds of class-defining abilities that WoW had. The mage in WoW had blink, polymorph, frost nova, ice block, several different kinds of magic (ice, fire, arcane), and you could change your spec and you'd have almost a completely different class. The closest thing to a mage in WAR is probably the Bright Wizard (or the BW's mirror class on destruction, the sorceress). The BW, in comparison, has a few minor snares and knockdowns, and only one real crowd control ability, fire cage, which is a root that has a 50% chance of breaking when receiving damage. The only other spells the BW has are fireballs, and variations of different fire damage attacks. That is it - one root, a few snares, and a bunch of pure damage attacks. In WoW, you receive some major abilities at many points throughout the game, and these seem to keep refreshing your class, so it never feels too boring. Also the sheer variety of skills keep WoW fun and exciting. In WAR though it is ALWAYS - *Ding* - "Great, another generic direct damage ability..." There's little to look forward to - no "Sweet, I get to wear plate in two more levels, and get uber skills X,Y, and Z!"
    Do you know that the majority of WoW class-defining skills you described do not come from regular skill you learn as you level up but from the talent tree? The BW have a lot of utility skills, you just did not pay attention. And no, not all damage skills are the same. The 3 mastery paths give the BW quite different skills. If you change your mastery, you will have to play your BW in a very different way too. A WoW mage receive almost all of his class-defining spells at very low level, as he level up, he just get the upgrade version of whatever spells he has at low level except for those from the talent tree. So no, the life of a BW and the WoW mage are pretty similar and WAR lore restrict the BW to only fire magic so, compare about different type of magic is a mute point. The fact that you praise the WoW mage and bashing the BW give me an impression that you either way too bias and intentionally do so or you don't know much about WoW at all. Plus in WAR if you mix and match tactics skills, moral skills with other action skills, you can come up with many many build you can use for many different purposes. The same BW, if you change your tactics set, switch your moral skills you could have a very different version BW. You can do this while you are on the field and it gives you much more depth into the class you play.


    7. There is a severe lack of character customization. The character creation screen is incredibly lacking. I'd say it's on par with WoW's. Even WoW's character customization level was pretty empty, but that was in 2004. This level of character customization is just unacceptable in 2008. It's as if Mythic tried to include exactly the same amount of customization as WoW - they did just enough for it to be passable. As with every aspect of the game, Mythic went just barely far enough, but didn't go the extra mile in making this feature truly good.
    You forget something. What about trophy slots, pockets...? They are visible and can be customize in many ways.


    WAR implemented something similar to WoW's talent point trees. These are called mastery trees, and are just a half-assed (more like quarter-assed) attempt at mimicking WoW's character skill customization/focus system. In WAR, these aren't really trees, just bars. There are three such bars, and none of them contain any choices at all. In WoW's talent point system, you'd often have to make tough choices within a talent tree. In WAR, the only decision is which bar to stick your points into. For example, if you're a tank, you might get a defensive mastery bar, a single-target dps mastery bar, and an aoe dps bar. Each bar just has 4 active abilities and 3 passive abilities called tactics. The more points you put into a bar, the more abilities you unlock. Like I said, it's just a really lazily-implemented, poorly done, half-assed clone of WoW's talent system.
    Like I said above, the mastery path in WAR is not exactly as the talent tree in WOW. The mastery paths in WAR are not the only thing you can do to make your character skills more depth. In WOW, the talent tree is it, there are no other way to customize your skills set. In WAR, you still have multiple morale skills you can swap, many tactics skills you can set. There are more tactics skills in WAR than those come from the mastery paths. Moreover, the mastery paths are exactly what it sounds. The more you go into a mastery path the better you do with your existing skill belong to that path. You are not only put point into your mastery paths to get new skills, you do that to improve your existing skills as well.


    8. There is a lack of variety in PvP. There are a bunch of keeps to raid, but once you've raided a keep in one Tier, you've raided them all. Keeps are really supposed to be the bread and butter of WAR's much-hyped PvP. Keep battles end up being all about who can bring the biggest zerg. Right now, on most servers, that is destruction, because they outnumber order by 2:1 or 3+:1. This is due largely to the developers hyping up the destruction characters as being very cool, and the order characters being lame, before the game was released. Good job there Mythic. In other games (like WoW), an outnumbered party can still win in combat because they have so many skills and CC abilities at their disposal, that when timed right, can dramatically alter the battle. WAR generally required much less skill to be good in PvP. There is very little CC, so it comes down to a battle of who's the best at spamming their damage skills (and at fighting the terribly buggy and unpolished combat system).
    The way you look at PvP is wrong. The variety of PvP does not come from the objective. It come from people playing it.


    Each side only has one castle. Yep, each side spends all of it's time, at end game, defending its own castle and attacking the enemy's only castle. The only other end-game content consists of scenarios (like WoW's battleground), and a couple of really bad PvE dungeons. The main focus is on the castle sieges though. How many times can you seige the same castle over and over again without getting bored?
    How many times can you raid MC, BT, ... over and over again without getting bored? Even though those encounters behave the exact same way every time you do it, like clock work. In PvP you have the unpredictable of people, mobs always behave the exact same way, people don't. Yet you claim that doing it is boring and don't find raiding the exact same mob same dungeon that behave the exact same way over and over and over again not boring?


    9. The WAR engine sucks. It is based on Mythic's outdated DaoC engine. The game's looks are about on par with WoW's, but slightly nicer. Yet while it's graphics are only slightly better, it will bring any system to a crawl during a large scale PvP battle. I'm not flaunting my epeen, but I have a system with a Q6600 processor, vista ultimate, 4 GB of Corsair Dominator, ATI 4850, and cable internet. If I get more than 30 characters in one area, is slows down immensely, becoming almost unplayable in the truly large battles. WoW can handle large battles much, much better than WAR, which is kind of odd, seeing as how WoW is supposed to be PvE-centric and WAR is supposed to be large-scale PvP-centric. Also, you better have a whole lot of RAM. If you're running Vista, you better have at least 4 gigs while running WAR, because it's very resource hungry. 3.5 gigs out of my 4 are used up while running WAR on my fresh Vista install with no other programs running. So again, the graphics would be okay if they were released in 2005, but they're very subpar for the end of 2008. It would be understandable if the the engine could handle tons and tons of players really well, but it's only slightly better at this than Age of Conan, while AoC's graphics are vastly better. Also noticeably absent in WAR are most graphics settings we're all used to. Want to enable AA and AF? Better figure out how to force AA and AF in your drivers...
    The engine does not sucks that much. It's not based on the outdated DAoC engine. Both DAoC and WAR used the same comercial engine GameBryo and it constantly being developed. Although I find GameBryo is not the top engine but it's not that bad. WAR just lack of fine tune the engine. This same engine was used in TES4: Oblivion, works fine.


    10. Last, but not least...itemization - a huge part of what makes these games so fun. The color coding system is the same as WoW's (green=uncommon, blue=rare, purple=epic, etc.). The difference is that you'll be decked out in blues by the time you're level 15.Most people are totally decked out in epics before they even hit level 40. This kind of devalues the whole meaning of epic loot. This game just hands it out like candy, and doesn't make you work for it. You get new loot so often that it takes the fun out of getting new loot. Remember getting that sick purple sword in WoW, and in a single instance you've increased your dps by 30%? Well you'll never get this from WAR. First of all, there are no epic PvE encounters that I know of, so no great gear there. There is the renown system, but renown gear is typically not all that impressive. Second, you cannot craft any equipment. Third, and most importantly, you will completely change out every piece of gear at least once every 3 levels. The result is that you're always bettering yourself incrementally. Every level you'll increase your dps by 5% or so. It is much more exciting to get a new weapon every 8 levels and increase your dps by a whopping amount, like 40%
    Do you really understand the itemization system in WOW and WAR at all? You don't seem to understand them so let me explain them to you. The color coding indicated the quality of loot, not the level you acquired it. If you have time, look at those level 19 twinks running around in battleground in WOW, they are deck out with purple and blue. Does it devalue the whole meaning of epic loots? No. The way item in WAR does not give the instant mad boost like WOW because it was designed that way. Have you ever try to fight those little WOW twinks in battleground? It's not fun, they can practically one shot you. My friends has a level 39 rogue twinks deck out with all best possible items and he can practically killed the whole enemy team in WSG all by him self.


    Your whole idea of exciting lead to the whole gear progression grind in WOW right now and it's actually an issue, not a good system that you should follow. Once you go down that path, you can never stop.


    11. As I touched on above, there is a severe lack of crafting in this game. You get to make potions, or talismans - which are something you put into an item socket. Every one I've seen has a time limit, so the quality of your talisman decides whether it disappears in two hours or two days. Since you can't make any real equipment, and it would be pointless to anyway, since WAR is always throwing new equipment at you, there is basically no player economy. There is an auction house, but even on a good day, you might only find 5 or 6 items for your class. There is extreme specialization in WAR's items. Every single item in the game is class specific, which ends up hurting the item selection at the AH. Again though, there's no real reason to use the AH, as quest, PQ rewards, and renown rewards give you more than enough loot anyway. Sometimes it's nice to take a break from combat and take some time crafting and selling stuff at the auction house in WoW. You'll never have that pleasure in WAR. This is another part of WAR that is totally unacceptable to me. A 2008 MMORPG, which is openly challenging WoW, which is backed by EA with almost infinite funds, is released with virtually no crafting whatsoever, and uses an economic model that excludes a player economy!? Are you kidding me?
    Ok, crafting shall we? What are the most sell/trade crafting profession in WOW? Alchemy, Jewelcrafting and Enchanting, right? So WAR has Apothecary, and Talisman making which is kind of like Jewelcrafting and Enchanting mix together. They got the most heavily used and trade craftings as a foundation. The rest can be added in later.


    12. There is a lack of immersion in WAR. The only way to get to other zones is to talk to a flight master. After you talk to the flight master, you're given a loading screen, then you magically appear in the place you want to go. The only zones that are connected are your racial pairing's zones. This all results in a disjointed game world and a feeling of disconnect. Also, if you're a high elf, dark elf, dwarf, or greenskin you won't even be able to defend your capital city in a siege. Nope, Mythic took your capital out (along with several classes) so they could rush WAR out the door ASAP.

    Another gripe I have is that there is only one flight master per zone, so if you want to travel, you might be in for a really long run to the nearest flight master.
    Finally, and this effects tiers 1 and 2 the most, since they only have one scenario per racial pairing, if you want to play more than just your own racial pairing's scenario, you have to fly to another race's zone. You will get sick of your own scenario, but then it's a total pain to try to join another one.
    The only way to get to other zone is talk to fight master? Hahah, are you kidding me? And you say you have a level 40 in WAR with that pittiful knowledge of the game. You can virually run everywhere in this game. Just like WOW, between continents you have to flight but within the same continents you can virually run everywhere. And the problem with different scenario has been solved a long time ago, where have you been? You either paid people to level your character for you or you exploit to level 40 because your WAR knowledge seems very tiny.


    13. There is a surprising lack of PvP for a PvP game. I played on an open server, and surprisingly, WoW PvP server's are more open than WAR's. I thought WAR was gonna be everywhere, and that WAR was to be the king of all PvP MMORPGs? I can't go into tiers below my own, unless I want to be turned into a chicken that has 1 HP. This also sucks because I can't go into lower zones to help guildmates level, and I can't go back to unlock tome entries that I missed. It amazed me the WAR, the supposed king of PvP, has such a carebear ruleset compared to WoW, the supposed PvE-centric game.
    Again, your knowledge of the game are very questionable. You are in an open RvR server, this means you can go to a tier below you without any problem. If you are in a core RvR server, as long as you don't flag RvR you can go any where, kill anything help friends as much as you wanted.


    To sum it up, the biggest problems with this game, on a macro level, are lack of polish, lack of fun in pve, lack of any innovation, and a very severe lack of variety in all aspects of the game. That said, the RvR combat is fun at first, but it gets boring quickly. Also, the buggy and unpolished combat, along with the poorly optimized engine detract from RvR.
    To sum it up, your knowledge of both game are very questionable. Although you seems to know a little more about WOW than WAR but it's not much. So either you read about these things somewhere and come to troll because many issues you raised seem to be resolved already or you just have a severe metal limitation.

     

    QFT, the OP has no clue what he is talking about and certainly did not play to 40 the 'regular way'. The lack of knowledge about basic game mechanics is so obvious.

    Please spare everyone in the future with your 'reviews' until you actually played the game and have a solid knowledge upon which to base your review.

     

     

    "Give players systems and tools instead of rails and rules"

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  • SonofSethSonofSeth Member UncommonPosts: 1,884
    Originally posted by Random_mage


    You are wrong Coors.  The Review wasn't "spot" on no more than the rest of the WAR vs WOW threads being posted by the WoW kiddies.

     

    What if it was written FOR WoW kiddies?

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  • Facil01Facil01 Member Posts: 60
    Originally posted by COORS

    Originally posted by infofront

    Originally posted by pixeldogmeat


    The OP just wants attention, why else would you craft such a long post unless you were hoping to farm some responses from it.
    We're all paying attention to you now, maybe we can feed and burp you later too.

     

    You've posted 250 times. You must need A LOT of attention then, since clearly that's the only reason anyone would post anything...



     

    LOL!

    So true. Gotta love fanbois here on MMORPG.COM.

    I thought the review was well written and pretty spot on. WAR is a mediocre game at best. Sure, it's a LOT of fun, but for a very short period of time. After the sheer newness wears off, you're left wanting a whole lot more. The game has no longterm staying power unless they make some radical changes in the future.

    It's not a bad game at all. I'm NOT implying that. But, it didn't hold my interest for more than 2 weeks and that's sad. I stopped playing out of shear boredom. There's NO point to the rvr at all.

    Mythic would have been much better served creating DAOC 2 instead. This game is NO DAOC!



     

    You are right about this, Sir.  It is NO DAOC.... It IS, in fact, WAR. The first step to finding what something IS is to find out all of the things that it ISN'T.  So, go you........

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