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So i gave WotLK a try... even though i said to myself my WoW days are over.
I'm glad to say my former addiction hasn't been renewed by the recent expansion. It truely is more of the same old shi-
Like, really, have they lost their innovation or something? The only aspect I like about the xpac is inscription.
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Will play: not WAR, HELLO KITTY ONLINE!!11one
Playing: EVE
Played: EQ (+all expansions too), Asheron''s Call 2, Anarchy Online, Planet Side, EQ2, WoW (+TBC), EVE
Comments
Problem is I don't believe they ever innovated in the first place. They perfected old ideas and made that model new and fun again for some. Problem is after 4 years alot of people who are buying the expansions as they are meant for those who made it to the under rungs of the game... want something new. Adding more of the same is fine if you leave that to maybe 25% - 35% of the expansion for comfort, but for a game to live beyond its veteran playerbase, you have to give them new toys to play with.
My toddler hardly uses the same toy over and over and over again without getting bored. He always needs something else to keep him busy or interested.
Why would Blizzard fundamentally change a game that has had sustained growth over the last four years? We could debate some of the smaller changes, like Wintergrasp and DK, but the game itself is the same. For a heck of a lot of people, that's fine.
No offense, but yeah ....
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Because the game is the product that drives the business, if a business doesnt adapt and diversify then it cannot sustain growth.
I know you might think this doesnt apply to a product such as WoW but history is litterd with examples of products much bigger and much more successfull which proves its the natural order of things.
Microsoft is a perfect example of this, it failed to diversify for the internet and was left behind, now Google even Yahoo absoloutly PWN Microsofts search engines.
Even windows has been unable to sustain its growth, with Mac's portion of the market growing every year due to its diveristy.
They have 11+ million people subscribing why would they listen to the few that complain about lack of change or newness, apparently your opinions do not matter, the 11+ million however do.
And to say they won't continue to grow and expand is laughable actually, they are gonna keep on truckin away and more people are going to play, some will leave sure, but more join to fill in the gaps.
I have played most of the mainstream mmo's and I have left WoW multiple times only to come back because WoW is fun, and it is enjoyable and I don't need to waste my life to get somewhere. That is their secret and that is why there are so many people still playing.
So you can sit there and say change or you will fail, but frankly you sir are wrong! They win, you fail...
/flame on
Because the game is the product that drives the business, if a business doesnt adapt and diversify then it cannot sustain growth
The landscape is also littered with the remains of companies that diversified and moved away from their core business and failed.
I agree. Im not suggesting blizzard 'move away' from their core business. Nor am I suggesting they alter 'fundamental game mechanics' But diversifying often means 'adding' to your product range.
Since they are adding another 10 levels they have a perfect opportunity to diversify those ten levels, much like Lotro have done with MoM (Legendary items + challenge system)
But since I dont play WoW, (nothing to do with the game play.. I dont like the look and feel) I cant really comment, however, wasnt there supposed to be a new siege system for Wow? Kind of like the AoC Guild city sieges etc?
Seems to me that as soon as another MMO comes up with a great new idea Blizzard copy n paste n drape. I am actually suprised to hear people say its the same old same ole.
Maybe people havnt got to end game yeT?
This does not apply just to WoW, but players expect too much. LOL
Well a pity to all.
But the press doesn't agree with you all.
"Northrend swaps madness for lyricism, spectacle for heart-wrenching, melancholy beauty. Its vast zones have been sculpted with infinite care around the non-linear flowering of the quest lines. They have tremendous variation and density of detail, stunning vistas everywhere you look, impressive architecture, and an eerie, haunting quality that will be familiar to anyone who's visited our own far North, be it Iceland, Siberia or the Canadian Rockies. Even the skies, lit with shifting veils of aurora, are enough to make your hair stand on end (assisted by the atmospheric musical score). It is classic fantasy. "
10 out of 10 for Eurogamer and
http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=978693
So conclusion is: the world apparently doesn't agree with some marginal nerds.
We knew this already because the only rating system is the paid subscription rating system.
But it's good to see actual professional writers contradict some MMORPG.COM "game hating" nerds.
well, whatever you guys say, i'm just disappointed that there aren't an abundant of fresh things
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Will play: not WAR, HELLO KITTY ONLINE!!11one
Playing: EVE
Played: EQ (+all expansions too), Asheron''s Call 2, Anarchy Online, Planet Side, EQ2, WoW (+TBC), EVE
Yeah it looks like Eurogamer also gave Age of Conan and Tabula Rasa an 8 out of 10 and Pirates of the Burning Sea 6 out of 10 so thats kind weird.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Because the game is the product that drives the business, if a business doesnt adapt and diversify then it cannot sustain growth
The landscape is also littered with the remains of companies that diversified and moved away from their core business and failed.
I agree. Im not suggesting blizzard 'move away' from their core business. Nor am I suggesting they alter 'fundamental game mechanics' But diversifying often means 'adding' to your product range.
Since they are adding another 10 levels they have a perfect opportunity to diversify those ten levels, much like Lotro have done with MoM (Legendary items + challenge system)
But since I dont play WoW, (nothing to do with the game play.. I dont like the look and feel) I cant really comment, however, wasnt there supposed to be a new siege system for Wow? Kind of like the AoC Guild city sieges etc?
Seems to me that as soon as another MMO comes up with a great new idea Blizzard copy n paste n drape. I am actually suprised to hear people say its the same old same ole.
Maybe people havnt got to end game yeT?
To clarify, we're talking about overall scope in the game. The core mechanics have remained, and I'm wondering why people get upset that nothing has really changed. Why should they? Hubris isn't the issue at all; Blizzard has been quick to adopt features that have been successful in other games.
As you noted, Blizzard has implemented siege warfare in the Wintergrasp zone. There are numerous other examples, such as DK and how undead crawl from the ground instead of simply apearing. With WoW's success Blizzard is more agile than most of the other studios in implementing features that work. However the game itslef is the same.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Going to have to agree with you, it is the same old game with a higher level capp. (Its The Burning Crusade all over again).
But as I stated in other posts, WoW does have it moments in game and far from innovating anything new to the game mechanics, its got a winning forumula to keep subs and it will stay with it to be safe.
I am sorry that you didn't enjoy the run to L80, i assume that you have completed your character to 80 having tested 'all' of the new content given the statement?
Personally i am enjoying the run through so far (although my highest char of four is still only 72). The scenery in the expansion is breathtaking, the whole 'living' environment is a joy to watch with rutting shoveltusks, eagles diving to pick off rats and Hammerhead sharks swimming around shipwrecks.
Quests are more involved and immersive with the little touches like hopping into the shell of a harvester and exploring the dwarven mines before rocket propelling yourself outta there when you get rumbled. Or have a go at sending your hunting hawk off to gather eggs without getting clawed to death by their parents after having hunted down some turkeys.
Have heard L70 people running around Borean Tundra moaning about how it is all the same when they haven't even seen a fraction of the content yet, madness.
I am going to cruise my characters through to 80 and try and enjoy all the expansion has in there before i make any definitive statements about it as a whole, but for now i am enjoying myself and that is all that matters.
It must be Thursday, i never could get the hang of Thursdays.
Sucker! LOL
ok... so you want to tell me that aerial PVP dogfights are not innovative? what other mmo has them? SWG in jump to light year expansion? not the same thing at all!
You want to tell me that phasing technology is not innovative? yes LOTRO had something similar, but not even near this seamless and consistent
You want to tell me that riding siege engines, frost dragons and the like in FPS style (cause you have to physically avoid the arrows to not take damage) is not innovative? Yes, planetside prolly had something similar, but that is a scifi mmofps game, this is a fantasy mmorpg.
Not to mention all the rest that was so greatly changed.... heck, the classess all feel new!
So, yes, if you want to really really nitpick, each of the new features were used in some game in the history of gaming, but NO GAME EVER had them ALL together and in such a good way as WoW has.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
i can't fish in my normal mmos. so fishing is a nice diversion; but i don't see myself paying $15 a month to fish.
edited: also, what other games have walrus people who give you both an epic fishing pole AND a penguin buddy?????
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Err, inscription came with the previous patch, not the expansion. But hey, to each his own.
I won't play WotLK just because I don't feel like having my purples on my 70 warlock, that i had to do 5000 illidan runs to get, to trade them in for level 71 green items. If blizzard didn't do this, then I would probably come back and play WoTLK. I just don't have it in me to raid somewhere 5000 times again, just to have it turn worthless in another year. They should've at least made it so I could keep my Malefic gear until level 80 endgame, but making it totally useless is stupid.
While I understand your concern, it is not valid for Wrath of the Lich King. Let me tell you why.
I do a lot of PvP in the BG's and believe me Strand and LW are awesome at the moment. Yesterday we won two times in Strand. I had the most kills by far... at level 72 ...
The gear reset in WotLK can't be compared with TBC. I have 2 complete sets of BG/Arena gear and with my brutal gladiator sets I can take on warriors of 3-5 levels higher with ease. Fast leveling Death Knights of course are a piece of cake at the moment because they all wonder around in Northrend greens. ok having 500K + on resilience does help
So "same old" is certainly not valid for the great new PvP action. "Strand" BG gives far more the feeling of a traditional wargame. You first attack a beach and its fortress with tanks to blow up entrances. You have to cap points and try to enter the multi defended walls of the fortress.
After this the roles are reversed. You become the defenders. I did Strand 4 times now, we won 2 times and had 2 times a draw,. But this scenario is far more a wargame than EoS.
Military tactics play a much bigger role now (infantry advancing behind the tanks, do spread out before the walls are reached, crucial placement of healers and supporting dps in the back etc ...
"Same old" ? Yeah, not by a long shot.
What did you really expect? I mean really, did you think the X-Pac would revolutionize the game? I'm not trying to be mean here, but I just don't get it.
This is the fine example of "speaking out of your ass" of someone wanting to participate in a conversation without anything to add, BT gear will last until your 80 and start replacing it with other epics maybe the odd good blue item.
As Bodypass said, the 'upgrades' in gear are nowhere near as sharp as they were with BC. I have a mage that i had just got to 70 before Wrath came out and only had greens with a couple of blues sprinkled in and i have only replaced about half his gear so far at L72. My rogue who had about 3/4's purple hasn't had any of his gear other than his gun (a green replaced with a blue) as none of the rewards so far compare to the purples.
All of that being said, at some point during your rise to 80 you will probably have to replace something and start the work in BG's or Raids if you are that way inclined so if you just don't have it in you anymore then maybe it isn't for you.
It must be Thursday, i never could get the hang of Thursdays.
I like ironic posts.
WOTLK is doing well with reviews
www.metacritic.com/games/platforms/pc/worldofwarcraftwrathofthelichking
but other reviews, like Yahoo, have been more critical than Eurogamer, and still gave the game a 90
videogames.yahoo.com/events/wrath-of-the-lich-king/wow-lich-king-review/1263865
Still, Lich King is not without its flaws. Play a few hours and you'll quickly see the core gameplay isn't substantially different from what it's been all along. The combat system is still the old model of activating various skill buttons in the appropriate sequence.
As always, Blizzard's approach is low-risk and evolutionary, not exciting or original. Lich King lacks some of the bolder innovations you'll see in other online RPGs -- such as Warhammer Online's deeper integration of player-versus-player combat into the quest system, or Lord of the Rings Online's emphasis on creating a narrative experience to rival single-player RPGs.
EQ2 fan sites
Cue irrational WoW-hater response: "Well ... well ... it still sucks!"
Agreed. And as long as players keep sending them massive amounts of money they will have zero interest in offering up anything but the current formula.