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ok now i still not sure about WoW or EQ2 but im lstarting to go more towards WoW especially since NDA was lifted and hearing whats said about eq2.
Anyways check this out funny stuff. Those WoW guys
http://www.inktank.com/images/AT/cartoons/10-18-04.gif
I wonder if anyone posted it here yet somone said they should.
-Gosh you're cute. Wanna buy a monkey?
Comments
Yeah thats pretty funny. It has a relevant point though. Even though many say EQ2 is different you'd be dumb not to look at the previous history of the company. I mean, you're not gonna buy a car from a company that has a track record of shitty cars are you? It's just common sense to take that into account. I'm not sure if EQ2 will be crap or a masterpiece beacuse I've never played it. That means I have no right to review something I've nevr tried but I will remember the turds that SOE has put out in the past.
honestly, that is one of the worst cartoons i've EVER seen...
there's 2 ways of looking at this though...
there's...
A. Blizzard has a track record of making good quality games and keeping their word while SoE is somewhat lesser in these areas...
or...
B. SoE is an MMORPG veteran... remember, SoE created North America's most successful MMORPG to date... now how many MMORPG's has Blizzard made?
like the company/games or not, numbers dont lie when it comes to subscriber numbers... games like EQ2, SWG and Planetside all have very high subscriber counts...
THEN AGAIN... games like Starcraft, Diablo and Warcraft are among the best selling games ever...
IMO, SoE and Blizz... whatever... i dont favor either of them...
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Games Played - Too many to list~
Games Currently Playing - City of Heroes
Favorite Game So Far - Lineage 1 ^^
Waiting For - WoW (OB is gonna be hell T_T l337 d3wdz everywhere =_=)
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LOL! It was cute!
You can spin it any way you like (although describing SOEs infamously tawdry reputation as "slightly lesser" than Blizzard's almost mythical reputation is definitely stretching reality) but for the moment it all comes down to personal perspective.
All that most people - who haven't played either game - have to go on is previews, advice from beta testers, and their own gut feelings, so any argument over which game is better is really moot until they're both released.
A few months into next year it'll be very interesting to watch the distribution of industry and magazine awards, and see which has the larger global subscriber base. Will they both do evenly well? Will one game massively outperform the other?
It will also be evident if one of the games is better than the other. For example, will one of the games become generally accepted in the gaming community as a failed project best avoided a la Star Wars Galaxies or Horizons, or will they both able to stand on their own merits as two different games for different types of gamer that are comparable in terms of overall quality?
As far as this website goes, up until now WoW has won every single poll in every thread that has it mentioned (that I've seen at least. Link me if I'm wrong). It's also won the poll on the main page "Which game will you buy?" and more people voted that they preferred PvP in an MMORPG than didn't. Also the very day SOE dropped their NDA, WoW effortlessly slipped past EQ2, back into first place on the hype meter.
Given these easily verifiable facts it's reasonable, natural even, to conclude that at the moment there is a higher level of anticipation for World of Warcraft than there is for Everquest 2. How they'll do after they both go retail is something we can only speculate upon.
Note to mods: I realise this thread has turned into EQ2 vs WoW again, but I feel I've raised valid points without resorting to flaming. If this post/thread needs to be dealt with in any way, please at least do us the honor of pasting it into the relevant thread rather than deleting it. Thanks.
Yes, and this is also exactly what SOE have set out to achieve with EQ2 (as evidenced by the frequently discussed "hand-holding" approach SOE have applied to their design model).
Both games are targeted towards the widest demographic spectrum possible, so what exactly makes WoW likely to attract more players than EQ2?
Probably the wider fanbase gotten from their previous games (with alot more players of lower age, but that is a discussion on its own, and i really hate those discussions), and blizzard making games very very easy (as can be read here on the boards about how easy xp, quests, soloing ect is) blizzard and soe will both make bucketloads of money on this game and both games will be played by alot of players, who cares whats better... i dont.
thankfully the majority of the wow/eq2 players do not post on the boards, posters are always chosing a side and will not take anything from the opposite site (except the few people who actualy think before they post and give reasons for their opinion).
Again, SOE have a huge fanbase to draw from too (strangely they don't seem to be catering to them though, having made a sequel that bears little resemblance in design to its prequel) but of course you neglect to mention this as it would weaken your already fragile argument.
Anyway, I get the feeling you just hate discussion altogether. Your responses are very wishy-washy, blase, and non-committal, so I'll leave the conversation.
Enjoy your game.
lol, if i wanna discuss something ill do it face to face or in my native language (which isnt english), that way you can have a propper discussion. And people are talking about their opinion here instead of wanting a discussion because both sides are almost always blind to anything others say no matter how many facts/links/posts they quote. And furthermore we are now discussing what gaming companies have as goals or what they want to achieve...we have absolutly no clue what they want (even though i work for a developer so i have a bit of inside information how the process goes), and i am in no position to talk about what other people will play or like or do or whatever (nor do i care).
And thx...i will enjoy my game. Hope everyone else does to.
lol... not sure why, but something about eeargy's posts make me want to hit somebody over the head with a large, blunt object...
anyways... the reason IMO WoW has what so-far seems to be a larger fanbase, is that many MANY more people have played Blizzard games then SoE games... the attitude of the community reflects this strongly...
for instance, i dont believe i have ever seen somebody on an EQ2 forum complaining that the game will have a monthly fee. however, it seems to be a common complaint on the WoW side... why would this be? simply because so many WoW fans are straight from Starcraft/Warcraft/Diablo, while EQ2 fans on the other hand are... well... more veteran (no offense to WoW community) MMORPGers and EQ players... so there's WoW's bigger fanbase...
anyways... i dont think developer should have much to do in the debate... im not even sure where i went with this one... maybe i should go to bed T_T (5:30am)
all in all, WoW and EQ2... meh... im sure they're both fine games
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Games Played - Too many to list~
Games Currently Playing - City of Heroes
Favorite Game So Far - Lineage 1 ^^
Waiting For - WoW (OB is gonna be hell T_T l337 d3wdz everywhere =_=)
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B. SoE is an MMORPG veteran... remember, SoE created North America's most successful MMORPG to date... now how many MMORPG's has Blizzard made?"
I'd like to correct you in this. SoE did no such thing. Verant did. Verant created north americas most successful MMORPG to date, and 2 best selling expansions. But when SoE bought Verant, and created expansions such as Shadows of Luclin, the game went to a steady decline. If not for SoL I'd probably would have played EQ till it died. SoL and SW:G show you what kind of work SoE does. They focus on graphics, with crappy animations and poor gameplay with a steady treadmill to keep players there forever. People like me are getting tired of things like that. It takes only a few weeks to reach max level in WoW? Great, I don't care. All the better for me to experience the high end, and create a new character over again in.
EDIT: Angry post deleted for the simple fact that you just complimented me in another thread and compliments go a long way.
Let us not forget this! Im not saying sony didnt do a good job, and still is sorta, but sony didnt create everquest.
Let us not forget this! Im not saying sony didnt do a good job, and still is sorta, but sony didnt create everquest.
Exactly my point. If you want to see a game that was made by the creators of old EverQuest, visit http://www.vangaurdsoh.com and http://www.sigilgames.com Vangaurd is already looking better graphically than EQ 2. ETA date I believe is like 2006 though.
Track records don't mean bubkis, there are plenty of gaming companys that made bad games and came out with a better game following. Its up to the paying customer to decide who know maybe they wont be good as you hope and dream maybe Guild Wars is gonna be way better ( gam I want to play) I wanted to play EQII but looking at it I have to have a super rig to play it and a grip of cash so I rather wait for a game that is close to it graphic wise but F R E E , Hey it's what i wand to do and its up to you the gamers to pick which ones you wanna play.
mmmmm... Knowledge.
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I must not fear, fear is the mind killer
fear is the little death that leads to obliteration, i must permit fear to pass over me and through me.
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I must not fear, fear is the mind killer.
Fear is the little death that leads to obliteration, I must permit fear to pass over me and through me.
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True Guild wars will be free to play monthly, but it will be a very expansion intensive game. They said so themselves that there will be about an expansion each month. You will have to pay for these expansions, likely 19.99 - 29.99 in price. You don't HAVE to have the expansions, but players will have a wider array of equipment and items and such probably that you cannot access. These " expansions " are likely just to be a big patch each month. They arent' going to do expansion where you have to buy them in retail stores, packaging and shipping will be too much like that for them to do that each time. So you need a good connection to download said expansions, and money to purchase said expansions.
The service you pay for MMORPG's is paying for the patches and active content that is delivered to you. There was supposed to be this in EverQuest, the live action content supplied by GM event's, but those were once in a blue moon.
well i played eq1 for a good portion of its history (from kunark until planes of power) and i didnt so much feel like i was paying for the company to do GM events, and im not sure many other people felt that way either, you were more paying for the game to be constantly updated and balanced and for the moderators to make sure the game ran smoothly and well. You have to pay the monthly fees so the company can staff those people who do these things so the game doesnt die.
and in response to an above post, typically game developing companies and producers ( i believe sony is both) dont use the same people to make their games, when they contract a game there is a whole development team that is contracted that works on the game, and in the case of mmorpg's like EQ many stay even after the game is released to continue developing. Of course occasionally there will be people that have worked on 2 games for the same company, but games are in fact not really made by the same people, so considering companies track records' for anything other than customer service policies is pretty much pointless. soe's CS branch is a totally different argument than what is going on right now, many people have ahd problems with it and many people (like myself) had great help from CS in eq.
Guild Wars never said an expansion every month.. their community rep has stated an expansion every 6-9 months in one of their fansite friday's. About the same as EQ1 nowadays.
I enjoyed EQ1 for a long time so I had high hopes for EQ2, maybe my expectations that the game would be truly innovative and not refinished EQ1 were too much.. I was horribly disappointed with SWG, partly because in the beta testers were screaming that the game should not be released as is (more so with EQ2 though) , and they did anyways... and you can see how SWG is now seeking combat balance more than a year after the game is released. Planetside.. well I guess it does it's thing. Don't know anyone who's stuck with it though, much prefer UT 2004 myself, no monthly fee, and a higher quality game. The more I read from John Smedley, the more I think he's taking SoE in the wrong direction.. oh well, at this point we'll just wait and see. If you read some of what he's said SWG seems to completely fits his vision.
How can you say track records dont mean anything Ken 'shiero? If a company has a track record of bad games and bad customer service than it should make you think twice about buying the game. What your saying is it doesnt matter if SOE or any other company makes a million crap games in a row beacuse "track records dont mean bubkis." You sound like a foolish consumer to me.
I think I'd disagree with this. Most sales come from people who just see something in the store, and buy it, or someone that doesn't do a whole lot of research in the game(like just reads the FAQ at eqii.com).
~5000 people hyped EQ2 or WoW(and probably at least a thousand of those are duplicate hypes by alt names.. but anyway). 5000 is nothing compared the hundreds of thousands each of these games will sell.
EQ2 has spent millions more on advertising, I just seen an ad at the movie theatre the other day. I'd bet EQ2 will be on the sign in front of your local EBgames, and not WoW.
And alot of "bnet kiddies" won't be able to get the game, because well, they are "kiddies". So a large portion of the Blizzard fan base won't be able to play an MMO(and hopefully they won't).
Oh well, how many players are playing the game doesn't really matter, gameplay does. :P
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
Slightly off topic but this is pointed towards fanbase statements. I'd like to point out something people even miss on the WoW boards. WoW is being released in Korea. Simple statement but it's a huge one.
Korea has over 5 million MMORPG player's. Rumor has up to 8 million with Ragnarok online. But lineage had a top subscription of 5 million player's at a time. That said, if Blizzard even gets 1/5 of their total MMORPG base (which I think is a conservative estimate), that is 1 million subscibers right away. It wouldn't surprise me with how much Korea likes A.) MMO's B.) PvP C.) Blizzard, that it pulls in 3 million Koreans at some point.
Heck I would bet money that WoW Korea will beat WoW North America and EQ 2 COMBINED.
So what does that mean? Blizzard will have a huge subscription base, and therefore more money to spend on content. Will they, no one knows. But most likely they will be dedicated to that game. Look how they have released very extensive updates to all their games for free over the past few years. How many companies for non subscription based games have done that? Not many...and that is where part of Blizzard's fantastic reputation comes from. You can dislike them all you want but they are very dedicated to their games (sometimes too much). So there is some good logic that because Blizzard will have more subscibers then EQ 2, it can support a larger live team (and supposedly they promised this), which hypothetically means more content. Is this certain and will this happen, that remains to be seen. However Blizzard has the reputation most gaming consumers WILL give them the benifit of the doubt.
Now compare this to what SOE has been doing in SWG, such as banning people who get in to groups that are considered to "big" (WTH...MMO anyone?), banning casual players, like dancers, who were tipped annonymously from exploiters (supposedly they fixed this but I hear they didn't, plus this should have never happened), and top it off with rumors of Lucas Arts pulling their license (from many sources), and you get SOE's CURRENT reputation, at least with customer support. Will they change for EQ 2? Remains to be seen. Should they? Damn straight if they want to succeed with an actual competitor in the ring. Are they certain to change? Nothing is certain, even in business.
But anyways, I'm done showing why A.) Blizzard's WoW fanbase is much larger then EQ 2's worldwide. B.) The reasoning behind that comic IMHO.
PS Lineage may been huge over there in Korea, but I think it sucked, hehe.
EDIT: Oh, as someone pointed out, Blizzard has never made an MMO before, and I personally think that actually HELPS them. Why? They have to prove themselves more then SOE does in the eyes of the MMO community. Blizzard does have MMO talent from previous games in their team (just view the credits) but still, the driving force to beat the "champion" is huge for the "underdog," which many, and possibly Blizzard, saw when they started making this game.
And they just as easily banned...
For one, those are all client based games with client based hacks. An MMO is almost all server side.
Very, very few people hack MMO's, save the famous instance in Shadowbane, where they hacked the GM abilities. The problem with MMO's is exploits from bugs or unforseen "strategies". Every, single MMO ever created has had them done, usually in the beta and are fixed. However, EQ had em, SWG had em, Lineage 2 had em, etc... Most exploiters are caught and banned. Lineage 2 has done a poor job of that, and swg just was exploit ridden at release. Some were fun though ....and some players thougth was part of the game until SOE said no your exploiting. I personally reported 11 different exploits in the game, ranging from unlimited commando weapon shots to bugged spawns giving unlimited exp.
Blizzard has had some in beta, but offenders were banned next day (happened in Korea, again crazy mofos who win at any cost, including doing a rea life PK o.0).
And they just as easily banned...
For one, those are all client based games with client based hacks. An MMO is almost all server side.
Very, very few people hack MMO's, save the famous instance in Shadowbane, where they hacked the GM abilities. The problem with MMO's is exploits from bugs or unforseen "strategies". Every, single MMO ever created has had them done, usually in the beta and are fixed. However, EQ had em, SWG had em, Lineage 2 had em, etc... Most exploiters are caught and banned. Lineage 2 has done a poor job of that, and swg just was exploit ridden at release. Some were fun though ....and some players thougth was part of the game until SOE said no your exploiting. I personally reported 11 different exploits in the game, ranging from unlimited commando weapon shots to bugged spawns giving unlimited exp.
Blizzard has had some in beta, but offenders were banned next day (happened in Korea, again crazy mofos who win at any cost, including doing a rea life PK o.0).
You missed my point. People are saying that EQ2 is going to be horrible because of bad customer service, and they are basing it (the CS) off EQ CS. There is no ground for that remark. Just as WoW might have good hacker protection, as opposed to their other games (just try playing Diablo without running into cheaters), EQ2 might have great customer service.