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Witch Elf / Nerf them or better remove them completly from the game.

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Comments

  • EndlosEndlos Member Posts: 127

    It's possible, but frankly I think you're misjudging (or not seeing) the WE's previous actions.  I know you said you know you aren't getting jumped at full blood lust, but I do the the following all the time on my WE alt:

    1) Find the nearest anything in dagger range and throw one to combat flag and start building morale.

    2) Find some pointless target that is in the relative safety of my own team (see also: White Lion pets, enemy tanks).

    3) Build up to 5 BL.

    4) Quickly change targets to the nearest soft thing.

    5) Pop armor penetration (soon to be nerfed) skill.

    6) 5-point finisher.

    7) Rank 1 Morale.

    8) Cackle maniacally.

  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115
    Originally posted by fiontar


    Yes, they are a pain in the neck. However, for the most part the balance seems right.
    However, there mjust be a bug or overpowered build out there some where, because sometimes I encounter one that will kill in half the time of the rest and can stay up a lot longer than you would normally expect.

    There are two epic quests available at lvl 38 or 37 to all classes, which give to WE in particular

    2 daggers with 300 dmg procs. Combined with proper build they give that WTF results in PvP.

    And some WEs use potions which increase armour and toughness, spirit and elemental resists. I killed once SM 2 levels above me solo. Too bad he couldn't switch back to sword and board otherwise i would be dead.

    Many are correct here  that you always think that your "nemesis" class is overpowered. I hate freaking bright wizards, with their roots, dot's etc that stick together from different people and there is no cooldown on them. So what? Unless half of the server population starts rolling bright wizards Mythic not going to nerf them.

    WE is a stealth class, if your target is not dead in 10 second you are pretty much f***d. That's by design. Look at the population class numbers (updates slow on war website, but still), WE is second least rolled class after WH. Why? Because it's easy to play - difficult to master class.

    If they gonna nerf WE i just stop playing it, and go roll a BW.

  • ChannceChannce Member CommonPosts: 570

    The fact there are so many more WE than WH, says something about which is OP to me.

    When I said i had "time", i meant virtual time, i got no RL "time" for you.

  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115
    Originally posted by Channce


    The fact there are so many more WE than WH, says something about which is OP to me.

    No, just that WH is underpowered, as much as WE is hard to play WH is a lot harder.  I would say it's the most difficult class to master now.

  • noblotnoblot Member Posts: 287

    Having played both order and distruction, I found a witch elf bearing down on me more worrying than a witch hunter.  As someone posted, a WH appears harder to play. Normally I don't panic too much on my Shaman as I can get a few heals off on the group before I need to switch to defending myself. However the other day a Wh repeated pwned me, so it is quite clear that this is a overpowered class and needs a nerf :) On the other hand, I like to find a worthy opponent that presents a challenge.

    Meanwhile make friends a Bright Wizard that knows where his root is (or failing that, a dwarf with knockback). You do realise they have no ranged attacked don't you :)

    The thing I have noticed with the "mirror" classes is that does appear to be subtle differences (thanks Mythic, otherwise it would be boring). Witch elves are a right bugger to keep up, speaking a the group healer, but they cause more "damage" (don't bother spamming me the numbers, this is based on the scientic pricipal of how much difficulty I have keep players alive). Similary, my Blade master does way more (AOE) damage than my Black Orc (who with his heal poping is much tougher to kill).

    Personally, I think Mythic has done an excellent job of creating two realms that have the same classes, but manageing to get a distinctive feel to them. As for nerfing them, no definately not, this is the only way I'm ever going to surrounded by nearly naked gorgous women, who all keen for my attention to be solely on them (I love playing a healer in this game)

  • local93bclocal93bc Member Posts: 353

    problem is my holl alliance has quit Order to make  WE's only guild on destruction side.....

    Might as well just remove all class's and only have  BW for order and WE for destruction.

    I think most everyone is already geting bored with this game.

     

    Personally for me its not the class's that are game breaking.

    Its the comunity.  It smells just as bad on both sides but for diffrent resons.

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  • noblotnoblot Member Posts: 287
    Originally posted by local93bc


    problem is my holl alliance has quit Order to make  WE's only guild on destruction side.....
    Might as well just remove all class's and only have  BW for order and WE for destruction.
    I think most everyone is already geting bored with this game.
     
    Personally for me its not the class's that are game breaking.
    Its the comunity.  It smells just as bad on both sides but for diffrent resons.



     

    Try a roleplay server, they are much more chatty.

  • fiontarfiontar Member UncommonPosts: 3,682

    WH vs. WE.

    It's easy to see the problem.

    Dual Wield vs. Single Wield (the musket is useless beyond being required for the specials).

    STR focus vs. STR/Ballistic balancing act.

    Nothing in the WH skills or numbers compensates for the two blatant disadvantages.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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