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DAOC Vets, post your DAOC/WAR comparisons here!

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  • IlliusIllius Member UncommonPosts: 4,142
    Originally posted by SignusM


     Too many instances, too many scenarios, not set in the British Isles, and not enough RvR. 

    Hmm... you must have been an alb *spit*

    If the game ever comes back to what it used to be or Origins comes along I will raid your king Arthur homeland with my berzerker or runemaster!

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • EffectEffect Member UncommonPosts: 949

    I wanted to like Warhammer Online. I tried to but I came away from it being bored. The thing that kills it for me are the scenarios. Which really are closer to WoW's battlegrounds then DAoC's tiered RvR battlegrounds. They take far to many people out of the normal game world. Which as a results effects the population for the RvR areas and public quest. It spreads the player base out to much.

    I didn't like that all the talk about each class being different turned out to be like. You can see the matches on the other side (granted it might not be a Empire to Chaos match but it's there). Only slight tweaks at the end. However even with the mastery system (Which I don't think actually works.) there isn't that much of a difference. The delay in combat was annoying as well. Someone else mentioned it earlier. I didn't like doing an ability only to go through the motions and it not actually work.

    Experience at the beginning needs to be addressed. It comes at you far to easily so that when you do finally end the next tier by pure comparison it's as if you drop to a slow crawl. The drop off is to big.

    However population and the affect scenarios have on the game is what made me leave in the end. I was tired of playing alone. I wanted to do Public Quest but I could only do stage 1 by myself as there was no one else around. Open RvR only happen a few times and when it happens it's very unbalanced at times either on your side or the other due to people being in scenarios.

  • noblotnoblot Member Posts: 287

    Certain things in WAR definately outshine DAoC (and we played it for over four years).

    Scenarios beat BG hands down. Open RvR which I have done at rank 5. Better graphics, much improved questing. Public quests, and Tomb of War. Oh and RvR you don't die in two seconds (having never been able to take at least one swing at the bad guys).

    DAoC definately has more to it. More classes, more zones, more epic; but let be fair, WAR is barely a toddler at the moment. The differernt pairing zones spread players out a bit for PvE in WAR. WAR classes are good, but on the whole I preferred the complexity of DAoC (if fairness, maybe WAR has just presented the complexity in a more understandable manner rather than dumbing down). There has been a degree of criticism that the high end content lack polish (compaired to the low tiers stuff), and would suspect that there could well be a degree of truth in that. The moral of the story is never to level too quick in a new game :)

    Where WAR wins (IMHO) is that having a (relatively) blank canvas, they have design classes that work well against each other. Take stealth, imagine the scream from DAoC stealth class if their ability was on a timer :) This added to being thrown into the deep end and killing the "bad" guys right from the start (rather than various bugs, animal, and lowly skellies) make WAR a better experince, at least to start.

    Obviously, the community has yet to settle down, but there are signs (at least on the Role play server) that mature guilds and allience are out there.

    Graphics and sound are better in WAR (but you would expect that). Should you play it? Hell yes, take a holiday from DAoC, even if you don't emigrate, you will enjoy it I'm sure.

  • OutSoldOutOutSoldOut Member Posts: 18
    Originally posted by Effect


    I wanted to like Warhammer Online. I tried to but I came away from it being bored. The thing that kills it for me are the scenarios. Which really are closer to WoW's battlegrounds then DAoC's tiered RvR battlegrounds. They take far to many people out of the normal game world. Which as a results effects the population for the RvR areas and public quest. It spreads the player base out to much.
    I didn't like that all the talk about each class being different turned out to be like. You can see the matches on the other side (granted it might not be a Empire to Chaos match but it's there). Only slight tweaks at the end. However even with the mastery system (Which I don't think actually works.) there isn't that much of a difference. The delay in combat was annoying as well. Someone else mentioned it earlier. I didn't like doing an ability only to go through the motions and it not actually work.
    Experience at the beginning needs to be addressed. It comes at you far to easily so that when you do finally end the next tier by pure comparison it's as if you drop to a slow crawl. The drop off is to big.
    However population and the affect scenarios have on the game is what made me leave in the end. I was tired of playing alone. I wanted to do Public Quest but I could only do stage 1 by myself as there was no one else around. Open RvR only happen a few times and when it happens it's very unbalanced at times either on your side or the other due to people being in scenarios.



     

    Yeah, I agree with these sentiments. The world feels so damn empty because everyone is in scenarios. BG victories in Dark Age meant something, because at the very least you kept control of the keep. In WAR it's just like WoW with a crappier combat system. The energy system is also a massive failure. It basically meant there had to be a cap on burst healing and damage, making fights feel like even more of a grind. Combine this with the solo centric PvE and characters lacked that defining quality they had in old MMOs. PQs were nice, but the total lack of dungeons and people kills the game. I won't even go into the total lack of meaningful character progression. I got to tier 3 before I asked myself, why am I playing this?

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Illius

    Originally posted by SignusM


     Too many instances, too many scenarios, not set in the British Isles, and not enough RvR. 

    Hmm... you must have been an alb *spit*

    If the game ever comes back to what it used to be or Origins comes along I will raid your king Arthur homeland with my berzerker or runemaster!

    British Isles includes Ireland :P Only outlier is Scandanavia, but no one liked Midgard. 

  • ArchidArchid Member UncommonPosts: 210

    I'd still play DAOC if there we're enough people playing it! Thats enough to compare?

    the best way to kill a troll is to FLAME ON! ...or with acid...

  • LasastardLasastard Member Posts: 604

    Graphics: WAR wins hand down, if you have a good graphics card that allows you to run it on high res with 8x AA and all the other bells and whistles. Really beautiful looking game.

    Gameplay: Well, WAR is more evolved and I appreciate that you can get groups fairly easy (in theory, anyway). Scenarios are fun, for a while. BUt many people seem to be stuck in the "need to level up asap" mentality which really hurts the game, imho. Open RVR is fun in both games, tho DAoC seemed to have more features (like destroyable keeps).

    Combat: DAoC wins, hands down. Nothing like running around in a fg with speed, fully buffed and suddenly spotting an enemy group coming from the left... real adrenaline rush. Also, the general mechanics in DAoC felt more mature. On the downside, DAoC had no collision detection - which I think adds a little to the complexity of a fight.

    Community: Hard to say, really depends on the server. DAoC only has very few people left playing and always had a very elitist mentality to it, in my experience. Gear, class, skills, reputation - very important in DAoC.

     

    Bottom line for me is, that WAR is perhaps the more casual friendly game and I am sure Mythic will eventually sort out the problems with scenario grinders and the like. DAoC is still my favorite game so far, but it is just to old and I dont wanna commit the time that is needed to be competitive in this game.

  • IlliusIllius Member UncommonPosts: 4,142
    Originally posted by SignusM

    Originally posted by Illius

    Originally posted by SignusM


     Too many instances, too many scenarios, not set in the British Isles, and not enough RvR. 

    Hmm... you must have been an alb *spit*

    If the game ever comes back to what it used to be or Origins comes along I will raid your king Arthur homeland with my berzerker or runemaster!

    British Isles includes Ireland :P Only outlier is Scandanavia, but no one liked Midgard. 

    I beg to differ!  I liked Midgard.  It was great and suited me the best of all the realms.  I suppose that if you were a hib I could cut you some slack but I dunno....

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • TalinTalin Member UncommonPosts: 923

    If they applied the WAR engine (graphics/UI/etc) into the DAOC world, I would be back in a heartbeat.

    DAOC will always be my favorite all-time MMO. The setting was fantastic, the selection of classes legendary, and the mechanics (RvR/Darkness Falls/etc) was amasing. At least, for the first year or two. ToA messed things up a bit ;).

    WAR has most of the RvR fun DAOC had (not quite as much, though), with NONE of the PvE enjoyment. I hate WAR's PvE game, and have grown tired of the RvR already (in T3).

    Now, I'm playing LotRO for my PvE immersion, while waiting for Origins!

  • warchantwarchant Member Posts: 69

    WAR is a nothing but a foggy shadow of DAOC.

    I had hoped for greatness considering Mythic had all the greatest mechanics of DAOC and 7 years of experience to draw from, but IMO what they delivered is a spammy cheese fest that stoops to WoW levels in depth and sophistication. Worse yet, it not only fails to deliver on any level of meaningful and satisfactory RvR, it fails to compete PvE as well.

     

    PvE is far to linear, the "realms" are far to divided (as the whole world feels in WAR) and Leveling is reduced to endless quests.

    PQ's one of the most intriguing ideas in WAR PvE are empty 99% of the time.

     Scenarios are kings of instant gratification that cater to drooling 10 year olds.

    RvR takes place in small areas with undamageble, cramped and uninspired keeps.

    Siege is placed on quaint little pads that spawn in front of keeps ('nuff said).

    They graced us with knockbacks.. that hit people 300 feet, usually off cliffs or into lava or NPC guards that one shot you.. makes combat a REAL WINNER!!!

    "Vortexes" that suck everyone onto a player so you can be AOE'd by some of the bajillion ranged DPS that the game so heavily favors.

    Unlimited CC, roots stacking, no immunity (gonna add 5 sec immunity in a patch soon, so you can at least THINK you are gonna run away before your hopes are completely dashed!).

     

    BHasically, if you enjoyed DAOC you will be miserably disappoiinted by WAR. It has it's moments and you could certainly have some fun, but when you get down to the nity grity, if you had ANY hopes for DAOC 2, you will puke when you behold the reality of WAR. 

     

    LOL! You asked.

    /canceled

  • lolhahahalolhahaha Member Posts: 48

    I'm giving the game a shot but it just seems too instanced, too questy, too solo exclusive, and too much about gaining points for this or that and not at all about winning a realm war.

     

    It's pretty much WOW with some later DAOC flavor added in, stuff like Catacombs, Agramon, and the quests and lame icons they added toward the end.

    That and:

    DAOC classes have unique abilities that are needed if you want to do well in RVR. You used to need a Bard, Healer, or Paladin, etc. Warhammer's classes are pretty much clones from another on the other side. Whether you play alliance or destruction you are basically playing the same classes.

    Oh and the PVE is all solo quests, no exploring, no df, no cool dungeons to find a group in, etc.

     

  • syztecsyztec Member Posts: 114

    I've wrote on other threads / forums what WAR is lacking in terms of content / classes / etc that was in DAOC.

    I can only hope Mythic see these threads all over the net asking the same thing. "Give us DAOC 2"

    The only elements of WAR i would bring over to DAOC 2 would be scenarios 1-39 ( Once 40 scenarios are closed to you, so only way to proceed up rank system would be orvr) and Public Quests, Which at times is great for making new friends and cool rewards etc. (ok, hardly anyone does them now, but they were good at the start)

    The rest would be DAOC content with 3 realms and upgraded graphic model.

    Oh and a close community..miss that in WAR.

    Can only hope...

     

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