Ship Combat (Pirates of the Burning Sea) Awesome, now my virtual avatar is a boat, I have never played a boat before /sarcasm. Nothing but a cosmetic change to essentially more of the same ol'
I completely agree with that. PotBS's ship combat is not much different that normal MMO game combat, it just has ships instead of a humanoid avatar. Hell, if you want to claim having a ship instead of the usual MMO type avatar is innovative, EVE has had ship combat since it launced several years ago. Even SWG, for all its flaws (and those flaws greatly outweigh any good points that waste of an MMO has), has had ship to ship combat since the JtL expansion, which is actually different than anything found in any other MMO.
The ship combat in PotBS is in no way innovative, not even cosmetically.
Have you played the game, or even read the article describing why it was different? Did you read my earlier post in this thread discussing how it was different? I'll grant you, you use WSAD, but the last time I checked, you don't have to worry about whether your avatar is broadside or face on, you don't generally need to worry about how the wind direction is going to effect your foot based avatar...
Seriously, maybe reading before posting a scathing criticism is in order as this matter has been addressed several times both in the article and WITHIN THIS THREAD. Just saying.
I guess I will go ahead and take the bait first.
Yes I have played the game, it was not my cup of tea. You are talking about the wind and positioning?, Sorry, but this is nothing new. Many games use positioning in offensive and defensive tactics. All You have done here is explained that the game changes it's appearance and terminology to do the same things we have been doing for years.
For those who might not be aware, Age of Conan employs a combat system that requires players to enter a directional sequence in order successfully complete many of their abilities. This means that while most MMOs on the market require a single button to activate any attack, AoC attempts to simulate some of the chaos and attention to detail required in real combat.
I had to laugh when I read that. Oh hooray, you now press two buttons instead of one! It's definitely much more innovative now!
The only MMO that can brag about being able to "stimulate some of the choas and attention to detail required in real combat" is DDO, due to its active combat system. And almost 3 years since its release, still no MMO has come close to replicating it.
People forgot to add Vanguards Diplomacy to the list, that was a novality! My vote goes for Warhammers PQ as that blew me away and I think every game will emmulate this feature. It was a hard choice though as PotBS has an exceleent ship combat system that requires sailing tactics along with the right combat moves.
AoCs combo system was kinda craptacular after playing Cabals combo system. AoC was still button smashing with a lil something ripped from God of War.Cabals combos took timing and practice to get right was very cool and very original. with that power bar moving faster and faster each hit gets more and more difficult and the closer to the target line you hit the attack the more on target you as wich did more dmg.
on that list tho i would say PQs in beta they was packed and always got a group, after launch tho the new people went to the old tried and true WoW ways of soloing in an mmo
wow's new siege vehicles allow for one player to drive/attack with the siege vehicle and several people to ride in the back, shooting at enemies AND they're pretty safe from attacks until the vehicle is destroyed. combine this with the siege vehicles are capable of destroying enemy castles and such. that is innovation on pvp play.
what about the mounts? flying and land based mounts also include mechnical flying machines, choppers/hogs and flying carpets. not sure about mounts in other games...
COx has improved qol for character creation and/or respecs. as of the release of i13 (tomorrow) there are a number of changes. villains may now respec out of their patron power set. all toons may have dual builds. day jobs gives badges/accolades/powers/buffs while your character is offline. i believe powerset proliferation was introduced this year. new powersets continue to (slowly) be added. these are very close to new classes being introduced in other games. combine all these together and only counting the new stuff in 2008 and you have quite a bit of innovation in character creation, re-creation and advancement.
depending on mounts being offered in other games, i would say the above three are all excellent innovations introduced this year.
yeah, i know mentioning wow isn't cool; but, improving upon the status quo is what blizzard (north) was known for, and this new crew at blizzard seems commited to (at least attempt) continuing this tradition.
seirously, this stuff is more innovative (and actually a part of the games) than the choices listed.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
i pretymuch just snored through all of these. not are really inovative.
If i had to pic a inovation their really only one game that comes to mind City of heroes (and later champions Onlines) Character Creation Sytem. No other MMO comes close to that level of customizbility
I think you're missng the 2008 part... Champions han't launched yet and CoH's customization system was implemented a long time ago...
actually, as my other post shows, cox has furthered their character customization features this year.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
seems pretty new and innovative to me and the few time i had the pleasure to actually see people do one of those it was pretty cool.
2. combo system
i found it pretty fun in aoc but it isnt a huge innovation
the general innovative trend i see is that some mmos move towards a more action orientated fighting style then the click and wait from wow/war. i have to mention ddo as well as a game that implemented action orientated fighting pretty early
3. ship combat
since i didnt experience it 1st hand, cant say to much about it
4. csm
i disqualified it personally. first and foremost i dont see it as innovative feature to listen to the community.
if the csm would be a political factor that would shape the ingame world it would be innovative but as it is i see them a bit more like unpayed community managers
here are some latecomers or minor innovations on my personal list
- turn based fighting in atlantica online
- voice over quests in aoc
- pep system in chronicles in spellborne, omg that makes me mad atm
- skill wheel (and manual targeting) in spellborne
- henchman system in ddo (well prolly been done bevore)
- the chaotic weapon in lineage 2 (find it, become uber, go on a pvp spreeeee)
and something i look forwared to
- dialog tree options in aoc and star wars old republic that really influence your quest/ position in the world
if your bored, visit my blog at: http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses
I wouldn't call any of that innovations, Vehicles exactly like that were in Planetside, unless your speaking purely about destroying a castle I believe that belongs to DAOC or maybe something before that. Honestly I think your reaching with the mount thing, I wouldn't consider new skins for mounts innovation.
Regarding CoX, I also would hardly considered furthering char creation innovating or respecs, dual builds I believe are in EQ2. I'm not sure what you speak of about Day Jobs but that seems like a EVE like advancement. Thought honestly I can't comment with complete confidence on CoX since it has been awhile since i've played but most of that sounds very similar other games features, though giving more features to a mmorpg that features some of the best char customization is great but, it just dosen't seem like a innovation.
As for my vote it would go for PQs, even if I think PvE is just plain awful in that game, if it was in a PvE focused game I think it would be pretty amazing.
Guess I will add my take on this seeing how I have played 3 of the 4 games listed as having an Innovative Feature.
Eve Online -- Here is a game that was innovative in it's own right when first conceived. An entire player base for the game on a single world? Not possible thought by some but indeed it is possible. Either way, I have long sense quit the game before the Council of Stellar Management. I find this innovative as it is the first game to bring a real world system into a vitural world. But beyond that, it really does not add anything innovative to the game in terms of gameplay.
Age of Conan -- This seemed quite interesting when I got into the beta. Grim, dark world with action-packed gameplay yet with the openness of a MMO (while its not totally open as in like Everquest or Shadowbane but more open than a hack n' slash or standard RPG game). I believe this game could have went the distance, and still might age very well. The combo system in of itself is not innovative but in the world of an MMO, it breaths new life into the genre, which is the definition of innovation in my book.
Warhammer: Age of Reckoning -- This game I am currently playing so anything I say here could easily be bias. Generally speaking, this game is a redux of DAoC with a new world and some interesting changes to gameplay. One of those major changes is the public quest system. From what I see, a PQ is exactly like a raid except you do not need the structure or organization of a guild to complete (i.e. time needed). I can see many changes made to this system to incorporate RvR, PvP, world events, chained events to unfold a story, and a great many other ideas.
Pirates of the Burning Sea -- Now I have not played this game before so I can only give insight into what I have read or seen. But the added realism of having to control your character/avatar based on real world stimuli adds another depth to the MMO world. While just like Age of Conan, the system in of itself is not innovative, it does bring something new to the MMO world and can easily understand why its considered innovative.
Of these four, I know I would not pick the Council of Stellar Management as something innovative because while unique, it really adds no gameplay values to the MMO in itself. So of the three left, my vote goes to the PQ system from WAR as it could have a long impacting and game changing system to current and future MMOs in development.
MMOs Played: I can no longer list them all in the 500 character limit.
Public quests suck though and they ain't innovative they're just solo grind where everyone has to fight over mobs in one area......
Even though this isn't innovative too I'm voting for the AoC combat system because the directional combat made me feel immersed and engaged into the combat unlike most mmorpgs where you just press tab and it auto attacks.
Where is Chronicles of Spellborn fighting system? I wanted to vote for that
it seems that mmorpg.com sees spellborne as a 2009 game (see 1st page also) even tough some of us lucky europeans alreaddy play it.
i posted once that tcos should be 2008 and aion should be 2009 but no1 listens to me
Yea, I thought Chronicles was a 2009 game and you were playing Beta. Oh my bad..
Good point on adding the Turn based combat system(Atlantica Online) in MMOs. For MMOs it is different.
Diplomacy is another one that should be on the list. I don't know of any other game that implemented card duels into the MMO game. I would not have voted for it being the most innovative, but it deserves an honorable mention.
When was DDO released? The implementation of voice chat in the game itself may deserve a mention, only because no other game decided to do it. Most avid players use 3rd party programs like Ventrilo/Teamspeak. On a personal level, I shunned away from voice chat until DDO because I felt it ruined my immersion, but I soon learned it wasn't bad after all.
(edit: DDO released in 2006 DOHVanguard released in 2007!)
People forgot to add Vanguards Diplomacy to the list, that was a novality! My vote goes for Warhammers PQ as that blew me away and I think every game will emmulate this feature. It was a hard choice though as PotBS has an exceleent ship combat system that requires sailing tactics along with the right combat moves.
Council of Stellar Management (EVE) Combo Combat (Age of Conan) Public Quests (Warhammer Online) Ship Combat (Pirates of the Burning Sea)
The only new thing is it's democratic, SWG did this long ago (I think EQ too)
Not really combos anymore as it's 2 keystrokes only. DDO has still the best combat system.
Nice on paper but needs some works like automatically grouping all players in the same PQ zone. Also, after doing 3 PQ (all the same) they get boring.
Don't see this much different than Eve.
I'd vote for EvE not because it's a really innovative feature but because it gives a signal to others MMO stutios: time to get in touch with your player base.
I would say the next step should be to add devs polls to the in game login interface.
For me 2008 is the year of the Big Failure. No MMO delivered and all of them did poorly on communication and socialization. We don't play MMO anynore but SingleOnline games.
As last note the real innovation this year is both for AoC and WAR: free server merge/character transfers few time after launch.
I'd vote for PQs. The system is addressing and solving so many problems inherent in PvE multiplayer that it is a real wonder no one thought of it before.
The one in WAR is pretty basic at the moment but it is quite obvious that it can be improved and evolved in so many ways in the future.
I'm 100% sure that PQs will become a staple of future MMOs, pretty much like solo quests, instanced dungeons etc etc.
In addition it is a "true MMO" invention because it is applicable only to the mmo genre and it stems from the specific MMO qualities - namely persistent multiplayer environment.
So it's definitely PQs for me, whether they are really that great in practice in WAR is immaterial (I think they are but that's my opinion) - what is truly revolutionary is their concept and I'm sure that the genre will benefit immensely by its introduction.
I wouldn't call any of that innovations, Vehicles exactly like that were in Planetside, unless your speaking purely about destroying a castle I believe that belongs to DAOC or maybe something before that. Honestly I think your reaching with the mount thing, I wouldn't consider new skins for mounts innovation. Regarding CoX, I also would hardly considered furthering char creation innovating or respecs, dual builds I believe are in EQ2. I'm not sure what you speak of about Day Jobs but that seems like a EVE like advancement. Thought honestly I can't comment with complete confidence on CoX since it has been awhile since i've played but most of that sounds very similar other games features, though giving more features to a mmorpg that features some of the best char customization is great but, it just dosen't seem like a innovation. As for my vote it would go for PQs, even if I think PvE is just plain awful in that game, if it was in a PvE focused game I think it would be pretty amazing.
I agree.
Public Quests are innovative as it introduces a new concept to the PvE gameplay. Whether or not they are perfect or do what they do perfectly is another thing.
The automobile was innovative but not perfect by a long shot.
And as far as Pirates of the burning sea, I think what he is saying is that it's not only postitioning but other factors as well.
In Conan, I haven't yet played an mmo that uses combinations quite like that though I do know that in LOTRO the Warden has introduced a somewhat similar gameplay.
I suppose people need to take it as "what gameplay elements have been introduced that make the mmo scene a bit fresher".
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
So sad that THESE are the most innovative features, and they are ...how do I say... not even slightly significant or big? Hell, ship combat was in Dark Age of Camelot.
Why arent legendary items on this list from LOTRO, its one of the better innovations ...Combat combos and PQ's arent realy innovative at all , in my opinion
Playing:World of Warcraft. Played:Lord of the Rings Online, Starwars Galaxies. Tried:Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.
Those PQ's aren't really that different then the zone events in CoH. The Rikti attacks are a zone-wide event that include multiple stages. Granted the WAR PQ's are more numerous and focused, but conceptually very similar. But WAR did take the idea to a new level and I bet it will be copied.
The PQ's aren't that popular in WAR for the same reason that ALL PvE isn't popular in WAR. The scenarios offer a more direct route of advancement. If Mythic made a WAR server with no scenarios I'd probably play it again. It would liven up the PQ's and focus people more on the open world PvP.
Thats a toughie between CSM and PQs, But i think CSM takes the cake.
I think having a group of players, hand picked by players is a awesome thing and it helps a lot, If you have never heard of CSM or understand what it is or wanna just check it out. Check this link it is EVE Online Fanfest 2008 - CSM Panel:
PQs are a nice new feature, and its about time they added this but i don't think its really as good as the CSM.
Playing: Everthing Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW. I have played every MMO that has ever come out.
I actually had to flip a coin. Either potbs, or CSM. CSM won with 2:1 after 3 tries..
Both are imo very interesting, but for different reasons. The ship to ship combat in potbs is something i haven't seen before, very interesting and strategic. The rest of the game was very boring and standard stuff, but the combat and relatively slow pace was refreshing.
The CSM is a signal to other game companies to finally listen to their playerbase in a coordinated manner. From the people who got elected, i have not seen a single one who could be described as a whiner. They all seem to be pretty mature about it, and i think it will greatly improve the signal to noise ratio for CCP. People who care about their game voted people who spent a lot of thought on how to improve it, and those get to tell CCP about it. The CSM did achieve some small bits, so i'm confident that CCP actually takes it seriously enough.
I nearly fell out my chair laughing at some of the comments here. I especially found the ones about DDO having best combat system to be oh so damn funny. Personally I would say it is a toss up between AoC and War.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
I don't think any of these features give the MMO genre a new direction, so though not inventions they should be so innovative that the MMO community at large at least could notice a difference on the long run. What about the phasing feature in WotLK?
I voted for pq, at least it can be implementet in a great variety of games and has to do with the game itself. Always when democrazy is mentioned I get sceptical, it's often more about make-up than real structural changes, wherever democrazy is offered. As I have understood the combo system in AoC only make a difference to the melee classes, so it doesn't even play a role for all the players within the game that made the innovation. PotBS nomination is to particular, will only apply to that one category of games.
Once again pq got my vote out of lack of anything better.
Comments
I completely agree with that. PotBS's ship combat is not much different that normal MMO game combat, it just has ships instead of a humanoid avatar. Hell, if you want to claim having a ship instead of the usual MMO type avatar is innovative, EVE has had ship combat since it launced several years ago. Even SWG, for all its flaws (and those flaws greatly outweigh any good points that waste of an MMO has), has had ship to ship combat since the JtL expansion, which is actually different than anything found in any other MMO.
The ship combat in PotBS is in no way innovative, not even cosmetically.
Have you played the game, or even read the article describing why it was different? Did you read my earlier post in this thread discussing how it was different? I'll grant you, you use WSAD, but the last time I checked, you don't have to worry about whether your avatar is broadside or face on, you don't generally need to worry about how the wind direction is going to effect your foot based avatar...
Seriously, maybe reading before posting a scathing criticism is in order as this matter has been addressed several times both in the article and WITHIN THIS THREAD. Just saying.
I guess I will go ahead and take the bait first.
Yes I have played the game, it was not my cup of tea. You are talking about the wind and positioning?, Sorry, but this is nothing new. Many games use positioning in offensive and defensive tactics. All You have done here is explained that the game changes it's appearance and terminology to do the same things we have been doing for years.
I had to laugh when I read that. Oh hooray, you now press two buttons instead of one! It's definitely much more innovative now!
The only MMO that can brag about being able to "stimulate some of the choas and attention to detail required in real combat" is DDO, due to its active combat system. And almost 3 years since its release, still no MMO has come close to replicating it.
Innovation my ass.
People forgot to add Vanguards Diplomacy to the list, that was a novality! My vote goes for Warhammers PQ as that blew me away and I think every game will emmulate this feature. It was a hard choice though as PotBS has an exceleent ship combat system that requires sailing tactics along with the right combat moves.
AoCs combo system was kinda craptacular after playing Cabals combo system. AoC was still button smashing with a lil something ripped from God of War.Cabals combos took timing and practice to get right was very cool and very original. with that power bar moving faster and faster each hit gets more and more difficult and the closer to the target line you hit the attack the more on target you as wich did more dmg.
on that list tho i would say PQs in beta they was packed and always got a group, after launch tho the new people went to the old tried and true WoW ways of soloing in an mmo
seirously, this stuff is more innovative (and actually a part of the games) than the choices listed.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I think you're missng the 2008 part... Champions han't launched yet and CoH's customization system was implemented a long time ago...
actually, as my other post shows, cox has furthered their character customization features this year.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
i voted pq even tough they could improve a bit
my order would be:
1. pq
seems pretty new and innovative to me and the few time i had the pleasure to actually see people do one of those it was pretty cool.
2. combo system
i found it pretty fun in aoc but it isnt a huge innovation
the general innovative trend i see is that some mmos move towards a more action orientated fighting style then the click and wait from wow/war. i have to mention ddo as well as a game that implemented action orientated fighting pretty early
3. ship combat
since i didnt experience it 1st hand, cant say to much about it
4. csm
i disqualified it personally. first and foremost i dont see it as innovative feature to listen to the community.
if the csm would be a political factor that would shape the ingame world it would be innovative but as it is i see them a bit more like unpayed community managers
here are some latecomers or minor innovations on my personal list
- turn based fighting in atlantica online
- voice over quests in aoc
- pep system in chronicles in spellborne, omg that makes me mad atm
- skill wheel (and manual targeting) in spellborne
- henchman system in ddo (well prolly been done bevore)
- the chaotic weapon in lineage 2 (find it, become uber, go on a pvp spreeeee)
and something i look forwared to
- dialog tree options in aoc and star wars old republic that really influence your quest/ position in the world
if your bored, visit my blog at:
http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses
I wouldn't call any of that innovations, Vehicles exactly like that were in Planetside, unless your speaking purely about destroying a castle I believe that belongs to DAOC or maybe something before that. Honestly I think your reaching with the mount thing, I wouldn't consider new skins for mounts innovation.
Regarding CoX, I also would hardly considered furthering char creation innovating or respecs, dual builds I believe are in EQ2. I'm not sure what you speak of about Day Jobs but that seems like a EVE like advancement. Thought honestly I can't comment with complete confidence on CoX since it has been awhile since i've played but most of that sounds very similar other games features, though giving more features to a mmorpg that features some of the best char customization is great but, it just dosen't seem like a innovation.
As for my vote it would go for PQs, even if I think PvE is just plain awful in that game, if it was in a PvE focused game I think it would be pretty amazing.
Guess I will add my take on this seeing how I have played 3 of the 4 games listed as having an Innovative Feature.
Eve Online -- Here is a game that was innovative in it's own right when first conceived. An entire player base for the game on a single world? Not possible thought by some but indeed it is possible. Either way, I have long sense quit the game before the Council of Stellar Management. I find this innovative as it is the first game to bring a real world system into a vitural world. But beyond that, it really does not add anything innovative to the game in terms of gameplay.
Age of Conan -- This seemed quite interesting when I got into the beta. Grim, dark world with action-packed gameplay yet with the openness of a MMO (while its not totally open as in like Everquest or Shadowbane but more open than a hack n' slash or standard RPG game). I believe this game could have went the distance, and still might age very well. The combo system in of itself is not innovative but in the world of an MMO, it breaths new life into the genre, which is the definition of innovation in my book.
Warhammer: Age of Reckoning -- This game I am currently playing so anything I say here could easily be bias. Generally speaking, this game is a redux of DAoC with a new world and some interesting changes to gameplay. One of those major changes is the public quest system. From what I see, a PQ is exactly like a raid except you do not need the structure or organization of a guild to complete (i.e. time needed). I can see many changes made to this system to incorporate RvR, PvP, world events, chained events to unfold a story, and a great many other ideas.
Pirates of the Burning Sea -- Now I have not played this game before so I can only give insight into what I have read or seen. But the added realism of having to control your character/avatar based on real world stimuli adds another depth to the MMO world. While just like Age of Conan, the system in of itself is not innovative, it does bring something new to the MMO world and can easily understand why its considered innovative.
Of these four, I know I would not pick the Council of Stellar Management as something innovative because while unique, it really adds no gameplay values to the MMO in itself. So of the three left, my vote goes to the PQ system from WAR as it could have a long impacting and game changing system to current and future MMOs in development.
MMOs Played: I can no longer list them all in the 500 character limit.
Where is Chronicles of Spellborn fighting system?
I wanted to vote for that
it seems that mmorpg.com sees spellborne as a 2009 game (see 1st page also) even tough some of us lucky europeans alreaddy play it.
i posted once that tcos should be 2008 and aion should be 2009 but no1 listens to me
if your bored, visit my blog at:
http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses
Public quests suck though and they ain't innovative they're just solo grind where everyone has to fight over mobs in one area......
Even though this isn't innovative too I'm voting for the AoC combat system because the directional combat made me feel immersed and engaged into the combat unlike most mmorpgs where you just press tab and it auto attacks.
it seems that mmorpg.com sees spellborne as a 2009 game (see 1st page also) even tough some of us lucky europeans alreaddy play it.
i posted once that tcos should be 2008 and aion should be 2009 but no1 listens to me
Yea, I thought Chronicles was a 2009 game and you were playing Beta. Oh my bad..
Good point on adding the Turn based combat system(Atlantica Online) in MMOs. For MMOs it is different.
Diplomacy is another one that should be on the list. I don't know of any other game that implemented card duels into the MMO game. I would not have voted for it being the most innovative, but it deserves an honorable mention.
When was DDO released? The implementation of voice chat in the game itself may deserve a mention, only because no other game decided to do it. Most avid players use 3rd party programs like Ventrilo/Teamspeak. On a personal level, I shunned away from voice chat until DDO because I felt it ruined my immersion, but I soon learned it wasn't bad after all.
(edit: DDO released in 2006 DOHVanguard released in 2007!)
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Vanguard did not launch in 2008
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I'd vote for EvE not because it's a really innovative feature but because it gives a signal to others MMO stutios: time to get in touch with your player base.
I would say the next step should be to add devs polls to the in game login interface.
For me 2008 is the year of the Big Failure. No MMO delivered and all of them did poorly on communication and socialization. We don't play MMO anynore but SingleOnline games.
As last note the real innovation this year is both for AoC and WAR: free server merge/character transfers few time after launch.
I'd vote for PQs. The system is addressing and solving so many problems inherent in PvE multiplayer that it is a real wonder no one thought of it before.
The one in WAR is pretty basic at the moment but it is quite obvious that it can be improved and evolved in so many ways in the future.
I'm 100% sure that PQs will become a staple of future MMOs, pretty much like solo quests, instanced dungeons etc etc.
In addition it is a "true MMO" invention because it is applicable only to the mmo genre and it stems from the specific MMO qualities - namely persistent multiplayer environment.
So it's definitely PQs for me, whether they are really that great in practice in WAR is immaterial (I think they are but that's my opinion) - what is truly revolutionary is their concept and I'm sure that the genre will benefit immensely by its introduction.
I agree.
Public Quests are innovative as it introduces a new concept to the PvE gameplay. Whether or not they are perfect or do what they do perfectly is another thing.
The automobile was innovative but not perfect by a long shot.
And as far as Pirates of the burning sea, I think what he is saying is that it's not only postitioning but other factors as well.
In Conan, I haven't yet played an mmo that uses combinations quite like that though I do know that in LOTRO the Warden has introduced a somewhat similar gameplay.
I suppose people need to take it as "what gameplay elements have been introduced that make the mmo scene a bit fresher".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
So sad that THESE are the most innovative features, and they are ...how do I say... not even slightly significant or big? Hell, ship combat was in Dark Age of Camelot.
Public quests is probably it.
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Why arent legendary items on this list from LOTRO, its one of the better innovations ...Combat combos and PQ's arent realy innovative at all , in my opinion
Playing: World of Warcraft.
Played: Lord of the Rings Online, Starwars Galaxies.
Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.
Those PQ's aren't really that different then the zone events in CoH. The Rikti attacks are a zone-wide event that include multiple stages. Granted the WAR PQ's are more numerous and focused, but conceptually very similar. But WAR did take the idea to a new level and I bet it will be copied.
The PQ's aren't that popular in WAR for the same reason that ALL PvE isn't popular in WAR. The scenarios offer a more direct route of advancement. If Mythic made a WAR server with no scenarios I'd probably play it again. It would liven up the PQ's and focus people more on the open world PvP.
Thats a toughie between CSM and PQs, But i think CSM takes the cake.
I think having a group of players, hand picked by players is a awesome thing and it helps a lot, If you have never heard of CSM or understand what it is or wanna just check it out. Check this link it is EVE Online Fanfest 2008 - CSM Panel:
PQs are a nice new feature, and its about time they added this but i don't think its really as good as the CSM.
Playing: Everthing
Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
I have played every MMO that has ever come out.
I actually had to flip a coin. Either potbs, or CSM. CSM won with 2:1 after 3 tries..
Both are imo very interesting, but for different reasons. The ship to ship combat in potbs is something i haven't seen before, very interesting and strategic. The rest of the game was very boring and standard stuff, but the combat and relatively slow pace was refreshing.
The CSM is a signal to other game companies to finally listen to their playerbase in a coordinated manner. From the people who got elected, i have not seen a single one who could be described as a whiner. They all seem to be pretty mature about it, and i think it will greatly improve the signal to noise ratio for CCP. People who care about their game voted people who spent a lot of thought on how to improve it, and those get to tell CCP about it. The CSM did achieve some small bits, so i'm confident that CCP actually takes it seriously enough.
"Freedom is just another name for nothing left to lose" - Janis Joplin
I nearly fell out my chair laughing at some of the comments here. I especially found the ones about DDO having best combat system to be oh so damn funny. Personally I would say it is a toss up between AoC and War.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
I don't think any of these features give the MMO genre a new direction, so though not inventions they should be so innovative that the MMO community at large at least could notice a difference on the long run. What about the phasing feature in WotLK?
I voted for pq, at least it can be implementet in a great variety of games and has to do with the game itself. Always when democrazy is mentioned I get sceptical, it's often more about make-up than real structural changes, wherever democrazy is offered. As I have understood the combo system in AoC only make a difference to the melee classes, so it doesn't even play a role for all the players within the game that made the innovation. PotBS nomination is to particular, will only apply to that one category of games.
Once again pq got my vote out of lack of anything better.