Public Quests aren't exactly innovative, and can be found in excessively similar forms in other games ranging from Asheron's Call 2 to World of Warcraft.
Out of all those choices, ship combat might be the most innovative, but even then, I'm not sure that is innovative.
While I don't think any of those ideas are "brand new" I think the point Stradden is trying to make is that they are big ticket influencers in the MMO world. Things that are re-engineered or reintroduced in such a way that they have an impact on the MMO genre as "new".
Looking at the list and even trying to look past the word innovation I still can't pick one and wish there was a 'none of the above' option. I don't think any of those features will have a long term impact on MMOs.
Public quests are showing themselves to be community inhibitors, generally lackluster and as Mythic has implemented them they are about the uninspiring content ever put in an MMO. I doubt anyone will look at them as a template for a positive game mechanic, unless someone can figure out how to make them work. This MIGHT be the one feature on this list that may reappear in any meaningful way in future MMOs... again assuming someone can make it work without the flaws Warhammer has implemented in them.
Ship combat... done already and wont be the last time I'm sure.
Stellar council is the same thing as galactic senators, class representatives, etc. Been done many times.
Conan combat system I doubt will influence any future games considering the condition of the game. The combat just didn't grab enough people to cause enough interest in players to justify new games switching methods. Maybe someone can build upon this, because on paper it sounds like an interesting concept.
Oddly enough the two features that I think will have a long term impact on MMOs are not on the list.
Phasing I think will see more use in future games after witnessing how it can be implemented. Done before or not I can't really say, but I have been very impressed with what I have seen so far in Warcraft.
Legendary weapons and bind to account items in both LOTRO/WoW both look to be great concepts that other games will adopt. The first time I heard of this type of thing was in UOX [UO2] intelligent weapon system, but that game never went live.
I had to vote for AoC although the ship combat in PoBS was pretty good also.
However the legendary system from LoTRO's Moria along with the new Warden's gambit system and the Rune keepers sysem of damage vs healing depending on what you had been using are pretty innovative also.
I nearly fell out my chair laughing at some of the comments here. I especially found the ones about DDO having best combat system to be oh so damn funny.
I would be interested in knowing what is your best MMO combat system then?
Originally posted by Jackdog
However the legendary system from LoTRO's Moria along with the new Warden's gambit system and the Rune keepers sysem of damage vs healing depending on what you had been using are pretty innovative also.
I agree, even more it isn't the first time Turbine introduice a "First" in a MMO.
Not sure but didn't DDO where the first one to have character collision detection?
I nearly fell out my chair laughing at some of the comments here. I especially found the ones about DDO having best combat system to be oh so damn funny.
I would be interested in knowing what is your best MMO combat system then?
Originally posted by Jackdog
However the legendary system from LoTRO's Moria along with the new Warden's gambit system and the Rune keepers sysem of damage vs healing depending on what you had been using are pretty innovative also.
I agree, even more it isn't the first time Turbine introduice a "First" in a MMO.
Not sure but didn't DDO where the first one to have character collision detection?
None of them honestly. Best is very subjective when dealing with something like entertainment. What one person thinks is the "best" another person might think is the "worse". So saying and arguing over things like that are funny to me. You know sort of like those endless debates about graphics. In the end the only thing that matters is A) Is it fun? and Does it work for the game?
I personally thought DDO's combat was the worse thing I had ever touched in my life. Does it matter? Nope. Should it matter? Nope. Sorry but it just causes me to laugh uncontrollably when I see post like the DDO combat ones. Because in their minds DDO does have the best combat. It's not something you can prove, yet they clutch to it like it's a fact. I'm just crazy like that. (In that I find it hilarious) Sorry if the DDO fans took offense to it, but I do the samething when people talk about Eve-Online.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
I went with the Council of Stellar Management. I think that it offered the largest leap forward in innovative additions to an MMO out of the lsit, although I would say AoC's combat and PotBS ship combat aren't too far behind.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
Ship Combat (Pirates of the Burning Sea) Awesome, now my virtual avatar is a boat, I have never played a boat before /sarcasm. Nothing but a cosmetic change to essentially more of the same ol'
I completely agree with that. PotBS's ship combat is not much different that normal MMO game combat, it just has ships instead of a humanoid avatar. Hell, if you want to claim having a ship instead of the usual MMO type avatar is innovative, EVE has had ship combat since it launced several years ago. Even SWG, for all its flaws (and those flaws greatly outweigh any good points that waste of an MMO has), has had ship to ship combat since the JtL expansion, which is actually different than anything found in any other MMO.
The ship combat in PotBS is in no way innovative, not even cosmetically.
Have you played the game, or even read the article describing why it was different? Did you read my earlier post in this thread discussing how it was different? I'll grant you, you use WSAD, but the last time I checked, you don't have to worry about whether your avatar is broadside or face on, you don't generally need to worry about how the wind direction is going to effect your foot based avatar...
Seriously, maybe reading before posting a scathing criticism is in order as this matter has been addressed several times both in the article and WITHIN THIS THREAD. Just saying.
Voyage Century/Bounty Bay already did it two years ago. PotBS's ship combat is still in no way innovative, wind or not.
I went with PQ's though I dont believe any of these are spectacular innovations. People suggest that PQs are solo play mostly, usually they havnt played in a zone flip in tier 4, pqs have to be done to help and when the main cities are sacked they are required as well. (thats not always a good thing being a requirement) but what PQs give is an option to participate with other players without needing a group. There is a fair number of people who may be in the mood for soloing at times and grouping others.
AoC's combat system seems interesting however it looks like it will get improved upon by both funcom and the next set of MMOs who use it.
The CSM seems a good idea, somewhat innovative but the question remains, just how much will the devs take out of the input from players elected by players? I played Eve for about 9 months total, like the way the game is setup, just couldnt continue to play it due to lack of a social setup (if you cant find gathering a fleet of friends or a guild it gets stale quickly)
Never played PoTBS but sounds like a decent alternative for battle.
It will be interesting to see if any of these are improved upon with next years games and in these games themselves.
Playing: Not much actively. Games played: to many to list, been playing MMO's since 2001 --------------------------
I usually show up at this site once a year to vote for EVE, being the zealot of this game that I am. But today I come for a different reason, and that's for Pirates of the Burning Sea.
EVE's CSM is neat in that they are giving the players a more formal outlet to voice their concerns other than the mess that is the forums. But I still feel that there's something amiss by calling it a "democracy". Sure, the players appoint their spokepersons through a traditional secret ballot. But it has been firmly stated by CCP that this body of players has no definitate impact on the game. CCP has (and in my honest opinion, should) final say on what gets added to the game and what doesn't. The low voter turnout on the CSM elections leads me to believe that most players realize this, and are not all that excited about this feature.
Of course, progress is progress, and it is something neat and new. But I find it hardly the big deal they make it out to be.
I played on the PotBS beta, and I found the combat system to be nothing short of excellent. Never before have I found myself diving into history books, studying old naval battles of Nelson's time in order to give me an edge in combat. Read the online manual and ship database and you'll see the incredable amount of time and research that went into portraying the ships the way they were in the age of sail.
I acknowladge of course that they are far from the first software company to impliment a wind system in a game. I can recall strategy titles all the way back to the 90s that took wind speed and direction into account. However, their system is a first for an MMO, and skillfully done in that the controls and concepts are easy to pick up and understand, yet real practice and strategy is needed to make use of them. I was able to surprise plenty of players in my small, but agile cutter, attacking larger ships when the wind was in my favor. There was nothing more pleasing than swooping in on a larger Galleon or Brig when I held the weather gage, shooting away her sails, then peeling away when they found I could bear closer to the wind then they could. There were plenty of people who think that you can just sail straight up to someone, turn at the last minute, and deliver a broadside. Those who do usually end up being the first ones to go to the bottom. =P
This was one of the few games where the level of a player wasn't nearly as important as the ability to handle a ship, and brought a lot of strategy back into the MMO genre. I cast my vote for Pirates of the Burning Sea.
Phasing I think will see more use in future games after witnessing how it can be implemented. Done before or not I can't really say, but I have been very impressed with what I have seen so far in Warcraft.
I agree completely with you on Phasing. It really added an immersion layer to WoW that had not been there previously, and it is nothing like setting up "instances". You can't even tell, and the story-telling potential, which was indeed used in WoW, is great. It is shocking that it isn't on the list.
As you mentioned the Stellar council has been done before, but frankly it's a choice so EVE online can sweep the nominations for the 3rd year in a row, as this is the single biggest eve-online fan base website with the exception of its own web page.
The staff here knows this, and likely encourages it to keep traffic high, which is a perfectly reasonable thing for them to do.
A post just 2 or three above this that states "I come here once a year to vote for Eve Online" states what I just explained perfectly.
I nearly fell out my chair laughing at some of the comments here. I especially found the ones about DDO having best combat system to be oh so damn funny.
I would be interested in knowing what is your best MMO combat system then?
Originally posted by Jackdog
However the legendary system from LoTRO's Moria along with the new Warden's gambit system and the Rune keepers sysem of damage vs healing depending on what you had been using are pretty innovative also.
I agree, even more it isn't the first time Turbine introduice a "First" in a MMO.
Not sure but didn't DDO where the first one to have character collision detection?
None of them honestly. Best is very subjective when dealing with something like entertainment. What one person thinks is the "best" another person might think is the "worse". So saying and arguing over things like that are funny to me. You know sort of like those endless debates about graphics. In the end the only thing that matters is A) Is it fun? and Does it work for the game?
I personally thought DDO's combat was the worse thing I had ever touched in my life. Does it matter? Nope. Should it matter? Nope. Sorry but it just causes me to laugh uncontrollably when I see post like the DDO combat ones. Because in their minds DDO does have the best combat. It's not something you can prove, yet they clutch to it like it's a fact. I'm just crazy like that. (In that I find it hilarious) Sorry if the DDO fans took offense to it, but I do the samething when people talk about Eve-Online.
The worst thing you ever touched in your life? Everyone is entitled to opinions, but your statements are a bit contracictory. If your opinion doesn't matter, then why inject it into a discussion with no reasoning behind it?
The fact that you "laugh uncontrollably" over someone elses opinion is no better than them defending it in an online conversation.
In my oppinion Ship Combat in PotBS is the most inovative thing in the past few years, because it makes you think a bit, and every fight can be different.
Originally posted by Stradden I have to respectfully completely disagree: Have you played Pirates of the Burning Sea? I can't recall the last time that wind direction and strength played a role in EVE Online... given there's no wind in space. I'm not knocking EVE's combat, I'm just saying.. it's different. ship to ship combat has always existed, but PotBS used what they knew of nautical age of sail combat and integrated functions to replicate it.
Although I agree with the other innovations you mentioned this is not that innovative. I only say this because Voyage Century Online, a free cash shop game, did this nearly a full year before PotBS did. Sure their version was a little bit simpler than PotBS's but that is what made it 100 times better in my opinion. Wind direction, wind speed, amunition/cannon range and ship boarding were all done by Voyage Century first. Maybe that game should be on your list instead.
Combo Combat in AoC without a doubt. Turned combat from an auto-attack and mash hotkey when ready to a more spontaneous have to pay attention combat. The combos really added the xtra variety to the gameplay.
Agree with above fully. One thing is to take something that previously existed and tweak it like the WAR questing thing, or the combat on ships... What's the next combat on planes, flames, in the water, on a branch... I mean that is stricktly speaking not inovation. Innovation is getting the idea and to develop an entirely new way to do things. AoC's combat is doing this. AoC's combat is basically showing the industry a new way to do it, regadless if it is in siege, on a boat up in the air or whatever. It's the combo system, that for it's first time was seen in AoC. AoC combat is totally and fundamentally a different idea.
Why arent legendary items on this list from LOTRO, its one of the better innovations ...Combat combos and PQ's arent realy innovative at all , in my opinion
I agree that I am a little disappointed that Turbines ' legendary items system did not make the list. A lot of thought went into the system and it has potential to grow and change as players demands change. I voted for WAR public quest though this is not totally innovative.... as LoTRO used a similar system in one of their free content updates where the whole server worked toward a single objective... though WAR goes a step further and I will give them that and my vote because LoTRO is not a choice.
PQ from Warhammer wins the innovative award if I had any say in it.
How do you guys at mmorpg.com figure the CSM of Eve Online to be innovative? Anarchy Online had this thing for years in their ARK and Professional program, allthough in a slightly different form. They even recruited people to work for them through it to help shape AO. CSM is nothing new, it's an old idea with hardly a twist. So they get to meet the developers. Whoop de doo! Yep, I can totally see how that is one of the best innovations of 2008
Combo Combat in AoC without a doubt. Turned combat from an auto-attack and mash hotkey when ready to a more spontaneous have to pay attention combat. The combos really added the xtra variety to the gameplay.
Can someone please explain to me how the combo combat in AoC is any different than the combo combat introduced in DAoC way back when? Seems pretty much the same concept to me, just done a bit differently.
Hence I just can't grasp how this is considered that innovative to be considered in this thread.
Combo Combat in AoC without a doubt. Turned combat from an auto-attack and mash hotkey when ready to a more spontaneous have to pay attention combat. The combos really added the xtra variety to the gameplay.
Can someone please explain to me how the combo combat in AoC is any different than the combo combat introduced in DAoC way back when? Seems pretty much the same concept to me, just done a bit differently.
Hence I just can't grasp how this is considered that innovative to be considered in this thread.
Its not, but these noobs are so used to their kiddie WoW combat, and have never tried any of the better games from a few years ago. So of course they think Age of Fail is cutting edge. Its not innovative.
Comments
Public Quests aren't exactly innovative, and can be found in excessively similar forms in other games ranging from Asheron's Call 2 to World of Warcraft.
Out of all those choices, ship combat might be the most innovative, but even then, I'm not sure that is innovative.
While I don't think any of those ideas are "brand new" I think the point Stradden is trying to make is that they are big ticket influencers in the MMO world. Things that are re-engineered or reintroduced in such a way that they have an impact on the MMO genre as "new".
Looking at the list and even trying to look past the word innovation I still can't pick one and wish there was a 'none of the above' option. I don't think any of those features will have a long term impact on MMOs.
Public quests are showing themselves to be community inhibitors, generally lackluster and as Mythic has implemented them they are about the uninspiring content ever put in an MMO. I doubt anyone will look at them as a template for a positive game mechanic, unless someone can figure out how to make them work. This MIGHT be the one feature on this list that may reappear in any meaningful way in future MMOs... again assuming someone can make it work without the flaws Warhammer has implemented in them.
Ship combat... done already and wont be the last time I'm sure.
Stellar council is the same thing as galactic senators, class representatives, etc. Been done many times.
Conan combat system I doubt will influence any future games considering the condition of the game. The combat just didn't grab enough people to cause enough interest in players to justify new games switching methods. Maybe someone can build upon this, because on paper it sounds like an interesting concept.
Oddly enough the two features that I think will have a long term impact on MMOs are not on the list.
Phasing I think will see more use in future games after witnessing how it can be implemented. Done before or not I can't really say, but I have been very impressed with what I have seen so far in Warcraft.
Legendary weapons and bind to account items in both LOTRO/WoW both look to be great concepts that other games will adopt. The first time I heard of this type of thing was in UOX [UO2] intelligent weapon system, but that game never went live.
My thoughts exactly.
I think the legendary weapons idea from Moria is going to be very popular and get "coopted" by other games.
I had to vote for AoC although the ship combat in PoBS was pretty good also.
However the legendary system from LoTRO's Moria along with the new Warden's gambit system and the Rune keepers sysem of damage vs healing depending on what you had been using are pretty innovative also.
I miss DAoC
I agree, even more it isn't the first time Turbine introduice a "First" in a MMO.
Not sure but didn't DDO where the first one to have character collision detection?
I agree, even more it isn't the first time Turbine introduice a "First" in a MMO.
Not sure but didn't DDO where the first one to have character collision detection?
None of them honestly. Best is very subjective when dealing with something like entertainment. What one person thinks is the "best" another person might think is the "worse". So saying and arguing over things like that are funny to me. You know sort of like those endless debates about graphics. In the end the only thing that matters is A) Is it fun? and Does it work for the game?
I personally thought DDO's combat was the worse thing I had ever touched in my life. Does it matter? Nope. Should it matter? Nope. Sorry but it just causes me to laugh uncontrollably when I see post like the DDO combat ones. Because in their minds DDO does have the best combat. It's not something you can prove, yet they clutch to it like it's a fact. I'm just crazy like that. (In that I find it hilarious) Sorry if the DDO fans took offense to it, but I do the samething when people talk about Eve-Online.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
I went with the Council of Stellar Management. I think that it offered the largest leap forward in innovative additions to an MMO out of the lsit, although I would say AoC's combat and PotBS ship combat aren't too far behind.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
I completely agree with that. PotBS's ship combat is not much different that normal MMO game combat, it just has ships instead of a humanoid avatar. Hell, if you want to claim having a ship instead of the usual MMO type avatar is innovative, EVE has had ship combat since it launced several years ago. Even SWG, for all its flaws (and those flaws greatly outweigh any good points that waste of an MMO has), has had ship to ship combat since the JtL expansion, which is actually different than anything found in any other MMO.
The ship combat in PotBS is in no way innovative, not even cosmetically.
Have you played the game, or even read the article describing why it was different? Did you read my earlier post in this thread discussing how it was different? I'll grant you, you use WSAD, but the last time I checked, you don't have to worry about whether your avatar is broadside or face on, you don't generally need to worry about how the wind direction is going to effect your foot based avatar...
Seriously, maybe reading before posting a scathing criticism is in order as this matter has been addressed several times both in the article and WITHIN THIS THREAD. Just saying.
Voyage Century/Bounty Bay already did it two years ago. PotBS's ship combat is still in no way innovative, wind or not.
I went with PQ's though I dont believe any of these are spectacular innovations. People suggest that PQs are solo play mostly, usually they havnt played in a zone flip in tier 4, pqs have to be done to help and when the main cities are sacked they are required as well. (thats not always a good thing being a requirement) but what PQs give is an option to participate with other players without needing a group. There is a fair number of people who may be in the mood for soloing at times and grouping others.
AoC's combat system seems interesting however it looks like it will get improved upon by both funcom and the next set of MMOs who use it.
The CSM seems a good idea, somewhat innovative but the question remains, just how much will the devs take out of the input from players elected by players? I played Eve for about 9 months total, like the way the game is setup, just couldnt continue to play it due to lack of a social setup (if you cant find gathering a fleet of friends or a guild it gets stale quickly)
Never played PoTBS but sounds like a decent alternative for battle.
It will be interesting to see if any of these are improved upon with next years games and in these games themselves.
Playing: Not much actively.
Games played: to many to list, been playing MMO's since 2001
--------------------------
I usually show up at this site once a year to vote for EVE, being the zealot of this game that I am. But today I come for a different reason, and that's for Pirates of the Burning Sea.
EVE's CSM is neat in that they are giving the players a more formal outlet to voice their concerns other than the mess that is the forums. But I still feel that there's something amiss by calling it a "democracy". Sure, the players appoint their spokepersons through a traditional secret ballot. But it has been firmly stated by CCP that this body of players has no definitate impact on the game. CCP has (and in my honest opinion, should) final say on what gets added to the game and what doesn't. The low voter turnout on the CSM elections leads me to believe that most players realize this, and are not all that excited about this feature.
Of course, progress is progress, and it is something neat and new. But I find it hardly the big deal they make it out to be.
I played on the PotBS beta, and I found the combat system to be nothing short of excellent. Never before have I found myself diving into history books, studying old naval battles of Nelson's time in order to give me an edge in combat. Read the online manual and ship database and you'll see the incredable amount of time and research that went into portraying the ships the way they were in the age of sail.
I acknowladge of course that they are far from the first software company to impliment a wind system in a game. I can recall strategy titles all the way back to the 90s that took wind speed and direction into account. However, their system is a first for an MMO, and skillfully done in that the controls and concepts are easy to pick up and understand, yet real practice and strategy is needed to make use of them. I was able to surprise plenty of players in my small, but agile cutter, attacking larger ships when the wind was in my favor. There was nothing more pleasing than swooping in on a larger Galleon or Brig when I held the weather gage, shooting away her sails, then peeling away when they found I could bear closer to the wind then they could. There were plenty of people who think that you can just sail straight up to someone, turn at the last minute, and deliver a broadside. Those who do usually end up being the first ones to go to the bottom. =P
This was one of the few games where the level of a player wasn't nearly as important as the ability to handle a ship, and brought a lot of strategy back into the MMO genre. I cast my vote for Pirates of the Burning Sea.
Keep going back. You've got nine more years to go til you hit "UO 1997"
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Keep going back. You've got nine more years to go til you hit "UO 1997"
He he funny I was wondering, played Ultima 1 to... but missed UO
I should have added for 3d MMO not isometric ones!
But then it would be AC!
I have to check out DDO again. Haven't played it since launch and I'm interested in seeing what's new there.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
I agree completely with you on Phasing. It really added an immersion layer to WoW that had not been there previously, and it is nothing like setting up "instances". You can't even tell, and the story-telling potential, which was indeed used in WoW, is great. It is shocking that it isn't on the list.
As you mentioned the Stellar council has been done before, but frankly it's a choice so EVE online can sweep the nominations for the 3rd year in a row, as this is the single biggest eve-online fan base website with the exception of its own web page.
The staff here knows this, and likely encourages it to keep traffic high, which is a perfectly reasonable thing for them to do.
A post just 2 or three above this that states "I come here once a year to vote for Eve Online" states what I just explained perfectly.
I agree, even more it isn't the first time Turbine introduice a "First" in a MMO.
Not sure but didn't DDO where the first one to have character collision detection?
None of them honestly. Best is very subjective when dealing with something like entertainment. What one person thinks is the "best" another person might think is the "worse". So saying and arguing over things like that are funny to me. You know sort of like those endless debates about graphics. In the end the only thing that matters is A) Is it fun? and Does it work for the game?
I personally thought DDO's combat was the worse thing I had ever touched in my life. Does it matter? Nope. Should it matter? Nope. Sorry but it just causes me to laugh uncontrollably when I see post like the DDO combat ones. Because in their minds DDO does have the best combat. It's not something you can prove, yet they clutch to it like it's a fact. I'm just crazy like that. (In that I find it hilarious) Sorry if the DDO fans took offense to it, but I do the samething when people talk about Eve-Online.
The worst thing you ever touched in your life? Everyone is entitled to opinions, but your statements are a bit contracictory. If your opinion doesn't matter, then why inject it into a discussion with no reasoning behind it?
The fact that you "laugh uncontrollably" over someone elses opinion is no better than them defending it in an online conversation.
In my oppinion Ship Combat in PotBS is the most inovative thing in the past few years, because it makes you think a bit, and every fight can be different.
Although I agree with the other innovations you mentioned this is not that innovative. I only say this because Voyage Century Online, a free cash shop game, did this nearly a full year before PotBS did. Sure their version was a little bit simpler than PotBS's but that is what made it 100 times better in my opinion. Wind direction, wind speed, amunition/cannon range and ship boarding were all done by Voyage Century first. Maybe that game should be on your list instead.
Bren
while(horse==dead)
{
beat();
}
Combo Combat in AoC without a doubt. Turned combat from an auto-attack and mash hotkey when ready to a more spontaneous have to pay attention combat. The combos really added the xtra variety to the gameplay.
Agree with above fully. One thing is to take something that previously existed and tweak it like the WAR questing thing, or the combat on ships... What's the next combat on planes, flames, in the water, on a branch... I mean that is stricktly speaking not inovation. Innovation is getting the idea and to develop an entirely new way to do things. AoC's combat is doing this. AoC's combat is basically showing the industry a new way to do it, regadless if it is in siege, on a boat up in the air or whatever. It's the combo system, that for it's first time was seen in AoC. AoC combat is totally and fundamentally a different idea.
I Still don't understand how LoTRO's Legendary Item System is not on that list.
Of the ones that are i guess PQ's where a nice idea that was lousy implemented.
I agree that I am a little disappointed that Turbines ' legendary items system did not make the list. A lot of thought went into the system and it has potential to grow and change as players demands change. I voted for WAR public quest though this is not totally innovative.... as LoTRO used a similar system in one of their free content updates where the whole server worked toward a single objective... though WAR goes a step further and I will give them that and my vote because LoTRO is not a choice.
Word!
PQ from Warhammer wins the innovative award if I had any say in it.
How do you guys at mmorpg.com figure the CSM of Eve Online to be innovative? Anarchy Online had this thing for years in their ARK and Professional program, allthough in a slightly different form. They even recruited people to work for them through it to help shape AO. CSM is nothing new, it's an old idea with hardly a twist. So they get to meet the developers. Whoop de doo! Yep, I can totally see how that is one of the best innovations of 2008
---
Grammar nazi's. This one is for you.
This is a joke right? Trolls?
Can someone please explain to me how the combo combat in AoC is any different than the combo combat introduced in DAoC way back when? Seems pretty much the same concept to me, just done a bit differently.
Hence I just can't grasp how this is considered that innovative to be considered in this thread.
Can someone please explain to me how the combo combat in AoC is any different than the combo combat introduced in DAoC way back when? Seems pretty much the same concept to me, just done a bit differently.
Hence I just can't grasp how this is considered that innovative to be considered in this thread.
Its not, but these noobs are so used to their kiddie WoW combat, and have never tried any of the better games from a few years ago. So of course they think Age of Fail is cutting edge. Its not innovative.
Darkfall Travelogues!