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Isn't anyone else bothered by so many games have a theme that to succeed you have to kill things?
I enjoy a good slaughterfest like Quake or Mortal Kombat but I always believe that games should be more varied.
That is why I admire games that try to put you in more relaxed gaming environment where people can be social with each other instead of being distracted by gameplay like Animal Crossing or Dreamscape.
Animal Crossing is a essentially a farming game and I find that type of gameplay relaxing since you have to wait for crops to grow and the only stressful thing in the game is Nanook.
Dreamscape is an old mmo but still is a lot of fun. It doesn't funnel you into raiding scenarios or tries to mix in pvp and just pissing you off because it is done poorly. Instead it relies on allowing players to create their own online events and they can be hit or miss but a good social experience overall.
How come we don't see good games that don't focus on combat?
Comments
I totally agree with this. Combat is only fun for so long before it gets old and repetetive. I think this is why I dislike PvP so much, because although every fight is different, it is essentially the same gameplay over and over again.
I'm yet to see a game that has meaningul crafting and non-combat professions that are engaging and require skill. Vanguard is the closest I've seen to such a system, but even then you can't truly advance without having to engage in combat.
I'd love to an MMO where you can be part of a real economy (running your own shops, inns etc) but unfortunately the current trend seems to be for PvP gameplay.
I am happy to be the one to say this. star wars galaxies :]
That is why UO is still in my books one of the best games ever released. There were other options besides kill, kill, kill or atleast more indirect combat like UO fishing. It still had it's combat portion if you fished up a serpent but it was different, not go here kill this.
I am happy to be the one to say this. star wars galaxies :]
I would love to have been part of this in its heyday. From what I read about it, it seemed like my perfect game. It's just a shame it got completely shafted.
I really don't understand why they don't roll back to the old game, give it a graphics upgrade, and watch the vets come flocking back. It seems to me like they have nothing to lose. Hell I'd play it in a heartbeat if they did this.
Pie Man teh MMO, where you bake pies, and eat pies, and have pie baking contests, and exchange recipees, for pies!
And sometimes you can have naughty pie fights! but it's all good clean fun.
Hmm... well I don't think it's been made into an MMORPG just yet, but Harvest Moon might be worth looking into for a non-combat game.
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Playing: Nothing
Played: Champions Online, CoX, STO, PSO, WoW, lots of free-to-play crap
Looking Forward To: DC Universe Online, Blade and Soul
It has to do with the breakdown of players in terms of who likes to do what. The % of players who really want a lot of non-combat play is dwarfed by the number of players who want mostly combat play. A good number like to have some kind of non-combat play strictly for variety's sake or filler here and there, but the moment you make that kind of play rewarding, the complaints start about "crafted items being too uber" and so forth. The reality is that the largest segment of the playerbase by far prefers combat to any other kind of gameplay. That's why a game like WAR can get away with having a ridiculous crafting system -- most of the people who play the game couldn't care less.
You can stand around and watch corn grow in real life. But you can't kill dragons or or people in real life.
Well, you can't kill Dragons...
I am happy to be the one to say this. star wars galaxies :]
I would love to have been part of this in its heyday. From what I read about it, it seemed like my perfect game. It's just a shame it got completely shafted.
I really don't understand why they don't roll back to the old game, give it a graphics upgrade, and watch the vets come flocking back. It seems to me like they have nothing to lose. Hell I'd play it in a heartbeat if they did this.
You missed out on one hell of an experience for sure. The sandbox nature of that game was amazing and the satisfaction you got from rolling a non combat career was above and beyond what any mmo since has attempted to accomplish.
I would play an old server SWG in a heartbeat. It would be a better game hands down than the crap that is on the market right now.
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Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
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Non violent mmorpg's?
You guys are nut's, violence in game never hurt anyone, so cut the crap or I'll come over there and kill 10 of you and skin you for supplies, then make a nice fine shirt out of you, then sell you for 4 cp to a vendor.
That is not a pie. It is a lemon cheesecake I believe.
Is Funcom involved in this Pie Man mmo?
First of all, I want some cheese cake now...
Second, I agree with the OP. Combat is WAY over done in MMOs. Thats all you ever do, easy, consequence free combat. It really does lose the edge and excitment. Personally, I'd like to see an MMO where combat is more rare and more dangerous.
ummmmmmmmmmmmmmmm.......................
second life is your dream game
even though it sucks
Need for speed Undercover MMO anyone?
Combat never gets old for me in most games. Of course, MMOs must have other things, but combat is generally well accepted by everyone and the company makes money because of this.
I love good combat systems and never grow tired of just going out and killing things. For me, combat is one of the most important things in an MMO, but of course pure grindfests can be tedious. While it doesn't get boring to me, I do start to long for variety.
Sadly, MMO's have been moving steadily away from the the virtual worlds of their early days and turned into being just "games', with combat really being the only focus.
LoTRO was supposed to be Middle Earth Online, a virtual world, but look what it ended up being... yet another WOW clone.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I agree with the OP 100%. I've given up on MMOGs altogether because all the ones worth playing are just about killing stuff ad infinitum. I tried playing without the killing in both SWG and LOTRO, but it really just doesn't work on any but the most basic level. I'm all for giving people who want to shoot guns what they want, but can't there be real options for those of us who want something else? Sure, there's crafting, but it gets repetitive really fast. What we really need are non-combat quests that provide players with an alternate path to the endgame. Sadly though, it seems that game developers can't figure out how to do this - either that, or they've become so used to making combat quests that anything else is too difficult.
Second life is a virtual world hosting other businesses and plagued with penis bombs. Dreamscape is a much better game in comparison. A more mature community with almost no methods for abuse to occur and it actually offers things that are fun like a traditional mmo.
I agree with the original poster. Games are all focused around combat right now. There are a lot of people who enjoyed combat in the past, but are getting bored with it after doing it for such a long time. There are only so many ways you can change combat to make it appear more interesting. Games need to branch off and incorperate other things that a player can do into MMOs.
Even though I'm QUITE sure you said this to be funny....
A porn chat is NOT a game. That is, unless you're a programmer and can make virtual "doodads" to sell to all the porn chatters. If you consider programming a game....I guess that would make this a game for a few of the people that "play." Although, since they make MONEY at the "game," I would probably have to call it a job. Yeah...I can't really figure out ANY way to rationalize Second Life as a game. Oh well.
/sigh
To me, it's sad that anyone ever even called this a game.
On topic:
I agree with the OP. I would also like to see this variety of MMO added to our MMO "food groups."
The only games I've played that you could REALLY not do much combat and RP a crafter of some sort, or something ELSE, were SWG, UO, and Vanguard.
And the person that gave you a link for Darkfall....wtf? Maybe it was in their sig and not part of their post, but it LOOKED like a suggestion, rather than a sig. THAT game is about the FURTHEST from what you'd enjoy. That is, IF it is ever released, and IF it is what it SAYS it's going to be.
President of The Marvelously Meowhead Fan Club
Or how about being a career entrepreneur in a massive world. Finding a remote area to construct an inn where you sell rooms for weary adventurers to regain their stamina. A group of friends taking a rest from grinding mobs, choosing to sit in your place where you provide food, drink and entertainment in front of a roaring fire place. All this happening while you're taking a caravan of your crops that took a few days to grow, accompanied by your friendly bodyguards en route to the bustling city where you can sell your goods on the open-market for profit. The bodyguards you hired because there has been a pesky thief/assassin skulking around your place at night while you were away... can't be too safe.
Cut to the scene of you riding your horse drawn cart through the gate into the city, where you see a massive fireworks display and a crowd of celebrating guild members who have just successfully bested a very difficult dungeon raid....
Things like this would change a great game into a great place to be.
I am happy to be the one to say this. star wars galaxies :]
I would love to have been part of this in its heyday. From what I read about it, it seemed like my perfect game. It's just a shame it got completely shafted.
I really don't understand why they don't roll back to the old game, give it a graphics upgrade, and watch the vets come flocking back. It seems to me like they have nothing to lose. Hell I'd play it in a heartbeat if they did this.
SWG is one of my favorite games of all time. It's just a shame that SOE will never do this...
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Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
I am so with OP I wold like to see this genre EVOLVE instead of DEvolve, as OP state's why all this combat ONLY in our MMORPG's, numerous of games in dfifferent genres then MMORPG do combat so much better where a MMORPG use to be a mix of all sorts of players, those who enjoy combat and those who don't like combat, or don't prefure 100% combat but a mix of things to do in such a virtual world..
You (novaseeker) just made me sad by telling the TRUTH as yeah! also are right, the numbers will bring in the cash. And we who prefure more from a MMORPG seem to be in the minority, else I am sure this genre would be different then it is today.
And yeah I still remember lots of ignorance going on in games/forums about people who said "go play The Sims" or Secondlife" as those type of people who say things like that just do not understand a thing about what a MMORPG "can" be, else they would never even consider saying something like that to MMORPG players.
IMO it is because combat is an easy way to promote group activity and in the end, make money. If you look at all the money makers (again my opinion) such as eve online, everquest, WoW, etc. they all have combat and group combat play. People continually make combat games because it is a lot easier to make them large group play which currently is a big hit around the world.
For single player games I understand what you're talking about but again it's the money because there are so many gamers out there that want to fight their way through a tough dungeon and overcome giant bosses. No offense, but in harvest moon for example, what's the goal? Save the farm? Or any game that has to do with farming as you were talking about. Also even if the game isn't farming, there aren't many types of games they could make that don't involves combat at all. Even mirror's edge, it has combat, but you can just avoid all combat and continually run around (which is pretty fun because they'll fall off buildings and you don't even have to kill the people chasing you).