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i came into the MMO scene late starting with Vanguard. All i hear is that ##### is just a copy of ##### or that #### is just a cheap ripoff of #####. So what MMO was truly "original"
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Ultima online, Everquest online and Meridian 59 (i hope i got the number right lawl). Sure you can say MUD's but since they are mostly text based i won't count them in.
Meridian 59 was the FIRST game that could be called a modern style MMO but Ultima Oline was the first to create the basic form that all fantasy MMO's now use.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Actually a lot of modern mmos copy a lot from Anarchy Online but nobody ever seems to mention that. The main thing copied from Anarchy Online is instancing. The other big one copied from is Everquest. Ultima Online was original but most modern MMOs do not really copy much from it.
WoW has a heavy influence from Everquest, and Everquest in turn had heavy influence from Diku Muds or something.
Tbh all the mmos have had some part. I mean instances came from AO I think intially, BGs from DAoC, AC2 with it's seamless world, Quest logs, radar-type map and maybe also UI.
Well the main designers from WoW were hardcore EQ raiders who wanted to make a game like EQ but without all it;'s faults. There were also people from UO and you see influences of that game too but just not as many.
Probably because AO isn't fantasy based.
I think the biggest influence of modern MMOs has to be Everquest. Practically every MMO is essentially an evolution of EQs gameplay.
Ultima was first i played that game and liked it for its time ,however it is not the same as EQ,close but not the same,EQ does so much more.Most of the games we see out there are copies of EQ or in the case of most ASIAN games imitators of MU online.
WOW is 99% a copy of EQ,putting aside the graphics,witch IMO are much better than WOW's.WOW was made to beat EQ,they did not figure on EQ2 being that much better ,witch is why WOW falls between Eq and EQ2.The thing that miffs me is not that Blizzard copied EQ2,it is that they brought ZERO innovations to the genre,that makes there game totally lame.
The ONLY game i have seen that does not steal the template from EQ or Ultima if you wish is FFXI.That is why i praise Square Enix so much,for truly making there own game with tons of different innovations and mechanics.I honestly fear for Square because they have brought in so many innovations,that i can't see how they keep coming up with new ideas for now or future games.The first time i have seen Square copy,is when they just recently copied SOE's MENTOR system,it is a great idea to copy,too bad it took them so long to see they needed it.I mentioned it to them years ago.
If i was going to make the ULTIMATE game ,it would be FFXI with TWEAKS or improvements to some areas.That is for your PERFECT PVE MMORPG.Perhaps a EQ2+FFXI even still there is room for improvements,witch is why we can still have hope for some great games in the future.
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EverQuest.
The first BIG MMO was Ultima Online, but no one has used those ideas in years.
Darkfall Travelogues!
the cRPG gameplay mechanics of all MMOs came from the character advancement concepts from the text based MUDs from the 80s. (acquisition of wealth, buffing of stats, leveling, etc)
the idea of a player controlled economy (like eve online's) came from ELITE.
lucasarts' "habitat" created a visual (graphical) metaphor for underlying MUD style gameplay in 1985. it was the first time i'd ever heard of an "avatar" and graphical representations of the characters you played. later there was also club caribe (written on the habitat engine) that expanded on this. both these games were based around player exploration of the gameworld and what we would now call "social" styles of gameplay, tho.
i'd call neverwinter nights (1991) the original "modern" MMO, it was the first game i remember that featured rich PVP gameplay as well as gold box style AD&D based character progression, leveling, etc.
then there was UO, which polished a lot of cRPG concepts into MMO form and became the first *massively* successful (financially) MMO.
everquest pretty much invented modern MMO group play, achievement based gameplay and grind.
after that, i think it becomes very difficult to figure out where "original" ideas and concepts came from.
ultima online. it was the first successful mmorpg.
You people seem to be getting the question confused. It wasn't, who invented the MMO concept, its which game was carbon copied, piece for piece, the most. And that is, undoubtably, EverQuest. WoW is almost a mirror image of EverQuest (except dumbed down to a major degree) and most games nowadays are WoW clones, therefore... EQ is the source of all these MMOs.
Ultima Online was the first big one, and Neverwinter Nights on AOL was the first real MMO, but the mechanics from both those games haven't been used at all in modern times. That's why everyone is waiting for Darkfall, because those wonderful ideas haven't been used since 2000.
Ultima Online had no levels, was skill based, had no zones, no instances, free for all PvP, full loot. Yeah that sure sounds like every MMO!
EverQuest, is the main MMO from which all modern ones are derived.
Darkfall Travelogues!
That's interesting because, if that was their goal, they succeeded in making a game with more faults than EQ ever had.
Ultima Online, Everquest, Asheron's Call 1. Those were the originall big three. Meridian 59 was the first, but hardly as popular as its successors.
See my above post, Ultima Online and AC1 were indeed the firsts, but they have NOT been copied. I don't see every MMO having FFA PvP, full loot, no levels, skill based, do you?
Darkfall Travelogues!
That's interesting because, if that was their goal, they succeeded in making a game with more faults than EQ ever had.
But he is correct, Tigole and another one (forgot the name) where hardcore EQ players that wanted to do they're own MMO. I think there are still allot of screenshots with some nice story's from the WoW Devs, (especially flames) when they played EQ.
See my above post, Ultima Online and AC1 were indeed the firsts, but they have NOT been copied. I don't see every MMO having FFA PvP, full loot, no levels, skill based, do you?
He asked what MMOs were truly 'original'. By all accounts, all three of those were original. They all had very different gameplay mechanics, that were at the time very original. Even Everquest's raiding formula was original at the time.
See my above post, Ultima Online and AC1 were indeed the firsts, but they have NOT been copied. I don't see every MMO having FFA PvP, full loot, no levels, skill based, do you?
He asked what MMOs were truly 'original'. By all accounts, all three of those were original. They all had very different gameplay mechanics, that were at the time very original. Even Everquest's raiding formula was original at the time.
No he didn't ask which ones were "original" as in, which ones had unique ideas. He asked which was the first MMO from which all others were copy and pasted. That was EQ
Darkfall Travelogues!
I have to agree, while other games came sooner, the core gameplay concepts which most of today's MMO's share (except EVE of course) come from EQ.
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See my above post, Ultima Online and AC1 were indeed the firsts, but they have NOT been copied. I don't see every MMO having FFA PvP, full loot, no levels, skill based, do you?
He asked what MMOs were truly 'original'. By all accounts, all three of those were original. They all had very different gameplay mechanics, that were at the time very original. Even Everquest's raiding formula was original at the time.
No he didn't ask which ones were "original" as in, which ones had unique ideas. He asked which was the first MMO from which all others were copy and pasted. That was EQ
well if they were the first then they were original.
See my above post, Ultima Online and AC1 were indeed the firsts, but they have NOT been copied. I don't see every MMO having FFA PvP, full loot, no levels, skill based, do you?
He asked what MMOs were truly 'original'. By all accounts, all three of those were original. They all had very different gameplay mechanics, that were at the time very original. Even Everquest's raiding formula was original at the time.
No he didn't ask which ones were "original" as in, which ones had unique ideas. He asked which was the first MMO from which all others were copy and pasted. That was EQ
well if they were the first then they were original.
<facepalm>
Darkfall Travelogues!
I think the first to bring any of the mechanics to us was DnD 1974 ,then games spun off of that like Black Onyx japan/Wizardry/Might nMagic.
Most games still to this day use a formula based on Dungeons and Dragons combat.The ideas of dungeon crawls,orcs/giants/swords/axe,the +1 +2 +3 on items was brought back then.Treasure chests/levels/skill points,XP pts,magic,melee all there.
I think you can argue DnD was a MMO,maybe not online but thousands played it nonetheless,i would say more like millions,and that is 20-30 years ago lol.
MAZEWAR is listed as the first networked fps game,but no doubt DnD started the whole RPG fantasy genre.
All the present day games are however clones of EQ.
Never forget 3 mile Island and never trust a government official or company spokesman.
EverQuest for sure. If all the modern MMOs copied a lot from from Ultima Online we'd have awesome MMOs. We do not.
EQ was fun, the crappy knockoffs with a little bit changed are not.
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Like others have said UO is what I would call the first mmo. EQ came along and mmos have been going down hill ever since.
EQ took the single player console design forced it into multi-player game.
See my above post, Ultima Online and AC1 were indeed the firsts, but they have NOT been copied. I don't see every MMO having FFA PvP, full loot, no levels, skill based, do you?
Actually it's the big four UO, EQ, AC and DAOC since it was the first to do & Relam vs Realm effectively. As to which has been the most copied I'd say EQ though all four have at least elements borrowed.
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I dont know what your going on about right here, because EQ is a heavily group reliant game.