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WAR will be the hardest hit 'if' Darkfall suceeds

chryseschryses Member UncommonPosts: 1,453

I was thinking about what games would be hit hardest after seeing comms in AoC about DF and who were interested in trying it out.  To my surprise a lot were still going to stick with AoC.  However I don't think WAR will be so lucky, my thoughts:

A) WAR has positioned itself as open RvR but I left the game due to it being a linear RvR.  e.g. I hit level 13 in the middle of a RvR battle and I could not participate any more.  Darkfall has true open PvP

B) Darfkall is a sandbox game and I realise WAR isn't but it has no RP element for guilds either or options to really own your own place or land.  DF is sandbox with options for guilds to really carve out their own destiny.

C) War does not have great PvE like other titles such as Vanguard, AoC, LotRo etc.  So the PvE lovers will probably stick with other titles but WAR does not have this hold.

D) PvP in WAR is too easy and dull IMO.  PvPers will migrate to Darkfall as its a true PvP game.  

In short WAR does not deliver enough in one area to really keep its numbers and Darkfall is positioned to take a lot of players who wanted large open PvP. 

I may be wrong but as it stands I see the numbers falling on Xfire and I can see Darfall hitting WAR more than any other title.  

 

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Comments

  • kmesp86kmesp86 Member Posts: 9

    I like Warhammer Online's player versus player combat. I have a handful of characters, none past T2 and I still really enjoy it. The only problem I have with Warhammer Online's player versus player combat is that it is infrequent at best. I wait in a queue for 10-20 minutes at a time most days, unless something is happening like an event or new class. Open realm versus realm combat is by far my favorite feature in the game but the battlefields are often unpopulated. I wonder if the same will happen to Darkfall? But since I cannot see the future I will happily wait for the game to arrive, and in the mean time play some Warhammer Online or maybe something else.

  • GruntiesGrunties Member Posts: 859
    Originally posted by chryses


    I was thinking about what games would be hit hardest after seeing comms in AoC about DF and who were interested in trying it out.  To my surprise a lot were still going to stick with AoC.  However I don't think WAR will be so lucky, my thoughts:
    A) WAR has positioned itself as open RvR but I left the game due to it being a linear RvR.  e.g. I hit level 13 in the middle of a RvR battle and I could not participate any more.  Darkfall has true open PvP



    Don't get what you are saying here - You can still participate at 12 (its 12 not 13), you just do so in the next tier up. You can't hang around to gank lowbies once you get too high for the tier though. That is attractive to a lot of people. AoC has open pvp servers, does it not, where people can gank freely? If that was what everyone wanted, they would be in AoC. But AoC pops are dwindling and the game is not that popular. That is very telling about the types of games people want to play.




    B) Darfkall is a sandbox game and I realise WAR isn't but it has no RP element for guilds either or options to really own your own place or land.  DF is sandbox with options for guilds to really carve out their own destiny.



    Guilds grow and evolve with experience earned and you can claim keeps. Its true that it isnt nearly as robust as Darkfall though. But Darkfall's pvp system will have many problems WAR doesn't have. So its a tradeoff.


    C) War does not have great PvE like other titles such as Vanguard, AoC, LotRo etc.  So the PvE lovers will probably stick with other titles but WAR does not have this hold.



    AoC has great pve? Coulda fooled me. AoC pve put me to sleep, no different then any other game. In fact it was worse because it was all instanced, so it was like I was paying a sub to play an offline game without any other people. But thats outside the scope of the post. WAR has a good combination of pve and pvp. People like to switch between the two when it suits them, and not be confined to just any one activity all the time. PvP is its strength though. Not just because its fun, but because its consentual.
    D) PvP in WAR is too easy and dull IMO.  PvPers will migrate to Darkfall as its a true PvP game.  



    I thought the same thing about AoC and its sieges. Total letdown, seeing as how it was hyped up so much. Some PvPers will migrate to darkfall from both WAR and AoC, but the majority of people dont like gank pvp, and will shy away from open pvp games. They like to choose when they fight, not have others choose for them. History of all pvp mmos proves this. People that enjoy WAR's pvp won't necessarily find a better pvp experience in Darkfall, but very likely a more frustrating one.
    In short WAR does not deliver enough in one area to really keep its numbers and Darkfall is positioned to take a lot of players who wanted large open PvP. 



    I would be really worried if I was Funcom personally. Like WAR, AoC's endgame is entirely pvp and keep sieges, but AoC's pvp system is closer to darkfalls since you have more control over building a base, and the pvp is less consentual. This makes Darkfall a better replacement for AoC.The types of people that play AoC's endgame are exactly the types of people that would find the most familiarity in darkfall. The problem is, Darkfall's gameplay is infinitely deeper by comparison, from its pvp systems, freedom, crafting, etc. so there really is no reason at all to stick with AoC except if you are a sucker for graphics.
    I may be wrong but as it stands I see the numbers falling on Xfire and I can see Darfall hitting WAR more than any other title.  
     I think you are wrong based on what I know of both titles. I will personally be giving darkfall a shot - I am a big fan of freedom and consequence as my sig implies and I find the systems they have talked about very intriguing. But I don't know how the ganking will play out yet, from the past I've found that such open pvp games are a little too heavy on the freedom and a little too light on the consequence. Most people just don't dig that playstyle.



     

     

     

    Waiting for: A skill-based MMO with Freedom and Consequence.
    Woe to thee, the pierce-ed.

  • Loke666Loke666 Member EpicPosts: 21,441

    No it won't. WAR and DF are representing the two opposite sides of PvP gaming.

    DF is totaly hardcore with full loot. WAR on the other hand is casual, you jump in a scenario and out without risking anything.

    DF is trying to get the same playerbase that did (and might still ) played UO, DAoC, EQ and Linage.

    WAR will get it tough from Aion and Guildwars 2.  Particulary the last one will be really tough, it's verion of RvR sounds really good and the original GW have still almostdouble WARs playerbase (active, Source X-fire).

    DF seems to be aiming on old school gamers and maybe to get in some FPS players too.

    Mythic do have good reasons to worry right now, 2009 seems to be an intresting year and WAR really need it's missing content and those RvR fixes fast but I don't see DF as a big Nemesis.

    Also, the intrest for DF seems to be a lot bigger in EU than US and WAR do have a lot fewer players in EU anyways.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    I don't think Warhammer has anything to fear unless the people playing check out Darkfall and don't come back to Warhammer. 

    By that I mean I really don't think Darkfall is going to deliver and won't take any players from Warhammer.  It has all the same telltale signs of so many other games before it that made big promises, but never really showed any of that in open beta, NDA, forums, etc.  

    While I think the market is going to be broken open by a more independant game company who is trying to break the mold, I just don't see this as the game to do it.  Everything about it just feels so untrustworthy.

    Perhaps that is my refusal to get hyped up by all the fanfair (desperation) of whatever the next big release is going to be and join in the masses proclaiming it to finally be the MMO salvation we have all been waiting for.  Maybe my optimism is tempered by seeing first hand what free range asshat greifers have done in previous MMOs that drove their developers to change the rules. 

     

    Nothing would make me happier than to be completely wrong and see darkfall deliver, but there really isn't really anything saying it will. 

  • SynikaSynika Member Posts: 100

    Not necessarily as WAR and Darkfall  generally attract  very different players - you can't get more linear than WAR and more sandbox than Darkfall...

    Also at the end of the day WAR comes down to getting the l33t RvR gear, where in Darkfall thats not a bad achievement to aim for...just keeping hold of its going to be a problem  and being able to accept this will be the defining characteristic between a WAR and a Darkfall fan. Hey I may be wrong tho, I may yet be pleasantly surprised 

     Edit: defing -to- defining lawl

    - Syn

  • Custom82Custom82 Member Posts: 15
    Originally posted by Grunties



    AoC has great pve? Coulda fooled me. AoC pve put me to sleep, no different then any other game. In fact it was worse because it was all instanced, so it was like I was paying a sub to play an offline game without any other people.

    its ignorant comments like that which have helped kill AoC... The zones are only instanced when the amount of players exceed the cap for the zone... pretty much around 50 or so players (depends on the zone).. on release the zones were rediculously crowded.. though its true that AoC's pve isnt anything groundbreaking but it was far better than that boring repetitive crap they made you do in War.

  • trudeseatrudesea Member Posts: 10

    Well, quite a few players are playing WAR simply because it's the only thing out there right now.  yeah there are some other out there, but WAR has the most

    I played it thinking it would be something to play until DF comes out.

    Well I played it for maybe 2 months and decided like most, that it's crap. 

    When DF comes out, there'll be a drop but not enough to kill it....but noticable.

     

     

  • mcpoopypantzmcpoopypantz Member Posts: 272
    Originally posted by Custom82

    Originally posted by Grunties



    AoC has great pve? Coulda fooled me. AoC pve put me to sleep, no different then any other game. In fact it was worse because it was all instanced, so it was like I was paying a sub to play an offline game without any other people.

    its ignorant comments like that which have helped kill AoC... The zones are only instanced when the amount of players exceed the cap for the zone... pretty much around 50 or so players (depends on the zone).. on release the zones were rediculously crowded.. though its true that AoC's pve isnt anything groundbreaking but it was far better than that boring repetitive crap they made you do in War.



     

    Something being boring or fun is completely someone's opinion and thus cannot be right or wrong. Calling someone ingnorant for finding ANYTHING boring is in itself... ignorant.

    you lose

  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by chryses
    I was thinking about what games would be hit hardest after seeing comms in AoC about DF and who were interested in trying it out. To my surprise a lot were still going to stick with AoC. However I don't think WAR will be so lucky, my thoughts:
    A) WAR has positioned itself as open RvR but I left the game due to it being a linear RvR. e.g. I hit level 13 in the middle of a RvR battle and I could not participate any more. Darkfall has true open PvP B) Darfkall is a sandbox game and I realise WAR isn't but it has no RP element for guilds either or options to really own your own place or land. DF is sandbox with options for guilds to really carve out their own destiny. C) War does not have great PvE like other titles such as Vanguard, AoC, LotRo etc. So the PvE lovers will probably stick with other titles but WAR does not have this hold.
    D) PvP in WAR is too easy and dull IMO. PvPers will migrate to Darkfall as its a true PvP game.
    In short WAR does not deliver enough in one area to really keep its numbers and Darkfall is positioned to take a lot of players who wanted large open PvP.
    I may be wrong but as it stands I see the numbers falling on Xfire and I can see Darfall hitting WAR more than any other title.

    I am enjoying both the PvE and PvP in WAR. However I have no interest whatsoever in FFA PvP - so I wont be leaving WAR for Darkfall.

  • windasmwindasm Member UncommonPosts: 86

    Going from from Aoc to War is a drastic graphical and animation change.  War looks and game playing looks and feels so cheap after playing Aoc. 

     

    I can see why people would stick or go back to Aoc.

  • VrazuleVrazule Member Posts: 1,095

    Why would anyone who is into hardcore PvP even bother with WAR?  WAR should only be attractive to players who like controlled, leveled playing field style PvP.  I can't see Darkfall having any affect on WAR at all.

    Hardcore PvP is very, very niche.  Don't expect it to be a large game, let alone huge.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • tboxtbox Member Posts: 372

    Well I know at least 10 people and 6 of them played WAR who will be trying Darkfall.  All 6 of them myself included quit War and don't plan on returning.  Just some food for thought.

  • mcpoopypantzmcpoopypantz Member Posts: 272
    Originally posted by Vrazule


    Why would anyone who is into hardcore PvP even bother with WAR?  WAR should only be attractive to players who like controlled, leveled playing field style PvP.  I can't see Darkfall having any affect on WAR at all.
    Hardcore PvP is very, very niche.  Don't expect it to be a large game, let alone huge.



     

    Hardcore try carebears sometimes because of the lack of hardcore games

  • arkady09arkady09 Member Posts: 245
    Originally posted by chryses


    I was thinking about what games would be hit hardest after seeing comms in AoC about DF and who were interested in trying it out.  To my surprise a lot were still going to stick with AoC.  However I don't think WAR will be so lucky, my thoughts:
    A) WAR has positioned itself as open RvR but I left the game due to it being a linear RvR.  e.g. I hit level 13 in the middle of a RvR battle and I could not participate any more.  Darkfall has true open PvP


    B) Darfkall is a sandbox game and I realise WAR isn't but it has no RP element for guilds either or options to really own your own place or land.  DF is sandbox with options for guilds to really carve out their own destiny.


    C) War does not have great PvE like other titles such as Vanguard, AoC, LotRo etc.  So the PvE lovers will probably stick with other titles but WAR does not have this hold.
    D) PvP in WAR is too easy and dull IMO.  PvPers will migrate to Darkfall as its a true PvP game.  
    In short WAR does not deliver enough in one area to really keep its numbers and Darkfall is positioned to take a lot of players who wanted large open PvP. 
    I may be wrong but as it stands I see the numbers falling on Xfire and I can see Darfall hitting WAR more than any other title.  
     

    From someone that tries to convince people that AOC is a great game in EVERY single post, I find this post interesting. Enough said.

     

    image

  • MakestroMakestro Member Posts: 218

    The fact Warhammer online has a player base proves to me, that they will not stay in darkfall if they make the move, unless they're just waiting for darkfall while playing it.

     

    Warhammer, is by far the most carebear PvP game I have ever seen. Items don't take damage, when you die no corpse run, high levels can't go to low level zones, tons of instancing, and much more hand holding.

     

    When that player log into DFO, dies, has to do whatever happens after you die, finds out he lost all his stuff he obtained, and then it happens a few more times and he quits... or maybe not. I mean you don't even have to face someone to hit them with your dagger in WAR... rofl.

     

    I'm just saying, WAR is really fucking carebear, I'm sure most of the die hards in that game will stick to it... anyone with a real sense went back to WoW because sadly, I'd consider WoW way more better then WAR.

    www.scarybadguys.com

  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by mcpoopypantz
    Noone said everyone relax War fanboi
    The hardcore non-carebears who want to fight for a reason will leave War for DF... the cute lil carebears who love fighting for NO reason will stay

    Aah yes - the elitist epeen snobbery. So what reason is there to pvp in Darkfall?
  • EndDreamEndDream Member Posts: 1,152

    Vanguard will get pretty hard also imo

    Remember Old School Ultima Online

  • KordeshKordesh Member Posts: 1,715
    Originally posted by _Shadowmage


     

    Originally posted by mcpoopypantz

    Noone said everyone relax War fanboi

    The hardcore non-carebears who want to fight for a reason will leave War for DF... the cute lil carebears who love fighting for NO reason will stay


    Aah yes - the elitist epeen snobbery. So what reason is their to pvp in Darkfall?

     

    To have some magical lie to believe in now that they've been told santa isn't real. 

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • EndDreamEndDream Member Posts: 1,152
    Originally posted by _Shadowmage


     

    Originally posted by mcpoopypantz

    Noone said everyone relax War fanboi

    The hardcore non-carebears who want to fight for a reason will leave War for DF... the cute lil carebears who love fighting for NO reason will stay


    Aah yes - the elitist epeen snobbery. So what reason is their to pvp in Darkfall?

     



     

    im assuming this is a joke....

    Remember Old School Ultima Online

  • _Shadowmage_Shadowmage Member Posts: 1,459

    Then you would be wrong.

    I havent been following the game - so what reason is there to pvp in Darkfall. When I have a craving for skill based pvp - I go get my butt kicked in an online shooter - like BF2 or Counter-strike.

    What would make a casual player want to pay for the privilege of getting their butt kicked?

  • KordeshKordesh Member Posts: 1,715

     The fact that the darkfall community is the only group of people who still seriously use the term "carebear" speaks volumes...

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • DameonkDameonk Member UncommonPosts: 1,914
    Originally posted by _Shadowmage


     
    Aah yes - the elitist epeen snobbery. So what reason is there to pvp in Darkfall?

     

     

    I believe there is not 1 answer that will satisfy this question.

    Just like in UO (hopefully... anyway) each person will have their own reason to PvP in Darkfall.  I'll list a few of the possible reasons below.  Pulled from reasons that I personally had to PvP in UO (back in the day, as it were).

    1.  Revenge.  I'm out killing bears and someone comes along, cuts me down, and steals my stuff.  I would feel the need to go find that person and pay them back, or at least try.

    2.  To be virtuous.  Murderers have surrounded the Britannia graveyard killing all of the noobs there.  Me and my friends go up there to put the "reds" in their place.

    3.  To be malicious.  Don't feel like going to kill mobs to get some gold.  Going to, instead, go find some players that have already done it for me.  Head to the nearest dungeon to find some innocent victim and liberate him of his money.

    These are just a few reasons one might have to PvP in a game like Darkfall (or UO).

    "There is as yet insufficient data for a meaningful answer."

  • imbantimbant Member Posts: 1,291
    Originally posted by _Shadowmage


     

    Originally posted by mcpoopypantz

    Noone said everyone relax War fanboi

    The hardcore non-carebears who want to fight for a reason will leave War for DF... the cute lil carebears who love fighting for NO reason will stay


    Aah yes - the elitist epeen snobbery. So what reason is there to pvp in Darkfall?

     



     

    good lord you have got to be kidding me....

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • imbantimbant Member Posts: 1,291
    Originally posted by Mazer14

    Originally posted by _Shadowmage


    Then you would be wrong.



    I havent been following the game - so what reason is there to pvp in Darkfall. When I have a craving for skill based pvp - I go get my butt kicked in an online shooter - like BF2 or Counter-strike.



    What would make a casual player want to pay for the privilege of getting their butt kicked?

     

    So simple-minded you are. It's like you need every bit of reasoning explained to you.



     

    Yep he is a prime example of a gamer who just isnt cut out for Darkfall.  Not saying im better than you are you arent "leet" enough but just your attitude shows you aren't into the playstyle that the niche of Darkfall caters too.

    You just dont "get it" and need a hand to hold.  Which again is totally fine and whatever way you get enjoyment out of a game is good because thats what the games are here for.

    But the last line in the original above quote is just so cringe worthy...it is like you are giving up before you even try.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • MakestroMakestro Member Posts: 218


    Originally posted by _Shadowmage

    Then you would be wrong.

    I havent been following the game - so what reason is there to pvp in Darkfall. When I have a craving for skill based pvp - I go get my butt kicked in an online shooter - like BF2 or Counter-strike.

    What would make a casual player want to pay for the privilege of getting their butt kicked?


     
    If you think playing Darkfall as a casual player will be hard, then you're completely wrong!

    Darkfall is a skill based game, there is no levels. You can put on any piece of armor, hold any weapon, and block with any shield from the first second you log into the game.

    This is countered by a free-for-all PvP environment and full player loot. That may sound scary to a casual player who has never stepped into that kind of play style but trust me, if you'd rather play counter-strike or BF2 then you'll most likely really enjoy Darkfall.

    Darkfall is a FPS while using bows and magic, and third person when you pull a weapon out, you cannot go into third person unless your weapon is unsheathed. You can sneak up on people while they fight and kill them, you can sit in town and talk to the people who hang out in town, you can RP, you can join a conquest guild and control the most player cities possible. You can basically do anything you can think of, Darkfall is a sandbox to the truest.

    Tired of playing a game and everyone just idles until they get into a battle ground? Tired of going out to old farming areas and them being dead because people grind and farm inside of instances to stay the most safe? Darkfall has no private instancing at all, the only form of instancing is the dungeons(from what I have read), and that one instance anyone can enter and gank whoever.

    So yes, you'll always be at risk even inside the safety of the largest alliance guild's capitol city, maybe not as much in danger as a fresh noob who's wandering around a noob area, but still in danger. That is the thrill of it, when someone engages you and your heart beat picks up and you feel your mind go into game mode and do what you can to escape or better your opponent you'll realize that, being in danger can really make a game that much more fun.

    So, I hope that answers your questions and doubts, I honestly feel if you're a fan of FPS that Darkfall is probably going to be the perfect MMORPG for you.

    www.scarybadguys.com

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