Let's take oil as an example. The more oil there is in inventory the lower the price of oil is. When oil is in demand its cost is inflated. Like we had in the past summer.
Oil isn't a good example it's a reasonable market. MMO economies are inherantly unreasonable.
u think so? i think mmo economies work in the same way as most other economies, IF the devs not start to influence it (to stop botters, or to change the mechanics or w/e)
oil is a fairly good example, the OPEC is already talking about lowering the oil production to up the price. cause of the economic crisis of today the oil price plummeted, i think it lost over 100 dollars a barrel now.
MMOs currently playing: - About to play: Lord of the Rings Online Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
If you don't think gold sellers cause inflation, you're just not a very educated person. Look at our own soceity. The more cash there is around the more inflation there will be.
Let's take oil as an example. The more oil there is in inventory the lower the price of oil is. When oil is in demand its cost is inflated. Like we had in the past summer. So when the gold farmers are farming gold day and night bringing tons more gold in the economy, than if there weren't gold farmers you are going to see that gold is worth less, because there is so much more gold in circulation. Just because you refuse to admit gold selling does inflate the economy doesn't mean its not there. No point in argueing with someone that biased. Would it be nice to have no gold farmers? Sure, but that's not the way it is, is it?
Gold sellers do not cause inflation. The game mechanics cause inflation, ie money and items are introduced into the game world from some "magical" place and never exit the world, hence always growing and growing. (sort of like the government printing money)
Gold sellers obtain their gold the same way the players do, and they spend it the same way too.
Now, its up to the developers to develop money sinks or drains to take money out of the economy. Charging for high priced housing or mounts is the most typical, but fees, taxes and whatnot can also take gold out of the economy.
Items too need to either decay or be destroyed, or they too overflood the market and either ruin it for the crafters or actually lower the prices of the items.
All gold sellers do is accelerate the inflation cycle that already exists in the game, (sort of like hyperinflation caused when a government prints out too much money too quickly) and cause unbalance if the developers haven't come up with the right drains to take the money out.
EVE has managed to somehow introduce a good balance of drains that keeps the economy stable, so if they can do it, others can too.
Blizzard also managed to also come up with the right formula to take the sting out of the gold sellers with their BOP gear, high priced mounts and general lack of worthwhile things to buy with gold. (aside from consumables.
All games can be balanced, even ones full of gold sellers if the developer take the time to figure out how, and in today's world, it seems there's no way to stop the gold buying and selling, so its better if the dev's figure out a way to accomodate it.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If you don't think gold sellers cause inflation, you're just not a very educated person. Look at our own soceity. The more cash there is around the more inflation there will be.
Let's take oil as an example. The more oil there is in inventory the lower the price of oil is. When oil is in demand its cost is inflated. Like we had in the past summer. So when the gold farmers are farming gold day and night bringing tons more gold in the economy, than if there weren't gold farmers you are going to see that gold is worth less, because there is so much more gold in circulation. Just because you refuse to admit gold selling does inflate the economy doesn't mean its not there. No point in argueing with someone that biased. Would it be nice to have no gold farmers? Sure, but that's not the way it is, is it?
Gold sellers do not cause inflation. The game mechanics cause inflation, ie money and items are introduced into the game world from some "magical" place and never exit the world, hence always growing and growing. (sort of like the government printing money)
Gold sellers obtain their gold the same way the players do, and they spend it the same way too.
Now, its up to the developers to develop money sinks or drains to take money out of the economy. Charging for high priced housing or mounts is the most typical, but fees, taxes and whatnot can also take gold out of the economy.
Items too need to either decay or be destroyed, or they too overflood the market and either ruin it for the crafters or actually lower the prices of the items.
All gold sellers do is accelerate the inflation cycle that already exists in the game, (sort of like hyperinflation caused when a government prints out too much money too quickly) and cause unbalance if the developers haven't come up with the right drains to take the money out.
EVE has managed to somehow introduce a good balance of drains that keeps the economy stable, so if they can do it, others can too.
Blizzard also managed to also come up with the right formula to take the sting out of the gold sellers with their BOP gear, high priced mounts and general lack of worthwhile things to buy with gold. (aside from consumables.
All games can be balanced, even ones full of gold sellers if the developer take the time to figure out how, and in today's world, it seems there's no way to stop the gold buying and selling, so its better if the dev's figure out a way to accomodate it.
that was brostyn his point, and imho i see that as inflation too. but u are totally right about the mmo mechanics causing inflation, but botters cause it too
MMOs currently playing: - About to play: Lord of the Rings Online Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
I don't think anyone has been saying that gold selling/buying is the ONLY source of inflation in MMOs. As I myself said above, games tend to have an inflationary economy unless the right gold sinks are put in the game. But I think it's quite clear that gold buying *adds* to the inflationary tendencies of games -- the degree to which it does so is proportional to the degree to which it takes place, in my experience. Look at Lineage II -- a completely inflated economy, because the entire economy runs on RMT. Obviously that's an extreme case, but in other games where it is quite common to purchase currency, the additive impact that has on the inherent tendency of these games to have inflationary economies is not insignificant, and in my opinion it's self serving for the gold buying community to dismiss it as irrelevant.
If you don't think gold sellers cause inflation, you're just not a very educated person. Look at our own soceity. The more cash there is around the more inflation there will be.
Let's take oil as an example. The more oil there is in inventory the lower the price of oil is. When oil is in demand its cost is inflated. Like we had in the past summer. So when the gold farmers are farming gold day and night bringing tons more gold in the economy, than if there weren't gold farmers you are going to see that gold is worth less, because there is so much more gold in circulation. Just because you refuse to admit gold selling does inflate the economy doesn't mean its not there. No point in argueing with someone that biased. Would it be nice to have no gold farmers? Sure, but that's not the way it is, is it?
Gold sellers do not cause inflation. The game mechanics cause inflation, ie money and items are introduced into the game world from some "magical" place and never exit the world, hence always growing and growing. (sort of like the government printing money)
Gold sellers obtain their gold the same way the players do, and they spend it the same way too.
Now, its up to the developers to develop money sinks or drains to take money out of the economy. Charging for high priced housing or mounts is the most typical, but fees, taxes and whatnot can also take gold out of the economy.
Items too need to either decay or be destroyed, or they too overflood the market and either ruin it for the crafters or actually lower the prices of the items.
All gold sellers do is accelerate the inflation cycle that already exists in the game, (sort of like hyperinflation caused when a government prints out too much money too quickly) and cause unbalance if the developers haven't come up with the right drains to take the money out.
EVE has managed to somehow introduce a good balance of drains that keeps the economy stable, so if they can do it, others can too.
Blizzard also managed to also come up with the right formula to take the sting out of the gold sellers with their BOP gear, high priced mounts and general lack of worthwhile things to buy with gold. (aside from consumables.
All games can be balanced, even ones full of gold sellers if the developer take the time to figure out how, and in today's world, it seems there's no way to stop the gold buying and selling, so its better if the dev's figure out a way to accomodate it.
If gold sellers accelerate inflation, then they obviously cause inflation. Obviously, there isn't only one reason for inflation. There could be many ways to limit inflation, but having gold sellers in the MMO still will bring a level of inflation. We have gold sellers in every MMO, and its up to the players to stand on principle or not.
If devs were to accomodate gold sellers by making the game more costly (in-game currency terms) you are only making the gold sellers that much more prominent, because there are people who'd rather spend the 20 dollars than farm gold for days. I see that option as a no-brainer.
If you don't think gold sellers cause inflation, you're just not a very educated person. Look at our own soceity. The more cash there is around the more inflation there will be.
Let's take oil as an example. The more oil there is in inventory the lower the price of oil is. When oil is in demand its cost is inflated. Like we had in the past summer. So when the gold farmers are farming gold day and night bringing tons more gold in the economy, than if there weren't gold farmers you are going to see that gold is worth less, because there is so much more gold in circulation. Just because you refuse to admit gold selling does inflate the economy doesn't mean its not there. No point in argueing with someone that biased. Would it be nice to have no gold farmers? Sure, but that's not the way it is, is it?
Gold sellers do not cause inflation. The game mechanics cause inflation, ie money and items are introduced into the game world from some "magical" place and never exit the world, hence always growing and growing. (sort of like the government printing money)
Gold sellers obtain their gold the same way the players do, and they spend it the same way too.
Now, its up to the developers to develop money sinks or drains to take money out of the economy. Charging for high priced housing or mounts is the most typical, but fees, taxes and whatnot can also take gold out of the economy.
Items too need to either decay or be destroyed, or they too overflood the market and either ruin it for the crafters or actually lower the prices of the items.
All gold sellers do is accelerate the inflation cycle that already exists in the game, (sort of like hyperinflation caused when a government prints out too much money too quickly) and cause unbalance if the developers haven't come up with the right drains to take the money out.
EVE has managed to somehow introduce a good balance of drains that keeps the economy stable, so if they can do it, others can too.
Blizzard also managed to also come up with the right formula to take the sting out of the gold sellers with their BOP gear, high priced mounts and general lack of worthwhile things to buy with gold. (aside from consumables.
All games can be balanced, even ones full of gold sellers if the developer take the time to figure out how, and in today's world, it seems there's no way to stop the gold buying and selling, so its better if the dev's figure out a way to accomodate it.
that was brostyn his point, and imho i see that as inflation too. but u are totally right about the mmo mechanics causing inflation, but botters cause it too
Exactly what I was going to say. You just said the same thing with different words...
I bought gold once when I tried WoW. At lvl40 I had enough to keep up with buying skills and recipes for crafting (I always craft in games). But not enough for a mount and I really didnt feel going out of my way to farm gold.
I guess that WoW was already losing its interesting to me, because not long after buying gold, I quit.
Since then I cant stand MMO's anymore that use the same blatant gold sinks. LOTRO for example follows the exact same principle with skills, recipes and mounts.
Guess it made me realise that some type of MMO's are not my cup of tea.
I have never bought gold, though its seems by your poll that there is still a market for it if nearly 40% of posters said they had bought gold .... how acurate a Poll on here can be though is another question.
I personally have no objection to people buying Gold if they so wish .. to me though, it would take away the enjoyment of any game.
At the end of the day its something that is'nt going to go away anytime soon I'm afraid, unless of course developers take some drastic measures like removing in game currency altogether ....
For normal subscription based MMOs, Gold buying is quite simply just cheating.
It cheapens the game when you don't have to work for anything & also ruins it for other people by distorting the economy as vendors become increasingly greedy.
It also encourages 'Gold Farmers', which depending on how much of an ethical stance you take on using low paid workers in poor countries can also be pretty bad.
It seems to be another one of those issues where many people think that those who strongly object to it are just being interfering & should mind their own business, when in fact it spoils the game for everyone.
Just my opinion.
If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?
For normal subscription based MMOs, Gold buying is quite simply just cheating. It cheapens the game when you don't have to work for anything & also ruins it for other people by distorting the economy as vendors become increasingly greedy. It also encourages 'Gold Farmers', which depending on how much of an ethical stance you take on using low paid workers in poor countries can also be pretty bad. It seems to be another one of those issues where many people think that those who strongly object to it are just being interfering & should mind their own business, when in fact it spoils the game for everyone. Just my opinion.
guide sites that tell you exactly how to do everything - okay
BUT gold buying is evil and wrecks our lives.
I don't know why we have this big witch hunt for gold buyers / sellers. I agree that the spammers are annoying but apart from that I'm not bothered. Gold buyers are certainly not the only people cheating.
would never do it again in WoW, if i could go back in time i wouldnt do it. Although for L2, that is a different story.
Playing: EVE Online Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online Looking forward to: Archeage, Kingdom Under Fire 2 KUF2's Official Website - http://www.kufii.com/ENG/ -
Bots okay, double boxing - okay, guild twinking - okay, powerlevelling - okay, UI mods that give an advantage - okay, guide sites that tell you exactly how to do everything - okay BUT gold buying is evil and wrecks our lives.
I don't know why we have this big witch hunt for gold buyers / sellers. I agree that the spammers are annoying but apart from that I'm not bothered. Gold buyers are certainly not the only people cheating. BTW I don't mind AT ALL if you have.
It comes down to whether it's against the rules or not.
Bots -- against the rules of most games.
Dual boxing -- not against the rules.
Twinking -- not against the rules.
Powerleveling -- not against the rules, unless paid for like RMT gold.
UI mods -- generally not against the rules, some games (eg, WoW) support it fully
Guide sites -- not against the rules.
Gold buying -- against the rules in virtually every game other than f2p cash shop games.
Bots okay, double boxing - okay, guild twinking - okay, powerlevelling - okay, UI mods that give an advantage - okay, guide sites that tell you exactly how to do everything - okay BUT gold buying is evil and wrecks our lives.
I don't know why we have this big witch hunt for gold buyers / sellers. I agree that the spammers are annoying but apart from that I'm not bothered. Gold buyers are certainly not the only people cheating. BTW I don't mind AT ALL if you have.
All of the above are cheating and wreck MMOGs in my book.
I bought it once but i have a good excuse lol.... Well if you play a MMORPG game from opening then your cheating for buying gold.... common be like everyone else and PLAY THE GAME lol... but i quit the game and a year later i wanted back but the server deleted my character so i had too restart from scratch so i bought some gold too buy better armor and weapons too basicly power level myself and that was it.
I bought it once but i have a good excuse lol.... Well if you play a MMORPG game from opening then your cheating for buying gold.... common be like everyone else and PLAY THE GAME lol... but i quit the game and a year later i wanted back but the server deleted my character so i had too restart from scratch so i bought some gold too buy better armor and weapons too basicly power level myself and that was it.
I believe such practice would only create a condition in which the gold buyer would eventually quit very quickly since one crucial aspect of the game is elliminated by such cheating. I bet that "Icyred" will quit again rather quickly. And such action would in turn destroy the game for all of us.
I do not think that newbies need to buy in-gold game and most of them do not.
Originally posted by Novaseeker It comes down to whether it's against the rules or not. Bots -- against the rules of most games. Dual boxing -- not against the rules. Twinking -- not against the rules. Powerleveling -- not against the rules, unless paid for like RMT gold. UI mods -- generally not against the rules, some games (eg, WoW) support it fully Guide sites -- not against the rules. Gold buying -- against the rules in virtually every game other than f2p cash shop games.
Rules are rules, yanno?
You're right of course, but I personally think guide sites, or UI mods are every bit as damaging to the game immersion etc. as gold buying. I've rather lost respect for most other gamers as a result.
I find myself playing less and less popular games in order to avoid all of the list above.
Players that say gold buying kills games or economies but at the same time 'cheat' in other ways are just hypocrits really. MMOGs were once about role playing communities and character development (as opposed to just levelling). This aspect of the game died in most popular MMOGs sometime ago, and it is not just because of the gold buyers. It's because a large proportion of the players break the rules, or BEND them in order to level as fast as possible.
I just find it ironic that many of the posters here try to take the high morale stance with regards to RMT, but in game I find myself getting flak because I'm not using nefarious UI to optimise my responses. I've given up actually worrying about cheats a long time ago which is precisely why I don't hate the gold buyers any more than the other guys.
Yes, but only in Ultima Online, where it's allowed. If it's not against the rules, it's not cheating.
I spent about $14 on a million gold so my brother and I could buy housing plots that were next to each other. When I quit the game, I sold enough gold to make up for my 2+ years of subcsription costs.
I wouldn't do it in a game like EQ or WoW. Partly because I don't want to risk an account ban. But mostly because it's pointless - the primary method af advancement is by leveling, which can't be bought with gold. And I'd rather earn the gold in-game than earn the cash at work. No matter how much I like my job, video games are still more fun.
Comments
Oil isn't a good example it's a reasonable market. MMO economies are inherantly unreasonable.
u think so? i think mmo economies work in the same way as most other economies, IF the devs not start to influence it (to stop botters, or to change the mechanics or w/e)
oil is a fairly good example, the OPEC is already talking about lowering the oil production to up the price. cause of the economic crisis of today the oil price plummeted, i think it lost over 100 dollars a barrel now.
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
Gold sellers do not cause inflation. The game mechanics cause inflation, ie money and items are introduced into the game world from some "magical" place and never exit the world, hence always growing and growing. (sort of like the government printing money)
Gold sellers obtain their gold the same way the players do, and they spend it the same way too.
Now, its up to the developers to develop money sinks or drains to take money out of the economy. Charging for high priced housing or mounts is the most typical, but fees, taxes and whatnot can also take gold out of the economy.
Items too need to either decay or be destroyed, or they too overflood the market and either ruin it for the crafters or actually lower the prices of the items.
All gold sellers do is accelerate the inflation cycle that already exists in the game, (sort of like hyperinflation caused when a government prints out too much money too quickly) and cause unbalance if the developers haven't come up with the right drains to take the money out.
EVE has managed to somehow introduce a good balance of drains that keeps the economy stable, so if they can do it, others can too.
Blizzard also managed to also come up with the right formula to take the sting out of the gold sellers with their BOP gear, high priced mounts and general lack of worthwhile things to buy with gold. (aside from consumables.
All games can be balanced, even ones full of gold sellers if the developer take the time to figure out how, and in today's world, it seems there's no way to stop the gold buying and selling, so its better if the dev's figure out a way to accomodate it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Gold sellers do not cause inflation. The game mechanics cause inflation, ie money and items are introduced into the game world from some "magical" place and never exit the world, hence always growing and growing. (sort of like the government printing money)
Gold sellers obtain their gold the same way the players do, and they spend it the same way too.
Now, its up to the developers to develop money sinks or drains to take money out of the economy. Charging for high priced housing or mounts is the most typical, but fees, taxes and whatnot can also take gold out of the economy.
Items too need to either decay or be destroyed, or they too overflood the market and either ruin it for the crafters or actually lower the prices of the items.
All gold sellers do is accelerate the inflation cycle that already exists in the game, (sort of like hyperinflation caused when a government prints out too much money too quickly) and cause unbalance if the developers haven't come up with the right drains to take the money out.
EVE has managed to somehow introduce a good balance of drains that keeps the economy stable, so if they can do it, others can too.
Blizzard also managed to also come up with the right formula to take the sting out of the gold sellers with their BOP gear, high priced mounts and general lack of worthwhile things to buy with gold. (aside from consumables.
All games can be balanced, even ones full of gold sellers if the developer take the time to figure out how, and in today's world, it seems there's no way to stop the gold buying and selling, so its better if the dev's figure out a way to accomodate it.
that was brostyn his point, and imho i see that as inflation too. but u are totally right about the mmo mechanics causing inflation, but botters cause it too
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
I don't think anyone has been saying that gold selling/buying is the ONLY source of inflation in MMOs. As I myself said above, games tend to have an inflationary economy unless the right gold sinks are put in the game. But I think it's quite clear that gold buying *adds* to the inflationary tendencies of games -- the degree to which it does so is proportional to the degree to which it takes place, in my experience. Look at Lineage II -- a completely inflated economy, because the entire economy runs on RMT. Obviously that's an extreme case, but in other games where it is quite common to purchase currency, the additive impact that has on the inherent tendency of these games to have inflationary economies is not insignificant, and in my opinion it's self serving for the gold buying community to dismiss it as irrelevant.
nope i think it is a waste of money to buy gold and takes some fun outta the game
Gold sellers do not cause inflation. The game mechanics cause inflation, ie money and items are introduced into the game world from some "magical" place and never exit the world, hence always growing and growing. (sort of like the government printing money)
Gold sellers obtain their gold the same way the players do, and they spend it the same way too.
Now, its up to the developers to develop money sinks or drains to take money out of the economy. Charging for high priced housing or mounts is the most typical, but fees, taxes and whatnot can also take gold out of the economy.
Items too need to either decay or be destroyed, or they too overflood the market and either ruin it for the crafters or actually lower the prices of the items.
All gold sellers do is accelerate the inflation cycle that already exists in the game, (sort of like hyperinflation caused when a government prints out too much money too quickly) and cause unbalance if the developers haven't come up with the right drains to take the money out.
EVE has managed to somehow introduce a good balance of drains that keeps the economy stable, so if they can do it, others can too.
Blizzard also managed to also come up with the right formula to take the sting out of the gold sellers with their BOP gear, high priced mounts and general lack of worthwhile things to buy with gold. (aside from consumables.
All games can be balanced, even ones full of gold sellers if the developer take the time to figure out how, and in today's world, it seems there's no way to stop the gold buying and selling, so its better if the dev's figure out a way to accomodate it.
If gold sellers accelerate inflation, then they obviously cause inflation. Obviously, there isn't only one reason for inflation. There could be many ways to limit inflation, but having gold sellers in the MMO still will bring a level of inflation. We have gold sellers in every MMO, and its up to the players to stand on principle or not.
If devs were to accomodate gold sellers by making the game more costly (in-game currency terms) you are only making the gold sellers that much more prominent, because there are people who'd rather spend the 20 dollars than farm gold for days. I see that option as a no-brainer.
Gold sellers do not cause inflation. The game mechanics cause inflation, ie money and items are introduced into the game world from some "magical" place and never exit the world, hence always growing and growing. (sort of like the government printing money)
Gold sellers obtain their gold the same way the players do, and they spend it the same way too.
Now, its up to the developers to develop money sinks or drains to take money out of the economy. Charging for high priced housing or mounts is the most typical, but fees, taxes and whatnot can also take gold out of the economy.
Items too need to either decay or be destroyed, or they too overflood the market and either ruin it for the crafters or actually lower the prices of the items.
All gold sellers do is accelerate the inflation cycle that already exists in the game, (sort of like hyperinflation caused when a government prints out too much money too quickly) and cause unbalance if the developers haven't come up with the right drains to take the money out.
EVE has managed to somehow introduce a good balance of drains that keeps the economy stable, so if they can do it, others can too.
Blizzard also managed to also come up with the right formula to take the sting out of the gold sellers with their BOP gear, high priced mounts and general lack of worthwhile things to buy with gold. (aside from consumables.
All games can be balanced, even ones full of gold sellers if the developer take the time to figure out how, and in today's world, it seems there's no way to stop the gold buying and selling, so its better if the dev's figure out a way to accomodate it.
that was brostyn his point, and imho i see that as inflation too. but u are totally right about the mmo mechanics causing inflation, but botters cause it too
Exactly what I was going to say. You just said the same thing with different words...
I bought gold once when I tried WoW. At lvl40 I had enough to keep up with buying skills and recipes for crafting (I always craft in games). But not enough for a mount and I really didnt feel going out of my way to farm gold.
I guess that WoW was already losing its interesting to me, because not long after buying gold, I quit.
Since then I cant stand MMO's anymore that use the same blatant gold sinks. LOTRO for example follows the exact same principle with skills, recipes and mounts.
Guess it made me realise that some type of MMO's are not my cup of tea.
Gold selling encourage botting.. I hate it.
I have never bought gold, though its seems by your poll that there is still a market for it if nearly 40% of posters said they had bought gold .... how acurate a Poll on here can be though is another question.
I personally have no objection to people buying Gold if they so wish .. to me though, it would take away the enjoyment of any game.
At the end of the day its something that is'nt going to go away anytime soon I'm afraid, unless of course developers take some drastic measures like removing in game currency altogether ....
For normal subscription based MMOs, Gold buying is quite simply just cheating.
It cheapens the game when you don't have to work for anything & also ruins it for other people by distorting the economy as vendors become increasingly greedy.
It also encourages 'Gold Farmers', which depending on how much of an ethical stance you take on using low paid workers in poor countries can also be pretty bad.
It seems to be another one of those issues where many people think that those who strongly object to it are just being interfering & should mind their own business, when in fact it spoils the game for everyone.
Just my opinion.
If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?
Take the Hecatomb? TCG What Is Your Doom? quiz.
And a very valid opinion it is too sir !
I dont like and never used RMT or gold selling / buying
- but I dont judge others who do
that said,
I have mutiboxed in mmos (using 2 computers, 2 keyboards etc)
for single player games,
I have used cheat codes to finish a game I was losing interest in
EQ2 fan sites
It's not a poll of people who DO by gold it's a poll of people who HAVE.
And the questions isn't specific enough to allow games that have/allow it as part of the mechanics.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Some people say:
Bots okay,
double boxing - okay,
guild twinking - okay,
powerlevelling - okay,
UI mods that give an advantage - okay,
guide sites that tell you exactly how to do everything - okay
BUT gold buying is evil and wrecks our lives.
I don't know why we have this big witch hunt for gold buyers / sellers. I agree that the spammers are annoying but apart from that I'm not bothered. Gold buyers are certainly not the only people cheating.
BTW I don't mind AT ALL if you have.
yes i have bought in-game currency.
multiple times in Lineage 2 and once in WoW
would never do it again in WoW, if i could go back in time i wouldnt do it. Although for L2, that is a different story.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
WOW, 38% of you so called gamers have bought gold? That means at least 38% of the opinions I read here are invalid right off the bat.
Wow, just...WOW.
It comes down to whether it's against the rules or not.
Bots -- against the rules of most games.
Dual boxing -- not against the rules.
Twinking -- not against the rules.
Powerleveling -- not against the rules, unless paid for like RMT gold.
UI mods -- generally not against the rules, some games (eg, WoW) support it fully
Guide sites -- not against the rules.
Gold buying -- against the rules in virtually every game other than f2p cash shop games.
Rules are rules, yanno?
All of the above are cheating and wreck MMOGs in my book.
I bought it once but i have a good excuse lol.... Well if you play a MMORPG game from opening then your cheating for buying gold.... common be like everyone else and PLAY THE GAME lol... but i quit the game and a year later i wanted back but the server deleted my character so i had too restart from scratch so i bought some gold too buy better armor and weapons too basicly power level myself and that was it.
I believe such practice would only create a condition in which the gold buyer would eventually quit very quickly since one crucial aspect of the game is elliminated by such cheating. I bet that "Icyred" will quit again rather quickly. And such action would in turn destroy the game for all of us.
I do not think that newbies need to buy in-gold game and most of them do not.
You're right of course, but I personally think guide sites, or UI mods are every bit as damaging to the game immersion etc. as gold buying. I've rather lost respect for most other gamers as a result.
I find myself playing less and less popular games in order to avoid all of the list above.
Players that say gold buying kills games or economies but at the same time 'cheat' in other ways are just hypocrits really. MMOGs were once about role playing communities and character development (as opposed to just levelling). This aspect of the game died in most popular MMOGs sometime ago, and it is not just because of the gold buyers. It's because a large proportion of the players break the rules, or BEND them in order to level as fast as possible.
I just find it ironic that many of the posters here try to take the high morale stance with regards to RMT, but in game I find myself getting flak because I'm not using nefarious UI to optimise my responses. I've given up actually worrying about cheats a long time ago which is precisely why I don't hate the gold buyers any more than the other guys.
Sellers are cockroaches. Buyers are cockroach feeders. Hard to decide which is worse, until you realize the buyers are the reason the sellers thrive.
So the buyers are lower than cockroaches.
Yes, but only in Ultima Online, where it's allowed. If it's not against the rules, it's not cheating.
I spent about $14 on a million gold so my brother and I could buy housing plots that were next to each other. When I quit the game, I sold enough gold to make up for my 2+ years of subcsription costs.
I wouldn't do it in a game like EQ or WoW. Partly because I don't want to risk an account ban. But mostly because it's pointless - the primary method af advancement is by leveling, which can't be bought with gold. And I'd rather earn the gold in-game than earn the cash at work. No matter how much I like my job, video games are still more fun.
Yes Father, I have sinned. Lineage 2 and Wow. I promise not to buy online currency again.