There are plenty of alliances that do not have access to a massive quanity of T2 bpos and are sitting on crap space and yet have massive cap/super cap fleets. I've scratched my head as to why that is and this bug/expliot seems to explain why they are so rich happened.
Name some.
It has been hinted at rawr (my alliance), and mostly harmless.
I'd say, the mostly harmless stuff is unlikely, but i don't know mh too much.
From my perspective of a semi-grunt in rawr, i can tell you that any alliance that has been sitting in its space for a long, long time (several years in fact), will have such an efficent pos network, built over the years. Just fly around major 0.0 regions that have been held for a long time, like providence, delve, tribute. The pos networks are insanely huge, and the corps have extreme industrial capabilities, and often maintain moon miners in the surrounding regions or even in totally different areas of the galaxy. If you have the bpos, the pos network, and the industrial capacity, you will make a load of cash, exploiting or not.
The Evoke-thing. Mh. Came unexpected to me. I wouldn't really call them an established alliance, though (because by established i mean spaceholding). We're now looking for the last corp involved in an alliance after evokes outing, and i still doubt that it will be one of the major players in spaceholding.
I know how the logistics and industrial side in them work. There's no need for exploits if you have worked years to perfect your production pipelines, you can still shit capitals very efficiently.
ok, just out of curiousity.
let's assume everything you say is true.
why t20something spawning t2 bpos (of which he only admitted to SOME of the bpos he was accused of spawning and the titan-account sharing accusations were simply ignored)... broken complex farming... and all the other proven (and some ignored) items over the years -- why have these things always been committed by "old timers" and not noobs?
perhaps your friends are the only competent players that have been around a bit? and the other, older players just plain suck and HAVE to cheat?
just something to think about.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
... i know how fast ccp can be regarding even relatively harmless exploits.
'Exploits' like suicide ganking, nano abuse, dreads in high-sec and ghost training?
Oh yeah, CCP can be damn 'fast'...
Well I bite for the troll response. Suicide Ganking supposed to be in the game, Occasionally people come up with ways that make it far easier then it should be at which point they deal with that but overall its not going anywhere. Nanoabuse wasn't an exploit and you could kill them easily just required a very specific ship. Dreads in Highsec , Occasionally this one comes up usually refrencing Chribba's() Veldnought. The standard thing being is his $15 worth more then mine and the answer from the community is a Resounding Yes it is leave the damn things alone. They are so heavily restricted in what they are able to do its not even funny. If you are ever lucky enough to get one go ahead and use it for combat, Enjoy your Temp ban and the ship moved to low sec at best destroyed at worst. Ghost training, simply a stupid thing that really wasn't worth devoting time to over all untill it became a significant problem. With in recent time the Character farms just started using it way too much and it came to light as something that should probably be fixed soon.
Now if you find a Real serious gameplay bug or exploit like the one I found before trinity where if you turned on a MWD, shut it off and turned on a AB before the MWD deactivated you got the AB speed increase percentage multiplied by the MWD Speed increase percentage 70,000% speed increase. Petitioned that one and it was gone the next day on test.
Originally posted by damian7 perhaps your friends are the only competent players that have been around a bit? and the other, older players just plain suck and HAVE to cheat?
Well, Eve has one thing going for it in the record books. At it's current rate, this MMO will far exceed any other MMO in the scamming, cheating and exploitation of game mechanics by both CCP employees and players alike. Maybe there should be an Award this year for most @#%#ed up game economy.
I agree.
With this exploit going on for so long. I am pretty sure some really big alliances are involved in this as well.
But CCP will not touch them, let them refit the POS's and get away with it and only ban the smaller ones for PR purposes to show the public CCP has taken action.
Starting to ban players and corps within the big Alliances will hurt CCP's subs and thus income too much.
Not to mention it will hurt CCP in the but again, as the T2 scandal is still fresh in everyones memory.
Originally posted by Gdemami Originally posted by batolemaeus ... i know how fast ccp can be regarding even relatively harmless exploits.
'Exploits' like suicide ganking, nano abuse, dreads in high-sec and ghost training?
Oh yeah, CCP can be damn 'fast'...
Hmm Suicide ganking: Not an exploit... it's a game feature. Hell the tutorial even warns you that it can happen.
Nano abuse: Not an exploit... simple game mechanic that CCP eventually decided was not balanced, so they balanced it... after further review and a crapload of whining on the forums they decided it still wasn't balance and recently balanced it again.
Dreads in high-sec: There are a few that got there when dreads were first introduced into the game and could be built in stations. They are stuck there. They can't leave the high sec system they're in because they can't use gates and you can't pop cyno's in high sec. If they leave high-sec they can't get back in. CCP has never bothered to remove them because they're not unbalanced. It's not like the pilots that have them can use them for anything significant. They can't even go into mission spaces (too big to activate the gates). Chribba uses his to mine. They're more of a novelty than anything else. Sure CCP could go around moving them to lowsec and tell the pilot to 'go fetch' but why bother? It's not like those dreads can do anything. They enter combat and they will die, it's just that simple. So, again, not really an exploit. CCP has just chosen not to bother getting them out of high sec because there's no need to. And people get a kick out of seeing them undock now and then. I know it's like comedy central whenever Chribba undocks in his veldnaught.
So um.... bad examples
"A ship-of-war is the best ambassador." - Oliver Cromwell
I admit that I am kind of surprised at the amount of information they shared. Better than trying to cover it up like I thought they would.
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I have been nothing but forthcoming to the events as I interpret them, without CCP intervention. Yes, QA screwed up on letting this exploit through, but it was inevitable that it would happen sooner or later. Yes, Petitions screwed up on letting this get caught in the paperwork for 5 days. Yes, the answers we have now are somewhat vague.
If something like this occured in another game, what kind of response do you think you'd get. I've played many other games, and the usual response is "It's something we can't fix, the code won't let us." What you have now is a corporation that admitted wrongdoing in the T2O scandal (although they didn't handle it well), and who is willing to devote a lot of their time to sifting through the old records to find any traces of wrongdoing and take irrevocable action to the accounts.
You call me CCP's lapdog, and you have that right. I have given you the answers based on what I got from the meeting, but I am still restricted by the NDA. This exploit was a disaster monetarily, and it will take some time to fix, but we're not talking about big brother here. I advise you to be patient, and you can always reach me in the chatroom titled 'CSM Chat' or via evemail or convo.
What more can I say?
[/quote]
you can never please some people?
wow.
you mean like how a lot of accusations laid out during the t20 thing were simply ignored and ccp acted as if those accusations never occured?
or how a certain bbq person posted a real person's real information on eve-o's boards and encouraged people to call and get that guy fired? and molle got what, banned from eve-o's boards for a couple of days, while K got all his accounts banned FOR EXPOSING the cheating? oh, he was banned cuz he did it illegally... is that why he never went to jail? cuz he was doing stuff illegally?
you're right, you can never please some people... the ones that actually think for a second or two.
the only conclusion TO draw is that it's well known alts of people involved in the t20 crap that were also involved in this... why else WOULD you cover it up?
and for the playing populace to know THAT... that's a lot more tin foil hattery going on than anyone could have dreamed up... well, that's just silly talk there.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I admit that I am kind of surprised at the amount of information they shared. Better than trying to cover it up like I thought they would.
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Originally posted by Orphes Originally posted by damian7 Originally posted by JayBirdz I admit that I am kind of surprised at the amount of information they shared. Better than trying to cover it up like I thought they would.
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players. They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players. If that is how one define "blow up in the face" I also would like to have things blow up in my face. (I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
"A ship-of-war is the best ambassador." - Oliver Cromwell
I admit that I am kind of surprised at the amount of information they shared. Better than trying to cover it up like I thought they would.
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
I'm not shure if you misunderstood my post. But I meant the numbers are looking good, better then being spouted when the ghost-training was removed.
I admit that I am kind of surprised at the amount of information they shared. Better than trying to cover it up like I thought they would.
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
I'm not shure if you misunderstood my post. But I meant the numbers are looking good, better then being spouted when the ghost-training was removed.
you do realize that ccp boasts some 250,000+ active subs, right? not just a piddly 40k subs. so, if you never see the other 210,000+ accounts on at once, how EXACTLY are you determining that ccp has taken no hits to their subscriber base? i'm honestly curious; because even if they were to drop from an average of 40k people concurrently online down to 30k people concurrently online... how would that prove/disprove anything of the other 200k+ subs?
CCP is dedicated to the development of cutting edge massively multiplayer games. Our company is founded on the principle of pushing the envelope and breaking new ground on all levels. We are not about making copycat products with compromised quality, but about making dreams a reality.
this was unstickied a long time ago and yet it stays at the top of the first page. sounds like about 200 pages of people highly upset. have you checked all the names in the thread to see if they're still all active? for the record, you don't HAVE to go to the extreme of closing your account in order to be vehemently against a decision. although incredibly moronic, simple-minded, bottom-feeders would tell you that's your only recourse. that's mainly out of their fanboism showing thru and their hatred of anything that's against the party talking points.
HOWEVER
if you're the type of player that only has a single account, i guess you can't affect their wallets as much as those of us who ran multiple accounts and paid the equivalent of several yearly subs+. i know myself and a couple of others, out of principle, have cancelled either all, or all but one, of our accounts.
i'm never seeing those 40k signed on when i log on, like i used to. but i am noticing a queue to login a LOT of times when there's only 23-28k showing logged onto the server. why is that?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I admit that I am kind of surprised at the amount of information they shared. Better than trying to cover it up like I thought they would.
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
I'm not shure if you misunderstood my post. But I meant the numbers are looking good, better then being spouted when the ghost-training was removed.
you do realize that ccp boasts some 250,000+ active subs, right? not just a piddly 40k subs. so, if you never see the other 210,000+ accounts on at once, how EXACTLY are you determining that ccp has taken no hits to their subscriber base? i'm honestly curious; because even if they were to drop from an average of 40k people concurrently online down to 30k people concurrently online... how would that prove/disprove anything of the other 200k+ subs?
CCP is dedicated to the development of cutting edge massively multiplayer games. Our company is founded on the principle of pushing the envelope and breaking new ground on all levels. We are not about making copycat products with compromised quality, but about making dreams a reality.
this was unstickied a long time ago and yet it stays at the top of the first page. sounds like about 200 pages of people highly upset. have you checked all the names in the thread to see if they're still all active? for the record, you don't HAVE to go to the extreme of closing your account in order to be vehemently against a decision. although incredibly moronic, simple-minded, bottom-feeders would tell you that's your only recourse. that's mainly out of their fanboism showing thru and their hatred of anything that's against the party talking points.
HOWEVER
if you're the type of player that only has a single account, i guess you can't affect their wallets as much as those of us who ran multiple accounts and paid the equivalent of several yearly subs+. i know myself and a couple of others, out of principle, have cancelled either all, or all but one, of our accounts.
i'm never seeing those 40k signed on when i log on, like i used to. but i am noticing a queue to login a LOT of times when there's only 23-28k showing logged onto the server. why is that?
First:
(I'm refering to logged in playes at the same time.)
Do I really need to explain that one?
Second:
I was referring to the other ones measurement. And they used logged in users.
Third:
Those who was affected by was those that hadd inactive accounts otherwise you would not be affected would you. So how would an inactive account be counted in the 250k active subscriptions. Circling accounts means no difference there.
I admit that I am kind of surprised at the amount of information they shared. Better than trying to cover it up like I thought they would.
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
I'm not shure if you misunderstood my post. But I meant the numbers are looking good, better then being spouted when the ghost-training was removed.
you do realize that ccp boasts some 250,000+ active subs, right? not just a piddly 40k subs. so, if you never see the other 210,000+ accounts on at once, how EXACTLY are you determining that ccp has taken no hits to their subscriber base? i'm honestly curious; because even if they were to drop from an average of 40k people concurrently online down to 30k people concurrently online... how would that prove/disprove anything of the other 200k+ subs?
CCP is dedicated to the development of cutting edge massively multiplayer games. Our company is founded on the principle of pushing the envelope and breaking new ground on all levels. We are not about making copycat products with compromised quality, but about making dreams a reality.
this was unstickied a long time ago and yet it stays at the top of the first page. sounds like about 200 pages of people highly upset. have you checked all the names in the thread to see if they're still all active? for the record, you don't HAVE to go to the extreme of closing your account in order to be vehemently against a decision. although incredibly moronic, simple-minded, bottom-feeders would tell you that's your only recourse. that's mainly out of their fanboism showing thru and their hatred of anything that's against the party talking points.
HOWEVER
if you're the type of player that only has a single account, i guess you can't affect their wallets as much as those of us who ran multiple accounts and paid the equivalent of several yearly subs+. i know myself and a couple of others, out of principle, have cancelled either all, or all but one, of our accounts.
i'm never seeing those 40k signed on when i log on, like i used to. but i am noticing a queue to login a LOT of times when there's only 23-28k showing logged onto the server. why is that?
First:
(I'm refering to logged in playes at the same time.)
Do I really need to explain that one?
Second:
I was referring to the other ones measurement. And they used logged in users.
Third:
Those who was affected by was those that hadd inactive accounts otherwise you would not be affected would you. So how would an inactive account be counted in the 250k active subscriptions. Circling accounts means no difference there.
i wasn't being obtuse originally, nor am i now; but you are not answering my questions, nor seemingly understanding them.
yes, i believe it should be apparent in my post that i understood you were talking about concurrent players logged on, especially since i used the term "concurrent players logged on" twice.
if there are 50k total subs, is it possible to see 48k people logged on concurrently? yes.
if there are 250k total subs, is it possible to see 250k people logged on concurrently? right now, the answer appears to be "no".
so, what does it matter if you see 25k people at the max or 50k people at the max? how does that determine that the total amount of subs (250k+) has changed or not?
so in response to your first part, no, from my original reply, i understood what you said; but i have had to elaborate upon what i have stated. do you see what i'm saying? it does NOT matter if the most people logged on you are seeing is 35k, 45k, or 48k -- this does not affect the total subs, does it?
second -- again, what does it matter? the total amount of people logged on will vary day to day and even hour to hour. this does not affect the total amount of subs one whit.
thirdly -- seriously? if i have 5 accounts, then at any given time 2-5 of those accounts are active. how exactly is ccp determining the total number of active accounts? are they taking an average of the total active subs over the past 30 days? 60 days? i find it hard to believe they arbitrarily pick one day at random and state "hey, we have X active accounts today - publish that". even if they DID that, then (in my case), on that one random day, i would have 2-5 active accounts. so, what exactly are you trying to say? "inactive" accounts are not always inactive, and a lot of inactive accounts COULD be active more than inactive during the course of a year.
so um, what are you talking about?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I admit that I am kind of surprised at the amount of information they shared. Better than trying to cover it up like I thought they would.
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
I'm not shure if you misunderstood my post. But I meant the numbers are looking good, better then being spouted when the ghost-training was removed.
you do realize that ccp boasts some 250,000+ active subs, right? not just a piddly 40k subs. so, if you never see the other 210,000+ accounts on at once, how EXACTLY are you determining that ccp has taken no hits to their subscriber base? i'm honestly curious; because even if they were to drop from an average of 40k people concurrently online down to 30k people concurrently online... how would that prove/disprove anything of the other 200k+ subs?
CCP is dedicated to the development of cutting edge massively multiplayer games. Our company is founded on the principle of pushing the envelope and breaking new ground on all levels. We are not about making copycat products with compromised quality, but about making dreams a reality.
this was unstickied a long time ago and yet it stays at the top of the first page. sounds like about 200 pages of people highly upset. have you checked all the names in the thread to see if they're still all active? for the record, you don't HAVE to go to the extreme of closing your account in order to be vehemently against a decision. although incredibly moronic, simple-minded, bottom-feeders would tell you that's your only recourse. that's mainly out of their fanboism showing thru and their hatred of anything that's against the party talking points.
HOWEVER
if you're the type of player that only has a single account, i guess you can't affect their wallets as much as those of us who ran multiple accounts and paid the equivalent of several yearly subs+. i know myself and a couple of others, out of principle, have cancelled either all, or all but one, of our accounts.
i'm never seeing those 40k signed on when i log on, like i used to. but i am noticing a queue to login a LOT of times when there's only 23-28k showing logged onto the server. why is that?
First:
(I'm refering to logged in playes at the same time.)
Do I really need to explain that one?
Second:
I was referring to the other ones measurement. And they used logged in users.
Third:
Those who was affected by was those that hadd inactive accounts otherwise you would not be affected would you. So how would an inactive account be counted in the 250k active subscriptions. Circling accounts means no difference there.
i wasn't being obtuse originally, nor am i now; but you are not answering my questions, nor seemingly understanding them.
yes, i believe it should be apparent in my post that i understood you were talking about concurrent players logged on, especially since i used the term "concurrent players logged on" twice.
if there are 50k total subs, is it possible to see 48k people logged on concurrently? yes.
if there are 250k total subs, is it possible to see 250k people logged on concurrently? right now, the answer appears to be "no".
so, what does it matter if you see 25k people at the max or 50k people at the max? how does that determine that the total amount of subs (250k+) has changed or not?
so in response to your first part, no, from my original reply, i understood what you said; but i have had to elaborate upon what i have stated. do you see what i'm saying? it does NOT matter if the most people logged on you are seeing is 35k, 45k, or 48k -- this does not affect the total subs, does it?
second -- again, what does it matter? the total amount of people logged on will vary day to day and even hour to hour. this does not affect the total amount of subs one whit.
thirdly -- seriously? if i have 5 accounts, then at any given time 2-5 of those accounts are active. how exactly is ccp determining the total number of active accounts? are they taking an average of the total active subs over the past 30 days? 60 days? i find it hard to believe they arbitrarily pick one day at random and state "hey, we have X active accounts today - publish that". even if they DID that, then (in my case), on that one random day, i would have 2-5 active accounts. so, what exactly are you trying to say? "inactive" accounts are not always inactive, and a lot of inactive accounts COULD be active more than inactive during the course of a year.
so um, what are you talking about?
I wwas using words from others. As they was using logged people as ameasurement, correct or not. And as the logged in people contrary to that have been higher, while you have a point, is not that far fetched to say that subs are not declining. Canceling accounts can't be used as a reason to play more, can it?
Even if it's average. And you are at most 5/10 accounts active it will be only those 5 accounts that are taken into account. 5 accounts active one month 5 next month would only make 5 subs average. And also if accounts are more active then not it is up to a point where the removal of ghosttrained really did not change anything.
Why do people go so crazy over this? All they have to do is delete everything that was duped into the game and it's fixed. I mean really whocares if you lose money or items because of this? Just play the game to get them again because isn't playing the game meant to be fun and not like work?
I've always felt most of CCP's mistakes have come from trying to push the envelope and do thing other games wouldn't do. Plus, it's meant to be a wide-open sandbox type of game. I think this presents it's own set of problems as it relates to policing peoples actions. This probably explains why CCP is able to grow and evolve, despite these incidents, when other games do not. Even though those games don't have regular incidents.
I've always felt most of CCP's mistakes have come from trying to push the envelope and do thing other games wouldn't do. Plus, it's meant to be a wide-open sandbox type of game. I think this presents it's own set of problems as it relates to policing peoples actions. This probably explains why CCP is able to grow and evolve, despite these incidents, when other games do not. Even though those games don't have regular incidents.
actually, a part of eve online still going (and even growing) is twofold -- 1 all the non devs that benefit from dev cheating; and 2 - the rest of the eve populace just accepting that dev cheating has always been around and will always be around.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Comments
Name some.
It has been hinted at rawr (my alliance), and mostly harmless.
I'd say, the mostly harmless stuff is unlikely, but i don't know mh too much.
From my perspective of a semi-grunt in rawr, i can tell you that any alliance that has been sitting in its space for a long, long time (several years in fact), will have such an efficent pos network, built over the years. Just fly around major 0.0 regions that have been held for a long time, like providence, delve, tribute. The pos networks are insanely huge, and the corps have extreme industrial capabilities, and often maintain moon miners in the surrounding regions or even in totally different areas of the galaxy. If you have the bpos, the pos network, and the industrial capacity, you will make a load of cash, exploiting or not.
The Evoke-thing. Mh. Came unexpected to me. I wouldn't really call them an established alliance, though (because by established i mean spaceholding). We're now looking for the last corp involved in an alliance after evokes outing, and i still doubt that it will be one of the major players in spaceholding.
I know how the logistics and industrial side in them work. There's no need for exploits if you have worked years to perfect your production pipelines, you can still shit capitals very efficiently.
ok, just out of curiousity.
let's assume everything you say is true.
why t20something spawning t2 bpos (of which he only admitted to SOME of the bpos he was accused of spawning and the titan-account sharing accusations were simply ignored)... broken complex farming... and all the other proven (and some ignored) items over the years -- why have these things always been committed by "old timers" and not noobs?
perhaps your friends are the only competent players that have been around a bit? and the other, older players just plain suck and HAVE to cheat?
just something to think about.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
'Exploits' like suicide ganking, nano abuse, dreads in high-sec and ghost training?
Oh yeah, CCP can be damn 'fast'...
Well I bite for the troll response. Suicide Ganking supposed to be in the game, Occasionally people come up with ways that make it far easier then it should be at which point they deal with that but overall its not going anywhere. Nanoabuse wasn't an exploit and you could kill them easily just required a very specific ship. Dreads in Highsec , Occasionally this one comes up usually refrencing Chribba's() Veldnought. The standard thing being is his $15 worth more then mine and the answer from the community is a Resounding Yes it is leave the damn things alone. They are so heavily restricted in what they are able to do its not even funny. If you are ever lucky enough to get one go ahead and use it for combat, Enjoy your Temp ban and the ship moved to low sec at best destroyed at worst. Ghost training, simply a stupid thing that really wasn't worth devoting time to over all untill it became a significant problem. With in recent time the Character farms just started using it way too much and it came to light as something that should probably be fixed soon.
Now if you find a Real serious gameplay bug or exploit like the one I found before trinity where if you turned on a MWD, shut it off and turned on a AB before the MWD deactivated you got the AB speed increase percentage multiplied by the MWD Speed increase percentage 70,000% speed increase. Petitioned that one and it was gone the next day on test.
Ahhh cheat online, so whats new?
There is a list of those involved, not yet complete but will soon.
Wonder who the GM was that keept it quiet.
Nothing i'd say on a public forum at least.
Kugutsumen updated his Blog http://www.kugutsumen.com/showthread.php?t=3428
APPENDIX A - AMT Alt List:
Aldo Idahar / Niame
Alexander Crichton / grrSkiller / Onan derBarbar / (Cynoalts: Kotfried vonBraun / Bumskloeten Jack)
Amy Smart / Cynn Devona / Gregorius Agricola / Dr Theopolis / sweet maya
Arela Xen / Rebelina Xen / Kamodin / Nefertina Gatsuuga / (Cynonupps: Oneway Road / One WayRoad) / (Hauler/Scoutnup: Arelalala)
ardil
b3nwish / sephyre / Heratin
BronkZor, brnkzAlt, Hoe istie
Chronical / Parantez / Yohanna Anjardo / riddick X / Corp DuAquin
Chucks0r / Cadalia
Cmd Woodlouse
crashilein / Minerbabe / BobDerBaumeister / moonluda / Uxorcula
Diehn / Thaard Bof't (ist anubis )
Django / Shanni
DrRockIT / Bumpy Knuckles
Eaan Thurs / 3xcit3 / Abaddon Doomhammer
Floppy96 / Frida Floppy / Blue Engel
Giselee / Zuzanny / Trade Gis
Guurel / Guurel's Slave
Gyro DuAquin1 / Elenor / gyro orvolle / gyro agil
Jake Dragon / wolver1n
Kaeldavan / Niliyu
Kerawkes / Telia Rand
kloetis / jason downset
Lord Fantus / Rasputin Jones
LordCypher / Sir Fuzzyhead
Luca Murphy
Lucy Foxx / John Foxx / John Crystal / (cyno chars: Aerona Flux / Aerona Fluxx)
MacDuncan / MacDune
Maltroc / T0M85 / Jintokora / Tara Sperrow
Marszine (ist taschenlampenmann bzw kma )
Mitthrawn / C'aprica Dawn
Moppinator / warf / Marie Juana / Marie Juhana
Moql Nkkn
Needer / Bestia Negra
nostramo
philip3000, Judge Them, Silencer
RainE Daze / Sabri Zahir
Ramireza
Raukho / Hiauki
Reto Kobelt / Eiserner Engel
Rheinkraft10 / Mistrezz
Ricarda M / Ricarda M2 / Caldari Citizen 20020
RuffRyder
Saya Khio
Schneiderr / Analogue Brain / Closetodeath
seiko seven
sey'ada / stalemate kazumi
Sir Oni / Garmah / Riikka May
Sir Pip / Tushani
Slan Traveller / Slan Broker
St3gi, Shivazun
Taz / Chip a / ich hau dich ins Ei
The Pacman / Femme Extrema / Alina Matari
TheSizzler / Tara Intaki / Demi X
Tim Helmert / Astro Creep / Spangie / Soy Lamuerte / (Capital Alt's: Aleksandr Malthus / Davs)
Treaton Rhumburac / BIackpriest / Cychuck / Black Distress
Tribune Maximus / Dragoon VanZan / Dragoon ToyoShima
TSS1 / Kathi / Woody / Estamel1 / Degron / Mclelle
Turkantho / Enjehl Deesaiha / Thorsten Tabulator / Vincent Volante / Tarnic Greeh / Wusa
under taker / shira cruise
vaapad
vipy
Willington / Carthaja / cold0r
APPENDIX B - AMT T2 BPOs
Ship BPOs
* Claymore
* Claymore
* Eos
* Muninn
* Sabre
* Crow
* Manticore
Module BPOs
* 1MN Afterburner II
* 100MN Afterburner II
* Standard Missile Launcher II
* Rocket Launcher II
* Large Shield Extender II
* Large Shield Booster II
* Medium Armor Repairer II
* Tracking Disruptor II
* Heavy Electron Blaster II
* Heavy Ion Blaster II
* 220mm Vulcan Autocannon II
* 75mm Gatling Rail II
* Dual 650mm Repeating Artillery II
* Energized Adaptive Nano Membrane II
* Energized Adaptive Nano Membrane II
* Damage Control II
* Radar Backup Array II
* Medium Capacitor Battery II
* Large Capacitor Battery II
* Small Capacitor Booster II
* Small Energy Transfer Array II
* Miner II
Ammo BPOs
* Barrage M
* Barrage M
* Hail M
* Tremor M
* Tremor L
* Spike L
* Javelin L
* Null L
* Aurora S
* Inferno Javelin Torpedo
* Inferno Rage Torpedo
* Bane Javelin Torpedo
* Bane Rage Torpedo
* Paradise Precision Cruise Missile
* Hellfire Rage Assault Missile
* Foxfire Javelin Rocket
Drohnen BPOs
* Infiltrator II
* Hornet II[/quote]
It's also interresting to note atleast one CSM is going to find out just how much weight his position has.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=945047&page=25
Towards the bottom of the page.
Quote: Pattern Clarc
I may not sign my NDA (thus resigning my CSM place) if this is not addressed in the clear light of day.
Soon to be a fired CSM.
I agree.
With this exploit going on for so long. I am pretty sure some really big alliances are involved in this as well.
But CCP will not touch them, let them refit the POS's and get away with it and only ban the smaller ones for PR purposes to show the public CCP has taken action.
Starting to ban players and corps within the big Alliances will hurt CCP's subs and thus income too much.
Not to mention it will hurt CCP in the but again, as the T2 scandal is still fresh in everyones memory.
Cheers
ive seen nothing to suggest this has been going on for 4 years, from the market data it looks like 4 weeks.
'Exploits' like suicide ganking, nano abuse, dreads in high-sec and ghost training?
Oh yeah, CCP can be damn 'fast'...
Hmm
Suicide ganking: Not an exploit... it's a game feature. Hell the tutorial even warns you that it can happen.
Nano abuse: Not an exploit... simple game mechanic that CCP eventually decided was not balanced, so they balanced it... after further review and a crapload of whining on the forums they decided it still wasn't balance and recently balanced it again.
Dreads in high-sec: There are a few that got there when dreads were first introduced into the game and could be built in stations. They are stuck there. They can't leave the high sec system they're in because they can't use gates and you can't pop cyno's in high sec. If they leave high-sec they can't get back in. CCP has never bothered to remove them because they're not unbalanced. It's not like the pilots that have them can use them for anything significant. They can't even go into mission spaces (too big to activate the gates). Chribba uses his to mine. They're more of a novelty than anything else. Sure CCP could go around moving them to lowsec and tell the pilot to 'go fetch' but why bother? It's not like those dreads can do anything. They enter combat and they will die, it's just that simple. So, again, not really an exploit. CCP has just chosen not to bother getting them out of high sec because there's no need to. And people get a kick out of seeing them undock now and then. I know it's like comedy central whenever Chribba undocks in his veldnaught.
So um.... bad examples
"A ship-of-war is the best ambassador." - Oliver Cromwell
I'm not ready to crucify CCP over this. Bugs happen, players exploit them. I'm waiting for more information before I go all ballistic over it.
"A ship-of-war is the best ambassador." - Oliver Cromwell
If reason was allowed on the internet I would agree with your statement, but since it is not I wil emorage!!!!
Its the end of EVE!!!!11111
Meeting Minutes now online.
I'm still digging through it, but looks serious to me.
I admit that I am kind of surprised at the amount of information they shared. Better than trying to cover it up like I thought they would.
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
[quote=Bunyip]You can never please some people...
I have been nothing but forthcoming to the events as I interpret them, without CCP intervention. Yes, QA screwed up on letting this exploit through, but it was inevitable that it would happen sooner or later. Yes, Petitions screwed up on letting this get caught in the paperwork for 5 days. Yes, the answers we have now are somewhat vague.
If something like this occured in another game, what kind of response do you think you'd get. I've played many other games, and the usual response is "It's something we can't fix, the code won't let us." What you have now is a corporation that admitted wrongdoing in the T2O scandal (although they didn't handle it well), and who is willing to devote a lot of their time to sifting through the old records to find any traces of wrongdoing and take irrevocable action to the accounts.
You call me CCP's lapdog, and you have that right. I have given you the answers based on what I got from the meeting, but I am still restricted by the NDA. This exploit was a disaster monetarily, and it will take some time to fix, but we're not talking about big brother here. I advise you to be patient, and you can always reach me in the chatroom titled 'CSM Chat' or via evemail or convo.
What more can I say?
[/quote]
you can never please some people?
wow.
you mean like how a lot of accusations laid out during the t20 thing were simply ignored and ccp acted as if those accusations never occured?
or how a certain bbq person posted a real person's real information on eve-o's boards and encouraged people to call and get that guy fired? and molle got what, banned from eve-o's boards for a couple of days, while K got all his accounts banned FOR EXPOSING the cheating? oh, he was banned cuz he did it illegally... is that why he never went to jail? cuz he was doing stuff illegally?
you're right, you can never please some people... the ones that actually think for a second or two.
the only conclusion TO draw is that it's well known alts of people involved in the t20 crap that were also involved in this... why else WOULD you cover it up?
and for the playing populace to know THAT... that's a lot more tin foil hattery going on than anyone could have dreamed up... well, that's just silly talk there.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
"A ship-of-war is the best ambassador." - Oliver Cromwell
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
I'm not shure if you misunderstood my post. But I meant the numbers are looking good, better then being spouted when the ghost-training was removed.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
I'm not shure if you misunderstood my post. But I meant the numbers are looking good, better then being spouted when the ghost-training was removed.
you do realize that ccp boasts some 250,000+ active subs, right? not just a piddly 40k subs. so, if you never see the other 210,000+ accounts on at once, how EXACTLY are you determining that ccp has taken no hits to their subscriber base? i'm honestly curious; because even if they were to drop from an average of 40k people concurrently online down to 30k people concurrently online... how would that prove/disprove anything of the other 200k+ subs?
CCP is dedicated to the development of cutting edge massively multiplayer games. Our company is founded on the principle of pushing the envelope and breaking new ground on all levels. We are not about making copycat products with compromised quality, but about making dreams a reality.
this was unstickied a long time ago and yet it stays at the top of the first page. sounds like about 200 pages of people highly upset. have you checked all the names in the thread to see if they're still all active? for the record, you don't HAVE to go to the extreme of closing your account in order to be vehemently against a decision. although incredibly moronic, simple-minded, bottom-feeders would tell you that's your only recourse. that's mainly out of their fanboism showing thru and their hatred of anything that's against the party talking points.
HOWEVER
if you're the type of player that only has a single account, i guess you can't affect their wallets as much as those of us who ran multiple accounts and paid the equivalent of several yearly subs+. i know myself and a couple of others, out of principle, have cancelled either all, or all but one, of our accounts.
i'm never seeing those 40k signed on when i log on, like i used to. but i am noticing a queue to login a LOT of times when there's only 23-28k showing logged onto the server. why is that?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
I'm not shure if you misunderstood my post. But I meant the numbers are looking good, better then being spouted when the ghost-training was removed.
you do realize that ccp boasts some 250,000+ active subs, right? not just a piddly 40k subs. so, if you never see the other 210,000+ accounts on at once, how EXACTLY are you determining that ccp has taken no hits to their subscriber base? i'm honestly curious; because even if they were to drop from an average of 40k people concurrently online down to 30k people concurrently online... how would that prove/disprove anything of the other 200k+ subs?
CCP is dedicated to the development of cutting edge massively multiplayer games. Our company is founded on the principle of pushing the envelope and breaking new ground on all levels. We are not about making copycat products with compromised quality, but about making dreams a reality.
this was unstickied a long time ago and yet it stays at the top of the first page. sounds like about 200 pages of people highly upset. have you checked all the names in the thread to see if they're still all active? for the record, you don't HAVE to go to the extreme of closing your account in order to be vehemently against a decision. although incredibly moronic, simple-minded, bottom-feeders would tell you that's your only recourse. that's mainly out of their fanboism showing thru and their hatred of anything that's against the party talking points.
HOWEVER
if you're the type of player that only has a single account, i guess you can't affect their wallets as much as those of us who ran multiple accounts and paid the equivalent of several yearly subs+. i know myself and a couple of others, out of principle, have cancelled either all, or all but one, of our accounts.
i'm never seeing those 40k signed on when i log on, like i used to. but i am noticing a queue to login a LOT of times when there's only 23-28k showing logged onto the server. why is that?
First:
(I'm refering to logged in playes at the same time.)
Do I really need to explain that one?
Second:
I was referring to the other ones measurement. And they used logged in users.
Third:
Those who was affected by was those that hadd inactive accounts otherwise you would not be affected would you. So how would an inactive account be counted in the 250k active subscriptions. Circling accounts means no difference there.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
I'm not shure if you misunderstood my post. But I meant the numbers are looking good, better then being spouted when the ghost-training was removed.
you do realize that ccp boasts some 250,000+ active subs, right? not just a piddly 40k subs. so, if you never see the other 210,000+ accounts on at once, how EXACTLY are you determining that ccp has taken no hits to their subscriber base? i'm honestly curious; because even if they were to drop from an average of 40k people concurrently online down to 30k people concurrently online... how would that prove/disprove anything of the other 200k+ subs?
CCP is dedicated to the development of cutting edge massively multiplayer games. Our company is founded on the principle of pushing the envelope and breaking new ground on all levels. We are not about making copycat products with compromised quality, but about making dreams a reality.
this was unstickied a long time ago and yet it stays at the top of the first page. sounds like about 200 pages of people highly upset. have you checked all the names in the thread to see if they're still all active? for the record, you don't HAVE to go to the extreme of closing your account in order to be vehemently against a decision. although incredibly moronic, simple-minded, bottom-feeders would tell you that's your only recourse. that's mainly out of their fanboism showing thru and their hatred of anything that's against the party talking points.
HOWEVER
if you're the type of player that only has a single account, i guess you can't affect their wallets as much as those of us who ran multiple accounts and paid the equivalent of several yearly subs+. i know myself and a couple of others, out of principle, have cancelled either all, or all but one, of our accounts.
i'm never seeing those 40k signed on when i log on, like i used to. but i am noticing a queue to login a LOT of times when there's only 23-28k showing logged onto the server. why is that?
First:
(I'm refering to logged in playes at the same time.)
Do I really need to explain that one?
Second:
I was referring to the other ones measurement. And they used logged in users.
Third:
Those who was affected by was those that hadd inactive accounts otherwise you would not be affected would you. So how would an inactive account be counted in the 250k active subscriptions. Circling accounts means no difference there.
i wasn't being obtuse originally, nor am i now; but you are not answering my questions, nor seemingly understanding them.
yes, i believe it should be apparent in my post that i understood you were talking about concurrent players logged on, especially since i used the term "concurrent players logged on" twice.
if there are 50k total subs, is it possible to see 48k people logged on concurrently? yes.
if there are 250k total subs, is it possible to see 250k people logged on concurrently? right now, the answer appears to be "no".
so, what does it matter if you see 25k people at the max or 50k people at the max? how does that determine that the total amount of subs (250k+) has changed or not?
so in response to your first part, no, from my original reply, i understood what you said; but i have had to elaborate upon what i have stated. do you see what i'm saying? it does NOT matter if the most people logged on you are seeing is 35k, 45k, or 48k -- this does not affect the total subs, does it?
second -- again, what does it matter? the total amount of people logged on will vary day to day and even hour to hour. this does not affect the total amount of subs one whit.
thirdly -- seriously? if i have 5 accounts, then at any given time 2-5 of those accounts are active. how exactly is ccp determining the total number of active accounts? are they taking an average of the total active subs over the past 30 days? 60 days? i find it hard to believe they arbitrarily pick one day at random and state "hey, we have X active accounts today - publish that". even if they DID that, then (in my case), on that one random day, i would have 2-5 active accounts. so, what exactly are you trying to say? "inactive" accounts are not always inactive, and a lot of inactive accounts COULD be active more than inactive during the course of a year.
so um, what are you talking about?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
the cover ups in the past have blown up in their faces. plus, they have to try to do some positive pr with the changes to inactive-training (re-labeled ghost training to try to put a bad spin on what has been touted as a counter to rested xp in other games, for the past several years) and the GTC changes... both of which are not well received by the general eve populace.
Ye the ghost training cover up really blew up in their face. At first someone said the dwindled down from 39k players to 33k players, someone else said the dwindled from 43k players to 38k players.
They did recoupe fast though,this sunday it was merely 500 people people from their earlier record of 42700 players.
If that is how one define "blow up in the face" I also would like to have things blow up in my face.
(I'm refering to logged in playes at the same time.)
Erm... I wouldn't draw any conclusions from the online players numbers just yet. Winter is typically a very slow time in EVE as many people head home from their universities and either don't have time to play, can't play or just can't be arsed to play when they're visiting with families. December is typically a pretty 'slow' month in EVE
So being 500 off their peak probably means nothing
I'm not shure if you misunderstood my post. But I meant the numbers are looking good, better then being spouted when the ghost-training was removed.
you do realize that ccp boasts some 250,000+ active subs, right? not just a piddly 40k subs. so, if you never see the other 210,000+ accounts on at once, how EXACTLY are you determining that ccp has taken no hits to their subscriber base? i'm honestly curious; because even if they were to drop from an average of 40k people concurrently online down to 30k people concurrently online... how would that prove/disprove anything of the other 200k+ subs?
CCP is dedicated to the development of cutting edge massively multiplayer games. Our company is founded on the principle of pushing the envelope and breaking new ground on all levels. We are not about making copycat products with compromised quality, but about making dreams a reality.
this was unstickied a long time ago and yet it stays at the top of the first page. sounds like about 200 pages of people highly upset. have you checked all the names in the thread to see if they're still all active? for the record, you don't HAVE to go to the extreme of closing your account in order to be vehemently against a decision. although incredibly moronic, simple-minded, bottom-feeders would tell you that's your only recourse. that's mainly out of their fanboism showing thru and their hatred of anything that's against the party talking points.
HOWEVER
if you're the type of player that only has a single account, i guess you can't affect their wallets as much as those of us who ran multiple accounts and paid the equivalent of several yearly subs+. i know myself and a couple of others, out of principle, have cancelled either all, or all but one, of our accounts.
i'm never seeing those 40k signed on when i log on, like i used to. but i am noticing a queue to login a LOT of times when there's only 23-28k showing logged onto the server. why is that?
First:
(I'm refering to logged in playes at the same time.)
Do I really need to explain that one?
Second:
I was referring to the other ones measurement. And they used logged in users.
Third:
Those who was affected by was those that hadd inactive accounts otherwise you would not be affected would you. So how would an inactive account be counted in the 250k active subscriptions. Circling accounts means no difference there.
i wasn't being obtuse originally, nor am i now; but you are not answering my questions, nor seemingly understanding them.
yes, i believe it should be apparent in my post that i understood you were talking about concurrent players logged on, especially since i used the term "concurrent players logged on" twice.
if there are 50k total subs, is it possible to see 48k people logged on concurrently? yes.
if there are 250k total subs, is it possible to see 250k people logged on concurrently? right now, the answer appears to be "no".
so, what does it matter if you see 25k people at the max or 50k people at the max? how does that determine that the total amount of subs (250k+) has changed or not?
so in response to your first part, no, from my original reply, i understood what you said; but i have had to elaborate upon what i have stated. do you see what i'm saying? it does NOT matter if the most people logged on you are seeing is 35k, 45k, or 48k -- this does not affect the total subs, does it?
second -- again, what does it matter? the total amount of people logged on will vary day to day and even hour to hour. this does not affect the total amount of subs one whit.
thirdly -- seriously? if i have 5 accounts, then at any given time 2-5 of those accounts are active. how exactly is ccp determining the total number of active accounts? are they taking an average of the total active subs over the past 30 days? 60 days? i find it hard to believe they arbitrarily pick one day at random and state "hey, we have X active accounts today - publish that". even if they DID that, then (in my case), on that one random day, i would have 2-5 active accounts. so, what exactly are you trying to say? "inactive" accounts are not always inactive, and a lot of inactive accounts COULD be active more than inactive during the course of a year.
so um, what are you talking about?
I wwas using words from others. As they was using logged people as ameasurement, correct or not. And as the logged in people contrary to that have been higher, while you have a point, is not that far fetched to say that subs are not declining. Canceling accounts can't be used as a reason to play more, can it?
Even if it's average. And you are at most 5/10 accounts active it will be only those 5 accounts that are taken into account. 5 accounts active one month 5 next month would only make 5 subs average. And also if accounts are more active then not it is up to a point where the removal of ghosttrained really did not change anything.
Sorry just tired.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Why do people go so crazy over this? All they have to do is delete everything that was duped into the game and it's fixed. I mean really whocares if you lose money or items because of this? Just play the game to get them again because isn't playing the game meant to be fun and not like work?
I've always felt most of CCP's mistakes have come from trying to push the envelope and do thing other games wouldn't do. Plus, it's meant to be a wide-open sandbox type of game. I think this presents it's own set of problems as it relates to policing peoples actions. This probably explains why CCP is able to grow and evolve, despite these incidents, when other games do not. Even though those games don't have regular incidents.
As an update it appears that at least 178 starbases were involved in EVE Online's multi-trillion ISK exploit. I would be interested to see how many corporations were knowlingly making a profit off of this exploit, but as they said, the investigation still continues.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
actually, a part of eve online still going (and even growing) is twofold -- 1 all the non devs that benefit from dev cheating; and 2 - the rest of the eve populace just accepting that dev cheating has always been around and will always be around.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?