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Has anything been said on a newbie starting area, where new players can learn the game and controls?
My fear is what is to stop a few players from simply killing every single person that creates a new charecter?
Has anything been said on this? will new players randomly spawn at different points throughout the world?
Comments
3 starting locations per race...
and survival of the fittest from the very first second ..
good luck
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
If I'm not mistaken, Tasos said in his Dec 23 interview with German gamer magazine "Schnitzelbaum Warum?!" that a new player will be auto-matched with a mentor - that is, a player who has at least 1 hour of playtime and is therefore experienced enough to show the ropes. The new player will be continually spawned directly within attack range of their mentor until released explicitly to play as a full-fledged member of the world. This reduces the frustration of having to continually run back to the mentor to continue initial learning. While in the status of "mentee", if you will, the new player will have only one basic melee and one basic magic attack, no self-heal, and no access to any communications channels except 'say'.
How dare you present him with logic! Don't you understand? He fights epic fights, in epic games, with epic toons....eats epic food and takes epic dumps! He has more e..pic..icity...ness in his little finger than you have in your whole unepic body! - ChicagoCub
If I'm not mistaken, Tasos said in his Dec 23 interview with German gamer magazine "Schnitzelbaum Warum?!" that a new player will be auto-matched with a mentor - that is, a player who has at least 1 hour of playtime and is therefore experienced enough to show the ropes. The new player will be continually spawned directly within attack range of their mentor until released explicitly to play as a full-fledged member of the world. This reduces the frustration of having to continually run back to the mentor to continue initial learning. While in the status of "mentee", if you will, the new player will have only one basic melee and one basic magic attack, no self-heal, and no access to any communications channels except 'say'.
Schnitzelbaum??? say what ?
can you link please ?
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
If I'm not mistaken, Tasos said in his Dec 23 interview with German gamer magazine "Schnitzelbaum Warum?!" that a new player will be auto-matched with a mentor - that is, a player who has at least 1 hour of playtime and is therefore experienced enough to show the ropes. The new player will be continually spawned directly within attack range of their mentor until released explicitly to play as a full-fledged member of the world. This reduces the frustration of having to continually run back to the mentor to continue initial learning. While in the status of "mentee", if you will, the new player will have only one basic melee and one basic magic attack, no self-heal, and no access to any communications channels except 'say'.
I've never seen that. Regardless if it's true.. As a new player you're not completely defenseless as you are in other games. I believe the estimate was 5 somewhat skilled new players could take a high lvl /geared player of mediocre skill.
Also, there will be either guards or guard towers to provide limited defense at starting areas.
With the masses of new people starting, I'd be more surprised if this wasn't more a zone to avoid as a ganker out of fear you'd get gang killed and looted. Would also be a prime spot for anti-griefers.
You see, this is where I think kost people are stuck in the mindset that has been created over the last few years in most MMOs.
There isnt griefing in a game that gives you the freedom to avoid it. If you don't wanna fight, Don't. Go out further, find an area to skill up in and get some gear together (hunt, harvest, whatever) and come back stronger.
The world is too huge for everyone to be stuck on a single killing field waiting to be ganked. There will be oppurtunities everywhere for you as a newb, not just killing rats in a tiny pen outside the gates. It's time for you to use your imagination a little in a game, and not be scared of learning player skills to succeed.
I am fully expecting to be killed a few dozen times by other players while I build my base skills/ gear pool up. I will use each fight to learn and improve. Then I will start hunting the red towns for their PK loot, in between PvEing (to maintain my character skills) and crafting.
If you get killed a few times by other players while learning your new character, whats the problem? It's no loss, and you can only learn from it. It's no different in getting killed by mobs a few times doing the same thing, and if a game isnt killing you a few times at least then it's just too easy. You will learn how to play (and live) in the best environment possible- a live one.
Tbh tho, seeing as DF dosent reward anything for the number of kills made by PKs and your loot as a newbie will be rubbish for them, I honestly don't see the huge army of PKs hanging around outside blue towns that most seem to be worried about. Well, not after week 2 anyhow.
There will be a few of the more sociopathic players out there that do this, sure, but there will be more of you then them... Communicate, group, eliminate. It's that easy.
The new players are more likely to get killed by slightly older newer players who want to flex their PvP muscles.
Sent me an email if you want me to mail you some pizza rolls.
There is more to do as hang out in newbie towns..
maybe at start of the game, later the player and the community will grow more ambitious goals.
Hanging out at starter points for to long will only do the players who deny to or are to dump to advance...
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
And if you are stupid enough to begin to grind "noobs" (10 seconds) in one of the three starter areas.....you have seriously messed up all your chances of playing DF in the future. Players like me wll have zero-tolerance of that, and the NPC guards as well. They wont survival in the city or outside, always hunted down and forever marked as a idiote. In WoW you play for years this way, in DF i´ll give it about 3 hours.
Well yeah there's not much stopping people from ganking a poor lowbie. However, the games systems which are in-place will obviously lessen it.
If the dude is the same faction as the lowbie he's ganking, then their's the Alignment system which will make it completely pointless for him to do it. He'll be getting negative Alignment, and no gear or anything.
Also, the fact that their is three starting areas per race, meaning their is a total 18 starting areas. The starting areas are also dotted reasonably close to the race capital city.
Aswell as all this, I can bet you the starting towns will be fairly heavily guarded, the guards will begin to attack anyone trying to cause trouble. If the lowbie feels unsafe, he should head back to the town for a minute, closer to the guards. If someone starts attacking him, he should run back to town, to the guards. Because a lowbie will most likely keep fairly close to his racial capital and starting area.
Here's a link to an Interactive Darkfall map.
The green dots are newbie starting areas, and the orange dots are racial capitals. Take a look for yourself.
_________
Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
There will be guards around and the guards will kill anyone KoS, whether from race or ganking faction. That doesn't mean you won't get killed. New players will almost certainly turn and kill others knowing they can restart. The first couple of days we'll just have to put up with it.
The good part is that you'll be on even footing with those people so you won't just be killed. The higher up killers won't be able to get near you until you leave town.
Asdar
This is true, the first week or so of the game will be quite chaotic, everyone's gonna want to see what it's like to PK someone, lol.
But I think the OP was refering to high level experianced players ganking newbies, like I said, probably won't happen often.
_________
Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
gaurds? O.o what happened to them? I would think they would be in n00b areas, of all places
When I'm energetic I'm:
the Magic: The Gathering 'What Color Are You?' Quiz.
When I'm at default I'm:
WHITE/BLUE
Lol according to this I'm bipolar :O
gaurds? O.o what happened to them? I would think they would be in n00b areas, of all places
from what im understanding there is guard towers thatw illd oenough damage to kilsl reds im not sure about guards atm but does it mater if the towers do the same effect
If I'm not mistaken, Tasos said in his Dec 23 interview with German gamer magazine "Schnitzelbaum Warum?!" that a new player will be auto-matched with a mentor - that is, a player who has at least 1 hour of playtime and is therefore experienced enough to show the ropes. The new player will be continually spawned directly within attack range of their mentor until released explicitly to play as a full-fledged member of the world. This reduces the frustration of having to continually run back to the mentor to continue initial learning. While in the status of "mentee", if you will, the new player will have only one basic melee and one basic magic attack, no self-heal, and no access to any communications channels except 'say'.
Schnitzelbaum??? say what ?
can you link please ?
hes lieing
Most likely we will see piles of dead players right at the spawn point.
How do i know this? Because this is what always happens in open FFA PvP games.
I am sure someone will say, "Well your just a carebear". And they would be wrong. I enjoy well crafted and designed PvP games. This isn’t one of them. They seem to really want to repeat the mistakes of the games they are trying to mimic made, and later corrected.
But this time, it will be different!
From the design, to the lack of evolving from the mistakes of others, to the community they created...mark my words. Gank fest.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
At the start of Wow did you tell Blizzard that they will never break 1 mil subs, and your reasoning was that mmo's never break 1 mil subs?
we will see, jan 22
When I'm energetic I'm:
the Magic: The Gathering 'What Color Are You?' Quiz.
When I'm at default I'm:
WHITE/BLUE
Lol according to this I'm bipolar :O
At the start of Wow did you tell Blizzard that they will never break 1 mil subs, and your reasoning was that mmo's never break 1 mil subs?
we will see, jan 22
No, because I knew they would.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
At the start of Wow did you tell Blizzard that they will never break 1 mil subs, and your reasoning was that mmo's never break 1 mil subs?
we will see, jan 22
No, because I knew they would.
Will Mortal Online release in the summer of 09? O sage Bloodsworth, grace us with your wisdom!
When I'm energetic I'm:
the Magic: The Gathering 'What Color Are You?' Quiz.
When I'm at default I'm:
WHITE/BLUE
Lol according to this I'm bipolar :O
Is there something wrong with killing newbies?
yea there is actully if it becomes so bad no one fuckingplays and game get sshut down that would suck
well hopefully aventurine learned from past games mistakes
Unless you intend to have a profitable game, and grow your subscriber base. No, nothing wrong with it at all.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
*posted once more due to the fact I known that idiot trolls like to ignore positive stuff if they cant rip it apart in their need to manipulate others and boost their own low self esteen, even on a forum...
...this is where I think most people are stuck in the mindset that has been created over the last few years in most MMOs.
There isnt griefing in a game that gives you the freedom to avoid it. If you don't wanna fight, Don't. Go out further, find an area to skill up in and get some gear together (hunt, harvest, whatever) and come back stronger.
The world is too huge for everyone to be stuck on a single killing field waiting to be ganked. There will be oppurtunities everywhere for you as a newb, not just killing rats in a tiny pen outside the gates. It's time for you to use your imagination a little in a game, and not be scared of learning player skills to succeed.
I am fully expecting to be killed a few dozen times by other players while I build my base skills/ gear pool up. I will use each fight to learn and improve. Then I will start hunting the red towns for their PK loot, in between PvEing (to maintain my character skills) and crafting.
If you get killed a few times by other players while learning your new character, whats the problem? It's no loss, and you can only learn from it. It's no different in getting killed by mobs a few times doing the same thing, and if a game isnt killing you a few times at least then it's just too easy. You will learn how to play (and live) in the best environment possible- a live one.
Tbh tho, seeing as DF dosent reward anything for the number of kills made by PKs and your loot as a newbie will be rubbish for them, I honestly don't see the huge army of PKs hanging around outside blue towns that most seem to be worried about. Well, not after week 2 anyhow.
There will be a few of the more sociopathic players out there that do this, sure, but there will be more of you then them... Communicate, group, eliminate. It's that easy.
You seem to misunderstand what griefing is. Its one player disrupting the play of another for the sole purpose of causing grief, or harm to the other.
It has nothing to do with the game system, or any loot acquired. It’s simply about making someone else suffer, for your own enjoyment.
It requires no other Motivation other than, I can.
Your line of thought has been used since 1993, and has yet to prove true. It only becomes true, after the player base is so small, a new player is worshiped.
"Players will do what they can, when they can, and if they want to".
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Ahhh so while the game is FFA, its really isn't at the same time. Guard running is lame tho.
"Originally posted by Umbraling- Is there something wrong with killing newbies?"
Ask all the ex AoC players
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Its so obvious that this one game mechanic is going to make or beak this game. Lets hope Df gets it right. Though I have servere doubts. PvP FFA should work and can work but insane ganking inside newb areas will just turn many people off. Either way launch is going to be stupidly chaotic.
Damn the 22nd isn't exciting its just plain scary. Me and my popcorn is terrified.