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Has it gotten any better since launch?

I bought the game upon release and didn't end up subscribing after maxing out  the trial period.I found the game incomplete in a number of ways and was just wondering if it's gotten any better?like does it now have regional chat and have more of a social community?

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Comments

  • banthisbanthis Member Posts: 1,891

    They've had region chat channels since just after or just before the 30 day period ended.  You can't force people to be socialable but there does seem to be more people talking on occasion.  Honestly because guilds enforce Teamspeak and vent so much the channels are just going to be really quiet in lower popped areas on a server.   People still Pug Mindless Zerg but it is possible to build non guilded groups and work together it just takes some effort.  The servers seem to be the busiest at night since the community is mostly older players (hint i didnt' say mature age really doesn't mean people are mature.  There are asshats but..honestly its a rather small minority).

    As for whether or not the game is better since launch it depends on what you consider important.  They could of left out region chat and just put up an LFG channel instead and I'd of been far happier...Region chat sucks in my opinion. 

    They put more stuff into the RVR Lakes, we've had 3 live Events, and the servers have become more stable so..what is your looking for to meet your definition of 'better'.

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    The answer is yes, the game is better in many ways. However, it may be easier to give you the answer you want if you tell us exactly what it is you didnt like specifically.

  • Raiz1Raiz1 Member Posts: 177
    Originally posted by nethrill


    I bought the game upon release and didn't end up subscribing after maxing out  the trial period.I found the game incomplete in a number of ways and was just wondering if it's gotten any better?like does it now have regional chat and have more of a social community?



     

    Regional chat - yes

    More of a community - no

    I only say no because my opinion of community goes beyond just being able to yell across the map. Having hubs where players can meet/duel/trade/craft is a big deal for a lot of people that made the same decision you made.

    What the game is, is very active in ORvR at every tier. They have not fixed the crashing in tier 4 yet and that is becoming a pain in the ass.

  • NergleNergle Member UncommonPosts: 253

    As I type up this post, I just cancelled my account after playing a Chosen to 40 RR 41 and a Black Guard to 24 RR 24 and I can tell you it gets worse and pretty much stays the same through out the game.

    Granted the game has it's ups, but currently more downs for me. The total lack of tactics actually meaning something in ORvR, the population imbalances between factions (there is always more Order than Destruction no matter what Waranalytics says).

    I have constantly played this game since beta to now and I would say honestly wait until Mythic improves on the things within the game as a great bulk of the game is littered with bugs and broken classes/dynamics.

     

    As far as community goes, I would have to say no as there really isn't a living feel to the game itself and to be truly honest the War effort between both factions don't mean anything since taking keeps is a game of tag and go.

  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by Nergle


    As I type up this post, I just cancelled my account after playing a Chosen to 40 RR 41 and a Black Guard to 24 RR 24 and I can tell you it gets worse and pretty much stays the same through out the game.
    Granted the game has it's ups, but currently more downs for me. The total lack of tactics actually meaning something in ORvR, the population imbalances between factions (there is always more Order than Destruction no matter what Waranalytics says).
    I have constantly played this game since beta to now and I would say honestly wait until Mythic improves on the things within the game as a great bulk of the game is littered with bugs and broken classes/dynamics.
     
    As far as community goes, I would have to say no as there really isn't a living feel to the game itself and to be truly honest the War effort between both factions don't mean anything since taking keeps is a game of tag and go.



     

    I totally disagree with what this guy just wrote and if you look at my posts they are fair and balanced and far from a fan boi. Its kind of ironic because most of what I hear is that Destruction out numbers Order. In fact, on our Server, Sylvania, it was just a couple of weeks ago that Destruction was taking over all of T4 and all of the servers crashed lol. Yes there are some class imbalances that even I have wrote about, but in general its normal to have some imbalances as they continue to analyze the data and make changes over time accordingly. Im not thrilled that my BW got nerfed or that a Witch Elf can still one shot me dead, but I  find ways to minimize that from happening and play my class to the best that it allows, still normally in the top 3 kills and top 3 DPS.

    As far as what has improved, I think first off in comparison to other released games at launch (e.g. Age of Conan, Vanguard, etc) this game was polished, but definetly has some normal issues one would expect at release. One of the biggest problems was the lack of anyone doing anything but scenarios. That has drastically changed with a lot more activity in all Tiers while still allowing Scenarios for those like me who actually enjoy them.

    The game seems to run more smoothly and the only time I ever lag is when we are going up the stairs in the keep to just where the Lord is, but even then I can still move around, its just slows down just a bit and I have everything on the highest settings.

    They have lowered the requirements for many of the Public Quests and I see people playing them, but generally they are still under utilized and they should have removed many of the public Quests and lowered the requirements even further.

    I see more regional chat then at release since that channel wasnt really established, but it still isnt like in other games since as others stated here many talk on Ventrillo and this game is very solo friendly which also mimimizes chat to an extent. Money is not as important as other games since there is always an abundance of gold. The game is strong on action, fighting as a group against other groups. Thats what I enjoy about the game. Its weak in the social chat arena in comparison to other games, weak in crafting, PVE is just a time filler to gain XP (which they said from the beginning), it really doesnt even require a guild, but for some reason I just love fighting against other people and it keeps me coming back, so it achieved its purpose. Many of the bugs have been fixed. So yes, it has improved quite a lot since Launch, it really is more a matter of is this the type of game you want to play. I just started Age of Conan since that game seems to have improved dramatically since Launch (but only time willl tell as I just started for the first) and intend to go back and forth between that game and this depending on my mood and whats happening in this world at the time I feel like playing :-).

    Good luck :-)

    There Is Always Hope!

  • PalebanePalebane Member RarePosts: 4,011

    The game actually got worse the more I played it. I chalk it up to a poor community and faulty mechanics.

    The community has been pretty much dead since I started. It's basically like playing a single player game, which would be fine, but the amount of repetition gets pretty old pretty fast to me. The majority of the players in this game are playing it like its WoW. There is very little roleplaying or realm pride. Its not about grouping up and defeating your enemy, its about loot and stats and the fastest easiest way to improve these. It seems to me, that players only play this game because it feeds some hole in thier soul that is missing. Addiction. They don't play because they enjoy it, they play because they have nothing better to do.

    The mechanics of the game are innovative. Public Quests and RvR combat are new and interesting. Sure they may have already been done before, but WAR does these fairly well, and I mostly blame the players when these don't work out. The biggest problem mechanic-wise is the queue system for scenarios. Queue systems suck hard. Out of the 5 tier three scenarios available I only ever got to play one becuase every time I hit "Join All" I would get thrown into the same scenario over and over again. If i tried to choose any of the other 4 scenarios, I just didn't get to play. They need an open interface similar to Diablo's battle.net or any multiplayer FPS on the market for instanced PvP to be any fun for me. Variety is the spice of life and they have plenty of scenarios to keep things fresh, but the mechanics (and the players to a large extent) do not allow this. Even the keeps are all the same. The textures and surrounding landscapes are different, but once you get inside, you are doing the exact same thing every single time, and there is absolutely NO other way to do it.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • NergleNergle Member UncommonPosts: 253
    Originally posted by keithianw

    Originally posted by Nergle


    As I type up this post, I just cancelled my account after playing a Chosen to 40 RR 41 and a Black Guard to 24 RR 24 and I can tell you it gets worse and pretty much stays the same through out the game.
    Granted the game has it's ups, but currently more downs for me. The total lack of tactics actually meaning something in ORvR, the population imbalances between factions (there is always more Order than Destruction no matter what Waranalytics says).
    I have constantly played this game since beta to now and I would say honestly wait until Mythic improves on the things within the game as a great bulk of the game is littered with bugs and broken classes/dynamics.
     
    As far as community goes, I would have to say no as there really isn't a living feel to the game itself and to be truly honest the War effort between both factions don't mean anything since taking keeps is a game of tag and go.



     

    I totally disagree with what this guy just wrote and if you look at my posts they are fair and balanced and far from a fan boi. Its kind of ironic because most of what I hear is that Destruction out numbers Order. In fact, on our Server, Sylvania, it was just a couple of weeks ago that Destruction was taking over all of T4 and all of the servers crashed lol. Yes there are some class imbalances that even I have wrote about, but in general its normal to have some imbalances as they continue to analyze the data and make changes over time accordingly. Im not thrilled that my BW got nerfed or that a Witch Elf can still one shot me dead, but I  find ways to minimize that from happening and play my class to the best that it allows, still normally in the top 3 kills and top 3 DPS.

    As far as what has improved, I think first off in comparison to other released games at launch (e.g. Age of Conan, Vanguard, etc) this game was polished, but definetly has some normal issues one would expect at release. One of the biggest problems was the lack of anyone doing anything but scenarios. That has drastically changed with a lot more activity in all Tiers while still allowing Scenarios for those like me who actually enjoy them.

    The game seems to run more smoothly and the only time I ever lag is when we are going up the stairs in the keep to just where the Lord is, but even then I can still move around, its just slows down just a bit and I have everything on the highest settings.

    They have lowered the requirements for many of the Public Quests and I see people playing them, but generally they are still under utilized and they should have removed many of the public Quests and lowered the requirements even further.

    I see more regional chat then at release since that channel wasnt really established, but it still isnt like in other games since as others stated here many talk on Ventrillo and this game is very solo friendly which also mimimizes chat to an extent. Money is not as important as other games since there is always an abundance of gold. The game is strong on action, fighting as a group against other groups. Thats what I enjoy about the game. Its weak in the social chat arena in comparison to other games, weak in crafting, PVE is just a time filler to gain XP (which they said from the beginning), it really doesnt even require a guild, but for some reason I just love fighting against other people and it keeps me coming back, so it achieved its purpose. Many of the bugs have been fixed. So yes, it has improved quite a lot since Launch, it really is more a matter of is this the type of game you want to play. I just started Age of Conan since that game seems to have improved dramatically since Launch (but only time willl tell as I just started for the first) and intend to go back and forth between that game and this depending on my mood and whats happening in this world at the time I feel like playing :-).

    Good luck :-)

     

    Keithianw, Just asking on this as but my post is very fair coming from someone that has invested a great deal of time into the game and wanted it to succeed (my forum name is Nergle for Christ sake).

    I'm not saying the game is a total waste as most people who love fighting off zergs and such will think this is the greatest game since pen and paper D& D. In my assumption coming from its' supposed parent "DAoC" this game was half baked in it's dynamic and a great deal of people who was disappointed has already moved on.

    The community as you have said it is very ventrillo dependent as it should be in a PvP orientated game but as far as togetherness and social accomplishment other than taking keeps or repelling a zerg from opposing faction, it is not seen as in other games such as Vanguard, EQ2, and DAoC.

  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by Nergle

    Originally posted by keithianw

    Originally posted by Nergle


    As I type up this post, I just cancelled my account after playing a Chosen to 40 RR 41 and a Black Guard to 24 RR 24 and I can tell you it gets worse and pretty much stays the same through out the game.
    Granted the game has it's ups, but currently more downs for me. The total lack of tactics actually meaning something in ORvR, the population imbalances between factions (there is always more Order than Destruction no matter what Waranalytics says).
    I have constantly played this game since beta to now and I would say honestly wait until Mythic improves on the things within the game as a great bulk of the game is littered with bugs and broken classes/dynamics.
     
    As far as community goes, I would have to say no as there really isn't a living feel to the game itself and to be truly honest the War effort between both factions don't mean anything since taking keeps is a game of tag and go.



     

    I totally disagree with what this guy just wrote and if you look at my posts they are fair and balanced and far from a fan boi. Its kind of ironic because most of what I hear is that Destruction out numbers Order. In fact, on our Server, Sylvania, it was just a couple of weeks ago that Destruction was taking over all of T4 and all of the servers crashed lol. Yes there are some class imbalances that even I have wrote about, but in general its normal to have some imbalances as they continue to analyze the data and make changes over time accordingly. Im not thrilled that my BW got nerfed or that a Witch Elf can still one shot me dead, but I  find ways to minimize that from happening and play my class to the best that it allows, still normally in the top 3 kills and top 3 DPS.

    As far as what has improved, I think first off in comparison to other released games at launch (e.g. Age of Conan, Vanguard, etc) this game was polished, but definetly has some normal issues one would expect at release. One of the biggest problems was the lack of anyone doing anything but scenarios. That has drastically changed with a lot more activity in all Tiers while still allowing Scenarios for those like me who actually enjoy them.

    The game seems to run more smoothly and the only time I ever lag is when we are going up the stairs in the keep to just where the Lord is, but even then I can still move around, its just slows down just a bit and I have everything on the highest settings.

    They have lowered the requirements for many of the Public Quests and I see people playing them, but generally they are still under utilized and they should have removed many of the public Quests and lowered the requirements even further.

    I see more regional chat then at release since that channel wasnt really established, but it still isnt like in other games since as others stated here many talk on Ventrillo and this game is very solo friendly which also mimimizes chat to an extent. Money is not as important as other games since there is always an abundance of gold. The game is strong on action, fighting as a group against other groups. Thats what I enjoy about the game. Its weak in the social chat arena in comparison to other games, weak in crafting, PVE is just a time filler to gain XP (which they said from the beginning), it really doesnt even require a guild, but for some reason I just love fighting against other people and it keeps me coming back, so it achieved its purpose. Many of the bugs have been fixed. So yes, it has improved quite a lot since Launch, it really is more a matter of is this the type of game you want to play. I just started Age of Conan since that game seems to have improved dramatically since Launch (but only time willl tell as I just started for the first) and intend to go back and forth between that game and this depending on my mood and whats happening in this world at the time I feel like playing :-).

    Good luck :-)

     

    Keithianw, Just asking on this as but my post is very fair coming from someone that has invested a great deal of time into the game and wanted it to succeed (my forum name is Nergle for Christ sake).

    I'm not saying the game is a total waste as most people who love fighting off zergs and such will think this is the greatest game since pen and paper D& D. In my assumption coming from its' supposed parent "DAoC" this game was half baked in it's dynamic and a great deal of people who was disappointed has already moved on.

    The community as you have said it is very ventrillo dependent as it should be in a PvP orientated game but as far as togetherness and social accomplishment other than taking keeps or repelling a zerg from opposing faction, it is not seen as in other games such as Vanguard, EQ2, and DAoC.

    ..yes....I agree with what you said about the community which is a little of what I miss which is why Im going to bounce back and forth with AOC to see if I like that. Fortunately, I belong to a funny and cool guild so that is where most of the chat takes place for me in Warhammer. Even in the guild however I really dont need anyone for any particular reason other then to joke around or talk about non game stuff lol.

    I also agree that for many there were different expectations based on previously played games like DAOC. This was probably due to inaccurate expectations being set by Mythic before it was released.  Just like with Age of Conan and even solo games like the original Fable, people have a right to be upset when expectations are set at one bar and then cut in half at release.  I guess I didnt have any expectations and never played PVP until now so maybe thats why I enjoy it. I always ignore the promises and just see what is put out. If I like it, I play, if I dont, I move on. Hopefully for those that are more PVP hardcore with a long history with games like DAOC, Darkfall will fill that void (or maybe even Aion, who knows). I hope so :-)

     

    There Is Always Hope!

  • cagancagan Member UncommonPosts: 445

    It improved a little, enough to make me resub? NO

    it gets old to get keeps that have no point, there is no point in defence. After capturing 48 keeps as main tank they called me for the 49th keep capture. I said "whats the point?" then logged off to play some stupid korean free MMO and sadly had more fun...

    A week later i checked all my guild except 3 ppl cancelled sub some returned to WOW some is playing other games like me. Shortly more ppl cancelling subs.....

    WARHAMMER ONLINE is a disgrace to the WARHAMMER title....

  •  The community is one of the things I like best in this game, though it could come from the fact I play on an RP server. What I really love about WAR is how social it is and how you're always grouping up with other people, and not just your guild and people on your friends list, but everyone, and how you're all working together organizing the various warbands across the battlefronts, who should attack where and so on.

    The regional chats and the new oRvR rewards have really gotten the best out of people, and the game feels a lot more lively as a whole, is my experience. My previous MMO was almost exclusively solo-based until end-game, so WAR is a very positive change for me in this respect, as I don't really find it very rewarding to "solo" an MMO.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    I agree after patch 1.1 the game is what it should have been at release. Although they still need to fix the crashs in endgame and make sieges worth defending and such they are definitly headin in the right direction.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    As stated by a previous poster, patch 1.1 made several improvements to the game, however, ptach 1.1 should had been here on release date.

    If you played the game in PW or OB, alot has changed when it comes to getting weapons and armor.

    ORvR now is more active than it was at release and ORvR now has its benefits. People still run scenarios, but you will see more people taking Battle Objectives and Keeps, because they want that rare loot gear that drops and also they gain a seperate INFLUENCE BAR now for weapons and gear.

    Example..

    You still got the regular Public Quests drops for gear / weapons, but know there is a totally NEW INFLUENCE bar if you take part of Open RvR in that TIER Region. This INFLUENCE Bar is what people are craving as well since you can get Purple Items the More you Open RvR.

    You still got the Scenario grinds for Renown Gear / Weapons, but who wants that crap compared to the new INFLUENCE Gear.

    The game is now more than ever geared for RvR and alot for better rewards than it was at release. At release all we grinded for was for Renown Gear, but this new INF Gear has crazy stats for low lvl characters.

    I say the folks starting this game out now got it better than what we had at launch.

  • LorkLork Member Posts: 338
    Originally posted by HiGHPLaiNS


    As stated by a previous poster, patch 1.1 made several improvements to the game, however, ptach 1.1 should had been here on release date.
    If you played the game in PW or OB, alot has changed when it comes to getting weapons and armor.
    ORvR now is more active than it was at release and ORvR now has its benefits. People still run scenarios, but you will see more people taking Battle Objectives and Keeps, because they want that rare loot gear that drops and also they gain a seperate INFLUENCE BAR now for weapons and gear.
    Example..
    You still got the regular Public Quests drops for gear / weapons, but know there is a totally NEW INFLUENCE bar if you take part of Open RvR in that TIER Region. This INFLUENCE Bar is what people are craving as well since you can get Purple Items the More you Open RvR.
    You still got the Scenario grinds for Renown Gear / Weapons, but who wants that crap compared to the new INFLUENCE Gear.
    The game is now more than ever geared for RvR and alot for better rewards than it was at release. At release all we grinded for was for Renown Gear, but this new INF Gear has crazy stats for low lvl characters.
    I say the folks starting this game out now got it better than what we had at launch.

     

    That's why WAR is terrible. TOO much grinding.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    if you don't want grinding play Guild Wars my friend

  • AuzyAuzy Member UncommonPosts: 611
    Originally posted by Frostbite05


    if you don't want grinding play Guild Wars my friend

     

    What McCain? lol

    Uhh... what?
    image

  • AuzyAuzy Member UncommonPosts: 611

    Ergh if this game is still

    PQ grind for item

    Scenarios instead of open world pvp grind

    Open world pvp not happening...long graveyard runs

    Itemization sucking (everyone looks teh same)

    Dead community (unless in guild)

     

    The Good i remember tho

    Classes were very balanced and each uniquely fun

    Dwarfs had awesome mount...

    The Grind was very well hidden

    Uhh... what?
    image

  • PlaidpantsPlaidpants Member UncommonPosts: 267
    Originally posted by Lork

    Originally posted by HiGHPLaiNS


    As stated by a previous poster, patch 1.1 made several improvements to the game, however, ptach 1.1 should had been here on release date.
    If you played the game in PW or OB, alot has changed when it comes to getting weapons and armor.
    ORvR now is more active than it was at release and ORvR now has its benefits. People still run scenarios, but you will see more people taking Battle Objectives and Keeps, because they want that rare loot gear that drops and also they gain a seperate INFLUENCE BAR now for weapons and gear.
    Example..
    You still got the regular Public Quests drops for gear / weapons, but know there is a totally NEW INFLUENCE bar if you take part of Open RvR in that TIER Region. This INFLUENCE Bar is what people are craving as well since you can get Purple Items the More you Open RvR.
    You still got the Scenario grinds for Renown Gear / Weapons, but who wants that crap compared to the new INFLUENCE Gear.
    The game is now more than ever geared for RvR and alot for better rewards than it was at release. At release all we grinded for was for Renown Gear, but this new INF Gear has crazy stats for low lvl characters.
    I say the folks starting this game out now got it better than what we had at launch.

     

    That's why WAR is terrible. TOO much grinding.

     

    Welcome to the land of mmorpgs. Go play original EQ or DAoC (before any expansions - two of the three games that really set the stage for mmorpgs and their future) then come complain about grinding.

  • Originally posted by Frostbite05


    I agree after patch 1.1 the game is what it should have been at release. Although they still need to fix the crashs in endgame and make sieges worth defending and such they are definitly headin in the right direction.

    Well you get a pretty big influence, renown and XP reward for purging your keep of attackers, so there's already an instant gratification award for defending keeps.

  • warrorwarror Member Posts: 270

    The game has improved so much especially since patch 1.1. Open RVR is just a blast to play. The dungeons are also very fun to play. War has also improved since they released the new buddy key system. Lots of new people are now trying the game out.

  • oramiooramio Member Posts: 121

     Game has changed a lot. Find an active server (check here for info on servers: www.waralytics.com/warservers/index/page:1/sort:count/direction:desc ) and enjoy it. Let me summarise:

    - Area influence: There are rewards if you participate in RvR areas.

    - RvR fights: There are big warbands wondeirng aorund and there are many of them. But you do not have to be in a warband, even in a group, select a soloable class (bright wizard is deffinitely one of them), and hunt down people. Well, if you are not fast enough and alert, you will be overrun! And there are lots of shortcuts etc. on the terrains (zones) which are crafted very well IMO, adding some more spice to the action.

    -Dungeons: These ones aren't popular alot. People either participate in scenarios/RvR or PvE quests. In Karak Eight, RvR action is more heavy then scenarios. And there are really good teams entering scenarios, so get ready to be beaten in scenarios with a pickup group

    -Class balances: Don't judge the classes in early tiers. They are mostly same in terms aof dmg etc in early levels. T3 starts making some difference, and each class shines on late 30's. You'll love your class if you picked it up according your taste

    -PvE: Not easy to find a pickup group to do quests

    -PQ aka Public Quests: You can find PQ groups, but it depends on your luck. 

    -Community: Depends. If you are not in a guild, good luck there, you have to join a warband and follow them. I don't think that you can easily pick a group to start a PQ group by region chat. But you can find tons of action and warbands waiting for players to join for RvR action. In general people do not chat a lot becouse:

    You're really busy in RvR area. You're either following your warband leader commands and trying to stick onto the warband and watch your ass for the enemy approach, or talk on vent with your guildies. You really don't have time to idle a lot. When I am PvE'ing (quests), I like chatting on vent, and typing kills me really. (I am an old, really old... -35-)

     

    Hope it helps...

  • LasastardLasastard Member Posts: 604

    People are now more actively participating in RVR, true. But the problem is that people are often in it soley for the influence reward items, which results into a strange form of keep-grinding.

    Also, keep raids are still utterly boring due to basic design flaws. I can only compare it to DAoC's siege system and that is still miles ahead of  WAR (destroyable walls, just to name one thing)

     

    Dunno, I stayed with WAR for several months, but in the end the game is just incredibly shallow, mechanics-wise. Obviously, playing with the right kind of people can make it more fun.

  • WindKunWindKun Member Posts: 45

    I loved the game at luanch at least on my server 'Phoenix throne' and being Destruction.

     

    Right now I'd say its five to ten times better in EVERY aspect. I vote mythic as being the best mmorpg developer in terms of listening to the communtiy, impleneting new ideas and doing so quickly while testing them so they arent broken or buggy. The game right now is where most games are suppose to be two years after launch.

     

    I switched my near T4 main CHOSEN to a Black Guard due to the BG class build and abiltiies being so Freakin Awesome. So I sit with a level 19 Black Guard now, and I love it. Wait till you experience the new form of open area RVR and the rewards you get from it. Its more addicting than heroin.

     

    want to be apart of the biggest destruction guild on phoenix throne also apart of the biggest alliance? Sign up your applicastion for Anti-Sanctus Chaotica *google it* in your app say you where referred by Zhuge Liang/Prettyhate Machine on MMORPG.com =]

     

    hope to see you in game friend.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    last time i checked Obama is turning out to be the most conservative democratic pres we will ever have! WAR!

  • NightbladeX1NightbladeX1 Member Posts: 201

    "...an improvement, but its not hard to improve on garbage.''

     

  • Bruticus_XIBruticus_XI Member Posts: 827

    Yes. But if you want to rush through it and take it shallowly, like spam clicking Accept Quest and just grinding scenarios because it's quickest, you'll be disappointed. It does have region chat plus easily created chat channels that can be worldwide if you wanted, across all Tiers. The game definetely seems more social where there might not be Region chat discussions raging all the time, but not never either.

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