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Why do people believe Darkfall is FFA PvP?

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Comments

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by rageagainst


    lol @ your idea, that's overpunishing pkers, there needs to be enough risk in pking that the game doesn't become a gank fest, but enough reward in pking that it doesn't become lineage 2.
    ANYONE can loot your corpse once your dead, it is said mobs will loot what they need, not sure about gaurds though, and anyway you miss the whole point, all npc resources (cities, quests, spawns, etc.) become unavailable to you. That and you are blacklisted by everyone thats not in an ARAC (all race all class clans)



     

     

    Thats the whole idea.   You can get your 2 or 3 freebies, and then you got to cool it, or go do something else to lower that " murder meter ".  It still wouldn't take away your ability to pk within the rules, but it limits you from just going ganking randomly.  I hope the current  rules are enough the way they are, but it seems to rely on the players taking action.   This is fine in the beginning when most everyone is on an even foot, but after 6 months when the server has aged and most could care less about gankers running around.

  • JupstoJupsto Member UncommonPosts: 2,075

    I hope it does play out like a RvR game for the most part with some people betraying. depends how how great the punishment is.

    My blog: image

  • SoundbyteSoundbyte Member Posts: 109
    Originally posted by Consensus


    I hope it does play out like a RvR game for the most part with some people betraying. depends how how great the punishment is.

     

    i think this is pretty much accurate... at heart it will always be a faction-v-faction game, with clan-v-clan built on top of this, ie: many clans and clan alliances will be formed around their own faction.

     

    FKs (faction killers) will only be able to kill 3-4 of their own faction until they are KOS to NPC city guards, after which time they will be forced to bind in an evil city and have to run all the way back to their own faction's starting area. in other words, the number of FKs will be pretty low.

     

    makes little sense to be an FK when you could just run over to your faction's enemy areas to PVP, and to earn alignment as a bonus for doing it.

  • javacjavac Member Posts: 1,175
    Originally posted by Soundbyte

    makes little sense to be an FK when you could just run over to your faction's enemy areas to PVP, and to earn alignment as a bonus for doing it.

     

    QFT. The idea that Darkfall will be a griefer's paradise is totally wrong - the game mechanics are strongly *against* griefing... in WOW you can corpse-camp, lowbie gank, mob-steal, etc, in Darkfall you can't do any of that, and you always have the option of killing the guy that is trying to annoy you.

  • ounumenounumen Member Posts: 129

    Can you change faction? Seriously though, if you continue to PK your own faction then suddenly allighnment shift's and you are now apart of the enemy faction lol. Players like that would become almost a third faction of disowned and unwanted. Free to be abused by the new faction they shifted to because they are not trusted and KOS by the players they fucked over. Would be neat and add a bit to faction based combat.

    "Life, liberty and the pursuit of happiness". No one can stop anyone from pursuing happiness, but life and liberty are said to only exist if they are deliberately sought and paid for".

  • rageagainstrageagainst Member Posts: 618
    Originally posted by ounumen


    Can you change faction? Seriously though, if you continue to PK your own faction then suddenly allighnment shift's and you are now apart of the enemy faction lol. Players like that would become almost a third faction of disowned and unwanted. Free to be abused by the new faction they shifted to because they are not trusted and KOS by the players they fucked over. Would be neat and add a bit to faction based combat.

     

    lol that WOULD be really cool right? but sadly no, it is said no matter how much an elf kills fellow elves, he/she will never become an ork (due to racial prejudice or something). Anyway I hate the idea of the faction system, but I see why its there (so that there ARE some people that you can kill without penality), I'm going to be in an ARAC from day 1 (well actually, maybe I'll join a racial guild, become leader, and then sabotoge the racial guild so the ARAC guild I'm planning to join can loot and burn it down )

    When I'm energetic I'm:


    When I'm at default I'm:


    WHITE/BLUE


    Lol according to this I'm bipolar :O

  • HansiSanHansiSan Member Posts: 5
    Originally posted by Pynda


    Because the way I read the design documents (who knows what really exists), it won't be.
    - There apparently will be dire consequences for killing race partners or allies (unless your guild is at war, I would suppose).
    - It appears Darkfall will have a map large enough to make many places essentially safe. And realm chat should be able to warn people about the occasional trains roaming in rear areas if they are concerned about it.
    So for me, this is all good. Because I do enjoy doing other things in MMORPGs besides always watching my back. But I keep reading post after post here talking about how Darkfall will only attract the (small) hardcore PvP crowd, etc.. And I wonder why. I'm not a hardcore ganker, and I will still be taking a serious look at the game.

     

    It has always been marketed as FFA PvP with consequences, so what's your point? You can kill anyone but if you do you will go evil, and life might become a tad more difficult. It's just a way to play if you want a bit more challenge.

  • ustoolustool Member Posts: 86

    KILL KILL KILL KILL KILL

  • neonwireneonwire Member Posts: 1,787
    Originally posted by Pynda


    Because the way I read the design documents (who knows what really exists), it won't be.
    - There apparently will be dire consequences for killing race partners or allies (unless your guild is at war, I would suppose).
    - It appears Darkfall will have a map large enough to make many places essentially safe. And realm chat should be able to warn people about the occasional trains roaming in rear areas if they are concerned about it.
    So for me, this is all good. Because I do enjoy doing other things in MMORPGs besides always watching my back. But I keep reading post after post here talking about how Darkfall will only attract the (small) hardcore PvP crowd, etc.. And I wonder why. I'm not a hardcore ganker, and I will still be taking a serious look at the game.



     

    I'm sorry I didnt read all the responses to this but I'm sure everyone else has already pointed out what I'm gonna say a billion times over.

    Its a FFA PvP game because there are no restrictions to who you choose to attack and when you choose to do it. Yes there are consequences but there are no game mechanics which prevent you from attempting something........so it IS a FFA PvP game. The fact that some places are "essentially" safe is irrelevant. As with EVE nowhere is "truly" safe. People can still "choose" to mug you in a supposed safe area as long as they are ready to face the consequences.

    Oh and apparently I hear that there will be no realm chat (although there other chat channels available) so wave goodbye to the telapthic powers you have become used to in other games.

    Oh and just ignore it when people make their "factual" statements about Darkfall only attracting the hardcore ganking crowd. They are just saying that because they dont know how to react to what Darkfall is offering.......basicly because its different. The masses get confused when they are confronted by something different. No-one has any idea who will end up playing the game. I'm certainly not a hardcore ganker and I'm planning on giving it a go.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by GrayGhost79

    Originally posted by Salvatoris


    There are like 10 people on the planet that really want to play an FFA-PvP game.  Hopefully this is the last game that has to fail miserably before developers realize that.

     

    lol, I would say this is about as off mark as you can get lol. EvE has 250kish subs and its FFA PvP LOL. Wasn't Lineage 2 FFA PvP? LOL and didn't they have 1mil subs LOL.

    Care to try again?

     

    Not as far off mark as you might think.

    EvE Online has FFA PvP, yes, but how often do you see people ganking/griefing/camping players in high security space? It has, for all intents and purposes, safe spots for players to hang out in.

    Those who don't want to PvP can play the game without ever engaging or being engaged by another player if they wanted; simply stay out of the low security areas, or spend as little time as possible in them (ie. travelling through en route to somewhere else).

    Anarchy Online has a similar system with its "suppression levels" from one area to another. Similarly, in AO you can play the entire game and get to level cap without ever taking place in PvP.

    As for Lineage 2.. It was wide open PvP way back in the beginning. However, as you will find in any MMO with a wide-open FFA PvP system, there were players who abused it and drove away new players.

    When even other players, who normally would say "It's a PvP game, get used to it", start to see the problem it's causing and step up to mitigate it, that's saying something. Even with that, eventually NC Soft realized the wide-open PvP was being abused and it was costing them players, so they toned it down.

    Towns and cities are safe zones in L2.

    In short... not all FFA PvP is implemented the same; there are variations. So saying "well it works in 'such and such game' so it'll work in DF" is not exactly accurate.

    I'll also say this again.. those who really believe that somehow DF won't have rampant ganking/griefing because of "this", "that", or "some other" reason... just wait and see. I've heard/read that same argument in other MMOs with even restricted PvP. People saying "you don't know what you're talking about, the game doesn't support it, so stfu" were later proven wrong (though of course, they wouldn't admit it).

    It doesn't matter how the game is designed, whether it has levels or not, whether it has penalties or not.. or any other reason.

    Hell, I've seen people find ways to grief other players in non-PvP MMOs. In FFXI they used to mob-train other players to harass them.

    If players are dead-set on griefing other players, they will find a way, or several ways, to do it. Bank on it. There's not a MMO out there that I'm aware of where players haven't found ways to grief, gank or otherwise harass other players. And I highly doubt DF, with a wide-open FFA PvP system, will be the first.

    Again, it's not so much a statement about the game, it's about the nature of certain people who play these games.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • beauxajbeauxaj Member Posts: 245
    Originally posted by WSIMike

    Originally posted by GrayGhost79

    Originally posted by Salvatoris


    There are like 10 people on the planet that really want to play an FFA-PvP game.  Hopefully this is the last game that has to fail miserably before developers realize that.

     

    lol, I would say this is about as off mark as you can get lol. EvE has 250kish subs and its FFA PvP LOL. Wasn't Lineage 2 FFA PvP? LOL and didn't they have 1mil subs LOL.

    Care to try again?

     

    Not as far off mark as you might think.

    EvE Online has FFA PvP, yes, but how often do you see people ganking/griefing/camping players in high security space? It has, for all intents and purposes, safe spots for players to hang out in.

    Those who don't want to PvP can play the game without ever engaging or being engaged by another player if they wanted; simply stay out of the low security areas, or spend as little time as possible in them (ie. travelling through en route to somewhere else).

    Anarchy Online has a similar system with its "suppression levels" from one area to another. Similarly, in AO you can play the entire game and get to level cap without ever taking place in PvP.

    As for Lineage 2.. It was wide open PvP way back in the beginning. However, as you will find in any MMO with a wide-open FFA PvP system, there were players who abused it and drove away new players.

    When even other players, who normally would say "It's a PvP game, get used to it", start to see the problem it's causing and step up to mitigate it, that's saying something. Even with that, eventually NC Soft realized the wide-open PvP was being abused and it was costing them players, so they toned it down.

    Towns and cities are safe zones in L2.

    In short... not all FFA PvP is implemented the same; there are variations. So saying "well it works in 'such and such game' so it'll work in DF" is not exactly accurate.

    I'll also say this again.. those who really believe that somehow DF won't have rampant ganking/griefing because of "this", "that", or "some other" reason... just wait and see. I've heard/read that same argument in other MMOs with even restricted PvP. People saying "you don't know what you're talking about, the game doesn't support it, so stfu" were later proven wrong (though of course, they wouldn't admit it).

    It doesn't matter how the game is designed, whether it has levels or not, whether it has penalties or not.. or any other reason.

    Hell, I've seen people find ways to grief other players in non-PvP MMOs. In FFXI they used to mob-train other players to harass them.

    If players are dead-set on griefing other players, they will find a way, or several ways, to do it. Bank on it. There's not a MMO out there that I'm aware of where players haven't found ways to grief, gank or otherwise harass other players. And I highly doubt DF, with a wide-open FFA PvP system, will be the first.

    Again, it's not so much a statement about the game, it's about the nature of certain people who play these games.

     

     

    He's pretty much spot on, no matter what the consequences there will be people that will abuse the system.   It'll probably be pretty interesting to create my new char and have my starter area camped by another faction.  It'll bring back memories of  Darktide

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by Pynda


    Because the way I read the design documents (who knows what really exists), it won't be.
    - There apparently will be dire consequences for killing race partners or allies (unless your guild is at war, I would suppose).
    - It appears Darkfall will have a map large enough to make many places essentially safe. And realm chat should be able to warn people about the occasional trains roaming in rear areas if they are concerned about it.
    So for me, this is all good. Because I do enjoy doing other things in MMORPGs besides always watching my back. But I keep reading post after post here talking about how Darkfall will only attract the (small) hardcore PvP crowd, etc.. And I wonder why. I'm not a hardcore ganker, and I will still be taking a serious look at the game.

    The game is FFA PvP it is just a feature , one of many just because a mechanism is available doesn't mean it i something you are forced to do.

     

    Just like the alignment system, causes pain here that system will also scre over Pkers and Gankers. There are going to be a lot of cowards not happy when this game comes out as they will be forced for all intents and purposed to play on an equal playing field. 

    I agree with you it will be funny to see some very annoyed hardcore players at the bind stones being repeatedly killed by newbies(especially ones from WoW).

     

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • hidden1hidden1 Member UncommonPosts: 1,244
    Originally posted by WSIMike

    Originally posted by GrayGhost79

    Originally posted by Salvatoris


    There are like 10 people on the planet that really want to play an FFA-PvP game.  Hopefully this is the last game that has to fail miserably before developers realize that.

     

    lol, I would say this is about as off mark as you can get lol. EvE has 250kish subs and its FFA PvP LOL. Wasn't Lineage 2 FFA PvP? LOL and didn't they have 1mil subs LOL.

    Care to try again?

     

    Not as far off mark as you might think.

    EvE Online has FFA PvP, yes, but how often do you see people ganking/griefing/camping players in high security space? It has, for all intents and purposes, safe spots for players to hang out in.

    Those who don't want to PvP can play the game without ever engaging or being engaged by another player if they wanted; simply stay out of the low security areas, or spend as little time as possible in them (ie. travelling through en route to somewhere else).

    Anarchy Online has a similar system with its "suppression levels" from one area to another. Similarly, in AO you can play the entire game and get to level cap without ever taking place in PvP.

    As for Lineage 2.. It was wide open PvP way back in the beginning. However, as you will find in any MMO with a wide-open FFA PvP system, there were players who abused it and drove away new players.

    When even other players, who normally would say "It's a PvP game, get used to it", start to see the problem it's causing and step up to mitigate it, that's saying something. Even with that, eventually NC Soft realized the wide-open PvP was being abused and it was costing them players, so they toned it down.

    Towns and cities are safe zones in L2.

    In short... not all FFA PvP is implemented the same; there are variations. So saying "well it works in 'such and such game' so it'll work in DF" is not exactly accurate.

    I'll also say this again.. those who really believe that somehow DF won't have rampant ganking/griefing because of "this", "that", or "some other" reason... just wait and see. I've heard/read that same argument in other MMOs with even restricted PvP. People saying "you don't know what you're talking about, the game doesn't support it, so stfu" were later proven wrong (though of course, they wouldn't admit it).

    It doesn't matter how the game is designed, whether it has levels or not, whether it has penalties or not.. or any other reason.

    Hell, I've seen people find ways to grief other players in non-PvP MMOs. In FFXI they used to mob-train other players to harass them.

    If players are dead-set on griefing other players, they will find a way, or several ways, to do it. Bank on it. There's not a MMO out there that I'm aware of where players haven't found ways to grief, gank or otherwise harass other players. And I highly doubt DF, with a wide-open FFA PvP system, will be the first.

    Again, it's not so much a statement about the game, it's about the nature of certain people who play these games.

     

    even if DF comes out, it still will have a rival hot on it's heels... what about Mortal Online? that's FFA pvp and reads similar to DF

     

  • SeggallionSeggallion Member UncommonPosts: 684
    Originally posted by hidden1

    Originally posted by WSIMike

    Originally posted by GrayGhost79

    Originally posted by Salvatoris


    There are like 10 people on the planet that really want to play an FFA-PvP game.  Hopefully this is the last game that has to fail miserably before developers realize that.

     

    lol, I would say this is about as off mark as you can get lol. EvE has 250kish subs and its FFA PvP LOL. Wasn't Lineage 2 FFA PvP? LOL and didn't they have 1mil subs LOL.

    Care to try again?

     

    Not as far off mark as you might think.

    EvE Online has FFA PvP, yes, but how often do you see people ganking/griefing/camping players in high security space? It has, for all intents and purposes, safe spots for players to hang out in.

    Those who don't want to PvP can play the game without ever engaging or being engaged by another player if they wanted; simply stay out of the low security areas, or spend as little time as possible in them (ie. travelling through en route to somewhere else).

    Anarchy Online has a similar system with its "suppression levels" from one area to another. Similarly, in AO you can play the entire game and get to level cap without ever taking place in PvP.

    As for Lineage 2.. It was wide open PvP way back in the beginning. However, as you will find in any MMO with a wide-open FFA PvP system, there were players who abused it and drove away new players.

    When even other players, who normally would say "It's a PvP game, get used to it", start to see the problem it's causing and step up to mitigate it, that's saying something. Even with that, eventually NC Soft realized the wide-open PvP was being abused and it was costing them players, so they toned it down.

    Towns and cities are safe zones in L2.

    In short... not all FFA PvP is implemented the same; there are variations. So saying "well it works in 'such and such game' so it'll work in DF" is not exactly accurate.

    I'll also say this again.. those who really believe that somehow DF won't have rampant ganking/griefing because of "this", "that", or "some other" reason... just wait and see. I've heard/read that same argument in other MMOs with even restricted PvP. People saying "you don't know what you're talking about, the game doesn't support it, so stfu" were later proven wrong (though of course, they wouldn't admit it).

    It doesn't matter how the game is designed, whether it has levels or not, whether it has penalties or not.. or any other reason.

    Hell, I've seen people find ways to grief other players in non-PvP MMOs. In FFXI they used to mob-train other players to harass them.

    If players are dead-set on griefing other players, they will find a way, or several ways, to do it. Bank on it. There's not a MMO out there that I'm aware of where players haven't found ways to grief, gank or otherwise harass other players. And I highly doubt DF, with a wide-open FFA PvP system, will be the first.

    Again, it's not so much a statement about the game, it's about the nature of certain people who play these games.

     

    even if DF comes out, it still will have a rival hot on it's heels... what about Mortal Online? that's FFA pvp and reads similar to DF

     

    If Mortal Online is better than Darkfall I will play it. Many think we've following Darkfall just for the name. It's not sport we're watching, it's a game under development that I've can be able to choose to play or not. Darkfall is a sandbox game and sounds great, atleast on paper. That's why most of us is following it.

     

    ______________________________
    The Sceptics, yes they're special but we've need them to.. I guess.
    And if they're put more effort MMORPG.com can create a 'Team Sceptic'
    and send them to the Special Olympus.

  • ElahrairahElahrairah Member Posts: 9

    Just to clear up the Noto/faction status

     

    it's on a scale of -100 to +100. You start at +10 in your faction. Killing a player of the same race is -8, killing an enemy is +2. So even coming from -100, it's not that hard to come back to neutral. So going red isn't something set in stone, which will completely limit you for the rest of the game.

    image

  • berniebearberniebear Member Posts: 228

    Id have to guess that the reason people believe Darkfall is FFA PvP is because it is???

    kthxbai

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