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Why play WAR over DAOC?

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Comments

  • SignusMSignusM Member Posts: 2,225

     The only thing stopped me from going back is some of the really idiotic changes Mythic has made (every class has way too many magical abilities now, even my armsman, which NEVER was supposed to have ANY magic) too many expansions and stuff to do before you can compete, and the big one, population. 

    If Mythic started actually supporting DAoC, I'd go back. With Origins server in the vaporware bin for now, we'll wait. 

  • JK-KanosiJK-Kanosi Member Posts: 1,357

    WAR is good if you're just looking for a quick PvP fix. It's easy to get into and you can get into it at any level and have someone to fight. DAoC has more depth and character, but it's a game that caters more towards people with time on their hands than casual gamers, which are the majority of this market nowadays.

     

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • imp0imp0 Member Posts: 54

    DAoC was a much better game then WAR. they should have finished Imperator..

  • wolffinwolffin Member UncommonPosts: 193
    Originally posted by Illius


    If DAoC had a healthy population I'd re subscribe to it in a flash.  I've tried WAR and it's not for me and I'm ok with it.  I just wish the population was better with camelot.

     

     

    I think a lot of people would. DAoC was a great game to bad war wasn't DAoC2

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  • NergleNergle Member UncommonPosts: 253

    I just cancelled my account with Warhammer after leveling a Chosen to 40 and a Black Guard to level 24 and it is a very boring, dry game in comparison to it's parent.

    If Mythic really wanted to make some money they should just up the graphics and the UI on DAoC and "BAM" there it is.

    Last but not least

    DAoC >Warhammer

  • ItlawItlaw Member Posts: 6

    A lot of the comments are unfair in my mind.



    First of the graphics are too cartoony and like WoW, sorry but the characters and world sets are all in line with War Hammer if you ask me. So is WoW with blizzards old games, this is there design be it in a MMO of table top or RTS game.



    Also comparing a game that is only out 4-6 months to a game that been about 5 years for contents is also not fair its like comparing DAoC to UO and finding it doesn't have gardening.



    Each game has its own strengths and weakness WAR will come into its own. As do all games..



    I personally stop playing DAoC at TOA expansion, I really hated that. That said I still play UO because no game comes near it for contents. I like WAR for all the things hate about DAoC give it 5 years and maybe it'll be the same.

     

  • Bruticus_XIBruticus_XI Member Posts: 827

    I'm looking at it this way.

    DAoC was great. It was a real world, very rich in detail and purpose, very fun.

    WAR is a game. Said so by the devs themselves. It's not as deep or complex unless you choose to get into the lore, which increases the game's enjoyment level by a substantial amount. Mythic put alot of love into the lore because they felt bad about tweaking it in the first place to make the game work. WAR is casual and fun but may feel bland or lacking when compared to the old games like DAoC. However, with time, Mythic can improve WAR. The design concept is solid, it's just how the implemented it this time around that's the problem.

    I definetely think they wanted a slice of the WoW pie. And they succeeded. Hey, if anything, maybe all of the less casual MMOers will get so sick of WAR that they'll go back to DAoC and the pop will spike. One of the best moves Mythic could make right now is having a split sub option for WAR and DAoC, maybe $20 or $22.50 a month for both.

    As a side note, if they skipped WAR altogether and made a DAoC 2 (because I loved the backstory and the setting) or if they did make WAR like DAoC 2 (for instance, all the crafting options just with less of the grind!) I think it'd be 10x better.

  • syztecsyztec Member Posts: 114

    As an active WAR player, given the chance i would be back playing DAOC but i've sadly lost my account details on both the EURO and US servers. Best thing i can hope for is DAOC 2 where Mythic release a game with some elements of WAR, scenarios/public quests but they have an emain style orvr and once you hit 40, no more scenarios.

    I think the biggest thing i miss in WAR and no matter how many players try to get it back, is 6 man speed roaming groups, doing with horses just isn't the same where when you jump off the horse you become bugged and half your toon is in the ground, but those little trains going in and out of emain is one of the things that made it special, another thing was stealth classes climbing walls, taking out casters etc, little things like that are badly missed in WAR and is commented on daily in other forums.

    Overall if mythic announced DAOC 2, a brand new game, I would expect it to have a very healthly population but I doubt it will happen anytime soon as they need to try and change things around and stop WAR failing, especially at the end game.

     

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  • lnquisitorlnquisitor Member Posts: 7

    Hahahah solid design content? The game is broken.You can't do the primary purpose of the game. you think that is a solid design?

      It seems you do not know what you are talking about so let me help.

     

    War was designed to be a conflict where you eventually take the enemiest capital city.

    First there were 6 cities.

    Then there were 2 cities.

    Now there are no cities.

     

     WAR is dry and boring because the end game was complely remove due to server problems. Mythic will be the first people to tell you this is HUUUUGE problem which will be the end of the MMO if they do not fix it fast.

       I am sure there will be a lot of people watiing around with their r40 when/if Mythic ever announces they have a working game. If this is not fixed by the end of Jan I predict WAR will go the route of Tabla Rasa. Another high budget game that just died.

  • syztecsyztec Member Posts: 114
    Originally posted by lnquisitor


    Hahahah solid design content? The game is broken.You can't do the primary purpose of the game. you think that is a solid design?
      It seems you do not know what you are talking about so let me help.
     
    War was designed to be a conflict where you eventually take the enemiest capital city.
    First there were 6 cities.
    Then there were 2 cities.
    Now there are no cities.
     
     WAR is dry and boring because the end game was complely remove due to server problems. Mythic will be the first people to tell you this is HUUUUGE problem which will be the end of the MMO if they do not fix it fast.
       I am sure there will be a lot of people watiing around with their r40 when/if Mythic ever announces they have a working game. If this is not fixed by the end of Jan I predict WAR will go the route of Tabla Rasa. Another high budget game that just died.

     

    Hey Seeing as it was me you replied to...I'll help you out !!

    1. I dont think anyone said "solid design content" or anything about that. I know I never..

    2. WAR has two cities, Altdorf  (Order) & Inevitable city (Destro) and are still standing, at least 10 minutes ago when i looked.

    As soon as you made that fault...rest of  your post void ! sadly.

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  • RhyoinRhyoin Member Posts: 56

    One can only dream of DAoC 2!  I cancelled my daoc account (due to population) last summer and just have been jumping from one mmo to another. None can come close to the feel of daoc. The late night rvr, early morning relic raids (damm those mids and hibs!).  Guarding gates at emain ab pk during relics raids or the standoffs there. Or like another poster side, the speed groups, climbing walls. I loved the old frontiers but enjoyed my time during new frontiers. Towers added a new element of stragety.  So many other things that really made daoc great and leaving a taste in your mouth for more.

    WAR is fun for about a couple of weeks, least for me.  Was in closed beta and then on release until this month when the sub runs out. End game is broken, cant even take over a fort without the zone crash and resetting (on phoenix throne).  People only started to orvr because of the incentive and half the time its only people that are there for just the rewards. Hardly anyone do the PQ's, on occassion might see a wb doing a run through of the pqs in the zone. In my opinion which might be different from others, I dont see WAR living up to what daoc was and is.

    Maybe I'll give EQ2 a try and hope that Aion or Darkfall are good.

    Mythic Cancel your WAR sub and resub to DAOC or make a true heir and do it right..DAoC 2!!

    Playing:RIFT
    Played:DAoC-7 years of fun ,WAR,SWG,EQ/EQ2,VG,Shadowbane,Darkfall, AIon, and more
    Waiting on: none
    Youtube- http://www.youtube.com/user/sHoKawe1

  • IlliusIllius Member UncommonPosts: 4,142
    Originally posted by Rhyoin


    (damm those mids and hibs!)

    Go back to your Tomb of Mithra you pompous Alb!  /spit

    I think that some people have mentioned that WAR needs time to mature and to have some stuff added but the way I see it I remember DAoC missing some things like wall climbing and I played the game and had fun even without it.  I had fun in old frontiers as much as the new ones and regardless of all the fancy features that were added as time went by I could have had as much fun without them.  People seem to be waiting for WAR to actually become a fun game as a result of the future additions.

    I just think DAoC had more depth to it.  There were multiple ways to do things.  For PvE you could go camp somewhere in the woods or go into one of the open dungeons and find people and group up with them.  There were quests you could do as well that would take you all over the map.  For RvR you could make a stealther and roam the heavily traficked areas picking off stragglers.  You could get your buddies and group up and stealth around mile gates together.  You could make an 8 man team and run around at speed skirmishing and just plain shit disturbing or you could take it a step further, join the zerg and assault keeps or go for relics.  I used to duo with a friend and we'd give the bigger groups intel as to where the enemy was and who to avoid.  It's just an over all more interesting game.  Grinding the scenarios just doesn't seem as dynamic as I think games should be.

    The Open RvR in WAR seems like a good idea on paper but in reality controling a keep has no lasting power.  There is little to no incentive as a realm to fight.  It all seems like people do it for more of a personal gain then "for the realm".  People would actively go out and reclaim keeps so that their realm would keep Darkness Falls open.  If a relic was under attack people would drop everything and go help if they could.  Not in WAR.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • syztecsyztec Member Posts: 114
    Originally posted by Illius

    Originally posted by Rhyoin


    (damm those mids and hibs!)

    Go back to your Tomb of Mithra you pompous Alb!  /spit

    I think that some people have mentioned that WAR needs time to mature and to have some stuff added but the way I see it I remember DAoC missing some things like wall climbing and I played the game and had fun even without it.  I had fun in old frontiers as much as the new ones and regardless of all the fancy features that were added as time went by I could have had as much fun without them.  People seem to be waiting for WAR to actually become a fun game as a result of the future additions.

    I just think DAoC had more depth to it.  There were multiple ways to do things.  For PvE you could go camp somewhere in the woods or go into one of the open dungeons and find people and group up with them.  There were quests you could do as well that would take you all over the map.  For RvR you could make a stealther and roam the heavily traficked areas picking off stragglers.  You could get your buddies and group up and stealth around mile gates together.  You could make an 8 man team and run around at speed skirmishing and just plain shit disturbing or you could take it a step further, join the zerg and assault keeps or go for relics.  I used to duo with a friend and we'd give the bigger groups intel as to where the enemy was and who to avoid.  It's just an over all more interesting game.  Grinding the scenarios just doesn't seem as dynamic as I think games should be.

    The Open RvR in WAR seems like a good idea on paper but in reality controling a keep has no lasting power.  There is little to no incentive as a realm to fight.  It all seems like people do it for more of a personal gain then "for the realm".  People would actively go out and reclaim keeps so that their realm would keep Darkness Falls open.  If a relic was under attack people would drop everything and go help if they could.  Not in WAR.

     

    The thing with WAR is, the end game needs a major overhaul in the extent of re-design in zones. If Mythic ever wants to try and re-capture that DAOC feeling, they would need to get rid of the small zones and give one large zone for each side. Give some classes the speed ability etc. 

    If they release an expansion with the darkness fall type dungeon, it will render those zone useless, if they release a expansion with a whole new rvr, emain type zone it will render those other zones useless, i think this is the reason why so many players see WAR going no where and want to encourage, whatever cash they made from the WAR's intial sales and make DAOC 2.

    Also one of the biggest failings in WAR is the lack of community. I see players in region chat get slated, abused, called every name under the sun and this is the main reason why if a keep gets attacked etc, they don't go to help. In scenarios, if your side loses there is always at least  1-2 players calling them retards. This happens daily and generally makes players scared to ask for anything in region, or help in anyway. 

    I always remember daoc and hows its community had a close feel about it and if there was a bad seed in it, they were quickly kicked into touch.

     

     

     

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  • socrates656socrates656 Member Posts: 142

    You know Warhammer & Age of Conan would be great if they added in more content to them and a good end game experiance that would keep players interested. More instances that are designed properly that drop good and lots of interesting loot through the entire game.

    I really don't understand most game companys now a days because most of their advertising is really not true when they produce the game and give it to their customers. Most of these online games comming out now a days are unfinnished and mostly missing half the game.

    The Instances are absolutly revolting in Warhammer online and Age of Conan. It was like a 2 year old designed them. Back in the day when I was 18 I used to design Quake 3 levels and even I could of done a better job of putting together instances then of some of these Funcom world designers.

  • IlliusIllius Member UncommonPosts: 4,142

    In the beginning when DAoC just launched there were no instances and it stayed that way until the Catacombs expansion came and took away the soul of DAoC according to many people including me.  All the dungeons we had were open, had no limit on the ammount of people that could come in and there was never really any squabling over camps or any of that crap that the "kids" of today think were part of our daily gaming environment.  It was an over all different game.  It focused more on the people rather then achievement.  Our "phat lewt" was the bond we had with our realm mates, all charging into the RvR zone together to fight the enemy.  Our achievements were making sure our realm was safe and secure and more powerfull then the enemy.

    It was always more about "US" then it was about "me".  When the developers make another game that replicates this then I think I will have another game to call home.  Until then I'm just going to think back on the good memories that I have and shake my head at the current trend.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • socrates656socrates656 Member Posts: 142

    The best MMO I have ever played was Starwars Galaxies. The crafting was fun and kept me interested. The combat system was fun and the skill system was the best because you could do so many differnt things with your character and be so differnt from everyone. There is one thing I like too do the most and that is crafting. I love how you could build your own harvesters to harvest materials for crafting and I loved how realistic it was were they even went as far as being able to maintain those harvesters and being able to have them over specific locations that were good spots for certain materials.

    The game was almost perfect in everyway because it was the only game that made me feel like I was actually playing a character in the actual starwars world and I could go anywere and do anything i wanted.

    The game sadly now is not like that anymore and a complete waste of time.

    Now if a game company could take what the old starwars galaxies had and take some of those ideas and put them into a new game and not change the entire game with every patch I think that game would do very well. Maybe better then World of Warcraft in terms of sales.

    I played Everquest 2 for awhile because I really liked the crafting in that too when it first came out, but then they nerfed the crafting making it very simplified and like what SOE does is remove good things that make the game fun to the actual hard core players instead they create a good game then ruin it by simplifying everything and making it not unqiue anymore from other mmo's

    The reason why Blizzards World of Warcraft has done so well is because they keep adding new things to the game, but instead SOE seems to always remove things in their games. SOE makes some good games sometimes but then they just seem to ruin it later on

    I really hate SOE for that

     

    the New MMO's comming out now are a joke the crafting systems are terrible and simple and the content is almost non-exsistant. I miles well go play Fallout 3 that probably is more interesting to me then most of these new MMo's

  • toriatoria Member Posts: 75

    Have played Daoc for years and wont go to war.. didnt like it at all..

    Playing daoc and loving it totally..
    have Played
    Eq,Eq2,WoW,Coh,Cov,
    and other..
    which i have forgotten..

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