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EVE Online: Apocrypha Expansion Announced

SzarkSzark News ManagerMember Posts: 4,420

CCP has announced details of the next expansion for EVE Online. EVE Online: Apocrypha will add a number of major features that were announced earlier this year at EVE Fanfest, including Tech 3 modular ships, a reworked New Player Experience, Epic Mission Arcs, wormholes and new regions of space to explore and exploit. EVE Online: Apocrypha is scheduled to launch in March, when the game's boxed version is also set for release.

Reykjavik, Iceland January 8, 2008- CCP, one of the world’s leading independent game developers, today announced the launch of the tenth free expansion for EVE Online, its popular science-fiction massively multi-player online game (MMOG). EVE Online: Apocrypha is the most ambitious EVE expansion in the game's over five year history and it coincides with the March 10th, 2009 release of EVE Online as a boxed product through a partnership with Atari.

The fabric of space itself will be transformed as vast, unpredictable wormholes open to connect previously unexplored regions of the universe to the stars of New Eden. The seeds of advanced new technology await inside of these cosmic anomalies for those brave enough to explore them. This infusion of technology will enable production of the most dynamic vessels ever – Tech 3 modular ships with an astounding amount of customizability that can fill any role from skirmish muscle to industrial support.

Furthermore, NPC agents in EVE Online: Apocrypha will be authorized to assign Epic Mission Arcs to the pilots of New Eden. These branching, far-reaching mission strings are full of meaningful stories and more intelligent and deadly adversaries.

In addition, we are offering an entirely reworked New Player Experience for those joining (or rejoining) the game – giving them better insight into how to thrive in a truly limitless universe. We’ve already launched EVElopedia—a great repository for information on all things EVE where our players are also building their own living history of the previous five years of Alliance warfare, political intrigue and nostalgic recollection

“Just this past week we broke our concurrent user record with 45,186 people flying unbound in the same game world at the same time—a huge percentage of our quarter of a million current subscribers and a true testament to EVE in our sixth year of operation,” said EVE Online Senior Producer Torfi Frans Olafsson. “Today is an unprecedented time to start playing, as you can get ahead of the curve before Apocrypha releases in stores and our hard work hits the server cluster. It’ll be easier than ever to get ‘lost in the wormhole’ that is EVE with what we have planned for the future of our expanding universe.”

EVE Online Screenshot

Read more here.

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Comments

  • metalhead980metalhead980 Member Posts: 2,658

    Holy Crap!!!!

    my head is going to explode.

    Bring on Apocrypha!!!! woot!

    oh now that im catching my breath. This freaking expansion is going to be just the shot in the arm Eve needs to massively increase the games sub.

    This expansion combined with Ambulation (walking in stations) later this year is going to have the sub numbers jumping off the charts.

    Freaking Eve servers are going to Explode!

    Tech3, New player experience Eve Finally brining missions to the quality of the rest of the game.

    WoW im having a joygazm!

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • Player_420Player_420 Member Posts: 686

    yeh man I must say, CCP is only getting better

    I play all ghame

  • miagisanmiagisan Member Posts: 5,156

    wow!

    image

  • dterrydterry Member Posts: 449

    I'm a little worried about all this... Tech III sound alot like increasing gear grind rather than really expanding a game... New Player Experience sounds frightening when I enjoy the current player experience... but we shall see.

     

    [holds breath]

  • AmowynAmowyn Member Posts: 2
    Originally posted by dterry


    New Player Experience sounds frightening when I enjoy the current player experience... but we shall see.

    From the article:

    "In addition, we are offering an entirely reworked New Player Experience for those joining (or rejoining) the game – giving them better insight into how to thrive in a truly limitless universe."

    It's referring to the experience for new players, not a new experience for all players. Speaking as someone who just started playing, this is something very much needed.

  • demolishIXdemolishIX Member Posts: 632

     Dont worry ,EVE devs may make mistakes but they arent retarded,new player experience means just what it means ,it will add a better experience (probably even more in depht tutorials and such) to the players new to EVE.

     

     Anyway ...cant wait for fucking awesome T3 ships ... beware of my ultra-fast 40 hi-slot battle cruiser (exagerating abit)... just cant wait to build up my own unique ship (well semi unique if it becomes fotm).

  • OzmodanOzmodan Member EpicPosts: 9,726

    While they are calling the ships tech3, they are not better than existing ships, just modularized so you can basically build your own design to meet whatever needs you desire.  CCP knows that adding another level of ships better than tech II would just make the gap bigger between new players and older ones.  That is not the intention of tech3.  

  • raykorraykor Member UncommonPosts: 326

    I would sign-up for this game so damn fast if it wasn't for their "real-time-you-will-never-catch-up" leveling system.  I know it's an old complaint that many vets try very hard to convince everyone is not important but I wonder how many of those same vets would embrace any significant change to the leveling system.  It'll never happen.

  • NiccoladoNiccolado Member Posts: 33
    Originally posted by raykor


    I would sign-up for this game so damn fast if it wasn't for their "real-time-you-will-never-catch-up" leveling system.  I know it's an old complaint that many vets try very hard to convince everyone is not important but I wonder how many of those same vets would embrace any significant change to the leveling system.  It'll never happen.

     

    Dont worry about "Catching up". Its the most common mistake every new player who joins EVE do!

     

    Yes, you will not catch up on base of raw numbers! But Raw numbers are just imaginary!

    If you have a level 5 in Gallente Cruiser - which takes aprox. 50 days to learn from level 1 to 5, you will fly that ship just as good - if not better! - then a 2003/beta tester player!

    And I have seen soooo many examples in EVE that new players have been wreacking havoc among old vet corporations!

    You see, in eve its experience that is the favoured, highly sought after and preferred! And if you get the experience, which comes only through gameplay, by damn, you WILL compete with the elders! And you have catched up with them!

    I have played EVE for a loong time! So please believe me when I say this!

  • mattattmattatt Member Posts: 3
    Originally posted by raykor


    I would sign-up for this game so damn fast if it wasn't for their "real-time-you-will-never-catch-up" leveling system.  I know it's an old complaint that many vets try very hard to convince everyone is not important but I wonder how many of those same vets would embrace any significant change to the leveling system.  It'll never happen.

    Niccolado's right:

    (a) It is still fun as a newb

    (b) you don't have to fight older players if you really don't want to

    (c) It doesn't take long to get skilled at the lower level stuff, at which point you are competitive against older players.  Not as good obviously, but not miles off either.

    (d) 14 days free trial and you still won't try it. Dude 

  • ElendilasXElendilasX Member Posts: 243
    Originally posted by Niccolado

    Originally posted by raykor


    I would sign-up for this game so damn fast if it wasn't for their "real-time-you-will-never-catch-up" leveling system.  I know it's an old complaint that many vets try very hard to convince everyone is not important but I wonder how many of those same vets would embrace any significant change to the leveling system.  It'll never happen.

     

    Dont worry about "Catching up". Its the most common mistake every new player who joins EVE do!

     

    Yes, you will not catch up on base of raw numbers! But Raw numbers are just imaginary!

    If you have a level 5 in Gallente Cruiser - which takes aprox. 50 days to learn from level 1 to 5, you will fly that ship just as good - if not better! - then a 2003/beta tester player!

    And I have seen soooo many examples in EVE that new players have been wreacking havoc among old vet corporations!

    You see, in eve its experience that is the favoured, highly sought after and preferred! And if you get the experience, which comes only through gameplay, by damn, you WILL compete with the elders! And you have catched up with them!

    I have played EVE for a loong time! So please believe me when I say this!

     

    This is very nice, but still.... I tried to play, i decided to be miner, i trained some of my skills and mined, got some ISK but nothing good to spend on, i needed to wait like 5days before i get better ship, and still i would only spend some of my gathered ISK. It just seemed I need to pay for 3 month play, when i could afford pretty good ship. Yes I know that in end i would need to grind for months to get best ships, but i am not paying just to login once a weak to put my skills in training.

     

    mattatt: a) you will have fun only if you wanna fight. Mining is no fun till bigger ships,  with big ships and good mining equipment you just can see ISK flowing to you :D

  • KordeshKordesh Member Posts: 1,715

     Ahh Eve, the game that I wish I could enjoy so badly, but every time I return, the ending is always the same. Too many days micromanaging, not enough pew pew or goals outside of personal advancement. Such a fickle mistress. 

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by ElendilasX

    Originally posted by Niccolado

    Originally posted by raykor


    I would sign-up for this game so damn fast if it wasn't for their "real-time-you-will-never-catch-up" leveling system.  I know it's an old complaint that many vets try very hard to convince everyone is not important but I wonder how many of those same vets would embrace any significant change to the leveling system.  It'll never happen.

     

    Dont worry about "Catching up". Its the most common mistake every new player who joins EVE do!

     

    Yes, you will not catch up on base of raw numbers! But Raw numbers are just imaginary!

    If you have a level 5 in Gallente Cruiser - which takes aprox. 50 days to learn from level 1 to 5, you will fly that ship just as good - if not better! - then a 2003/beta tester player!

    And I have seen soooo many examples in EVE that new players have been wreacking havoc among old vet corporations!

    You see, in eve its experience that is the favoured, highly sought after and preferred! And if you get the experience, which comes only through gameplay, by damn, you WILL compete with the elders! And you have catched up with them!

    I have played EVE for a loong time! So please believe me when I say this!

     

    This is very nice, but still.... I tried to play, i decided to be miner, i trained some of my skills and mined, got some ISK but nothing good to spend on, i needed to wait like 5days before i get better ship, and still i would only spend some of my gathered ISK. It just seemed I need to pay for 3 month play, when i could afford pretty good ship. Yes I know that in end i would need to grind for months to get best ships, but i am not paying just to login once a weak to put my skills in training.

     

    mattatt: a) you will have fun only if you wanna fight. Mining is no fun till bigger ships,  with big ships and good mining equipment you just can see ISK flowing to you :D

    I don't know about that When I first made my industrial Alt (miner/hauler) I used a bantam (frigate) to mine and just mined in a can. It was actually pretty fun cause I devised this sick little plan to have my two buddies hang out with me in .4 space with two stealth bombers.

    Man it was goodtimes watching Idiot newb pirates try to kill me while they basically got insta poped.

    Also you don;t need to just log in to change a skill, you still need to farm isk and get into a corp so you could actually get a whole fleet setup and mine with ur corp. theres more to mining then sitting solo watching TV while waiting for ur cargo to fill and skill to train.

    While I agree mining isnt the most fun aspect of the game, it can be pretty cool if you meet some good people to hang with. Never Ever try to just come into the game and play solo all day. you wont last the week. and if u are a solo player uninstall eve cause the game isnt for you.

     

     

    Edit: what do you  mean you had nothing good to spend your isk on? a miner starts in a mining frig, then moves to a cruiser then a mining bardge then a Exhumer. all this time training to these bigger ships You need to train up ur indy skills so you can fit tech II items and then you need to skill train to use tech II sheild defenses and drones, not just mining but combat drones also so you can protect urself. all these items and skill books require Isk.

    I find it funny that you didnt have anything to spend your money on. Did you have a mining cruiser? tech II mining lazers? Solid defense fits? hell did you try to get ur self a hauler so you can haul ur own can when cropmates arent on?If not you didnt play the game longer then a week.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • DanagDanag Member UncommonPosts: 67

    One of the points of EVE to keep in mind:

    A 2 month nOOb has the ability to kite a 3 year vet'.

    Let's look at this. Here I am... In a Fleet op.. No one stepped up to take on the role of tackler, so I fit out a cheap frigate with a micro-warp drive and some warp jammers and webifiers so I can help hold down the targets. Up high I might have a couple light missile launchers or small turrets... Nothing that's going to cause much damage, but just enough to pew-pew with.

    At this point, I'm no stronger than anyone else in a frigate, and I'm certainly no stronger than anyone else in a bigger ship. Maybe my skills allow me to use better micro-warp drives, or allow me to "use" my equipment more efficiently. Maybe I'll get a few more points of CPU or Powergrid, or Cap'.

    But really, I'm still in a frigate... I'm still _very_ squishy, and if I'm not paying attention anyone will be able to take me out, be it another 3 year vet' or a 2 month nOOb in a ship of their own.

    Try making that claim in an XP-grinding, "level-based" MMO.

    Go ahead and put a level 10 warrior up against say a level 50 or level 80 warrior in your basic Hack'n'Slash game. The vet' could stand in an open field nekkid, with no armor and no weapons, and that poor level 10 player would never be able to kill him. And even weaponless and armorless that vet' would most-likely 1-hit-dead or 2-hit-dead that level 10 player.

    -
    Danag

  • ScythyScythy Member Posts: 41

    Even though I have an Ishtar and great drone skills if I ever want to do some missions, most of my EVE time is doing day trading in a few regions, then logging off. Sure it's not everyone's cup of tea, but I have fun with it.

  • RekindleRekindle Member UncommonPosts: 1,206

    19days 4hours 23 minutes and 15seconds until I can fly the 400,000,000  isk t3 ship.

     

  • TaramTaram Member CommonPosts: 1,700


    Originally posted by dterry
    I'm a little worried about all this... Tech III sound alot like increasing gear grind rather than really expanding a game... New Player Experience sounds frightening when I enjoy the current player experience... but we shall see.
     
    [holds breath]

    Err what game are you talking about?

    EVE has never ever had a 'gear grind' at all. In fact it's frighteningly easy to afford things these days. Hell... I can solo my way to a Titan in just a few months if I really wanted to (you can easily make ~2bil a week just doing level 4 missions) and I'm by no means an expert at making isk. There are folks who make 1bil a day.

    Yes EVE has it's pros and cons... but gear grind? Really? Since when? I can buy any T2 sub-BS ship in 1 days missioning... fitted... if I had/wanted to. For a T2 BS it'd take me maybe 3 days to get the funds for one.... For a Carrier? About 2 weeks given how I make isk.

    Seriously don't get where people think EVE has any sort of "grind" to it. The only grind is the 'faction' grind to get to the level 4 agents in any given corp. And even that isn't really all that bad if you train the right skills.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • TaramTaram Member CommonPosts: 1,700


    Originally posted by raykor
    I would sign-up for this game so damn fast if it wasn't for their "real-time-you-will-never-catch-up" leveling system.  I know it's an old complaint that many vets try very hard to convince everyone is not important but I wonder how many of those same vets would embrace any significant change to the leveling system.  It'll never happen.

    Obvious troll is obvious.
    This has been asked and answered thousands of times on the EVE forums. There is absolutely no need to catch up. And by the time you've been in the game a year you're "older" than half the pilots in the game anyway.

    "catch up" is a myth spawned by people too lazy to figure out the game mechanics and why "catching up" is irrelevant.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • yaminsuxyaminsux Member UncommonPosts: 973
    Originally posted by Taram


     

    Originally posted by raykor

    I would sign-up for this game so damn fast if it wasn't for their "real-time-you-will-never-catch-up" leveling system.  I know it's an old complaint that many vets try very hard to convince everyone is not important but I wonder how many of those same vets would embrace any significant change to the leveling system.  It'll never happen.

     

    Obvious troll is obvious.

    This has been asked and answered thousands of times on the EVE forums. There is absolutely no need to catch up. And by the time you've been in the game a year you're "older" than half the pilots in the game anyway.



    "catch up" is a myth spawned by people too lazy to figure out the game mechanics and why "catching up" is irrelevant.

     

    /QFT

  • KordeshKordesh Member Posts: 1,715

     It's funny when the "haves" of Eve try to say that everything is completely easy and that the average player isn't completely pigeonholed into boredom...

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • SpyridonZSpyridonZ Member Posts: 289
    Originally posted by Taram


     

    Originally posted by raykor

    I would sign-up for this game so damn fast if it wasn't for their "real-time-you-will-never-catch-up" leveling system.  I know it's an old complaint that many vets try very hard to convince everyone is not important but I wonder how many of those same vets would embrace any significant change to the leveling system.  It'll never happen.

     

    Obvious troll is obvious.

    This has been asked and answered thousands of times on the EVE forums. There is absolutely no need to catch up. And by the time you've been in the game a year you're "older" than half the pilots in the game anyway.



    "catch up" is a myth spawned by people too lazy to figure out the game mechanics and why "catching up" is irrelevant.

     

    Disagreed.

    There is a huge problem for new players and that is simply that no corps worth a damn will invite you for at least 6 months-1year. This leaves you trying to learn the game solo, which is a very difficult thing to do. The only option most players who actually want to be decent in combat is to mission for a couple months (which gets incredibly boring) - and the problem here is that even after that they will only be skilled for missioning.

    It isnt very appealing for new players the only see the missoning portion of the game for their first 2 subsciption cycles.

    Sure, they can get in a Domi in a few weeks.. but they wont be skilled enough to actually do good. They have to do ALOT of grinding to afford rigs etc to make it worth it. As they approach the point of getting able to mission successfully for a profit, their going to randomly lose ships here and there because their tank cant hold up. This ends up being like an 100m hit for new players due to loss of rigs, which is effectively a couple days of work. And their stuck with an unrigged Domi, that their skills are NOT good enough to successfully mission in.

    As someone said earlier, if your a solo player then Eve is not the game for you. Yet your only choice is to solo or join small corps of people who dont know what they are doing, where you wont have enough  total skill points or enough manpower to achieve very much.

    It's easy to say you can just hop in a frig and play the role of tackler, but try making a new character, talk to none of your old friends, completely cut yourself off from yuor other characters assistance and ISK, and see how much fun you actually have for the first few months... being a tackler is worthless without decent players by your side.

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by SpyridonZ

    Originally posted by Taram


     

    Originally posted by raykor

    I would sign-up for this game so damn fast if it wasn't for their "real-time-you-will-never-catch-up" leveling system.  I know it's an old complaint that many vets try very hard to convince everyone is not important but I wonder how many of those same vets would embrace any significant change to the leveling system.  It'll never happen.

     

    Obvious troll is obvious.

    This has been asked and answered thousands of times on the EVE forums. There is absolutely no need to catch up. And by the time you've been in the game a year you're "older" than half the pilots in the game anyway.



    "catch up" is a myth spawned by people too lazy to figure out the game mechanics and why "catching up" is irrelevant.

     

    Disagreed.

    There is a huge problem for new players and that is simply that no corps worth a damn will invite you for at least 6 months-1year. This leaves you trying to learn the game solo, which is a very difficult thing to do. The only option most players who actually want to be decent in combat is to mission for a couple months (which gets incredibly boring) - and the problem here is that even after that they will only be skilled for missioning.

    It isnt very appealing for new players the only see the missoning portion of the game for their first 2 subsciption cycles.

    Sure, they can get in a Domi in a few weeks.. but they wont be skilled enough to actually do good. They have to do ALOT of grinding to afford rigs etc to make it worth it. As they approach the point of getting able to mission successfully for a profit, their going to randomly lose ships here and there because their tank cant hold up. This ends up being like an 100m hit for new players due to loss of rigs, which is effectively a couple days of work. And their stuck with an unrigged Domi, that their skills are NOT good enough to successfully mission in.

    As someone said earlier, if your a solo player then Eve is not the game for you. Yet your only choice is to solo or join small corps of people who dont know what they are doing, where you wont have enough  total skill points or enough manpower to achieve very much.

    It's easy to say you can just hop in a frig and play the role of tackler, but try making a new character, talk to none of your old friends, completely cut yourself off from yuor other characters assistance and ISK, and see how much fun you actually have for the first few months... being a tackler is worthless without decent players by your side.

     

    Im not even going to get into the corp thing with you, because finding a good corp depends on the player really. Maybe you havent found a good one but I know other people have.

    I will agree on the lame mission/faction grind in the beggining of the game however. That's what makes this new xpac so exciting a improvement to the missioning system is a plus and will help keep players in the game that normally would have gotten bored like ur self.

     

    Now seriously am I the only player that got into Eve pvping right away? With faction warfare I could fit a frigate with some shitty named pvp mods and have a good time.Newb pvp is alot easier now.  I don't see the problem. Hell I was harassing people within 5 days of playing Eve.

    You would be suprised how many people will pvp you if you just target them and drop a can.  Actually thats how I got into my first pirate corp. some dude in a nicely fit cruiser dropped a can and asked me to fight in my little merlin. I put up such a good fight (actually got the guy down to almost hull) before he dropped target and asked me if I wanted a Corp invite.

    It feels like im the only one that has these experiences in game and alot of new players are either afraid to lose ships or unwilling to play Eve the proper way. If you're not going to give it a solid go why bother? this is like trying WoW and uninstalling before you try a few dungeons, it makes no freaking sense.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • nurglesnurgles Member Posts: 840


    Originally posted by metalhead980
    Now seriously am I the only player that got into Eve pvping right away? With faction warfare I could fit a frigate with some shitty named pvp mods and have a good time.Newb pvp is alot easier now.  I don't see the problem. Hell I was harassing people within 5 days of playing Eve.

    You see, this is really playing the game wrong, how dare you think that frigate is something worth flying. You need to be in a battleship as quickly as possible! For that you need to do your learning skills first, then grind missions so you can rig up your first battleship.

    And don't bother PVPing unless you can fly a fully T2 fitted T2 cruiser at least.

    Honestly who doesn't find a year of grind exiting so that you can start PvPing with no experience and a 200mil isk ship to loose?

    :D

  • SnowywhiteSnowywhite Member Posts: 9
    Originally posted by nurgles


     

    Originally posted by metalhead980

    Now seriously am I the only player that got into Eve pvping right away? With faction warfare I could fit a frigate with some shitty named pvp mods and have a good time.Newb pvp is alot easier now.  I don't see the problem. Hell I was harassing people within 5 days of playing Eve.

     

    You see, this is really playing the game wrong, how dare you think that frigate is something worth flying. You need to be in a battleship as quickly as possible! For that you need to do your learning skills first, then grind missions so you can rig up your first battleship.

    And don't bother PVPing unless you can fly a fully T2 fitted T2 cruiser at least.

    Honestly who doesn't find a year of grind exiting so that you can start PvPing with no experience and a 200mil isk ship to loose?

    :D

     



     

     

    PVP'ing after a month or so is very viable, you dont need expensive ships and gear enjoy yourself.

    Most PvP is in groups anyway so the more important factors are experience, communication and a good PC.

    But on the other hand Solo  PVP does need alot of points and a tech 2 ship else you will die easy.

     

  • SpyridonZSpyridonZ Member Posts: 289
    Originally posted by metalhead980

    Originally posted by SpyridonZ

    Originally posted by Taram


     

    Originally posted by raykor

    I would sign-up for this game so damn fast if it wasn't for their "real-time-you-will-never-catch-up" leveling system.  I know it's an old complaint that many vets try very hard to convince everyone is not important but I wonder how many of those same vets would embrace any significant change to the leveling system.  It'll never happen.

     

    Obvious troll is obvious.

    This has been asked and answered thousands of times on the EVE forums. There is absolutely no need to catch up. And by the time you've been in the game a year you're "older" than half the pilots in the game anyway.



    "catch up" is a myth spawned by people too lazy to figure out the game mechanics and why "catching up" is irrelevant.

     

    Disagreed.

    There is a huge problem for new players and that is simply that no corps worth a damn will invite you for at least 6 months-1year. This leaves you trying to learn the game solo, which is a very difficult thing to do. The only option most players who actually want to be decent in combat is to mission for a couple months (which gets incredibly boring) - and the problem here is that even after that they will only be skilled for missioning.

    It isnt very appealing for new players the only see the missoning portion of the game for their first 2 subsciption cycles.

    Sure, they can get in a Domi in a few weeks.. but they wont be skilled enough to actually do good. They have to do ALOT of grinding to afford rigs etc to make it worth it. As they approach the point of getting able to mission successfully for a profit, their going to randomly lose ships here and there because their tank cant hold up. This ends up being like an 100m hit for new players due to loss of rigs, which is effectively a couple days of work. And their stuck with an unrigged Domi, that their skills are NOT good enough to successfully mission in.

    As someone said earlier, if your a solo player then Eve is not the game for you. Yet your only choice is to solo or join small corps of people who dont know what they are doing, where you wont have enough  total skill points or enough manpower to achieve very much.

    It's easy to say you can just hop in a frig and play the role of tackler, but try making a new character, talk to none of your old friends, completely cut yourself off from yuor other characters assistance and ISK, and see how much fun you actually have for the first few months... being a tackler is worthless without decent players by your side.

     

    Im not even going to get into the corp thing with you, because finding a good corp depends on the player really. Maybe you havent found a good one but I know other people have.

    I will agree on the lame mission/faction grind in the beggining of the game however. That's what makes this new xpac so exciting a improvement to the missioning system is a plus and will help keep players in the game that normally would have gotten bored like ur self.

     

    Now seriously am I the only player that got into Eve pvping right away? With faction warfare I could fit a frigate with some shitty named pvp mods and have a good time.Newb pvp is alot easier now.  I don't see the problem. Hell I was harassing people within 5 days of playing Eve.

    You would be suprised how many people will pvp you if you just target them and drop a can.  Actually thats how I got into my first pirate corp. some dude in a nicely fit cruiser dropped a can and asked me to fight in my little merlin. I put up such a good fight (actually got the guy down to almost hull) before he dropped target and asked me if I wanted a Corp invite.

    It feels like im the only one that has these experiences in game and alot of new players are either afraid to lose ships or unwilling to play Eve the proper way. If you're not going to give it a solid go why bother? this is like trying WoW and uninstalling before you try a few dungeons, it makes no freaking sense.

     

    Dont get me wrong, my main character is farily experienced. But I should add that faction warfare was not in game when I last played.

    That said, the problem with finding corps was that it wasnt neccessarily based upon the player, but their requirements. Nearly every single one has SP reqs - 8m, 10m, 12m, etc. There is no way a new player can get that.

    In regards to the BS comment, only reason people have to skills for BS is PvE, as that is the best way to efficiently make ISK for a combat pilot when starting out.

    When I first started playing Eve, I read up on it first and DID play properly. I knew not to be scared of death, and went to low sec immediately to "raise myself the right way".

    I went in my frig to the lowest sec missioner I could find. I did this for the entire first month, and still did not find anyone who would toss me a corp invite. Quite a few of them told me I was crazy, and offered to give me items back because I didnt cry about dying like most people. This had no assistance on joining corps though. i made sure to chat it up with people I got in to fights with in hopes of making some friends.

    Sure I had some people want to fleet up sometimes, but typically when you do that, you warp somewhere, and they double cross you.

    If things changed for new PvP'ers due to faction warfare, that is great. Things were not like that about a year ago though.

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