Originally posted by nariusseldon I once see a report saying that only 2% of the WOW players actually raid. Now is probably higher but still. I am a pretty dedicated player (a serious casual?) and i have only done the new raid dugeon once on a PUG group. It will be a long time before i exhaust any content and i have only ONE L80 toon. Just player my other lower level alts will last for a LONG time (definitely till the next expansion). My brother & his wife also played and they are only up to L35-40 .. and they have been playing for months. There are A LOT of casual players in WOW who will never truly exhaust the content (or take a long time). But even a long time is not infinite. My guess is that Blizzard knows that and they are actively preparing the next MMO to capture the quitting playings. But i do agree that WOW has a LOT of life in it. I would say at least 2-3 more expansion packs, if not more.
Your experience is more likely to be common than the OPs. It's a highly casual game as we all know and fully over 95% of the people have not "beaten" end game content.
The report where you say you saw 2% of WoW players raid is definitely low. That might have been hardcore raiders probably (only 220k). I'd say probably more like over half raid on some level. That number would come out to around 6 million people or so which sounds about right. The rest in Wow just bop around in/out of the game for years with active subs, another percentage just does PvP for Arena and stuff and whoever else does all what else.
Interesting topic. I've always said that just because there are 12 million WoW players doesn't mean there are 12 million mmorpg players. This is why mmorpg developers shouldn't be hoping to compete with WoW or beat WoW at it's own game. Two big games launched in 2008--AoC and WAR. AoC is an outright failure but it's looking like even WAR isn't getting nearly the number of players that its creators were hoping for. The biggest reason for this is that AoC and WAR play almost exactly like WoW and people that are currently happy with and playing WoW aren't looking to leave. Just based on my own experience every person I know who left WoW to play either game is now back in WoW.
I agree. Many players that I knew who left for AoC and Warhammer returned within a month or two.
Most WoW players will leave when WoW vanishes. A few will trickle over into good games. The reason WoW has so many subs is because it caters to people who don't play games.
A video game that caters to people that don't play video games. I've heard it all now.
Some people will just say anything to feel validated.
I don't agree with your estimation that 80 to 90 percent of wow players are mmorpg virgins. I don't consider myself hardcore but I had played Ultima Online, Anarchy Online, EvE and Everquest 2 prior to playing WoW. I remember many conversation with friends and guild mates about mmo's we had played prior to WoW. I remember how shocked I was when my own personal friend (and guildmate) said he had only played wow when I convinced him to try out 2moons with me (stinker). I think WoW is the "Gateway drug" for many and those who quit will try to find something similar to satisfy thier fix. Many who leave wow, return. Since launch I've come and gone 4 times. I think it is a fantastic game. I'm dying to see what blizzard has in the works for its next "secret mmorpg"
If you add up the total number of MMO gamers before WoW launched it adds up to roughly 4 million players. After WoW launched the other MMO's remained pretty steady. Some games like Star Wars Galaxies lost about 50,000 players. In total current MMO games didnt fall by much in total (maybe 250,000 at most)
Even assuming turnover, very few MMO players leave the genre permanently. They might quit EQ1 but they end up in DAoC or SWG back then. So there isnt this multi-million MMO crowd that was waiting around for a game like WoW to appear. This means the the MMO population totals remained quite steady through the years before WoW appeared. Player A leaves DAoC so -1 but ends up in SWG so +1 = even
Previous generations did bring in new gamers to MMO's but the numbers were quite small compared to WoW. WoW introduced millions and millions to MMO's. WoW is so massive that it alone has x3 more players than the rest of the market genre combined.
Therefore at least 80-90% of the 11.5 million MMO players in WoW are brand spankin new to the genre.
The question is will these millions new to MMO's find a new MMO once WoW grows stale or will they return to wherever they came from ? It will be interesting to see if this industry expands beyond WoW, shrinks back to pre-WoW numbers, or remains the same.
You cannot look at those charts and sum them up as if it represents everyone that has ever played an mmo with some broad generalization that mmo players never leave. Those charts track concurrent subscribers. Those numbers do not represent anyone who did leave the genre. They don't include anyone that tried mmos prior to WoW and just didn't stick with them. I would be you the lineage series alone had more people play it over its lifespan than what you claim here. (just to note the charts show roughly 6-7 million concurrent players in mmos at around WoWs launch).
For your numbers to be correct there would only be a little over 1 million people playing WoW that have played mmos before which very hard to believe. On one hand you say mmo gamers never leave an the population was around 4 million, then directly after that you say less than 1/4 of that play wow. Where are those other 3 million at? I think there are some serious flaws in your assumptions.
Please don't read this as anything other than a constructive analysis. It's late and I'm a bit tired so appologies in advance if I sound curt.
I really think WoW pulled from everywhere. Long time players, people who briefly tried mmos, people who left, rts/fps players and brand new players. There really is a lot of diversity and this stigma that people keep perpetuating that WoW is full of kids who never played mmos before and never venture outside the safty of wow servers is misleading.
I honestly couldnt pick a option on the poll if it had the option saying WOW gamers would disappear forever never to return, I would've picked that more than likely.
I don't agree with your estimation that 80 to 90 percent of wow players are mmorpg virgins. I don't consider myself hardcore but I had played Ultima Online, Anarchy Online, EvE and Everquest 2 prior to playing WoW. I remember many conversation with friends and guild mates about mmo's we had played prior to WoW. I remember how shocked I was when my own personal friend (and guildmate) said he had only played wow when I convinced him to try out 2moons with me (stinker). I think WoW is the "Gateway drug" for many and those who quit will try to find something similar to satisfy thier fix. Many who leave wow, return. Since launch I've come and gone 4 times. I think it is a fantastic game. I'm dying to see what blizzard has in the works for its next "secret mmorpg"
If you add up the total number of MMO gamers before WoW launched it adds up to roughly 4 million players. After WoW launched the other MMO's remained pretty steady. Some games like Star Wars Galaxies lost about 50,000 players. In total current MMO games didnt fall by much in total (maybe 250,000 at most)
Even assuming turnover, very few MMO players leave the genre permanently. They might quit EQ1 but they end up in DAoC or SWG back then. So there isnt this multi-million MMO crowd that was waiting around for a game like WoW to appear. This means the the MMO population totals remained quite steady through the years before WoW appeared. Player A leaves DAoC so -1 but ends up in SWG so +1 = even
Previous generations did bring in new gamers to MMO's but the numbers were quite small compared to WoW. WoW introduced millions and millions to MMO's. WoW is so massive that it alone has x3 more players than the rest of the market genre combined.
Therefore at least 80-90% of the 11.5 million MMO players in WoW are brand spankin new to the genre.
The question is will these millions new to MMO's find a new MMO once WoW grows stale or will they return to wherever they came from ? It will be interesting to see if this industry expands beyond WoW, shrinks back to pre-WoW numbers, or remains the same.
You cannot look at those charts and sum them up as if it represents everyone that has ever played an mmo with some broad generalization that mmo players never leave. Those charts track concurrent subscribers. Those numbers do not represent anyone who did leave the genre. They don't include anyone that tried mmos prior to WoW and just didn't stick with them. I would be you the lineage series alone had more people play it over its lifespan than what you claim here. (just to note the charts show roughly 6-7 million concurrent players in mmos at around WoWs launch).
For your numbers to be correct there would only be a little over 1 million people playing WoW that have played mmos before which very hard to believe. On one hand you say mmo gamers never leave an the population was around 4 million, then directly after that you say less than 1/4 of that play wow. Where are those other 3 million at? I think there are some serious flaws in your assumptions.
Please don't read this as anything other than a constructive analysis. It's late and I'm a bit tired so appologies in advance if I sound curt.
I really think WoW pulled from everywhere. Long time players, people who briefly tried mmos, people who left, rts/fps players and brand new players. There really is a lot of diversity and this stigma that people keep perpetuating that WoW is full of kids who never played mmos before and never venture outside the safty of wow servers is misleading.
Oh I definitely agree there are the gamers I cant measure based on them not currently subscribed who may have ended up in WoW. Its just a broad estimate to give a general idea.
I think we can all agree that WoW certainly did bring in several million folks new to the MMO genre. Exactly how many is just a best guess though.
It will be interesting to see if those players new to MMO's stick around once they grow tired of WoW.
I find the topic kinda misplaced, it is as if it is written by someone completly new to forums or these games called MMO, it is as if the OP simply dismisses all topics created for just a few games people these day's are looking forward to and that list is getting shorter and shorter.
It has NOTHING to do with how WOW players consieve MMO's, it's about there is nothing out there to satisfied most MMO needs. They actually start to be just regular multiplayer games with quest attached on it. But to get a multiplayer feel I rather play a multiplayer as they often look and play far better then these new multiplayer quest games
To make it clear I aint a WOW player, though I have been one but not for such a long time as many others, anyway I am also a MMORPG VET, started with Meridian59, but SWG pre-cu was what I would consider my first true MMORPG experiance, yes I also played UO but both M59 and UO didn't give me that feel SWG gave.
Anyway these day's I prefure single player games or multiplayer games, they offer ME so much more then MMORPG's can offer gamewise, the only part I miss is the community aspect, but also that is something that even when trying a few MMORPG it still feels like missing the community aspect.
I personaly feel more and more people are leaving this genre regardless what MMORPG they come from or have left.
I find the topic kinda misplaced, it is as if it is written by someone completly new to forums or these games called MMO, it is as if the OP simply dismisses all topics created for just a few games people these day's are looking forward to and that list is getting shorter and shorter. It has NOTHING to do with how WOW players consieve MMO's, it's about there is nothing out there to satisfied most MMO needs. They actually start to be just regular multiplayer games with quest attached on it. But to get a multiplayer feel I rather play a multiplayer as they often look and play far better then these new multiplayer quest games To make it clear I aint a WOW player, though I have been one but not for such a long time as many others, anyway I am also a MMORPG VET, started with Meridian59, but SWG pre-cu was what I would consider my first true MMORPG experiance, yes I also played UO but both M59 and UO didn't give me that feel SWG gave. Anyway these day's I prefure single player games or multiplayer games, they offer ME so much more then MMORPG's can offer gamewise, the only part I miss is the community aspect, but also that is something that even when trying a few MMORPG it still feels like missing the community aspect. I personaly feel more and more people are leaving this genre regardless what MMORPG they come from or have left.
From my understanding, the op isn't talking about people like you. He's talking about people that play WoW but aren't necessarily interested in mmorpgs as a genre.
I find the topic kinda misplaced, it is as if it is written by someone completly new to forums or these games called MMO, it is as if the OP simply dismisses all topics created for just a few games people these day's are looking forward to and that list is getting shorter and shorter. It has NOTHING to do with how WOW players consieve MMO's, it's about there is nothing out there to satisfied most MMO needs. They actually start to be just regular multiplayer games with quest attached on it. But to get a multiplayer feel I rather play a multiplayer as they often look and play far better then these new multiplayer quest games To make it clear I aint a WOW player, though I have been one but not for such a long time as many others, anyway I am also a MMORPG VET, started with Meridian59, but SWG pre-cu was what I would consider my first true MMORPG experiance, yes I also played UO but both M59 and UO didn't give me that feel SWG gave. Anyway these day's I prefure single player games or multiplayer games, they offer ME so much more then MMORPG's can offer gamewise, the only part I miss is the community aspect, but also that is something that even when trying a few MMORPG it still feels like missing the community aspect. I personaly feel more and more people are leaving this genre regardless what MMORPG they come from or have left.
From my understanding, the op isn't talking about people like you. He's talking about people that play WoW but aren't necessarily interested in mmorpgs as a genre.
correct
to the other poster, consider this. Before WoW, total MMO populations for all games combined was roughly 4-5 million subscribers. WoW alone exceeds that with 11.5 million players, many of which are completely new to MMO's. The impact is massive.
So I posted this topic to consider the question of whether or not those millions playing WoW (most of which are new to MMO's) will stick with this genre or go back to whatever they were doing before WoW
My opinion is most wont stay with MMO's beyond WoW. They came here because its the hip trendy thing to play, or because its Blizz, or because its Warcraft, but honestly I dont think they came because its an MMO.
I wouldnt be totally shocked if the one game that really hurts WoW subscription numbers isnt an MMO at all.....Diablo 3
But its just my opinion. Others are free to theirs as well
to the other poster, consider this. Before WoW, total MMO populations for all games combined was roughly 4-5 million subscribers. WoW alone exceeds that with 11.5 million players, many of which are completely new to MMO's. The impact is massive.
So I posted this topic to consider the question of whether or not those millions playing WoW (most of which are new to MMO's) will stick with this genre or go back to whatever they were doing before WoW
My opinion is most wont stay with MMO's beyond WoW. They came here because its the hip trendy thing to play, or because its Blizz, or because its Warcraft, but honestly I dont think they came because its an MMO.
I wouldnt be totally shocked if the one game that really hurts WoW subscription numbers isnt an MMO at all.....Diablo 3
But its just my opinion. Others are free to theirs as well
The number of subscribers was more likely closer to 7 million at the time. Also you can see the number of people entering the genre was on a predictable scale. It was something that was already happening before blizzard released WoW. WoW just happened to be that right game in the right place to reap the benefits.
What will really determine if people stay or leave is if any decent games get released. There is a sizable market ready for something new, but developers keep failing to deliver. This is incorrectly being placed as the fault of wow players not wanting to play other games.
Wow is a drug and addicting. I'm sure even thogh 80% of them say they will eventually quit or get bored and move on, will not. As long as there are expacs out there they will continue to play even if it is redundant and the same stuff over and over and over. Plain and simple addiction.
The addiction seems to be more for the mmo virgins who have not played other high quality mmos.
They will be out of mmos when WoW closes down, or they will only play a WoW clone in the future.
It's like raising a kid and feeding them candy and junk food until they're 12 years old then cutting them off and asking them to try peas, carrots, and fruit...tasty with lots of fibre. The kid will either quit eating or continue to shovel junk food down his gullet. Developers are probably aware of this...so prepare for a LOT of WoW clones in the future to try and capture all these maturing players who abaondon WoW looking for more crap to consume.
what do you think will happen when they leave wow and find out all the other "top rated" mmos are wow clones?
Been there, done that... 4 times already..
1. Lotro
2. Vanguard
3. AOC
4. Warhammer
it ended up with leaving the genre, because there isnt any alternative. and after playing wow for 4 years, i would call that game old already.. especially when i whas used to play from 50-100 single player games a year.
The addiction seems to be more for the mmo virgins who have not played other high quality mmos.
Have you even watched the mmo releases the last several years?
If what you said were true, then those other high quality games would easily attract non-virgin players, but that doesn't seem to be that case does it? Plenty of people trying other games, but not sticking around. I wonder why.
Originally posted by Daffid011 Originally posted by loxleynew The addiction seems to be more for the mmo virgins who have not played other high quality mmos.
Have you even watched the mmo releases the last several years?
If what you said were true, then those other high quality games would easily attract non-virgin players, but that doesn't seem to be that case does it? Plenty of people trying other games, but not sticking around. I wonder why.
Based on subscription numbers its clear that a huge majority of gamers in WoW are brand new to MMO genre. I would estimate 80-90% easily have never played before with the remainder vets from previous MMO's. I base this on subscription numbers both before and after WoW launched. Populations didnt drop much for other MMO's when WoW launched therefore most are new to the genre. Thats about 8-9 million players new to the MMO scene. My question is this, are those 8-9 million players likely to stick with MMO's or leave them once WoW grows stale ? My personal experience is this.... I left 2 weeks ago after having essentially beaten the expansion. Before I left our guild had a meeting to discuss disbanding and the future. I brought up other MMO options but there was little support. Most planned on going back to their single player games. I brought this subject up in trade chat (get more responses there). The consensus was many were waiting for Diablo 3 and would leave then. I mentioned that umm D3 wouldnt be a MMO. So what was the response. I also heard Mass Effect and a few console games mentioned if said player got bored with WoW. I only heard a few MMO's mentioned like Darkfall and The Old Republic. My opinion is that most of the 8-9 million new to MMO's and playing WoW dont really comprehend what it means to be an MMO. The line to them between Multiplayer and MMO have been blurred. To mention Diablo 3 as a viable replacement proves this. WoW like all things will eventually get stale. Will these players leave for another MMO or return to multiplayer games and other forms of entertainment ?
I realy realy doub that WoW players gonne play Darkfall maybe only a few thousend tops.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
I remember a study from a year or two ago that said when polled a significant percentage of WoW players said that they were not interested in migrating to any other MMOs after they're done with WoW. Rather, they just leave the genre altogether. I'll see if I can find the study, but I'm not confident I'll find it.
Hehe, moderators didn't move this topic to the WoW forums. I love how they just pick and choose which topic goes to their game's forum, although THE PUB is for general MMORPG talk.
Anyways, my opinion about the topic is the same as the majority vote here. Most WoW gamers will not leave WoW unless Blizzard comes out with another MMO like it.
I remember a study from a year or two ago that said when polled a significant percentage of WoW players said that they were not interested in migrating to any other MMOs after they're done with WoW. Rather, they just leave the genre altogether. I'll see if I can find the study, but I'm not confident I'll find it.
id definitely like to see that study.
In my opinion its correct. I dont think the majority of WoW gamers are fans of MMO's. They play because its warcraft, not because its an MMO.
The statistics back the fact that most wow players are new to the genre.
Another reason I brought this subject up is because so many developers are chasing these wow players. They see 11 million new gamers to MMO and assume theyre up for grabs to attract. And they develop clones to do just that.
Wouldnt it be ironic if the MMO market shrinks from 18 million base back to the 6-7 million base.
I bet Diablo 3 has more of an impact on WoW's numbers than any MMO launched.
It wouldn't hurt my feelings if they quit the genre ... Maybe then the devs chasing after WoW subs will refocus and begin making virtual worlds (Ala UO, AC) again.
I dont mind the theme parks for a quick fix fun ride. But I agree, Im sick of all the disappointing WoW clones. Id love it if developers got back to virtual worlds.
I want something I can play for 5 years or more. Im sick of playing LOTR for a month or 2, bouncing over to CoH for 2 weeks, then on to some indi MMO for a few weeks, then nothing for a month, then getting really desperate and doing a free trial of star wars galaxies, back to seinfeld dvd's, etc.
Comments
Your experience is more likely to be common than the OPs. It's a highly casual game as we all know and fully over 95% of the people have not "beaten" end game content.
The report where you say you saw 2% of WoW players raid is definitely low. That might have been hardcore raiders probably (only 220k). I'd say probably more like over half raid on some level. That number would come out to around 6 million people or so which sounds about right. The rest in Wow just bop around in/out of the game for years with active subs, another percentage just does PvP for Arena and stuff and whoever else does all what else.
"TO MICHAEL!"
As long as there's a good game to play, I'll stay here. I'm never loyal to any games.
When I started playing WoW I also kept my subs open for a few other games I was playing at the time.
I am sure I am not the only one to do this.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
I agree. Many players that I knew who left for AoC and Warhammer returned within a month or two.
A video game that caters to people that don't play video games. I've heard it all now.
Some people will just say anything to feel validated.
If you add up the total number of MMO gamers before WoW launched it adds up to roughly 4 million players. After WoW launched the other MMO's remained pretty steady. Some games like Star Wars Galaxies lost about 50,000 players. In total current MMO games didnt fall by much in total (maybe 250,000 at most)
Even assuming turnover, very few MMO players leave the genre permanently. They might quit EQ1 but they end up in DAoC or SWG back then. So there isnt this multi-million MMO crowd that was waiting around for a game like WoW to appear. This means the the MMO population totals remained quite steady through the years before WoW appeared. Player A leaves DAoC so -1 but ends up in SWG so +1 = even
Previous generations did bring in new gamers to MMO's but the numbers were quite small compared to WoW. WoW introduced millions and millions to MMO's. WoW is so massive that it alone has x3 more players than the rest of the market genre combined.
Therefore at least 80-90% of the 11.5 million MMO players in WoW are brand spankin new to the genre.
The question is will these millions new to MMO's find a new MMO once WoW grows stale or will they return to wherever they came from ? It will be interesting to see if this industry expands beyond WoW, shrinks back to pre-WoW numbers, or remains the same.
You cannot look at those charts and sum them up as if it represents everyone that has ever played an mmo with some broad generalization that mmo players never leave. Those charts track concurrent subscribers. Those numbers do not represent anyone who did leave the genre. They don't include anyone that tried mmos prior to WoW and just didn't stick with them. I would be you the lineage series alone had more people play it over its lifespan than what you claim here. (just to note the charts show roughly 6-7 million concurrent players in mmos at around WoWs launch).
For your numbers to be correct there would only be a little over 1 million people playing WoW that have played mmos before which very hard to believe. On one hand you say mmo gamers never leave an the population was around 4 million, then directly after that you say less than 1/4 of that play wow. Where are those other 3 million at? I think there are some serious flaws in your assumptions.
Please don't read this as anything other than a constructive analysis. It's late and I'm a bit tired so appologies in advance if I sound curt.
I really think WoW pulled from everywhere. Long time players, people who briefly tried mmos, people who left, rts/fps players and brand new players. There really is a lot of diversity and this stigma that people keep perpetuating that WoW is full of kids who never played mmos before and never venture outside the safty of wow servers is misleading.
I honestly couldnt pick a option on the poll if it had the option saying WOW gamers would disappear forever never to return, I would've picked that more than likely.
If you add up the total number of MMO gamers before WoW launched it adds up to roughly 4 million players. After WoW launched the other MMO's remained pretty steady. Some games like Star Wars Galaxies lost about 50,000 players. In total current MMO games didnt fall by much in total (maybe 250,000 at most)
Even assuming turnover, very few MMO players leave the genre permanently. They might quit EQ1 but they end up in DAoC or SWG back then. So there isnt this multi-million MMO crowd that was waiting around for a game like WoW to appear. This means the the MMO population totals remained quite steady through the years before WoW appeared. Player A leaves DAoC so -1 but ends up in SWG so +1 = even
Previous generations did bring in new gamers to MMO's but the numbers were quite small compared to WoW. WoW introduced millions and millions to MMO's. WoW is so massive that it alone has x3 more players than the rest of the market genre combined.
Therefore at least 80-90% of the 11.5 million MMO players in WoW are brand spankin new to the genre.
The question is will these millions new to MMO's find a new MMO once WoW grows stale or will they return to wherever they came from ? It will be interesting to see if this industry expands beyond WoW, shrinks back to pre-WoW numbers, or remains the same.
You cannot look at those charts and sum them up as if it represents everyone that has ever played an mmo with some broad generalization that mmo players never leave. Those charts track concurrent subscribers. Those numbers do not represent anyone who did leave the genre. They don't include anyone that tried mmos prior to WoW and just didn't stick with them. I would be you the lineage series alone had more people play it over its lifespan than what you claim here. (just to note the charts show roughly 6-7 million concurrent players in mmos at around WoWs launch).
For your numbers to be correct there would only be a little over 1 million people playing WoW that have played mmos before which very hard to believe. On one hand you say mmo gamers never leave an the population was around 4 million, then directly after that you say less than 1/4 of that play wow. Where are those other 3 million at? I think there are some serious flaws in your assumptions.
Please don't read this as anything other than a constructive analysis. It's late and I'm a bit tired so appologies in advance if I sound curt.
I really think WoW pulled from everywhere. Long time players, people who briefly tried mmos, people who left, rts/fps players and brand new players. There really is a lot of diversity and this stigma that people keep perpetuating that WoW is full of kids who never played mmos before and never venture outside the safty of wow servers is misleading.
Oh I definitely agree there are the gamers I cant measure based on them not currently subscribed who may have ended up in WoW. Its just a broad estimate to give a general idea.
I think we can all agree that WoW certainly did bring in several million folks new to the MMO genre. Exactly how many is just a best guess though.
It will be interesting to see if those players new to MMO's stick around once they grow tired of WoW.
I find the topic kinda misplaced, it is as if it is written by someone completly new to forums or these games called MMO, it is as if the OP simply dismisses all topics created for just a few games people these day's are looking forward to and that list is getting shorter and shorter.
It has NOTHING to do with how WOW players consieve MMO's, it's about there is nothing out there to satisfied most MMO needs. They actually start to be just regular multiplayer games with quest attached on it. But to get a multiplayer feel I rather play a multiplayer as they often look and play far better then these new multiplayer quest games
To make it clear I aint a WOW player, though I have been one but not for such a long time as many others, anyway I am also a MMORPG VET, started with Meridian59, but SWG pre-cu was what I would consider my first true MMORPG experiance, yes I also played UO but both M59 and UO didn't give me that feel SWG gave.
Anyway these day's I prefure single player games or multiplayer games, they offer ME so much more then MMORPG's can offer gamewise, the only part I miss is the community aspect, but also that is something that even when trying a few MMORPG it still feels like missing the community aspect.
I personaly feel more and more people are leaving this genre regardless what MMORPG they come from or have left.
From my understanding, the op isn't talking about people like you. He's talking about people that play WoW but aren't necessarily interested in mmorpgs as a genre.
From my understanding, the op isn't talking about people like you. He's talking about people that play WoW but aren't necessarily interested in mmorpgs as a genre.
correct
to the other poster, consider this. Before WoW, total MMO populations for all games combined was roughly 4-5 million subscribers. WoW alone exceeds that with 11.5 million players, many of which are completely new to MMO's. The impact is massive.
So I posted this topic to consider the question of whether or not those millions playing WoW (most of which are new to MMO's) will stick with this genre or go back to whatever they were doing before WoW
My opinion is most wont stay with MMO's beyond WoW. They came here because its the hip trendy thing to play, or because its Blizz, or because its Warcraft, but honestly I dont think they came because its an MMO.
I wouldnt be totally shocked if the one game that really hurts WoW subscription numbers isnt an MMO at all.....Diablo 3
But its just my opinion. Others are free to theirs as well
95% of the WoW players are MMO Virgins --FALSE
95% of the MMO Virgins start playing WoW--TRUE
People who have never played an MMO before are going to play WoW 95% of the time. (4% being Maplestory, 1% other). This is because
a) These are the only two MMO's that have commercials on American TV.
b) They both have tons of players, so there's a good chance said Virgin has a friend that plays one or the other.
c) MMO Virgins probably don't have a very good computer. Both games run excellently on a POS.
correct
to the other poster, consider this. Before WoW, total MMO populations for all games combined was roughly 4-5 million subscribers. WoW alone exceeds that with 11.5 million players, many of which are completely new to MMO's. The impact is massive.
So I posted this topic to consider the question of whether or not those millions playing WoW (most of which are new to MMO's) will stick with this genre or go back to whatever they were doing before WoW
My opinion is most wont stay with MMO's beyond WoW. They came here because its the hip trendy thing to play, or because its Blizz, or because its Warcraft, but honestly I dont think they came because its an MMO.
I wouldnt be totally shocked if the one game that really hurts WoW subscription numbers isnt an MMO at all.....Diablo 3
But its just my opinion. Others are free to theirs as well
www.mmogchart.com/Chart4.html
The number of subscribers was more likely closer to 7 million at the time. Also you can see the number of people entering the genre was on a predictable scale. It was something that was already happening before blizzard released WoW. WoW just happened to be that right game in the right place to reap the benefits.
What will really determine if people stay or leave is if any decent games get released. There is a sizable market ready for something new, but developers keep failing to deliver. This is incorrectly being placed as the fault of wow players not wanting to play other games.
Wow is a drug and addicting. I'm sure even thogh 80% of them say they will eventually quit or get bored and move on, will not. As long as there are expacs out there they will continue to play even if it is redundant and the same stuff over and over and over. Plain and simple addiction.
The addiction seems to be more for the mmo virgins who have not played other high quality mmos.
They will be out of mmos when WoW closes down, or they will only play a WoW clone in the future.
It's like raising a kid and feeding them candy and junk food until they're 12 years old then cutting them off and asking them to try peas, carrots, and fruit...tasty with lots of fibre. The kid will either quit eating or continue to shovel junk food down his gullet. Developers are probably aware of this...so prepare for a LOT of WoW clones in the future to try and capture all these maturing players who abaondon WoW looking for more crap to consume.
Been there, done that... 4 times already..
1. Lotro
2. Vanguard
3. AOC
4. Warhammer
it ended up with leaving the genre, because there isnt any alternative. and after playing wow for 4 years, i would call that game old already.. especially when i whas used to play from 50-100 single player games a year.
Want to play: Lego Universe
Have you even watched the mmo releases the last several years?
If what you said were true, then those other high quality games would easily attract non-virgin players, but that doesn't seem to be that case does it? Plenty of people trying other games, but not sticking around. I wonder why.
Have you even watched the mmo releases the last several years?
If what you said were true, then those other high quality games would easily attract non-virgin players, but that doesn't seem to be that case does it? Plenty of people trying other games, but not sticking around. I wonder why.
because they were all WoW clones.
I realy realy doub that WoW players gonne play Darkfall maybe only a few thousend tops.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
I remember a study from a year or two ago that said when polled a significant percentage of WoW players said that they were not interested in migrating to any other MMOs after they're done with WoW. Rather, they just leave the genre altogether. I'll see if I can find the study, but I'm not confident I'll find it.
Hehe, moderators didn't move this topic to the WoW forums. I love how they just pick and choose which topic goes to their game's forum, although THE PUB is for general MMORPG talk.
Anyways, my opinion about the topic is the same as the majority vote here. Most WoW gamers will not leave WoW unless Blizzard comes out with another MMO like it.
Click below to vote on your opinion, folks!!!
Love/Hate WoW Survey - Click Here!
id definitely like to see that study.
In my opinion its correct. I dont think the majority of WoW gamers are fans of MMO's. They play because its warcraft, not because its an MMO.
The statistics back the fact that most wow players are new to the genre.
Another reason I brought this subject up is because so many developers are chasing these wow players. They see 11 million new gamers to MMO and assume theyre up for grabs to attract. And they develop clones to do just that.
Wouldnt it be ironic if the MMO market shrinks from 18 million base back to the 6-7 million base.
I bet Diablo 3 has more of an impact on WoW's numbers than any MMO launched.
They might play World of Starcraft. But other than that they are gone.
It wouldn't hurt my feelings if they quit the genre ...
Maybe then the devs chasing after WoW subs will refocus and begin making virtual worlds (Ala UO, AC) again.
MMO Strategy Guides
I dont mind the theme parks for a quick fix fun ride. But I agree, Im sick of all the disappointing WoW clones. Id love it if developers got back to virtual worlds.
I want something I can play for 5 years or more. Im sick of playing LOTR for a month or 2, bouncing over to CoH for 2 weeks, then on to some indi MMO for a few weeks, then nothing for a month, then getting really desperate and doing a free trial of star wars galaxies, back to seinfeld dvd's, etc.