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1.5 million copies sold in 2 years yet 1/5 was actually playing?

2

Comments

  • FishermageFishermage Member Posts: 7,562
    Originally posted by Reklaw


    This topic was NOT about WHY people left.
     

     

    No, the topic was marely stating a basic fact that the game appealed to only a minority of Star Wars fans. Whoop-dee-doo. Okay. Nothing to discuss there.

    No reason to make the post even, without going one step further. Why?

    Here we are.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Manu20

    Originally posted by Reklaw


    Which to me proofs we always been a minority no matter how I or anyone else would like to twist it, the fact remains we who enjoyed SWG where the minority.
    I would even say that of course 1/5 can NEVER be a company's target audience, as a company you want to get atleast 4/5 and not 1/5.
    Yes I know it might suck, but seriously have any of you ever looked at it this way, or shall we contineu to see it only a one-sided way?
     



     

    "Proofs?"   "Proofs?"  Really?

    OMG, please take an english class!  Please!

    Please learn to reply to a topic. I mean it must really hurt to actually see so many people that need a English class I wonder what a person like you is even doing on a open game forum like this.

     

     

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Fishermage

    Originally posted by Reklaw


    This topic was NOT about WHY people left.
     

     

    No, the topic was marely stating a basic fact that the game appealed to only a minority of Star Wars fans. Whoop-dee-doo. Okay. Nothing to discuss there.

    No reason to make the post even, without going one step further. Why?

    Here we are.



     

    Okay I should have made it simpler, here goes....

    Where we who enjoyed the game a minority?, cause there are some VETS in this section that get angry when they are called a vocal minority.

    Are we who enjoyed pre-cu a majority or where we a minority, there for not the target audience? cause again certain VETS get angry when people speak of us as being a minority.

    Maybe now it's more clear where this topic was heading?

  • liverdamageliverdamage Member Posts: 79
    Originally posted by Reklaw

    Originally posted by Fishermage

    Originally posted by Reklaw


    This topic was NOT about WHY people left.
     

     

    No, the topic was marely stating a basic fact that the game appealed to only a minority of Star Wars fans. Whoop-dee-doo. Okay. Nothing to discuss there.

    No reason to make the post even, without going one step further. Why?

    Here we are.



     

    Okay I should have made it simpler, here goes....

    Where we who enjoyed the game a minority?, cause there are some VETS in this section that get angry when they are called a vocal minority.

    Are we who enjoyed pre-cu a majority or where we a minority, there for not the target audience? cause again certain VETS get angry when people speak of us as being a minority.

    Maybe now it's more clear where this topic was heading?

    The only reason they get upset by that phrase is because when the NGE launched and the players revolted SOE tried to tell everybody that it was just a small group of people, a very vocal minority, who were upset and that the vast majority of people loved the new game. I remember one post that Smed made about a month after the NGE where he stated that "80% of the people currently playing are vets" and tried to make it sound like 80% of the total population was still playing and that only 20% of the people left over the NGE.

    Now that years have gone by it's clear that we weren't a minority...more people left the game after the NGE than currently play it now. We're still vocal, though.

  • FishermageFishermage Member Posts: 7,562
    Originally posted by Reklaw

    Originally posted by Fishermage

    Originally posted by Reklaw


    This topic was NOT about WHY people left.
     

     

    No, the topic was marely stating a basic fact that the game appealed to only a minority of Star Wars fans. Whoop-dee-doo. Okay. Nothing to discuss there.

    No reason to make the post even, without going one step further. Why?

    Here we are.



     

    Okay I should have made it simpler, here goes....

    Where we who enjoyed the game a minority?, cause there are some VETS in this section that get angry when they are called a vocal minority.

    Are we who enjoyed pre-cu a majority or where we a minority, there for not the target audience? cause again certain VETS get angry when people speak of us as being a minority.

    Maybe now it's more clear where this topic was heading?

     

    That's simple. We were called a "vocal Minority" which in the context the statement was made by Julio and friends meant "A vocal minority of the current playerbase" It didn't mean a "vocal minority of everyone who ever bought the game," or a "vocal minority of the target market" or a "vocal minority of every Star Wars fan," or a "Vocal Minority of humans with credit cards."

    No, those meanings are all irrelevant to the context in which it was first used, and from which the "vocal Minority" term is used on these boards. Change the context of a word, you change its meaning.

    I have no idea where you are heading, given what you are doing with the context. Please elaborate.

  • SnipanSnipan Member CommonPosts: 184

    For me swg = pre cu, and I remember reading short after CU hit live, that they announced 1 million sold boxes (I also checked this on wiki "In August 2005, SOE reported that they had sold 1,000,000 boxed copies of the game). That would mean less 1 million people purchased swg pre cu. But as someone mentioned, it was not uncommon that one player had more than one account. So the real number of unique customers must have been even lower than the 1 million sold boxes, maybe far lower.

    I know it was not the question, but I think most people who left swg did that because it was badly managed (buged, unbalanced, exploited, unfinished etc), and not because of its sandbox design. And after all, how many mmo´s (except WoW) have more player today than swg had back in the days?

  • SlampigSlampig Member UncommonPosts: 2,342

    "are you trying to make a point?

    If so, you have failed."

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by Reklaw

    Originally posted by Fishermage

    Originally posted by Reklaw


    This topic was NOT about WHY people left.
     

     

    No, the topic was marely stating a basic fact that the game appealed to only a minority of Star Wars fans. Whoop-dee-doo. Okay. Nothing to discuss there.

    No reason to make the post even, without going one step further. Why?

    Here we are.



     

    Okay I should have made it simpler, here goes....

    Where we who enjoyed the game a minority?, cause there are some VETS in this section that get angry when they are called a vocal minority.

    Are we who enjoyed pre-cu a majority or where we a minority, there for not the target audience? cause again certain VETS get angry when people speak of us as being a minority.

    Maybe now it's more clear where this topic was heading?

    No its not more clear.  Majority or minority of what? Are you saying pre-cu was made for a different group, only that group didnt like it so those players never showed up or quit?.  So they made the CU to get that group, but they never showed up or quit again? So they made the NGE, but that group didnt show up or quit either? So the actual target audience of swg is where and what the hell type of game do they like? And we were just people who happened to like the game, but not the original target audience of swg they were going for?

    Whats your point man! I have no idea where your going with this.

    p.s. Certain vets gets angry if your called a minority? Who gets upset LOL?  i hope that wasnt the point of this thread. I think every person who played swg knows SOE/LA think they are a minority. Kinda gave it away when they made a change that they knew we would all quit over.  Some vets might have a little fun since that group has yet to be proven to even exist. At the most some might argue that pre-cu had the best shot in design, which i doubt we'll ever know since it was never given a chance or be revisted..thanks SOE.

    P.S.S. If your point was SWG was never intended to be a pure sandbox that consisted of blank maps, but due to weed, 2 hour lunch breaks and playing Starcraft all day on lucas arts dime thats all they could come up with in 5 years, so they had to market it  as a pure sandbox to save their asses...then i agree with you i think. We were  just the people they scammed. Nothing more.

     

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Slampig


    "are you trying to make a point? NO, was trying to make a discussion going.
    If so, you have failed." At what I tried AGREE



     

  • dokardokar Member Posts: 52

    My understanding is it was 1.5 million units sold which includes the 2 expansions and the repackaging the game with the barc speeder which many current players at the time bought just for the Barc.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by dokar


    My understanding is it was 1.5 million units sold which includes the 2 expansions and the repackaging the game with the barc speeder which many current players at the time bought just for the Barc.

     

    Yeah, that sounds very likely. If they really sold that many copys to different players the game would be a lot bigger.

  • efefiaefefia Member Posts: 631

    SWG players have been a minority since launch, a minority amongst Star Wars fans, a minority amongst Star Wars gamers (BF and BF2 eclipsed SWG) and lastly, and for the games entire history, a minority amongst mmo gamers.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • efefiaefefia Member Posts: 631
    Originally posted by Loke666

    Originally posted by dokar


    My understanding is it was 1.5 million units sold which includes the 2 expansions and the repackaging the game with the barc speeder which many current players at the time bought just for the Barc.

     

    Yeah, that sounds very likely. If they really sold that many copys to different players the game would be a lot bigger.



     

    Not really, the only mmo that has managed to attain SWG's kind of subscriber turnover is AoC, possibly WAR as well if the estimated sub numbers are to be believed.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by efefia


    SWG players have been a minority since launch, a minority amongst Star Wars fans, a minority amongst Star Wars gamers (BF and BF2 eclipsed SWG) and lastly, and for the games entire history, a minority amongst mmo gamers.



     

    Well just to argue for the hell of it...SWG was the #2 mmo in the US until the NGE. Not saying alot, but anyone whos not playing WOW is a minority among MMO gamers. Any game since hold 250-300k subs for 2 years?

    Whats a SW gamer? And what does eclipsed swg mean? They sold more boxes, or they have generated more profit. The people who play battlefront games are a minority in their genre as well. In fact every SW game ever made has only attracted a small minority compared to the leaders.

    The new SW mmo will only attract a minority of mmo gamers, sw fans, and sw gamers( whatever that is)  It'll do better than SWG obviously, but will be a minority.

    You can do this with any popular mmo in the U.S. besides WOW. Any AAA mmo besides wow is a minority compared to runescape with bad graphics open pvp and looting.

     

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • ValeranValeran Member Posts: 925
    Originally posted by FikusOfAhazi

    Originally posted by efefia


    SWG players have been a minority since launch, a minority amongst Star Wars fans, a minority amongst Star Wars gamers (BF and BF2 eclipsed SWG) and lastly, and for the games entire history, a minority amongst mmo gamers.



     

    Well just to argue for the hell of it...SWG was the #2 mmo in the US until the NGE. Not saying alot, but anyone whos not playing WOW is a minority among MMO gamers. Any game since hold 250-300k subs for 2 years?

    Whats a SW gamer? And what does eclipsed swg mean? They sold more boxes, or they have generated more profit. The people who play battlefront games are a minority in their genre as well. In fact every SW game ever made has only attracted a small minority compared to the leaders.

    The new SW mmo will only attract a minority of mmo gamers, sw fans, and sw gamers( whatever that is)  It'll do better than SWG obviously, but will be a minority.

    You can do this with any popular mmo in the U.S. besides WOW. Any AAA mmo besides wow is a minority compared to runescape with bad graphics open pvp and looting.

     

     

    Most MMO publishers would love to have 250k plus subscribers....except SOE for whatever reason.

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • liverdamageliverdamage Member Posts: 79
    Originally posted by Valeran

    Originally posted by FikusOfAhazi

    Originally posted by efefia


    SWG players have been a minority since launch, a minority amongst Star Wars fans, a minority amongst Star Wars gamers (BF and BF2 eclipsed SWG) and lastly, and for the games entire history, a minority amongst mmo gamers.



     

    Well just to argue for the hell of it...SWG was the #2 mmo in the US until the NGE. Not saying alot, but anyone whos not playing WOW is a minority among MMO gamers. Any game since hold 250-300k subs for 2 years?

    Whats a SW gamer? And what does eclipsed swg mean? They sold more boxes, or they have generated more profit. The people who play battlefront games are a minority in their genre as well. In fact every SW game ever made has only attracted a small minority compared to the leaders.

    The new SW mmo will only attract a minority of mmo gamers, sw fans, and sw gamers( whatever that is)  It'll do better than SWG obviously, but will be a minority.

    You can do this with any popular mmo in the U.S. besides WOW. Any AAA mmo besides wow is a minority compared to runescape with bad graphics open pvp and looting.

     

     

    Most MMO publishers would love to have 250k plus subscribers....except SOE for whatever reason.

    It's because Smed couldn't handle an upstart like Blizzard being more popular than SOE.

  • ValeranValeran Member Posts: 925
    Originally posted by liverdamage

    Originally posted by Valeran

    Originally posted by FikusOfAhazi

    Originally posted by efefia


    SWG players have been a minority since launch, a minority amongst Star Wars fans, a minority amongst Star Wars gamers (BF and BF2 eclipsed SWG) and lastly, and for the games entire history, a minority amongst mmo gamers.



     

    Well just to argue for the hell of it...SWG was the #2 mmo in the US until the NGE. Not saying alot, but anyone whos not playing WOW is a minority among MMO gamers. Any game since hold 250-300k subs for 2 years?

    Whats a SW gamer? And what does eclipsed swg mean? They sold more boxes, or they have generated more profit. The people who play battlefront games are a minority in their genre as well. In fact every SW game ever made has only attracted a small minority compared to the leaders.

    The new SW mmo will only attract a minority of mmo gamers, sw fans, and sw gamers( whatever that is)  It'll do better than SWG obviously, but will be a minority.

    You can do this with any popular mmo in the U.S. besides WOW. Any AAA mmo besides wow is a minority compared to runescape with bad graphics open pvp and looting.

     

     

    Most MMO publishers would love to have 250k plus subscribers....except SOE for whatever reason.

    It's because Smed couldn't handle an upstart like Blizzard being more popular than SOE.

    Well...smed is an avid WoW player...I wonder if he has to pay to play WoW or does Blizzard gives him a professional courtesy comp...

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • liverdamageliverdamage Member Posts: 79
    Originally posted by Valeran

    Originally posted by liverdamage

    Originally posted by Valeran

    Originally posted by FikusOfAhazi

    Originally posted by efefia


    SWG players have been a minority since launch, a minority amongst Star Wars fans, a minority amongst Star Wars gamers (BF and BF2 eclipsed SWG) and lastly, and for the games entire history, a minority amongst mmo gamers.



     

    Well just to argue for the hell of it...SWG was the #2 mmo in the US until the NGE. Not saying alot, but anyone whos not playing WOW is a minority among MMO gamers. Any game since hold 250-300k subs for 2 years?

    Whats a SW gamer? And what does eclipsed swg mean? They sold more boxes, or they have generated more profit. The people who play battlefront games are a minority in their genre as well. In fact every SW game ever made has only attracted a small minority compared to the leaders.

    The new SW mmo will only attract a minority of mmo gamers, sw fans, and sw gamers( whatever that is)  It'll do better than SWG obviously, but will be a minority.

    You can do this with any popular mmo in the U.S. besides WOW. Any AAA mmo besides wow is a minority compared to runescape with bad graphics open pvp and looting.

     

     

    Most MMO publishers would love to have 250k plus subscribers....except SOE for whatever reason.

    It's because Smed couldn't handle an upstart like Blizzard being more popular than SOE.

    Well...smed is an avid WoW player...I wonder if he has to pay to play WoW or does Blizzard gives him a professional courtesy comp...

    Since he's in league with gold sellers now he probably gets hacked accounts from them.

  • dalevi1dalevi1 Member Posts: 829
    Originally posted by Reklaw


    Which to me proofs we always been a minority no matter how I or anyone else would like to twist it, the fact remains we who enjoyed SWG where the minority.
    I would even say that of course 1/5 can NEVER be a company's target audience, as a company you want to get atleast 4/5 and not 1/5.
    Yes I know it might suck, but seriously have any of you ever looked at it this way, or shall we contineu to see it only a one-sided way?
     

     

     I remember this vividly. When they released Rage of the Wookies, they also stated 1 million units had been sold. At that time subs were estimated at 250k, which was 1/4th, but still a very respectable number in MMOspace.

    As for your speculation of a target market, even SOE stated the core you release to is your main subscriber base thereafter. I can say pretty confidently that the server I played on was quite healthy with the quarter you claim. Can they say the same now?

    It didn't suck. It can "proofs" to you all you want it too, it still didn't suck.

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • liverdamageliverdamage Member Posts: 79
    Originally posted by dalevi1



    As for your speculation of a target market, even SOE stated the core you release to is your main subscriber base thereafter.

    This may have been true in the past but Eve Online has proven it wrong and certainly WoW has as well. Both CCP and Blizzard brought in new players by catering to their existing players and then let the quality of both their game and their service bring in new people.

    A much better solution than screwing over your current players in the hope of replacing them with a new group of players.

  • lightning-rdlightning-rd Member Posts: 123

    If those of us who loved SWG as it was were a minority because of the small sub retention vs boxed sales, what does THAT MAKE THE NGE FANS, who amount to 1/10th of us or less?

     

  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by FikusOfAhazi


    I would say 1/2 of that number couldnt play due to system requirements. When swg was released 256m of memory was not even average yet. Game is unplayable. I dont know how many people i tried to get into swg only for them to quit after 1o minutes because their pc couldnt run it. I also didnt know anyone who didnt have to upgrade to play swg.Back then having to buy the game and pay a sub fee and have to upgrade was just too much.  Then WOW came out and they could play on their 400 dollar dells..and they never looked back at swg.
    I know of very few people who quit or didnt play because they didnt like the game, or what the game was supposed to be. Most people i know thought swg sounded like the perfect game. They quit for the reasons above, SOE, afk'ing, jedi, and the never-ending relearning how to play the game after each update.
    My opinion...i said opinion...is your are incorretly agreeing with soe/la the the desing was the problem that caused only 1/5 of the people who bought it to play it. I say its because they only released 1/5 of a game and messed with that until it was broken beyond repair rather than making due on their original design (promise) and expanding on it.
    People can say til their blue in the face that sandboxes are nich games, or worldy type sims like swg, but it simply isnt true. A good game sells..period. The majority of people that play wouldnt know the difference between sandbox and linear if it was a good game. 
    How my one-sided view? Make any sense?
    edit: i spelled stuff wrong and dont really care atm.



     

    And you shouldn't care as you made one of the truest statements I've ever seen about this game. I recall having to upgrade my system a few times and also not being able to run my firewall at all to play swg other than having to spend quite a bit of money to upgrade to playable status I got hit with a virus about once a week and that was to play a game that was still at best incomplete.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • efefiaefefia Member Posts: 631
    Originally posted by FikusOfAhazi

    Originally posted by efefia


    SWG players have been a minority since launch, a minority amongst Star Wars fans, a minority amongst Star Wars gamers (BF and BF2 eclipsed SWG) and lastly, and for the games entire history, a minority amongst mmo gamers.



     

    Well just to argue for the hell of it...SWG was the #2 mmo in the US until the NGE. Not saying alot, but anyone whos not playing WOW is a minority among MMO gamers. Any game since hold 250-300k subs for 2 years?

    Whats a SW gamer? And what does eclipsed swg mean? They sold more boxes, or they have generated more profit. The people who play battlefront games are a minority in their genre as well. In fact every SW game ever made has only attracted a small minority compared to the leaders.

    The new SW mmo will only attract a minority of mmo gamers, sw fans, and sw gamers( whatever that is)  It'll do better than SWG obviously, but will be a minority.

    You can do this with any popular mmo in the U.S. besides WOW. Any AAA mmo besides wow is a minority compared to runescape with bad graphics open pvp and looting.

     



     

    Pretty sure SWG was number 3 as soon as WoW hit in the US, seeing as it's widely agreed that EQ2 has almost always been ahead of SWG in subs. SW gamer? Anyone that's every picked up and played a Star Wars game, DF, JK, KotOR and so on, all were better placed within their own genre than SWG has ever been within the mmo genre. SWG's 1.5mil units says nothing other than it's complete failure to retian subscribers, no point arguing the why's and wherefor's it's just that, it's sold a fuckload of boxes but has (and had) a small subscriber base. That's the simple facts. It's failed on every level, pre-cu, CU and NGE for differing reasons at every stage but failed... it certainly has.

    Just a fun reference, the Lego Star Wars series since 2005 (being on store shelves almost 2 years less than SWG)... global sales = 18 million.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • TormDKTormDK Member UncommonPosts: 101

     Well, as I see it SWG being a Sandbox game does not appeal to everyone. We have to remember that it was released at a time when the MMOG market were not very large and where you did not carter towards mass appeal.

     

    Of course SoE made quite a few mistakes along their way, the state of the released game for instance not to mention the infamous NGE but the game itself appealed to me alot. Till NGE anyhow where my profession was destroyed (Was MSwordsman/MRanger, organic resource harvester for hire).

    As I see it they should close the game down, work on it a year or so with the customer feedback they have gotten (Aka, not in a CU/NGE state) and then re-release it where everyone starts from square one. Most of the people I played with left due to NGE and the whole jedi business. Move the bloody timeline if they were that important for Lucas to have.

    Bioware did just that, move the timeline and went haywire and I'm certain they will produce a great story telling game. But I doubt it will be a sandbox, which is a shame.

     

     

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by dalevi1

    Originally posted by Reklaw


    Which to me proofs we always been a minority no matter how I or anyone else would like to twist it, the fact remains we who enjoyed SWG where the minority.
    I would even say that of course 1/5 can NEVER be a company's target audience, as a company you want to get atleast 4/5 and not 1/5.
    Yes I know it might suck, but seriously have any of you ever looked at it this way, or shall we contineu to see it only a one-sided way?
     

     

     I remember this vividly. When they released Rage of the Wookies, they also stated 1 million units had been sold. At that time subs were estimated at 250k, which was 1/4th, but still a very respectable number in MMOspace.

    As for your speculation of a target market, even SOE stated the core you release to is your main subscriber base thereafter. I can say pretty confidently that the server I played on was quite healthy with the quarter you claim. Can they say the same now?

    It didn't suck. It can "proofs" to you all you want it too, it still didn't suck.



     

    What SUCKED was being the minority of players who enjoyed the game, I was among those who enjoyed the game and actually loved it as a MMORPG. And to be honost there isn't a MMO or MMORPG that came after that I enjoyed as much as SWG pre-cu. That is what is proven to have sucked else we would not have gotten the NGE if we where the majority.

    I played on EU Chimaera and it truly sucked that months before the CU was put in that the community was leaving, most started or already had other toons on Farstar, where at the time of the CU we all went there, but even with the CU the pop kept dropping, and the NGE was just the final drip out the bucket.

    And personaly I can understand that SOE would want to target those who already left the game cause they represented a larger group of players then those of us who did enjoy the game, but please NO need to state what went wrong cause we got tons of topics already explaining that, but as a company you need to take risks and sometimes such a risk can backfire on them as what happend with the NGE.

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