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Opening movie cinematic is misleading

I have a real bone to pick with WAR. In the opening scene I am led to believe that there is a feature in the game that does not currently seem to be in place.

We all know that keep sieges favor the defenders. High walls and a nearly impenetrable door force would-be raiders to pile on the only soft spot and force and opening.

But as high as those walls are they are SO tall that one person couldn't say............be loaded onto a catapult and shot up to the first floor or even the third.

In the opening cinematic, and orc stands on the flat surface of a catapult and is hurled towards the wall of a dwarven stronghold. He takes a couple of arrows to the chest and........falls miserably short of the mark. The mechanics to make this happen are already in the game with knockbacks and micro-instancing siege weapons.

I'm pissed I don't have something I can put my witch hunter into and turn him into a metal storm coming over the wall.

All those Magus, Sorcs, and Squiggies laughing while I get pegged and can only fight at 60m max.

Just another dimension lacking. They can fix "Pick Lock" or put this in the game; either way I want to get in the keep without the door coming down.

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Comments

  • peaquoppeaquop Member Posts: 53
    Originally posted by Raiz1


    I have a real bone to pick with WAR. In the opening scene I am led to believe that there is a feature in the game that does not currently seem to be in place.
    We all know that keep sieges favor the defenders. High walls and a nearly impenetrable door force would-be raiders to pile on the only soft spot and force and opening.
    But as high as those walls are they are SO tall that one person couldn't say............be loaded onto a catapult and shot up to the first floor or even the third.
    In the opening cinematic, and orc stands on the flat surface of a catapult and is hurled towards the wall of a dwarven stronghold. He takes a couple of arrows to the chest and........falls miserably short of the mark. The mechanics to make this happen are already in the game with knockbacks and micro-instancing siege weapons.
    I'm pissed I don't have something I can put my witch hunter into and turn him into a metal storm coming over the wall.
    All those Magus, Sorcs, and Squiggies laughing while I get pegged and can only fight at 60m max.
    Just another dimension lacking. They can fix "Pick Lock" or put this in the game; either way I want to get in the keep without the door coming down.

     

    It is in the game! It is in the Orc (Greenskin) starting area.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Raiz1
    I have a real bone to pick with WAR. In the opening scene I am led to believe that there is a feature in the game that does not currently seem to be in place.
    We all know that keep sieges favor the defenders. High walls and a nearly impenetrable door force would-be raiders to pile on the only soft spot and force and opening.
    But as high as those walls are they are SO tall that one person couldn't say............be loaded onto a catapult and shot up to the first floor or even the third.
    In the opening cinematic, and orc stands on the flat surface of a catapult and is hurled towards the wall of a dwarven stronghold. He takes a couple of arrows to the chest and........falls miserably short of the mark. The mechanics to make this happen are already in the game with knockbacks and micro-instancing siege weapons.
    I'm pissed I don't have something I can put my witch hunter into and turn him into a metal storm coming over the wall.
    All those Magus, Sorcs, and Squiggies laughing while I get pegged and can only fight at 60m max.
    Just another dimension lacking. They can fix "Pick Lock" or put this in the game; either way I want to get in the keep without the door coming down.

    Don't forget the Shadow Warrior dual wielding in the movies. Looks cool huh? Drawing circles on the ground with her two blades, then chopping off the Maurader's arm, retreating then shooting the guys eyes out? Great movie! Woot... encore!

    Reality: Shadows do NOT dual wield. Note to Mythic.. Either tell the movie CGI staff the characters available abilities properly or have the developers actually MAKE the Shadows dual wield as you are advertising.


    This was so cleverly misrepresented, it got some of the sharpest posters on these forums fooled:


    Originally posted by banthis 8/9/08 Shadow Warriors only have 2 options when it comes to weapons - The bow...or Duel wielding 2 swords. All of this information has been conviently located on WarhammerOnline.com for nearly a year.

    NOTE: Not a shot at banthis. He posts very well and presents good discussions. Just showing how anyone can get/have gotten fooled by the Mythic PR machine.

    EDIT: Changed "Blizzard" to "Mythic". Failed to give proper credit where credit is due.

  • ThekandyThekandy Member Posts: 621
    Originally posted by popinjay


     

    Originally posted by Raiz1

    I have a real bone to pick with WAR. In the opening scene I am led to believe that there is a feature in the game that does not currently seem to be in place.

    We all know that keep sieges favor the defenders. High walls and a nearly impenetrable door force would-be raiders to pile on the only soft spot and force and opening.

    But as high as those walls are they are SO tall that one person couldn't say............be loaded onto a catapult and shot up to the first floor or even the third.

    In the opening cinematic, and orc stands on the flat surface of a catapult and is hurled towards the wall of a dwarven stronghold. He takes a couple of arrows to the chest and........falls miserably short of the mark. The mechanics to make this happen are already in the game with knockbacks and micro-instancing siege weapons.

    I'm pissed I don't have something I can put my witch hunter into and turn him into a metal storm coming over the wall.

    All those Magus, Sorcs, and Squiggies laughing while I get pegged and can only fight at 60m max.

    Just another dimension lacking. They can fix "Pick Lock" or put this in the game; either way I want to get in the keep without the door coming down.

     

    Don't forget the Shadow Warrior dual wielding in the movies. Looks cool huh? Drawing circles on the ground with her two blades, then chopping off the Maurader's arm, retreating then shooting the guys eyes out? Great movie! Woot... encore!

    Reality: Shadows do NOT dual wield. Note to Blizzard.. Either tell the movie CGI staff the characters available abilities properly or have the developers actually MAKE the Shadows dual wield as you are advertising.



    This was so cleverly misrepresented, it got some of the sharpest posters on these forums fooled:



    Originally posted by banthis 8/9/08

    Shadow Warriors only have 2 options when it comes to weapons - The bow...or Duel wielding 2 swords. All of this information has been conviently located on WarhammerOnline.com for nearly a year.

     

    NOTE: Not a shot at banthis. He posts very well and presents good discussions. Just showing how anyone can get/have gotten fooled by the Mythic PR machine.

     

     

    Yes, Blizzard does the CGI for Warhammer Online...



    Played too much WoW?

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Thekandy
    Originally posted by popinjay  

    Originally posted by Raiz1
    I have a real bone to pick with WAR. In the opening scene I am led to believe that there is a feature in the game that does not currently seem to be in place.
    We all know that keep sieges favor the defenders. High walls and a nearly impenetrable door force would-be raiders to pile on the only soft spot and force and opening.
    But as high as those walls are they are SO tall that one person couldn't say............be loaded onto a catapult and shot up to the first floor or even the third.
    In the opening cinematic, and orc stands on the flat surface of a catapult and is hurled towards the wall of a dwarven stronghold. He takes a couple of arrows to the chest and........falls miserably short of the mark. The mechanics to make this happen are already in the game with knockbacks and micro-instancing siege weapons.
    I'm pissed I don't have something I can put my witch hunter into and turn him into a metal storm coming over the wall.
    All those Magus, Sorcs, and Squiggies laughing while I get pegged and can only fight at 60m max.
    Just another dimension lacking. They can fix "Pick Lock" or put this in the game; either way I want to get in the keep without the door coming down. 
    Don't forget the Shadow Warrior dual wielding in the movies. Looks cool huh? Drawing circles on the ground with her two blades, then chopping off the Maurader's arm, retreating then shooting the guys eyes out? Great movie! Woot... encore!
    Reality: Shadows do NOT dual wield. Note to Blizzard.. Either tell the movie CGI staff the characters available abilities properly or have the developers actually MAKE the Shadows dual wield as you are advertising.This was so cleverly misrepresented, it got some of the sharpest posters on these forums fooled:Originally posted by banthis 8/9/08
    Shadow Warriors only have 2 options when it comes to weapons - The bow...or Duel wielding 2 swords. All of this information has been conviently located on WarhammerOnline.com for nearly a year.
     
    NOTE: Not a shot at banthis. He posts very well and presents good discussions. Just showing how anyone can get/have gotten fooled by the Mythic PR machine.
     


     
    Yes, Blizzard does the CGI for Warhammer Online...

    Played too much WoW?


    Mistake there obviouly.. will make sure to Edit it properly. Thanks^^

  • Raiz1Raiz1 Member Posts: 177

    I made the original post in jest, but I am very serious about catapulting players.

    Have you ever seen how far the extended knockback can toss players? Its ridiculous to think there isn't some way to marry that mechanic with a siege engine to get players over the wall one at a time.

    Put a delay on it so it can only fire once ever 15 seconds or so, and create a special pad so that you can only have 1 active in tier 2, and add one for every tier there after.

    There's some cool shit they can put in this game, for the love of god someone wake them up.

     

  • GrandisGrandis Member Posts: 24

     There are not many off hand weapons in the game (that I have found)  but they are in there, my witch hunter was rocking 2 swords at level 9.  My off hand did not have a race req so it could be used by SW.  just FYI

  • peaquoppeaquop Member Posts: 53
    Originally posted by Raiz1


    I made the original post in jest, but I am very serious about catapulting players.
    Have you ever seen how far the extended knockback can toss players? Its ridiculous to think there isn't some way to marry that mechanic with a siege engine to get players over the wall one at a time.
    Put a delay on it so it can only fire once ever 15 seconds or so, and create a special pad so that you can only have 1 active in tier 2, and add one for every tier there after.
    There's some cool shit they can put in this game, for the love of god someone wake them up.
     

    I agree, it would be nice to have for upper tier Keep siege. Since it is in the Greenskin starting area, putting it in game would not be a problem. Landing would be the issue, falling from that height would kill you, unless you could gauge it to land on the wall of the Keep. Would certainly add to the humor in game by missing the wall. Missed it by that much!

  • Raiz1Raiz1 Member Posts: 177
    Originally posted by peaquop

    Originally posted by Raiz1


    I made the original post in jest, but I am very serious about catapulting players.
    Have you ever seen how far the extended knockback can toss players? Its ridiculous to think there isn't some way to marry that mechanic with a siege engine to get players over the wall one at a time.
    Put a delay on it so it can only fire once ever 15 seconds or so, and create a special pad so that you can only have 1 active in tier 2, and add one for every tier there after.
    There's some cool shit they can put in this game, for the love of god someone wake them up.
     

    I agree, it would be nice to have for upper tier Keep siege. Since it is in the Greenskin starting area, putting it in game would not be a problem. Landing would be the issue, falling from that height would kill you, unless you could gauge it to land on the wall of the Keep. Would certainly add to the humor in game by missing the wall. Missed it by that much!



     

    It is the same premise as getting knocked off the highest point in any SC or even of the ledge of the keep itself.

    You are granted immunity from damage due to falling when you get a knockback. And if they set up a launch point they can most certainly designate a landing location for each successful launch.

    Hell you can even allow the guy to take ranged damage in the air, and if he dies mid air, he drops like a rock out of the sky. (since you can take any and all other forms of damage when knocked back besides falling)

    If my guy is catapulted and lands successfully, he gets a small buff that reduces the damage taken by........let's say 10% (non-phys dmg included) and deals 10% extra damage.

    I don't see any reason to NOT have this in the game.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Grandis
     There are not many off hand weapons in the game (that I have found)  but they are in there, my witch hunter was rocking 2 swords at level 9.  My off hand did not have a race req so it could be used by SW.  just FYI

    If you are using this as evidence that a Shadow Warrior can dual wield with it.. no.

  • Raiz1Raiz1 Member Posts: 177
    Originally posted by popinjay


     

    Originally posted by Grandis

     There are not many off hand weapons in the game (that I have found)  but they are in there, my witch hunter was rocking 2 swords at level 9.  My off hand did not have a race req so it could be used by SW.  just FYI

     

    If you are using this as evidence that a Shadow Warrior can dual wield with it.. no.

     



     

    There are 1h weapons that a "left hand" designation and no race/class requirement. The ones that i saw where all rank 20 and below and were longswords.

    If anything it leads me to believe that this "was" in the game and maybe taken out to prevent the class from being overpowered.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Raiz1
    Originally posted by peaquop
    Originally posted by Raiz1 I made the original post in jest, but I am very serious about catapulting players.
    Have you ever seen how far the extended knockback can toss players? Its ridiculous to think there isn't some way to marry that mechanic with a siege engine to get players over the wall one at a time.
    Put a delay on it so it can only fire once ever 15 seconds or so, and create a special pad so that you can only have 1 active in tier 2, and add one for every tier there after.
    There's some cool shit they can put in this game, for the love of god someone wake them up.
     
    I agree, it would be nice to have for upper tier Keep siege. Since it is in the Greenskin starting area, putting it in game would not be a problem. Landing would be the issue, falling from that height would kill you, unless you could gauge it to land on the wall of the Keep. Would certainly add to the humor in game by missing the wall. Missed it by that much!

     
    It is the same premise as getting knocked off the highest point in any SC or even of the ledge of the keep itself.
    You are granted immunity from damage due to falling when you get a knockback. And if they set up a launch point they can most certainly designate a landing location for each successful launch.
    Hell you can even allow the guy to take ranged damage in the air, and if he dies mid air, he drops like a rock out of the sky. (since you can take any and all other forms of damage when knocked back besides falling)
    If my guy is catapulted and lands successfully, he gets a small buff that reduces the damage taken by........let's say 10% (non-phys dmg included) and deals 10% extra damage.
    I don't see any reason to NOT have this in the game.


    This would be a fun idea, but its kind of weird to put a guy in a contraption, have him get shot through the air and take no fall damage when sometimes you get fall damage just by jumping off some small rocks to a lower level.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Raiz1
    Originally posted by popinjay  

    Originally posted by Grandis
     There are not many off hand weapons in the game (that I have found)  but they are in there, my witch hunter was rocking 2 swords at level 9.  My off hand did not have a race req so it could be used by SW.  just FYI
     
    If you are using this as evidence that a Shadow Warrior can dual wield with it.. no.
     

     
    There are 1h weapons that a "left hand" designation and no race/class requirement. The ones that i saw where all rank 20 and below and were longswords.
    If anything it leads me to believe that this "was" in the game and maybe taken out to prevent the class from being overpowered.


    This is quite different from a class portrayed as "dual wield". It 'looks' like a Witch hunter is a dual wielder because he has a flintlock pistol and a rapier, but that doesn't make him a dual wielder. Any more than it makes a caster who holds a focus type trinket or book for stats in one hand and a wand in the other.

    All they are doing is holding another object in their hand for graphical presentation, they aren't 'weilding' it around like their main hand weapon, nor are their any skills associated with it. Sure he's "dual wielding" when you look at it, but in no way is he dual wielding in a combat sense. The Shadow Warrior was clearly shown swinging around both swords as she "dual WIELDED" them, as if there were part of the character's abilities/skillset.. and again, PLENTY people believed this was going to be the case.

    I think your original point however spoofy and sarcastic the attempt was, was spot on in that the "Opening movie cinematic is misleading".

  • Raiz1Raiz1 Member Posts: 177
    Originally posted by popinjay


     
     
    This would be a fun idea, but its kind of weird to put a guy in a contraption, have him get shot through the air and take no fall damage when sometimes you get fall damage just by jumping off some small rocks to a lower level.

     



     

    That annoys the hell out of me, but is a neccessary evil. Just lower the damage you take from small falls.

    Its a small quirk really, and again no reason to not have this mechanic in the game.

  • Raiz1Raiz1 Member Posts: 177
    Originally posted by popinjay


     
     
    This is quite different from a class portrayed as "dual wield". It 'looks' like a Witch hunter is a dual wielder because he has a flintlock pistol and a rapier, but that doesn't make him a dual wielder. Any more than it makes a caster who holds a focus type trinket or book for stats in one hand and a wand in the other.
    All they are doing is holding another object in their hand for graphical presentation, they aren't 'weilding' it around like their main hand weapon, nor are their any skills associated with it. Sure he's "dual wielding" when you look at it, but in no way is he dual wielding in a combat sense. The Shadow Warrior was clearly shown swinging around both swords as she "dual WIELDED" them, as if there were part of the character's abilities/skillset.. and again, PLENTY people believed this was going to be the case.
    I think your original point however spoofy and sarcastic the attempt was, was spot on in that the "Opening movie cinematic is misleading".

     



     

    As I already stated, its not a dual wield class, but may have once been as there are remnants of left hand weapons with no distinction of class or race. Take from that what you will, I know SW don't dual wield.

    You're displaying the classic mob mentality in trying to envoke a much more crass response from players by fervantly trying to enhance my title (which was clearly a carrot for readers and trolls alike). At the end of the day WAR is still a great game and fun to play.

    I do wish it had more, but I can say that for every game I've ever played. Anyone with an imagination should tbh.....

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Raiz1
    Originally posted by popinjay  
     
    This is quite different from a class portrayed as "dual wield". It 'looks' like a Witch hunter is a dual wielder because he has a flintlock pistol and a rapier, but that doesn't make him a dual wielder. Any more than it makes a caster who holds a focus type trinket or book for stats in one hand and a wand in the other.
    All they are doing is holding another object in their hand for graphical presentation, they aren't 'weilding' it around like their main hand weapon, nor are their any skills associated with it. Sure he's "dual wielding" when you look at it, but in no way is he dual wielding in a combat sense. The Shadow Warrior was clearly shown swinging around both swords as she "dual WIELDED" them, as if there were part of the character's abilities/skillset.. and again, PLENTY people believed this was going to be the case.
    I think your original point however spoofy and sarcastic the attempt was, was spot on in that the "Opening movie cinematic is misleading".
     

     
    You're displaying the classic mob mentality in trying to envoke a much more crass response from players by fervantly trying to enhance my title (which was clearly a carrot for readers and trolls alike).


    I'm sorry.. WHO's trying to get a crass response from readers and trolls alike?

    You know.. you COULD have simply just made a thread called "Hey... WAR should employ catapults for people to fly out of at siege/keep battles.. wouldn't THAT be a hoot?"

    But you'd rather go: "Opening movie cinematic is misleading.." And now you are saying someone ELSE is trying to evoke crass responses, when they agree with your post title by giving ANOTHER example of it, but just don't ONLY want to talk about the one you bring up? Then you later admit it was just a "carrot" to lure people into your thread?

    You don't by any chance happen to share the same common underground well water drinking source with Tyvolus1, do you? Because you two think and reason awfully alike. Or maybe it must have something to do with the "1"s attached at the end of your names. MMORPG.com's 1s are tainted, and I refuse to type them anymore until Obama has them tested for safety. I'll just type out the "ones" from now on.


    But I guess it's a lot more fun to get others to fight over your "jest" title topic huh?


  • BesCirgaBesCirga Member Posts: 806
    Originally posted by Raiz1

    Originally posted by peaquop


    I agree, it would be nice to have for upper tier Keep siege. Since it is in the Greenskin starting area, putting it in game would not be a problem. Landing would be the issue, falling from that height would kill you, unless you could gauge it to land on the wall of the Keep. Would certainly add to the humor in game by missing the wall. Missed it by that much!



     

    It is the same premise as getting knocked off the highest point in any SC or even of the ledge of the keep itself.

    You are granted immunity from damage due to falling when you get a knockback. And if they set up a launch point they can most certainly designate a landing location for each successful launch.

    Hell you can even allow the guy to take ranged damage in the air, and if he dies mid air, he drops like a rock out of the sky. (since you can take any and all other forms of damage when knocked back besides falling)

    If my guy is catapulted and lands successfully, he gets a small buff that reduces the damage taken by........let's say 10% (non-phys dmg included) and deals 10% extra damage.

    I don't see any reason to NOT have this in the game.



     

    Hehe We had this feature in Asherons Call 2 some years back, it was hilariously fun . Okey, it wasnt a catapult but rather a jump pad, which was located far away from the enemy fort. You walked over the jump pad and you were shot high up in the air towards the enemy fort...the tricky part was to land inside the fort hehe.

    Because the jump pad was so far away from the fort, the defenders didnt see us coming from above. The Chaos and havoc we caused...great times  

  • Raiz1Raiz1 Member Posts: 177
    Originally posted by popinjay


     
     
    I'm sorry.. WHO's trying to get a crass response from readers and trolls alike?
    You know.. you COULD have simply just made a thread called "Hey... WAR should employ catapults for people to fly out of at siege/keep battles.. wouldn't THAT be a hoot?"
    But you'd rather go: "Opening movie cinematic is misleading.." And now you are saying someone ELSE is trying to evoke crass responses, when they agree with your post title by giving ANOTHER example of it, but just don't ONLY want to talk about the one you bring up? Then you later admit it was just a "carrot" to lure people into your thread?
    You don't by any chance happen to share the same common underground well water drinking source with Tyvolus1, do you? Because you two think and reason awfully alike. Or maybe it must have something to do with the "1"s attached at the end of your names. MMORPG.com's 1s are tainted, and I refuse to type them anymore until Obama has them tested for safety. I'll just type out the "ones" from now on.


    But I guess it's a lot more fun to get others to fight over your "jest" title topic huh?


     



     

    You're obviously upset.

    The problem with you is that you think in terms of your ideas and feelings having any real meaning past the motivation to cause trouble.

    I typed the title to get people to look inside. Now if I gave a "that is all....." subject body, I could see where the foundation of your argument was a sturdy one.

    But alas, I've only put forth something for discussion with the thought of adding to the game as opposed to taking away. I know thats going against the grain, but there's more to posting on an MMO site than simply bashing any game that isn't perfect (which is every game).

     

  • syztecsyztec Member Posts: 114
    Originally posted by Raiz1


    I made the original post in jest, but I am very serious about catapulting players.
    Have you ever seen how far the extended knockback can toss players? Its ridiculous to think there isn't some way to marry that mechanic with a siege engine to get players over the wall one at a time.
    Put a delay on it so it can only fire once ever 15 seconds or so, and create a special pad so that you can only have 1 active in tier 2, and add one for every tier there after.
    There's some cool shit they can put in this game, for the love of god someone wake them up.
     

     

    I would expect that could be put in game, due to having the knockback effect, could easily be created to give a catapult action.

    As for picklock maybe (refering to OP) , but i would prefer WH's & WE's to have climb / safe fall so they could climb up, take out players at the top and then jump back down. (used to do it in daoc)

    On side note; for me that trailer that amazing untill i actually played WAR and discovered mythic did a major false advertising job on customers.

    Apart from the obvious siege actions thats not possible, sw's not being able to duel wield ingame, also theres they dont have safe fall either,  the main one for me is, if there was that much destro trying to get in, the zone would crash

     

    image

  • IsokonariIsokonari Member Posts: 58
    Originally posted by popinjay


     
     
    This is quite different from a class portrayed as "dual wield". It 'looks' like a Witch hunter is a dual wielder because he has a flintlock pistol and a rapier, but that doesn't make him a dual wielder. Any more than it makes a caster who holds a focus type trinket or book for stats in one hand and a wand in the other.
    All they are doing is holding another object in their hand for graphical presentation, they aren't 'weilding' it around like their main hand weapon, nor are their any skills associated with it. Sure he's "dual wielding" when you look at it, but in no way is he dual wielding in a combat sense.

     

    Sorry, but this makes it rather obvious that you know nothing about witch hunters.

    The offhand pistol is not just a graphical presentation, it has its own damage stats and it does indeed have skills associated with it, like "absolution" or "dragon gun". These require you to have a pistol in your offhand (it's rather hard to use skills desribed as gunshots without a gun).

    Either get yourself informed first or don't comment on things you seemingly have no knowledge of.

    Then again maybe you just mistyped Wtich Hunter instead of Warrior Priest, rapier instead of hammer and flintlock pistol instead of tome. Such things happen.

  • Kieth75Kieth75 Member Posts: 51

    Jay is on all forum but then admits he doesn't play those games but thinks many things about them.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Kieth75
    Jay is on all forum but then admits he doesn't play those games but thinks many things about them.

    Not all, but quite a few. I like to discuss the games in-depth for sure. I think you know what I mean, Kieth.

    I mean after all, you've got a whole 24 posts spread out over 7 different game forums (But you really LOVE the Wow one).

    Guess we are just two of a kind, right brother?

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Isokonari
    Originally posted by popinjay  
     
    This is quite different from a class portrayed as "dual wield". It 'looks' like a Witch hunter is a dual wielder because he has a flintlock pistol and a rapier, but that doesn't make him a dual wielder. Any more than it makes a caster who holds a focus type trinket or book for stats in one hand and a wand in the other.
    All they are doing is holding another object in their hand for graphical presentation, they aren't 'weilding' it around like their main hand weapon, nor are their any skills associated with it. Sure he's "dual wielding" when you look at it, but in no way is he dual wielding in a combat sense.
     
    Sorry, but this makes it rather obvious that you know nothing about witch hunters.
    The offhand pistol is not just a graphical presentation, it has its own damage stats and it does indeed have skills associated with it, like "absolution" or "dragon gun". These require you to have a pistol in your offhand (it's rather hard to use skills desribed as gunshots without a gun).
    Either get yourself informed first or don't comment on things you seemingly have no knowledge of.
    Then again maybe you just mistyped Wtich Hunter instead of Warrior Priest, rapier instead of hammer and flintlock pistol instead of tome. Such things happen.


    They do, but I'm not an "expert" on Witch Hunters as you say. I'm more interested in the title of the thread.

  • Ascension08Ascension08 Member Posts: 1,980

    I guess, OP, that you're referring to the original cinimatic back in 2006...because I didn't see any flying Orcs in the new 5-minute one, the one that plays when you load the game. There is an area in the Greenskin starting area where you can launch yourself from a catapult, but it's PvE. However, the newer cinematic, which is the one popin is deciding to troll upon, has one mislead along with the "Shadow Warriors can't dual-wield!" thing: It showed the fights as 1 vs. 1. Now I know that most people don't really notice it, and would not think that the game is built around 1 vs. 1 PvP just from the opening cinematic, but the game is meant for group warfare. I would've much preferred to see a huge Order army meeting the Destro force outside the city gates.

    Oh well

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Ascension08
    However, the newer cinematic, which is the one popin is deciding to troll upon, has one mislead along with the "Shadow Warriors can't dual-wield!" thing: It showed the fights as 1 vs. 1. Now I know that most people don't really notice it, and would not think that the game is built around 1 vs. 1 PvP just from the opening cinematic, but the game is meant for group warfare. I would've much preferred to see a huge Order army meeting the Destro force outside the city gates.
    Oh well image

    Don't know how you think it's a troll pointing out the obvious on a thread called "Opening movie cinematic is misleading" but it's good you found another one to the list to add the the OP's list to send to Mythic.

    But anyway... nice work and sharp eye! You must be a Warhammer guild leader?

  • Tyvolus1Tyvolus1 Member Posts: 815
    Originally posted by popinjay


     

    Originally posted by Kieth75

    Jay is on all forum but then admits he doesn't play those games but thinks many things about them.

     

    Not all, but quite a few. I like to discuss the games in-depth for sure. I think you know what I mean, Kieth.

     

    I mean after all, you've got a whole 24 posts spread out over 7 different game forums (But you really LOVE the Wow one).

    Guess we are just two of a kind, right brother?

     

    He is waiting on DF.  it comes out soon.

     

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