Giving players no clue where they're supposed to go for a quest is stupid.
To the OP, obviously mentioned that most games have either a resouce or fan sites that offer quest help.
But to say it's stupid not to have in-game hand-me-outs or auto-piloting my game experience isn't necessarily stupid, I think. I see it as a different level of game-play challenge and involvement.
Another option is, wait until 2010. By then MMOs will have a button that will make your character walk automatically to the quest point and do the quest for you Until then, you could play something challenging, like... a 4 piece puzzle for instance.
They have this in Runes of Magic or whatever it's called. Basically you take a quest, target the mob in question on your map since they're all listed there, then hit the autopilot button and it basically runs your character out to where the mob in question is so that you can hit a few keys and then repeat the process in reverse to go back to the npc that issued the quest.
At this point I'm starting to wonder what the point of I guess you could call it playing a game like this would be. Why not just make a game where as soon as you make your character it's max level... or better yet there is no levels and everybody just "is". Along with this they give you a gigantic closet full of the various types of gear you could equip and a stable with every concievable mount parked in it ready for your choosing. Then you could "gear up", get on your trusty steed, or tiger, or wart hog, or camel, or dragon or whatever you fancy and glide around along with the rest of the people. After about 10 minutes of "excitement" you can then show up here on the boards and complain how there's nothing to do and you'll be the only one to blame since it's your whining for quest helpers and auto pilots that diluted the intelegence necessary for the genre to a point no longer resembling what it used to.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
What are some other MMOs with a questhelper type mod or programmable waypoints? I'm trying out LOTRO right now. It's a beautiful game, but I don't like how you're basically on your own as far as finding quest locations and turning them in. After leveling to 80 in WoW with coords and questhelper, it's hard to play another game without them. I really want to get into this game, but it gets a bit frustrating. Does EQ2 have coords or a mod? Does LOTRO have some type of mod or /mntloc command that I don't know about? Thanks
ummm these boards will be hostile to you over this. That is the kind of stuff they want out of games and imo made leveling in wow feel more like job, take quest don't evenr ead it go to x point kill mobs mod tells me too. I love how LOTRO doesn't have that stuff, though you can use online sites for locs and use the command /loc; to give you your current cords and fine your way on a cooler/warmer type system.
100% disagree with you Arndur. I played EQ and it was a horrible waste of time to be lost. EQ2 added a golden thread you could follow. It wasn't perfect, but it helped. WAR had a good map you could follow that marked Quests.
I won't play a game that wastes my time running around lost. That is not fun now, it wasn't fun when I played EQ.
I play RPGs like this. I may not know something, the actual real life person, but often MY CHARACTER should. I, the real life person, may have gone on vacation and not played the game for a week. My character, however, should still remember which way the city is.
There is a difference between being lost (which, in the righ context, I would find fun) and just having to play the game.
In Morrowind, directions were given and if you read the quest info you pretty much could find what you are looking for. Heck, even in LOTRO I've found that was the case for the most part. Though, in truth there are some instructions that are a bit vague.
Otherwise, why not have insta-teleport to your quest objective? I would certainly save a lot of time!
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
They have this in Runes of Magic or whatever it's called. Basically you take a quest, target the mob in question on your map since they're all listed there, then hit the autopilot button and it basically runs your character out to where the mob in question is so that you can hit a few keys and then repeat the process in reverse to go back to the npc that issued the quest. At this point I'm starting to wonder what the point
I saw that in ROM
I think autorun to target is "overkill" as a quest aid
if people want it, I'm not opposed but it does take away from immersion
You say that as though it would make sense for an NPC to ask you to "kill x of y" without telling you where the relevant mobs are. Or would it make more sense for him to say, please deliver this item to NPC X, but not tell you where NPC X is? Giving players no clue where they're supposed to go for a quest is stupid. If an NPC can tell you where to go, why can't he just mark it on your map? Would you give someone directions but refuse to point out the location on a map he has?
But LOTRO does tell you where to gom just dones't have a big arrow over the next spot.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
There is a difference between being lost (which, in the righ context, I would find fun) and just having to play the game. In Morrowind, directions were given and if you read the quest info you pretty much could find what you are looking for. Heck, even in LOTRO I've found that was the case for the most part. Though, in truth there are some instructions that are a bit vague. Otherwise, why not have insta-teleport to your quest objective? I would certainly save a lot of time!
In lotro, the old forest was a perfect example of being lost in the right context (at least for me). It realy gave you a sense of being lost in a forest. At the time it was a pain, but when you were all done questing there, you did have a sense of accomplishment and you could look back and think that it was a well designed zone.
Then they put the in-game map in for the old forest...ugh.
It's a proven historical fact that beer saved humankind.
At the time it was a pain, but when you were all done questing there, you did have a sense of accomplishment
This is what I am talking about. How are you going to have high points if you don't experience the low points. Sure it sucked being lost but you figured it out and you get an elated feeling knowing that you were smarter then whatever you faced and beat it under your own power.
If it's just a constant stream of rewards for every minor movement you make it will just become boring because the rewards carry no meaning.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
Another option is, wait until 2010. By then MMOs will have a button that will make your character walk automatically to the quest point and do the quest for you Until then, you could play something challenging, like... a 4 piece puzzle for instance.
walk to the mob that would be too time consuming you know most MMOers only have 10 minutes per day to play ... by then they will need something thats quicker and easier.
thats why by 2010 you will click an NPC get your quest "kill 10 orc" and behind you will spawn 10 non agro non social orcs. non social and non agro because players shouldn't be forced to pay attention or watch what they are fighting thats not fun and games should be fun not challenging.
i remember quests in EQ1 where they didnt even give you any hints and if you did get a hint you had to literally write it down.
What are some other MMOs with a questhelper type mod or programmable waypoints? I'm trying out LOTRO right now. It's a beautiful game, but I don't like how you're basically on your own as far as finding quest locations and turning them in. After leveling to 80 in WoW with coords and questhelper, it's hard to play another game without them. I really want to get into this game, but it gets a bit frustrating. Does EQ2 have coords or a mod? Does LOTRO have some type of mod or /mntloc command that I don't know about? Thanks
People like you are the reason RPGs in general are so dumbed down right now.
LOL ... it is just time consuming to look for quest locations. It take no skills at all. QH is a great tool for people who just want to get into the action.
I mean, is it really that hard to find a wandering group of mobs to kill? No ... Do i want to do it? No ...
What are some other MMOs with a questhelper type mod or programmable waypoints? I'm trying out LOTRO right now. It's a beautiful game, but I don't like how you're basically on your own as far as finding quest locations and turning them in. After leveling to 80 in WoW with coords and questhelper, it's hard to play another game without them. I really want to get into this game, but it gets a bit frustrating. Does EQ2 have coords or a mod? Does LOTRO have some type of mod or /mntloc command that I don't know about? Thanks
People like you are the reason RPGs in general are so dumbed down right now.
LOL ... it is just time consuming to look for quest locations. It take no skills at all. QH is a great tool for people who just want to get into the action.
I mean, is it really that hard to find a wandering group of mobs to kill? No ... Do i want to do it? No ...
you miss the basic point, listen...
If it took no knowledge (skill) to find locations/ mobs, then it wouldnt be 'time consuming' would it? Knowing your world is an important part of MMORPGs, or at least was before this generation, and that takes time to build. Investment and communication. Having knowledge of your environment in EQ was a massive difference between the vet and noob.
Having no GPS mini map in a game encourages people to ask the community for help. this in return results in the community giving help. The next time that the reciever of that help sees someone who needs help, he gives help. This makes him part of a communities and community used to be the heart of these games before this generation of insipid mmo arcade ganes.
If noone in game could help you, and you REALLY couldnt figure it out, you used to go to a website and read it up, and while you were there you would contribute to the player gathered info. This formed communities outside the game as well. EQ always felt bigger then just the game itself because of this.
Game 'Skills' are not just twitchy fights. MMORPGs have traditionally required a whole different set of skills to other genres, and I think this is why newbs have had a hard time dealing with it as a game style and have come whining for change. Being able to build extended social networks and process/ organise information IS a skill (see above).
At the time it was a pain, but when you were all done questing there, you did have a sense of accomplishment
This is what I am talking about. How are you going to have high points if you don't experience the low points. Sure it sucked being lost but you figured it out and you get an elated feeling knowing that you were smarter then whatever you faced and beat it under your own power.
If it's just a constant stream of rewards for every minor movement you make it will just become boring because the rewards carry no meaning.
Turn it off if you don't like it. Until games have quests that are all exciting and never tedeous, then I want my QH. If a game has exciting quests, then it can do without, or I'll turn it off for my own enjoyment...but "getting lost while I spend 10 minutes just to run to kill 10 wolves then run back is not my idea of fun.
What are some other MMOs with a questhelper type mod or programmable waypoints? I'm trying out LOTRO right now. It's a beautiful game, but I don't like how you're basically on your own as far as finding quest locations and turning them in. After leveling to 80 in WoW with coords and questhelper, it's hard to play another game without them. I really want to get into this game, but it gets a bit frustrating. Does EQ2 have coords or a mod? Does LOTRO have some type of mod or /mntloc command that I don't know about? Thanks
People like you are the reason RPGs in general are so dumbed down right now.
LOL ... it is just time consuming to look for quest locations. It take no skills at all. QH is a great tool for people who just want to get into the action.
I mean, is it really that hard to find a wandering group of mobs to kill? No ... Do i want to do it? No ...
you miss the basic point, listen...
If it took no knowledge (skill) to find locations/ mobs, then it wouldnt be 'time consuming' would it? Knowing your world is an important part of MMORPGs, or at least was before this generation, and that takes time to build. Investment and communication. Having knowledge of your environment in EQ was a massive difference between the vet and noob.
Having no GPS mini map in a game encourages people to ask the community for help. this in return results in the community giving help. The next time that the reciever of that help sees someone who needs help, he gives help. This makes him part of a communities and community used to be the heart of these games before this generation of insipid mmo arcade ganes.
If noone in game could help you, and you REALLY couldnt figure it out, you used to go to a website and read it up, and while you were there you would contribute to the player gathered info. This formed communities outside the game as well. EQ always felt bigger then just the game itself because of this.
Game 'Skills' are not just twitchy fights. MMORPGs have traditionally required a whole different set of skills to other genres, and I think this is why newbs have had a hard time dealing with it as a game style and have come whining for change. Being able to build extended social networks and process/ organise information IS a skill (see above).
1) That is not skill and not difficult at all. That is just spending enough time in the game and write down everything. Anyone who can read & write can do it. In this day & age, that is just grunt work. Let's get to the FUN part faster.
2) Hmm ... i would much rather spend the time in "community" to group & dungeon runs .. i.e. .. FUN activities .. rather than giving traffic directions.
3) People do that. Why makes it more time consuming? And in-game help is as good as a website. 99.9999% of the people don't contribute to website anyway.
4) Oh .. wow does involve strategic skills. To maximize DPS, you have to read up on theorycraft, do the right spell rotation, wear the right equip and know the fight. I don't see how knowing mob x is in location y should be part of this "skill set" though.
And ultimately, it does not matter, since more quest help is the trend. QH is an popular addon. Note that blizzard did not provide it and it is work of some players. People obviously want to take out the grunt part of the game and get to the FUN asap. No amount of QQing on internet forums is going to detract that.
In fact, even EVE Online provides this .. in a even more user friendly way. You get to automatically jump to where you mission is.
It sounds like exploration is truly dead in MMOs anymore........I'm sure the day wil lcome when an MMO comes out with no leveling, no gear grind, no need to have to move, everything will just be handed to the player and they win........I mean if you struggle to find a quest mob that is a few paces away in most games then why are you even playing at all??...... Was tehre a WoW mod called "dinner maker" and "bathroom break taker" and "baby chagner" so you never had to get up from the computer??
I know World of Warcraft and Anarchy Online do but if a game has so much grinding that you need that kinda stuff to get through it then it isn't worth playing in my opinion.
What are some other MMOs with a questhelper type mod or programmable waypoints? I'm trying out LOTRO right now. It's a beautiful game, but I don't like how you're basically on your own as far as finding quest locations and turning them in. After leveling to 80 in WoW with coords and questhelper, it's hard to play another game without them. I really want to get into this game, but it gets a bit frustrating. Does EQ2 have coords or a mod? Does LOTRO have some type of mod or /mntloc command that I don't know about? Thanks
People like you are the reason RPGs in general are so dumbed down right now.
LOL ... it is just time consuming to look for quest locations. It take no skills at all. QH is a great tool for people who just want to get into the action.
I mean, is it really that hard to find a wandering group of mobs to kill? No ... Do i want to do it? No ...
you miss the basic point, listen...
If it took no knowledge (skill) to find locations/ mobs, then it wouldnt be 'time consuming' would it? Knowing your world is an important part of MMORPGs, or at least was before this generation, and that takes time to build. Investment and communication. Having knowledge of your environment in EQ was a massive difference between the vet and noob.
Having no GPS mini map in a game encourages people to ask the community for help. this in return results in the community giving help. The next time that the reciever of that help sees someone who needs help, he gives help. This makes him part of a communities and community used to be the heart of these games before this generation of insipid mmo arcade ganes.
If noone in game could help you, and you REALLY couldnt figure it out, you used to go to a website and read it up, and while you were there you would contribute to the player gathered info. This formed communities outside the game as well. EQ always felt bigger then just the game itself because of this.
Game 'Skills' are not just twitchy fights. MMORPGs have traditionally required a whole different set of skills to other genres, and I think this is why newbs have had a hard time dealing with it as a game style and have come whining for change. Being able to build extended social networks and process/ organise information IS a skill (see above).
1) That is not skill and not difficult at all. That is just spending enough time in the game and write down everything. Anyone who can read & write can do it. In this day & age, that is just grunt work. Let's get to the FUN part faster.
2) Hmm ... i would much rather spend the time in "community" to group & dungeon runs .. i.e. .. FUN activities .. rather than giving traffic directions.
3) People do that. Why makes it more time consuming? And in-game help is as good as a website. 99.9999% of the people don't contribute to website anyway.
4) Oh .. wow does involve strategic skills. To maximize DPS, you have to read up on theorycraft, do the right spell rotation, wear the right equip and know the fight. I don't see how knowing mob x is in location y should be part of this "skill set" though.
And ultimately, it does not matter, since more quest help is the trend. QH is an popular addon. Note that blizzard did not provide it and it is work of some players. People obviously want to take out the grunt part of the game and get to the FUN asap. No amount of QQing on internet forums is going to detract that.
In fact, even EVE Online provides this .. in a even more user friendly way. You get to automatically jump to where you mission is.
You continue to miss the point I am making about community, but thats ok. Not like you are gonna actually listen to what anyone is saying to you anyhow.
What are some other MMOs with a questhelper type mod or programmable waypoints? I'm trying out LOTRO right now. It's a beautiful game, but I don't like how you're basically on your own as far as finding quest locations and turning them in. After leveling to 80 in WoW with coords and questhelper, it's hard to play another game without them. I really want to get into this game, but it gets a bit frustrating. Does EQ2 have coords or a mod? Does LOTRO have some type of mod or /mntloc command that I don't know about? Thanks
People like you are the reason RPGs in general are so dumbed down right now.
LOL ... it is just time consuming to look for quest locations. It take no skills at all. QH is a great tool for people who just want to get into the action.
I mean, is it really that hard to find a wandering group of mobs to kill? No ... Do i want to do it? No ...
you miss the basic point, listen...
If it took no knowledge (skill) to find locations/ mobs, then it wouldnt be 'time consuming' would it? Knowing your world is an important part of MMORPGs, or at least was before this generation, and that takes time to build. Investment and communication. Having knowledge of your environment in EQ was a massive difference between the vet and noob.
Having no GPS mini map in a game encourages people to ask the community for help. this in return results in the community giving help. The next time that the reciever of that help sees someone who needs help, he gives help. This makes him part of a communities and community used to be the heart of these games before this generation of insipid mmo arcade ganes.
If noone in game could help you, and you REALLY couldnt figure it out, you used to go to a website and read it up, and while you were there you would contribute to the player gathered info. This formed communities outside the game as well. EQ always felt bigger then just the game itself because of this.
Game 'Skills' are not just twitchy fights. MMORPGs have traditionally required a whole different set of skills to other genres, and I think this is why newbs have had a hard time dealing with it as a game style and have come whining for change. Being able to build extended social networks and process/ organise information IS a skill (see above).
1) That is not skill and not difficult at all. That is just spending enough time in the game and write down everything. Anyone who can read & write can do it. In this day & age, that is just grunt work. Let's get to the FUN part faster.
2) Hmm ... i would much rather spend the time in "community" to group & dungeon runs .. i.e. .. FUN activities .. rather than giving traffic directions.
3) People do that. Why makes it more time consuming? And in-game help is as good as a website. 99.9999% of the people don't contribute to website anyway.
4) Oh .. wow does involve strategic skills. To maximize DPS, you have to read up on theorycraft, do the right spell rotation, wear the right equip and know the fight. I don't see how knowing mob x is in location y should be part of this "skill set" though.
And ultimately, it does not matter, since more quest help is the trend. QH is an popular addon. Note that blizzard did not provide it and it is work of some players. People obviously want to take out the grunt part of the game and get to the FUN asap. No amount of QQing on internet forums is going to detract that.
In fact, even EVE Online provides this .. in a even more user friendly way. You get to automatically jump to where you mission is.
You continue to miss the point I am making about community, but thats ok. Not like you are gonna actually listen to what anyone is saying to you anyhow.
Good luck in your ez mode arcade lite gaming.
Now who is not listening? Didn't you see my response about community is about grouping & have FUN together .. and not being a traffic directions?
Oh, i am enjoying hack-n-slash MMO a great deal. Thank GOD developers are not listening to people like you and make gameplay frustrating.
Oh, i am enjoying hack-n-slash MMO a great deal. Thank GOD developers are not listening to people like you and make gameplay frustrating.
Why is what you do the only way to make something fun? What makes you more deserving in having games cater to only your gameplay style and choice? Being part of a community does not exclusively only mean that you group up and raid ad nausiem.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
You say that as though it would make sense for an NPC to ask you to "kill x of y" without telling you where the relevant mobs are. Or would it make more sense for him to say, please deliver this item to NPC X, but not tell you where NPC X is? Giving players no clue where they're supposed to go for a quest is stupid. If an NPC can tell you where to go, why can't he just mark it on your map? Would you give someone directions but refuse to point out the location on a map he has?
Now you understand why the whole "quest thing " is so stupid from the beginning. As if a normal players wouldent find things to do without a NPC to tell them.
Oh, i am enjoying hack-n-slash MMO a great deal. Thank GOD developers are not listening to people like you and make gameplay frustrating.
Why is what you do the only way to make something fun? What makes you more deserving in having games cater to only your gameplay style and choice? Being part of a community does not exclusively only mean that you group up and raid ad nausiem.
Yeah, we can chat too.
Obvious fun is subjective. However, there are a MAJORITY of people finding that my gameplay style fun (i.e. WOW ... 11.5M of them) and *that* is what make the developer listen. So it is not the only style of play ... but it is the one receiving attention because so many want it.
You say that as though it would make sense for an NPC to ask you to "kill x of y" without telling you where the relevant mobs are. Or would it make more sense for him to say, please deliver this item to NPC X, but not tell you where NPC X is? Giving players no clue where they're supposed to go for a quest is stupid. If an NPC can tell you where to go, why can't he just mark it on your map? Would you give someone directions but refuse to point out the location on a map he has?
Now you understand why the whole "quest thing " is so stupid from the beginning. As if a normal players wouldent find things to do without a NPC to tell them.
LOL ... it is SILLY to have players wander around to kill thing. What about quest rewards? You just going to random drop everything? People will just go kill the easiest mob.
Questing is great because it gives a reason to players to kill different mobs and go to different parts of the map.
Just look at EQ in the beginning ... everyone grinds at the same place, and that is horribly non-fun.
i like a map that i can mark up with poi's and quest markers that i cna transfer to guild mates or party members. exploring is one thing, wondering where to go to finish the quest is old.
Comments
To the OP, obviously mentioned that most games have either a resouce or fan sites that offer quest help.
But to say it's stupid not to have in-game hand-me-outs or auto-piloting my game experience isn't necessarily stupid, I think. I see it as a different level of game-play challenge and involvement.
They have this in Runes of Magic or whatever it's called. Basically you take a quest, target the mob in question on your map since they're all listed there, then hit the autopilot button and it basically runs your character out to where the mob in question is so that you can hit a few keys and then repeat the process in reverse to go back to the npc that issued the quest.
At this point I'm starting to wonder what the point of I guess you could call it playing a game like this would be. Why not just make a game where as soon as you make your character it's max level... or better yet there is no levels and everybody just "is". Along with this they give you a gigantic closet full of the various types of gear you could equip and a stable with every concievable mount parked in it ready for your choosing. Then you could "gear up", get on your trusty steed, or tiger, or wart hog, or camel, or dragon or whatever you fancy and glide around along with the rest of the people. After about 10 minutes of "excitement" you can then show up here on the boards and complain how there's nothing to do and you'll be the only one to blame since it's your whining for quest helpers and auto pilots that diluted the intelegence necessary for the genre to a point no longer resembling what it used to.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
ummm these boards will be hostile to you over this. That is the kind of stuff they want out of games and imo made leveling in wow feel more like job, take quest don't evenr ead it go to x point kill mobs mod tells me too. I love how LOTRO doesn't have that stuff, though you can use online sites for locs and use the command /loc; to give you your current cords and fine your way on a cooler/warmer type system.
100% disagree with you Arndur. I played EQ and it was a horrible waste of time to be lost. EQ2 added a golden thread you could follow. It wasn't perfect, but it helped. WAR had a good map you could follow that marked Quests.
I won't play a game that wastes my time running around lost. That is not fun now, it wasn't fun when I played EQ.
I play RPGs like this. I may not know something, the actual real life person, but often MY CHARACTER should. I, the real life person, may have gone on vacation and not played the game for a week. My character, however, should still remember which way the city is.
There is a difference between being lost (which, in the righ context, I would find fun) and just having to play the game.
In Morrowind, directions were given and if you read the quest info you pretty much could find what you are looking for. Heck, even in LOTRO I've found that was the case for the most part. Though, in truth there are some instructions that are a bit vague.
Otherwise, why not have insta-teleport to your quest objective? I would certainly save a lot of time!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I saw that in ROM
I think autorun to target is "overkill" as a quest aid
if people want it, I'm not opposed but it does take away from immersion
AutoPilot ' R' Us
EQ2 fan sites
But LOTRO does tell you where to gom just dones't have a big arrow over the next spot.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
I see some of you enjoy the Rubik's Cube. Well I have come to ruin your fun of figuring it out.
http://wrongway.org/cube/solve.html
Have fun having someone else solve your Rubik's Cube.
In America I have bad teeth. If I lived in England my teeth would be perfect.
In lotro, the old forest was a perfect example of being lost in the right context (at least for me). It realy gave you a sense of being lost in a forest. At the time it was a pain, but when you were all done questing there, you did have a sense of accomplishment and you could look back and think that it was a well designed zone.
Then they put the in-game map in for the old forest...ugh.
It's a proven historical fact that beer saved humankind.
This is what I am talking about. How are you going to have high points if you don't experience the low points. Sure it sucked being lost but you figured it out and you get an elated feeling knowing that you were smarter then whatever you faced and beat it under your own power.
If it's just a constant stream of rewards for every minor movement you make it will just become boring because the rewards carry no meaning.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
walk to the mob that would be too time consuming you know most MMOers only have 10 minutes per day to play ... by then they will need something thats quicker and easier.
thats why by 2010 you will click an NPC get your quest "kill 10 orc" and behind you will spawn 10 non agro non social orcs. non social and non agro because players shouldn't be forced to pay attention or watch what they are fighting thats not fun and games should be fun not challenging.
i remember quests in EQ1 where they didnt even give you any hints and if you did get a hint you had to literally write it down.
People like you are the reason RPGs in general are so dumbed down right now.
LOL ... it is just time consuming to look for quest locations. It take no skills at all. QH is a great tool for people who just want to get into the action.
I mean, is it really that hard to find a wandering group of mobs to kill? No ... Do i want to do it? No ...
but that would defeat the entire purpose of doing it!!
oh, wait... I see...
People like you are the reason RPGs in general are so dumbed down right now.
LOL ... it is just time consuming to look for quest locations. It take no skills at all. QH is a great tool for people who just want to get into the action.
I mean, is it really that hard to find a wandering group of mobs to kill? No ... Do i want to do it? No ...
you miss the basic point, listen...
This is what I am talking about. How are you going to have high points if you don't experience the low points. Sure it sucked being lost but you figured it out and you get an elated feeling knowing that you were smarter then whatever you faced and beat it under your own power.
If it's just a constant stream of rewards for every minor movement you make it will just become boring because the rewards carry no meaning.
exactly.
Turn it off if you don't like it. Until games have quests that are all exciting and never tedeous, then I want my QH. If a game has exciting quests, then it can do without, or I'll turn it off for my own enjoyment...but "getting lost while I spend 10 minutes just to run to kill 10 wolves then run back is not my idea of fun.
People like you are the reason RPGs in general are so dumbed down right now.
LOL ... it is just time consuming to look for quest locations. It take no skills at all. QH is a great tool for people who just want to get into the action.
I mean, is it really that hard to find a wandering group of mobs to kill? No ... Do i want to do it? No ...
you miss the basic point, listen...
1) That is not skill and not difficult at all. That is just spending enough time in the game and write down everything. Anyone who can read & write can do it. In this day & age, that is just grunt work. Let's get to the FUN part faster.
2) Hmm ... i would much rather spend the time in "community" to group & dungeon runs .. i.e. .. FUN activities .. rather than giving traffic directions.
3) People do that. Why makes it more time consuming? And in-game help is as good as a website. 99.9999% of the people don't contribute to website anyway.
4) Oh .. wow does involve strategic skills. To maximize DPS, you have to read up on theorycraft, do the right spell rotation, wear the right equip and know the fight. I don't see how knowing mob x is in location y should be part of this "skill set" though.
And ultimately, it does not matter, since more quest help is the trend. QH is an popular addon. Note that blizzard did not provide it and it is work of some players. People obviously want to take out the grunt part of the game and get to the FUN asap. No amount of QQing on internet forums is going to detract that.
In fact, even EVE Online provides this .. in a even more user friendly way. You get to automatically jump to where you mission is.
It sounds like exploration is truly dead in MMOs anymore........I'm sure the day wil lcome when an MMO comes out with no leveling, no gear grind, no need to have to move, everything will just be handed to the player and they win........I mean if you struggle to find a quest mob that is a few paces away in most games then why are you even playing at all??...... Was tehre a WoW mod called "dinner maker" and "bathroom break taker" and "baby chagner" so you never had to get up from the computer??
I know World of Warcraft and Anarchy Online do but if a game has so much grinding that you need that kinda stuff to get through it then it isn't worth playing in my opinion.
__________________________
Played:WoW, Darkfall, Warhammer, Shadowbane, Anarchy Online, Last Chaos, Runescape, Maplestory, Planeshift
Loved: Guild Wars, Eve, Darkfall
Playing:(none)
Waiting for: I don't know
People like you are the reason RPGs in general are so dumbed down right now.
LOL ... it is just time consuming to look for quest locations. It take no skills at all. QH is a great tool for people who just want to get into the action.
I mean, is it really that hard to find a wandering group of mobs to kill? No ... Do i want to do it? No ...
you miss the basic point, listen...
1) That is not skill and not difficult at all. That is just spending enough time in the game and write down everything. Anyone who can read & write can do it. In this day & age, that is just grunt work. Let's get to the FUN part faster.
2) Hmm ... i would much rather spend the time in "community" to group & dungeon runs .. i.e. .. FUN activities .. rather than giving traffic directions.
3) People do that. Why makes it more time consuming? And in-game help is as good as a website. 99.9999% of the people don't contribute to website anyway.
4) Oh .. wow does involve strategic skills. To maximize DPS, you have to read up on theorycraft, do the right spell rotation, wear the right equip and know the fight. I don't see how knowing mob x is in location y should be part of this "skill set" though.
And ultimately, it does not matter, since more quest help is the trend. QH is an popular addon. Note that blizzard did not provide it and it is work of some players. People obviously want to take out the grunt part of the game and get to the FUN asap. No amount of QQing on internet forums is going to detract that.
In fact, even EVE Online provides this .. in a even more user friendly way. You get to automatically jump to where you mission is.
You continue to miss the point I am making about community, but thats ok. Not like you are gonna actually listen to what anyone is saying to you anyhow.
Good luck in your ez mode arcade lite gaming.
Questhelper is an addon. It's made by a 3rd party.
WoW doesn't come with Questhelper.
It's completely up to the player whether or not to use Questhelper.
All MMOs have something like Questhelper or websites like thott or alakhazam where you can find help with quests.
You don't have to use these sites either, completely up to the player.
People like you are the reason RPGs in general are so dumbed down right now.
LOL ... it is just time consuming to look for quest locations. It take no skills at all. QH is a great tool for people who just want to get into the action.
I mean, is it really that hard to find a wandering group of mobs to kill? No ... Do i want to do it? No ...
you miss the basic point, listen...
1) That is not skill and not difficult at all. That is just spending enough time in the game and write down everything. Anyone who can read & write can do it. In this day & age, that is just grunt work. Let's get to the FUN part faster.
2) Hmm ... i would much rather spend the time in "community" to group & dungeon runs .. i.e. .. FUN activities .. rather than giving traffic directions.
3) People do that. Why makes it more time consuming? And in-game help is as good as a website. 99.9999% of the people don't contribute to website anyway.
4) Oh .. wow does involve strategic skills. To maximize DPS, you have to read up on theorycraft, do the right spell rotation, wear the right equip and know the fight. I don't see how knowing mob x is in location y should be part of this "skill set" though.
And ultimately, it does not matter, since more quest help is the trend. QH is an popular addon. Note that blizzard did not provide it and it is work of some players. People obviously want to take out the grunt part of the game and get to the FUN asap. No amount of QQing on internet forums is going to detract that.
In fact, even EVE Online provides this .. in a even more user friendly way. You get to automatically jump to where you mission is.
You continue to miss the point I am making about community, but thats ok. Not like you are gonna actually listen to what anyone is saying to you anyhow.
Good luck in your ez mode arcade lite gaming.
Now who is not listening? Didn't you see my response about community is about grouping & have FUN together .. and not being a traffic directions?
Oh, i am enjoying hack-n-slash MMO a great deal. Thank GOD developers are not listening to people like you and make gameplay frustrating.
Why is what you do the only way to make something fun? What makes you more deserving in having games cater to only your gameplay style and choice? Being part of a community does not exclusively only mean that you group up and raid ad nausiem.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
Now you understand why the whole "quest thing " is so stupid from the beginning. As if a normal players wouldent find things to do without a NPC to tell them.
Why is what you do the only way to make something fun? What makes you more deserving in having games cater to only your gameplay style and choice? Being part of a community does not exclusively only mean that you group up and raid ad nausiem.
Yeah, we can chat too.
Obvious fun is subjective. However, there are a MAJORITY of people finding that my gameplay style fun (i.e. WOW ... 11.5M of them) and *that* is what make the developer listen. So it is not the only style of play ... but it is the one receiving attention because so many want it.
Now you understand why the whole "quest thing " is so stupid from the beginning. As if a normal players wouldent find things to do without a NPC to tell them.
LOL ... it is SILLY to have players wander around to kill thing. What about quest rewards? You just going to random drop everything? People will just go kill the easiest mob.
Questing is great because it gives a reason to players to kill different mobs and go to different parts of the map.
Just look at EQ in the beginning ... everyone grinds at the same place, and that is horribly non-fun.
i like a map that i can mark up with poi's and quest markers that i cna transfer to guild mates or party members. exploring is one thing, wondering where to go to finish the quest is old.
KERPLAH!