The hardest part of wow's raids is downloading the needed addons. /discuss
Nah, hardest part of a WoW raid is getting people there on time and keeping them from AFKing every 5 minutes.
Start a 25 man Naxx run at 7pm. Several people wait till 6:55pm to start respecing/gemming/glyphing/shopping for elixers and food.
Now its 7:30 and people are just starting to accept summons.
7:50 and 22/25 members are in the instance and waiting for the last 3 to come back from AFK
8:20pm: Raid finally starts. Clear 1st trash pull and have 2 people go AFK for food. 4 people go afk:bio and 2 more just dont let anyone know they are AFK.
8:35pm: 3 of the AFKers come back while 3 others get DC'd. At this point a few more people go AFK while waiting for the others to come back...
The raid content is easy, and gets easier each update. The hardest part is getting a raid group to actually be ready and focused.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
I am a vet of EQ, and one thing i can attest to was the difficulty and the amount of people required to kill "The Sleeper" i dont care what wow raid you beat. Nothing compared to a Giant dragon that could load into other zones and kill players by the 10's just by using its claw swipe. Forget the fact that it had more hitpoints then the EQ gods...translation it had more HP then all four capital city heroes put together on either Alliance or Horde. Again...this thing could zone in after you...thats right...try to run away by zoning into a different area LOL...it chased my guild across 3 zones and it killed everything (players) in its wake.
Please make a game like EQ again, with better graphics, and much less expansion.
Hmm......i think WOW raids are easy once you do them and wipe a couple of times, as the boss fights and dungon mobs are static and won't change their skills ,spells, locations ...ect. it all ends on how well you know the dugon. never played EQ tbh to vote.....but, if the dugones there are static, then i guess both are easy one you get used to them.
I am a vet of EQ, and one thing i can attest to was the difficulty and the amount of people required to kill "The Sleeper" i dont care what wow raid you beat. Nothing compared to a Giant dragon that could load into other zones and kill players by the 10's just by using its claw swipe. Forget the fact that it had more hitpoints then the EQ gods...translation it had more HP then all four capital city heroes put together on either Alliance or Horde. Again...this thing could zone in after you...thats right...try to run away by zoning into a different area LOL...it chased my guild across 3 zones and it killed everything (players) in its wake.
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
I am a vet of EQ, and one thing i can attest to was the difficulty and the amount of people required to kill "The Sleeper" i dont care what wow raid you beat. Nothing compared to a Giant dragon that could load into other zones and kill players by the 10's just by using its claw swipe. Forget the fact that it had more hitpoints then the EQ gods...translation it had more HP then all four capital city heroes put together on either Alliance or Horde. Again...this thing could zone in after you...thats right...try to run away by zoning into a different area LOL...it chased my guild across 3 zones and it killed everything (players) in its wake.
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Well if its rediculous, and impossible but raids in EQ took that son of a sob down! Now thats an accomplishment!
I am a vet of EQ, and one thing i can attest to was the difficulty and the amount of people required to kill "The Sleeper" i dont care what wow raid you beat. Nothing compared to a Giant dragon that could load into other zones and kill players by the 10's just by using its claw swipe. Forget the fact that it had more hitpoints then the EQ gods...translation it had more HP then all four capital city heroes put together on either Alliance or Horde. Again...this thing could zone in after you...thats right...try to run away by zoning into a different area LOL...it chased my guild across 3 zones and it killed everything (players) in its wake.
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Old-school raids often required several guilds working together to even have a chance at winning.
Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters.
I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower.
I am a vet of EQ, and one thing i can attest to was the difficulty and the amount of people required to kill "The Sleeper" i dont care what wow raid you beat. Nothing compared to a Giant dragon that could load into other zones and kill players by the 10's just by using its claw swipe. Forget the fact that it had more hitpoints then the EQ gods...translation it had more HP then all four capital city heroes put together on either Alliance or Horde. Again...this thing could zone in after you...thats right...try to run away by zoning into a different area LOL...it chased my guild across 3 zones and it killed everything (players) in its wake.
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Old-school raids often required several guilds working together to even have a chance at winning.
Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters.
I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower.
Ah....such fun!!
I loved raiding the Mercs
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
i remember my first raid ever, i didnt even know i was going to do 1. i was asked by a friend to help him out, went to PoD and even with our groups, we got pwnd over and over just by the trash. only ones to survive were the two monks who accually had their FD work lol.
Originally posted by fyerwall Nah, hardest part of a WoW raid is getting people there on time and keeping them from AFKing every 5 minutes.
Yup, this.
Raided in WoW for ~2 years, off-and-on .. and I can safely say it's not difficult; the -vast- majority of wipes we had in those 2 years happened because the fights were so dull that people lost concentration; in one awesome occasion, our main-tank fell asleep halfway through a tank-and-spank on a boss.
I didn't play EQ much, so can't comment on the high-end content there, but as far as WoW is (was? I haven't raided for a year or so, it might have got tougher) concerned, the only challenge was not falling asleep or being tempted to alt-tab to thottbot to check what drops this boss has for your class.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I am a vet of EQ, and one thing i can attest to was the difficulty and the amount of people required to kill "The Sleeper" i dont care what wow raid you beat. Nothing compared to a Giant dragon that could load into other zones and kill players by the 10's just by using its claw swipe. Forget the fact that it had more hitpoints then the EQ gods...translation it had more HP then all four capital city heroes put together on either Alliance or Horde. Again...this thing could zone in after you...thats right...try to run away by zoning into a different area LOL...it chased my guild across 3 zones and it killed everything (players) in its wake.
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
In wow a mob has the ability to hit for "more hp than anything has"points of damage, fly,get angry and yet cannot leave a building.
I am a vet of EQ, and one thing i can attest to was the difficulty and the amount of people required to kill "The Sleeper" i dont care what wow raid you beat. Nothing compared to a Giant dragon that could load into other zones and kill players by the 10's just by using its claw swipe. Forget the fact that it had more hitpoints then the EQ gods...translation it had more HP then all four capital city heroes put together on either Alliance or Horde. Again...this thing could zone in after you...thats right...try to run away by zoning into a different area LOL...it chased my guild across 3 zones and it killed everything (players) in its wake.
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Old-school raids often required several guilds working together to even have a chance at winning.
Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters.
I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower.
Ah....such fun!!
I loved raiding the Mercs
Hellz yeah!!!
I also loved being three times as tall as anyone else on my 'trox enfo. Challenger FTW!
I am a vet of EQ, and one thing i can attest to was the difficulty and the amount of people required to kill "The Sleeper" i dont care what wow raid you beat. Nothing compared to a Giant dragon that could load into other zones and kill players by the 10's just by using its claw swipe. Forget the fact that it had more hitpoints then the EQ gods...translation it had more HP then all four capital city heroes put together on either Alliance or Horde. Again...this thing could zone in after you...thats right...try to run away by zoning into a different area LOL...it chased my guild across 3 zones and it killed everything (players) in its wake.
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Old-school raids often required several guilds working together to even have a chance at winning.
Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters.
I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower.
Ah....such fun!!
Yup, great fun, I remember it.
When I was playing WoW, I remember trying to explain how to stagger heals like we use to do with complete heals in EQ. My guild just didn't get it. We were the best guild on the server and sometimes, just the way they couldn't understand certain concepts and tactics to defeat an encounter astounded me.
I remember one time they cancelled the raid because vent wasn't working! All these addons and vent, never used any of that in EQ. Didn't have to because people knew how to play their class and what to do. Now it is like, oh, the mod didn't tell me when to hit the button to heal you, sorry you died. bleh!
WoW is a pale comparrison to EQ. It is easy. What makes it hard is the lack of good players, hehe.
Oh, remember the first time the Sleeper was killed and it dropped no loot? lol It wasn't suppose to be possible to be killed, lol. I think I made a paladin to use up a loh for that. Don't think it was one of the servers I normally played. it has been a long time though. Maybe I did have a ranger there, hmm.
Originally posted by fyerwall Nah, hardest part of a WoW raid is getting people there on time and keeping them from AFKing every 5 minutes.
Yup, this.
Raided in WoW for ~2 years, off-and-on .. and I can safely say it's not difficult; the -vast- majority of wipes we had in those 2 years happened because the fights were so dull that people lost concentration; in one awesome occasion, our main-tank fell asleep halfway through a tank-and-spank on a boss.
I didn't play EQ much, so can't comment on the high-end content there, but as far as WoW is (was? I haven't raided for a year or so, it might have got tougher) concerned, the only challenge was not falling asleep or being tempted to alt-tab to thottbot to check what drops this boss has for your class.
Raiding has gotten a lot easier in WoW. On a good night we cleared 25 man naxx in under 3 hours. 25 man OS cleared with 11 people and only one death (silly boomkin running into a wave instead of away from it) and 25 man Vault is a joke. 25 man maly was probably the hardest to accomplish due to one of our warriors spell reflecting the bubbles and people not liking the drakes at the end.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
I am a vet of EQ, and one thing i can attest to was the difficulty and the amount of people required to kill "The Sleeper" i dont care what wow raid you beat. Nothing compared to a Giant dragon that could load into other zones and kill players by the 10's just by using its claw swipe. Forget the fact that it had more hitpoints then the EQ gods...translation it had more HP then all four capital city heroes put together on either Alliance or Horde. Again...this thing could zone in after you...thats right...try to run away by zoning into a different area LOL...it chased my guild across 3 zones and it killed everything (players) in its wake.
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Exactly. It did take over 100 people to beat the Sleeper the first time if I remember correctly
Grinding to get sufficient levels and gear isn't difficult. It's merely obnoxious. That's not the same thing at all. The same applies to requiring large numbers of players.
See my latest blog post (no this isn't my signature) for more elaboration on this topic.
EverQuest for sure. When guilds wipeout and have to redo the run to get the corpses. And after a few more wipes a couple have loose a level on the way down.
When you had to pay folks for buffs and the darkness was dark.
______________________________ The Sceptics, yes they're special but we've need them to.. I guess. And if they're put more effort MMORPG.com can create a 'Team Sceptic' and send them to the Special Olympus.
I know it sounds disbelievable, but its true the old school raids were not for the feint of heart. The difficulty was immense but thats what made them so much fun. If they were as easy as the raids in WoW the content would be boring. Whats amazing about the difficulty, was that when you finally beat this cool raid boss..you got gear that NO ONE on the server would probably ever see again. It meant something to take down a raid boss or a boss in a dungeon on EQ. I remember when we first killed Venril Sathir...let me tell you it took 40 players the first time he died and it was hard but damn was it fun.
Anyone remember OT? From Kunark? When you would try to pull a cockatrice and you would see General V'Deers (Dark Elf Guard) run after you and waste you in 2-3 hits? Or do you guys remember trying to kill the Priest of Discord in Kelethin? now that was fun.
When you had to pay folks for buffs and the darkness was dark.
oh man...EQ was SOOOOOOOOOOOO dark at Night. good lord, I know I spent probably the first 2 hours or so on my first ever character being completely lost, simply because I couldn't see a damn thing. that and falling off of Kelethin repeatedly.
When you had to pay folks for buffs and the darkness was dark.
oh man...EQ was SOOOOOOOOOOOO dark at Night. good lord, I know I spent probably the first 2 hours or so on my first ever character being completely lost, simply because I couldn't see a damn thing. that and falling off of Kelethin repeatedly.
I actually enjoyed that part of EQ, where it felt realistic to play in that aspect. Humans were blind at night, but other races like Dark Elves, iksars and a few others had the ability to see at night with Ultravision or Infravision. That was unique to the game. Ofcourse there were spells that infused the ability to see at night and levitate amongst other things. Dead Man Floating was a great spell for Necromancers, never had to worry about falling to my death.
I don't agree that some of these raids were better simply because they required more people to finish. All that basically means is that the raid bosses were way too over-powered and the game designers made no effort to balance them in such a way that a smaller group could possibly take them down.
Personally, I prefer it when a raid boss is not quite so ridiculous. It seems to me that there is so much more strategy involved when its a smaller group and each individual member could make or break the fight.
When a raid requires the kinds of numbers you guys mentioned from EQ, what does it really matter if you are there doing your job or AFK? One person down out of 100+ makes very little difference. Especially since most of those fights were primarily tank and spank as far as I remember. In WOW, one person pulling wrong or going AFK at an inopportune moment can wipe the group...
Comments
The hardest part of wow's raids is downloading the needed addons. /discuss
You know, Kael Drekkal -- Avatar of War.. yeah, that slaughters any WoW raid, forgot about that one =D
LOL! The funny thing is, even with their addons, its still hard. I don't remeber using ANY addons for EQ raids.
Nah, hardest part of a WoW raid is getting people there on time and keeping them from AFKing every 5 minutes.
Start a 25 man Naxx run at 7pm. Several people wait till 6:55pm to start respecing/gemming/glyphing/shopping for elixers and food.
Now its 7:30 and people are just starting to accept summons.
7:50 and 22/25 members are in the instance and waiting for the last 3 to come back from AFK
8:20pm: Raid finally starts. Clear 1st trash pull and have 2 people go AFK for food. 4 people go afk:bio and 2 more just dont let anyone know they are AFK.
8:35pm: 3 of the AFKers come back while 3 others get DC'd. At this point a few more people go AFK while waiting for the others to come back...
The raid content is easy, and gets easier each update. The hardest part is getting a raid group to actually be ready and focused.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I am a vet of EQ, and one thing i can attest to was the difficulty and the amount of people required to kill "The Sleeper" i dont care what wow raid you beat. Nothing compared to a Giant dragon that could load into other zones and kill players by the 10's just by using its claw swipe. Forget the fact that it had more hitpoints then the EQ gods...translation it had more HP then all four capital city heroes put together on either Alliance or Horde. Again...this thing could zone in after you...thats right...try to run away by zoning into a different area LOL...it chased my guild across 3 zones and it killed everything (players) in its wake.
Please make a game like EQ again, with better graphics, and much less expansion.
Hmm......i think WOW raids are easy once you do them and wipe a couple of times, as the boss fights and dungon mobs are static and won't change their skills ,spells, locations ...ect. it all ends on how well you know the dugon. never played EQ tbh to vote.....but, if the dugones there are static, then i guess both are easy one you get used to them.
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Well if its rediculous, and impossible but raids in EQ took that son of a sob down! Now thats an accomplishment!
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Old-school raids often required several guilds working together to even have a chance at winning.
Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters.
I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower.
Ah....such fun!!
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Old-school raids often required several guilds working together to even have a chance at winning.
Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters.
I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower.
Ah....such fun!!
I loved raiding the Mercs
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
i remember my first raid ever, i didnt even know i was going to do 1. i was asked by a friend to help him out, went to PoD and even with our groups, we got pwnd over and over just by the trash. only ones to survive were the two monks who accually had their FD work lol.
Yup, this.
Raided in WoW for ~2 years, off-and-on .. and I can safely say it's not difficult; the -vast- majority of wipes we had in those 2 years happened because the fights were so dull that people lost concentration; in one awesome occasion, our main-tank fell asleep halfway through a tank-and-spank on a boss.
I didn't play EQ much, so can't comment on the high-end content there, but as far as WoW is (was? I haven't raided for a year or so, it might have got tougher) concerned, the only challenge was not falling asleep or being tempted to alt-tab to thottbot to check what drops this boss has for your class.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
In wow a mob has the ability to hit for "more hp than anything has"points of damage, fly,get angry and yet cannot leave a building.
In WaR guards hit for 30k
I like the idea of EQ
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Old-school raids often required several guilds working together to even have a chance at winning.
Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters.
I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower.
Ah....such fun!!
I loved raiding the Mercs
Hellz yeah!!!
I also loved being three times as tall as anyone else on my 'trox enfo. Challenger FTW!
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Old-school raids often required several guilds working together to even have a chance at winning.
Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters.
I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower.
Ah....such fun!!
Yup, great fun, I remember it.
When I was playing WoW, I remember trying to explain how to stagger heals like we use to do with complete heals in EQ. My guild just didn't get it. We were the best guild on the server and sometimes, just the way they couldn't understand certain concepts and tactics to defeat an encounter astounded me.
I remember one time they cancelled the raid because vent wasn't working! All these addons and vent, never used any of that in EQ. Didn't have to because people knew how to play their class and what to do. Now it is like, oh, the mod didn't tell me when to hit the button to heal you, sorry you died. bleh!
WoW is a pale comparrison to EQ. It is easy. What makes it hard is the lack of good players, hehe.
Oh, remember the first time the Sleeper was killed and it dropped no loot? lol It wasn't suppose to be possible to be killed, lol. I think I made a paladin to use up a loh for that. Don't think it was one of the servers I normally played. it has been a long time though. Maybe I did have a ranger there, hmm.
Yup, this.
Raided in WoW for ~2 years, off-and-on .. and I can safely say it's not difficult; the -vast- majority of wipes we had in those 2 years happened because the fights were so dull that people lost concentration; in one awesome occasion, our main-tank fell asleep halfway through a tank-and-spank on a boss.
I didn't play EQ much, so can't comment on the high-end content there, but as far as WoW is (was? I haven't raided for a year or so, it might have got tougher) concerned, the only challenge was not falling asleep or being tempted to alt-tab to thottbot to check what drops this boss has for your class.
Raiding has gotten a lot easier in WoW. On a good night we cleared 25 man naxx in under 3 hours. 25 man OS cleared with 11 people and only one death (silly boomkin running into a wave instead of away from it) and 25 man Vault is a joke. 25 man maly was probably the hardest to accomplish due to one of our warriors spell reflecting the bubbles and people not liking the drakes at the end.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
That sounds a bit rediculous. Hard is one thing but impossible is just silly. From the sound of it you would need a group of several hundred to kill this thing.
Exactly. It did take over 100 people to beat the Sleeper the first time if I remember correctly
taking a ridiculously long time and/or requiring a ridiculous amount of people doesn't necessarily = Hard or Difficult.
that's just time-consuming.
that goes for both WoW and EQ.
Grinding to get sufficient levels and gear isn't difficult. It's merely obnoxious. That's not the same thing at all. The same applies to requiring large numbers of players.
See my latest blog post (no this isn't my signature) for more elaboration on this topic.
EverQuest for sure. When guilds wipeout and have to redo the run to get the corpses. And after a few more wipes a couple have loose a level on the way down.
When you had to pay folks for buffs and the darkness was dark.
______________________________
The Sceptics, yes they're special but we've need them to.. I guess.
And if they're put more effort MMORPG.com can create a 'Team Sceptic'
and send them to the Special Olympus.
I know it sounds disbelievable, but its true the old school raids were not for the feint of heart. The difficulty was immense but thats what made them so much fun. If they were as easy as the raids in WoW the content would be boring. Whats amazing about the difficulty, was that when you finally beat this cool raid boss..you got gear that NO ONE on the server would probably ever see again. It meant something to take down a raid boss or a boss in a dungeon on EQ. I remember when we first killed Venril Sathir...let me tell you it took 40 players the first time he died and it was hard but damn was it fun.
Anyone remember OT? From Kunark? When you would try to pull a cockatrice and you would see General V'Deers (Dark Elf Guard) run after you and waste you in 2-3 hits? Or do you guys remember trying to kill the Priest of Discord in Kelethin? now that was fun.
oh man...EQ was SOOOOOOOOOOOO dark at Night. good lord, I know I spent probably the first 2 hours or so on my first ever character being completely lost, simply because I couldn't see a damn thing. that and falling off of Kelethin repeatedly.
oh man...EQ was SOOOOOOOOOOOO dark at Night. good lord, I know I spent probably the first 2 hours or so on my first ever character being completely lost, simply because I couldn't see a damn thing. that and falling off of Kelethin repeatedly.
I actually enjoyed that part of EQ, where it felt realistic to play in that aspect. Humans were blind at night, but other races like Dark Elves, iksars and a few others had the ability to see at night with Ultravision or Infravision. That was unique to the game. Ofcourse there were spells that infused the ability to see at night and levitate amongst other things. Dead Man Floating was a great spell for Necromancers, never had to worry about falling to my death.
Sounds like the first time Antharas was slain in Lineage 2.
It took 270+ people apparently. so that's a pretty high number. 25 man instance is nothing more than a sad "raid" to be honest..
The speed of the mole and the power of steel is my weapon
I don't agree that some of these raids were better simply because they required more people to finish. All that basically means is that the raid bosses were way too over-powered and the game designers made no effort to balance them in such a way that a smaller group could possibly take them down.
Personally, I prefer it when a raid boss is not quite so ridiculous. It seems to me that there is so much more strategy involved when its a smaller group and each individual member could make or break the fight.
When a raid requires the kinds of numbers you guys mentioned from EQ, what does it really matter if you are there doing your job or AFK? One person down out of 100+ makes very little difference. Especially since most of those fights were primarily tank and spank as far as I remember. In WOW, one person pulling wrong or going AFK at an inopportune moment can wipe the group...