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SW Galaxies?

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  • KoroshiyaKoroshiya Member UncommonPosts: 265

     The only reason you would like SWG Pre CU is if you were a "second life" style mmo player.  If you liked Sim's online, then SWG pre cu was for you.  There was ZERO content once you had mastered your professions other then to get in a "solo group" and grind rancor lairs.

     

    oh yea, what a great end game, lets get in a group of 20, and everyone goes their seperate way and each person solo's a rancor lair for 35k a lair.  The reason they did it in groups was to bug the system and get the pay out higher.

     

    PvP was a joke, from eye shot, to KD+Dizzy, to Commando/TKM Knockdown+Fire Cone.  

     

    As for the Character advancement, I liked it.  It was open ended and let you choose what you wanted to do.  What I didn't like was the gear system.  You got penalized for wearing armor, yea that was great!  It was so expensive at the start of the game that even when you could finally wear a piece of bone you really didn't want to.

    The bugs were horrendous, the graphics were drab, and the lag was horrible.

     

    That being said, I did enjoy the CU where they added in bounties, but left the class advancement the same.  They moved from the "skill queue" to the action point system where you didn't have HAM.  I HATED NGE at the launch of it because of how it was handeled but I did restart because of my guild on Starsider (SHC represent!) and I still play casually today.  That being said, today's game is 1000x better then it was on launch, minus the classes.  

    But it is a grind game now, thats it.  Instead of grinding rancor lairs, you are grinding IG88, or ISD, or Hoth to get buffs and gear to PVP in.  Just as you used to grind rancor lairs to buy gear to pvp in.  Most servers besides a key few (Starsider to name one) are dead and empty, but on starsider there is more people now then there ever was, I can log in at 3am EST and go to Tatooine and actually see people doing things.

    My problem is, I am growing bored with the constant collections and need for 30 buffs from items, people, armor (RE+35's) and everything else you need for buffs in game just to be on a level playing field in pvp.  I still enjoy the game, but I enjoy it because I like playing Star Wars, not because its a great game.  If I didn't have my guild I would have been long gone, a long time ago.

     

    My hopes for Kotor is they learn from the mistakes of other mmo's and not just try and copy them.

     

    Now if I could only find the class advancement of SWG, with stat caps, the graphics of aoc, the story of starwars and the pvp system/world control of eve with the questing accessability of wow, I think I would be in heaven =P

    “The people that are trying to make the world worse never take a day off , why should I. Light up the darkness” – Bob Marley

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    SWG was very addictive for its first 2.5 years until the NGE got dropped on us, the NGE killed the addiction (probably a good thing). I moved on after Nov 2005, never again will there be another game like the original SWG, but I do hope SWTOR will have gameplay similar to Mass Effect which I think is greatly improved over KOTOR 1/2's gameplay.

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  • SouldrainerSouldrainer Member Posts: 1,857

    I hate the comparasins to TOR and SWG.  Why?  Because SOE is not even in Bioware's league, niether is SWG in the same league as the KOTOR series.

    KOTOR:  50+ Game of the Year awards, #2 selling Xbox game of all time, second only to Halo.

    SWG:  Quick cash grab by SOE with a Star Wars stamp on the box.

    How is this even remotely comparable? 

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  • Syno23Syno23 Member UncommonPosts: 1,360

    SWG had the best combat and the best gameplay ever. I quit because I got bored.

  • wardog250wardog250 Member Posts: 249

    I missed the launch of SWG because someone decided I needed to invade Iraq.  I was able to pick it up about a year later after launch, I had heard before, from friends who were on during launch how terrible the game was.

    I had assumed that a year later most of those kinks had been worked out.  For the most part, a lot of the bugs were; but, massive problems with the game still remained.

    I remember complaining constantly about the combat in SWG long before CU and NGE.  I hated being ranged, I felt as useless as a 3rd leg in a fight.  The game at the time was dominated by Tera Kasi Composite Clones, making me essentially useless with a carbine seeing how almost everything in the game was resistant to just about any weapon I had on me, oh but not kinetic damage, never could figure that one out.  How can something be immune to acid/fire/energy etc, but it will die if you throw a rock at it?  ha ha SOE...

    CU came along and I was one of the few who didn't complain about the badly need revamp in combat; however, the CU made over half the professions in the game virtually useless, pretty much back handing the entire community.

    Not even a year later SOE got this bright idea to change the game even more!  So they threw the NGE out there to compete with the massive numbers they were loosing to WoW and their jacked up CU.

    Epic fail!  The game was doomed long before it was ever launched by it's own developers.  The game was highly unstable from the beginning and every major update they made to the game afterwards only added elements to the instability.  I'm surprised the game hasn't had a melt down.

    Till this day players insist on fixes to the system, even coming up with practical solutions, doing all the hard work for the developers, yet nothing is done...

    This is SWG as it always was and will be.

    It amazes me how many people I see wanting a game like the old SWG, yet everytime me and people I played with look back at the preCU system all we can think about is how much it drove us insane!!!

    It never was a good game and I hope to never see a game even remotely like it ever again.

    I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei

  • Moaky07Moaky07 Member Posts: 2,096

    I stayed away at lauch as well. Had been playing EQ since 01, and heard nothing but bad about it.

    I ended up trying it during the CU era and hated it. Waste of money IMO.

    If a game isnt similar in most aspects to EQ, I find I really dont like it. Way it goes I guess.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • PeccaviPeccavi Member Posts: 53

    SWG is in perpetual beta. They never got it right.

  • JestorRodoJestorRodo Member UncommonPosts: 2,642
    Originally posted by Moaky07


    I stayed away at lauch as well. Had been playing EQ since 01, and heard nothing but bad about it.
    I ended up trying it during the CU era and hated it. Waste of money IMO.
    If a game isnt similar in most aspects to EQ, I find I really dont like it. Way it goes I guess.

     

      Never experienced the Pre CU , huh? 

      As I  in the mist of confronting SOE at Celebrations 3 about my forum banning is when they previewed the CU. It caused such an uproar and unanswerable questions that it was not worth waiting in the long line of players concerned about the fore coming changes. 

      Sorry you came to the party too late. The CU was last call and the NGE was lites out.

      I started playing EQ in 99 , just a few months after it when live and I felted like I was slightly in the dust.

     I will be there on Launch day and reccomend  the same to any MMO player who even has the slight interest in a brand new game that might even have a hint of promise .

    Its a chance you have to take , it could be the next WoW, EVE, LOTRO or yes EQ  but then it could be then next  AOC .

     

     

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  • admriker4admriker4 Member Posts: 1,070
    Originally posted by JestorRodo

    Originally posted by Moaky07


    I stayed away at lauch as well. Had been playing EQ since 01, and heard nothing but bad about it.
    I ended up trying it during the CU era and hated it. Waste of money IMO.
    If a game isnt similar in most aspects to EQ, I find I really dont like it. Way it goes I guess.

     

      Never experienced the Pre CU , huh? 

      As I  in the mist of confronting SOE at Celebrations 3 about my forum banning is when they previewed the CU. It caused such an uproar and unanswerable questions that it was not worth waiting in the long line of players concerned about the fore coming changes. 

      Sorry you came to the party too late. The CU was last call and the NGE was lites out.

      I started playing EQ in 99 , just a few months after it when live and I felted like I was slightly in the dust.

     I will be there on Launch day and reccomend  the same to any MMO player who even has the slight interest in a brand new game that might even have a hint of promise .

    Its a chance you have to take , it could be the next WoW, EVE, LOTRO or yes EQ  but then it could be then next  AOC .

     

     



     

    I attended Celebration 3 in Indianapolis as well. I remember they had 2 flat screen displays with the Kashyyyk expansion playing. Tiggs was there and 2 devs.

    I approached Tiggs and asked her why the Armorsmith corespondent had been banned. I also mentioned how I hated level based systems because it made gear pointless thanks to the damage multiplier system. She gave me a PR answer, "hmm thats interesting, you should bring that up on the forums". I told her I did and got banned for it.

    I then asked her why were they doing this CU when it wasnt what the players asked for. Her response was "we want the game to have more broad appeal". I responded " oh so you mean to attract wow players". She ignored me and started talking to another player nearby.

    I was so pissed. I slept in the next morning and skipped the Player Breakfast as clearly it would have been a complete waste of time.

     

  • JestorRodoJestorRodo Member UncommonPosts: 2,642
    Originally posted by admriker4

    Originally posted by JestorRodo

    Originally posted by Moaky07


    I stayed away at lauch as well. Had been playing EQ since 01, and heard nothing but bad about it.
    I ended up trying it during the CU era and hated it. Waste of money IMO.
    If a game isnt similar in most aspects to EQ, I find I really dont like it. Way it goes I guess.

     

      Never experienced the Pre CU , huh? 

      As I  in the mist of confronting SOE at Celebrations 3 about my forum banning is when they previewed the CU. It caused such an uproar and unanswerable questions that it was not worth waiting in the long line of players concerned about the fore coming changes. 

      Sorry you came to the party too late. The CU was last call and the NGE was lites out.

      I started playing EQ in 99 , just a few months after it when live and I felted like I was slightly in the dust.

     I will be there on Launch day and reccomend  the same to any MMO player who even has the slight interest in a brand new game that might even have a hint of promise .

    Its a chance you have to take , it could be the next WoW, EVE, LOTRO or yes EQ  but then it could be then next  AOC .

     

     



     

    I attended Celebration 3 in Indianapolis as well. I remember they had 2 flat screen displays with the Kashyyyk expansion playing. Tiggs was there and 2 devs.

    I approached Tiggs and asked her why the Armorsmith corespondent had been banned. I also mentioned how I hated level based systems because it made gear pointless thanks to the damage multiplier system. She gave me a PR answer, "hmm thats interesting, you should bring that up on the forums". I told her I did and got banned for it.

    I then asked her why were they doing this CU when it wasnt what the players asked for. Her response was "we want the game to have more broad appeal". I responded " oh so you mean to attract wow players". She ignored me and started talking to another player nearby.

    I was so pissed. I slept in the next morning and skipped the Player Breakfast as clearly it would have been a complete waste of time.

     

      Dude , You should have gone , its the one time SOE was good for something . The Breakfast attendees got to break into a 4 hour waiting line to see George Lucas. 

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  • admriker4admriker4 Member Posts: 1,070

    dam, I would have gone if I knew that. I went later and the line for Lucas was huuuuuuge. I never got in.

    The breakfast was scheduled for like 7am if I recall. Considering Tiggs bullshit answers I slept in.

  • JestorRodoJestorRodo Member UncommonPosts: 2,642

    You should have come early for the eggs and stay for the Lucas.

    Unaware of the Jestor?
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  • AnubisanAnubisan Member UncommonPosts: 1,798

    I am soooo tired of people trying to influence the development of this game in order to make it like SWG. I hope this game is NOTHING like SWG.

    I hear so many people talk about that game as though it was the best MMO ever and how TOR should implement the same features... I have to wonder if I was playing the same game. I played SWG for a long time both pre and post NGE and I have to say that the entire experience was rather underwhelming. I spent a long time trying to convince myself that SWG was somehow a Star Wars experience, but most of the time I was bored out of my mind. In hindsight, I think the only reason I stuck it out was because I refused to admit to myself that the game wasn't fun.

    Yeah, there was player housing. That was really cool for a while until there were thousands of empty houses covering the map on every planet making them all look like some sort of slum from a third world country. I can't think of anything less immersive than feeling like I'm surrounded by unorganized ghetto everywhere I look...

    Then there was the crafting. Correct me if I'm wrong, but I don't remember crafting ever having ANYTHING to do with the story in any of the movies or books. I can't think of anything less entertaining than harvesting meaningless materials and sitting around making stupid items to sell in crappy unorganized ghetto player-neighborhoods. What the hell does that honestly have to do with Star Wars? I sincerely hope that Bioware COMPLETELY ignores the wishes of the SWG crafting community. I personally don't want any element of that crap in this game. Frankly I wish they would create a whole new massive called World of OnlyCraft that catered completely to the crafters and merchants so that they won't play whatever game I am playing.

    Star Wars is about the conflict between the light and dark sides of the force. SWG had almost 0 conflict the entire time I played. I can only remember a VERY small number of battles between the rebels and the empire in the entire time that I played... and those battles weren't even entertaining. I always thought there was something off about rebel players walking around freely in Imperial cities simply because their PvP flag was off. What a complete cop-out on the WARS part of Star Wars.

    Where was the adventure and excitement in this game? Where was the conflict? All I remember was the boring, uninteresting sandbox with very little in the way of Star Wars content...

    Please, for the sake of the MMORPG community and the future of the entire Star Wars franchise... let SWG DIE!

  • Originally posted by Anubisan


    I sincerely hope that Bioware COMPLETELY ignores the wishes of the SWG crafting community. I personally don't want any element of that crap in this game. Frankly I wish they would create a whole new massive called World of OnlyCraft that catered completely to the crafters and merchants so that they won't play whatever game I am playing.
     



     

    Why are you so hostile towards crafters?

    How did we ruin the SWG experience for you?

    Will someone in this forum community please explain to me why there is so much subtle(and not so subtle) hostility towards crafting and crafters? (in general,irregardless of a particular game)

    I really am at a loss?

  • epf1epf1 Member Posts: 162
    Originally posted by Jackarro

    Originally posted by Anubisan


    I sincerely hope that Bioware COMPLETELY ignores the wishes of the SWG crafting community. I personally don't want any element of that crap in this game. Frankly I wish they would create a whole new massive called World of OnlyCraft that catered completely to the crafters and merchants so that they won't play whatever game I am playing.
     



     

    Why are you so hostile towards crafters?

    How did we ruin the SWG experience for you?

    Will someone in this forum community please explain to me why there is so much subtle(and not so subtle) hostility towards crafting and crafters? (in general,irregardless of a particular game)

    I really am at a loss?



     

    No I don't think you are at loss here.

    I've seen players like these all to often before and I think they just need someone to blame for their own shortcomings. Needless to say, dedicated MMO crafters are often an easy target for these short minded people.

    I mean again just look at the SWG fiasco, they got their wishes through in SWG when crafting was made useless and un-needed (and with it the rest of the game overall simplified). However after all crafters, their supporters and a whole community left, they were still not happy and left soon after or stayed on and kept on wondering where everyone went.

     

  • AnubisanAnubisan Member UncommonPosts: 1,798
    Originally posted by epf1

    Originally posted by Jackarro
     Why are you so hostile towards crafters?
    How did we ruin the SWG experience for you?
    Will someone in this forum community please explain to me why there is so much subtle(and not so subtle) hostility towards crafting and crafters? (in general,irregardless of a particular game)
    I really am at a loss?

    No I don't think you are at loss here.

    I've seen players like these all to often before and I think they just need someone to blame for their own shortcomings. Needless to say, dedicated MMO crafters are often an easy target for these short minded people.

    I mean again just look at the SWG fiasco, they got their wishes through in SWG when crafting was made useless and un-needed (and with it the rest of the game overall simplified). However after all crafters, their supporters and a whole community left, they were still not happy and left soon after or stayed on and kept on wondering where everyone went.

     

    I apologize. My hostility is not aimed towards the crafters themselves. In hindsight, I think my comments were perhaps a bit harsh. The reason for my frustration is that I have personally found some elements of crafting in certain other games to be very tedious and unenjoyable. I know that many others do not share my opinions in this regard, and I don't really mean to say that I hope Bioware does not make the game enjoyable for those individuals as well...  

    I guess my only goal is to say that I hope Bioware's approach to the crafting system does not force players such as myself (who don't really enjoy crafting) to craft in order to stay competitive. Personally, I am looking forward to the action and immersive RPG storyline most of all. I just don't want to be forced into crafting in any way.

    As long as they can do that AND throw in the crafting element you guys are looking for, I'm all for it...

  • ZeiyanZeiyan Member Posts: 27

    From what I know of Star Wars Galaxies it was quite popular before SOE updated and simplified it. After the large majority of its population left it was all over gaming magazines and forums across the world, and not because the update did any good. I know two or three ex-SWG players but ( they are gonna have a good go at me when an if they read this)  they always tend to go back to SWG in convosation whenever the topic of an MMO arises. Its really annoying and now Bioware and LucasArts have a new project going the ex-SWG's are always on about how it is the new Star Wars Galaxies. I mean I know SWG must have left a void in their souls after SOE screwed it up but its disrespectful to SWTOR  when they are replacing one with the other. When I told one of the ex-SWG's about a new video Bioware had on the site, we began talking about classes. I said I want to go republic Jedi and he said he was going Empire Bounty Hunter. Because he was a Bounty Hunter in SWG he kept saying he knows what its like to play the class blah blah blah. But then he started refering to me as part of the Alliance and a Rebel. I was like ffs its not Star Wars Galaxies. Then he went on at how he will hunt me for days whislt I go on missions, and he kept on refering to missions which he was on on SWG when it was obv that I didnt give a flying F***.  I really like my friends I really do but when they go on about SWTOR as if its SWG it really annoys me because its so frequent. I can't wait until I am actually on SWTOR in a completely different server to them ( or i just wont tell them my character name). So to consummate this little rant of mine, I would like to say please can SWG player just respect the new star wars mmo for what it is and clear your memory of whatever mush you might have gathered from SWG.

    Thank you. xD

     

  • admriker4admriker4 Member Posts: 1,070
    Originally posted by Anubisan

    Originally posted by epf1

    Originally posted by Jackarro
     Why are you so hostile towards crafters?
    How did we ruin the SWG experience for you?
    Will someone in this forum community please explain to me why there is so much subtle(and not so subtle) hostility towards crafting and crafters? (in general,irregardless of a particular game)
    I really am at a loss?

    No I don't think you are at loss here.

    I've seen players like these all to often before and I think they just need someone to blame for their own shortcomings. Needless to say, dedicated MMO crafters are often an easy target for these short minded people.

    I mean again just look at the SWG fiasco, they got their wishes through in SWG when crafting was made useless and un-needed (and with it the rest of the game overall simplified). However after all crafters, their supporters and a whole community left, they were still not happy and left soon after or stayed on and kept on wondering where everyone went.

     

    I apologize. My hostility is not aimed towards the crafters themselves. In hindsight, I think my comments were perhaps a bit harsh. The reason for my frustration is that I have personally found some elements of crafting in certain other games to be very tedious and unenjoyable. I know that many others do not share my opinions in this regard, and I don't really mean to say that I hope Bioware does not make the game enjoyable for those individuals as well...  

    I guess my only goal is to say that I hope Bioware's approach to the crafting system does not force players such as myself (who don't really enjoy crafting) to craft in order to stay competitive. Personally, I am looking forward to the action and immersive RPG storyline most of all. I just don't want to be forced into crafting in any way.

    As long as they can do that AND throw in the crafting element you guys are looking for, I'm all for it...



     

    I wish developers would stop forcing me to do combat. It doesnt need to be the sole focus of a game. And no I dont want to play Second Life either.

    I like the combat environment and to occasionally dabble in it but Id prefer to have the option to not do it. I'd rather craft and run a virtual business but be a part of a combat community that needs my effort (and appreciates it).

    Thats why we crafters loved SWG so very much. For once an MMO gave us social people a playable option that was worth something.

  • hanshotfirsthanshotfirst Member UncommonPosts: 712
    Originally posted by Jackarro

    Originally posted by Anubisan


    I sincerely hope that Bioware COMPLETELY ignores the wishes of the SWG crafting community. I personally don't want any element of that crap in this game. Frankly I wish they would create a whole new massive called World of OnlyCraft that catered completely to the crafters and merchants so that they won't play whatever game I am playing.
     



     

    Why are you so hostile towards crafters?

    How did we ruin the SWG experience for you?

    Will someone in this forum community please explain to me why there is so much subtle(and not so subtle) hostility towards crafting and crafters? (in general,irregardless of a particular game)

    I really am at a loss?

     

    Because the economy, the accumulation of wealth, and the inevitable necessity of replacing your kit was the centerpiece of the game, rather than, you know... Star Wars.

     

  • Jokel2Jokel2 Member Posts: 27

    SWG was a great game. Lots of  non jedi classes, great crafting, fun combat, and cool animations. Teras kasi was so much fun to play

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by admriker4
    Originally posted by Anubisan
    Originally posted by epf1
    Originally posted by Jackarro
     Why are you so hostile towards crafters?
    How did we ruin the SWG experience for you?
    Will someone in this forum community please explain to me why there is so much subtle(and not so subtle) hostility towards crafting and crafters? (in general,irregardless of a particular game)
    I really am at a loss?
    No I don't think you are at loss here.
    I've seen players like these all to often before and I think they just need someone to blame for their own shortcomings. Needless to say, dedicated MMO crafters are often an easy target for these short minded people.
    I mean again just look at the SWG fiasco, they got their wishes through in SWG when crafting was made useless and un-needed (and with it the rest of the game overall simplified). However after all crafters, their supporters and a whole community left, they were still not happy and left soon after or stayed on and kept on wondering where everyone went.


     
    I apologize. My hostility is not aimed towards the crafters themselves. In hindsight, I think my comments were perhaps a bit harsh. The reason for my frustration is that I have personally found some elements of crafting in certain other games to be very tedious and unenjoyable. I know that many others do not share my opinions in this regard, and I don't really mean to say that I hope Bioware does not make the game enjoyable for those individuals as well...  
    I guess my only goal is to say that I hope Bioware's approach to the crafting system does not force players such as myself (who don't really enjoy crafting) to craft in order to stay competitive. Personally, I am looking forward to the action and immersive RPG storyline most of all. I just don't want to be forced into crafting in any way.
    As long as they can do that AND throw in the crafting element you guys are looking for, I'm all for it...

     
    I wish developers would stop forcing me to do combat. It doesnt need to be the sole focus of a game. And no I dont want to play Second Life either.
    I like the combat environment and to occasionally dabble in it but Id prefer to have the option to not do it. I'd rather craft and run a virtual business but be a part of a combat community that needs my effort (and appreciates it).
    Thats why we crafters loved SWG so very much. For once an MMO gave us social people a playable option that was worth something.



    Exactly, I had an established weaponsmith and was part smuggler so I was able to jump in with a group that were doing the Geo cave or Corvette or defend a faction base or just to pvp. Player level didn't exist and didn't matter back then, now a crafter even at 90 can't do much in combat other than auto shoot.

    image
    image

  • hanshotfirsthanshotfirst Member UncommonPosts: 712
    Originally posted by admriker4 
    I wish developers would stop forcing me to do combat. It doesnt need to be the sole focus of a game. And no I dont want to play Second Life either.
    I like the combat environment and to occasionally dabble in it but Id prefer to have the option to not do it. I'd rather craft and run a virtual business but be a part of a combat community that needs my effort (and appreciates it).
    Thats why we crafters loved SWG so very much. For once an MMO gave us social people a playable option that was worth something.

     

    You don't want to be 'forced' to do combat, in game with WARS in the very title...

    You'd rather craft and run a virtual business, but don't want to play Second Life.

    Yeah, you're not at all being unreasonable. It's the developers.

  • iNeokiiNeoki Member UncommonPosts: 353

    I loved SWG when I started playing it, matter of fact, even thought I dislike SOE, they are the only company that have provided games that I became absolutely addicted to (SWG/Planetside).  Regardless, I was a TKM/DOC And eventually a Jedi Guardian.  Of course during the village transition phase where people could get Jedi easily I was a little upset because I felt a little selfish thinking the way i had to unlock jedi was unfair to my peers who have done the same.  But every game needs a new spice in order to survive, even though the game at its peak was doing well, numbers did seem to decline. One thing I must give SWG, is it diversity it offered in classes and how you could do whatever you pleased.  Much like Anarchy Online (Which I'm feeling nostalgic towards and mgiht go back to that after SWG lol).  I'm looking for Old Republic, lately I've been playing KOTOR2 just for kicks.

    TwitchTV: iNeoki

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Anubisan


    1.)I am soooo tired of people trying to influence the development of this game in order to make it like SWG. I hope this game is NOTHING like SWG.
    2.) I hear so many people talk about that game as though it was the best MMO ever and how TOR should implement the same features... I have to wonder if I was playing the same game. I played SWG for a long time both pre and post NGE and I have to say that the entire experience was rather underwhelming. I spent a long time trying to convince myself that SWG was somehow a Star Wars experience, but most of the time I was bored out of my mind. In hindsight, I think the only reason I stuck it out was because I refused to admit to myself that the game wasn't fun.
    3.)Yeah, there was player housing. That was really cool for a while until there were thousands of empty houses covering the map on every planet making them all look like some sort of slum from a third world country. I can't think of anything less immersive than feeling like I'm surrounded by unorganized ghetto everywhere I look...
    4.)Then there was the crafting. Correct me if I'm wrong, but I don't remember crafting ever having ANYTHING to do with the story in any of the movies or books. I can't think of anything less entertaining than harvesting meaningless materials and sitting around making stupid items to sell in crappy unorganized ghetto player-neighborhoods. What the hell does that honestly have to do with Star Wars? I sincerely hope that Bioware COMPLETELY ignores the wishes of the SWG crafting community. I personally don't want any element of that crap in this game. Frankly I wish they would create a whole new massive called World of OnlyCraft that catered completely to the crafters and merchants so that they won't play whatever game I am playing.
    5.)Star Wars is about the conflict between the light and dark sides of the force. SWG had almost 0 conflict the entire time I played. I can only remember a VERY small number of battles between the rebels and the empire in the entire time that I played... and those battles weren't even entertaining. I always thought there was something off about rebel players walking around freely in Imperial cities simply because their PvP flag was off. What a complete cop-out on the WARS part of Star Wars.
    6.)Where was the adventure and excitement in this game? Where was the conflict? All I remember was the boring, uninteresting sandbox with very little in the way of Star Wars content...
    7.)Please, for the sake of the MMORPG community and the future of the entire Star Wars franchise... let SWG DIE!



     

    1.) I agree. SWG was SWG just like WOW was WOW. Unforunetly companies as of late forgot how to be original ever since WOW came out and fans of  pre-nge swg haven't had a game to play while WOW fans have had many clones.

    2.)That is wierd. If a game isn't fun tthen I don't play it. I certainly don't fork over money out of my pocket every month to be bored.

    3.)I was never a fan of player housing. To me they did nothing but add lag to the game.

    4.) Don't worry. It already happened once when the devs of SWG listened to the instant gratification crowd and killed the economy, the virual world and basically the game  with the NGE. Funny how you hated all the empty houses which were a direct result of NOT listening to  the large crafting community. The game went from about 250k subscribers down to 10k. SO I'd say that not listening to the large base of your MMO community is done at your own peril.

    5.) Hey, blame the instant gratification crowd who fought us PVPs on the TEFS. Once upon a time there was consequences to being a rebel in an imperial city. There was also consequences for flashing you lightsaber ANYWHERE. But since a small minority cried and cried about the game being too hard guess what happened?

    6.) The adventure and exitement in the game was dumbed down on a monthly basis because of the a vocal minority who thought they should be able to roam wild areas without dying,who thought that there shouldn't be consequences for being a jedi in the time frame the game was set in,and who moaned when they had to "socialize" in an mmo.I agree that content should have been the focus, but since the devs chose to listen to the   crowd and mess with the game mechanics and jedi system with every patch, content got forgotten.

    7.) Normally I'd agree with you if this wasn't a thread with the title "SW Galaxies."

    Currently Playing: World of Warcraft

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