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Darkfall/Adventurine, get off their backs!

24

Comments

  • KilmoranKilmoran Member Posts: 74

     Game was essentialy restarted when Razorwax became Aventurine as far as i am aware. Aventurine has never said and quite a few times clarified the current game has not been in developement for over 8 years or any where near that long.

  • xxpigxxxxpigxx Member UncommonPosts: 412
    Originally posted by ProfRed


    Agreed.  Although I think Aventurine loves the publicity.  Whether it's negative or positive hype it is still hype, and that means the game is in the eyes of hundreds of thousands of gamers and if they can deliver a quality product word will spread quickly.  It's insane, but anytime something negative happens the IRC, main forum, these forums, and other gaming forums around the internet regarding Darkfall have like a 300% increase in traffic. 
    It's crazy, but it is one of the most well known MMORPG's pre launch with hardly anything spent on marketing.  The best thing about supporting Darkfall is if it turns out to be a great game none of this matters because you will have something great to play, and your wishes will be answered.  If you are a troll or hater no matter what you lose.  All you get to do is say 'I told you so' and then you have another failed game in our already poor market.
     

     

    This guy wins 

  • altairzqaltairzq Member Posts: 3,811

    You are right, it's a game made by gamers for gamers. That's a ticket to disaster. We need good professionals, and by good I mean ethical, honest non greedy ones, besides their professional skills.

  • YrraticYrratic Member UncommonPosts: 12

     They are still called aVenturine. Not aDventurine.... mama mia.

  • xxpigxxxxpigxx Member UncommonPosts: 412
    Originally posted by altairzq


    You are right, it's a game made by gamers for gamers. That's a ticket to disaster. We need good professionals, and by good I mean ethical, honest non greedy ones, besides their professional skills.

     

    You mean like Funcom, SOE, or EA . . . right?

     

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by xxpigxx

    Originally posted by altairzq


    You are right, it's a game made by gamers for gamers. That's a ticket to disaster. We need good professionals, and by good I mean ethical, honest non greedy ones, besides their professional skills.

     

    You mean like Funcom, SOE, or EA . . . right?

     

     

    Good point

    Not saying that Aventurine is ethical and professional (we will verify this the 25th of feb), but there are very few MMO devs that can be defined that way



    Even Turbine which looks like the most reputable at the moment, released an expansdion a couple of months before shutting AC2.................

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by xxpigxx

    Originally posted by altairzq


    You are right, it's a game made by gamers for gamers. That's a ticket to disaster. We need good professionals, and by good I mean ethical, honest non greedy ones, besides their professional skills.

     

    You mean like Funcom, SOE, or EA . . . right?

     



     

    The games made by funcom, SOE and EA are far superior to games such as Irth Online, Mourning and Dark & Light, which are also games in a similar situation as Darkfall is in now. low budget indie trash.

  • ZtyXZtyX Member UncommonPosts: 368

    Thanks for coming out of the box to post this.

     

    Good post, OP.

     

  • ZebladeZeblade Member UncommonPosts: 931

    I got to "posting to children" and stopped.

    You dont like the way people are taking  then dont read the threads. Try replying to the thread that you just cant stand. I dont know or read any thread that HATES the game. Kinda hard to HATE something you never played. HATE is the best word you could think of? Dislike, not happy blah blah.

    HATE, cant control seems to fit your post pretty well.. sorry.

     

  • ShanniaShannia Member Posts: 2,096
    Originally posted by xxpigxx

    Originally posted by ProfRed


    Agreed.  Although I think Aventurine loves the publicity.  Whether it's negative or positive hype it is still hype, and that means the game is in the eyes of hundreds of thousands of gamers and if they can deliver a quality product word will spread quickly.  It's insane, but anytime something negative happens the IRC, main forum, these forums, and other gaming forums around the internet regarding Darkfall have like a 300% increase in traffic. 
    It's crazy, but it is one of the most well known MMORPG's pre launch with hardly anything spent on marketing.  The best thing about supporting Darkfall is if it turns out to be a great game none of this matters because you will have something great to play, and your wishes will be answered.  If you are a troll or hater no matter what you lose.  All you get to do is say 'I told you so' and then you have another failed game in our already poor market.
     

     

    This guy wins 



     

    How is that a win?  Think of all the epic fanbois on these forums that have stood next to "their game" only to disappear, never to be seen again on these forums post launch.  The only thing better than a "I told you so" is when people disappear in complete disappointment.  Much to his credit, Ben is still around.  But most of the time, the AmazingAverys of mmorpg.com just go away into the night once they are proven wrong and their game ends up not delivering.

    Saying that, I wish for once us trolls/haters are wrong.  Other than WoW & LOTRO, there really hasn't been much to be happy about as far as game releases go the past 4+ years. 

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • tombear81tombear81 Member Posts: 810
    Originally posted by ramzith


    I dont usually waste my time posting to children, but ive had enough of the hating on behalf of Darkfall/Adventurine
    *cough* *cough*... your introduction made yourself sound very friendly and social. Very adult introduction... erm... anyways lets move on... 
    You guys seem to think that this is a SoE or EA game, with unlimited funds and very limited creativity. This game is being developed by gamers for gamers. 
    The "not mainstream lets give it special credit and extra allowance for its flaws" arguement. Erm... no !
    DF gets the same treatment as any other newly launched MMO. Please dont think it is special because some indy guys in greece are releasing it. Whereas the game may have had an interesting delveopment, the feature list is still extensive and they now have to deliver. Play time is over. It doesn't have to be perfect but most recent MMO launches have been very dire indeed. Again DF is no exception it has a threshold of acceptance to pass else it may as well be binned.
     
    Also I dont think ever had had SOE or EA have unlimtied funds, especially in the current economic climate.
     
    Its not mean to be everyone's game, like WoW or WAR, ofcourse everyone is welcome to play it, but adventurine will not change the game to appeal to a mass-market at the cost of the games integrity, if the mass-market, wants to try something new and different then Darkfall is welcoming. But dumbing the game down to appeal to more people would damaging the medium-long term potential of the game, while perhaps sustaining its short-term profits.
    Most critcism is not of the game but the developers setting of deadlines and then ignoring them. Coupled with arrogant interviews and shunning of "mainstream" media. Sorry but one month from "launch" the game need to have many, many bits of material accessible. Major leaks are inevitable and the NDA should be on the way out of the door.
    The features of the game cover concerns that the MMORPG community has had for years, yes, they will be setbacks during the production of the game, but im sure that if you are waiting for a quantity rather then quality game, then there are many options for you already on the market
    We see no evidence for either quantity or quality. Well actually thats not true .. things like animations have been pretty poor on some of the few videos. SOme of the gameplay elements are also contrdictory... global banking being a big one. Imagine Eve online having global banking and no need to move materials in a high risk PvP environment.
    The feature "list" is however impressive. Few people have faith that aventurine can pull it all off and the lack of sizeable info is not helping.
    In fact, since DAoC not a lot has changed in the fantasy MMORPG market, do you want to see another DAoC with a facelift?
    Just because DF is not trying to be a clone of recent MMOs doesn't make it an instant success. Brave yeah.. admirable yes... but again it gets no extra allowance.
    or do you want some developers to put some heart and pride in to what they offer you? well, putting your heart in to something means having to delay it, it means that rather then accepting an easy-cost-cutting way out of problem in the production stages, you rather spend that bit of extra funding and that bit of extra time, on getting it right! getting it innovative and with your personal seal of approval.
    I don't particulary like the developers as they come across secretive and arrogant. Even if the game was amazing I might think about avoiding as simply but DF is in many people minds already in negative favour due to stupidity of missed deadlines, overhype feature list and lack of openeness.
    Usually if your proud of something your a bit more forthing coming about its nature. SOrry but even the recent leaks suggest the beta is very small. And not all those leaks have been favourable. Oh dear. 
    how can this community keep jinxing itself, by complaining about delays and then complaining about the game needing patches when released.
    Its up to aventurine to work in a  manner to keep to deadlines.. tis good buisness sense. If they fail to do this constantly  ... well no one is jinxing them but themselves.
    to Adventurine, to H and to T , i wish you the best of luck, while you may get flammed by the children, know that the mature and quality seeking individuals still appriciate what your doing.
    And your outro was as condacending as the intro ! Well done..
    And with that note ... are you after a beta invite ? ;)
    ela re mallacas
    R

     

  • tombear81tombear81 Member Posts: 810
    Originally posted by Shannia

    Originally posted by xxpigxx

    Originally posted by ProfRed


    Agreed.  Although I think Aventurine loves the publicity.  Whether it's negative or positive hype it is still hype, and that means the game is in the eyes of hundreds of thousands of gamers and if they can deliver a quality product word will spread quickly.  It's insane, but anytime something negative happens the IRC, main forum, these forums, and other gaming forums around the internet regarding Darkfall have like a 300% increase in traffic. 
    It's crazy, but it is one of the most well known MMORPG's pre launch with hardly anything spent on marketing.  The best thing about supporting Darkfall is if it turns out to be a great game none of this matters because you will have something great to play, and your wishes will be answered.  If you are a troll or hater no matter what you lose.  All you get to do is say 'I told you so' and then you have another failed game in our already poor market.
     

     

    This guy wins 



     

    How is that a win?  Think of all the epic fanbois on these forums that have stood next to "their game" only to disappear, never to be seen again on these forums post launch.  The only thing better than a "I told you so" is when people disappear in complete disappointment.  Much to his credit, Ben is still around.  But most of the time, the AmazingAverys of mmorpg.com just go away into the night once they are proven wrong and their game ends up not delivering.

    Saying that, I wish for once us trolls/haters are wrong.  Other than WoW & LOTRO, there really hasn't been much to be happy about as far as game releases go the past 4+ years. 

    Honestly though after the reality of AOC and hype before launch, many fanbois of that game have little respect. They do tend to resurface however. Sometimes I feel sorry for its much higher risk to be obssessed with a game being good when the trend is for most new releases to be rather poor.

    Of course DF has so little tangible evidence within a legitimate previewing arena that quite rightly most people are too sane to be expecting anything  but a load of crap.

  • xxpigxxxxpigxx Member UncommonPosts: 412
    Originally posted by Gameloading

    Originally posted by xxpigxx

    Originally posted by altairzq


    You are right, it's a game made by gamers for gamers. That's a ticket to disaster. We need good professionals, and by good I mean ethical, honest non greedy ones, besides their professional skills.

     

    You mean like Funcom, SOE, or EA . . . right?

     



     

    The games made by funcom, SOE and EA are far superior to games such as Irth Online, Mourning and Dark & Light, which are also games in a similar situation as Darkfall is in now. low budget indie trash.

     

    And you know it is trash because you have played it alot . . . right?

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by xxpigxx

    Originally posted by altairzq


    You are right, it's a game made by gamers for gamers. That's a ticket to disaster. We need good professionals, and by good I mean ethical, honest non greedy ones, besides their professional skills.

     

    You mean like Funcom, SOE, or EA . . . right?

     

    Read again.

  • Jerid13Jerid13 Member Posts: 465
    Originally posted by ramzith


    I dont usually waste my time posting to children, but ive had enough of the hating on behalf of Darkfall/Adventurine
    You guys seem to think that this is a SoE or EA game, with unlimited funds and very limited creativity. This game is being developed by gamers for gamers.  Its not mean to be everyone's game, like WoW or WAR, ofcourse everyone is welcome to play it, but adventurine will not change the game to appeal to a mass-market at the cost of the games integrity, if the mass-market, wants to try something new and different then Darkfall is welcoming. But dumbing the game down to appeal to more people would damaging the medium-long term potential of the game, while perhaps sustaining its short-term profits.
    The features of the game cover concerns that the MMORPG community has had for years, yes, they will be setbacks during the production of the game, but im sure that if you are waiting for a quantity rather then quality game, then there are many options for you already on the market
    In fact, since DAoC not a lot has changed in the fantasy MMORPG market, do you want to see another DAoC with a facelift?
    or do you want some developers to put some heart and pride in to what they offer you? well, putting your heart in to something means having to delay it, it means that rather then accepting an easy-cost-cutting way out of problem in the production stages, you rather spend that bit of extra funding and that bit of extra time, on getting it right! getting it innovative and with your personal seal of approval.
    how can this community keep jinxing itself, by complaining about delays and then complaining about the game needing patches when released.
    to Adventurine, to H and to T , i wish you the best of luck, while you may get flammed by the children, know that the mature and quality seeking individuals still appriciate what your doing.
    ela re mallacas
    R

     

    Just HAD to say that the headline, coupled with your post, reminded me of one thing.

    "LEAVE BRITTNEY ALONE!!!!"

     

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Kilmoran

    Originally posted by admriker4

    Originally posted by ramzith


    I dont usually waste my time posting to children, but ive had enough of the hating on behalf of Darkfall/Adventurine
    You guys seem to think that this is a SoE or EA game, with unlimited funds and very limited creativity. This game is being developed by gamers for gamers.  Its not mean to be everyone's game, like WoW or WAR, ofcourse everyone is welcome to play it, but adventurine will not change the game to appeal to a mass-market at the cost of the games integrity, if the mass-market, wants to try something new and different then Darkfall is welcoming. But dumbing the game down to appeal to more people would damaging the medium-long term potential of the game, while perhaps sustaining its short-term profits.
    The features of the game cover concerns that the MMORPG community has had for years, yes, they will be setbacks during the production of the game, but im sure that if you are waiting for a quantity rather then quality game, then there are many options for you already on the market
    In fact, since DAoC not a lot has changed in the fantasy MMORPG market, do you want to see another DAoC with a facelift?
    or do you want some developers to put some heart and pride in to what they offer you? well, putting your heart in to something means having to delay it, it means that rather then accepting an easy-cost-cutting way out of problem in the production stages, you rather spend that bit of extra funding and that bit of extra time, on getting it right! getting it innovative and with your personal seal of approval.
    how can this community keep jinxing itself, by complaining about delays and then complaining about the game needing patches when released.
    to Adventurine, to H and to T , i wish you the best of luck, while you may get flammed by the children, know that the mature and quality seeking individuals still appriciate what your doing.
    ela re mallacas
    R



     

    allowing mmorpg.com and PC Gamer magazine to do a review doesnt cost anything.

    And dont delude yourself, this isnt a game made by gamers. It has investors, loans, grants backing it. It might have started out as 4 guys in a basement making a cool game but now its a marketing product that is expected to earn a return on that investment.

    Some setbacks ? Dude this game has been in development for 8.5 years. Some developers could have made two stinkin MMO's in that amount of time.



     

     It seems you don't know as much as you believe you do, such as the project being redone fro mthe ground up when Razor Wax became Aventurine. That shaves off several years, for your information.

     

    And that has been proven untrue many times over with direct quotes from Aventurine themselves that very little changed in the game's design between Razorwax and Aventurine. It was not redone from the ground up.

    Take about 5 minutes to scan a few other posts here and you will find the actual quotes, complete with source links.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • HivesHives Member UncommonPosts: 203
    Originally posted by Aragoni


    People take Darkfall waaaaay too seriously. It's just a game. A game which, I hope, did not kill your grandma or take your virginity.
    Haters and fanboys, ladies and gentlemen, just shut the fuck up and get a life. If it arrives (which I personally hope it will) then let us pray that it will be a great game. If not, then just go on with your nerdy little life. Hopefully you will get a wife and kids some day, even though I doubt a chick would want a man that could get so obsessed with a game.

    The first clue of not having a woman.."Chick" and then a comment about getting a life, Where are you posting? Thought so.... Nice try but you failed... Sorry!

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Shadowoak

    Originally posted by Signe


    Personally, I think that people who take their gaming entertainment THIS seriously are the ones who need to check themselves a wee bit.  There's nothing wrong with supporting a game you want to play, chatting about it and even getting a little peeved if people attack it for reasons you don't agree with.  But, come on!  Calm down - see to that vein throbbing in your temple before it explodes!  It always makes me laugh when I see people telling others to shut up on a forum.  It's like picking up your phone when it rings and saying "good-bye".

     

    But the way people attack it isn't a obsessive, right?

     

    Yeppers, only the haters/skeptics have a right to speak here. Or get peeved when a fan want's to talk about the game.

     

    Except that few people are actually attacking the game itself... They're addressing the way AV/Tasos are handling it but actually state that they *hope* the game does well.

    How bad can one's selective eyesight be to read through the posts of people saying "I hope this game comes out great" or "I want this game to succeed", but only come away with "oh you just want the game to fail" because the poster is critical of the behavior of the people behind it?

    The two are not the same.

    What some people here are saying can be summed up like this:

    "I like the idea behind Darkfall and I hope it succeeds so I, too, can play a good sandbox MMO with FFA PvP. But the track record AV and Tasos have in handling it makes me worry that the game isn't going to deliver".

    The responses some are giving are the classic overly-defensive, overly-protective replies of people who see *any* criticism, of the game, or AV or Tasos as "hate" and "trolling"... when the fact is, it's *not*.

    Are some people simply hating on the game? Sure. Welcome to the mmorpg.com forums, where that's the only reason some people log in.

    However, not everyone who's posting with criticisms or concerns is automatically a "hater". Take a step back, *read* the posts and see what the poster is actually saying - word for word and in context - instead of just seeing a negative-sounding statement and immediately labeling them "hater" or "troll".

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by xxpigxx

    Originally posted by Gameloading

    Originally posted by xxpigxx

    Originally posted by altairzq


    You are right, it's a game made by gamers for gamers. That's a ticket to disaster. We need good professionals, and by good I mean ethical, honest non greedy ones, besides their professional skills.

     

    You mean like Funcom, SOE, or EA . . . right?

     



     

    The games made by funcom, SOE and EA are far superior to games such as Irth Online, Mourning and Dark & Light, which are also games in a similar situation as Darkfall is in now. low budget indie trash.

     

    And you know it is trash because you have played it alot . . . right?

    I know it's trash because the game lacks funding and staff. It's a well known fact that a game requires a big budget and a big staff to be successful. You can not create a triple A mmorpg with such a small staff and budget.



    Everything about Darkfall screams unprofessional. From the poorly designed trailers, to the poor interviews. It's very clear that these people are very, very inexperienced.

     

  • SamuraiswordSamuraisword Member Posts: 2,111
    Originally posted by Gameloading

    Originally posted by xxpigxx

    Originally posted by Gameloading

    Originally posted by xxpigxx

    Originally posted by altairzq


    You are right, it's a game made by gamers for gamers. That's a ticket to disaster. We need good professionals, and by good I mean ethical, honest non greedy ones, besides their professional skills.

     

    You mean like Funcom, SOE, or EA . . . right?

     



     

    The games made by funcom, SOE and EA are far superior to games such as Irth Online, Mourning and Dark & Light, which are also games in a similar situation as Darkfall is in now. low budget indie trash.

     

    And you know it is trash because you have played it alot . . . right?

    I know it's trash because the game lacks funding and staff. It's a well known fact that a game requires a big budget and a big staff to be successful. You can not create a triple A mmorpg with such a small staff and budget.



    Everything about Darkfall screams unprofessional. From the poorly designed trailers, to the poor interviews. It's very clear that these people are very, very inexperienced.

     

    Sounds like one of the many supposedly free to play games you enjoy so much.

    image

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by WSIMike

    Originally posted by Kilmoran



     It seems you don't know as much as you believe you do, such as the project being redone fro mthe ground up when Razor Wax became Aventurine. That shaves off several years, for your information.

     

    And that has been proven untrue many times over with direct quotes from Aventurine themselves that very little changed in the game's design between Razorwax and Aventurine. It was not redone from the ground up.

    Take about 5 minutes to scan a few other posts here and you will find the actual quotes, complete with source links.

    Ya mean this?

    And before the fanbots scream "It's a new company! The game was completely rebuilt from scratch!!", here's a nice find posted by templarga in another thread: www.mmorpg.com/discussion2.cfm/post/2583342#2583342

    1. FAQ over at WarCry: df.warcry.com/faq/view/237/

    If you click on the "What is razorwax?" question (1.3) it will give you the history of Razorwax, Aventurine and Darkfall.

    2. Here is a detailed article at WarCry about the history of the game up to the point the article was written (2007): www.warcry.com/articles/view/editorials/3222-Surlys-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurine-Heres-the-Rub

    3. Here is an interview from 2003 at GameBanshee:www.gamebanshee.com/interviews/darkfall2-1.php

    This is a direct quote from the interview:

    "GB: It's been nearly two years since we talked to you last, so can you give us a quick summary of where you stand in the development of Darkfall?

    Claus: We have come a long way since the first Gamebanshee interview. Back then we had the four guys in a basement, now we have a team of 20 people working hard on finishing the game. We also moved country,from a basement in Oslo, Norway to modern offices close to the Olympic stadium in Athens, Greece. We all have a nice tan now.

    Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages.



    GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?

    Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date. "

    4. Here is an interview at IGnVault in 2005: rpgvault.ign.com/articles/671/671666p1.html

    Direct quote again: "Jonric: Still looking at the past year or so, what are the notable improvements and additions you've made to Darkfall?

    Claus Grovdal: From a design point of view, nothing notable has changed from the main parameters. Last year has been all about adding content plus refining and tweaking various aspects of the game."

     

  • AragoniAragoni Member UncommonPosts: 384
    Originally posted by Gameloading

    Originally posted by xxpigxx

    Originally posted by Gameloading

    Originally posted by xxpigxx

    Originally posted by altairzq


    You are right, it's a game made by gamers for gamers. That's a ticket to disaster. We need good professionals, and by good I mean ethical, honest non greedy ones, besides their professional skills.

     

    You mean like Funcom, SOE, or EA . . . right?

     



     

    The games made by funcom, SOE and EA are far superior to games such as Irth Online, Mourning and Dark & Light, which are also games in a similar situation as Darkfall is in now. low budget indie trash.

     

    And you know it is trash because you have played it alot . . . right?

    I know it's trash because the game lacks funding and staff. It's a well known fact that a game requires a big budget and a big staff to be successful. You can not create a triple A mmorpg with such a small staff and budget.



    Everything about Darkfall screams unprofessional. From the poorly designed trailers, to the poor interviews. It's very clear that these people are very, very inexperienced.

     

    Have you played it yourself? Have you seen friends play it? Have you read betaleaks? 

    Small teams can do wonders. If I remember it correctly EVE's staff was pretty small in the beginning and look where that studio is now.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Zorvan

    Originally posted by WSIMike

    Originally posted by Kilmoran



     It seems you don't know as much as you believe you do, such as the project being redone fro mthe ground up when Razor Wax became Aventurine. That shaves off several years, for your information.

     

    And that has been proven untrue many times over with direct quotes from Aventurine themselves that very little changed in the game's design between Razorwax and Aventurine. It was not redone from the ground up.

    Take about 5 minutes to scan a few other posts here and you will find the actual quotes, complete with source links.

    Ya mean this?

    And before the fanbots scream "It's a new company! The game was completely rebuilt from scratch!!", here's a nice find posted by templarga in another thread: www.mmorpg.com/discussion2.cfm/post/2583342#2583342

    1. FAQ over at WarCry: df.warcry.com/faq/view/237/

    If you click on the "What is razorwax?" question (1.3) it will give you the history of Razorwax, Aventurine and Darkfall.

    2. Here is a detailed article at WarCry about the history of the game up to the point the article was written (2007): www.warcry.com/articles/view/editorials/3222-Surlys-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurine-Heres-the-Rub

    3. Here is an interview from 2003 at GameBanshee:www.gamebanshee.com/interviews/darkfall2-1.php

    This is a direct quote from the interview:

    "GB: It's been nearly two years since we talked to you last, so can you give us a quick summary of where you stand in the development of Darkfall?

    Claus: We have come a long way since the first Gamebanshee interview. Back then we had the four guys in a basement, now we have a team of 20 people working hard on finishing the game. We also moved country,from a basement in Oslo, Norway to modern offices close to the Olympic stadium in Athens, Greece. We all have a nice tan now.

    Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages.



    GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?

    Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date. "

    4. Here is an interview at IGnVault in 2005: rpgvault.ign.com/articles/671/671666p1.html

    Direct quote again: "Jonric: Still looking at the past year or so, what are the notable improvements and additions you've made to Darkfall?

    Claus Grovdal: From a design point of view, nothing notable has changed from the main parameters. Last year has been all about adding content plus refining and tweaking various aspects of the game."

     

     

    That would be it, heheh.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • SigneSigne Member, Newbie CommonPosts: 2,524
    Originally posted by Shadowoak

    Originally posted by Signe


    Personally, I think that people who take their gaming entertainment THIS seriously are the ones who need to check themselves a wee bit.  There's nothing wrong with supporting a game you want to play, chatting about it and even getting a little peeved if people attack it for reasons you don't agree with.  But, come on!  Calm down - see to that vein throbbing in your temple before it explodes!  It always makes me laugh when I see people telling others to shut up on a forum.  It's like picking up your phone when it rings and saying "good-bye".

     

    But the way people attack it isn't a obsessive, right?

     

    Yeppers, only the haters/skeptics have a right to speak here. Or get peeved when a fan want's to talk about the game.

    Were you trying to be clever?  Don't put words in my mouth.  I never said anything even remotely like what you insinuated.  Seriously - clever doesn't seem to suit you.

  • aztekkkaztekkk Member Posts: 16
    Originally posted by Aragoni

    Originally posted by Gameloading

    Originally posted by xxpigxx

    Originally posted by Gameloading

    Originally posted by xxpigxx

    Originally posted by altairzq


    You are right, it's a game made by gamers for gamers. That's a ticket to disaster. We need good professionals, and by good I mean ethical, honest non greedy ones, besides their professional skills.

     

    You mean like Funcom, SOE, or EA . . . right?

     



     

    The games made by funcom, SOE and EA are far superior to games such as Irth Online, Mourning and Dark & Light, which are also games in a similar situation as Darkfall is in now. low budget indie trash.

     

    And you know it is trash because you have played it alot . . . right?

    I know it's trash because the game lacks funding and staff. It's a well known fact that a game requires a big budget and a big staff to be successful. You can not create a triple A mmorpg with such a small staff and budget.



    Everything about Darkfall screams unprofessional. From the poorly designed trailers, to the poor interviews. It's very clear that these people are very, very inexperienced.

     

    Have you played it yourself? Have you seen friends play it? Have you read betaleaks? 

    Small teams can do wonders. If I remember it correctly EVE's staff was pretty small in the beginning and look where that studio is now.

     

    CCP didn't start in their basement.

    CCP have had a professional team working on Eve from the start, not 4 guys sitting in a fucking basement.

     

    @OP - You're aspect of people's opinions is childish to say the least. You lack intelligence and comprehension. Same goes for all the die-hard fanboi's out there, just because you want a game to succeed, doesn't mean you have to walk around with your thumb up your arse constantly. Everyone is entitled to their opinion, good or bad.

    As for DFo, I wouldn't dream of handing over any money until I know for sure the game isn't piece of crap. I'll sit back and see if all you eager duckies get pulled under by the laggness monster.

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