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What is your #1 negative concern about DF?

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Comments

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by tombear81

    Originally posted by xpiher


    Lack of info.
    All trolling aside, there is no hard evidence, yet, to believe the game is bug ridden and barren. The game is still in debug mode and under "extreme" stress testing. However, should the still be bugged when it is no longer running in debug mode or stress testing and all option are turned on then there will be problems. We should know the real state of the game by Feb 15.

     

    Actually as someone pointed out the video is in a starter town and few people are about, alos were there  any NPCS ?. How would you explain this ?

     

    The animation is also looks awful by many recent standards. Even WoW has better more fluid animation !.

     

    1) Game is in debug mode

    2) The aminations seem to be a little choopy, but it a lot of the choopyness could be due to the lag which is obvious

    3) Like I said we won't know how DF really plays until it is no longer in debug and stress testing mode. Testing 1000x of logins at the same time while running the game in debug mode is going to cause some lag and carshes. I'm willing to wait to pass judgement until I can see how the game runs when these two things are no longer present.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • jy88902jy88902 Member Posts: 293
    Originally posted by tombear81

    Originally posted by xpiher


    Lack of info.
    All trolling aside, there is no hard evidence, yet, to believe the game is bug ridden and barren. The game is still in debug mode and under "extreme" stress testing. However, should the still be bugged when it is no longer running in debug mode or stress testing and all option are turned on then there will be problems. We should know the real state of the game by Feb 15.

     

    The animation is also looks awful by many recent standards. Even WoW has better more fluid animation !.



     

    "Even" is probably not the correct word to use here.

    Fluid and polished animations is one of the strongest advantages that WoW has over other MMO's out there.

  • tokenizertokenizer Member Posts: 106

    1. Game engine is way to bad to offer a decent game play. First gameplay (graphics/animations/sounds/general ambience/online interaction, etc). Game ideas can be good, but as long as gameplay dont offer anything nice, is useless.

    2. DF webservice quality. Tehnical support, servers stability, and so on.

  • Tzest0sTzest0s Member Posts: 19

    release date

    25-02-2009  seems pretty random for the state of the game

  • ougaritougarit Member Posts: 317

    Graphics/animations/sounds/ Empty world, no NPC, servers always down etc...  

    Concept is interesting, but we can't play with a concept:  Perfect concepts but disasters: Dark and Light then  Vanguard.

  • RexNebularRexNebular Member Posts: 259

    My concern is that I'm hearing  it looks and plays like early beta and should stay in beta for at least 6 more months.

  • DarkPonyDarkPony Member Posts: 5,566

    Tie between cluncky animations and poor artwork for me. Which would both only be a real concern when they cross some kind of invisible line and hurt my immersion too much. We shall see.

    I cant be arsed with worrying about release dates or whether they are on schedual or not; it releases when it releases.

  • tombear81tombear81 Member Posts: 810
    Originally posted by xpiher

    Originally posted by tombear81

    Originally posted by xpiher


    Lack of info.
    All trolling aside, there is no hard evidence, yet, to believe the game is bug ridden and barren. The game is still in debug mode and under "extreme" stress testing. However, should the still be bugged when it is no longer running in debug mode or stress testing and all option are turned on then there will be problems. We should know the real state of the game by Feb 15.

     

    Actually as someone pointed out the video is in a starter town and few people are about, alos were there  any NPCS ?. How would you explain this ?

     

    The animation is also looks awful by many recent standards. Even WoW has better more fluid animation !.

     

    1) Game is in debug mode

    2) The aminations seem to be a little choopy, but it a lot of the choopyness could be due to the lag which is obvious

    3) Like I said we won't know how DF really plays until it is no longer in debug and stress testing mode. Testing 1000x of logins at the same time while running the game in debug mode is going to cause some lag and carshes. I'm willing to wait to pass judgement until I can see how the game runs when these two things are no longer present.

     

    Is that the same way that AOC and VG were in debug mode ?

     

    Forgive me I don't normally do this but ... rololololol.... come on now really don't fall for the same old thing again people !

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Contrary to popular Troll opinion Fans of DF aren't happy about everything.

     

    I for one am a bit dissapointed with how player housing will be done. I was hoping for a more UO player housing system but........

  • svannsvann Member RarePosts: 2,230

    1. release

    2. Community.  This game is said to be much like UO, but in UO you had a lore and history that encouraged a good community.  There were griefers but they were the minority.  From these forums I fear that to be turned around.

  • astrob0yastrob0y Member Posts: 702

    I would say that the devs have hyped this game to much. Ive followed the Darkfall drama sinice I joined mmorpg and I must say it has been alot talk and a bit to little ol´ fashion doing. For example I can now see alot of screens from Jumpgate evolution and I cant even find a picture of the strange darkfall beta.

    I7@4ghz, 5970@ 1 ghz/5ghz, water cooled||Former setups Byggblogg||Byggblogg 2|| Msi Wind u100

  • joshwajoshwa Member Posts: 118

    Now that Im not so angry let me answer the OP directly.

    Its the User Interface.

    Remember the Furnace in the movie "A Christmas Story" that the "Old Man"  had to constantly fight and issued a string of profanity that still hovers over Lake Michigan? Its EXACTLY like that, it works but man what a pain and it will make you issue long strings of profanity.

    Its a clunkerrrr...!!!!

     

  • SeytanSeytan Member Posts: 653
    Originally posted by Kartuhn

    Originally posted by Kyleran


    Good point, the alignment system does seem to be contrary to a FFA PVP model.  If it was done just to reduce ganking, there's lots of other things I can think of that might have proven more useful.
    I'm not a fan of the gank mechanic. One nice thing DAOC had in the day was if a player was engaged with an NPC mob, and another player attacked them, the player who was attacked went back to full health instantly.  Only mistake they made was in not having the mob break off aggro as well.
    I think I'm going to hate the fact that I'll be engaged in a PVE fight to the death only to have an Archer or mage cut me down, and then loot me and the mob I was fighting.
     
     

    Agreed. This gank mechanic will drive some people crazy, myself included. I have to admit that I've not been a huge fan of PVP, but then I've never found a game with a system that I found fairly balanced according to my own ideals. Most of the PVP style games I've played have been nothing but gankfests with no level restrictions applied to whom one can attack at any given level. This being skillbased may be the answer though. Alignment has never been a deterent and never will be if it doesn't have huge consequences.

    The hardcore PVPers will no doubt have a field day with this comment and that's fine. I only submit that my concerns are that the sheer level of frustration that this mechanic will engender to the game will even drive many "hardcore" PVPers from the game when all is said and done. I'm afraid that this game is going to be nothing more than a huge street fight and only a very few will be left standing to play the game after a few months and those that stay will have little to do but reminisce of the times they drove "so-and-so" from the game. That is just a feeling... not a prediction.



    Despite those feelings I will be giving the game a shot with all effort and who knows? I may actually find myself enjoying it. As I said... my PVP experience is limited but it doesn't mean I wouldn't like to participate. That said, I'm prepared to take my beatings in the hopes of finding a worthwhile game.

    For some reason I keep thinking of what happened to Vanguards PVP server. One guild pretty much dominates the server now. I tried thier trail, the game has a very deep crafting/diplomacy system. I liked that, but after reading what was up on the one PVP server, and how one guild was running it, or running everyone else off, it instantly made me think of DFO. Since it will allow for the same sort of event.

     

  • mrw0lfmrw0lf Member Posts: 2,269
    Originally posted by Seytan

    Originally posted by Kartuhn

    Originally posted by Kyleran


    Good point, the alignment system does seem to be contrary to a FFA PVP model.  If it was done just to reduce ganking, there's lots of other things I can think of that might have proven more useful.
    I'm not a fan of the gank mechanic. One nice thing DAOC had in the day was if a player was engaged with an NPC mob, and another player attacked them, the player who was attacked went back to full health instantly.  Only mistake they made was in not having the mob break off aggro as well.
    I think I'm going to hate the fact that I'll be engaged in a PVE fight to the death only to have an Archer or mage cut me down, and then loot me and the mob I was fighting.
     
     

    Agreed. This gank mechanic will drive some people crazy, myself included. I have to admit that I've not been a huge fan of PVP, but then I've never found a game with a system that I found fairly balanced according to my own ideals. Most of the PVP style games I've played have been nothing but gankfests with no level restrictions applied to whom one can attack at any given level. This being skillbased may be the answer though. Alignment has never been a deterent and never will be if it doesn't have huge consequences.

    The hardcore PVPers will no doubt have a field day with this comment and that's fine. I only submit that my concerns are that the sheer level of frustration that this mechanic will engender to the game will even drive many "hardcore" PVPers from the game when all is said and done. I'm afraid that this game is going to be nothing more than a huge street fight and only a very few will be left standing to play the game after a few months and those that stay will have little to do but reminisce of the times they drove "so-and-so" from the game. That is just a feeling... not a prediction.



    Despite those feelings I will be giving the game a shot with all effort and who knows? I may actually find myself enjoying it. As I said... my PVP experience is limited but it doesn't mean I wouldn't like to participate. That said, I'm prepared to take my beatings in the hopes of finding a worthwhile game.

    For some reason I keep thinking of what happened to Vanguards PVP server. One guild pretty much dominates the server now. I tried thier trail, the game has a very deep crafting/diplomacy system. I liked that, but after reading what was up on the one PVP server, and how one guild was running it, or running everyone else off, it instantly made me think of DFO. Since it will allow for the same sort of event.

     

    Tbf that is partly the fault of the players no? True the devs are responsible for providing the mechanics in which the game is played but people are always saying they want sandbox with complete freedom. I would guess it were more a problem with pops than anything, which I also feel DF stands a good chance of suffering from. What stopped EVE from turning out this way?

     

    My concern is really simple I don't think they can pull off what they are boasting they have. I just don't hink it can be done well without huge sacrificies, sacrificies which will paradoxically will turn away the hardcore pvp'ers which are supposed to be its target audience. Hacks will be rampant and the only way to stem this is to make it as difficult as possible and I just don't feel that the current technology allows this with the features they have.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by tombear81

    Originally posted by xpiher

    Originally posted by tombear81

    Originally posted by xpiher


    Lack of info.
    All trolling aside, there is no hard evidence, yet, to believe the game is bug ridden and barren. The game is still in debug mode and under "extreme" stress testing. However, should the still be bugged when it is no longer running in debug mode or stress testing and all option are turned on then there will be problems. We should know the real state of the game by Feb 15.

     

    Actually as someone pointed out the video is in a starter town and few people are about, alos were there  any NPCS ?. How would you explain this ?

     

    The animation is also looks awful by many recent standards. Even WoW has better more fluid animation !.

     

    1) Game is in debug mode

    2) The aminations seem to be a little choopy, but it a lot of the choopyness could be due to the lag which is obvious

    3) Like I said we won't know how DF really plays until it is no longer in debug and stress testing mode. Testing 1000x of logins at the same time while running the game in debug mode is going to cause some lag and carshes. I'm willing to wait to pass judgement until I can see how the game runs when these two things are no longer present.

     

    Is that the same way that AOC and VG were in debug mode ?

     

    Forgive me I don't normally do this but ... rololololol.... come on now really don't fall for the same old thing again people !

     

    Don't know don't care. I'm giving the game the benifit of the doubt up until the 15 of feb. If the game is still on crash loop and that laggy when debugg and stress test modes are removed then the game will have a laggy launch.

    The devs haven't really hyped the game too much. "All the features are in the game and working' is what they have said. Features, not how well the game plays. All that means is that everything they've talked about is in the game and functional, not that the game would be bug free or without lag. As with all MMOs, I expect that the game to have a simi rocky start, with some lag and maybe some bugs.

     

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • _Shadowmage_Shadowmage Member Posts: 1,459

    My biggest concern would be the lack of testing of later skills/content if characters / server is being constantly reset - no one can build a town or advance skills far enough to test later skills.

  • nathanpinardnathanpinard Member Posts: 146

    Music and sound, but I know it's not all in there. Unless the composer/sound designer is on a non-pay basis, otherwise they should fire him.

    There's only combat and footsteps for sound, no ambience.

    There's one track of music.

    I'm not in beta, but that's what I basically here on the vids.

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