At 300K subs I'm willing to bet my house that its the 2nd most populated MMO in the US. Yes, it will survive. If EQ, AC, DAoC are still limping along WAR will be fine.
300k and dropping. Those games you mentioned also didn't have the enormous development cost such as WAR. MJ has said it before, 240k-ish is absolute minimum to grind a profit. Few more months and hello 240k. If it even takes that long.
Development is over. Its irrelevant. EA is not paying the development cost, anymore. Its paid for.
They will try their best to recoup that cost, though. They will lay people off to try and remain profitable for the rest of the game's life. I'm not disagreeing that WAR will see sinking sub numbers. To think they will close the doors, because WAR didn't make 50 million dollars in a few months to recover the development cost is just not correct. I think it if the game goes below 50K subs(or whatever the magic number is for when the game cost more to maintain than it bring in), then we will see it cancelled. I'm sure EA has a point of no return sub number in mind. If it stays steady at 200-300K it will be the 2nd most popular US MMO.
240k-ish and below and the profit is gone, that's what Mythic has said previously. They probably didn't figure they would be there so fast. So no, WAR will be closed FAR earlier than at 50k subscribers.
Sure, that's what was said. It was part of the hype machine. I don't know about you, but I've learned not to trust Mark Jacobs or others like him.
Mark Jacobs is really one of the worst for sure. First the huge hype machine. Then the good news as he put it that Mythic will now be firing most of their development and customer service staff, because "players know how to play the game now" and then the excuse today about the subscription numbers.
It's not only annoying to listen to, it's also disgusting in the current financial crisis. I wonder if those people would have stayed if they had been told months ago, sorry, it's normal to fire most of you after development, figured we'd tell you now. Yeah, planned all along my butt.
Due to the lately confirms about the number of subsrcibers, for some a good number and for others a bad number. And another layoffs at Mythic, one could start wondering about for how long WAR actually can survive!?
Is it close to a final "death" or will it entertain the fans for many years ahead?
It stands a chance to survive so long as thed devs stop throwing new classes in the game and address the main issues plagueing the game.
"It is my opinion, that my opinions are always right"
Yes. 1.2 is shaping up to look pretty good (and massive), they're doing a FREE Expansion over 6 months (pretty generous for a MONEYMONEY greedy EA-run company amirite? Not like they could package it seperately in June and charge, I dunno, $39.95. Or something), and there are still enough people playing to keep it profitable.
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
So much vitriol and hate in this post; - we need a group hug
Obviously, having stumped up the development cost, only if there is significant lost in operating costs would EA pull the plug. I'm guessing that they got back half their investment with the intial launch, and they should clear a respectable 20% profit (in relation to the yearly costs). Now obviously, a couple of million subscribers would have them popping champagne all over the place, but that didn't quite happen. But still, the game is hardly on the rocks at this point in time.
So will new content and free trial boost numbers? IMHO, I'm sure that there will be increase in numbers, but only by a modest amount. Despite what is being posted, one cannot fault the efforts and improvements that have go into the game so far.
-Roll Eyes- Yes. 1.2 is shaping up to look pretty good (and massive), they're doing a FREE Expansion over 6 months (pretty generous for a MONEYMONEY greedy EA-run company amirite? Not like they could package it seperately in June and charge, I dunno, $39.95. Or something), and there are still enough people playing to keep it profitable.
Let me get this straight, you would actually PAY 40 bucks for 2 MORE classes and another dungeon? There's a reason why everyone who quit is laughing at this "expansion" as they like to call it. It's not even enough to call a content patch as far as most people are concerned.
If they spent half as much time on fixing things and actually making the game fun, with a working endgame and a replayable PURPOSE as they did on developing this grand "expansion" maybe they would stand a better chance at getting people to come back instead of leaving.
the problem is that although mmo companies want PVP to bring in the halflife 2 shooters and people who enjoy pvp the issue is that i would say only 10% of the server is activly pvp. In darkage of camelot it was a similar situation although pvp was the end game it was still only a small proportion of the server activily pvp'ed. I enjoyed warhammer when i played it but it soon came into a big bore fest, why is this.
I feel that they had some truely revolutionary ideas. Designing the entire game to be pvpable from 1 to whatever they decided on cap. To bring in group quests where you could turn up and help. But the one thing they should never have done is put in the scenario system. They should have just kept the open rvr zones and left it at that or incorprated the mini games into them
The game became a ghost town very quickly not due to lack of subscribers but due to people spending all their time in scenario's. And some serious flaws which should never have been put in the game which were removed from dark age of camelot such as nuking through doors and pet pathing issues. as well as the engineer gravity bomb. (i played an engineer and it was op)
The game was well received BUT i think the people who really wanted it to suceed aka the old dark age players were let down by the dumbing down of pvp. Dark age was a case of whoever got the cc off first won. But with skill you could pull the fight around. Mythic made warhammer into a brawl fest with no tactic
The balancing issues were also important some classes had skill lines that were massivly out of balance. Looking at engineer, the tinkering line was Broken it had 1 insta win ability which was nerfed and rebalanced.
Its a shame really it could have been one of the best pvp games but with dungeons and end content missing and some serious population imbalances Everyone rolling chaos and having massive queues they should have just put a block on making new toons on the servers that were filling up instead of having the queueing system. I never encountered this playing order but wen you saw the chaos side having to wait up to an hour to log in thats a bit much and when they increased the population cap for chaos it just made it so order were boned.
we shall see if it ends up like tabula rasa a nice game some good ideas but fundementally flawed from the begnning.
-Roll Eyes- Yes. 1.2 is shaping up to look pretty good (and massive), they're doing a FREE Expansion over 6 months (pretty generous for a MONEYMONEY greedy EA-run company amirite? Not like they could package it seperately in June and charge, I dunno, $39.95. Or something), and there are still enough people playing to keep it profitable.
ERR you call one dungeon and two classes that should have been in the game from the start an expansion?
well games with far less subscribers survive . what we are more likly to see is server merges to around 4 -6 in each language in europe . the staff have already been downsized so that will effect the frequency of new content . it ll be around for several years . even though its not the game i hoped it would be i m enjoying it . i dont think i d want to play it for months on end . but the odd month here and there its a lot of fun . shame its not more succesful but i can see why it is nt . its definatly a niche game aimed at the pvp player . which is why i came back because warcraft pvp is broken at the moment (even more than warhammers) . dunno what i m gonna play next month mmo wise am thinking of the eve free trial or maybe runes of magic . theres not a lot out there appeals to me now mmo wise . i hope something interesting comes along soon .
Simply put i am pretty no 100% sure WAR will survive. I have played alot of MMO's in the past and WAR is my favorite. I quit WoW after trying WAR becuase i liked WAR better.
You know in that last statement of mine i prolly just put a target on my head but oh well.
It will and should survive with a sizeable player base. Even if it's not directly profitable, keeping it running and reaping the experience of the staff building, updating and maintaining the game and hardware is invaluable for future projects. I think and hope both EA and Mythic see it that way.
-Roll Eyes- Yes. 1.2 is shaping up to look pretty good (and massive), they're doing a FREE Expansion over 6 months (pretty generous for a MONEYMONEY greedy EA-run company amirite? Not like they could package it seperately in June and charge, I dunno, $39.95. Or something), and there are still enough people playing to keep it profitable.
Hahahaha your such a fool.
They are adding two classes which my guess will play very very similarly to other classes already in the game (spam a no cooldown instant cast ability and pretend like your having fun). Also they are adding a dungeon.... NO ONE GOES TO DUNGEONS IN WAR!
-Roll Eyes- Yes. 1.2 is shaping up to look pretty good (and massive), they're doing a FREE Expansion over 6 months (pretty generous for a MONEYMONEY greedy EA-run company amirite? Not like they could package it seperately in June and charge, I dunno, $39.95. Or something), and there are still enough people playing to keep it profitable.
Agreed,
Patch 1.2 will definitely ends the Beta feel of the game.Calls to Arms is also proof that Mythic wants WAR to succeed.The four coming months will prove if players will come back...I will
In the land of Predators,the lion does not fear the jackals...
-Roll Eyes- Yes. 1.2 is shaping up to look pretty good (and massive), they're doing a FREE Expansion over 6 months (pretty generous for a MONEYMONEY greedy EA-run company amirite? Not like they could package it seperately in June and charge, I dunno, $39.95. Or something), and there are still enough people playing to keep it profitable.
Hahahaha your such a fool.
They are adding two classes which my guess will play very very similarly to other classes already in the game (spam a no cooldown instant cast ability and pretend like your having fun). Also they are adding a dungeon.... NO ONE GOES TO DUNGEONS IN WAR!
If you played DAOC and know the dungeon their modelling it after, you wouldn t have said that. Many people will flock to the new dungeon.
-Roll Eyes- Yes. 1.2 is shaping up to look pretty good (and massive), they're doing a FREE Expansion over 6 months (pretty generous for a MONEYMONEY greedy EA-run company amirite? Not like they could package it seperately in June and charge, I dunno, $39.95. Or something), and there are still enough people playing to keep it profitable.
Hahahaha your such a fool.
They are adding two classes which my guess will play very very similarly to other classes already in the game (spam a no cooldown instant cast ability and pretend like your having fun). Also they are adding a dungeon.... NO ONE GOES TO DUNGEONS IN WAR!
Tell me genius, how many different ways can you make a Melee DPS class? The whole point of Slayer/Choppa is to run in there and hack away, balancing how much damage you do with how long you want to survive - that's where the strategy comes in. You'll see some no skill people just committing suicide, and then you'll see some people who try to survive a bit longer, and they'll be the ones pushing the front lines. Meh it's all about how you want to play. Also, I'm sure no other class in the game currently has "Random AoE" - damage that hits random people in front of you, instead of a cone or radial effect.
No one goes to dungeons in WAR? Do you know anything about the new dungeon? Have you played DAoC, and a little thing called Darkness Falls? Imagine this. You're progressing nicely in the Tomb of the Vulture Lord when, suddenly, oh crap. Destro flips the zone and gets to enter the dungeon. Then they rush through like a flood, wiping you all out - the ultimate combination of PvE and PvP in one area if you ever asked me.
Call it whatever you want, Call to Arms is adding things to the game, thus it's an expansion. Not on the scale you're used to, boo hoo.
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
It will and should survive with a sizeable player base. Even if it's not directly profitable, keeping it running and reaping the experience of the staff building, updating and maintaining the game and hardware is invaluable for future projects. I think and hope both EA and Mythic see it that way.
LOL What? Tell that to people who played The Sims Online and Earth & Beyond. EA trashed both of those and that was BEFORE any financial crisis going on. Despite the fact many people buy more computer and console games, EA and Mythic STILL fired a ton of people recently.
They already cut away most of the devs and support staff, that's why you have to wait 2-4 weeks for a reply to your ingame tickets for instance.
-Roll Eyes- Yes. 1.2 is shaping up to look pretty good (and massive), they're doing a FREE Expansion over 6 months (pretty generous for a MONEYMONEY greedy EA-run company amirite? Not like they could package it seperately in June and charge, I dunno, $39.95. Or something), and there are still enough people playing to keep it profitable.
Hahahaha your such a fool.
They are adding two classes which my guess will play very very similarly to other classes already in the game (spam a no cooldown instant cast ability and pretend like your having fun). Also they are adding a dungeon.... NO ONE GOES TO DUNGEONS IN WAR!
Tell me genius, how many different ways can you make a Melee DPS class? The whole point of Slayer/Choppa is to run in there and hack away, balancing how much damage you do with how long you want to survive - that's where the strategy comes in. You'll see some no skill people just committing suicide, and then you'll see some people who try to survive a bit longer, and they'll be the ones pushing the front lines. Meh it's all about how you want to play. Also, I'm sure no other class in the game currently has "Random AoE" - damage that hits random people in front of you, instead of a cone or radial effect.
No one goes to dungeons in WAR? Do you know anything about the new dungeon? Have you played DAoC, and a little thing called Darkness Falls? Imagine this. You're progressing nicely in the Tomb of the Vulture Lord when, suddenly, oh crap. Destro flips the zone and gets to enter the dungeon. Then they rush through like a flood, wiping you all out - the ultimate combination of PvE and PvP in one area if you ever asked me.
Call it whatever you want, Call to Arms is adding things to the game, thus it's an expansion. Not on the scale you're used to, boo hoo.
As you've obviously discovered by now, normal non-biased people don't call a bug fix patch an expansion. Especially not since two more classes and another dungeon doesn't bring anything NEW to the game that's not already there aplenty. As in, tons of crap noone wants to do anyway, that's why 450.000 people ditched the game already too.
WAR was fun for the first few weeks, but it quickly became old. Personally I never felt like I was in an actual world, each new area felt like filler between BG's. Add in the lack of skill based gameplay and it's just not for the serious gamer imo.
I think it will survive in the long haul though, it's very much a casual gamers type of game.
Any success this game has had comes from three things...license...pvp concept...friends were interested. That's why so many people signed on at first.
I finally have to admit, it's been nothing but terrible execution by Mythic...it'll be a long time if I ever give those clowns another dollar. If I were considering playing a game and found out one of the lead developers was from WAR, I would run for the exits as fast as possible.
This game won't last as long as some people think, it's going down in flames soon. Other famous licenses (KOTOR, Star Trek, etc) coming out will take a big chunk of their players. So would another strong PvP game. Just read the boards, everyone is ticked off about something.
1.2? Free content? Lol more like classes that should have been shipped with the game a year ago and 'fixes' to unbalanced abilities that should never have existed in the first place, or been fixed months ago. They are just now completing the basic character set of one healer, rdps, mdps, and tank per race. The game is still ugly, very unfinished looking. You can really see it when one of the classes who got the love shows up(Chosen), they look so good everything else looks worse. I saw someone playing WoW the other day in class, and it looked better...on a laptop... than WAR ever will.
So many players were burnt out and looking to 1.2 as a game saving patch where they finally fixed all the basic, obvious problems. But now that we see the huge list of stuff they've done...it's depressing because they did a bunch of stuff nobody asked them to and still haven't gotten to basic game balance stuff people have been saying since October. Mythic's priorities are all wrong and this patch is the beginning of the end. Game will be gone before Christmass, easily.
Any success this game has had comes from three things...license...pvp concept...friends were interested. That's why so many people signed on at first. I finally have to admit, it's been nothing but terrible execution by Mythic...it'll be a long time if I ever give those clowns another dollar. If I were considering playing a game and found out one of the lead developers was from WAR, I would run for the exits as fast as possible. This game won't last as long as some people think, it's going down in flames soon. Other famous licenses (KOTOR, Star Trek, etc) coming out will take a big chunk of their players. So would another strong PvP game. Just read the boards, everyone is ticked off about something. 1.2? Free content? Lol more like classes that should have been shipped with the game a year ago and 'fixes' to unbalanced abilities that should never have existed in the first place, or been fixed months ago. They are just now completing the basic character set of one healer, rdps, mdps, and tank per race. The game is still ugly, very unfinished looking. You can really see it when one of the classes who got the love shows up(Chosen), they look so good everything else looks worse. I saw someone playing WoW the other day in class, and it looked better...on a laptop... than WAR ever will. So many players were burnt out and looking to 1.2 as a game saving patch where they finally fixed all the basic, obvious problems. But now that we see the huge list of stuff they've done...it's depressing because they did a bunch of stuff nobody asked them to and still haven't gotten to basic game balance stuff people have been saying since October. Mythic's priorities are all wrong and this patch is the beginning of the end. Game will be gone before Christmass, easily.
Yes because we all know a game is 100% complete on release. Anways no I wouldnt call it an expansion, cause its far from enough content to call it that. But as they dont charge (except for monthly fee), I am glad.
If an MMO doesnt balance from release day till the final day, they are doing it wrong. Balance is an ongoing process just like bugfixes.
If WaR looks worse on your computer I guess you doing something wrong.
To the one who said nobody does dungeons. I do, am I nobody? We do BE/BB/LV almost every week. Cant go out and kill order every day.
It is a hard question, the big problem is that it all depends on how EA is doing. If EA continue like the last year they might close down Mythic and many other of it's divisions unless they find a buyer.
I do think WAR can survive with 250K subs for years to come but the question is if that is enough for EA, they are in their worst crisis ever.
It might go up or down a bit from the 300K they had the 31st december, I see it go down to 225K or so first but then rise a bit again as Mythic adds content. I don't see the game ever having a million subs, at least not without a total revamp and I am not sure making it really brilliant would help, it is hard to get back players again.
Unless of course Wow should go down the drain and Blizz new game would be very late or suck, anything could happen with it's subs then but I don't really see that happening without at least a new game (would take it's place.
One good thing for WAr (bad for me) is that GW 2 seems to be delayed, the combination of RvR, the great programming of Arenanet and no monthly fee would compete dirctly with WAR but since it is a year or 2 in the future it is nothing for WAR to worry about.
Anyways, Good luck Mythic. Let's hope that WAR and the other smaller MMOs stay around for years to come
WAR will survive. In stark contrast to the disaster AoC was, this is a good game. Depending on the "stable" subscription numbers. Plus we also see more content updates.
I came here from GW to get my PvP fix. I don't play WAR for PvE, I have that covered on GW side. I love keep taking and ORvR and I tolerate scenarios as a necessary evil.
WAR will survive. In stark contrast to the disaster AoC was, this is a good game. Depending on the "stable" subscription numbers. Plus we also see more content updates. I came here from GW to get my PvP fix. I don't play WAR for PvE, I have that covered on GW side. I love keep taking and ORvR and I tolerate scenarios as a necessary evil.
I hate to tell you but WAR had a higher drop in population than AoC did.
Comments
300k and dropping. Those games you mentioned also didn't have the enormous development cost such as WAR. MJ has said it before, 240k-ish is absolute minimum to grind a profit. Few more months and hello 240k. If it even takes that long.
Development is over. Its irrelevant. EA is not paying the development cost, anymore. Its paid for.
They will try their best to recoup that cost, though. They will lay people off to try and remain profitable for the rest of the game's life. I'm not disagreeing that WAR will see sinking sub numbers. To think they will close the doors, because WAR didn't make 50 million dollars in a few months to recover the development cost is just not correct. I think it if the game goes below 50K subs(or whatever the magic number is for when the game cost more to maintain than it bring in), then we will see it cancelled. I'm sure EA has a point of no return sub number in mind. If it stays steady at 200-300K it will be the 2nd most popular US MMO.
240k-ish and below and the profit is gone, that's what Mythic has said previously. They probably didn't figure they would be there so fast. So no, WAR will be closed FAR earlier than at 50k subscribers.
Sure, that's what was said. It was part of the hype machine. I don't know about you, but I've learned not to trust Mark Jacobs or others like him.
Mark Jacobs is really one of the worst for sure. First the huge hype machine. Then the good news as he put it that Mythic will now be firing most of their development and customer service staff, because "players know how to play the game now" and then the excuse today about the subscription numbers.
It's not only annoying to listen to, it's also disgusting in the current financial crisis. I wonder if those people would have stayed if they had been told months ago, sorry, it's normal to fire most of you after development, figured we'd tell you now. Yeah, planned all along my butt.
It stands a chance to survive so long as thed devs stop throwing new classes in the game and address the main issues plagueing the game.
"It is my opinion, that my opinions are always right"
-Roll Eyes-
Yes. 1.2 is shaping up to look pretty good (and massive), they're doing a FREE Expansion over 6 months (pretty generous for a MONEYMONEY greedy EA-run company amirite? Not like they could package it seperately in June and charge, I dunno, $39.95. Or something), and there are still enough people playing to keep it profitable.
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
So much vitriol and hate in this post; - we need a group hug
Obviously, having stumped up the development cost, only if there is significant lost in operating costs would EA pull the plug. I'm guessing that they got back half their investment with the intial launch, and they should clear a respectable 20% profit (in relation to the yearly costs). Now obviously, a couple of million subscribers would have them popping champagne all over the place, but that didn't quite happen. But still, the game is hardly on the rocks at this point in time.
So will new content and free trial boost numbers? IMHO, I'm sure that there will be increase in numbers, but only by a modest amount. Despite what is being posted, one cannot fault the efforts and improvements that have go into the game so far.
Let me get this straight, you would actually PAY 40 bucks for 2 MORE classes and another dungeon? There's a reason why everyone who quit is laughing at this "expansion" as they like to call it. It's not even enough to call a content patch as far as most people are concerned.
If they spent half as much time on fixing things and actually making the game fun, with a working endgame and a replayable PURPOSE as they did on developing this grand "expansion" maybe they would stand a better chance at getting people to come back instead of leaving.
the problem is that although mmo companies want PVP to bring in the halflife 2 shooters and people who enjoy pvp the issue is that i would say only 10% of the server is activly pvp. In darkage of camelot it was a similar situation although pvp was the end game it was still only a small proportion of the server activily pvp'ed. I enjoyed warhammer when i played it but it soon came into a big bore fest, why is this.
I feel that they had some truely revolutionary ideas. Designing the entire game to be pvpable from 1 to whatever they decided on cap. To bring in group quests where you could turn up and help. But the one thing they should never have done is put in the scenario system. They should have just kept the open rvr zones and left it at that or incorprated the mini games into them
The game became a ghost town very quickly not due to lack of subscribers but due to people spending all their time in scenario's. And some serious flaws which should never have been put in the game which were removed from dark age of camelot such as nuking through doors and pet pathing issues. as well as the engineer gravity bomb. (i played an engineer and it was op)
The game was well received BUT i think the people who really wanted it to suceed aka the old dark age players were let down by the dumbing down of pvp. Dark age was a case of whoever got the cc off first won. But with skill you could pull the fight around. Mythic made warhammer into a brawl fest with no tactic
The balancing issues were also important some classes had skill lines that were massivly out of balance. Looking at engineer, the tinkering line was Broken it had 1 insta win ability which was nerfed and rebalanced.
Its a shame really it could have been one of the best pvp games but with dungeons and end content missing and some serious population imbalances Everyone rolling chaos and having massive queues they should have just put a block on making new toons on the servers that were filling up instead of having the queueing system. I never encountered this playing order but wen you saw the chaos side having to wait up to an hour to log in thats a bit much and when they increased the population cap for chaos it just made it so order were boned.
we shall see if it ends up like tabula rasa a nice game some good ideas but fundementally flawed from the begnning.
ERR you call one dungeon and two classes that should have been in the game from the start an expansion?
well games with far less subscribers survive . what we are more likly to see is server merges to around 4 -6 in each language in europe . the staff have already been downsized so that will effect the frequency of new content . it ll be around for several years . even though its not the game i hoped it would be i m enjoying it . i dont think i d want to play it for months on end . but the odd month here and there its a lot of fun . shame its not more succesful but i can see why it is nt . its definatly a niche game aimed at the pvp player . which is why i came back because warcraft pvp is broken at the moment (even more than warhammers) . dunno what i m gonna play next month mmo wise am thinking of the eve free trial or maybe runes of magic . theres not a lot out there appeals to me now mmo wise . i hope something interesting comes along soon .
Simply put i am pretty no 100% sure WAR will survive. I have played alot of MMO's in the past and WAR is my favorite. I quit WoW after trying WAR becuase i liked WAR better.
You know in that last statement of mine i prolly just put a target on my head but oh well.
Cold Calculating Machines Got Nuthin' On Me
It will and should survive with a sizeable player base. Even if it's not directly profitable, keeping it running and reaping the experience of the staff building, updating and maintaining the game and hardware is invaluable for future projects. I think and hope both EA and Mythic see it that way.
It is too early to tell how successful the game will be. They have a lot of work to do however.
Hahahaha your such a fool.
They are adding two classes which my guess will play very very similarly to other classes already in the game (spam a no cooldown instant cast ability and pretend like your having fun). Also they are adding a dungeon.... NO ONE GOES TO DUNGEONS IN WAR!
Agreed,
Patch 1.2 will definitely ends the Beta feel of the game.Calls to Arms is also proof that Mythic wants WAR to succeed.The four coming months will prove if players will come back...I will
In the land of Predators,the lion does not fear the jackals...
Hahahaha your such a fool.
They are adding two classes which my guess will play very very similarly to other classes already in the game (spam a no cooldown instant cast ability and pretend like your having fun). Also they are adding a dungeon.... NO ONE GOES TO DUNGEONS IN WAR!
If you played DAOC and know the dungeon their modelling it after, you wouldn t have said that. Many people will flock to the new dungeon.
Hahahaha your such a fool.
They are adding two classes which my guess will play very very similarly to other classes already in the game (spam a no cooldown instant cast ability and pretend like your having fun). Also they are adding a dungeon.... NO ONE GOES TO DUNGEONS IN WAR!
Tell me genius, how many different ways can you make a Melee DPS class? The whole point of Slayer/Choppa is to run in there and hack away, balancing how much damage you do with how long you want to survive - that's where the strategy comes in. You'll see some no skill people just committing suicide, and then you'll see some people who try to survive a bit longer, and they'll be the ones pushing the front lines. Meh it's all about how you want to play. Also, I'm sure no other class in the game currently has "Random AoE" - damage that hits random people in front of you, instead of a cone or radial effect.
No one goes to dungeons in WAR? Do you know anything about the new dungeon? Have you played DAoC, and a little thing called Darkness Falls? Imagine this. You're progressing nicely in the Tomb of the Vulture Lord when, suddenly, oh crap. Destro flips the zone and gets to enter the dungeon. Then they rush through like a flood, wiping you all out - the ultimate combination of PvE and PvP in one area if you ever asked me.
Call it whatever you want, Call to Arms is adding things to the game, thus it's an expansion. Not on the scale you're used to, boo hoo.
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
LOL What? Tell that to people who played The Sims Online and Earth & Beyond. EA trashed both of those and that was BEFORE any financial crisis going on. Despite the fact many people buy more computer and console games, EA and Mythic STILL fired a ton of people recently.
They already cut away most of the devs and support staff, that's why you have to wait 2-4 weeks for a reply to your ingame tickets for instance.
Hahahaha your such a fool.
They are adding two classes which my guess will play very very similarly to other classes already in the game (spam a no cooldown instant cast ability and pretend like your having fun). Also they are adding a dungeon.... NO ONE GOES TO DUNGEONS IN WAR!
Tell me genius, how many different ways can you make a Melee DPS class? The whole point of Slayer/Choppa is to run in there and hack away, balancing how much damage you do with how long you want to survive - that's where the strategy comes in. You'll see some no skill people just committing suicide, and then you'll see some people who try to survive a bit longer, and they'll be the ones pushing the front lines. Meh it's all about how you want to play. Also, I'm sure no other class in the game currently has "Random AoE" - damage that hits random people in front of you, instead of a cone or radial effect.
No one goes to dungeons in WAR? Do you know anything about the new dungeon? Have you played DAoC, and a little thing called Darkness Falls? Imagine this. You're progressing nicely in the Tomb of the Vulture Lord when, suddenly, oh crap. Destro flips the zone and gets to enter the dungeon. Then they rush through like a flood, wiping you all out - the ultimate combination of PvE and PvP in one area if you ever asked me.
Call it whatever you want, Call to Arms is adding things to the game, thus it's an expansion. Not on the scale you're used to, boo hoo.
As you've obviously discovered by now, normal non-biased people don't call a bug fix patch an expansion. Especially not since two more classes and another dungeon doesn't bring anything NEW to the game that's not already there aplenty. As in, tons of crap noone wants to do anyway, that's why 450.000 people ditched the game already too.
I wwnt with the nitch option. I see it being the DDO. Will have something a select amount of people love but not enough for the casual observer.
-Almerel
Hello my old friend.
WAR was fun for the first few weeks, but it quickly became old. Personally I never felt like I was in an actual world, each new area felt like filler between BG's. Add in the lack of skill based gameplay and it's just not for the serious gamer imo.
I think it will survive in the long haul though, it's very much a casual gamers type of game.
Any success this game has had comes from three things...license...pvp concept...friends were interested. That's why so many people signed on at first.
I finally have to admit, it's been nothing but terrible execution by Mythic...it'll be a long time if I ever give those clowns another dollar. If I were considering playing a game and found out one of the lead developers was from WAR, I would run for the exits as fast as possible.
This game won't last as long as some people think, it's going down in flames soon. Other famous licenses (KOTOR, Star Trek, etc) coming out will take a big chunk of their players. So would another strong PvP game. Just read the boards, everyone is ticked off about something.
1.2? Free content? Lol more like classes that should have been shipped with the game a year ago and 'fixes' to unbalanced abilities that should never have existed in the first place, or been fixed months ago. They are just now completing the basic character set of one healer, rdps, mdps, and tank per race. The game is still ugly, very unfinished looking. You can really see it when one of the classes who got the love shows up(Chosen), they look so good everything else looks worse. I saw someone playing WoW the other day in class, and it looked better...on a laptop... than WAR ever will.
So many players were burnt out and looking to 1.2 as a game saving patch where they finally fixed all the basic, obvious problems. But now that we see the huge list of stuff they've done...it's depressing because they did a bunch of stuff nobody asked them to and still haven't gotten to basic game balance stuff people have been saying since October. Mythic's priorities are all wrong and this patch is the beginning of the end. Game will be gone before Christmass, easily.
Yes because we all know a game is 100% complete on release. Anways no I wouldnt call it an expansion, cause its far from enough content to call it that. But as they dont charge (except for monthly fee), I am glad.
If an MMO doesnt balance from release day till the final day, they are doing it wrong. Balance is an ongoing process just like bugfixes.
If WaR looks worse on your computer I guess you doing something wrong.
To the one who said nobody does dungeons. I do, am I nobody? We do BE/BB/LV almost every week. Cant go out and kill order every day.
It is a hard question, the big problem is that it all depends on how EA is doing. If EA continue like the last year they might close down Mythic and many other of it's divisions unless they find a buyer.
I do think WAR can survive with 250K subs for years to come but the question is if that is enough for EA, they are in their worst crisis ever.
It might go up or down a bit from the 300K they had the 31st december, I see it go down to 225K or so first but then rise a bit again as Mythic adds content. I don't see the game ever having a million subs, at least not without a total revamp and I am not sure making it really brilliant would help, it is hard to get back players again.
Unless of course Wow should go down the drain and Blizz new game would be very late or suck, anything could happen with it's subs then but I don't really see that happening without at least a new game (would take it's place.
One good thing for WAr (bad for me) is that GW 2 seems to be delayed, the combination of RvR, the great programming of Arenanet and no monthly fee would compete dirctly with WAR but since it is a year or 2 in the future it is nothing for WAR to worry about.
Anyways, Good luck Mythic. Let's hope that WAR and the other smaller MMOs stay around for years to come
No WAR will not survive. It is yet another pointless MMO with point and click combat. Shitty, shitty, shitty.
Hopefully all these point and licky clitty clicky games will be dead.
WAR will survive. In stark contrast to the disaster AoC was, this is a good game. Depending on the "stable" subscription numbers. Plus we also see more content updates.
I came here from GW to get my PvP fix. I don't play WAR for PvE, I have that covered on GW side. I love keep taking and ORvR and I tolerate scenarios as a necessary evil.
I hate to tell you but WAR had a higher drop in population than AoC did.