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What happened to EQ?

I've been playing since Kunark had came out and enjoyed the game the most the very first day I got it, but as time went by, as each of the expansions came out, got less and less interesting to me. I enjoyed just hanging around EC or Gfay, just looking at what people had instore for the night or what they had to sell. I think it took me nearly 3 months (or more::::18::) just to get to lvl 10, because I enjoyed just interacting with the EQ society - a diverse group of people, many kids, couple adults, couple idiots, which is what I seem to only find nowadays. I wish Sony wouldnt had make a new expansion and give it out nearly 2 months (or so it seemed like it.) Back then, I would find 100+ people in each of the two main zones, EC and Gfay. Nowadays, with the creation of "The Bazaar", you'll find 10-20 people, if your lucky to find in each of the zones. Call me slow, but as time past by, my opinion for the game was originally, one of the best games I've ever played, then to great, good, not bad, eh only 10 bucks right?, eh only 13 bucks right?, and now I've finally realized how many other games out there are so much better than EQ (for me, of course.) I just cant stand seeing 2 people in Freeport. I just think Everquest has too many damn zones now. Back in Kunark, It was 'the sweetest game' to me. sure, the creation of PoK made it easier to get around, but I always thought of the boatrides to be one of the unique things about the game, you couldnt just pop up to where you wanted to go - You had to work your way toward the zone. More and more people are beginning to leave the game, but really I'm just saddened and miss the old days. Guess i'm just a man who isnt fond of change.

Any of you realize this earlier than I did or have yet to realize it?
why/whynot did you decide to leave/keep the game?

- just wanted a couple opinions out there
thanks

«1

Comments

  • OutriderOutrider Member UncommonPosts: 23

    I agree. image I started playing back when Velious had just come out. I loved it when I started out, seeing people just hanging out at the East Gate of Freeport. You could sit around and just talk, ask for buffs, etc. I personally think that the addition of so many new zones, through expansions, really took the fun out of the game. I quit playing after PoP, originally because my computer broke, then because I realized it wasnt fun anymore. No one went to the Lake of Ill Omen anymore, when before you could easily find a group. What I think I miss the most was the constant chatter of 'Gfay', watching the auctions and seeing if their wasn't anything I needed. When last I went (Long time ago), their were maybe 5 people in the entire zone. I hope SOE realized their mistake, and will learn from it with EQII. Despite some of the reviews I heard, Im gonna give it a go, just to see if perhaps some of the old nostalgic settings might return. If not, Ill stick with DAoC and Planetside.

    Here's to the good old days! image

    image
  • Clever_GloveClever_Glove Member Posts: 996

    Having to join a large guild to see high end content

    73 hour camps (without sleeping)

    12-48 hour raids (without stoping)

    Buggy as hell high end encounters, so buggy it we would have to wait months before it was fixed.

    Amazing amounts of down time, 75% of game time is spent waiting.

    Complete heal

    Kill Stealing

    Camping

    Requiring 80 people on a raid, 35 of them clerics.

    One dimensional classes

    Endless exping

    VT keys, PoTime flags

    80 people needed to kill a mob, for 3 items.

    Boats

    East Karana

    Vex Thule

    Plane of Time

    300 zones, yet only 15 with useable content

    trade skills

    a few encounters, for even fewer number of guilds to compete for.

    15 minutes to regen manna without buffs

    The "time invested" concept

     

    I'm sure this get set to the tune of a Billy Joel song.

     


    -=-=-=-=-
    Evolution of MMORPG: EQ -> DAoC -> WoW/EQ2 -> Guild Wars

    Down time, monthly fees and camping are ideas that will be forgotten, all too soon. If your not playing Guild Wars your playing with something dead.

    What did you mother say about playing with dead things?

    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

  • Iceman12321Iceman12321 Member Posts: 992

    I just wish they wouldnt have presented us with so many expansions. sure, maybe 1 or 2, butnot 8. Yes, their main purpose is to make new quests and new classes and whatever, but it just made the world larger and larger, making each of the older (more fun imo) zones to decrease in popularity.

    I'll give it a ::::20:: for the old days too.

    - That'd be awesome if EQII were to be similiar to the old days when EQ came out...I'd try it in a heartbeat.
    -- what are the recent reviews of EQ2, any similiar to the original?

  • dtritusdtritus Member Posts: 139

    I had to finally give up EQ last year. I had gotten to the point where I couldn't advance without going on raids every day, and I just don't have that kind of free time. Oh well, it was fun while it lasted.

    And for my 2 cents. Lost Dungeons of Norath was the best thing that ever happend to the game.

    Yeah, I'd do Betty....
    But I'd be thinking about Wilma.

  • Iceman12321Iceman12321 Member Posts: 992


    Originally posted by dtritus
    I had to finally give up EQ last year. I had gotten to the point where I couldn't advance without going on raids every day, and I just don't have that kind of free time. Oh well, it was fun while it lasted.
    And for my 2 cents. Lost Dungeons of Norath was the best thing that ever happend to the game.

    - Although not a huge fan of LDoN, id probably have the say the same thing only because it provided lvls 20+ for a place to hunt and each of the LDoN camps were placed in the Old World, which was somewhat nice because EC would be a little bit more populous, but only because of this expansion - not too spam and shout that you were selling 2 or 3 bags of weapons at 2nd torch. ha...

  • jimothypetrojimothypetro Member Posts: 1,437

    Heh.. it's always funny to hear people complain about how much they hate EQ after they've played it 20 hours a day, every day, for 3 years straight.

    Maybe EQ wasn't "ruined", maybe, just maybe, you guys actually just got bored with a game after playing it for thousands of hours?

    Nah, it must be SOE's fault.

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

  • Nimrod4154Nimrod4154 Member Posts: 864



    Originally posted by jimothypetro

    Heh.. it's always funny to hear people complain about how much they hate EQ after they've played it 20 hours a day, every day, for 3 years straight.
    Maybe EQ wasn't "ruined", maybe, just maybe, you guys actually just got bored with a game after playing it for thousands of hours?
    Nah, it must be SOE's fault.
    ----------------------------------

    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977



    Actually, no one was complaining about the game being ruined. People were complaining about how EQ went downhill after several expansions that made the world too big for its community.

    Games Played:DoAC, EQ, CoH, Lineage 2, Planetside, and Shadowbane.
    Games Playing:None:(
    Waiting For:WoW, EQII
    image

    image

  • nVodianVodia Member Posts: 7

    In a nutshell...

    In the end, after Planes of Power came and went...The average player of EQ was one of two things.
    1. Infrequent player or new player. These people made up the lesser guilds, coming and going as they found out how EQ worked. These people are not addicts and can quit whenever they want, and generally make the EQ community better. ..unfortunatly they cannot stand number 2.

    2. Long Term player. Playing for 3+ years, online for 8 hours a day, never late for raid, etc. These people ruined EQ. You cannot ...I repeat CANNOT... sit infront of your computer for 2-3 years 8 hours a day and maintain a healthy lifestyle. Whether its for work or entertainment, your attitude, health and success greatly diminishes as you sit in one spot that much of your life. Well, EQ is full of those people. They are in essence losers holding onto the one thing they have left. Any community with that high a % of zombie people will be bad. Thats why so many people complain about EQ. Its because they do it EVERYDAY.

    EQ is supposed to be a game, not a lifestyle. If people actually used it as the game it was supposed to be played as, it would not be frowned apon as much.

    Oh, and if you want to flame me for this point of view stop for one second and think about this...

    If you are someone who played EQ for more than 40 hours a week...What will you do in 5 years when the EQ servers turn off. For all that you have forsaken a spouse, a college degree, a job....

  •  In response to Iceman12321,

     IMHO what happend to EQ was this:

     It never made any attempt to invest in new players. New players are what keep a game expanding, keep a game alive. I've been playing EQ off and on for the past 2 years. Along with some other friends who started with me. We all agreed no way would we try making it to high level by playing hardcore. We played roughly 10 hours a week or less. One of my friends did get one character to the high level 40's. By playing casual, and smart. I'm high enough level that I can explore 40% of the game (would be 75% of the game if I purchased all the expansions LOL!) no problem. Even though I can probably kill only 20% of all the monsters.

     It is absolutly impossible for a new player to play EQ as originally intended - starting off with Paper Armor, etc...

     Also there is nothing else to do in EQ other than kill the same monster 1,000 times. Then repeate with the next new monster. Crafting? No new player can become a crafter. The 2% crafting that does go on is done by uber-level crafting Alts of vet players. Only items crafted by uber-level crafters are of any use anyway.

     And then there is the fact EQ still on purpose uses outdated ideas like forcing everyone to be online in order to sell items. SWG has shown all games do not need to do this.  

     




    Originally posted by Clever_Glove


    -=-=-=-=-
    Evolution of MMORPG: EQ -> DAoC -> WoW/EQ2 -> Guild Wars

       The real evolution of MMORPGs:

    Ultima 0 -> Ultima 1-9/Bard's Tale 1-4/Phantasie 1-4 -> M59, TRO -> Ulitma Online -> EQ, AC, JG, RS, AS3 -> AO, DAoC -> EvE,SWG, Lin2, HZ(for it's one unique idea) -> WoW, EQ2, GW, and the MIGHTY... VG! 

      To claim EQ is the beginning of MMORPGs is blasphemy. For every EQ player/account there is roughly 5 players who dislike EQ and went to other games. UO right now has 200k+ accounts. And it is one of the most ancient MMORPGs. Why hasn't EQ killed it off?

     It seems you have only played DAoC, and not a single one of the other tons of MMORPGs (some which are more successful than DAoC), or else you would not have pretended DAoC is the only link between EQ and the soon to be released MMORPGs. Further proof of your inexperience is the fact you did list EQ2 = taking loads of ideas from the revolutionary Anarchy Online. NOT from DAoC. image 

     The true verdict on GW will be in one year from now.   If GW can survive past the 1 year mark, then it will be on the road to being called a success by Mr. Reality.

    Down time, monthly fees and camping are ideas that will be forgotten, all too soon. If your not playing Guild Wars your playing with something dead.

      It is your opinion how good GW is. Which would be taken more seriously if you would also list all the other MMORPGs you have played, how long you have played each one, and your highest character in each one. If all one has played is ONLY GW, then of course they will like only GW. LOL!




    -Personal Website (A Work in progress):
    http://www.geocities.com/xplororor/index.html
    -AC, AC2, AO, EQ, SWG:
    http://community.webshots.com/user/xplororor
    -More SWG:
    http://community.webshots.com/user/captain_sica_xol
    -EverQuest II:
    http://community.webshots.com/user/xplororor_eq2archives01
    -EQ, Dungeon Siege, Diablo II, *UXO*:
    http://community.webshots.com/user/xplororor_archives01
    -EVE Online !!!
    http://community.webshots.com/user/sica_xol_archives01

  • FinweFinwe Member CommonPosts: 3,106

    You mentioned L2 but not L1? Tsk tsk. Especially since L1 was the biggest MMORPG ever, having probably the same subscribers as the 5 most popular MMORPG's in the west combined.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • Clever_GloveClever_Glove Member Posts: 996



    Originally posted by xplororor



    -=-=-=-=-
    Evolution of MMORPG: EQ -> DAoC -> WoW/EQ2 -> Guild Wars

       The real evolution of MMORPGs:

    Ultima 0 -> Ultima 1-9/Bard's Tale 1-4/Phantasie 1-4 -> M59, TRO -> Ulitma Online -> EQ, AC, JG, RS, AS3 -> AO, DAoC -> EvE,SWG, Lin2, HZ(for it's one unique idea) -> WoW, EQ2, GW, and the MIGHTY... VG! 

      To claim EQ is the beginning of MMORPGs is blasphemy. For every EQ player/account there is roughly 5 players who dislike EQ and went to other games. UO right now has 200k+ accounts. And it is one of the most ancient MMORPGs. Why hasn't EQ killed it off?

    They only allow 500 characters in the sig, sorry I can't include a complete history of PC's, video games and the evolution of MMO's starting at Berkeley in the late 70's.

    Given the EQ is a common known "old game", it stands as a known reference.

     It seems you have only played DAoC, and not a single one of the other tons of MMORPGs (some which are more successful than DAoC), or else you would not have pretended DAoC is the only link between EQ and the soon to be released MMORPGs. Further proof of your inexperience is the fact you did list EQ2 = taking loads of ideas from the revolutionary Anarchy Online. NOT from DAoC. image 

    Once again, I'm not going to include every game every made in a sig. Nor is it possible to include every detail of every game at length. In a 500 character sig.

    You welcome to write your own books on it if you choice. The point is clear and your certainly able to understand it.

     The true verdict on GW will be in one year from now.   If GW can survive past the 1 year mark, then it will be on the road to being called a success by Mr. Reality.

    And your point? However Guild Wars has already sold enough pre-copies to be a "success". With no monthly fee, I think you find the number of boxes sold will far out number the people that actually play. Some might wish to show this as failure, when in reality it's just a darn good business model.

    Would it be so bad if MMO's gave up charging monthly fees?

    Down time, monthly fees and camping are ideas that will be forgotten, all too soon. If your not playing Guild Wars your playing with something dead.

      It is your opinion how good GW is. Which would be taken more seriously if you would also list all the other MMORPGs you have played, how long you have played each one, and your highest character in each one. If all one has played is ONLY GW, then of course they will like only GW. LOL!

    You would be taken more seriously if you did sound like a know it all mule.

    People that actually know something, don't need to inform others of it.

    If I said I liked Mushroom and sausage pizza, you want a complete history of Pizza. Who invented it, why, interviews from the staff. And a complete list of all ingredients, and just how much I like them on a graph with a cross reference to cost and popular standing?

    Further there is no in hell anyone in there right mind would fill out such a resume of personal game history just so you can be appeased. No one give a damn what anyone says on this forum. People will make up their own minds just as you have yours, and myself mine.

     

    Your not this dumb, you understood clearly.  

    Disagree if you like, what people like to play is as subjective as what people like on their pizza.

    Good luck with that self-proclaimed expect thing though, don't let self-doubt interfere with your plans for a better life.


    -=-=-=-=-
    Evolution of MMORPG: EQ -> DAoC -> WoW/EQ2 -> Guild Wars

    Down time, monthly fees and camping are ideas that will be forgotten, all too soon. If your not playing Guild Wars your playing with something dead.

    What did you mother say about playing with dead things?

    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

  • WickesWickes Member UncommonPosts: 749



    Originally posted by jimothypetro

    Heh.. it's always funny to hear people complain about how much they hate EQ after they've played it 20 hours a day, every day, for 3 years straight


    ROFL, no kidding ... and it's like this guy just returned from a long trip around the galaxy in bio stasis.  I mean .... gee, the game has only been out 5.5 years ... how in the world did all the people get so high level and how come there are so many zones and why isn't there anyone in the newb zones and why is the sky blue and ..............

    I really needed a good laugh while I wait for the GW  beta to open up here.   "Too many zones" .... lol ... Blizzard !!  Sony !!! Did ya hear this ... we don't want too many zones ... this is just all too confusing !!!  We want LESS ZONES or we will boycot your games !!!

    It has just GOT to be Sony behind this conspiracy to destroy civilization by making too many zones ... right ?

    (sorry poster, I just can't stop myself on this one)

  • FinweFinwe Member CommonPosts: 3,106

    Actually you could give a fairly correct description of a known evolution of fairly Popular and known MMORPG's by writing something similar as folllows, "M59->UO->EQ1/AC1->AO/DAoC."

    Then mention some endless myriad of cookie Cutter EQ clones. Which I've personally felt AO & DAoC were, with DAoC being the lesser with involved RvR content.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • Clever_GloveClever_Glove Member Posts: 996



    Originally posted by Finwe

    Actually you could give a fairly correct description of a known evolution of fairly Popular and known MMORPG's by writing something similar as folllows, "M59->UO->EQ1/AC1->AO/DAoC."
    Then mention some endless myriad of cookie Cutter EQ clones. Which I've personally felt AO & DAoC were, with DAoC being the lesser with involved RvR content.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis



     

    Most Gen 2 games are clons of EQ, save the space based games.. but even those are very EQisk. EQ was hugely profitable, and in true free market fashion people will clone the leader before others take risks on new ideas.

    This is why the GW and it's predecessors are fairly exciting they are finally breaking away from the Brad McQuid ideals of "time invested" and milking it's user base out of every dime it can get.

    MMORPG's will only get better as time goes one. Here's to looking down the road.


    -=-=-=-=-
    Evolution of MMORPG: EQ -> DAoC -> WoW/EQ2 -> Guild Wars

    Down time, monthly fees and camping are ideas that will be forgotten, all too soon. If your not playing Guild Wars your playing with something dead.

    What did you mother say about playing with dead things?

    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

  • rohbshoprohbshop Member Posts: 308

    Ummm i see sum inconsistancies in the EQ bashers. 

    First, if someone is talking about how much time they spent raiding and camping for the best gear, acting like EQ was so terrible for it, how the hell did they get high enough to even experience that stuff?  I'll tell you how.  They spent years playing it, have multiple lvl 50+ characters and hate the game for their own problem in burning themself out.  As someone else said, alot of the jaded players are the ones who played EQ as a lifestyle, raiding EVERYDAY, and then they blame the game image

    If for every player that liked EQ, there were 5 others playing something else, are you implying other games did better subscriptions?  Since the only game you can make a case for that did better than EQ was Lineage, and that was basically Asia, everybody in the US was playing EQ.  And how can you compare SWG's success to EQ's?  EQ was such a huge influence to the mmorpg genre, that it influenced many other mmorpg's after it in so many ways.  It was as revolutionary and unique to mmorpg's as UO was, nor do i want to hear the MUD argument since in my miind 'mmorpg's' as i know them started with UO :p 

    I dont know how people can downplay EQ's influence on the genre.  And for the record, i didnt start playing EQ until after Kunark.  People at the time couldnt believe there were actual newbies playing EQ, and i remember having to swear more than a few times i was a true newbie.  I didnt go into it trying to have the best gear and racing everyone else to be on top, in fact i had one of the best noobie experiences in EQ that i've had in any game trying to make it through Qeynos Hills then thru the Karanas.  Sure i'd see uber players every so often, but EQ did/does a good job of separating high lvls from the really low lvls for the most part.  Lets just say i rarely saw lvl 50's anywhere around Qeynos, Karanas, and by the time your out of those zones your like lvl 25 or something.  Nowadays with how huge it is i imagine there are many zones where people will have it all to themself. 

    Also, i didnt have a huge problem with how they did merchanting where you parked your toon in a spot to sell.  I remember just being happy they put that type of bazaar in the game.  I'd also like to complement EQ for putting a 'universal bank slot' where you can transfer items between your characters w/o having to use a 3rd person or dropping it on te ground. 

    Also, what mmorpg tradeskills isnt based on time played?  Is there an mmorpg where a noobie can be the best trade skiller?  As far as i know, trade skills in every mmorpg is ALL about redundancy and time online devoted to it. 

    Last but not least, i have yet to play a PvE game that challenged groups to be disciplined in knowiing their aggro, and having such a learning curve in how to play a class, than EQ.  In fact alot of the grouping mechanics in most mmorpg's are downright lame compared to EQ. 

    Not to say it didnt have its problems, but i'd take EQ w/ todays graphics over most of the dumbed down mmorpg's coming out these days(mean up to this point, not sure about WoW or EQ2 yet).

  • Iceman12321Iceman12321 Member Posts: 992

    [quote]Originally posted by jimothypetro
    [b]Heh.. it's always funny to hear people complain about how much they hate EQ after they've played it 20 hours a day, every day, for 3 years straight.

    Maybe EQ wasn't "ruined", maybe, just maybe, you guys actually just got bored with a game after playing it for thousands of hours?

    Nah, it must be SOE's fault.

    ----------------------------------

    ::::37:: I never said I was complaining. I was just dissapointed that how much the game has gone downhill, really without me noticing it.

  • alerumalerum Member Posts: 407

    ice i couldnt agree with you more. I started playing before kunark came out and it was a good expasion but everything went down hilll from there.

    image

  • Iceman12321Iceman12321 Member Posts: 992

    I'm in the same shoes as you are alerum. what sort of mmorpgs are you/have been playing?

  • PasomattPasomatt Member Posts: 221

    I think too many zones is a good argument. New zones encourage players to travel to these, and a continual stream of new, further away zones, encourages players to just keep going.

    So for example if you have...

    City 1 (starting city) - Zone 1(three miles away) - Zone 2 (another 3) - Zone 3 miles away) and then so on up until like zone 20, its hard to think that people will be hanging around city 1 all the time. They will either find a city closer to Zone 18, or just hang out at a relatively empty spot.


    This is also not an exclusive Everquest problem, the same thing has/is happening with DaOC with its multitude of areas. You HAVE to start in the Shrouded Isles starting city or be subject to an area with few to no people (on the more populated servers).


    It seems like a good idea at first, adding more content, making the game ever evolving, etc, etc.

    But I think that its just as effective to localize content addition. Improve on cities (catacombs, sewers below/around the city) rather then add new ones, add more quests, etc. I don't think it nescessarily always has to be "Lets add an area further away then our alst one!"

    It becoems like... what was the point of even putting in all this stuff if after the main wave of our pbase sweeps over it (the vets) that it will be rarely used ever again, or become stale and useless in a year or so.

  • Iceman12321Iceman12321 Member Posts: 992

    Are there any games out there that just have their original game and only have 1 or 2 expansions? I'm sure there are a couple out there, right?

  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243

    I was in EverQuest from before Kunark, through to Lost Dungeons of Norrath, with a few breaks in between. I was one of those people who would wake up, turn on the computer, play EverQuest, finish, go to bed, repeat. The problem was, I was in the UK and my raiding guild was in America, so my wake up times would be around 2-4pm, and my going to bed times would be like 7 in the morning. Not good.

    It took me a while, but I finally realised this just wasn't good for me, and moved to a Euro server so I could get at least my times sorted out. That was when you transferred with nothing, so suddenly I went from uber-monk to 'level 65, 60 AA monk running from hill giant'. I realised I had to get cash to get more equipment, and it was about that time it suddenly hit me: This game is ridiculous. My character isn't good, its just the equipment that is. Sure, I can take out an Orc Pawn in one hit, but jeez, my power level just dropped 20 levels.

    So thinking about the time I would have to invest in getting equipment again, and the whole point of doing it, then looking at myself in the process, I took the 2+ years of work that went into my 65 monk and pressed delete on it.

    Why am I telling you this? I don't know, I guess its so you have some backstory on my EverQuest experience. Or maybe I needed psychiatric help and typing all that out was somehow theraputic. image Maybe not.

    Well, anyway, I found that EverQuest from the start was awesome, but it got crowded so adding Kunark was like a breath of fresh air. Its like a fat person unfastening their belt and having the flab roll out. image 

    Uhh, right.. so then we had Velious, and that gave some more space, but things were still fine.. then along came Luclin, where I think the perfect balance had been reached. Movement was a little easier with the spires, and the central 'hub' was a good place to stand around and chat with people while waiting for your port. But after that, things went downhill. Only LDoN was a good idea after that.

    With the interest in the game fading, all the zones started to empty as players went elsewhere, so it got quieter and quieter, and only the high level raiders really remained. So thats all SOE decided to make new expansions for. New players to were met with this huge universe that was so loosely populated it sometimes felt like a single player game.

    Personally, I think SOE had their minds set on EQ2, and were in the process of basically 'killing' EQ1 so they could focus their attention elsewhere. I've no doubt they still make money from EQ1, but I'm sure the plug is going to be pulled on it in the next few years at the least, because once they stop making expansions and the high level raiders have done it all.. who'll be there to play it?

  • PasomattPasomatt Member Posts: 221

    * EVE is just now releasing its first expansion. [Released: 5/6/2004] [1 Expansion in under a year]
    * Final Fantasy Online just released its second expansion (Chains of P-something being the second, and Rise of tHe Zilart being the first). [Released: 10/28/2003] [2 expansions in under a year.]
    * City of Heroes is still in original content (minus patches) with the first expansion to be their capes addition which doesn't add much, and the major first expansion being City of Villains (for August of 2005) [Released: 04/27/2004] [1 Expansion in just over a year]
    * Lineage II doesn't have any expansions per se, but its released its quasi-expansion (Chronicle 1, which allows for sieges) with Age of Splendor (chronicle 2) slated for november. [Released: 04/27/2004] [2 Expansions in just over 1 year]
    * Star Wars Galaxies is on its first expansion. [Released: 07/09/2003] [1 Expansion in just over a year]

    This compared to the larger of the industry:
    * Everquest: On my count has had eight expansion packs, though I may be incorrect. [Released 2/28/1999] [8 Expansions in just under 5 years]
    * Dark Age of Camelot: Debateable here. They have Shrouded Isles, New Frontiers, and Trials of Atlantis as their major expansions, but then the content adding Foundations. So that puts the count at 4, with the next "Catacombs" Slated for a december release. [Released: 10/8/01] [That will be 5 expansions in just over 3 years.]

    So some games have done good by not flooding their games with new content, though most seem to be sticking to a pattern of at least 1 expansion a year.

  • MelficeMelfice Member Posts: 45


    Originally posted by Iceman12321
    Are there any games out there that just have their original game and only have 1 or 2 expansions? I'm sure there are a couple out there, right?

    AC has released one expansion and is working on their second.

  • Iceman12321Iceman12321 Member Posts: 992

    I've heard pretty decent reviews, any other games or comments on AC?

  • alerumalerum Member Posts: 407



    Originally posted by Iceman12321

    I'm in the same shoes as you are alerum. what sort of mmorpgs are you/have been playing?



    currenty nothing i gave up on eq nw im hopping eq2 will be reminisent of the old eq when it releases.

    image

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