There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
but as the saying goes....
"The night is young"
But don't worry...i'll make sure everyone stays informed.
Do I play --I know this goes with you:
If I say yes
AA says"Well if the game sux so bad why do you sub"
If I say no
AA says "Yous dont know watch you is talkin bout"
....save it for the chicks
I can play....and I don't subscribe--wrap your head around that one
An example: It took FC 3,5 months fixing the grey-map bug. Negative effect along with plenty others multiplying the effect of the final conclusion me and thousands of others drew: Funcom is bollocks, they were and still are clearly incapable.
There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
but as the saying goes....
"The night is young"
But don't worry...i'll make sure everyone stays informed.
Do I play --I know this goes with you:
If I say yes
AA says"Well if the game sux so bad why do you sub"
If I say no
AA says "Yous dont know watch you is talkin bout"
....save it for the chicks
I can play....and I don't subscribe--wrap your head around that one
all mmos do that, get over it, thats a fact that everyone knows.
all mmos patch then repatch then fix.... til they get it fixed.
unless you havnt played any other mmo o_O which makes you a noob
or you wouldnt complain if it was any other company doing the hotfix, but since its Fancom then its gotta be bad, and this, makes you a fanboy.
in either case, you have made too many guesses today, try to back up you points with some evidence.
There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
but as the saying goes....
"The night is young"
But don't worry...i'll make sure everyone stays informed.
Do I play --I know this goes with you:
If I say yes
AA says"Well if the game sux so bad why do you sub"
If I say no
AA says "Yous dont know watch you is talkin bout"
....save it for the chicks
I can play....and I don't subscribe--wrap your head around that one
all mmos do that, get over it, thats a fact that everyone knows.
all mmos patch then repatch then fix.... til they get it fixed.
unless you havnt played any other mmo o_O which makes you a noob
or you wouldnt complain if it was any other company doing the hotfix, but since its Fancom then its gotta be bad, and this, makes you a fanboy.
in either case, you have made too many guesses today, try to back up you points with some evidence.
Proof? didn't you read my link?
Here's the bugs happening on the UK side (previous link was for the US side)--I mean it's sounds like the game is falling to pieces, it's really bad over there.. Slaughterhouse 5k lag spikes--all kinds of things...wow. Too many for me to mention
There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
but as the saying goes....
"The night is young"
But don't worry...i'll make sure everyone stays informed.
Do I play --I know this goes with you:
If I say yes
AA says"Well if the game sux so bad why do you sub"
If I say no
AA says "Yous dont know watch you is talkin bout"
....save it for the chicks
I can play....and I don't subscribe--wrap your head around that one
all mmos do that, get over it, thats a fact that everyone knows.
all mmos patch then repatch then fix.... til they get it fixed.
unless you havnt played any other mmo o_O which makes you a noob
or you wouldnt complain if it was any other company doing the hotfix, but since its Fancom then its gotta be bad, and this, makes you a fanboy.
in either case, you have made too many guesses today, try to back up you points with some evidence.
Proof? didn't you read my link?
Here's the bugs happening on the UK side (previous link was for the US side)--I mean it's sounds like the game is falling to pieces, it's really bad over there.. Slaughterhouse 5k lag spikes--all kinds of things...wow. Too many for me to mention
what i can't find proof of, is something outragious that never happend before and will never happen in an MMO !
something so bad to make you say that the game is a total failure worth leaving...
and sincerely, i cant see that. and i repeat that in the MMO world this is very common, you need proof for that? look for the latest EvE online patch for example, CCP released, then throw a hotfix ingame message for all the 45K players on one single server, i dont remember ANYONE claiming that the game is distroyed even if it was a peak hour. on the coutrary, players were very happy that the devs are making a positive effort.
Yes, its easy to spot all the new alt accounts, the trolls and haters make. And yes they are much higher then two. They only trash talk and speak nonsens. Oh and some of them like to talk about out of date info. Very sad.
Since smartass fanboys annoy me as much as any troll, lets talk about recent info.
Lets talk about the latest quarterly report from funcom, and what AoC's subscriptions are, at best, due to the income amount, shall we? Learn your place and accept that AoC, while likely to survive like AO did, is crippled and a joke. It doesn't matter that GG screwed up this or that, Funcom royally screwed itself and has shown what happenes when you hype games based on blood and boobs. If/when the secret world comes out, unless AoC has some serius miracle work done to it, Secret World articles are going to get hammered by the hundreds of thousands of people that were burned by AoC.
Here's the bugs happening on the UK side (previous link was for the US side)--I mean it's sounds like the game is falling to pieces, it's really bad over there.. Slaughterhouse 5k lag spikes--all kinds of things...wow. Too many for me to mention Here...read for yourself forums-eu.ageofconan.com/showthread.php
Im not sure what other proof you want?
hmm, proof that :
-they discovered bugs check
-they are fixing them check
what i can't find proof of, is something outragious that never happend before and will never happen in an MMO !
something so bad to make you say that the game is a total failure worth leaving...
and sincerely, i cant see that. and i repeat that in the MMO world this is very common, you need proof for that? look for the latest EvE online patch for example, CCP released, then throw a hotfix ingame message for all the 45K players on one single server, i dont remember ANYONE claiming that the game is distroyed even if it was a peak hour. on the coutrary, players were very happy that the devs are making a positive effort.
Originally posted by AmazingAvery Dude, please, patch notes today ? Emphasis on high level content? yes? no? YES! Empahsis on crafting changes, yes minor in this patch. Urrm like raiding? new wing just opened up - BIG NEWS.
Don't worry, I know about your precious patch notes. I have read them.
I was talking about long-term endgame content. You know something you can do for more than a couple of hours?
Or do I have to keep repeating same raid over and over again for months?
Siege battle was supposed to be that awesome endgame content everyone was waiting for, but like everyone who has ever tried it knows.. it's not.
No. You did not read the patch notes. The endgame is there and it's called GvG Warfare. After introduction of this latest patch, PvP resources and the Warfaresystem is in place. Massive PvP is now happening more than ever. It's about Sieging, and it's about the 5 phases between every siege. I will leave it to you to read up and understand this. Let me just say that there is now an eternal conflict and fight also in between the sieges in the borderlands. This is endgame content created by the conflict between the players and Guilds themselves, and there is absolutely no end to that type of conflict. Let me just add that in AoC there is a real reason behind the PvP.
For example; after 9 months of level 80s having nothing to do they introduce Slaughterhouse Cellar,
a solo dungeon.................guess what, it has no blue items.....so how popular do you think it will be? Though gear is mostly for looks in this game.
There are loads of bad decisions, poorly implemented ideas, and then the game is very small - it should have been 50 levels at most, that would have helped FC polish it and give better content. It also would have helped AoC do a much better job on classes...which were kind of thrown together, just before release.
****************
TBO I never noticed the bugs or tech issues........I mean I knew most of my feats and some abilities were broken.....and then I thought that stealth was poorly done...but the big issues is resides in Funcom's game play decisions.
Yes, its easy to spot all the new alt accounts, the trolls and haters make. And yes they are much higher then two. They only trash talk and speak nonsens. Oh and some of them like to talk about out of date info. Very sad.
Since smartass fanboys annoy me as much as any troll, lets talk about recent info.
Lets talk about the latest quarterly report from funcom, and what AoC's subscriptions are, at best, due to the income amount, shall we? Learn your place and accept that AoC, while likely to survive like AO did, is crippled and a joke. It doesn't matter that GG screwed up this or that, Funcom royally screwed itself and has shown what happenes when you hype games based on blood and boobs. If/when the secret world comes out, unless AoC has some serius miracle work done to it, Secret World articles are going to get hammered by the hundreds of thousands of people that were burned by AoC.
Hmm... What are you refering to in your rant when you talk about screwed up. Can you paste a reference? Also, just a small correction to your post. FC don't publish subscribernumbers in Quarterly reports.
so im just woundring, how bad could it be after lvl 20 or 30 ?
You'll see. There is a content proble. Also many of FC's promises of game content prior to, at, and post launch still have yet to be kept.
Let me know how you feel when you make the push from 40 to 80. Let me know when you're sick of running tortage after 4+ times. Let me know when you've done all the content from 20 to 40 by the time you finish leveling your second char.
im just trying to understand here.
so now the issue is the lack of content right? but not bugs anymore?
For me is was never about bugs. I can live with bugs. I assume they'll fix bugs. No biggie. For me it was about design choices. Like the game being so heavily instanced, the whole Tortage intro (won't go into it, but I think Tortage while well done is out of place in an MMO), the lack of robustness in the core mmo dynamics (communications, market, crafting) and then after all that, the lack of content, and incomplete content.
There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
So you were saying something about FC being on the ball?
So now that the hot fix was implemented--a whole new problem has happened. Everybody keeps Disconnecting on a regular basis
There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
So you were saying something about FC being on the ball?
So now that the hot fix was implemented--a whole new problem has happened. Everybody keeps Disconnecting on a regular basis
This is from the US side. I'm sure this is "work as intended," or "normal for any mmorpg."
It does say in that thread they are working on it. Sil's twitter says he was around asking people in game how things are after the patch. Attention to detail. OFC your equipped in full knowledge of the logistics in introducing a 1gb patch and every mmorpg that does one that size ofc doesn't suffer any "initial" issues.
Being on the ball is a fast reply in that they are aware of the issue and working on it. Hence what is being in game to the players and on the forums. I got DC twice earlier and a GM told me they are aware and looking to resolve the issue asap.
As the topic title states, How bad is that? imo not so bad, I'll take the inconveience for a short period for the bigger picture of a decent patch which really upsets people like yourself for some reason.
I'd wait a bit. New patch has bonked up a lot of stuff. People with black screens. I get D/C'ed every 10-15 minutes and end up logging back in in hostile teritorry without my buffs or pet up. Lag spikes are abundant and I've seen a lot more complaints in chat.
If I had a dollar everytime some FC Staff or Volunteer said those exact words to me in the past 7 years, I could afford to buy majority stock intrest in the company .. but that would be a waste of cash.
If I had a dollar everytime some FC Staff or Volunteer said those exact words to me in the past 7 years, I could afford to buy majority stock intrest in the company .. but that would be a waste of cash.
The only difference is now with the new Game Designer Silirrion they actually MEAN IT and DO IT.
If I had a dollar everytime some FC Staff or Volunteer said those exact words to me in the past 7 years, I could afford to buy majority stock intrest in the company .. but that would be a waste of cash.
The only difference is now with the new Game Designer Silirrion they actually MEAN IT and DO IT.
If that was true, wouldn't the bugs have been fixed on the test server, do to player feedback?
They probably will fix them, but I thought test servers were supposed to have testing or something, because from what I hear the game is unplayable today.
If I had a dollar everytime some FC Staff or Volunteer said those exact words to me in the past 7 years, I could afford to buy majority stock intrest in the company .. but that would be a waste of cash.
The only difference is now with the new Game Designer Silirrion they actually MEAN IT and DO IT.
If that was true, wouldn't the bugs have been fixed on the test server, do to player feedback?
They probably will fix them, but I thought test servers were supposed to have testing or something, because from what I hear the game is unplayable today.
You fail to realize that the various computer configurations possible as well as the load conditions vary greatly between the test server and live server. The test server eases the burden of a live patch by reducing issues, and ideally it would be a perfect patch on one and then the other. Instead something you just can't forsee issues that will crop up when you move a patch over.
I'd like to state that I prefer these issues to when CCP deleted my boot.ini file. I really didn't like that, but I've heard of people I know playing AoC already with minor issues, and they've already released one hotfix for some of the issues.
what i can't find proof of, is something outragious that never happend before and will never happen in an MMO ! something so bad to make you say that the game is a total failure worth leaving...
That question got me thinking and then I realized that the person who pretty much created Age of Conan, and co founded the company found something so bad in this game that he quit his job over it.
Then I realized that the question is fliped, the players don't need to fault something to quit...though there are myriad of faults in AoC. The players need to find something of value to keep them playing.
For many players it seems there was nothing of value so they left.
Between the poorly implemented stuff and what was missing, there lies your answer, IMO.
AOC brakes away from the common mold of MMOs: For example; after 9 months of level 80s having nothing to do they introduce Slaughterhouse Cellar, a solo dungeon.................guess what, it has no blue items.....so how popular do you think it will be? Though gear is mostly for looks in this game. There are loads of bad decisions, poorly implemented ideas, and then the game is very small - it should have been 50 levels at most, that would have helped FC polish it and give better content. It also would have helped AoC do a much better job on classes...which were kind of thrown together, just before release. **************** TBO I never noticed the bugs or tech issues........I mean I knew most of my feats and some abilities were broken.....and then I thought that stealth was poorly done...but the big issues is resides in Funcom's game play decisions.
They added one solo dungeon, one group dungeon and one raid instance with several bosses. And no blue drops form the solo dungeon? Well, I saw several blue drops posted in my guild chat last night dropping from the Slaughterhouse solo dungeon that I have never seen before, so what you say is incorrect.
Here are the soloers upset over the instance not having anything special...loot wise. All mobs have a chance to drop blues....at release there were buged places where we could farm 30 of them an hour. forums.ageofconan.com/showthread.php
Here is some guy claiming that Slaughterhouse is just a rehash of another instance
Here are the soloers upset over the instance not having anything special...loot wise. All mobs have a chance to drop blues....at release there were buged places where we could farm 30 of them an hour. forums.ageofconan.com/showthread.php
*********************** I'm interested to see if this new raid content is unbugged and better scripted then what is in the game so far, though.
But seems the LDs discouraged everyone tonight.
So since some people did not get anything special the one time they were there, it's not there? I did not get anything special either at my run there, but other guildies did. Seems you and your truth witnesses want a game where it's all handed to you with the game box and first time subscription.
5 of my guild did the slaughterhouse cellar yesterday eve, and at least 3 of us, including me, got a Bind-on-pickup blue item from the ghost boss that is not part of the world loot tables. Mine was a heavy armour chestpiece that I thought looked quite good (and rather Roman) - was just a shame that it dropped for my demo!
We also managed to get some interesting looking greens, in particular some L80 light chainmail classed as medium armour.
dont get me wrong, im not trying to flame anyone here, im just tring to understand how legitimate are the complaints that i see NOW on forums.
yes, in theire shoes ill be very pissed-off too, especially if ive supported the game since launch. also i tottally agree that Funcom screwed up big time...
but now, the technical bugs are fixed, and according to many "vet" players more content is being added, but i still see some people argue that the game is still absolutely unplayable (same complaints as before bug fixes) !
so i just dont get it ! it seems like many have lost their subjectivity, and no matter what happend from Funcom's side, they will still claim that AoC is just a total unplayable mess.
Indeedy, I agree that some folks are exaggerating or assuming things that they experienced at launch are still there. But I guess my thought is that it's Funcoms' job to make it right with those people; to offer them a free month to try it now. I think it would be a win/win for them.
Still, some might have already tried it, and might be experiencing some of that stuff even NOW because of the insane system requirements for this game. On my 3.0 hyperthread P4 with 3 gigs of memory and a Radeon 3850 GDDr4 512 meg machine I can run games like Bioshock @ 1680x1050 most options on with few hiccups. In AoC however, I can get anywhere from 3 to 23 fps. the game can change from decent to unplayable in milliseconds just because a couple PC's run by(grouping makes the game near impossible), and there's nothing I can shut off in graphics to counter this. I've tried pretty much everything; it's a CPU/NB bottleneck, I think.
In the long run(provided they can stay in the red for a while without sinking) the improved graphics may be a positive, but for now, They are a big frustration for probably a majority of the people that play(ed).
There are also some very stupid bugs that should be fixed by now. The patch server is a mess. The thing crashes out several times, and unless you know to restart your PC, it will restart from the beginning every time.
The climbing system is fubar. Treacherous surfaces may require almost no skill to climb, while some ladders ridiculous amounts of skill to use. And what's most frustrating about this is that it's NOT a bug. Someone purposefully set things up this way. Accidents happen, but when someone intentionally screws up gameplay for no logical reason, it's much more frustrating. It makes comics like "The Noob" seem alot more truthful than is comfortable.
All that said, I AM gonna double down on AoC. I've got new PC guts coming in from Newegg, so I can see if alot of the current frustrations I have with AoC are more livable at a steady framerate. If not, then I suppose it was about time to upgrade, anyway. But rest assured, if the positive things I see about AoC weren't significant, I'd just wait another year. My other current games run just fine.
I'd wait a bit. New patch has bonked up a lot of stuff. People with black screens. I get D/C'ed every 10-15 minutes and end up logging back in in hostile teritorry without my buffs or pet up. Lag spikes are abundant and I've seen a lot more complaints in chat.
You're luckier than I. I got d/c'd, then got whacked while offline and couldn't get back on in time to get to my headstone. Tack on the fact that the penalty timer doesn't roll when you're logged off(though apparently the headstone timer DOES), and you find that you just don't have enough middle fingers for "fun"com...
Comments
Today, 20:16 #1
Silirrion
Game Director
A quick hotfix this evening
--------------------------------------------------------------------------------
There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
__________________
Craig 'Silirrion' Morrison
Game Director
http://forums-eu.ageofconan.com/showthread.php?t=111115
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
but as the saying goes....
"The night is young"
But don't worry...i'll make sure everyone stays informed.
Do I play --I know this goes with you:
If I say yes
AA says"Well if the game sux so bad why do you sub"
If I say no
AA says "Yous dont know watch you is talkin bout"
....save it for the chicks
I can play....and I don't subscribe--wrap your head around that one
Today, 20:16 #1
Silirrion
Game Director
A quick hotfix this evening
--------------------------------------------------------------------------------
There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
__________________
Craig 'Silirrion' Morrison
Game Director
http://forums-eu.ageofconan.com/showthread.php?t=111115
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
but as the saying goes....
"The night is young"
But don't worry...i'll make sure everyone stays informed.
Do I play --I know this goes with you:
If I say yes
AA says"Well if the game sux so bad why do you sub"
If I say no
AA says "Yous dont know watch you is talkin bout"
....save it for the chicks
I can play....and I don't subscribe--wrap your head around that one
all mmos do that, get over it, thats a fact that everyone knows.
all mmos patch then repatch then fix.... til they get it fixed.
unless you havnt played any other mmo o_O which makes you a noob
or you wouldnt complain if it was any other company doing the hotfix, but since its Fancom then its gotta be bad, and this, makes you a fanboy.
in either case, you have made too many guesses today, try to back up you points with some evidence.
Today, 20:16 #1
Silirrion
Game Director
A quick hotfix this evening
--------------------------------------------------------------------------------
There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
__________________
Craig 'Silirrion' Morrison
Game Director
http://forums-eu.ageofconan.com/showthread.php?t=111115
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
but as the saying goes....
"The night is young"
But don't worry...i'll make sure everyone stays informed.
Do I play --I know this goes with you:
If I say yes
AA says"Well if the game sux so bad why do you sub"
If I say no
AA says "Yous dont know watch you is talkin bout"
....save it for the chicks
I can play....and I don't subscribe--wrap your head around that one
all mmos do that, get over it, thats a fact that everyone knows.
all mmos patch then repatch then fix.... til they get it fixed.
unless you havnt played any other mmo o_O which makes you a noob
or you wouldnt complain if it was any other company doing the hotfix, but since its Fancom then its gotta be bad, and this, makes you a fanboy.
in either case, you have made too many guesses today, try to back up you points with some evidence.
Proof? didn't you read my link?
Here's the bugs happening on the UK side (previous link was for the US side)--I mean it's sounds like the game is falling to pieces, it's really bad over there.. Slaughterhouse 5k lag spikes--all kinds of things...wow. Too many for me to mention
Here...read for yourself forums-eu.ageofconan.com/showthread.php
Im not sure what other proof you want?
Today, 20:16 #1
Silirrion
Game Director
A quick hotfix this evening
--------------------------------------------------------------------------------
There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
__________________
Craig 'Silirrion' Morrison
Game Director
http://forums-eu.ageofconan.com/showthread.php?t=111115
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
but as the saying goes....
"The night is young"
But don't worry...i'll make sure everyone stays informed.
Do I play --I know this goes with you:
If I say yes
AA says"Well if the game sux so bad why do you sub"
If I say no
AA says "Yous dont know watch you is talkin bout"
....save it for the chicks
I can play....and I don't subscribe--wrap your head around that one
all mmos do that, get over it, thats a fact that everyone knows.
all mmos patch then repatch then fix.... til they get it fixed.
unless you havnt played any other mmo o_O which makes you a noob
or you wouldnt complain if it was any other company doing the hotfix, but since its Fancom then its gotta be bad, and this, makes you a fanboy.
in either case, you have made too many guesses today, try to back up you points with some evidence.
Proof? didn't you read my link?
Here's the bugs happening on the UK side (previous link was for the US side)--I mean it's sounds like the game is falling to pieces, it's really bad over there.. Slaughterhouse 5k lag spikes--all kinds of things...wow. Too many for me to mention
Here...read for yourself forums-eu.ageofconan.com/showthread.php
Im not sure what other proof you want?
hmm, proof that :
-they discovered bugs check
-they are fixing them check
what i can't find proof of, is something outragious that never happend before and will never happen in an MMO !
something so bad to make you say that the game is a total failure worth leaving...
and sincerely, i cant see that. and i repeat that in the MMO world this is very common, you need proof for that? look for the latest EvE online patch for example, CCP released, then throw a hotfix ingame message for all the 45K players on one single server, i dont remember ANYONE claiming that the game is distroyed even if it was a peak hour. on the coutrary, players were very happy that the devs are making a positive effort.
Since smartass fanboys annoy me as much as any troll, lets talk about recent info.
Lets talk about the latest quarterly report from funcom, and what AoC's subscriptions are, at best, due to the income amount, shall we? Learn your place and accept that AoC, while likely to survive like AO did, is crippled and a joke. It doesn't matter that GG screwed up this or that, Funcom royally screwed itself and has shown what happenes when you hype games based on blood and boobs. If/when the secret world comes out, unless AoC has some serius miracle work done to it, Secret World articles are going to get hammered by the hundreds of thousands of people that were burned by AoC.
hmm, proof that :
-they discovered bugs check
-they are fixing them check
what i can't find proof of, is something outragious that never happend before and will never happen in an MMO !
something so bad to make you say that the game is a total failure worth leaving...
and sincerely, i cant see that. and i repeat that in the MMO world this is very common, you need proof for that? look for the latest EvE online patch for example, CCP released, then throw a hotfix ingame message for all the 45K players on one single server, i dont remember ANYONE claiming that the game is distroyed even if it was a peak hour. on the coutrary, players were very happy that the devs are making a positive effort.
are you taking about this? myeve.eve-online.com/mb/patchnotes.asp
Or are you talking about QR being introduced?
if neither please Link
PS-You should know that either way there is no "peak" time because EvE occurs all on one server-so your peak time depends on where you live.
Don't worry, I know about your precious patch notes. I have read them.
I was talking about long-term endgame content. You know something you can do for more than a couple of hours?
Or do I have to keep repeating same raid over and over again for months?
Siege battle was supposed to be that awesome endgame content everyone was waiting for, but like everyone who has ever tried it knows.. it's not.
No. You did not read the patch notes. The endgame is there and it's called GvG Warfare. After introduction of this latest patch, PvP resources and the Warfaresystem is in place. Massive PvP is now happening more than ever. It's about Sieging, and it's about the 5 phases between every siege. I will leave it to you to read up and understand this. Let me just say that there is now an eternal conflict and fight also in between the sieges in the borderlands. This is endgame content created by the conflict between the players and Guilds themselves, and there is absolutely no end to that type of conflict. Let me just add that in AoC there is a real reason behind the PvP.
AOC brakes away from the common mold of MMOs:
For example; after 9 months of level 80s having nothing to do they introduce Slaughterhouse Cellar,
a solo dungeon.................guess what, it has no blue items.....so how popular do you think it will be? Though gear is mostly for looks in this game.
There are loads of bad decisions, poorly implemented ideas, and then the game is very small - it should have been 50 levels at most, that would have helped FC polish it and give better content. It also would have helped AoC do a much better job on classes...which were kind of thrown together, just before release.
****************
TBO I never noticed the bugs or tech issues........I mean I knew most of my feats and some abilities were broken.....and then I thought that stealth was poorly done...but the big issues is resides in Funcom's game play decisions.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
Since smartass fanboys annoy me as much as any troll, lets talk about recent info.
Lets talk about the latest quarterly report from funcom, and what AoC's subscriptions are, at best, due to the income amount, shall we? Learn your place and accept that AoC, while likely to survive like AO did, is crippled and a joke. It doesn't matter that GG screwed up this or that, Funcom royally screwed itself and has shown what happenes when you hype games based on blood and boobs. If/when the secret world comes out, unless AoC has some serius miracle work done to it, Secret World articles are going to get hammered by the hundreds of thousands of people that were burned by AoC.
Hmm... What are you refering to in your rant when you talk about screwed up. Can you paste a reference? Also, just a small correction to your post. FC don't publish subscribernumbers in Quarterly reports.
You'll see. There is a content proble. Also many of FC's promises of game content prior to, at, and post launch still have yet to be kept.
Let me know how you feel when you make the push from 40 to 80. Let me know when you're sick of running tortage after 4+ times. Let me know when you've done all the content from 20 to 40 by the time you finish leveling your second char.
im just trying to understand here.
so now the issue is the lack of content right? but not bugs anymore?
For me is was never about bugs. I can live with bugs. I assume they'll fix bugs. No biggie. For me it was about design choices. Like the game being so heavily instanced, the whole Tortage intro (won't go into it, but I think Tortage while well done is out of place in an MMO), the lack of robustness in the core mmo dynamics (communications, market, crafting) and then after all that, the lack of content, and incomplete content.
Today, 20:16 #1
Silirrion
Game Director
A quick hotfix this evening
--------------------------------------------------------------------------------
There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
__________________
Craig 'Silirrion' Morrison
Game Director
http://forums-eu.ageofconan.com/showthread.php?t=111115
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
So you were saying something about FC being on the ball?
So now that the hot fix was implemented--a whole new problem has happened. Everybody keeps Disconnecting on a regular basis
forums.ageofconan.com/showthread.php
This is from the US side. I'm sure this is "work as intended," or "normal for any mmorpg."
Today, 20:16 #1
Silirrion
Game Director
A quick hotfix this evening
--------------------------------------------------------------------------------
There have been a couple of issues we have monitored since the update went live today that we assessed through the evening and have decided are worth resolving immediately.
Firstly there was an issue that was causing a 'higher than we would like' number of server deadlocks. The issue has been found and resolved and we felt it was worth deploying a hotfix for.
In addition that allowed us to address a new issue with guard behavior that cropped up today, the coders and designers have been hard at work all evening here to resolve it.
So with the combination of these two issues we felt a hotfix was worth the additional downtime to nip the issues in the bud and ensure the weekend was not potentially disrupted by these issues.
__________________
Craig 'Silirrion' Morrison
Game Director
http://forums-eu.ageofconan.com/showthread.php?t=111115
Talk about how on the ball FC are and how fast they are in responding to these small errrors. Time and time again they get them fixed faster than most. I mean look how long they have had a test server compared to other companies + official forums for decent feedback.
I don't think it effected you personally right as you don't play??
So you were saying something about FC being on the ball?
So now that the hot fix was implemented--a whole new problem has happened. Everybody keeps Disconnecting on a regular basis
forums.ageofconan.com/showthread.php
This is from the US side. I'm sure this is "work as intended," or "normal for any mmorpg."
It does say in that thread they are working on it. Sil's twitter says he was around asking people in game how things are after the patch. Attention to detail. OFC your equipped in full knowledge of the logistics in introducing a 1gb patch and every mmorpg that does one that size ofc doesn't suffer any "initial" issues.
Being on the ball is a fast reply in that they are aware of the issue and working on it. Hence what is being in game to the players and on the forums. I got DC twice earlier and a GM told me they are aware and looking to resolve the issue asap.
As the topic title states, How bad is that? imo not so bad, I'll take the inconveience for a short period for the bigger picture of a decent patch which really upsets people like yourself for some reason.
I'd wait a bit. New patch has bonked up a lot of stuff. People with black screens. I get D/C'ed every 10-15 minutes and end up logging back in in hostile teritorry without my buffs or pet up. Lag spikes are abundant and I've seen a lot more complaints in chat.
If I had a dollar everytime some FC Staff or Volunteer said those exact words to me in the past 7 years, I could afford to buy majority stock intrest in the company .. but that would be a waste of cash.
If I had a dollar everytime some FC Staff or Volunteer said those exact words to me in the past 7 years, I could afford to buy majority stock intrest in the company .. but that would be a waste of cash.
The only difference is now with the new Game Designer Silirrion they actually MEAN IT and DO IT.
If I had a dollar everytime some FC Staff or Volunteer said those exact words to me in the past 7 years, I could afford to buy majority stock intrest in the company .. but that would be a waste of cash.
The only difference is now with the new Game Designer Silirrion they actually MEAN IT and DO IT.
If that was true, wouldn't the bugs have been fixed on the test server, do to player feedback?
They probably will fix them, but I thought test servers were supposed to have testing or something, because from what I hear the game is unplayable today.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
If I had a dollar everytime some FC Staff or Volunteer said those exact words to me in the past 7 years, I could afford to buy majority stock intrest in the company .. but that would be a waste of cash.
The only difference is now with the new Game Designer Silirrion they actually MEAN IT and DO IT.
If that was true, wouldn't the bugs have been fixed on the test server, do to player feedback?
They probably will fix them, but I thought test servers were supposed to have testing or something, because from what I hear the game is unplayable today.
You fail to realize that the various computer configurations possible as well as the load conditions vary greatly between the test server and live server. The test server eases the burden of a live patch by reducing issues, and ideally it would be a perfect patch on one and then the other. Instead something you just can't forsee issues that will crop up when you move a patch over.
I'd like to state that I prefer these issues to when CCP deleted my boot.ini file. I really didn't like that, but I've heard of people I know playing AoC already with minor issues, and they've already released one hotfix for some of the issues.
That question got me thinking and then I realized that the person who pretty much created Age of Conan, and co founded the company found something so bad in this game that he quit his job over it.
www.computerandvideogames.com/article.php
**********************
Then I realized that the question is fliped, the players don't need to fault something to quit...though there are myriad of faults in AoC. The players need to find something of value to keep them playing.
For many players it seems there was nothing of value so they left.
Between the poorly implemented stuff and what was missing, there lies your answer, IMO.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
They added one solo dungeon, one group dungeon and one raid instance with several bosses. And no blue drops form the solo dungeon? Well, I saw several blue drops posted in my guild chat last night dropping from the Slaughterhouse solo dungeon that I have never seen before, so what you say is incorrect.
Here are the soloers upset over the instance not having anything special...loot wise. All mobs have a chance to drop blues....at release there were buged places where we could farm 30 of them an hour. forums.ageofconan.com/showthread.php
Here is some guy claiming that Slaughterhouse is just a rehash of another instance
forums.ageofconan.com/showthread.php
***********************
I'm interested to see if this new raid content is unbugged and better scripted then what is in the game so far, though.
But seems the LDs discouraged everyone tonight.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
So since some people did not get anything special the one time they were there, it's not there? I did not get anything special either at my run there, but other guildies did. Seems you and your truth witnesses want a game where it's all handed to you with the game box and first time subscription.
5 of my guild did the slaughterhouse cellar yesterday eve, and at least 3 of us, including me, got a Bind-on-pickup blue item from the ghost boss that is not part of the world loot tables. Mine was a heavy armour chestpiece that I thought looked quite good (and rather Roman) - was just a shame that it dropped for my demo!
We also managed to get some interesting looking greens, in particular some L80 light chainmail classed as medium armour.
dont get me wrong, im not trying to flame anyone here, im just tring to understand how legitimate are the complaints that i see NOW on forums.
yes, in theire shoes ill be very pissed-off too, especially if ive supported the game since launch. also i tottally agree that Funcom screwed up big time...
but now, the technical bugs are fixed, and according to many "vet" players more content is being added, but i still see some people argue that the game is still absolutely unplayable (same complaints as before bug fixes) !
so i just dont get it ! it seems like many have lost their subjectivity, and no matter what happend from Funcom's side, they will still claim that AoC is just a total unplayable mess.
Indeedy, I agree that some folks are exaggerating or assuming things that they experienced at launch are still there. But I guess my thought is that it's Funcoms' job to make it right with those people; to offer them a free month to try it now. I think it would be a win/win for them.
Still, some might have already tried it, and might be experiencing some of that stuff even NOW because of the insane system requirements for this game. On my 3.0 hyperthread P4 with 3 gigs of memory and a Radeon 3850 GDDr4 512 meg machine I can run games like Bioshock @ 1680x1050 most options on with few hiccups. In AoC however, I can get anywhere from 3 to 23 fps. the game can change from decent to unplayable in milliseconds just because a couple PC's run by(grouping makes the game near impossible), and there's nothing I can shut off in graphics to counter this. I've tried pretty much everything; it's a CPU/NB bottleneck, I think.
In the long run(provided they can stay in the red for a while without sinking) the improved graphics may be a positive, but for now, They are a big frustration for probably a majority of the people that play(ed).
There are also some very stupid bugs that should be fixed by now. The patch server is a mess. The thing crashes out several times, and unless you know to restart your PC, it will restart from the beginning every time.
The climbing system is fubar. Treacherous surfaces may require almost no skill to climb, while some ladders ridiculous amounts of skill to use. And what's most frustrating about this is that it's NOT a bug. Someone purposefully set things up this way. Accidents happen, but when someone intentionally screws up gameplay for no logical reason, it's much more frustrating. It makes comics like "The Noob" seem alot more truthful than is comfortable.
All that said, I AM gonna double down on AoC. I've got new PC guts coming in from Newegg, so I can see if alot of the current frustrations I have with AoC are more livable at a steady framerate. If not, then I suppose it was about time to upgrade, anyway. But rest assured, if the positive things I see about AoC weren't significant, I'd just wait another year. My other current games run just fine.
You're luckier than I. I got d/c'd, then got whacked while offline and couldn't get back on in time to get to my headstone. Tack on the fact that the penalty timer doesn't roll when you're logged off(though apparently the headstone timer DOES), and you find that you just don't have enough middle fingers for "fun"com...