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Darkfall: Launch Update

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Comments

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Mhorham


    they are simply having to go through all the orders by manually and confirm them because of the billing lag form getting hammered by people wanting this game so badly.
    They cant very well open the game servers until the billing is sorted out can they.  It is taking them all day to verify each preorder and send a conformation email. Then transfer the approved accounts to the login server.
     
    On top of that the server team has been working on the latest build. The game is going to be patched frequently this first month.
     
    These guys have been working around the clock in shifts to get this far and now they have all this billing disaster to sort out. I bet they have not had a good nights sleep in weeks.

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • NicroxNicrox Member Posts: 140

    At least Tasos wrote something. By rights he didn't have too write anything.

  • TheGuardiansTheGuardians Member Posts: 2

    there was a point where i wanted to play this game, but when i noticed that its beeen in dev. for lik 10 years, and the graphics were a total let down i declared.....

    EPIK FAIL... once again

  • WOWthatsucksWOWthatsucks Member Posts: 164
    Originally posted by CrimsonDecay

    Originally posted by Lydon

    Originally posted by WOWthatsucks 
    only one day?......everytime you do a new delay it erases the past ones.....ahagagaga

    Which has what relevance to do with the fact that it is being delayed by 1 day?

     

    haha i was just thinking that actually



     

    the relevance is that it isnt just one day... clearly this isnt the first delay.....1+,,,,,

    and my post was in response to Lydons post of /waits for trolls to have a field day over a 1 day delay.

    Wich isnt. 

  • WOWthatsucksWOWthatsucks Member Posts: 164
    Originally posted by Mhorham

    Originally posted by dalevi1

    Originally posted by Lydon


    /waits for trolls to have a field day over a 1 day delay.

     

    I have seen post, after post, after post by DF fans over the poast 48 hours trying to bait a flame thread. It seems most of your (plural) posts aim to do nothing but create the environment that you are somehow being vitually oppressed. It's laughable. I should also mention, that if you think the delay has only been 1 day....

    It's hopeless.



     

    btw I really enjoyed playing the game for the past month during beta. It is an amazingly fun game for those looking for something more in a game. That edge you wont find in the assortment of limited pvp games. Darkfall is the only game that offers player driven conflict with meaning right now, and that is why thousands upon thousand of people are running multiple tabs in a desperate attempt at getting the limited first release.

    It is not going to be a game for everyone. Especially the item reward people who just play to stock up a bank with virtual items. It is like a persistent game of Deus-x or UT. Add player cites and a medieval setting and you have DF. Its pretty cool  



     

    propaganda... thousands upon thousand.. Oh reeeaaaalllyyy

  • harmonicaharmonica Member Posts: 339
    Originally posted by -Jaguar-


    Darkfall reminds of two games: Dark and Light, and Mourning.


    Both were indy games. I think both had similar pre-order mishaps just like this. They were both continually delayed. Both were scams (promised a lot, just to get a bunch of pre-order money). Both had a lot of fans hyping them up. Both had many problems and drama surrounding there development. Both are now dead. They were crappy games.
    Irth Online was another one similar. I'm sure there are others. People just don't learn.

     

    I beta tested DnL and Irth, and no... DF is not anything like those games. DF really is a great game, however, the company as a whole scares me.

    I knew the launch would be bad, but I was hoping I'd be wrong. I seriously hope they get their shit together soon, make some cash, and buy some decent servers.

    This game deserves to succeed as it is the best MMO I've played since UO.

  • WaddyWaddy Member Posts: 35

    I didn't know darkfall was a game...

  • WOWthatsucksWOWthatsucks Member Posts: 164
    Originally posted by Mhorham


    the billing ran from their webserver to a large web based facilitator for secure payment in the US.
    Thousands of people hammering to get through with multiple tabs open caused timeouts and that effected the data at the billing center (Global Collect) Every order has been processed individually to ensure proper  processing. That is a massive mess to sort out. I have done stuff like that on a small scale with business where transactions got messed up because of improper POS input. It is not fun.
    people forget this a full pvp game. Maybe 1 in 10 mmo players have every tried something like this and liked it before wow. Since wow it probably only 1 in 50 that will be up for this. Its pretty surprising so many people are onto this game that the forums and offical site are shut down because of the crazy load.



     

    I love how you ended with wow and how much people like this game , and all the people on the forums.. lol most of the people on this forum cant stand av or dfo and mostly the fanbois...But what we  are into is knowing about its epics failures.. 5 days to do this work when did they start 11.05pm lastnight? 

  • AitolosAitolos Member Posts: 9
    Originally posted by harmonica



     

    I beta tested DnL and Irth, and no... DF is not anything like those games. DF really is a great game, however, the company as a whole scares me.

    I knew the launch would be bad, but I was hoping I'd be wrong. I seriously hope they get their shit together soon, make some cash, and buy some decent servers.

    This game deserves to succeed as it is the best MMO I've played since UO.

     

    /vote

  • SuperthrustSuperthrust World of Warcraft CorrespondentMember Posts: 45

    So, has anyone played this yet? What is it like?

    image

  • mYcheRomYcheRo Member Posts: 22

    http://forums.darkfallonline.com/index.php

    Update made at 4am GMT 2/26

    A bug was discovered during final testing, and we need to resolve it before we can open up the servers. We didn’t want to launch to just say we launched. We can’t apologize enough for the long delay. The current ETA is two hours but it could be longer. We will launch as soon as possible and we will keep you updated.

    We have extended the free month to 33 days to compensate for the inconvenience. Problems will occur from time to time but we need you to know that we’re committed to supporting this game to the best of our ability. It’s unfortunate that we are facing these issues at launch, and we’ll do everything we can to make this up to you.

    The Darkfall Team

     


     

     

  • LodenDSGLodenDSG Member Posts: 266

    The game looks interesting enough to try though I agree the management thus far is FUBAR, granted it can be a complicated thing but never the less you should make sure you get your basics i.e. billing right before you go and ship anything. I have ordered the game and hope to have the opportunity to give it a run and see how it plays I'll hold any words of doom or praise until I have a week or 2 of game time down.

     And while I was writing that, they posted of a bug that has them stumped for at least another 2hrs lol. . . check there forums if you want the info (http://forums.darkfallonline.com/index.php)

    image

  • MurdusMurdus Member UncommonPosts: 698

    Darkfall

     

    man.. the forum fights and launch panic is probably much more fun to watch than the game. this should go down in history

  • LodenDSGLodenDSG Member Posts: 266
    Originally posted by Murdus


    Darkfall
     
    man.. the forum fights and launch panic is probably much more fun to watch than the game. this should go down in history



     

    Me and the wife where talking about that today, every time a MMO goes to launch you get a good solid 2 weeks or so of some quality text based entertainment from people spazzing out.

    image

  • VrazuleVrazule Member Posts: 1,095

    I really want this game to succeed.  I want all of the hardcore, elitist, megalomanics to love this game so much that they'll leave all of the casual games the hell alone.  I'm sick of their influence on World of Warcraft and Warhammer.  Always pushing for raids and demanding that they get the best loot and all the rest of that bullshit.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • DJXeonDJXeon Member UncommonPosts: 553

    Love it or hate DF, it's gonna get criticized withs tons of heated arguments.

    We will see what happens after the initial fallout period or when the honeymoon is over.

  • miagisanmiagisan Member Posts: 5,156

    image

  • mYcheRomYcheRo Member Posts: 22

    Originally posted by LodenDSG

    Originally posted by Murdus

    Darkfall

     

    man.. the forum fights and launch panic is probably much more fun to watch than the game. this should go down in history

     

    Me and the wife where talking about that today, every time a MMO goes to launch you get a good solid 2 weeks or so of some quality text based entertainment from people spazzing out.


     

    Haha true, but in Darkfall's case try multiple years  of flaming 

  • KedoremosKedoremos Member UncommonPosts: 432
    Originally posted by LodenDSG


    The game looks interesting enough to try though I agree the management thus far is FUBAR, granted it can be a complicated thing but never the less you should make sure you get your basics i.e. billing right before you go and ship anything. I have ordered the game and hope to have the opportunity to give it a run and see how it plays I'll hold any words of doom or praise until I have a week or 2 of game time down.
     And while I was writing that, they posted of a bug that has them stumped for at least another 2hrs lol. . . check there forums if you want the info (http://forums.darkfallonline.com/index.php)

    LodenDSG,

    Because I'm bored as fuck whilst waiting for Darkfall to release (I pre-ordered) I'm going to critique your sig.

    Firstly, I'm going to assume the code is C# because "string" is lower case. This code would not compile in a C# compiler. The keyword while must be "while" not "While". Unless it's actually C/C++ and While is a macro which does something different (which I doubt but just in case this is the case, I give you mondo geek credits for being so clever).

    Secondly, considering the OO paradigm is to tell an object to perform a task on your behalf, shouldn't you have named your RandomStatement method "GetRandomStatement"? The lack of a verb in a method that performs an action can really throw people off.

    Thirdly, where does the constant "cool" come from? Is it a global variable or a constant? Is it a static owned by the class or an instance variable owned by the object? The reader has no clue because you are using normal casing and you don't have a prefix or even (gasp!) a postfix. In the future, I'd suggest naming your constants like so: FOO, BAR, BAZ, etc... If in the odd case you need to have a multi-word constant name then you should separate all words with an underscore thusly: FOO_BAR.

    Fourthly (?), you aren't using any indentions. This is just plain bad style, my friend. It has become, over the years industry standard, that you'll use a tab of width equal to 4 spaces to show scope.

    Lastly, you should comment your code but be sure not to over comment. Nobody likes verbal diarrhea, not even in C#.

    Because I like you so much I'm going to show you a before and after. First here is your current code:

    string ScratchHead(thought)

    {

    While(thought != cool)

    {

    thought = RandomStatment();

    }

    return thought;

    }

    And here is your code after applying my aformentioned suggestions:

    ///<summary>

    ///Returns the offset (in percents) of Tasos' head from his rectum

    ///</summary>

    public double FindTasosHead()

    {

        while(TasosHead.Location == UP_HIS_FUCKING_ASS)

       {

            if(GenerateAnExcuseToDrainTheDronesWallet() != SHIT_THE_DRONES_WILL_BELIEVE)

            {

               TasosHead.Location = UP_HIS_FUCKING_ASS;

            }

        }

    //For some reason the previous loop is infinite.

    //I'll have to work on this some more.

        return TasosHead.Location;

    }



     

    See? Doesn't make so much more sense?

     

    image
    Life of an MMORPG "addict"
    For 7 years, proving that if you quote "fuck" you won't get banned.

  • LodenDSGLodenDSG Member Posts: 266
    Originally posted by kedoremos

    Originally posted by LodenDSG


    The game looks interesting enough to try though I agree the management thus far is FUBAR, granted it can be a complicated thing but never the less you should make sure you get your basics i.e. billing right before you go and ship anything. I have ordered the game and hope to have the opportunity to give it a run and see how it plays I'll hold any words of doom or praise until I have a week or 2 of game time down.
     And while I was writing that, they posted of a bug that has them stumped for at least another 2hrs lol. . . check there forums if you want the info (http://forums.darkfallonline.com/index.php)



     

    Loden,

    Just wanted to give you a heads up on your sig:

    I'm assuming the code is C# because "string" is lower case, it wouldn't compile in a C# compiler. The keyword while must be "while" not "While". Unless it's actually C/C++ and While is a macro which does something different.

     

     

    Ha good eye wasn't meant to compile just pseudo code as I set there thinking now what the hell should I put there? but for note both string and String will compile in Visual 2005 and 2008 string is a value type and String is a reference type if I recall and with C++ I tend to use char*

     

    Not sure if it will update the sig but i fixed and credited you on the catch :)

     

    image

  • JK-KanosiJK-Kanosi Member Posts: 1,357

    LMAO!

    I hate to gloat, because I haven't been on the boards flaming the game or anything, but I have been reading them on occasion and most fanbois have been terrible, so I'm glad they're learning the hard way.

    This is not to say the game won't launch, but it's like most of us sane people have been saying all along. The game isn't ready for release and isn't worth a persons money. 8 years of development and 5 years of Tesos saying the game is ready to release, and this is what you guys get in return for your blind fanboism.

    LMAO!

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • VerdicAysenVerdicAysen Member UncommonPosts: 17

    I have to be honest here. I was in the Darkfall Beta. It is infact real software, unfortunately it isn't impressive in the slightest.

    I've seen plenty of free to play MMO's that hold up to the exact same caliber as Darkfall Online. I've been in quite a few Beta tests and by comparison Darkfall isn't a terrible game, but it's simply not for me. The game control is slow and robotic at best. The collision that was originally set as a feature is definitely not there. While the game does infact allow progression through use of skills and not by a number system, the use of magic and melee skills and switching between them is problematic at best.

    The healing and spell systems are troublesome at best, and there is little if any content to guide one from one place to the other or even get one started to far along. Only those with the time and energy to put themselves through their own makeshift tutorial sessions would seriously find it a good fit. 

    The graphics aren't terrible, but they aren't impressive. As it feels more like they've done their best to just go along with what they see as the vision of their sandbox world. That isn't a bad thing, but it doesn't make it stand out to me either.

    It's amazing the craziness the game seems to be generating. It may still yet appeal to a niche audience,  and be a successfully self sustaining MMORPG.  But, they'll have to get the billing together before I see that happening.

     

     

    image
  • KedoremosKedoremos Member UncommonPosts: 432
    Originally posted by LodenDSG

    Originally posted by kedoremos

    Originally posted by LodenDSG


    The game looks interesting enough to try though I agree the management thus far is FUBAR, granted it can be a complicated thing but never the less you should make sure you get your basics i.e. billing right before you go and ship anything. I have ordered the game and hope to have the opportunity to give it a run and see how it plays I'll hold any words of doom or praise until I have a week or 2 of game time down.
     And while I was writing that, they posted of a bug that has them stumped for at least another 2hrs lol. . . check there forums if you want the info (http://forums.darkfallonline.com/index.php)



     

    Loden,

    Just wanted to give you a heads up on your sig:

    I'm assuming the code is C# because "string" is lower case, it wouldn't compile in a C# compiler. The keyword while must be "while" not "While". Unless it's actually C/C++ and While is a macro which does something different.

     

     

    Ha good eye wasn't meant to compile just pseudo code as I set there thinking now what the hell should I put there? but for note both string and String will compile in Visual 2005 and 2008 string is a value type and String is a reference type if I recall and with C++ I tend to use char*

     

    Not sure if it will update the sig but i fixed and credited you on the catch :)

     



     

    Well I mistakenly posted that before I wrote the whole reply. Read it, you'll see my full intentions :-)

    image
    Life of an MMORPG "addict"
    For 7 years, proving that if you quote "fuck" you won't get banned.

  • LodenDSGLodenDSG Member Posts: 266
    Originally posted by kedoremos

    Originally posted by LodenDSG

    Originally posted by kedoremos

    Originally posted by LodenDSG


    The game looks interesting enough to try though I agree the management thus far is FUBAR, granted it can be a complicated thing but never the less you should make sure you get your basics i.e. billing right before you go and ship anything. I have ordered the game and hope to have the opportunity to give it a run and see how it plays I'll hold any words of doom or praise until I have a week or 2 of game time down.
     And while I was writing that, they posted of a bug that has them stumped for at least another 2hrs lol. . . check there forums if you want the info (http://forums.darkfallonline.com/index.php)



     

    Loden,

    Just wanted to give you a heads up on your sig:

    I'm assuming the code is C# because "string" is lower case, it wouldn't compile in a C# compiler. The keyword while must be "while" not "While". Unless it's actually C/C++ and While is a macro which does something different.

     

     

    Ha good eye wasn't meant to compile just pseudo code as I set there thinking now what the hell should I put there? but for note both string and String will compile in Visual 2005 and 2008 string is a value type and String is a reference type if I recall and with C++ I tend to use char*

     

    Not sure if it will update the sig but i fixed and credited you on the catch :)

     



     

    Well I mistakenly posted that before I wrote the whole reply. Read it, you'll see my full intentions :-)

     

    LOL ok now we have a inf loop so before we go locking up any ones system that might be dumn enough to compile that I pulled the code out of the sig but while we are on the subject which has little to do with the topic you could always throw in an interator and test

     

    int i = 0

    ...

    if ( i != END_OF_TIME )

          //Drive on

    else

         //epic fail

    image

  • RZetlinRZetlin Member UncommonPosts: 134



    A bug was discovered during final testing, and we need to resolve it before we can open up the servers. We didn’t want to launch to just say we launched. We can’t apologize enough for the long delay. The current ETA is 2 hours but it could be longer. We will launch as soon as possible and we will keep you updated.

    Translation: We don't know when Dark Fall be released. It could be today, tomorrow or the next ten years.

    Who didn't see this coming except the blind Darkfall fans.

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