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Is it safe to say, "Failed Launch", yet?

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  • DragonfaiDragonfai Member UncommonPosts: 16

    Whats funny Even with the desyncing of mobs (which is terrible) I am still having more fun in DF then any other MMO currently on the market.



    The syncing is being fixed right now anyways, so i dont see how people are labeling failed game.

  • junzo316junzo316 Member UncommonPosts: 1,712
    Originally posted by rageagainst

    Originally posted by junzo316


    I don't think it will be a failed game. I believe after they fix the numerous problems facing the players, that it will retain a steady population along the lines of Vanguard or such, which isn't bad for a niche game.  It may take a while though, just judging from today's problems.
     

    vangaurd is a complete horrible failure btw, its population is NO WHERE NEAR how many people were inerested in the game, just like Age of Conan. If the same happens to darkfall, yes you can call it a failed game, which will, like vangaurd, eventually become f2p like shadowbane.

     

    When Vanguard was in beta, it had just as much interest, probably more.   It was its failed launch that doomed it, much like this game may be doomed.  Only the future will hold the answers to that one

  • APEistAPEist Member UncommonPosts: 409
    Originally posted by junzo316


     is it safe to say that this is a "Failed Launch"?

     

    Yes, it is safe, as it is correct.

    _______________________________________________
    Games looking forward to: Fallen Earth, Mortal Online

    The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

  • junzo316junzo316 Member UncommonPosts: 1,712
    Originally posted by Dragonfai


    Whats funny Even with the desyncing of mobs (which is terrible) I am still having more fun in DF then any other MMO currently on the market.



    The syncing is being fixed right now anyways, so i dont see how people are labeling failed game.

     

    I think it may be due to different problems that people are facing, not only with the bugs and exploits in-game, but the "fiasco" that comes with ordering the game.  I don't think anyone in this thread has said, "Failed Game", just "Failed Launch", which I think may be justified.  The failure of the game is as of yet, undetermined.

  • RastonRaston Member Posts: 438
    Originally posted by Dragonfai


    Whats funny Even with the desyncing of mobs (which is terrible) I am still having more fun in DF then any other MMO currently on the market.



    The syncing is being fixed right now anyways, so i dont see how people are labeling failed game.



     

    I had a blast in AO at launch too, that doesn't mean the game didn't lose alot of potential due to that horrid launch.

    Look Vanguard, it had a horrid launch, has never recovered...  Shandowbane never really recovered from its launch (not to mention publishing) issues.  Shall we get into games like Horizons or Ryzom?  Typically when a launch is mangled this badly, the game never truly recovers.

    Again, that is a shame as it probably means 20 more years of EQ clones...  We (even those of us who had no  real interest in the game) needed this game to be a success when they decided to launch it.  It is going to make alot of people think twice about launching anything other than a korean grinder clone or a EQ clone (which aren't all that different...  Just the level/money grind is worse in the former).

    It means we are going to be less likely to see 3d games similiar to UO or even AC for that matter (which I'd love, a no level version of AC, complete with regents and about 3 times the skills, making it harder to become too good at everything...  *drool*)

  • junzo316junzo316 Member UncommonPosts: 1,712



    .



     

     

    Look Vanguard, it had a horrid launch, has never recovered...  Shandowbane never really recovered from its launch (not to mention publishing) issues.  Shall we get into games like Horizons or Ryzom?  Typically when a launch is mangled this badly, the game never truly recovers.

    Again, that is a shame as it probably means 20 more years of EQ clones...  We (even those of us who had no  real interest in the game) needed this game to be a success when they decided to launch it.  It is going to make alot of people think twice about launching anything other than a korean grinder clone or a EQ clone (which aren't all that different...  Just the level/money grind is worse in the former).

     

    I agree with you on these points.  I was really hoping this game would make it, but, alas, with a horrid launch and alot of negativity now, that may not happen.

  • APEistAPEist Member UncommonPosts: 409

     If Darkfall hasn't sorted out it's issues by saturday, it will definitely affect success.

    _______________________________________________
    Games looking forward to: Fallen Earth, Mortal Online

    The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

  • junzo316junzo316 Member UncommonPosts: 1,712

    They may have already upset a few players, and the negative posts about the games launch is probably not helping, either.  Hopefully, they can get put together this mess into a playable game for everyone soon or, else, it may go the way of Vanguard and others.  Just my opinion...

  • JCatanoJCatano Member Posts: 17

     If anyone here thinks this launch is abnormal, you haven't played many (if any) MMOs.

    Anarchy Online:  100% terrible launch.

    DAoC:  No itemized mobs for a few months and  many couldn't login.

    SWG:  They had to shut down the first day.  I don't think I was able to login until Day 3.

    WWII Online - Yikes.

    Dark and Light, Horizons, EQ... All very bad.

    Obviously, it's difficult to pull off a good launch, because it doesn't happen too often.

    Darkfall's is bad, but I am not surprised, especially with a rookie team leading it.

  • junzo316junzo316 Member UncommonPosts: 1,712
    Originally posted by JCatano


     If anyone here thinks this launch is abnormal, you haven't played many (if any) MMOs.
    Anarchy Online:  100% terrible launch.
    DAoC:  No itemized mobs for a few months and  many couldn't login.
    SWG:  They had to shut down the first day.  I don't think I was able to login until Day 3.
    WWII Online - Yikes.
    Dark and Light, Horizons, EQ... All very bad.
    Obviously, it's difficult to pull off a good launch, because it doesn't happen too often.
    Darkfall's is bad, but I am not surprised, especially with a rookie team leading it.

     

    But, should we just accept that?  Shouldn't we expect a game to live up to its promises at launch?  Is it the playerbase of these MMO's who are allowing for these "Failed Launches"?  Isn't it time we expect more out of the MMO's we are paying for?

  • ryoutouryoutou Member Posts: 40
    Originally posted by JCatano


     If anyone here thinks this launch is abnormal, you haven't played many (if any) MMOs.

    I reckon I've beta tested and been part of the release of as many MMOs as anyone here.  Most of them.

    These billing issues absolutely are abnormal.   The server stability issues and downtimes are expected.  

    The preorder process though stands out as just terrible and will what we all remember of the launch.

  • ComuniqueComunique Member Posts: 18

    Fail for now.

    If today's or the next couple days worth of patches fix a lot of the game issues then I'd say it was any ok launch with billing issues.

    If they fix the billing issues along with the game issues within a week or two and really got on schedule with the staggered launch idea then I'd say it's a decent/good launch.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Dragonfai


    Whats funny Even with the desyncing of mobs (which is terrible) I am still having more fun in DF then any other MMO currently on the market.



    The syncing is being fixed right now anyways, so i dont see how people are labeling failed game.

     

    Umm... they're not labeling it a failed game. Several have said "it's too soon to say if it's a failed game or not", which I think is a fair way to look at it. The game hasn't had the chance to prove itself one way or the other.

    The topic is "Is it a failed launch?" to which consensus appears to be a resounding "Yes", even among fans.

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by JCatano


     If anyone here thinks this launch is abnormal, you haven't played many (if any) MMOs.
    Anarchy Online:  100% terrible launch.
    DAoC:  No itemized mobs for a few months and  many couldn't login.
    SWG:  They had to shut down the first day.  I don't think I was able to login until Day 3.
    WWII Online - Yikes.
    Dark and Light, Horizons, EQ... All very bad.
    Obviously, it's difficult to pull off a good launch, because it doesn't happen too often.
    Darkfall's is bad, but I am not surprised, especially with a rookie team leading it.

     

    You're right. It's not the only one to have a very poor launch.

    But it's still had a very poor, or "failed" launch, nonetheless... which is what the topic is about.

     

    Kinda funny that there are some who are still trying to find a way to spin this.

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • ryoutouryoutou Member Posts: 40

    There is nothing wrong with calling a spade a spade, but some folks will have a rough time doing that.

    If you don't though then the developer gets the mindset that this sort of thing isn't *that* bad once it is in their rearview mirror.

    You get 4-5 issues like this billing problem over as many months and bam, playerbase begins an exodus.  That is the truth of it.

  • fillybluntsfillyblunts Member UncommonPosts: 26
    Originally posted by junzo316


    With the numerous problems stated in these forums about the state of the game (some are even saying "unplayable") and the disasterous billing "fiasco", is it safe to say that this is a "Failed Launch"?

     

    YES

  • DameonkDameonk Member UncommonPosts: 1,914
    Originally posted by JCatano


     If anyone here thinks this launch is abnormal, you haven't played many (if any) MMOs.
    Anarchy Online:  100% terrible launch.
    DAoC:  No itemized mobs for a few months and  many couldn't login.
    SWG:  They had to shut down the first day.  I don't think I was able to login until Day 3.
    WWII Online - Yikes.
    (Dark and Light, Horizons - These two games failed before they were ever released), EQ... All very bad.
    Obviously, it's difficult to pull off a good launch, because it doesn't happen too often.
    Darkfall's is bad, but I am not surprised, especially with a rookie team leading it.

     

    Yea, and all of those games were released 4+ years ago.  WoW, EQ2, WAR, AoC, LOTRO all had much better launches than Darkfall is having right now.

    Just because other companies screwed up in the past doesn't mean it's ok for a new company to screw up in the same way.  Aventurine should have learned from the mistakes of their peers and planned ahead.  Instead they decided to wing it.

    "There is as yet insufficient data for a meaningful answer."

  • CyntheCynthe Member UncommonPosts: 1,414

    If you're someone amongst those who said Age of Conan failed, Warhammer failed, and the worst of all Vanguard failed, it's pretty safe to say Darkfall went face down.

     

    (,,,)=^__^=(,,,)

  • JittzJittz Member Posts: 11

    I think the launch sucks ass. My biggest issue is them closing down the forums and IRC. But it does not mean I am not glued to my computer screen waiting for the fucking patch so I can play some more.

  • junzo316junzo316 Member UncommonPosts: 1,712

    Yeah, the forum being down is a major fail to alot of players.  Particularly, those that needed answers to their questions. Bringing the forums down, for whatever reason, was a big mistake.  Especially, during the launch.

     

     

     

     

     

     

     

     

    Edited for clarity...

  • soadsamsoadsam Member Posts: 5

     i would have said no had we been fed updates every 1-2 hours at least. not this bullshit in the dark we have now. forums and irc were supposed to be up at 8 PST. theyre not. patch was supposed to be a quick fix process. it isnt. man ive been watching this game for a long time, but each missed opportunity to show any competence is slowly eating at me.

  • Die_ScreamDie_Scream Member Posts: 1,785

    It hasn'r gone well. They can still pull out of it though.

  • junzo316junzo316 Member UncommonPosts: 1,712
    Originally posted by Die_Scream


    It hasn'r gone well. They can still pull out of it though.

     

    I think, in order to pull out of it, that a lot more communication needs to happen with the playerbase.  The forums would play a great roll in that. 

  • DarkZoeDarkZoe Member Posts: 38

    I think they just have nothing good to communicate to the community at the moment.

    And the original question: yes the launch failed.

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by DarkZoe


    I think they just have nothing good to communicate to the community at the moment.

     

    this could be true....but based off their past dealings with their customers, i am going to have to go with business as usual for AV and their horrible treatment of their customers.

    image

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