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Who killed the social element in modern MMO's?

13

Comments

  • NinebaiiNinebaii Member Posts: 20

    i dont think any mmo feature killed the social element.

    i'm a gamer always have been played ever dnd, balders gate, icewind dale, first person shooter, rts, xboxlive game u can possibly think of and i just recently started playing some mmos. I play to win i get a game i beat the game i kick my friends asses in halo/gears of war :P

    i jump in wow i think rpers are loosers i get in my guild i do my shit i make sure i'm number 1 dps i dont really talk to people dont really care all to much about knowing random people across the country or farther... ask um to fill in in dungeons go over raid tacts. boot people from my groups if they dont know what their doing.

    and i think ur getting more of me into mmos people who dont come for a community who come to play the game and beat it. People who are actualy gamers ones who arent looking for an escape from their life who just want to beat the game.

  • sigamonsigamon Member Posts: 230
    Originally posted by Ninebaii


    i dont think any mmo feature killed the social element.
    i'm a gamer always have been played ever dnd, balders gate, icewind dale, first person shooter, rts, xboxlive game u can possibly think of and i just recently started playing some mmos. I play to win i get a game i beat the game i kick my friends asses in halo/gears of war :P
    i jump in wow i think rpers are loosers i get in my guild i do my shit i make sure i'm number 1 dps i dont really talk to people dont really care all to much about knowing random people across the country or farther... ask um to fill in in dungeons go over raid tacts. boot people from my groups if they dont know what their doing.
    and i think ur getting more of me into mmos people who dont come for a community who come to play the game and beat it. People who are actualy gamers ones who arent looking for an escape from their life who just want to beat the game.



     

    ^ and heres a main example of who is killing it ^

  • MaelwyddMaelwydd Member Posts: 1,123
    Originally posted by Ninebaii


    i dont think any mmo feature killed the social element.
    i'm a gamer always have been played ever dnd, balders gate, icewind dale, first person shooter, rts, xboxlive game u can possibly think of and i just recently started playing some mmos. I play to win i get a game i beat the game i kick my friends asses in halo/gears of war :P
    i jump in wow i think rpers are loosers i get in my guild i do my shit i make sure i'm number 1 dps i dont really talk to people dont really care all to much about knowing random people across the country or farther... ask um to fill in in dungeons go over raid tacts. boot people from my groups if they dont know what their doing.
    and i think ur getting more of me into mmos people who dont come for a community who come to play the game and beat it. People who are actualy gamers ones who arent looking for an escape from their life who just want to beat the game.



     

    I remember trying to explain to my Grandmother what a Roleplaying game was. Every time I went round a friends house to meet the guys she would always say "hope you win". No matter how many times I told her you didn't "Win" you just played to have fun she could never get it.

    But she was an old lady who grew up during the war and could barely turn a TV on let alone understand what a computer was or even the difference between a normal board game and a roleplaying game.

    You don't "beat" an MMO. You play it for fun and to have fun with others. The mentality you descibe is really sad for the future of MMO's if it is a common one. Anyone entering into a social activity and seemingly having a "could care less" attitide towards social interaction is actually a big worry as it could very well be the same people that are antisocial in the real world and they appear to be multiplying.

  • NinebaiiNinebaii Member Posts: 20

    no there's many side things you can do but there is a end game and a final boss which should be ur goal.  to you know kill the final boss end the war save the day.

  • MaelwyddMaelwydd Member Posts: 1,123
    Originally posted by Ninebaii


    no there's many side things you can do but there is a end game and a final boss which should be ur goal.  to you know kill the final boss end the war save the day.



     

    Sorry but in an MMO the game has failed if you win. If you win then there is nothing left to do and so you stop paying a subscription. So an MMO is a failure of design if you can "Win".

    It would be like going to an all you can eat cafe and being asked to leave because you have eaten too much...

  • LashayLashay Member Posts: 104

    Going to have to disagree with a lot of the reasons for social breakdown in MMO's given here, mainly because I played UO for years and it had the best social element/community out of any game I have played in last 10 years

    Yet, it had zero reasons to group during 95% of it's history (and 101 reasons not to group 100% of it's history) , had it's no consequences (pve) and consequences (pvp) rule sets, zero downtime, it's kids/d00z/griefers/muppets and probably 101 other reasons given for social breakdown in MMO gaming

    Main reason I see it had such a great community is something UO did not have for years, something nearly every other game did have, and that's chat channels

    These, more than anything are the bane of communities as they split your activities in a MMO world in two, what you are currently doing vs the irc chat you are involved in

    Like who has not been in a pick up group in whatever game, barely saying a word to other group members, while typing away 90 to nothing in multiple other channels to the same old people who you talk to every day or been camping a spawn for hours on end with same people around all that time and not said a word to them because you can talk to your usual people who are half way across the game world in channels to keep you from dying of boredom

    In UO in all those case's you talked to the people around you or you talked to no one and from that friendships and communities were formed (unless you switched to IRC/ICQ/Whatever and thus away from game window)

    All the other reasons for the breakdown do contribute, but without channels they would only have a fraction of the impact

    If I was ever to develop an MMO there is one thing I can guarantee you would not be a feature and that’s chat channels

    I need a new MMO world to call home as Tom Chilton keeps destroying them

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by Lashay


    Going to have to disagree with a lot of the reasons for social breakdown in MMO's given here, mainly because I played UO for years and it had the best social element/community out of any game I have played in last 10 years
    Yet, it had zero reasons to group during 95% of it's history, had it's no consequences (pve) and consequences (pvp) rule sets, it's kids/d00z/griefers/muppets and probably 101 other reasons given for social breakdown in MMO gaming
    Main reason I see it had such a great community is something UO did not have for years, something nearly every other game did have, and that's chat channels
    These, more than anything are the bane of communities as they split your activities in a MMO world in two, what you are currently doing vs the irc chat you are involved in
    Like who has not been in a pick up group in whatever game, barely saying a word to other group members, while typing away 90 to nothing in multiple other channels to the same old people who you talk to every day or been camping a spawn for hours on end with same people around all that time and not said a word to them because you can talk to your usual people who are half way across the game world in channels to keep you from dying of boredom
    In UO in all those case's unless you switched to IRC/ICQ/Whatever (and thus away from game window) you talked to the people around you or you talked to no one and from that friendships and communities were formed
    All the other reasons for the breakdown do contribute, but without channels they would only have a fraction of the impact
    If I was ever to develop an MMO there is one thing I can guarantee you would not be a feature and that’s chat channels

    I think it's the complete opposite to be honest. EQ has a general chat you autojoin. It's where I have the most fun and where we all get together and chat. The auction chat is the same.

    It's where communities start and where guilds get made. If anything I blame the lack of a general chat on a lot of the lack of social elements in MMO.

    I guess opinions differ, but chat channels are for me essential to create a good community.

    If a game didn't even have region chat, I don't think I would even play it to be honest, it's very important for me to be able to interact with people.

  • RdiauodcoRdiauodco Member Posts: 3
    Originally posted by Ninebaii


    i dont think any mmo feature killed the social element.
    i'm a gamer always have been played ever dnd, balders gate, icewind dale, first person shooter, rts, xboxlive game u can possibly think of and i just recently started playing some mmos. I play to win i get a game i beat the game i kick my friends asses in halo/gears of war :P
    i jump in wow i think rpers are loosers i get in my guild i do my shit i make sure i'm number 1 dps i dont really talk to people dont really care all to much about knowing random people across the country or farther... ask um to fill in in dungeons go over raid tacts. boot people from my groups if they dont know what their doing.
    and i think ur getting more of me into mmos people who dont come for a community who come to play the game and beat it. People who are actualy gamers ones who arent looking for an escape from their life who just want to beat the game.

     

    The soloability of a game is a problem, as this guy points out.  Yes, you can group to move on in a game, and it is nice from time to time.  But if I logged on to Daoc for half hour with my Nightshade, sure I could solo some mobs, but the downtime for the most part made it less appealing than grouping.  Its not that solo shouldnt be an option, just maybe not the first option.

    Besides, if its a decent MMO, its got plenty of timesinks not related to leveling.  If I came on and couldnt find a group, and I just wanted to tool around for a while, crafting pre-ToA and other nonsense expansions was great.  To often now, eg. WAR, your only really viable option for gameplay is killing stuff, whether it was mobs or Scenario's, and the when I can do it faster by myself, especially when I only wanna play around a bit, and 50% of the people I talk to aren't there for the same reasons as me (the guy above), well then, thats the social aspect we have left in MMO's.

  • dknight784dknight784 Member Posts: 44

    You should just make this a blog post lol.

     

    I would read it...

  • TeimanTeiman Member Posts: 1,319
    Originally posted by vistakah


    I've been playing MMO's for years and have had numerous discussions from friends from other MMO's and we've all decided that the social element of gaming today is not what i was 10 years ago. I think the most extreme example of it  was when WAR was first released.  Nobody spoke, nobody grouped, yada yada. Eventually a small bit of conversation entered the fray.  

     

    Theres no general channel in WAR. The game is defaulted to talk in LOCAL, and this is what most people will do. Even some hardcore players will talk (tons) in guild or local, never in regiion, because is almost hidden in the interface.

     

  • LothloreLothlore Member Posts: 34

     

      The  logical answer to the op's question is "people". Yes People,give them a chance and they will find a way to fubar things everytime,it seems to be the nature of the beasts,lol.

     All joking aside,for those of us who do enjoy the social aspect  of our  various mmo's,it  is still there alive and well,just have to look a little harder  ;)

     

                                                                                                                                                              Lothlore

                                                                                                                                                   

  • ScotScot Member LegendaryPosts: 24,455

    Marketing,

    They took the MMORPG you knew, changed the gameplay and still sold the new games as MMORPG's. They are RPG/FPS hybrids which cater to nothing else than solo gaming, pvp and graphics druggies.

  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by sigamon

    Originally posted by Ninebaii


    i dont think any mmo feature killed the social element.
    i'm a gamer always have been played ever dnd, balders gate, icewind dale, first person shooter, rts, xboxlive game u can possibly think of and i just recently started playing some mmos. I play to win i get a game i beat the game i kick my friends asses in halo/gears of war :P
    i jump in wow i think rpers are loosers i get in my guild i do my shit i make sure i'm number 1 dps i dont really talk to people dont really care all to much about knowing random people across the country or farther... ask um to fill in in dungeons go over raid tacts. boot people from my groups if they dont know what their doing.
    and i think ur getting more of me into mmos people who dont come for a community who come to play the game and beat it. People who are actualy gamers ones who arent looking for an escape from their life who just want to beat the game. 

    ^ and heres a main example of who is killing it ^

    I don't think he's an example of who's killing the social element at all.  He's could've done a better job of expressing himself but he does make a few good points.

    I'm not a talkative person in real life nor am I in a MMORPG.  The people who feel the need to continually fill the channels with whatever random thoughts come into their heads annoy me to no end, usually resulting in me leaving the channel.  I talk when it's needed, to ask/answer questions or to discuss strategy.  I'm not interested in what one guy in my group is having for dinner or what some other kid did in science class or why some other guy had a fight with his wife.  You have to respect the fact that a lot of people are simply there to play a game, not to make friends.  Making friends may happen as a side effect of playing the game, but it's not why a lot of people come in the first place. 

    I also agree with Nineball in that video games are simply a form of entertainment, not an escape from reality.

    The only point he made that is wrong is that you don't "beat" a RPG.

    The lack of socializing in the chat channels, I think, is mainly due to a lot of people using voice communication.  People wanted the speed of RPG combat to increase to resemble FPS's.  Now that they have it , they can't fight and type at the same time.

    The lack of any depth or complexity to a lot of recent MMO's means there is nothing to talk about beside bullshit.  

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • JosherJosher Member Posts: 2,818

    You REALLY want to know why people thought the community was better back when UO and EQ first started?   Look at the stereotype of the only people who played MMOs back then and look at the vast difference we have now.  Of course the community was "better" when you stuck a bunch of nerds and geeks in a room together.  Everyone had lots in common.  Of course some were evil pricks, but everyone was a PC gamer freak, since that was the only type of person who could get a MMO to run back then.  You were ALL geeks and nerds besides a select few.  Now, your typical MMO player doesn't fit into the sterotype.  You have casual normal people who just play for fun and aren't all that social nor care to make deep lasting virtual friendships.  You have your old timers who "know everything" and want you to role play or get into deep RPG discussions.  You have your annoying kids.  You have people who are too cool to be playing yet are on every night.  Its a big ol melting pot now.  Its not the math club anymore.  Its highschool, clicks and all.

    Go ask yourself why people in the math club or drama club or ski club think their little group is better than the overall community in highschool.  Its not too difficult to understand=)

  • fischsemmelfischsemmel Member UncommonPosts: 364

    The OP seems to be saying that if games had not become so simple that you weren't required to group, then the social aspect of MMOs would be more or less intact. I disagree, however. Even if, for example, WoW forced players to group as much as EQ did, I believe that the PACE of WoW would have kept communication very limited.

    WoW has virtually no downtime. You have to spam abilities non-stop to accomplish anything. Etc. In EQ you had abilities with 3+ second cast times. Some classes only needed to use one or two abilities per pull to contribute their share. Downtime after a series of pulls lasted for 5 or more minutes. Etc.

     

     

    And anyways, it's not like EQ or other earlier MMOs actually forced you to group, anyways. There was more incentive for more classes to get into groups (EQ for example, the only STRONG solo classes were necro, druid, wizard... maybe mage), but you could still solo a whole lot if you wanted to, and you could still have played a class that didn't need to group.

    In actuality, I think more of EQ's content was soloable than WoW's is. How many dungeon environments can you work your way through solo in WoW right now if your character is appropriately leveled for the place? That's right. None. How many dungeons could a necromancer or a mage or an enchanter solo his way through in EQ? Virtually all of them... if not ALL of them.

     

     

    Community and social aspects continue to be strong in MMOs, they've just changed shape. There isn't the same kind of bonding among random players who get together to go crawl their way though lower guk and then camp the archmage for a few hours at a time... but there are very strong social ties within guilds. They tend to talk on vent or TS instead of in game, but that's still being social. PUGs know each other less now, but I feel that guildies know each other more.

  • ReklawReklaw Member UncommonPosts: 6,495

    Who killed the social element in modern MMO's?

    Majority of people playing this genre......unaware that socializing is more then making or joining a group/guild.

  • TheocritusTheocritus Member LegendaryPosts: 10,020
    Originally posted by thorwood


    I disagree that instancing reduced the social element
    When instancing was introduced in the LDoN expansion for Everquest, I grouped with more people than at any other time in the game.  Players that previously never socialised outside of their raiding guilds were all of a sudden mixing with other players.
    When I played City of Heroes/City of Villains there was heaps of grouping for the  instanced missions, and very little grouping outside of the instanced missions.  Grouping is more common in in CoH/CoV than for most games I have played.
    Instancing is a tool that can work support the social element. It all depends on how it is implemented.



     

          Yeah instancing alone was not the reason why the social aspect suffered alot....I also played EQ when LDoN was around and I made more friends in that expansion than all others combined.......EQ though promoted teamwork/group play back then though.....In LDoN you had to work well together and pretty much have a full group to succeed....You still had some downtime though as the cleric and other casters needed quick rests to get enough mana to go on..........

              WHen I played WOW I did alot of instances also but hte pace was so frenetic and my screen was just constantly filled with loot rolls, and other messages that it made chatting very difficult......Also it became frustrating to group in WoW because you constantly had to deal with jerks and people that wore cloth but would roll on that plate helm that your warrior really needed.......I lost tons of items because people just rolled on everything, even if they couldnt use it.......EQ didnt even have as good of a looting system as WoW but the players monitored it much better and it was much more fair as to who got what items.

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by vistakah


    I've been playing MMO's for years and have had numerous discussions from friends from other MMO's and we've all decided that the social element of gaming today is not what i was 10 years ago. I think the most extreme example of it  was when WAR was first released.  Nobody spoke, nobody grouped, yada yada. Eventually a small bit of conversation entered the fray.  I can say it started post WoW release thats for sure but from a chatty kathy perspected WOW has some busy general spam, mostly young kids. That type of chatter doesn't interest most mature gamers.  So we turn general off.
    Wow presented the world with the first EASY MODE mmo. Never have to group if you choose not to. No benefit whatsoever to grouping.  I think when you look back , yes games had some grind factor but you needed people to achieve goals. This is not to say you couldn't solo because we could but it wasn't very efficient if you were looking for high yield expereince gains. DAOC as an example paid a bonus to group experiencing.
    With no reason to group there is no reason to talk or start up new conversations/friendships. I think thats as much to blame as well as game formats being uninteresting and stale. We keep playing the same game over and over but it takes little to no effort these days. So i ask where is the future in MMO's.  It's the social element that keeps subs being paid up much more then game content so why do devs continually focus on easy non group orientated . I and many game friends have went back to play older MMO's and even those seem to be the dead social scene games just like today's games. I see the MMO industry today pretty much the same as the movie industry. They keep remaking old successful movies which generally suck in comparison to the originals without creating new imaginative concepts/storylines.
    The next great MMO will put the social element ahead of storyline. I know for a fact that i probably played certain games for a year or two longer then i would have had it not had the social element. Your thoughts?
     

     

    I feel with ya, OP. I guess this turn to boredom has many fathers, but one of the most influental impacts just was WOW. Sure, it sounds like the usual WOW bashing, and I dont think WOW is a terrible game altogether. But some aspects just drained the social aspect. For instance, how easy you are led from entertainment point A or B asf. There is little need for exploration, and the soloable part was greatly expanded, something which I saw copied as result in many other MMOs. While I still played EQ2, for instance, more and more quests and mobs were overhauled and remade as soloable. That was a direct impact from WOW, and definitely killed a lot of social dynamic.

    Another thing is the lack of inserting social things, like SWG used to have: player cities, housing, player based crafting & itemizations, non combat elements to do, all things which the old SWG community made so strong, and which drained other MMOs socially. I never felt at home in a MMO without housing, and often, in games like LOTRO, housing was just added as a figleaf, which did not really inspire me. The LOTRO housing cities are all far away from the common ongoings, and thus they are all ghost cities. Such places of housing must be central, even if its like "inn rooms" like in EQ2.

    Generally I think the soloism catering is one big reason, though I am not sure it can be turned back now, when people are... well shall we say spoilt but the ability to do everything alone.

    But I agree with the OP: WAR really was a new low in the trend to kill the social aspect in MMO - or more frankly, to kill MMOs itself.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • spades07spades07 Member UncommonPosts: 852

    It's bit of an oxymoron. Social by text is pretty lame as you miss so many factors. You got vent which helps fills these gaps in but it's sort of anti-immersion to the game.

    Secondly, I think maybe it can be a bother to type things sometimes- so much so that people join a group and maybe people just don't acknowledge/respond to that, and even worse is that people can be locked in guild chat- forgetting the existence of their group.

  • KartuhnKartuhn Member Posts: 139
    Originally posted by dave6660

    Originally posted by sigamon

    Originally posted by Ninebaii


    i dont think any mmo feature killed the social element.
    i'm a gamer always have been played ever dnd, balders gate, icewind dale, first person shooter, rts, xboxlive game u can possibly think of and i just recently started playing some mmos. I play to win i get a game i beat the game i kick my friends asses in halo/gears of war :P
    i jump in wow i think rpers are loosers i get in my guild i do my shit i make sure i'm number 1 dps i dont really talk to people dont really care all to much about knowing random people across the country or farther... ask um to fill in in dungeons go over raid tacts. boot people from my groups if they dont know what their doing.
    and i think ur getting more of me into mmos people who dont come for a community who come to play the game and beat it. People who are actualy gamers ones who arent looking for an escape from their life who just want to beat the game. 

    ^ and heres a main example of who is killing it ^

    I don't think he's an example of who's killing the social element at all.  He's could've done a better job of expressing himself but he does make a few good points.

    I'm not a talkative person in real life nor am I in a MMORPG.  The people who feel the need to continually fill the channels with whatever random thoughts come into their heads annoy me to no end, usually resulting in me leaving the channel.  I talk when it's needed, to ask/answer questions or to discuss strategy.  I'm not interested in what one guy in my group is having for dinner or what some other kid did in science class or why some other guy had a fight with his wife.  You have to respect the fact that a lot of people are simply there to play a game, not to make friends.  Making friends may happen as a side effect of playing the game, but it's not why a lot of people come in the first place. 

    I also agree with Nineball in that video games are simply a form of entertainment, not an escape from reality.

    The only point he made that is wrong is that you don't "beat" a RPG.

    The lack of socializing in the chat channels, I think, is mainly due to a lot of people using voice communication.  People wanted the speed of RPG combat to increase to resemble FPS's.  Now that they have it , they can't fight and type at the same time.

    The lack of any depth or complexity to a lot of recent MMO's means there is nothing to talk about beside bullshit.  

    Socializing is not and has never been a REQUIREMENT  of gaming. The context of the original question is not actually answered by your points though. The OP did not ask if or how you socialize. The question was "who killed the social element". It has changed and changed dramatically for those who DO enjoy socializing in MMOs.

     

    People who share your approach to gaming online in ANY genre' have always been there. And "No" they are not the kind of people who killed the social aspects of the game as we used to know them. Not by their presence in game and out of community at any rate. They are, however, the people who did most of the asking for the changes in the games that removed the gaming elements that fostered socializing because those elements were nothing more than boring and pointless timesinks if you didn't participate actively in socializing. What was the point for them in standing and waiting 9 minutes for a train in SWG when all they wanted to do was get to the next part of their GAME?

    And so it was that the game devs agreed to their points of view time and time again until the same formulaic solo games that exist in consoles now dominate the MMO market and socializing is now not a built-in facet of the games actual design.

    I think the only way to bring back the old social elements that we enjoyed so much would be to make, once again, games with those elements and rename the genre' from MMORPGs to MMOSRPG ("S" for Social) and never let the devs remove or tweak that content out of them like they did to AO. But, the majority of players who do not care about socializing will definitely show up and beat the game back into the same old mold where people don't matter and what game company would even attempt a release of an MMOSRPG when they've already been there and done that and had to change the games to what they are now to satisfy the soloists whether they are anti-social or not?

    Just like hardcore, full loot, FFA, sandbox PVPers, it would seem the "social butterfly" is now a niche' market.

     

  • RyjelbloodRyjelblood Member Posts: 48

    I still play WAR on occasion, for casual fun (still dont have a 40, not sure i want one).  However when I play scenarios, I turn off chat.  All anyone does in scenario chat is bitch and moan, never anything constructive, its sad.  If youre on the losing team, the know-it-all experts come out of the woodwork and start pointing fingers and smashing people down.  Its really not enjoyable.  Its not a surprise the WAR population has been dropping so steadily, who wants to play a MMO where the most common social interaction is in scenarios where its just complain, complain, complain...  Certainly not casual players looking for some "fun"

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by vistakah


    I've been playing MMO's for years and have had numerous discussions from friends from other MMO's and we've all decided that the social element of gaming today is not what i was 10 years ago. I think the most extreme example of it  was when WAR was first released.  Nobody spoke, nobody grouped, yada yada. Eventually a small bit of conversation entered the fray.  I can say it started post WoW release thats for sure but from a chatty kathy perspected WOW has some busy general spam, mostly young kids. That type of chatter doesn't interest most mature gamers.  So we turn general off.
    Wow presented the world with the first EASY MODE mmo. Never have to group if you choose not to. No benefit whatsoever to grouping.  I think when you look back , yes games had some grind factor but you needed people to achieve goals. This is not to say you couldn't solo because we could but it wasn't very efficient if you were looking for high yield expereince gains. DAOC as an example paid a bonus to group experiencing.
    With no reason to group there is no reason to talk or start up new conversations/friendships. I think thats as much to blame as well as game formats being uninteresting and stale. We keep playing the same game over and over but it takes little to no effort these days. So i ask where is the future in MMO's.  It's the social element that keeps subs being paid up much more then game content so why do devs continually focus on easy non group orientated . I and many game friends have went back to play older MMO's and even those seem to be the dead social scene games just like today's games. I see the MMO industry today pretty much the same as the movie industry. They keep remaking old successful movies which generally suck in comparison to the originals without creating new imaginative concepts/storylines.
    The next great MMO will put the social element ahead of storyline. I know for a fact that i probably played certain games for a year or two longer then i would have had it not had the social element. Your thoughts?
     

     

    I don't think your perception about WOW is true. First, at the end game, you have to group for a lot of the content. Second, it is not true that there is no chatting in WOW.

    In fact, i chat with guild mate every time I log on. I sometimes chat with people whom I group with. Most common topic is about gear and wat to do but there is also a lot of general chit chat including chatting about jobs, family & even some flirting.

    I have a bunch of casual friends in WOW and none of them are under 18 and most are professionals. I mean, given 11.5M players, there are 12 yrs old, but there are also a lot of older people.

  • vistakahvistakah Member Posts: 118

    Lots of great replies guys and gals. One word that stuck in my head was *QUESTS*. As i think back many times i grouped with people in dungeons or on camps and we ground mobs for both group and camp bonues ala DAOC. We logged on and we ground mobs for exp for hours on end and talked as much.

     

    Most times with the objective of leveling  it was much better to grind then waste the time on pointless quest lines where the reward didnt warrant the time sink of travel. As a duo we could fight a mob neither of us could solo with ease. More exp. Of course some downtime between pulls allowed us to converse.

     

    Another reason was a more aged player base. When i first started playing DAOC i would say the average player age was 25+. It was much an adults game while many of the adults allowed there children to play occasionally. Like the gaming community most of the kids were well behaved.

     

    But back onto the gazillian quests list. In Wow i could follow a pre written quest list with no regards to story at all. I could level extremely quickly and if getting to max level was the goal, i could get there faster by myself because there was no exp bonus for grouping really and a partner didnt increase my kill speed per say. It did take away from my exp points though and yes grouping hurt my leveling speed.

     

    Difficulty did of course promote grouping, grinding was less boring with a friend to talk to when you were medding as we like to call it recovering health and mana. So now the next question is why don't you play a proven game instead of the so called latest and greatest. DAOC is undeniably the BEST PVP game online yet its population is what hurts it. If that game had 80k regular players it would just destroy games like WAR or WOW for that matter from a  PVPer perspective. One of the sole reason i personally dont subscribe is lack of players.  So why don't we play the best games of their genre anymore as they are still there to be had for our playing pleasure.

     

    Oh the flashbacks of one death equalling 2+ hours of exp grinding or one bulb of exp after grinding elite mobs for over and hour lol..

  • joereed1joereed1 Member Posts: 140

    Is it possible the increased use of microphones is reducing the social aspect? People tend to say less if they using a mic, than if they are typing I've noticed.

    Also I have tended to split into a little group chat using a mic and end up not paying attention to what people are typing in the chat around me.

    One more thing, just forcing people to group is one way of getting people to talk, but they talk far more if there is actual tactics needed to beat and enemy rather than just force of numbers.

  • thorwoodthorwood Member Posts: 485
    Originally posted by Waterlily


    I think it's the complete opposite to be honest. EQ has a general chat you autojoin. It's where I have the most fun and where we all get together and chat. The auction chat is the same.
    It's where communities start and where guilds get made. If anything I blame the lack of a general chat on a lot of the lack of social elements in MMO.
    I guess opinions differ, but chat channels are for me essential to create a good community.
    If a game didn't even have region chat, I don't think I would even play it to be honest, it's very important for me to be able to interact with people.



     

    EQ was different. Its general chat was local chat - for that zone only.  EQ had a lot of zones.

    I remember having some fun chat (conversations) in zones where there were only 2 or 3 of us.

    I do not recall people having chats in open channels in the crowded zones where there might be 70 people like Plane of Knowledge.

    In modern seemless games, the chat channels often have huge numbers of member and people having private chats in these channels is just plain annoying.  For example, LoTRO players created a global looking for group channel, at peak it has 400 members.  Private off topic chat has killed this channel.  Off topic chat in channels with a specific purpose or topic is just plain rude.  Unfortunately, the rude people shout you down when you object.  And yes, there is an off topic global channel created by players which often has about 200 members but apparently this is too small for the rude spammers.

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