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Remove the towers, period.

mumeishimumeishi Member Posts: 14

Liars, dirty liars!

 

Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.

 

GUARD TOWERS ARE PRETTY BIG FUCKING DEVELOPER IMPOSED SAFE ZONES.

"Anyone can fight anyone, anywhere as long as they are willing to face the cons..GUARD TOWERS"

 

Asshats.

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Comments

  • DrazmicDrazmic Member Posts: 181

    Stop fucking worrying about issues other than the game being playable right now.

  • TyranixTyranix Member Posts: 104

    I'll take laser towers over instances any day

  • GabelGabel Member UncommonPosts: 56

    He is entitled to his own opinion as you are in truth the guard tower situation has been discussed a thousand times over they are not going to remove them

     

    All i see are the screams of a thousand players ganking eachother over and over again with leafblades my heart cant handle that

    image

  • ChaosasChaosas Member Posts: 129

    I don't like the towers because I can't kill AFK macroers near them.

  • KadaganKadagan Member Posts: 5

    those who think guard towers equal a safe zone are idiots...

    Just like in real life there are consequences for your actions. Being attacked by guard towers can be one of them.  You can still do your business... you simply need to compensate for the consequences.

     

    for those unable to grasp the concept let me give you a scenario:

    You are not prevented from cheating on your wife/girlfriend. She is not safe from your adultery. However, if you commit adultery you may have to pay the concequences.  If you do it while someone who looks out for her is watching, then you either a moron or you are willing to endure the consequences.

  • JCatanoJCatano Member Posts: 17
    Originally posted by mumeishi


    Liars, dirty liars!
     
    Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.
     
    GUARD TOWERS ARE PRETTY BIG FUCKING DEVELOPER IMPOSED SAFE ZONES.
    "Anyone can fight anyone, anywhere as long as they are willing to face the cons..GUARD TOWERS"
     
    Asshats.

     

    Why worry about this when they are in/near areas meant for newbies?  Are you going to be camping these areas when your character is skilled up?

  • GabelGabel Member UncommonPosts: 56

    This game also have factions factions that kill eachother

    Origionaly there where guards in the towns of the factions that killed players who wronged their friends or enemies who came near them

     

    These where removed because it caused to much strain on the servers instead the guard towers came into the game (Only in the starting areas)

    98% rest of the game is tower free

     

    The reason why guard towers exist can be discussed back and fourth in my mind their there for protection against enemies in the cities it goes to notice that mobs are not random spawns either they hang out in places where their type or races like to hang out

    In my mind the guard towers are just a fact that a faction needs to defend its boarders just as a mob hangs out in a castle

    Its not like they have guard towers at every god damn crossing.

    image

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by mumeishi


    Liars, dirty liars!
     
    Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.
     
    GUARD TOWERS ARE PRETTY BIG FUCKING DEVELOPER IMPOSED SAFE ZONES.
    "Anyone can fight anyone, anywhere as long as they are willing to face the cons..GUARD TOWERS"
     
    Asshats.

     

    Until they keep your from attacking or killing anyone near them, they are not safe zones. Welcome to your First PvP game, anyone thats played a PvP game for any legnth of time would know something this basic.

     

    You CAN fight anyone, anywhere as long as your willing to face the consequences  in the form of DarkFalls alignment system. Seems Towers are a part of the alignment system...............

  • GoodBadUglyGoodBadUgly Member Posts: 137

    I have killed and been killed within the guard tower zones.   They don't guarentee anyone's safety.   You just gotta put a little thought into your objective sometimes.   Maybe you need a big fat yellow exclamation point over someone's head to show you the way in this game?

  • KwehKweh Member Posts: 15

    Guard towers just fucking suck, synch issues made me hit a player in town (I couldn't even fucking see him), and because of that, I became rogue, because of that, the guard towers wtfpwnt me. I lost my saw, 17 gold, my axe and pick axe, and a lot of wood and ore.

    If your not gonna take them out, atleast make it so they only attack reds and not rogues.

  • AzraelSTXAzraelSTX Member Posts: 30
    Originally posted by mumeishi

    GUARD TOWERS ARE PRETTY BIG FUCKING DEVELOPER IMPOSED SAFE ZONES.

    Safe zones? So I guess EVE has safe zones, despite the fact that people still get killed inside of the safest areas there. The big difference in Darkfall is that you can kill someone inside the guard tower range and still escape without dying (blocking with a shield makes the towers do almost no damage).

    Learn to play and stop crying. If you want to gank newbs that bad then accept the risks involved.

  • JCatanoJCatano Member Posts: 17

     mumeishi -

    So, the way you want to play the game is to kill newbies because it's hilarious?  Do you have a problem with playing the game outside of the newbie areas?  And don't give out false information... These towers are in/near newbie areas.  They added a couple more by banks slightly further out to gives newbies a bit more of a bubble.  These areas are still meant for new players.

    I find it ironic that you call these towers on a small percentage of the map "carebear" when all you're worried about is killing newbies.  If you can't see the link in irony, then I'm not sure what to tell ya.

    And technically... You can kill near towers.  I've seen it a number of times.

  • Gamer1221Gamer1221 Member Posts: 56


    Originally posted by mumeishi
    <Mod edit>

    Look brah... I agree with you about the towers, but let's be honest here. Every town in UO was a guard zone, and after late '01, the guards insta-whacked you.
    That being said, guard towers are stupid and silly.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775


    Originally posted by mumeishi
    <Mod edit>

     
    lol, ahh so maybe it isn't your first. You simply admit to sucking at it. No worries mate, I have killed many at the tower lol. Not a overly hard task. But hey, just because I and so many others seem to be able to do it. Since you can't seem to, that must mean it's a safe zone. lol.
     
    In any case, no you are still incorrect. There is no Safe zone in DFO. I will be more than happy to show you this on servers up. Just put everything you have in your back pack and go afk, just let me know what town.
  • negotiator5negotiator5 Member Posts: 2
    Originally posted by mumeishi


    Liars, dirty liars!
     
    Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.
     
    GUARD TOWERS ARE PRETTY BIG FUCKING DEVELOPER IMPOSED SAFE ZONES.
    "Anyone can fight anyone, anywhere as long as they are willing to face the cons..GUARD TOWERS"
     
    Asshats.



     

    towers are needed or there would be no difference between beeing blue or red.  And also killing your own clan would just allways happen and others would have no place to run for relative saftey.    Even when in town you are not completly safe with the towers.   I mean it is possible to kill arround a tower.  Next time think before you post maybe.

  • Gamer1221Gamer1221 Member Posts: 56


    Originally posted by Kadagan

    Originally posted by mumeishi
    <Mod edit>

    <Mod edit>

     
    UO should definitely be on the list. If you don't think so, then you aren't a very good PvPer. UO had the most engaging pvp to date. Skill was paramount and a skilled player was able to take on numerous using only the right spells/skills at the right time. UO has had by far the best PvP to date, in my opinion. On top of that, it was pretty much the first MMORPG ( I realize there were two before it - neither of which really took off), and the first PvP MMORPG.
    You're right. Shadowbane was badass and it is interestin that this guy didnt include it in his list. It definitely shoulda been there.
    Finally, yes... The guard towers are noobish.
     
    To those of you defending the guard towers. Why should they be kept in game?
  • Gamer1221Gamer1221 Member Posts: 56
    Originally posted by negotiator5

    Originally posted by mumeishi


    Liars, dirty liars!
     
    Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.
     
    GUARD TOWERS ARE PRETTY BIG FUCKING DEVELOPER IMPOSED SAFE ZONES.
    "Anyone can fight anyone, anywhere as long as they are willing to face the cons..GUARD TOWERS"
     
    Asshats.



     

    towers are needed or there would be no difference between beeing blue or red.  And also killing your own clan would just allways happen and others would have no place to run for relative saftey.    Even when in town you are not completly safe with the towers.   I mean it is possible to kill arround a tower.  Next time think before you post maybe.

     

    You answered my question before I asked it ;) I disagree with your entire post. The difference between being blue and red is that when you're red, all of the blues gank you. None of this has anything whatsoever to do with killing ones own clan. The fact that you talk about people having a "place to run for relative safety" confirms my suspicion that it is in fact a safe zone. Just becuase you arent 100% invincible doesn't make it not a safe zone.

    Being around a guard tower is sure as hell safer than not being around a guard tower.

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by mumeishi


    Liars, dirty liars!
     
    Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.
     
    GUARD TOWERS ARE PRETTY BIG FUCKING DEVELOPER IMPOSED SAFE ZONES.
    "Anyone can fight anyone, anywhere as long as they are willing to face the cons..GUARD TOWERS"
     
    Asshats.

     

    You have not got a clue if you are hardcore you would take on the towers not whine.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by mumeishi


    Trammel was introduced in UO: Renaissance, 2 years afterwards, by that time I had moved onto AC because Trammel was stupid carebear crap.
    Maybe you'd like that game, you stupid carebear. As I never play any game with hold your hand gameplay.

     

    Bye Bye whiner

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • absolut187absolut187 Member Posts: 105
    Originally posted by mumeishi


    Liars, dirty liars!
     
    Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.
     
    GUARD TOWERS ARE PRETTY BIG FUCKING DEVELOPER IMPOSED SAFE ZONES.
    "Anyone can fight anyone, anywhere as long as they are willing to face the cons..GUARD TOWERS"
     
    Asshats.



     

    Agreed.

    What would be more fun is if an NPC guard ran up and ganked you for breaking the law (which would vary by race/city).  Unlike UO, the NPC guards would be killable, but super badass. 

    This would solve the newbie-gankfest problem.  And it would slow down any serious orchestrated raid on the city, giving the player-inhabitants time to mount a defense.

     

    -----
    Its funny how people who hate Darkfall spend so much time talking about Darkfall.

    I guess being a fat troll means having no friends, no girls, and nothing better to do than spew hate on internet forums..

  • KadaganKadagan Member Posts: 5


    Originally posted by Gamer1221

    Originally posted by Kadagan

    Originally posted by mumeishi
    <Mod edit>

    <Mod edit>

     
    UO should definitely be on the list. If you don't think so, then you aren't a very good PvPer. UO had the most engaging pvp to date. Skill was paramount and a skilled player was able to take on numerous using only the right spells/skills at the right time. UO has had by far the best PvP to date, in my opinion. On top of that, it was pretty much the first MMORPG ( I realize there were two before it - neither of which really took off), and the first PvP MMORPG.
    You're right. Shadowbane was badass and it is interestin that this guy didnt include it in his list. It definitely shoulda been there.
    Finally, yes... The guard towers are noobish.
     
    To those of you defending the guard towers. Why should they be kept in game?

     
    I played UO.. it was a great game. But it is old as dirt and it's pvp system while ground breaking at the time does not stand up any more.  Try playing the newer all pvp games before you make a judgement (like shadowbane) where one skilled player can take down a full group and strategy (not gear, or scrolls, or purple named shit) wins the day.
     
    The reason I think guard towers should stay is because you have asshats like the HOGG members who would relentlessly grief people just joining the game... doing so would keep subscriptions and server populations low.. this isn't good for any of us.   You get some pansy who is pissed because he has no friends on a friday night and wants to take it out on some newbs... do you think there should be no consequences for camping the starter area?  Before you say that HOGG is a rarity... think again.. pvp games like this attract the biggest azzholes (I like it).
     
    Foolish... 

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Gamer1221

    Originally posted by negotiator5

    Originally posted by mumeishi


    Liars, dirty liars!
     
    Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.
     
    GUARD TOWERS ARE PRETTY BIG FUCKING DEVELOPER IMPOSED SAFE ZONES.
    "Anyone can fight anyone, anywhere as long as they are willing to face the cons..GUARD TOWERS"
     
    Asshats.



     

    towers are needed or there would be no difference between beeing blue or red.  And also killing your own clan would just allways happen and others would have no place to run for relative saftey.    Even when in town you are not completly safe with the towers.   I mean it is possible to kill arround a tower.  Next time think before you post maybe.

     

    You answered my question before I asked it ;) I disagree with your entire post. The difference between being blue and red is that when you're red, all of the blues gank you. None of this has anything whatsoever to do with killing ones own clan. The fact that you talk about people having a "place to run for relative safety" confirms my suspicion that it is in fact a safe zone. Just becuase you arent 100% invincible doesn't make it not a safe zone.

    Being around a guard tower is sure as hell safer than not being around a guard tower.

     

    This is true, it is safer. However it is not a safe zone due to the fact I can still kill you, so can anyone else. It's just harder lol. In a safe zone, I could not kill you. Tada!

     

     

  • KyleranKyleran Member LegendaryPosts: 44,079
    Originally posted by mumeishi


    It's just as easy to say, those who give poor analogies and have terrible grammar are idiots.
    STFU GTFO DIRL.
    A guard tower is a huge road block to the way I want to play my game. Thanks.
    Skilled up or not, Ganking newbs is hilarious and should not be limited by bullshit contradictions.
    Not only that, they surround main towns, way to close. And random guard towers in the wilderness is also retarded. There should not be an unstoppable killing force in this game, it's bullshit.

     

    We are supposed to feel sorry (or even agree with you) because you lack the skill to play a PVP game and can't gank newbs. (and find such ganking hilarious?)

    Too funny.  

    Now if you complained about the ill thought out faction system, I might be inclined to agree, FFA PVP should be FFA PVP, and I should not have to worry about going grey, red or whatever.

     

     

     

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  • xpiherxpiher Member UncommonPosts: 3,310


    Originally posted by Gamer1221

    Originally posted by Kadagan

    Originally posted by mumeishi
    <Mod edit>

    <Mod edit>

     
    To those of you defending the guard towers. Why should they be kept in game?

     
    To give meaning to the faction based system present in DF. Without guard towers and NPC interactions, the faction system would be pointless. Also, the guard towers are really weak from what I understand and they only really help when its 1 skill player vs 2-3 unskilled players.

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  • darkfall999darkfall999 Member Posts: 8

    I was pissed off when i found out that guard towers would be in darkfall.

    I was pissed off when they then DOUBLED the dmg the guard towers do.

    Then i was pissed off when they added MORE guard towers to wilderness banks in beta.

    No one was crying about needing MORE towers in beta.. the devs just out of the blue decided to ADD MORE GUARDTOWER/SAFEZONES into the game.

    Their was a poll on the beta boards which was around 80% wanted the new guard towers removed..

    The devs posted saying that the new guard towers only have a minimal effect on the world and would be staying in game. Why keep them in? If they only really do have a minimal effect?

     

    Safezones fucking suck.

    AC Darktide everyone could attack everyone. Was perfectly fine.

    Guardtowers suck in darkfall and this paid beta that we are forced into playing right now sucks even more.

     



     

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