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I have thinked to subscrible EVE online again, so i were thinking to know is there ANYTHING bad in EVE online? so then i can check that shall i like the game, i have played it but only sometime
Then i havent even thinked of buying Darkspace so i would have the GOOD sides of it.
I have heard something like the EVE its boring but more things to do and its more RPG.
And then I have heard that Darkspace i almost only PvPing... nothing else.
So all who know anything about of Darkspace or EVE online, submit your answer here.
You Choose, but if you say like that to your friend you dont. Got it?
Comments
Can't you atleast try to write in a way that people can understand?
Please.
You Choose, but if you say like that to your friend you dont. Got it?
Bad points EVE:
Poor incentives program that effectivly forces people into the PK zones.
Huge death penalty.
Real-time training system ensures that, given equal skill, you will always lose to a longer time player.
Good points to darkspace:
Low death penalty.
Excllent custimization of ships.
PVP ranking system.
Skill based rank advancement.
You Choose, but if you say like that to your friend you dont. Got it?
Twitch based combat means that skill actually plays a large role in combat and there is other things to do also.
Trading is dynamic and Mining is on it's way shortly
Theres a free trail so you got nothing to lose!
KAos_nyrb
I was gonna mention Jumpgate but the online numbers are kind of a joke.
hmmmm i have played eve and darkspace ,,,,,,,they both have there good points they both have good graphics it depends on what you preferr i like intense pvp with large fleet actions and lots of team work and the tactics and strategy of darkspace
eve i liked the many options of what you could be and the political interaction with other live players
but all in all i choose darkspace for three basic reasons
1) its a work in progress it keeps getting better and better because the dev team listens to the customer (it is a passion /love created idea that keeps getting expanded on ) it wasnt promoted or advertised with millons of $$$$ it is advertised by the very community and player base word of mouth not because they got payed ,, but for the reason they played the game and it was awsome!!!! the best experience for $10.00 a month
2) the intense game play of super charged combat of large fleets for the simple capture of just one planet and im here to tell you there is a lot of space and planets to mine, build, and try to protect
3) COMMUNITY yes there may be acouple of short sighted gamers in the community but im here to tell you that 99% are fantastic high honor and integrity thats is something you dont find in every gaming community
i fight the battles other fear
EagleRanger
i fight the battles other fear
EagleRanger
eve is nice game
both gameplay and grafics
but....if u wonna play it...u need at least 3-4 months
u dont need to play at all this time..just log sometimes in...click on teh skill to rise and log out
after 4 months u can enjoy this game
u can get money quik..have nice ships etc
well then, I never had the desire to play any of those 3d RTS space games these days, while I would perfer twitch based space combat games over point and click space games..
sadly.. my current addiction is Jumpgate where theres hardley any online players.. I was tempted to try out the EU version of Jumpgate.
LittleMan, I would highly recommend you try Vendetta-Online. It is a growing game with twitch based combat. Probably the best thing about it is the fact that the developers are a small group (4 people) who are devoted to producing an excellent game, and including the community in the process by encouraging suggestions and such.
-Personal Website (A Work in progress):
http://www.geocities.com/xplororor/index.html
-AC, AC2, AO, EQ, SWG:
http://community.webshots.com/user/xplororor
-More SWG:
http://community.webshots.com/user/captain_sica_xol
-EverQuest II:
http://community.webshots.com/user/xplororor_eq2archives01
-EQ, Dungeon Siege, Diablo II, *UXO*:
http://community.webshots.com/user/xplororor_archives01
-EVE Online !!!
http://community.webshots.com/user/sica_xol_archives01
-Personal Website (A Work in progress):
http://www.geocities.com/xplororor/index.html
-AC, AC2, AO, EQ, SWG:
http://community.webshots.com/user/xplororor
-More SWG:
http://community.webshots.com/user/captain_sica_xol
-EverQuest II:
http://community.webshots.com/user/xplororor_eq2archives01
-EQ, Dungeon Siege, Diablo II, *UXO*:
http://community.webshots.com/user/xplororor_archives01
-EVE Online !!!
http://community.webshots.com/user/sica_xol_archives01
How long has Darkspace been out? I've been playing Eve since late August. It's a lot of fun even though it does take time to train skills so you can really enjoy it, at least with the new learning skills that have come out it will help the new players train a lot faster. I also think that it isn't purely about who has the most skill points. You can set up ships so many different ways that a lot of combat goes into who has the better equiped ships. As long as you aren't too far off in skill training. I also think that that is only in a 1 on 1 enviroment. When you get big fights I think everyone will have a place in it. After all someone in a cruiser with tons of defenders and the like could help a lot of their friends. Either way when Exodus comes out and they add player structures it's going to make battles a lot bigger and more fun. Controling the rare minerals is still what the game is about.
You can play eve and playing it like a NonPvp by staying in safe space (Which is fairly large areas) or you can play it like a PVP game by staying in the fringe space. I came from AC (Darktide) because I have always found that the best competition is not vs the Computer AI but vs other people. It's been a big change in the space vs fantasy genre, but it has also been fairly cool, I like taking time to build a character, I hate to think the time I play is wasted, which I guess it could be considered anyways hehe.. But, still it's nice to think that if you play hard you get benefit out of it. Better ships, better weapons etc. It balances out well with the casual player because of skill training being a real time requirment.
Anyways, back to why I started the reply. Someone tell me about Darkspace, give me a like. I haven't check it out yet. And, as any TRUE MMORPGer will tell you, "I'm always looking for a better game" After all, nothing is perfect.. heh..
bad points oof eve as far as i can tell.... well, you need to be patient mostly. it will take a few months to get enough skils to use a reasonable ship, and use a majority of the mods. and the most profitable profession, mining, is incredebly boring for most people (doesen't mean you have to! some people do fine without ever fitting a mining laser once. (apart from the begging n00b ship)
don't play darkspace, so can't comment on it
I really don't get the idea why anyone thinks there is a huge death penalty in EVE. If someone is dumb, then yes I can agree that there is some truth in that. Still, most players are not that dumb. There are two things to keep in mind when evaluating death penalty in EVE. First when you are newbie and second as player with alot of skills. If you are noob the penalty isn't high (that is if your IQ is a little bit over 50). If you are smart enough then you will realize that if you insure your ship and remember to keep your clone updated your real loss isn't going to be so much. Yes you might loose some equipment but that's it. This is the time where you learn how to avoid death in the game. After all, this game as most others are all about learning how to survive, when you get the basic it is all up from that point.
It isn't until your skill points become so high that your clone can't cover it, that it starts to hurt. But then again, if you have been playing for long enough to have few million skill points I sure hope you are smart enough to realize how to play the game. It takes more then few months to get to the point when your clone doesn't cover your skill point, and if you can't learn the basic concept of surviving in the game in few months, then I doubt that there is anything that I can say to explain this to you.
I am currently playing DS and I must say that I am very disappointed. Unlike in EVE there are no safe areas that I can work in while I'm gathering skills. I can be killed anywhere. Also I think that the game is very unbalanced. In EVE I can easily take out more experienced player in 1 on 1 (that is if I'm smart) but in DS that doesn't happen.
Someone mention erlier the idea of experienced EVE player vs. noob. If everything equal then the experienced player should win. Ok, that is how it is and to be hounest, that's how it should be. After all, what do you want? You want the noob always to win when he engages an experience player? That would most likely kill the game. For the concept "for everything equal" I must say, I hardly ever see that happen, we all have our favorits weapons, some might like missiles, others guns or smartbombs etc, it all depends on the player. So even a newbie can beat an experienced player; he just has to be smart and outfit his ship acording to the weakness of his opponents ship. In DS, a destroyer takes out a frigate without any problem. Since I can only use frigate and I have to work in the same area as people with destroyers I am doomed to be killed regulary and there is nothing I can do about that. This is just a fact that I have to accept, and I have to wait until I get enough experience to be able to fly bigger ships.
Overall I rate EVE as a much better game then DS but I also have to admit that DS has it's good sides, maybe Im wrong in my judgement but so far this my opinion. Maybe with more experience and better ships I will start to appriciate DS more, but at the moment I'm not that impressed.
Death penalyty????? Clone jumping is the quickest way to move around Eve, if you lose your ship insurnace covers it, I have some issues with Eve but the penalty for dying isn't one of them, unless your insane and travel around 0.0 in a bestower with 100K of Zyd.....
If you die and you have your ship not insured, you have no clone, you have atribbutes in your head say +3 skill
Losses are Battleship 100 Mil, clone 1 year learning, 5 atribbutes average cost 20 mil per peace, if you get pod killed.
So you loose 200 mil that is without the advanced equipment you had bought so you can loose a ship and drived in space like a corps. The losses can be over 200 till 500 mil. Also 1 year of leaning or more is complely wasted.
So many pirates have no attributes in there head. They learn slower as the people who are in empire space. Because attributes you can not ensure also advanced equipment is not too ensure.
I have ensured my two battleship too the max. Cost 35 mil per BS (3 months)
I have 1 Clone cost 11 Mil.
If pirate dies a couple times in a row his wallet is fairly fast empty. So most hunt in cruisers they are cheap.
I play this game already 18 months and i hate pvp so my skills are not trained in that at all.
AK
its up to the user what they risk and how they risk it.
i been playing since release .. but i dont fight in a bs . i dont have the skills.. so i fly a frig or a cruiser.
i have my clone up to date.
i lost implants to some enemy players .. so now im free to combat all i like.
i insure even my frigs.
i dont use eq i cant afford to lose. i save that for npc hunting which i can better predict the outcome.
i know that every time i undock that i could lose what im flying, my clone and my eq - i dont venture around blindly . and if i get killed .. so be it. risk v. reward
the fact there is a death penalty is what makes pvp sp much fun, or npc hunting for that matter .. if there was no loss then there would be no risk, and without risk there would be no excitment... no tightening of your chest, no adrenaline .. no fun.
when you die without a sufficient clone you lose about 40% of the un-insured skillpoints. any player that as been playing so long that if he dies wothout a clone an loses 1 year of training should be poded repeatedly untile they have no skills whatsoever, because they should know better.
in other words, anyone with half a brain isen't going to lose much more than a week of training, max.
Eve is the only game where virtually any comment anyone makes about gameplay or good/bad points causes immediate and usually well argued debate.
That should tell you something about the game ie it is very, very open and you can play it practically any way you want. One day all games will be this good....
EVE is the king of risk vs reward. Higher risk you take, the greater the rewards.
Risk can include dangers from NPC pirates, but most importantly from other players. Finally, it doesn't even have to be risk of losing a ship, you can see a profitable trade route, a popular blueprint offer, or mryiad of other choices all designed to pit your skill (in-game or real-life business skills) against another.
Vendetta-Online is utter crap unless you live in the 1980's please dont mention its name again.
Bad points.....hmmm...lets see....
From a new player point of view the bigest bad point would be the skill system due to fact that u will have to wait at least 2 months before even trying to pvp in a frigate
The second bad point is in my opinion the constant and brutal nerf of all things.....after training for 6 months or even more u will find out that the skills u have invested so much time are totaly useless and that u have to start training something else in order to be able to hit anything but a station (see the curent state of projectiles).
The third bad point is lag when fighting in medium to large battles (every1 blobs these days and if the enemy doesn't have at least 7 vs 1 odds they won't attack )
The forth bad point are bugs....but u will get used to them if u would have played long enough.
THE GOOD points of eve :
PVP is NOT consensual....u can attack some1 regardless of his location (trough wars) and u can force some1 into pvp or pay for their carebearism
Generaly the comunity is formed up by people older then 12 years
I am playing EVE since 3 months. Short time thinking the game is over a year old. I may be wrong at some things, but thse are my opinion of the game so far.
EVE is not a game for those who expect action all of the time. To call it boring just because it lacks the hack and slash of diablo would be wrong. (There are many other reasons that make the game boring though )
Lag isnt a problem. I think Alkatraz tried to play the game when the Exodus expansion was fresh out. I admit lag was intolerable back than, but porlly it was due all the people trying to downlaod and to log in. I watched a 2 vs 20 battle a few days ago, not a problem, even with battleships launching waves of drones and missiles flying all over.
Skill system in real time sounded a fair way at the start. I thought that would balance the game between people who play a few hours a day, and those 7/24 non stop freaks. but I was definetly wrong. The system allows elder players always win over, you dont stand a chance if youre a newbie and want to protect yourself against the horde of old pirates annoying you.
I am surprised a lot of tactics can be used in combat, thinking battles takes place within vast empty space. However newbies learn these tactics while being defeated by old ones. So getting into a big battleship doesnt make one equal.
Community is a real annoyance of the game. With so many free trial accounts around, many create spy accounts to trap their enemies. So people became paranoid of everyone passing near them. People lie whenever they have to chance to trick others. Even in the help channel people give false information to newbies, or lure them to become pirates to annoy their enemies.
But sure this helps people to stick to their real friends. If you prove that you are trustworty, whenever you fall into trouble, help comes. Some will offer you new ships to replace your losses (even cruisers worth a few million), some will chase your aggressors as their blood enemies
The loss of death depends totally how risky you play. If you fly around in a battleship with implants in your head worth millions, you can loose a lot. Thats like going with a thick wallet into slums, better have anything with you to protect your assets.
I dont understand those who said you can loose skill points when you die. If you play a game where your character can die, you better save the game at some point. And cloning is not harder than saving while playing a FPS. If you forget to save, please dont blame the game.
Another downside of EVE is that you can only fly one ship at a time. And ship equipment options are rather limited. Dont get fooled by the hundreds of items in the market, only few are best. Either you carry these, or you die. There isnt many ship types, any ship differs only if it does carry a normal or unique version of equipment in it. You learn the weaknesses fast, you know which ship you can defeat, which you wont. (Yeah yeah, the market is full of different types of ships, but only a few are good, others crap)
PvP in the game is a must. If you are a peaceful miner, who digs astreoids while fending off AI pirates and happily living, wake up fast, you are daydreaming. Pirates roam everywhere but the newbie areas. Security corporations who offer protection are alternate characters of pirates. Big anti-pirates always come late (makes one wonder), and they make big speeces how they reclaimed space from evil-doers. When they leave the system pirates come again, its you and your friends who defend.
But PvP in EVE strongly favors pirates. If you try to catch them somehow, they simply go offline. Few are dumb enough not to carry protection against ship capturing methods like webbing, others simply slip away from your hand. Also many a pirate are alternate characters or have several accounts like 8-12 accounts. I am not joking, there are some people out there who pay for so many accounts each month.
Enough talked... There are free accounts everywhere, download and see yourself. But get ready for a game which can be real boring.