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AoC Animation

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  • VhalnVhaln Member Posts: 3,159
    Originally posted by Unfinished

    Originally posted by Deadman87


     

    Originally posted by Unfinished I still say the jumping is horrible to the point of comedy.
     

     

    The jumping is by far perfect, but calling it to be on the point of comedy clearly shows some subjective bias going on?

    www.youtube.com/watch

     

    I would love to see a mmo do that so much better that it makes AoC laughable.

     

    Thanks for posting that it makes my point well. It's an un-natural 'how high can I get my feet off the ground' jump. 10 sec mark of that video , the 'hurdle' is awful, far from 'heroic' body mechanics and it is the only animation they including for a running jump they could have ateast added a left and right version to break up the montony of it, it becomes super repetative and stands out like a sore thumb over time.

     

    Maybe because it's the sort of jumping that's meant to be used to jump over things?  Yeah, you want your feet as high as they'll go, right?  And repetitive?  Are you kidding?  Why would you be jumping that much? Makes me wonder if you're thinking about the bunny-hopping in PvP, and how goofy that looks, but it's probably not what the animators had in mind when they designed it.

    What's your idea of an MMO with better jumping animation, just for comparison? Or what a heroic jump is supposed to look like?  MMO, FPS, or even a movie clip - because I have no idea what that's supposed to mean..

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by solareus


    30fps is the moviepicture standard, im averaging 40-60 fraomes a second. One thing I have felt is an improvent of performance, but thats another topic. "Clumsey" with 2handed weapons, didn't get that feeling at all specially when my character was swinging it around like a toothpick and doing magical twirls that no real human could do with an object of that sizes.  I would love to see the stop motion of a guy using a 70 pound peice of steel do a 2 and half spins to forward stab in the chest. It is unrealistic.
    Also geuss the zombie pets didn't get any love in animations, cause there is no real zombies to do the acting :)



     

    While I must agree that no "real human" could swing a two handed weapong around like a toothpick....I also believe it's difficult for a "real human" to fling fireballs from their hands.... Also... last I checked, it was not likely that a "real human" could harness the power of lightning to smite their foes in a fanatical rage...  And I'm fairly certain that a "real human" has difficulty....MAKING ONESELF FUCKING INVISIBLE!!!!!!!

     

    The point I'm trying to make here is that we're not dealing with real humans. We're dealing in a fantasy world with imaginary characters... To sum this up... I would love to see stop motion of ANYONE summoning ANYTHING that they could use to fuck with their friends.

  • paintchipspaintchips Member UncommonPosts: 107

    I personally think AoC animations are superb almost on par with Pre-CU SWG, but the animations don't always run as smoothly as they could, sometimes the timings off and the animations cut into each other. But I think thats a more recent problem introduced by one of Funcoms laughable patches (which breaks more than fixes). At launch the animations were fluid and damn near perfect.

    LotRO is a brilliant game, you can't match that game for content it's worth a play but animations and character models are absloutely atrocious, MMO's are driven by character progression so to fail to provide quality character models and interesting animations is mind boogling and probably one of the main reasons why LotRO will never come close to WoW in terms of subs.

  • cessacessa Member Posts: 25

    heh if these are bad then dont go near darkfall:P

  • BarCrowBarCrow Member UncommonPosts: 2,195
    Originally posted by Praetalus

    Originally posted by solareus


    30fps is the moviepicture standard, im averaging 40-60 fraomes a second. One thing I have felt is an improvent of performance, but thats another topic. "Clumsey" with 2handed weapons, didn't get that feeling at all specially when my character was swinging it around like a toothpick and doing magical twirls that no real human could do with an object of that sizes.  I would love to see the stop motion of a guy using a 70 pound peice of steel do a 2 and half spins to forward stab in the chest. It is unrealistic.
    Also geuss the zombie pets didn't get any love in animations, cause there is no real zombies to do the acting :)



     

    While I must agree that no "real human" could swing a two handed weapong around like a toothpick....I also believe it's difficult for a "real human" to fling fireballs from their hands.... Also... last I checked, it was not likely that a "real human" could harness the power of lightning to smite their foes in a fanatical rage...  And I'm fairly certain that a "real human" has difficulty....MAKING ONESELF FUCKING INVISIBLE!!!!!!!

     

    The point I'm trying to make here is that we're not dealing with real humans. We're dealing in a fantasy world with imaginary characters... To sum this up... I would love to see stop motion of ANYONE summoning ANYTHING that they could use to fuck with their friends.

    Precious.....lol....yeah..People seem to forget that Conan, although not high fantasy, is still fantasy none-the-less. Just no elves and shite.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Unfinished

    Originally posted by AmazingAvery


    I have some video footage somewhere of when I was at the Mo-cap studio (Think was took down after stage 6 shut) might have to dig it up.
    You can tell when a company invests in such a studio that it answers the question that "how come the animations are so well done in game.?"

     

    The mo-capping footage i have seen (can't remember if it was in the CE box stuff or pre-launch on the web) looked like they were doing it bare bones in a basement of an old house , not in a green screened studio with 'grid' suits on. Doubtful the difference would be noticable either way, in a CGI movie sure, but not in an MMO.

     

    I have to call BS on the 3000 animations number, unless like the most of the armor skins is NPCs only.



     

    Call what you want, but as always is just hot air. Numbers have been announced many times. Maybe if your last 140 posts were not solely on a game that you last played 8 months ago and poked your head outside the answers will present themselves? If your willing to get some other numbers from other games for comparison then the simple fact is that AoC has had the most work on their animatons.  Especially Horses too, hiring professionals to mo-cap.  FYI bit bigger than a basement buddy.



  • AnsgarIsenAnsgarIsen Member Posts: 118
    Originally posted by Unfinished

    Originally posted by AmazingAvery


    I have some video footage somewhere of when I was at the Mo-cap studio (Think was took down after stage 6 shut) might have to dig it up.
    You can tell when a company invests in such a studio that it answers the question that "how come the animations are so well done in game.?"

     

    The mo-capping footage i have seen (can't remember if it was in the CE box stuff or pre-launch on the web) looked like they were doing it bare bones in a basement of an old house , not in a green screened studio with 'grid' suits on. Doubtful the difference would be noticable either way, in a CGI movie sure, but not in an MMO.

     

    I have to call BS on the 3000 animations number, unless like the most of the armor skins is NPCs only.

     

    Let's see, there clearly are a couple of hundreds of different animations a single character has available when capped.

    Considering at least 50% of those are differing, based on:

    -race

    -class

    -weapon

    -mount

    -traits

    etc.

    I think the number of 3000 is quite realistic.

  • abalabal Member UncommonPosts: 169

    I wonder if the drunken guy pissing in the harbor was also done with motion capture techniques?

  • BarCrowBarCrow Member UncommonPosts: 2,195
    Originally posted by abal


    I wonder if the drunken guy pissing in the harbor was also done with motion capture techniques?

     

    Sure was...but they didn't get my good side.

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