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What was your biggest disappointment with Age of Conan?

I still remember the months before the launch. Everyone so pumped up. We thought we were getting something amazing, a revolutionary game that would be our home for years to come. Sadly we were all mistaken.

I'm not going to list all the issues people have had with the game. That would take too long. Lets just say that about 90% of players quit and they had a good reason for doing so. they were disappointed with the game.

What was your biggest disappointment in Age of Conan?

Maybe it's something AoC was supposed to have like DX10 or Drunken Brawling? Maybe it's something AoC has but is not working the way you would hope.

Discuss.

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Comments

  • VhalnVhaln Member Posts: 3,159

    Funny thing about MMOs, in my experience, the more you hope or expect, the more you hate the reality of same-old same-old crap they keep putting out there.  AOC is probably no different.  I can't really think of anything disappointing about it, but that's because I didn't expect much.  I just hoped it'd be something to do, after WAR was so awful I couldn't even bear to play it anymore.  Yay, AOC is, well, something to do.  Yay...

    See, WAR though, OTOH, that game I had high hopes for.  Heh.

    Well, actually not that high, I'm too jaded for that, but, I thought at the very least, it'd be the top MMO of the latest same-old uninspired level-grind formula MMOs.  Still, even with my lowered high expectations, it still let me down -or rather, maybe I let myself down.

    Regarding what you said in another post though, about bashing WAR to promote AOC, I don't mean to do that.  Yeah, my personal feeling is that AOC is wayyy better, but WAR's the one with the free trial.  I sure wish they had that a month ago, but to anyone looking to pick from these two, go ahead, give WAR's trial a shot first.  Maybe you'll like it wayyy better than I did.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • Kain_DaleKain_Dale Member UncommonPosts: 378

    Or maybe try Asheron's Call :)

    Kain_Dale

  • TimoshenkoTimoshenko Member Posts: 99

    My biggest disappointment with AoC was how small the world actually is.

    Playing AoC is like running through a corridor. If you want to level up without grinding like crazy, you have to do the SAME THINGS with all of your characters. There are basically no other options.

    When you have these small instanced zones with a population cap of 48, it really kills that whole "MMO feeling" I get in other games.

    For example WAR is far from perfect but at least when I play it, I see tons of other people and there is this feeling of being part of a larger army which is pretty cool.

  • TimoshenkoTimoshenko Member Posts: 99
    Originally posted by Vhaln


    Funny thing about MMOs, in my experience, the more you hope or expect, the more you hate the reality of same-old same-old crap they keep putting out there.  AOC is probably no different.  I can't really think of anything disappointing about it, but that's because I didn't expect much.  I just hoped it'd be something to do, after WAR was so awful I couldn't even bear to play it anymore. 

     

    What I hated about WAR was the scenario grinding. It was fun at first but when you realized how much you had to do it, it became unbearable.

    I don't know if they have done anything about it, but if they have I might give the game another go.

    I like the concept of structured PvP like scenarios in WAR but I think WAR might have been a better game if it only had Open World PvP.

  • SevenwindSevenwind Member UncommonPosts: 2,188

    90% huh? I think I know who this account is now.

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • TimoshenkoTimoshenko Member Posts: 99
    Originally posted by Sevenwind


    90% huh? I think I know who this account is now.

     

    90% is a number a lot of people have been throwing out there. It's based on Xfire numbers and other sources. That investment banker said AoC has 75k subs. They had 800k+ at launch, you do the math.

    But it might be less, it might be more. There is always a margin of error and because Funcom doesn't want to release those numbers, we will never know for sure.

  • parkerkevparkerkev Member Posts: 5

     I went from WOw to Conan, the starting Island was amazing, I was sure this was the game for me. But once you left the tutorial area into the real game it crashed in quality. It was like all the effort went into those first quests and areas and everything else was an afterthought.

    I hated the fact their was no feeder quests, you wasted ages hunting aorund and when I hit level 36 I was stuck, no quests I could solo were left and the solos quests I had were way to difficult. It just stopped being fun.

    The crafting was also a pain, you had to go to a set area to learn and do most of your resource gathering.

    I guess the most disapointing aspect was that you can see the potential, in here is an awesome game waiting to break out, if only it had kept up the standard I for one would still be playing. 

  • DkompozeDkompoze Member UncommonPosts: 245
    Originally posted by Timoshenko

    Originally posted by Vhaln


    Funny thing about MMOs, in my experience, the more you hope or expect, the more you hate the reality of same-old same-old crap they keep putting out there.  AOC is probably no different.  I can't really think of anything disappointing about it, but that's because I didn't expect much.  I just hoped it'd be something to do, after WAR was so awful I couldn't even bear to play it anymore. 

     

    What I hated about WAR was the scenario grinding. It was fun at first but when you realized how much you had to do it, it became unbearable.

    I don't know if they have done anything about it, but if they have I might give the game another go.

    I like the concept of structured PvP like scenarios in WAR but I think WAR might have been a better game if it only had Open World PvP.

    Yes they have,orvr is much more used now and grinding scenarios has taken a back seat and since server merges areas are packed with battles now which is great so long as your comp  can handle 48+ vs 48+ people. As for AOC, 3 things totally screwed that game for me

    1.Bugs,bugs and more bugs

    2. Lack of WORKING keep seiges and pvp guild battles and city building

    3. Lack of mid-high level content

     

    Mind you i just played the first few months of release, maxed out my char in a few weeks and retired him due to boredom and the 3 above reasons, and never really looked back.

     

    WAR had a rough first few months as well,i quit that too then went back again in Jan, and  i like it alot better,the changes to orvr have made for a better experience, but they still have some stuff to fix-- also the live events are frequent and fun too (i know its just stuff they didnt release when the game first came out) but it still gives you that feeling of something to acomplish.

  • RdlabanRdlaban Member UncommonPosts: 396

    What was your biggest disappointment with Age of Conan?

     

    For me it must be the forum. How some ppl use to much time giving wrong and/or outdated information and spend their time bashing the game instead of moving on. 

     

    Take it the wrong way; nothing against ppl letting some air out. Nothing against critisism. But pure bashing and incorrect information that we all see alot of on these forums are really the biggest disappointment.

  • leexxleexx Member UncommonPosts: 22

    I hated the fact that you start out at the same place and better do the night/day thing in tortage. It was boring enough to do it once! And i love alts:p

    image
  • Deadman87Deadman87 Member Posts: 253

    The community that followed during the launch.
     
    Edit: But srsly, no drunken brawling.
     
    DX10 I can wait for, lol. Does the DX10 torch bearers even have a machine powerful enough to handle DX10??
     


    Originally posted by Timoshenko
    When you have these small instanced zones with a population cap of 48, it really kills that whole "MMO feeling" I get in other games.

    Sigh... I heard that Warhammer has capped their sieges to 50 vs 50 btw (see what I did there (hint, I made up a number))

    It is preferable not to travel with a dead man.

  • Originally posted by Timoshenko


    I still remember the months before the launch. Everyone so pumped up. We thought we were getting something amazing, a revolutionary game that would be our home for years to come. Sadly we were all mistaken.
    I'm not going to list all the issues people have had with the game. That would take too long. Lets just say that about 90% of players quit and they had a good reason for doing so. they were disappointed with the game.
    What was your biggest disappointment in Age of Conan?
    Maybe it's something AoC was supposed to have like DX10 or Drunken Brawling? Maybe it's something AoC has but is not working the way you would hope.
    Discuss.

     

    Stop saying "we", db, only speak for yourself.

     

    Funcom's hype machine was nearly second to none.  Unrivaled, really, they promoted the crap out of their game before it was released.  I'm not one to get caught up in hype, however, and didn't start playing until after the change in game director.  And I have not been disappointed with AoC in a single way.

    However I'm not completely unaware of this game's development.  Their original plans were hugely ambitious- combat was more complex, formations, hugely massive sieges, etc..  As their deadline got closer and closer and they had to make more and more comprimises as reality gets in the way.  However the end result of the game now, even though only being a fraction of what was originally envisioned by the developers, is still fantastic because of it.  The combat, graphics, and so on are the very things that makes AoC have something unique now to let it stand on it's own even against other longer established MMO giants.

  • GargolaGargola Member Posts: 356

      The lack of drunken brawling and a large portion of the community that never tried to get informed, worked on what someone else (also uninformed) said sometime and turned it all into a huge hype, which obviously burst into a backslash.  FC shouldn't have let the hype to grow like that, but that's like asking a department store to stop people from buying things based on trend hype.

     

      There have been a lot of problems along the way, but i was never caugth by the hype, so i didn't expect the second comming of Jesus, but what i got, a game i enjoy (that has had several problem, yea)

  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by Deadman87

     


    Originally posted by Timoshenko

    When you have these small instanced zones with a population cap of 48, it really kills that whole "MMO feeling" I get in other games.


     

    Sigh... I heard that Warhammer has capped their sieges to 50 vs 50 btw (see what I did there (hint, I made up a number))

     

    Yes that's a lie, I don't know who started that but first heard it in closed beta. Look how enduring misinformation can be. EQ2 has the same system, yes Eq2 how come nobody bitches about that? Oh wait because they only get high population enough on 2 servers for anyone to notice. And now that another mass of people left they may never be aware of it's existence.

    (,,,)=^__^=(,,,)

  • deestepdeestep Member Posts: 4

    I'm yet another person who fell for the 'Tortage Experience'.  I soldiered through side by side with a friend past Tortage, soaking up the voice acting and the story. Sure, the grind was there, but no other game had us fighting back to back with spear wielding jungle savages, splitting skulls and sending limbs flying. Then I hit the mainland in Cimmeria and something just wasn't there. I'd say 'content!' and wait for a comedy drum roll, but it wasn't quite that simple to me. It felt like some kind of B or C team was ushered in for the post 20 stuff, in both in the content and quests. Having played quite a few other MMOs out there and desperately (still so) trying to find something that wasn't just a throng of immortals throwing themselves in unending waves at monsters for all eterniny, the game just suddenly lost most of its appeal.  Venturing out of one of the towns looking for enemy soldiers was the only quest I found myself even remotely interested in, but after two days of playing, that halfhearted sigh that the gameplay had become had won. Yes, there were bigger monsters, yes, the barbarians were lurking out in the wilderness, but things just ceased to add up. Landing a combo was no longer exiting. I started out the game adoring the combat system, but by the end things were roughly shaping up to be the same.  Having characters actually occupy space didn't lend to formations and tactics as I was led to believe; it just meant running through town turned into barbarian pong. All the talk of guild halls and sieges fell apart when I learned these fortifications were instanced, and sieges 'may' be working?

    I suppose I could have stuck it out a bit longer, but I'd rather spend what free time I have doing something I find interesting and rewarding. MMOs have a very tricky balance they have to maintain, and that I understand. AoC seemed like a pay-to-play experience the first time on Tortage, and a generic throw away free to play  game once you left. The worst part is, I frequently hear the mountains of progress the game has made, but things are so soured that I know I'll never bother taking a look.

  • RastonRaston Member Posts: 438

    The class structure and the complete imbalance it had in PvP.  For PvE purposes I like playing tank based caracters, yet in PvP they are pretty much completely worthless as they can't beat their way out of a paper bag with the end proped open and thus all that nice defense and mitigation becomes worthless.  No way to taunt players, no way to hold agro in PvP makes classes like the guardian basically worthless, especially after nerf and nerf and nerf to the point where a guardian couldn't kill a player 10 levels below them (granted they couldn't be killed either), unless you spec'd a certain way and made it to a certain level to get certain traits.

    Add that to the clicktastic combat system that will probably be the cause of more carpel tunnel syndrome cases of any MMO and you wound up with a game that was not fun for tank classes and actually was painful to play.

  • clearSamclearSam Member Posts: 304
    Originally posted by Timoshenko


    I still remember the months before the launch. Everyone so pumped up. We thought we were getting something amazing, a revolutionary game that would be our home for years to come. Sadly we were all mistaken.
    I'm not going to list all the issues people have had with the game. That would take too long. Lets just say that about 90% of players quit and they had a good reason for doing so. they were disappointed with the game.
    What was your biggest disappointment in Age of Conan?
    Maybe it's something AoC was supposed to have like DX10 or Drunken Brawling? Maybe it's something AoC has but is not working the way you would hope.
    Discuss.

    my biggest disapointment with AoC is that it is so good that its atrracting extra troll attention, so instead of having useful discussions on my favorite forums  i find myself responding to nonsense like this o_O

  • hurtsterhurtster Member Posts: 4

    Game play was OK. 

    But removal of the LICH right before launch came as a shock for me.  It was the only one that I really looked forward to.  The necromancer did not keep me enthused for long.

    And I agree with a poster above about not being to bypass Tortage when doing an alt.

     

     

     

  • VultureSkullVultureSkull Member UncommonPosts: 1,774

    The number of trolls it produced.............................

  • FibsdkFibsdk Member Posts: 1,112

    I was dissapointed straight from beta. I was one of the "lucky" few that made it into technical beta from day 1 of testing. The server was only up for 30 minutes but it it became quite clear the combat system was not for me. It was too "console'ish" for my liking. I tried logging into beta a few more times during the course of a few months but i could never get past how much i hated this new system of fighting. I'm probably the worst beta tester in the world since i only bothered to log in 3 times for a total of 30 minutes where everybody else were going fab fab fab for a beta account.

  • OrthelianOrthelian Member UncommonPosts: 1,034

    I had very few disappointments with Age of Conan of any high priority compared to other MMOs. I was very pleased with everything that was in the game. What disappionted me was what wasn't: more of the world, more of the races, more equipment, more voiceovers, more variety in player character 'destinies', more guild features, more guild city architecture, more spellweaving options, more pet variety for the demonologist and necromancer, more, more, more....

    If only it had kept the subscriber base necessary to pay for expansions....

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • DarkPonyDarkPony Member Posts: 5,566

    INSTANCED GAMEWORLD, bar none.

    Finding myself ported to other instances of the zone where I just died in world pvp encounters really did me in.

    The AOC world isn't much of a 'world' at all; it's merely a series of beautiful backgrounds or scenes.

    Eyecandy should never prevale over gameplay or immersive world design. Not realizing that is FC's biggest mistake with AOC I feel.

    The disconnects, bugs and incomplete content were frustrating after launch but not nearly as disappointing as playing in a world which is constructed of multiple identical puzzles placed on top of each other.

  • MathosMathos Member Posts: 897

    Lack of content

    bugs

    may give it another try in a few more months

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    I am guessing many people enjoyed this part of the game and I am most likely in a small minority, but for me it was tortage. 

    The storyline was good and even interesting on the first character I tried out.   The first class I chose didn't appeal to me so I tried another and that is when it hit me.  The feeling of suffocating in that city.  While there were some great aspects in tortage, overall it made me feel like I was being held prisoner for 20 levels or so, before I could actually go out and play the real game.  It was a giant turn off and absolutely made me never want to make another new character.  

     

     

  • AxlesAxles Member Posts: 123

    What disappointed me most about AoC?

     

    The fact it didn't play like it does today. The game was nearly unplayable for most of the players.

     

    AoC forums has two sections that got any attention and the #1 section of the time was Technical support subforum.

     

    OOM

    Client stability

    FPS or a lack of.

    But what pissed me off the most was when my nice new AoC gaming PC showed SPF, that's right SECOND PER FRAME?!?!? Ouch it was bad at launch.

     

    Now i log in with my new PC and my wifes old one gets better fps at lower resolution..... her at 1280x1024 with 50-170fps+ on only one 8800GT and me playing at 1920x1080p with just around the same fps.

     

     

    I am 100% pleased with the game as of today. and when patch 5 comes out I'll be even happier.

     

     

    AoC had shite coding, now it's getting fixed so my disappointment is gone :P

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