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if SWG:JTL (Starwars Galaxies: Jump To Lightspeed) could do it, why cant STO?

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  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by OddjobXL


    Well, does strike me that both sides of this argument seem prone to some crazy hyperbole.  The basic element you need really is just the bridge.  Maybe a captain's office off the bridge.  Other stuff can be added in later as multiplayer becomes possible.  No sane person wants everything down to the "jeffries tubes" included.
    And I do think, to be practical, that the layouts of interior spaces should probably be the same throughout a faction.  It's not reasonable to think that each class of starship will have different, say, sick bays or engineering.  What I might do is to see the art is mod friendly.  People could import their own graphics if fans decided to go nuts and design interiors for each ship class.  I do think there are fans that can and would do precisely that.
    In SWG we do some pretty cool things by importing or swapping around graphics files.



     

    A recent statement by Cryptic on the official website said that they indeed plan to show every noot and cranny of the jeffries tube in the future.

    Currently Playing: World of Warcraft

  • grimbojgrimboj Member Posts: 2,102

    If a bunch of gamers with no development experience can point out such obvious flaws in the gameplay then what the hell are the developers doing?

    There are two options:

    Alterior motives

    Some degree of negligance

    Take your pick. I'm sure these guys are competent programmers but when your target audience is screaming til they're mute to get your attention then you might want to listen. The 1/10 fanboys that are arguing with everyone else, pushing shallow ill-thought arguments are not going to turn this into an award winning, deep, compelling game.

    We've all been around long enough to know that pre-release concerns that aren't addressed lead to a failure. People will not tolerate the release of 1/4 of a game.

    --
    Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

  • warrior41warrior41 Member Posts: 65
    Originally posted by OddjobXL


    Well, does strike me that both sides of this argument seem prone to some crazy hyperbole.  The basic element you need really is just the bridge.  Maybe a captain's office off the bridge.  Other stuff can be added in later as multiplayer becomes possible.  No sane person wants everything down to the "jeffries tubes" included.
    And I do think, to be practical, that the layouts of interior spaces should probably be the same throughout a faction.  It's not reasonable to think that each class of starship will have different, say, sick bays or engineering.  What I might do is to see the art is mod friendly.  People could import their own graphics if fans decided to go nuts and design interiors for each ship class.  I do think there are fans that can and would do precisely that.
    In SWG we do some pretty cool things by importing or swapping around graphics files.

     I agree with this. They should be able to create at least several full bridges, with the Observation Lounge and Ready Rooms attached. 

    At least for the NXX-91101, Akira, Galaxy, Intrepid, Promethesus, and several other major classes. 

    How hard is that? It's just a few rooms. And Star Trek bridges are really not that big at all. 

    This would do away with a lot of those urges to have ship interiors and complete missions with other players. 

    For expansions, the rest of the ship interiors could be added along with more player crew options. 

    I would rather Cryptic do this than release STO this year. 

  • OddjobXLOddjobXL Member Posts: 102

    I suspect they've got plenty to do already.  One concern might be that once you include ship interiors, even if just "for fun", players will immediately start demanding more functionality.  They'll want friends over as guests or for roleplaying.  Then they'll want operable bridge stations.  Then engineering that serves some regular purpose.  Then medical.  Then Ten Forward. 

    If they do this in a half-assed way they'll get blasted for it.  And even if you have all of that and your other complex elements aren't working properly then nobody will be flying ships anyhow.  They're designing a proceedurally generated mission system.  PvE competative strategic combat in the Neutral Zone.  NPC crews.  Combat on the ground and in space.  Then toss in crafting, Klingons and PvP.

    Assuming they do grasp how important interiors (and possible future multiplayer ships) will be to the kind of players who'll stick around, long term, we can hope they're figuring out how to leave hooks in the code for future development.

    But first things first.  Most players on Day One will want to have fun.  That means functional missions, ships that don't require crews and all the rest.  Even those of us who want multiplayer ships will probably spend most of our time in our own vessels when the rest of the player crew isn't around to man a multiplayer ships.  That's certainly how it is in SWG.  We all love our PoBs, at least in my circle of friends, but we'll spend more time in space in snubs for mining or grinding.  It's not as fun but it's something we can do in the meantime.

    Always notice what you notice.

  • warrior41warrior41 Member Posts: 65
    Originally posted by OddjobXL


    I suspect they've got plenty to do already.  One concern might be that once you include ship interiors, even if just "for fun", players will immediately start demanding more functionality.  They'll want friends over as guests or for roleplaying.  Then they'll want operable bridge stations.  Then engineering that serves some regular purpose.  Then medical.  Then Ten Forward. 
    If they do this in a half-assed way they'll get blasted for it.  And even if you have all of that and your other complex elements aren't working properly then nobody will be flying ships anyhow.  They're designing a proceedurally generated mission system.  PvE competative strategic combat in the Neutral Zone.  NPC crews.  Combat on the ground and in space.  Then toss in crafting, Klingons and PvP.
    Assuming they do grasp how important interiors (and possible future multiplayer ships) will be to the kind of players who'll stick around, long term, we can hope they're figuring out how to leave hooks in the code for future development.
    But first things first.  Most players on Day One will want to have fun.  That means functional missions, ships that don't require crews and all the rest.  Even those of us who want multiplayer ships will probably spend most of our time in our own vessels when the rest of the player crew isn't around to man a multiplayer ships.  That's certainly how it is in SWG.  We all love our PoBs, at least in my circle of friends, but we'll spend more time in space in snubs for mining or grinding.  It's not as fun but it's something we can do in the meantime.

      I agree with this too. 

     But I want Cryptic to promise the will add interiors for ships with functionality and player crew in expansions. And I won't want to wait too long either. 

  • CerionCerion Member Posts: 1,005

    As someone who played SWG for 3 years, and beta tested Jump To Lightspeed, multi-player ships were a huge success, but suffered from the same  terminal problem as the rest of SWG: No content.  The failure of SWG stems from the sum of its parts. Unfortunately, the successful parts, such as JtL, player cites, the crafting system (possible a few others items) were not enough to overcome the flaws.  But this isn't about SWG.

    Developers at STO have made their decision; I have made mine. I won't play the game until they have some semblence of multi-crewed ships with interiors.  Simple as that. There are far too many other MMOs to choose from that I can play that will provide fun. So fun in and of itself isn't enough.   Champions Online, DC Universe Online, Star Wars Old Republic Online, Marvel Online, ...blah, blah, blah...the MMO space is thick with competition, and if STO offers only the same old MMO gameplay pap with a Star Trek facade, then I don't care.

    Now I applaud Cryptic for their work with City of Heroes.  They offered something different -- that was enough to make me subscribed to that game.  And I continue to return to CoH for a break from time to time. 

    Does my one vote in the form of my subscription matter to Cryptic? Maybe, maybe not. But it isn't about my one vote. It's about all those players out there who are tired of the same old, same old voting as I do and demanding with their monetary support that something change.

    _____________________________
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    Games I'm watching: Infinity: The Quest for Earth, Force of Arms.

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  • HagonbokHagonbok Member Posts: 365
    Originally posted by Cerion


    As someone who played SWG for 3 years, and beta tested Jump To Lightspeed, multi-player ships were a huge success, but suffered from the same  terminal problem as the rest of SWG: No content.  The failure of SWG stems from the sum of its parts. Unfortunately, the successful parts, such as JtL, player cites, the crafting system (possible a few others items) were not enough to overcome the flaws.  But this isn't about SWG.


    To be frank, you're simply being dishonest in a lame attempt to prop up a weak position. They were not a "huge success" at all. In fact they were deemed a monumental waste of dev time in creating them. Thus why, after all this time, they haven't really done anything with them.  They were a fail. Not enough people wanted to use them. Enough with the revisionist history regarding SWG please.

  • OddjobXLOddjobXL Member Posts: 102

    A year and a half ago, SWG did an overhaul of JtL which included all new PoBs (gunships) and fixes for many Space issues.  Please know what you're talking about.  It helps move things along.

    Always notice what you notice.

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by OddjobXL


    I can't speak for anyone else, and some people speaking out in favor of ship interiors are responding in cringeworthy ways, but I think I'd be pretty happy with just a bridge and bridge-view combat ala Bridge Commander.  I don't think, until multiplayer ships are in, there's really any need for more than that. 

     

    Bridge and Bridge-view combat would work for me, as well. If there is a corner where I can pile the collected heads of slaughtered alien life forms, that would rock as well.

     

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • OddjobXLOddjobXL Member Posts: 102

    Klingon, huh? :D

    Always notice what you notice.

  • Mattyb710Mattyb710 Member Posts: 98

    Can't be bothered to read this whole garbage thread so I don't know if this has been said, but...

     

    Eve Online.

     

    No interiors, epic space battles.

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by sabutai44


    For anyone who has played SWG:JTL (jump to lightspeed) knows ships have interiors, and not only that but players can even man turrets and fire at enemy ships!
    My point is, JTL was done years ago proving the technology is there and the capability is there! So why cant STO make ship interiors?
    Personally, i think its due to RAD (Rapid Development) a company trying to get a product out the door as quickly as possible
     



     

    I think there is likely a marketting push for release of the game to tie in with the release of the new star trek film, or as shortly thereafter as possible.  If that's the case, I would guess that they'll get as many core systems online as possible in a functional state.  That seems to be cryptic's m.o..  They then tend to add detail via updates.

    They did this with the "City of" games.  For example, supergroup base interiors were not present at release, but came later in an update.  When they arrived, they added a lot to the game and were well done.  The problem with this approach was that the game was viewed as somewhat one dimensional and repetative at release.

    Hopefully this time, they'll include enough depth to keep the game interesting while they add additional features like ship interiors.  I do beleive I read on their forums that interiors are part of the plan after release.

    This is btw exactly what was done in SWG.  They did not include space-flight or starship interiors until after release, and they did so in a paid expansion.  With SWG, however, the initial release shoved a complex mass of bugs out the door before the game was ready.  This probably hurt that game more than stream-lining and polishing would have.

    I'd be in favour of a flexible release date, personally, but that doesn't appear to be the way the industry works.  If the flexibility isn't there, my preference would be a stable, enjoyable core game that receives stable, enjoyable updates at a reasonable pace.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Mattyb710


    Can't be bothered to read this whole garbage thread so I don't know if this has been said, but...
     
    Eve Online.
     
    No interiors, epic space battles.

     

    Star Trek is not EVE! 

    Start watching the series for a change, before cramming out all this bullshit!

    Did Star Trek had Epic space battles? Yes.

    Was it what the series was all about? Hell no! 

    Star Trek was all about exploration. Period!

    Discovering new worlds, new civilizations. One civilization was friendly, while the other could be hostile... and then things could get ugly.

    That was the true heart of Star Trek. Exploration and the unkown.

    No one is waiting for another Jumpgate or EVE in a Star Trek jacket. It doesn't make any sense.

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by Hagonbok

    Originally posted by Cerion


    As someone who played SWG for 3 years, and beta tested Jump To Lightspeed, multi-player ships were a huge success, but suffered from the same  terminal problem as the rest of SWG: No content.  The failure of SWG stems from the sum of its parts. Unfortunately, the successful parts, such as JtL, player cites, the crafting system (possible a few others items) were not enough to overcome the flaws.  But this isn't about SWG.


    To be frank, you're simply being dishonest in a lame attempt to prop up a weak position. They were not a "huge success" at all. In fact they were deemed a monumental waste of dev time in creating them. Thus why, after all this time, they haven't really done anything with them.  They were a fail. Not enough people wanted to use them. Enough with the revisionist history regarding SWG please.

    This isn't about SWG, so I'll keep this part brief.  The reason they didn't mess with JTL was because the devs who coded it left and SOE did not retain any documentation.  It was also the one aspect of the game that wasn't demolished by the NGE.  JTL received more praise than complaints, and the multiplayer ships were a ton of fun.  Yacht parties and mutliplayer space battles with us crewing turrets and using voice-chat was unreal lol.

     

    I plan to give STO a try at release.  If it's not interesting or feels incomplete, I'll take a break and wait to see if they add things like ship interiors.  I seem to remember reading that this is part of the development plan :).

  • HagonbokHagonbok Member Posts: 365
    Originally posted by ArcAngel3

    Originally posted by Hagonbok

    Originally posted by Cerion


    As someone who played SWG for 3 years, and beta tested Jump To Lightspeed, multi-player ships were a huge success, but suffered from the same  terminal problem as the rest of SWG: No content.  The failure of SWG stems from the sum of its parts. Unfortunately, the successful parts, such as JtL, player cites, the crafting system (possible a few others items) were not enough to overcome the flaws.  But this isn't about SWG.


    To be frank, you're simply being dishonest in a lame attempt to prop up a weak position. They were not a "huge success" at all. In fact they were deemed a monumental waste of dev time in creating them. Thus why, after all this time, they haven't really done anything with them.  They were a fail. Not enough people wanted to use them. Enough with the revisionist history regarding SWG please.

    This isn't about SWG, so I'll keep this part brief.  The reason they didn't mess with JTL was because the devs who coded it left and SOE did not retain any documentation.  It was also the one aspect of the game that wasn't demolished by the NGE.  JTL received more praise than complaints, and the multiplayer ships were a ton of fun.  Yacht parties and mutliplayer space battles with us crewing turrets and using voice-chat was unreal lol.

     

    I plan to give STO a try at release.  If it's not interesting or feels incomplete, I'll take a break and wait to see if they add things like ship interiors.  I seem to remember reading that this is part of the development plan :).

    Yes, there's always an excuse other than the true facts isn't there.

    A couple of hundred players using them doesn't make them a "success" .

    They were a big fat fail,.and remain so to this day. Total waste of development time = total waste of money.

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by Hagonbok

    Originally posted by ArcAngel3

    Originally posted by Hagonbok

    Originally posted by Cerion


    As someone who played SWG for 3 years, and beta tested Jump To Lightspeed, multi-player ships were a huge success, but suffered from the same  terminal problem as the rest of SWG: No content.  The failure of SWG stems from the sum of its parts. Unfortunately, the successful parts, such as JtL, player cites, the crafting system (possible a few others items) were not enough to overcome the flaws.  But this isn't about SWG.


    To be frank, you're simply being dishonest in a lame attempt to prop up a weak position. They were not a "huge success" at all. In fact they were deemed a monumental waste of dev time in creating them. Thus why, after all this time, they haven't really done anything with them.  They were a fail. Not enough people wanted to use them. Enough with the revisionist history regarding SWG please.

    This isn't about SWG, so I'll keep this part brief.  The reason they didn't mess with JTL was because the devs who coded it left and SOE did not retain any documentation.  It was also the one aspect of the game that wasn't demolished by the NGE.  JTL received more praise than complaints, and the multiplayer ships were a ton of fun.  Yacht parties and mutliplayer space battles with us crewing turrets and using voice-chat was unreal lol.

     

    I plan to give STO a try at release.  If it's not interesting or feels incomplete, I'll take a break and wait to see if they add things like ship interiors.  I seem to remember reading that this is part of the development plan :).

    Yes, there's always an excuse other than the true facts isn't there.

    A couple of hundred players using them doesn't make them a "success" .

    They were a big fat fail,.and remain so to this day. Total waste of development time = total waste of money.

    This is the first time I've ever been accused of making up facts to defend an aspect of SWG lmao.  Wow my friends are gonna howl at this. 

     

    This is about the other "Star" IP.  I think ship interiors will be a fun addition, and I do hope it's not a long wait for them in STO.  A lot of the action in Star Trek takes place onboard ships.

    Cryptic has said they plan to include this after release haven't they?  Is this accurate?  Is the OP aware of it?  It seems it's more a matter of when they're implemented, not if. 

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by Cladhopper


     People just dont read now a days do they... Or is it they can't... Or is it that they only read what they want..
    STO will have interiors... Just not at launch.. Go read their website and what the devs said on why they aren't having it in launch. The develop time would have added a lot more time to the game and because the game has been in lingo for soooo long they want to get it out to the people. They will add it in a patch.
    There are also 3 or 4 interviews.. One being on this site that talks about this.
    Yep Jump To Light was an Expansion



     

    Ah there we go, the voice of reason ^_^.  Correct on the STO front by my recollection, correct on JTL being an expansion. 

    It kind of seems that some people are getting bent out of shape about something that hasn't not happened yet, and actually probably will sometime after release, hopefully sooner rather than later.

  • Mattyb710Mattyb710 Member Posts: 98
    Originally posted by Guillermo197

    Originally posted by Mattyb710


    Can't be bothered to read this whole garbage thread so I don't know if this has been said, but...
     
    Eve Online.
     
    No interiors, epic space battles.

     

    Star Trek is not EVE! 

    Start watching the series for a change, before cramming out all this bullshit!

    Did Star Trek had Epic space battles? Yes.

    Was it what the series was all about? Hell no! 

    Star Trek was all about exploration. Period!

    Discovering new worlds, new civilizations. One civilization was friendly, while the other could be hostile... and then things could get ugly.

    That was the true heart of Star Trek. Exploration and the unkown.

    No one is waiting for another Jumpgate or EVE in a Star Trek jacket. It doesn't make any sense.

    oops, I pissed off the Trekkies.

     

    I never said Star Trek was EVE!

    I said EVE is a great game that does well and is fun to play even without ship interiors.

    You say Star Trek is all about exploration, so tell me how a ship interior is going to help with that? How long are you going to explore the inside of your ship?

    This game is going to be about space exploration, right?

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Mattyb710

    Originally posted by Guillermo197

    Originally posted by Mattyb710


    Can't be bothered to read this whole garbage thread so I don't know if this has been said, but...
     
    Eve Online.
     
    No interiors, epic space battles.

     

    Star Trek is not EVE! 

    Start watching the series for a change, before cramming out all this bullshit!

    Did Star Trek had Epic space battles? Yes.

    Was it what the series was all about? Hell no! 

    Star Trek was all about exploration. Period!

    Discovering new worlds, new civilizations. One civilization was friendly, while the other could be hostile... and then things could get ugly.

    That was the true heart of Star Trek. Exploration and the unkown.

    No one is waiting for another Jumpgate or EVE in a Star Trek jacket. It doesn't make any sense.

    oops, I pissed off the Trekkies.

     

    I never said Star Trek was EVE!

    I said EVE is a great game that does well and is fun to play even without ship interiors.

    You say Star Trek is all about exploration, so tell me how a ship interior is going to help with that? How long are you going to explore the inside of your ship?

    This game is going to be about space exploration, right?



     



    I asked that question in another thread but never got an answer to it. Unless the interiors have some use, what's the point? Maybe some people fantasize about playing house inside a starship. Personally I'de rather explore the galaxy than my own starship.

    Currently Playing: World of Warcraft

  • HagonbokHagonbok Member Posts: 365
    Originally posted by ArcAngel3

    Originally posted by Hagonbok

    Originally posted by ArcAngel3

    Originally posted by Hagonbok

    Originally posted by Cerion


    As someone who played SWG for 3 years, and beta tested Jump To Lightspeed, multi-player ships were a huge success, but suffered from the same  terminal problem as the rest of SWG: No content.  The failure of SWG stems from the sum of its parts. Unfortunately, the successful parts, such as JtL, player cites, the crafting system (possible a few others items) were not enough to overcome the flaws.  But this isn't about SWG.


    To be frank, you're simply being dishonest in a lame attempt to prop up a weak position. They were not a "huge success" at all. In fact they were deemed a monumental waste of dev time in creating them. Thus why, after all this time, they haven't really done anything with them.  They were a fail. Not enough people wanted to use them. Enough with the revisionist history regarding SWG please.

    This isn't about SWG, so I'll keep this part brief.  The reason they didn't mess with JTL was because the devs who coded it left and SOE did not retain any documentation.  It was also the one aspect of the game that wasn't demolished by the NGE.  JTL received more praise than complaints, and the multiplayer ships were a ton of fun.  Yacht parties and mutliplayer space battles with us crewing turrets and using voice-chat was unreal lol.

     

    I plan to give STO a try at release.  If it's not interesting or feels incomplete, I'll take a break and wait to see if they add things like ship interiors.  I seem to remember reading that this is part of the development plan :).

    Yes, there's always an excuse other than the true facts isn't there.

    A couple of hundred players using them doesn't make them a "success" .

    They were a big fat fail,.and remain so to this day. Total waste of development time = total waste of money.

    This is the first time I've ever been accused of making up facts to defend an aspect of SWG lmao.  Wow my friends are gonna howl at this. 

     

    This is about the other "Star" IP.  I think ship interiors will be a fun addition, and I do hope it's not a long wait for them in STO.  A lot of the action in Star Trek takes place onboard ships.

    Cryptic has said they plan to include this after release haven't they?  Is this accurate?  Is the OP aware of it?  It seems it's more a matter of when they're implemented, not if. 

    What was said was that it was considered, but that there wasn't any way that they can see to provide meaningful game play for player bridge crews, and that they would never be implemented unless they could. So in other words, no, we'll thankfully never see them in STO. All anyone can come up with for game play for these crew members amounts to mini-games that are totally detached from the action that's happening. That and they're simply not a desirable enough feature for them to waste time and money on.

  • OddjobXLOddjobXL Member Posts: 102

    There's that and, of course, there's what he actually said:

    "We would make sure that as we designed and developed Star Trek Online, we wouldn’t do anything to close the door on being able to add player crew members, but for the launch, our focus was going to be making the coolest possible game with YOU as the Captain."

    http://www.mmorpg.com/blogs/Awenyddion

    There you go again, Haagendaas.

    Always notice what you notice.

  • HagonbokHagonbok Member Posts: 365
    Originally posted by OddjobXL


    There's that and, of course, there's what he actually said:
    "We would make sure that as we designed and developed Star Trek Online, we wouldn’t do anything to close the door on being able to add player crew members, but for the launch, our focus was going to be making the coolest possible game with YOU as the Captain."
    http://www.mmorpg.com/blogs/Awenyddion
    There you go again, Haagendaas.

    ... and that's different from what I said how? As well as it not being the only quote out there from him about player crews. In fact there's usually one in every interview done.

    If you go look, and you can go do it since you're just trying to be a smartypants that's clearly just learning about the game but trying to come off like you're already an expert, you'll find a quote from him saying that they couldn't think of any way to offer all a player crew meaningful and exciting game play, and that they'd never be added unless they could, or unless it was clear that there was enough demand for them.

    Therefore I extrapolate from that there will never be player crews outside of some instanced missions, since there is no way to provide meaningful and exciting game play for all a player crew, and it's a clear fact to me that there will never be demand enough for them.

    There's all that, plus the added work that would need to go into balancing the entire game for them if added later.  Every single encounter and NPC foe would have to go through a massive overhaul, as well as the entire PvP system.

    You darn pie in the sky people just don't think sometimes.

  • kingfelixkingfelix Member UncommonPosts: 214

    I remember JTL was considered the most fun part of SWG by many players I knew, myself included. Even after the atrocious NGE, it managed to keep several people I knew playing, for a while at least.

    I think it's pretty foolish to write off features that enhance the immersive aspect of a game as "fluff". If that were really the case, you might as well just go play Asteroids, because everything since then has just been "fluff". A lot of people play MMOs because they want to interact with other players in an immersive world, not just play a single player game with a chat room.

  • sktslimesktslime Member Posts: 28
    Originally posted by kingfelix


    I remember JTL was considered the most fun part of SWG by many players I knew, myself included. Even after the atrocious NGE, it managed to keep several people I knew playing, for a while at least.
    I think it's pretty foolish to write off features that enhance the immersive aspect of a game as "fluff". If that were really the case, you might as well just go play asteroids, because everything since then has just been "fluff". A lot of people play MMOs because they want to interact with other players in an immersive world, not just play a single player game with a chat room.

     

    This is a really dumb comparison. We are only talking about SWG one of the most awesome mmorpgs to ever exist's expansion. (pre nge) We still dont know if STO will be a good game aside from the flying, obviously the flying will make or break it. Just dont act like JTL did it all easily, the game before JTL was totally awesome and JTL changed it all for the better.

  • kingfelixkingfelix Member UncommonPosts: 214
    Originally posted by sktslime

    Originally posted by kingfelix


    I remember JTL was considered the most fun part of SWG by many players I knew, myself included. Even after the atrocious NGE, it managed to keep several people I knew playing, for a while at least.
    I think it's pretty foolish to write off features that enhance the immersive aspect of a game as "fluff". If that were really the case, you might as well just go play asteroids, because everything since then has just been "fluff". A lot of people play MMOs because they want to interact with other players in an immersive world, not just play a single player game with a chat room.

     

    This is a really dumb comparison. We are only talking about SWG one of the most awesome mmorpgs to ever exist's expansion. (pre nge) We still dont know if STO will be a good game aside from the flying, obviously the flying will make or break it. Just dont act like JTL did it all easily, the game before JTL was totally awesome and JTL changed it all for the better.

     

    I'm not quite sure what exactly you're inferring from my previous statement. I loved SWG before the NGE. I was just saying that JTL was my favorite part of the game, as it was for many other people I played with.

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