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Every other post I read over on the SWTOR boards talks about player cities, player housing, profession trees, crafting, harvesting raw materials, player made economy. etc etc.. OMG I even heard someone ask for entertainers to be a class to play...
Psssst.. PRE - CU is DEAD DEAD DEAD and for good reason... Help us all if TOR turns into a failed remake of SWG..
Comments
pre cu is dead for a bad reason not a good one btw
If it fails it will be because players like yourself were too timid or too sycophantic to tell Bioware what we, the customers, need and want from a game.
Yeh, I knew it would happen, they really need to get over it by now, it's just not healthy...
I agree with this, that EQ in space piece of crap game is dead and gone (Hammers killing At-St was dumb as hell). I hope that game rots in hell and never recovers from the massive , dispersive blow it took from all the players leaving.
I agree, eventhough I am a veteran of SWG myself (pre CU) I have come to realize after almost 3 years of constant playof that game back in the day, the dynamic of it was shitty and more fanatasy than scifi.
I hope the game is very successful with players that respect the Star Wars universe for what George Lucas wants it to be and not SOE (spam fest as Pre CU and now Star WOW Galaxies).
The point of this thread is what? Bioware has made it clear what type of game The Old Republic will be. So if pre-nge SWG fans want to talk about what they would like to have in game who cares. SWTOR is already well underway and is going a different direction the SWG everyone already knows this. Don't you? No amount of talk by SWG fans will change this. So why would you think it could ever possibly be a remake of SWG? Your fear it will be another SWG is ridiculous ridiculous ridiculous.
and why would the inclusion of player cities, housing, crafting, a skill system and a player made economy be a bad thing?
even if these aspects made it into the game, i dont see how they will hinder your chance of pvping all they long with your glowy stick.
My question is, were are all these noobs who are invading these forums coming from? ;-)
We got an 09er and an 07 WTH?? xD
You needn't worry. SOE's failure is well known and no company worth anything will EVER use that MMO abortion as an example.
Currently Playing: World of Warcraft
Please stay on-topic, thanks!
Except as a negative one. Though I kind of agree that allowing players to "set up house" in an MMO is not a bad thing. But the FRPG roles - uuuugggghhh. I played for about an hour before realizing what those SOE hacks had done, and I just had to quit.
+1
Bioware is making their own game. They seem to have proven they know how to make successful games. And they seem to have enough common sense.
They'll know to ignore forum requests for game mechanics from other games (SWG or any other) that don't fit into the Star Wars setting or dilute the kind of game they're trying to make. I don't think the OP should worry about this game becoming SWG 2. That boat sailed and sunk already.
If it fails it will be because players like yourself were too timid or too sycophantic to tell Bioware what we, the customers, need and want from a game.
No way in hell swtor could fair. Blizzard even went out of their way to bring to light that they expect swtor to do not just "Great" But "Amazing", and most deffenently be a big contender.
Eh, George Lucas wants Star Wars to be a playground for 8-year olds, so I hope Bioware's writers stay far away from that and closer to some of the adult novels and comics that are of far higher quality than anything Lucas has ever written.
Eh, George Lucas wants Star Wars to be a playground for 8-year olds, so I hope Bioware's writers stay far away from that and closer to some of the adult novels and comics that are of far higher quality than anything Lucas has ever written.
TOR aint no kids game lol. BioWare don't like making kids games. Even KOTOR wasn't a game for kids TBH. T for teen maybe, but I'm sure they will push it with TOR like all their games. Anyone here ever play MDK, remember the pron mag in the bathroom on the ship hahaha?
Eh, George Lucas wants Star Wars to be a playground for 8-year olds, so I hope Bioware's writers stay far away from that and closer to some of the adult novels and comics that are of far higher quality than anything Lucas has ever written.
TOR aint no kids game lol. BioWare don't like making kids games. Even KOTOR wasn't a game for kids TBH. T for teen maybe, but I'm sure they will push it with TOR like all their games. Anyone here ever play MDK, remember the pron mag in the bathroom on the ship hahaha?
If they were smart they would market towards everybody instead of a certain age group. Look at AoC. Kids love the pixelated boobs.
So, what is wrong with player housing, harvesting raw materials and player made economies? I never played SWG but I won't touch this game if it only turns out to be an 'mmo' rather than an 'mmoRPG'.
My brand new bloggity blog.
So, what is wrong with player housing, harvesting raw materials and player made economies? I never played SWG but I won't touch this game if it only turns out to be an 'mmo' rather than an 'mmoRPG'.
In my opinion there is nothing wrong with player housing.. EXCEPT when groups of people start putting medium size houses side by side to make it into a fort (using the houses as walls) Most of the decor wasn't finished.. Infact I remember all the interior decorating contest (which many were very creative) becuase what was given to us was crap by itself.. Plus there were problems bugs at times, but that improved in time..
I have no problem with harvesting and collecting raw materials.. SWG had good intentions, but it was designed incorrectly.. WoW's and LoTRO crafting it very good, and could be tweaked a bit more .. but I would stay away from anything that looks like a SOE crafting thing.. SWG failed, EQ2 failed, and EQ1 was mediocre and Vanguard SUCKS totally.. The crafting process must be fun and simple.. but plenty of it. (meaning recipes)..
As for the player made economies.. SOE is known for EPIC failure at ALL their games. Every single one of them.. I wont' get into the HUGE list why most player made economies fail, because that would take 3 pages and a day to go thru.. Lets make this simple.. YOU wouldn't expect a person with a business degree to design a computer game.. SO what makes you think a person with a computer degree can design an economy? Get my point.. One of the biggest problems in most MMO's.. SOE's games come to mind.. is that the Dev's have an ego that can't be satisfied.. Their ego's are so huge that they honestly believe they can design and do everything, and require no outside help in anything..
In conclusion.. Why was SOE mention so much in this response.. because I'm reminded that a portion of the SOE staff that helped create one of the industries BIGGEST mistakes (SWG) is now employed with Bioware sticking their hands in TOR.. I think this would be reason of concern.. If that is true, I hope they learned from their mistakes..
So, what is wrong with player housing, harvesting raw materials and player made economies? I never played SWG but I won't touch this game if it only turns out to be an 'mmo' rather than an 'mmoRPG'.
In my opinion there is nothing wrong with player housing.. EXCEPT when groups of people start putting medium size houses side by side to make it into a fort (using the houses as walls) Most of the decor wasn't finished.. Infact I remember all the interior decorating contest (which many were very creative) becuase what was given to us was crap by itself.. Plus there were problems bugs at times, but that improved in time..
And this presents a problem, how?
I have no problem with harvesting and collecting raw materials.. SWG had good intentions, but it was designed incorrectly.. WoW's and LoTRO crafting it very good, and could be tweaked a bit more .. but I would stay away from anything that looks like a SOE crafting thing.. SWG failed, EQ2 failed, and EQ1 was mediocre and Vanguard SUCKS totally.. The crafting process must be fun and simple.. but plenty of it. (meaning recipes)..
WoW and LotRO crafting system is shocking and unintuitive. If crafting is made fun and simple, why should we stop there? Vanguard's crafting was interesting and challenging, you didnt get the same result every time so it took dedication and so was SWG's, so explain how there were so many players who dedicated their characters purely to crafting in SWG? Becuase they are INTERESTED in it. Don't like it? Don't do it, simple as that.
As for the player made economies.. SOE is known for EPIC failure at ALL their games. Every single one of them.. I wont' get into the HUGE list why most player made economies fail, because that would take 3 pages and a day to go thru.. Lets make this simple.. YOU wouldn't expect a person with a business degree to design a computer game.. SO what makes you think a person with a computer degree can design an economy? Get my point.. One of the biggest problems in most MMO's.. SOE's games come to mind.. is that the Dev's have an ego that can't be satisfied.. Their ego's are so huge that they honestly believe they can design and do everything, and require no outside help in anything..
Want a balanced economy? A difficult crafting system helps, means the market isn't flooded with numerous, useless items, and if the items are useful, it means good equipment will be freely available to all making adventuring uselessl. Balance is the key issue here. Evidence of this? Let's use WoW as a case study; so a lvl 20 Mage takes up tailoring, he needs to get to about crafting level 120-30 before he can craft anything useful for himself or others (big enough capacity bags, etc) that will actually sell. How does he grind out these levels? By getting linen, wool and silk etc and simply standing there clicking "create". In SWG on the other hand, you'd have to take samples to find correct mats, and so much other stuff I cant be arsed to list it, But at the end, most of the time you'd have a viable end product which you could sell. So tell me, which crafting system is better suited to being the driving force behind a player run economy?
In conclusion.. Why was SOE mention so much in this response.. because I'm reminded that a portion of the SOE staff that helped create one of the industries BIGGEST mistakes (SWG) is now employed with Bioware sticking their hands in TOR.. I think this would be reason of concern.. If that is true, I hope they learned from their mistakes..
Played: SWG, Tibia, WoW, Vanguard, AoC, WAR, LotRO, Guild Wars.
Currently playing: Law Degree, American Football.
Awesome, I haven't been on those forums for a while and I can use a couple of laughs from nerdraging going about between diehard pre-cu swg players and the rest of you guys...=P
Player Housing.. To each their own.. If you want to turn small villages into "forts" go for it, and when people start leaving the game because that was one feature that drove them away, don't cry when someone has to pull the plug and redo the entire game from the ground up..
Craftering.. I beta tested for Vanguard and hated it within a month.. It was one fo the poorest designed crafting systems I've ever encountered.. It required a "group" effort to get resources worth anything.. I would suspect that less then 5% of the market out there wants crafting that requires a "group".. but hey.. if that is what they want, I wont' be part of it.. Call me crazy for being part of the 95% that wants crafting to be soloable..
Player economy.. In general.. Which system was better.. lets see........ 11 million subscribers vs. 25,000? subscribers... I think the numbers speak for themselves.. How can 11 million customers be wrong? hmm
Personally, I think all the botting was starting to kill SWG before SOE nailed the coffin shut with C-U. Go to a cantina and there would be a bot entertainer to buff you if you paid x. Go to any spaceport, and sure enough a doc bot would be there handing out buffs until he was out of supplies. Player cities were full of shopkeep bots and miner bots, those that were alive at all that is. Macroing was ruining SWG long before C-U. The only thing I hope KOTOR does is limit macros as much as possible, all the rest is fluff anyway but bots can destroy economies. Of course, it is only a hope. I have every intention of playing anyway
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Tried- L2, Ryzom, WAR, DDO, PWI, Tab Rasa, Requiem, Champs, AA, JD, PWI, SUN, Dawntide
Played- SWG (pre-cu), AoC, VG, WoW, LoTRO,CoX, EQ2, DAOC, GW, PotBS, Aion, MO,APB, NASA, Fallen Earth, DCUO, Rift
Playing- EVE, Black Prophecy, TOR
Waiting for- Tera, Jumpgate Evo, WH40K, WWE, WOD, TSW
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"Hey, if Activision liked it, then they should have put a ring on it," Double Fine President Tim Schafer said. "Oh great, now Beyonce is going to sue me too."
I agree with ya...but I think the day mmoRPG is come n gone. Now everything is pretty much MMOG...the RP part has gone the way of the dodo bird.
As for the SWG vets hittin the TOR boards... they have as much right to say what they want as the WoW player does. I am hoping this game follows more of the old SWG rather than WoW with glowy sticks.