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Fallen Earth = Anarchy online 2.0 ?

LobotomistLobotomist Member EpicPosts: 5,981

I was trying to learn bit more about this game , but everything i found so far makes me think FE will be very similar to AO in many areas , but naturally much improved.

This in my oppinion sounds like fantastic thing , if its true.

 

What do you (people who followed FE) think ?



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Comments

  • KailashKailash Member UncommonPosts: 301
    Originally posted by Lobotomist


    I was trying to learn bit more about this game , but everything i found so far makes me think FE will be very similar to AO in many areas , but naturally much improved.
    This in my oppinion sounds like fantastic thing , if its true.
     
    What do you (people who followed FE) think ?



     

    more like SWG 2.0 imo

  • FadedbombFadedbomb Member Posts: 2,081
    Originally posted by Kailash

    Originally posted by Lobotomist


    I was trying to learn bit more about this game , but everything i found so far makes me think FE will be very similar to AO in many areas , but naturally much improved.
    This in my oppinion sounds like fantastic thing , if its true.
     
    What do you (people who followed FE) think ?



     

    more like SWG 2.0 imo

     

    Do NOT even go there. If you start that now, the hype will sink FE so far into the ground it'll never be able to claw it's way back out upon launch....regardless if it might be an SWG or AO 2.0.

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • ComanComan Member UncommonPosts: 2,178

    I would say it is FE 1.0

    I do not it would justify to compare this game to anything else. True it might have elements with you can see in other games, however I do not believe the game is anything like them. It is a unique game with a very extencive crafting system (where crafting is in real-time, so it even goes on when your offline, some thing might take up to 3 days to craft, like cars)

    The combat system is a system where you have to actualy aim. After this however the damage will be calculater by using your stats and that of the armour/weapon. However skill will play a importend role in this game. Level will play a vital role aswell, however not as vital as in many games. You have to spend Ability Points on your stats. You can get these from leveling and other activities. Duo to this it might be possible that someone of level 20 has less AP then someone of level 15.

    You do not have set clases, but a structure where you can invest APs in any skill you like. This give you a lot of room to make your "perfect charater". There are both melee weapons and ranged and sneaking (and it skills) are not about pressing a button and you invisible, but actualy about sneaking about and around someone. This skill will only make you make less sound and not show up on the radar.

    So someone who become good at this and has a lot of points in melee, could do a lot of damage when he can get close without being seen.  

  • emikochanemikochan Member UncommonPosts: 290

    You know what they say, how originality is dead, but FE is going to be something special no doubt, so far it's seeming like a grimmer version of Tabula rasa ( a game I loved while it lasted *RIP*)

     

    Definitely interested in the crafting and the open world, i just hope it's not as convoluted as AO :p

  • slask777slask777 Member Posts: 706

    AO not THAT complicated. It's quite easy actually unless you want to twink. Then it become a calculus game, and helluva expensive. The economy is whacked over there. Anyway, the ao people, me included, wanted TR to be the new AO. Sadly it wasn't, and the game in itself was quite bad. Havent checked anything about this game though, but gonna do that. AO2 is only a dream in the AO vets heads anyway.

    ---
    Grammar nazi's. This one is for you.

  • CrelmCrelm Member Posts: 18

    FE is a witch's brew.

    It's like they looked at all the loved but dead games, considered why people loved them, and then tried to incorporate some of those elements into Fallen Earth. You'll probably get an aftertaste of lots of games, but the flavor is Fallen Earth. And they tossed a lot of new secret ingredients in the brew as well. Like Tabasco sauce and some corprus hunks.

  • goofy3kgoofy3k Member UncommonPosts: 250

    no

  • RavZterzRavZterz Member UncommonPosts: 618

    Fallen Earth =/= Anarchy Online 2.0 

    Make games you want to play.

    http://www.youtube.com/user/RavikAztar


  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by Lobotomist


    I was trying to learn bit more about this game , but everything i found so far makes me think FE will be very similar to AO in many areas , but naturally much improved.
    This in my oppinion sounds like fantastic thing , if its true.
     
    What do you (people who followed FE) think ?

     

    If you haven't looked at this site already I highly recommend it, it's easily the place with the most information about the game: http://www.fe-infoterminal.com/

    (,,,)=^__^=(,,,)

  • Experimemt13Experimemt13 Member Posts: 188


    Originally posted by Kailash

    Originally posted by Lobotomist

    I was trying to learn bit more about this game , but everything i found so far makes me think FE will be very similar to AO in many areas , but naturally much improved.
    This in my oppinion sounds like fantastic thing , if its true.
     
    What do you (people who followed FE) think ?


     
    more like SWG 2.0 imo


     I have a strong suspicion that a bit of Pre-CU flavor will be involved.

  • slask777slask777 Member Posts: 706

    Nice necro...

    ---
    Grammar nazi's. This one is for you.

  • KordeshKordesh Member Posts: 1,715

     Fallen Earth lacks Ragnar Tornquist, so it can never be AO2

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • ShreddiShreddi Member UncommonPosts: 320

    How is AO now a days?  I havnt played it since the first or second year it was released.  Others came out and I switched to them.  Same with City of Heroes/Villians but Tabula Rasa shut down giving me 3 months free City of Heroes/Villians.  I reinstalled the game and am now completely addicted.  After trying every other mmo released since COH release I come back to find how ahead of its time that game was/is.  Today a huge patch is being released revolutionizing the mmo.  Cant wait to play when servers are back up.  Also cant believe how populated the servers are.  Even the servers that show low population have tons of players on it.  wondering if AO kept up on updates/upgrades and is worth another try.  Thanks.

    This post is intentionally written as to not make any sense what so ever. Thank You Very Much.

  • johnnychangsjohnnychangs Member UncommonPosts: 261

    Everything I've read about the game so far has been awesome.

    No other MMO has come close to the amount of skill customization as AO.  Hopefully this one will.

  • NegativeJoeNegativeJoe Member UncommonPosts: 218


    Originally posted by Vinterkrig
    its gonna remind you of coh/cov

    not even a little bit, IMO anyway

    ::::26:: ::::26:: ::::26::

  • guy232guy232 Member UncommonPosts: 350

    How the hell did you get AO to compare with FE?

    You  guys dont even bother placing thought into forums anymore..Anarch only compared to Fe is like comparing UT to tetris..The only MMO in existence that can  be a fitting comaprison  toFE is  Neocron online.    1.  It has RPG elements,   2.   Its live actinon FPS game,  3.   Its MMO aka its not the sad ass 20 player per server thing its actualy open world.   

    getting a headace just reading this stuff I swear..

    image

    image
    It..Burns..

  • hidden1hidden1 Member UncommonPosts: 1,244
    Originally posted by guy232


    How the hell did you get AO to compare with FE?
    You  guys dont even bother placing thought into forums anymore..Anarch only compared to Fe is like comparing UT to tetris..The only MMO in existence that can  be a fitting comaprison  toFE is  Neocron online.    1.  It has RPG elements,   2.   Its live actinon FPS game,  3.   Its MMO aka its not the sad ass 20 player per server thing its actualy open world.   
    getting a headace just reading this stuff I swear..



     

    I would agree in gameplay mechanics yes, but Neocron is  considered to be the first Cyberpunk MMORGP w/ fps (WASD controls).  Neocron does have a psychic class (aka magic user in fantasy rpgs), and as well as a tank class (either close range or long range weapons).

  • brihtwulfbrihtwulf Member UncommonPosts: 975

     I don't think Fallen Earth has much in common with any of the current MMO titles.  It's not as Sci-Fi as AO, nor does it have the massive skill trees of that game.  Fallen Earth is a Post-Apocalyptic game, which doesn't exist in the MMO world at this point (at least not in the Fallout-like sense of FE).  It also has the first-person shooter component, and the only MMOs I can think of that shared that commonality are Planetside and Tabula Rasa.  And one of those games is shut down, while the other probably should be.  So, hopefully FE can deliver where others have not been able to.

     

  • cukimungacukimunga Member UncommonPosts: 2,258

    The only thing I found that AO and FE have in common is you pick where your skill points go or AP whatever you want to call them.    I love there is no set classes so you can be whatever you want.  I'm going sniper with a hint of melee just in case mobs or players get in close range.  Its sweet how you can lay flat on the ground in the game, I'm sure I'll have tons of fun picking things off laying on top of some buildings.

  • Greymantle4Greymantle4 Member UncommonPosts: 809

    I love everything this games brings to the plate except one critical element. The aim to attack just kills it for me and most likely will pass on this game because of that. What it does is push me to try Earthrise instead which makes me sad. :(

  • sunspotssunspots Member Posts: 12

    It looks promising :)

  • decklin17decklin17 Member Posts: 24

    FE is unlike anything else in that it is a true post apocolyptic setting........unlike that EarthRise trash...

    Now weather they can pull off this very awsome setting with solid game mechanics we will see.....I just wish they would embrase the true flavor of the post apocolyptic setting with scavaging in pvp (consumables at least)....last time I watched Mad Max he took ammo off a corpse...among other stuff.

    It will be nothing like AO.....

  • sunspotssunspots Member Posts: 12
    Originally posted by decklin17


    FE is unlike anything else in that it is a true post apocolyptic setting........unlike that EarthRise trash...
    Now weather they can pull off this very awsome setting with solid game mechanics we will see.....I just wish they would embrase the true flavor of the post apocolyptic setting with scavaging in pvp (consumables at least)....last time I watched Mad Max he took ammo off a corpse...among other stuff.
    It will be nothing like AO.....

     

    Calling Earthrise trash just because it isn't a post-apoc setting? I'd call Earthrise post-post-apoc - it isn't in an allround post-apocalyptic setting, but rather in what comes next.

    Honestly, I believe that in the real world, society would build up fast enough so the whole post-apoc feeling would pass away when the major cities got rebuilt...

    If you're looking for Mad Max, FE is definitely what you want.

  • HorkathaneHorkathane Member Posts: 380
    Originally posted by Zeppelin4


    I love everything this games brings to the plate except one critical element. The aim to attack just kills it for me and most likely will pass on this game because of that. What it does is push me to try Earthrise instead which makes me sad. :(

     

    What is the problem with aim to attack? I think its the way to go becasue then you can escape from people that are levels higher than you and have a chance. All games should be aim to attack imho. This way Johnny no job can play a million years and get the best gear but I can out Quake him :p

  • decklin17decklin17 Member Posts: 24
    Originally posted by sunspots

    Originally posted by decklin17


    FE is unlike anything else in that it is a true post apocolyptic setting........unlike that EarthRise trash...
    Now weather they can pull off this very awsome setting with solid game mechanics we will see.....I just wish they would embrase the true flavor of the post apocolyptic setting with scavaging in pvp (consumables at least)....last time I watched Mad Max he took ammo off a corpse...among other stuff.
    It will be nothing like AO.....

     

    Calling Earthrise trash just because it isn't a post-apoc setting? I'd call Earthrise post-post-apoc - it isn't in an allround post-apocalyptic setting, but rather in what comes next.

    Honestly, I believe that in the real world, society would build up fast enough so the whole post-apoc feeling would pass away when the major cities got rebuilt...

    If you're looking for Mad Max, FE is definitely what you want.



     

    I should have expressed my distaste for EarthRise with more detail, but I didn't want to hijack the thread with a rant....I just had an absolute adverse reaction to that game after watching their videos and cringe when its compared to FE as apocolyptic.

    From what I have seen the two bigest problems people seem to have with FE is the graphics and the aim to hit....the first I simply dont understand and is truly overated as a pivitol pass or fail for a game.

    The second i believe stems from ones adverstion to FP shooters...to that I would simply say dont worry...its not like CS or even PlanetSide for that matter.  The first time I played an FP type MMO was Neocron...and it added alot to the feel of the game...more control and a sense of freedom during combat rather than standing locked   toe to toe.  If done right, namley limiting evatic movement while shooting through acuracy penaly via crosshair scaling...you get some awsome game play.  An example of not how to do it would be Face of Mankind...everyone running around cirling each other, ignoring cover or any other tactical element of a gun fight (real or unreal) was a key failure IMHO.

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