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I just dont get why they dont relase this. Im sure they would get tons of new accounts and it cant be that hard to restore what was already there.
-Gosh you're cute. Wanna buy a monkey?
Comments
Being a "classic" SWG vet myself I can see the possibily of a classic server being fun. However, I believe that most of us have moved on. Sure the server would have a nice population but I fear that SWG no longer has the enticement it used to have. There are better games out there now.
What we need is a new game based on the same core mechanics that the original SWG used.
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
As much as I enjoyed SWG, it's just as likely to be shut down as any other major MMO. Lets be honest, it's geting older and losing subscribers every year.
But yes, other games have done it and I think it's a good idea. I don't however think they'd make much more (if any) money from it. Most people have moved on. - It would probably just thin out the remaining servers population.
most have moved on. And I know where they're congregating. All measly 70+ thousand of them (..so far).
btw wouldn't it have been cool to have the new structures from the NGE and windowed housing during preCU?
It is not up to SoE , is all Lucasarts. Lucas Owns rights to everything star wars ( one of the few franchises that has been able to pull this off actually)
Lucas calls all the shots.
This is not new news but I will state it again. SOE isn't entirely to blame about the NGE... Lucus Arts, pressured them... they had to change because of a few reasons -- One was that their contract/license was going to expire, and in order to renew it, they had to make changes to the game. Lucus Arts didn't like the direction SWG was going... IE buffs with needs and such... the old starwars was not how LUCUS wanted it. They asked SOE to make changes. SOE did and made bad ones. SOE will never be able to have an old server -- against there agreement/contract with Lucus Art.
There is actually nothing to back up that LEC had anything to do with the NGE. The NGE was completely the brainchild of SOE which has been backed up by former management. However...they approved the change and thus gets blame.
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Ten Golden Rules Of Videogame Fanboyism
"SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor
LUCUS Arts owns the rights, therefor approved of the change. The change came about during because the liscense was up and it was time to renew. If this was not the case Lucus would have never allowed SOE to butcher there franchise this way. Lucus approved and gave SOE the right sto change.
3 reasons, all of which are fairly equal
Money. SWG certainly does not have budget for it and doubt they ever will again
Ego. Looks bad on them. Shows they were wrong (even though the entire world knowns it) and second rule of business is to NEVER EVER admit fault no matter how subtle, no matter the condition.
LucasArts. They have a new baby on the way (SWTOR) and want the least amount of competition to ensure a higher success than what SWG got. When compared to the hype and predicted sub numbers that SWG was suppose to pull, it was a HUGE failure....even though it was a great game that hundreds of thousands loved, the fact that MILLIONS didn't love it made it failure...especially since WoW achieved the title and subs that SWG was suppose to.
<Mod Edit>
Also, SWG sucked at release long before CU/NGE. As being associated with a Star Wars name anyhow. The game was not in any way star wars.. More Like AO with Star Wars skins.
Exactly my point. SWG wasn't what LUCUS ARTs wanted... There changed had to be made. Simple, close thread. Old SWG will never combact... and there will never be a game like it.
About beating a dead horse.
There have been thousands of these threads already.
Even if SOE would want to, they can't. Simple as that. Has been stated thousands times.
1. Lucas Arts. Nothing further to say.
2. Most of the original old code is lost.
3. Most of the old developers from that time are gone and no longer working at SOE.
So again, even if they wanted to. They can't as they don't have the expertise anymore.
They would have to start all over again and reverse engineer the code like the EMU guys are doing.
It's too risky, too much time consuming and thus costs too much money.
Cheers
Small correction...the code is not lost. If a sotware develoment company did not have backups then there are bigger problems at SOE than ignorant management and stupid business decisions.
I certainly agree with #3. They did lose the knowledge base behind the original code.
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Ten Golden Rules Of Videogame Fanboyism
"SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor
Old school EQ players have been screaming for a true classic or at least pre-luclin server for years. My opinion is they will never make classic servers due to contractual reasons
it has been said time and time again. LA and SOE jointly stated that precu was so complex that it became a semi-conscious entity and they were afraid that it would become self-aware and take over the world. This is why World of Warcraft was launched. WoW was originally commissioned by the US department of defense for the purpose of tricking precu into thinking it was pwning nubs irl when in fact it was being securely contained in a highly constrictive virtual reality environment. Shortly after WoW's launch precu was terminated prophylactically and blizzard was sanctioned to continue since WoW proved to be lucrative as a containment environment for other types of semi-conscious entities.
WoW is still being maintained, however there are rumors that other, more evolved strains of precu may soon surface that WoW is ill equipped to handle. If there is any truth to these rumors then it would be impossible to develop a counter measure due to the unpredictable nature of autonomous strain evolution. And if this scenario comes to fruition than I pray for our souls.
If people, at their spare time, can re-create many parts of pre-cu without having any official specifications, why should not a paid and fully informed developer with the support of old code and documentaion, be able to support a classic server?
I'm very sure it is NOT the lack of competence or interested devs.
How hard can it be?
hmmmm...I tested this game before there was such a thing as "beta testing".....and i never continued after...cause it was unplayable to me.....
so why do we need a "classic" server?
to go back to crap?
"This may hurt a little, but it's something you'll get used to. Relax....."
I suppose it got better after beta, enough for 300K + people to play it, before the nerf and mismanagement started to have negative effects on the community, and open up for the CU as the "only solution" to every problem since launch, and in the end the NGE, the final defeat of the old game
If people, at their spare time, can re-create many parts of pre-cu without having any official specifications, why should not a paid and fully informed developer with the support of old code and documentaion, be able to support a classic server?
I'm very sure it is NOT the lack of competence or interested devs.
How hard can it be?
That's the thing...It is not hard. They just chose not to do it thus further alienating a very large group of people who were paying them money every month. They have now had to conduct business with zero new player marketing while only marketing the NGE to the players who for the most part despise what they have done. Is there any wonder why SOE has such a poor reputation in the mmo world today?
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Ten Golden Rules Of Videogame Fanboyism
"SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor
I suppose it got better after beta, enough for 300K + people to play it, before the nerf and mismanagement started to have negative effects on the community, and open up for the CU as the "only solution" to every problem since launch, and in the end the NGE, the final defeat of the old game
you prove my point...and then some
It could only improve in order for it to still exist.....common sense rules here....
"This may hurt a little, but it's something you'll get used to. Relax....."
I know it's not that hard, even without any official documentation.
I and the team I work with are doing progress every day with recreating the game as it was before.
So even a small team, in contrast to the more famous EMU-team, can do great progress,
I suppose it got better after beta, enough for 300K + people to play it, before the nerf and mismanagement started to have negative effects on the community, and open up for the CU as the "only solution" to every problem since launch, and in the end the NGE, the final defeat of the old game
you prove my point...and then some
It could only improve in order for it to still exist.....common sense rules here....
Your opinion was that the game was crap BEFORE beta; my opinion that the game must have been better since that, 300k+ people was playing it. How does my opinion prove your point?
My assumption is that at some point, after launch, but before the CU, the game had a solid software and a solid community willing to pay for the game. It's THAT period of the game that is worth recreating, not the pre-beta or the current one.
I suppose it got better after beta, enough for 300K + people to play it, before the nerf and mismanagement started to have negative effects on the community, and open up for the CU as the "only solution" to every problem since launch, and in the end the NGE, the final defeat of the old game
you prove my point...and then some
It could only improve in order for it to still exist.....common sense rules here....
Your opinion was that the game was crap BEFORE beta; my opinion that the game must have been better since that, 300k+ people was playing it. How does my opinion prove your point?
My assumption is that at some point, after launch, but before the CU, the game had a solid software and a solid community willing to pay for the game. It's THAT period of the game that is worth recreating, not the pre-beta or the current one.
ummm...yeah
at some point....after launch...it was solid......
at NO POINT...was this game ever really good to me...but at least I saw imporvement. So why go backwards...when you have more players now than then?
"This may hurt a little, but it's something you'll get used to. Relax....."
I suppose it got better after beta, enough for 300K + people to play it, before the nerf and mismanagement started to have negative effects on the community, and open up for the CU as the "only solution" to every problem since launch, and in the end the NGE, the final defeat of the old game
you prove my point...and then some
It could only improve in order for it to still exist.....common sense rules here....
Your opinion was that the game was crap BEFORE beta; my opinion that the game must have been better since that, 300k+ people was playing it. How does my opinion prove your point?
My assumption is that at some point, after launch, but before the CU, the game had a solid software and a solid community willing to pay for the game. It's THAT period of the game that is worth recreating, not the pre-beta or the current one.
ummm...yeah
at some point....after launch...it was solid......
at NO POINT...was this game ever really good to me...but at least I saw imporvement. So why go backwards...when you have more players now than then?
...when you have more players now than then?
Sorry, did not realize you where a Troll.
I suppose it got better after beta, enough for 300K + people to play it, before the nerf and mismanagement started to have negative effects on the community, and open up for the CU as the "only solution" to every problem since launch, and in the end the NGE, the final defeat of the old game
you prove my point...and then some
It could only improve in order for it to still exist.....common sense rules here....
Your opinion was that the game was crap BEFORE beta; my opinion that the game must have been better since that, 300k+ people was playing it. How does my opinion prove your point?
My assumption is that at some point, after launch, but before the CU, the game had a solid software and a solid community willing to pay for the game. It's THAT period of the game that is worth recreating, not the pre-beta or the current one.
ummm...yeah
at some point....after launch...it was solid......
at NO POINT...was this game ever really good to me...but at least I saw imporvement. So why go backwards...when you have more players now than then?
...when you have more players now than then?
Sorry, did not realize you where a Troll.
logical replies always rule....
point missed
"This may hurt a little, but it's something you'll get used to. Relax....."
point missed on me too.