Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Calling all ex-DAoC players...

13

Comments

  • DarklighterDarklighter Member UncommonPosts: 25

    We are now on MySpace! Add us to your friends...

    http://www.myspace.com/daocrevival

  • TheocritusTheocritus Member LegendaryPosts: 10,014

            Good luck.....I went to the top DAoC private server a couple years ago and there were never more than a hundred people playing.....You guys need to move on and find a new game there jsut isnt that much interest in it anymore.

  • logangregorlogangregor Member Posts: 1,524

    Were not talking about playing on a Private server.

    Were talking about playing on a Legal Official Server.

    image

  • darkartgoddarkartgod Member Posts: 42

    i would love to go back if i can move my toons and keep the names and items

    image
  • SarbocabrasSarbocabras Member Posts: 257

     Didn't mythic promise a origin server? 

  • JDaniels4326JDaniels4326 Member Posts: 3
    Originally posted by Fibsdk

    Originally posted by Darklighter


    I'm currently looking for any and all who used to play Dark Age of Camelot and who would like to see that game return to it's former glory. I plan on starting a rally to get as many players as I can on my list. What I want to do is gather a list of a good number of players(over a thousand preferably) who would be willing to migrate to DAoC all together and get the server numbers up again. I have been playing this game since it came out, off and on, and I have to say it's the best and my favorite MMO.
    This is just my preliminary posting for now to see if I can get a decent response. Just send me an email if you MIGHT be interested: daoc_revival@live.com
    P.S. I'm looking for any players who really want to get serious and help me out with this to form a team to make sure things get done. Thanks!

     

    I just want to point something out. I'm not negative to your idea ..on the contriary but i do feel like pointing a few things out of importance.

     

    If you cannot fill up the newbie areas you will never get any sustainable number of players. Having old players return only to do /level 30 then what would you do after a month when they realize it's been there done that.

     

    No what you need is to fill up the lowlevel hunting grounds and lowlevel battlegrounds again. The reason for this is very simple. Unless you do this you will not have an influx of new players. I 100% believe without new players you won't have any sustainable numbers for more than a month or two if you are aiming at old players only. There are many reasons for that.

     

    New players trying DaoC for the first time will be instantly turned off they can't find any groups until they get to darkness falls. That the game is completely empty at lowerlevels in particular battlegrounds. I have around long enough to know this as fact.

     

     

    If you can fix the problem of an empty grouping gap between level 1-30 then you have a good shot at succeeding. Otherwise i think you will fail before you even get started.

     

     

    i just wanna say say classic server = no /level

    Tip Of The Day: Pwned is pronounced exactly the same way as Owned

  • BrixonBrixon Member UncommonPosts: 259

    DAoC was my first MMO and it will always hold a special place in my heart as one of my greatest gaming experiances. However, for me it started to lose that magic before SI came out when Buffbots started to get out of control. Mythic could have fixed this before it became an issue by limiting the range of buffs. Instead they got greedy and wanted the extra money from additional accounts rather than to fix this BS. Ever since then it has been one bad decision after another, till you were left with the population you have today.

    The only way DAoC will ever get the population back, is if they make the basic game free to play and lose the /level command.

  • JDaniels4326JDaniels4326 Member Posts: 3

    On Classic Servers today they have disabled the /level command and limited the concentrated range of buffs, i believe it would be possible to re-populate DAoC, but its gna take alot of people

    Tip Of The Day: Pwned is pronounced exactly the same way as Owned

  • DarklighterDarklighter Member UncommonPosts: 25
    Originally posted by Brixon


    DAoC was my first MMO and it will always hold a special place in my heart as one of my greatest gaming experiances. However, for me it started to lose that magic before SI came out when Buffbots started to get out of control. Mythic could have fixed this before it became an issue by limiting the range of buffs. Instead they got greedy and wanted the extra money from additional accounts rather than to fix this BS. Ever since then it has been one bad decision after another, till you were left with the population you have today.
    The only way DAoC will ever get the population back, is if they make the basic game free to play and lose the /level command.

     

    Ya, JDaniels is right, and that's why the Classic servers are the best and our target servers for revival. I agree with you that the idea of buffbots is idiotic and while the /level command can be a handy feature, it does cripple the newb areas and such which eventually leaks into the higher areas as newbs quit because there is no one to level with.

     

    Brixon, I would challenge you to start up a trial account on the Classic servers and see what you think. If you like it, then head on over to the forums and add your name to the list.

  • DarklighterDarklighter Member UncommonPosts: 25

    I just want to say real quick that I am going to set a deadline for ourselves. This will determine if this revival is going to make or break.

    The deadline is:

     

    I'm going to give the forums until May 1st to have over 50 members. If we don't have that many by then, I'm going to call it quits. I really don't want to set a goal like this, but I have to be serious and if I can't get a decent-sized initial wave of players interested, then we are never going to see numbers even close to a thousand. And, I really can't do much with anything less than a thousand. Also if this takes too long to get going, people will start to give up or become inactive. That would cripple our cause as well.

    So what does this mean for you?

    This means that if you haven't registered on the forums, click HERE and do it now! If you already have, then urge others to do the same. If we can get a solid group of seriously interested players by May 1st, then we might have a real shot at this. Like I said above, I hate to set a deadline like this, but it is a necessary step. Thanks for the support and hope to see more faces soon.

     

          s0ulreav3r

  • BrixonBrixon Member UncommonPosts: 259

    Oh I'm familar with the classic servers, I have a level 48 Minstrel on one of them. They were are step in the right direction, but they lost populations as well. I pointed out buffbots and /level as problems, but they are by no means the only issues with DAoC. There are many reasons people have left the game, and those reasons vary from player to player. What does it say about the game and the devlopers that people would prefer to play on servers rolled back to SI or even further back. Same thing with SWG pre-CU. Instead of swallowing some pride and giving the people what they want, they seem to be willing to accept the slow death of the game.

    I wish you guys luck with this movement, but how long will it last before people begin to leave again? How long till the vets start to get reminded of what made them quit before and quit again? Unless DAoC can draw in new blood it's just going to keep dying. The game is not newbie friendly because there is no one around at the lower levels ( thanks in part to the /level). That's why I think the only way you are going to get those populations up, is to make the basic game (no expansions) free to play. I only mentioned removal of /level with this idea to maximize the number of people in the lower level zones to help the truely new players.

    Devs haven't been listening to us for years, so I don't expect them to start listening now.

  • sevitothsevitoth Member UncommonPosts: 375

    I registered and posted on the website.

     

    Let's give it our best shot.

    Currently Playing: DAOC Uthgard

    Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.

  • DarklighterDarklighter Member UncommonPosts: 25
    Originally posted by tempestormer


    Forget ever having the newbie areas, or hell even the high level grinding areas, poulated. Task Dungeons killed that "immersion" that all of us DAoC players once had.

     

    Interesting point...something we'll have to discuss.

  • KruulKruul Member UncommonPosts: 482

    Why classic ? You know its really not classic right ? The origins server they were talking about would be classic. ToA gear is obtainable now from realm ranking. You never have to step a foot in TOA  except to visit the merchant.

    I am sorta interested but dont feel like starting from scratch  on a non toa server when I have 3 maxxed out (in 2005) accounts on Galahad.

    Hopefully you can get enough people to join each realm so it doesnt throw server balance way off.

  • PhoenixWritePhoenixWrite Member Posts: 33

    Hi there,

    I really like your idea and eventhough I play on EU-Server, I like to support this a little bit at least. A few suggestions and ideas, some of them if not all we were and still are using on German-Server in our Guild as Events.

    1) No population in newbie-Area and Catacombs-Dungeon issues

    Everyone who is part of this project or want to give DAoC a new chance, needs or should level just like in the old days. Means:

    no /level 20, no catacombs-level-dungeons but just oldschool leveling. This might take a little bit more time but it is worthwile. PvM-Areas would be a lot more populated and you probably will find a group as well. Finally it doesn't takes all to long in compare, esp. since they increased exp.

     

    2) Populating of Battlegrounds

    If you plan this with a lot of people, then you should be able to set up a certain date for an BG-event. This can populate BGs pretty nicely. Considered people will know when a lot of people will be there and other players who are still playing DAoC can join in as well.

    Just take a look how it worked on German-Servers in Thridranki-BG: daoc-guide.4players.de/forums/showthread.php (its in german but you can look at the screens and videos...Zerg in Thridranki ;) )

    3) Classic vs ToA

    I prefer ToA over Classic simply because it offers a whole lot more content. In a game it is important to have different things to do where we hardly get a new addon, new stuff esp. However Classic Cluster seems to need more players a lot more than ToA Cluster at the moment.

     

    My Suggestion in order this project won't fail IMO:

    - Each realm needs at least one Alliance who is connected to this project

    - Talk to the still existing playerbase....this way you won't leave them out

    - Put up clear dates when people start or offer levelactions etc. combinate this with events. DAoC has so much PvM-Content like Epic-Dungeons, Classic Areas, Classic Dungeons, SI etc. Visit all this places and you'll see even a simple leveling of a character can be the most fun you had in years.

    This is something our guild does in other realms right now, most of us never have been in Midgard or Hibernia and together we're (nearly 16 people) leveling there, sightseeing and just experince this unique PvM .

    Anyway I wish you all the best, I really hope you can bring DAoC at least a little bit back and make Mythic realise what kind of Diamond they have lying right under their feets.

  • p0rc3lainp0rc3lain Member Posts: 14

    Me and my friend just re-subbed to DAoC after a few years break and we are having a blast

  • Capn23Capn23 Member Posts: 1,529

    I have a suggestion.

     

    You might want the post some threads in the WAR forums as well as Warhammer Alliance and the VN boards for WAR.

     

    I think you'll find a lot of old DAoC players hanging around there and they will certainly sign up on the forums...and you might just peak the interest of people like me who haven't really played the game all that much :)

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • DarklighterDarklighter Member UncommonPosts: 25
    Originally posted by Capn23


    I have a suggestion.
     
    You might want the post some threads in the WAR forums as well as Warhammer Alliance and the VN boards for WAR.
     
    I think you'll find a lot of old DAoC players hanging around there and they will certainly sign up on the forums...and you might just peak the interest of people like me who haven't really played the game all that much :)

     

    Ya, I actually PM'ed a board moderator on the WAR forums to ask if I can be allowed to make such a post. So if I can get a thumbs up, then hell ya I'll post over there. In the mean time, still need more to hit up our forums, even if you guys already resubbed. The faster we get those numbers, the faster I can start to get things rolling. Thanks!

  • TyranixTyranix Member Posts: 104

     

    I reactived my old accounts today and I'm having a blast. There is ALOT of new players running around in Gotar(mid nub area). My house was gone and I'm trying to remember how to get my lost housing items back. I was still happy to find over 50 plat on my main. I hope you guys that decide to give it another shot consider Devon cluster cause it would be nice to have ya. There is a already decent population here and more people would just liven it up even more. There was craploads of bots/afkers at the uppland gates and some decent battles taking place in emain.

     

    The DAOC fever is kicking back in. Wheres dem hibbies ? www.gametrailers.com/player/usermovies/168579.html

  • PhoenixWritePhoenixWrite Member Posts: 33

    I assume it works on US-Servers the very same way. In your HZ you need to visit a marketplace, there are a few NPCs and there you can get your hands on this stuff. Or you just buy a new house, with your old character who used to own your first house, and you'll find your itims as well.

  • skydragonrenskydragonren Member Posts: 667

    Ok I guess it is time for me to chime in on this one.



    As a LONG time DAoC vet who still plays from time to time. You should just be made aware in full extent of all the issues you will be facing with this.



    1. Classic vs Normal - A long time ago, during the golden age of DAoC better known to some as Pre-ToA, life was good. The game was very RvR centric and the PvE aspect of the game consisted mostly of PLing or Grinding if you wanted to level in a hurry. Which during this time in the MMO genre was the norm. (Pre-WoW).



    During this time frame other games began to release or that were on the horizon of being released. Some of these titles included WoW, Guild Wars, Horizons to name a few.



    Mythic wished to incorporate some of the features these newer games were bringing to the table and so Trials of Atlantis was born.



    At first glance back then Trials of Atlantis was great (in concept). It brought full raiding content and in some cases a much needed break to some of the weary warriors. It offered a fresh outlook on the PvP experience through Artifacts and Weapons. Masters levels also added much to the game.



    Where ToA failed wasn't in it's content. ToA failed due to it's hardcore and harsh environment, rewarding the haves while brutally punishing the have-nots of the servers.



    Mega guilds and alliances could easily grab any artifact they wanted, and had the means to level these up. Those less fortunate who did not belong to mega guilds or hardcore social elitest groups did not have this luxaury. The haves of the world had more than enough armor weapons and firepower through master levels to dominate the Open RvR of DAoC with little to no competition.



    This began the Dark Age of DAoC (no pun intended) and so the "Classic" server was born. Doing away with the artifacts and weapons and master levels, basically pretending that ToA never existed. This new server type would put all players on a even playing field, the strong and the weak alike.



    This also split the haves from the have nots. The haves stayed on ToA enabled servers and continued business as usual. The have nots all migrated to "Classic" in hopes for better life. This put a serious dent into the population of the Normal servers. So the decline of the population began.



    Players such as myself refused to leave all the hard work they put into their characters on the normal servers, and as population dwindled many of us just decided to find a new MMO haven to call home.



    Players who didn't want the hassle of ToA went to Classic. Leaving their old characters behind to start new.



    Which brings us to present day. The population of both server types are very poor. Classic has the highest, but I think this is only due to the fact that the Normal servers are beyond resurrection at this point. Combined with the fact that most players are unaware of the changes that have been made to ToA enabled servers since they were first introduced.



    Mythic in all their glorious wisdom made changes to the Normal set servers, making the Trails MUCH easier, and the content not so "hardcore". I recently went back to DAoC for a 3 month stretch, and found that everything in the Normal server is just about on par with any MMO out there right now as far as difficulty. Making it much better and more content worthy than classic.



    Classic is a watered down version of the vision that is DAoC. It is the final resting place of the have nots to try to enjoy DAoC until it dies.



    This is pretty sad though, because the game is so great.



    Anyway, You will never get 1000 people to settle on 1 server type. Take me for example, I would rather die than play on a classic server. It isn't worth the sub fee to play a watered down version of DAoC. I want to experience DAoC as it was originally designed or not at all. I am sure I am not alone in this mindset. So that will be obstacle 1.



    2. Even if you did manage to get 1000 people to play again on 1 server, wether it be classic or normal, matters not really. 1000 players is not enough to resurrect DAoC. Of course I could be wrong, and I am willing to give this a go. So I will sign up for the forums and pitch in as much as I can. I will even design the website for this if you would like.

    3. Cross- realm - This is a SERIOUS issue in DAoC right now. If one side starts getting their ass kicked in DAoC today. They just sit down, log off, and go jump on a toon that is on the winning side, to farm out some RP's. In the Golden Age this wasn't possible. You got 1 realm per server, if you made a bad choice, you either had to roll again on a new server, or delete all your toons and reroll on the same server. The cross- realming is ruining what little shread of soul DAoC has left.



    4. This is the most important obstacle you will have to face. Mythic is no longer ran by Mythic. You do not have to talk to Paul Barnett because he can't help you.



    To resurrect DAoC you know have to catch the attention of EA. I shouldn't have to tell you that not much can stutter the step of a giant like EA. If you can't convince the master that the old dog is worth sticking around. The master will just put a bullet in it.



    So we would have to achieve numbers that even EA can't ignore, and for that it will take more than 1000.

     

    ** EDIT - made changes to spelling, because I was tired and mis-spelled a ton of stuff, sorry for that.

  • WarhawkeWarhawke Member UncommonPosts: 42

    I'd love to see the numbers up again and  rusub and play  again. Have played alot of MMo's and this one still rings true to my heart. Nothing compared to RVR in DAOC for pvp.

  • GardavilGardavil Member Posts: 60
    Originally posted by Vinterkrig

    Originally posted by Fibsdk

    Originally posted by Darklighter


    I'm currently looking for any and all who used to play Dark Age of Camelot and who would like to see that game return to it's former glory. I plan on starting a rally to get as many players as I can on my list. What I want to do is gather a list of a good number of players(over a thousand preferably) who would be willing to migrate to DAoC all together and get the server numbers up again. I have been playing this game since it came out, off and on, and I have to say it's the best and my favorite MMO.
    This is just my preliminary posting for now to see if I can get a decent response. Just send me an email if you MIGHT be interested: daoc_revival@live.com
    P.S. I'm looking for any players who really want to get serious and help me out with this to form a team to make sure things get done. Thanks!

     

    I just want to point something out. I'm not negative to your idea ..on the contriary but i do feel like pointing a few things out of importance.

     

    If you cannot fill up the newbie areas you will never get any sustainable number of players. Having old players return only to do /level 30 then what would you do after a month when they realize it's been there done that.

     

    No what you need is to fill up the lowlevel hunting grounds and lowlevel battlegrounds again. The reason for this is very simple. Unless you do this you will not have an influx of new players. I 100% believe without new players you won't have any sustainable numbers for more than a month or two if you are aiming at old players only. There are many reasons for that.

     

    New players trying DaoC for the first time will be instantly turned off they can't find any groups until they get to darkness falls. That the game is completely empty at lowerlevels in particular battlegrounds. I have around long enough to know this as fact.

     

     

    If you can fix the problem of an empty grouping gap between level 1-30 then you have a good shot at succeeding. Otherwise i think you will fail before you even get started.

     

     

    darkness falls has been no big deal for years now my friend

    everyone who plays either gets pl'd, runs a bot, grinds in the catacombs caves or quits



     

    I would never use a bot, nor get PL'd, and I would love to grind out 1-30 in Albion again and have fun in DF. But that is just me.

    I would join and support this as long as it is DAoC pre-TOA. I miss all the fun I had in DAoC back then and would help to see if we could get this going again.

    Checking page seven update on this thread....

  • DarklighterDarklighter Member UncommonPosts: 25
    Originally posted by skydragonren


    Ok I guess it is time for me to chime in on this one.



    As a LONG time DAoC vet who still plays from time to time. You should just be made aware in full extent of all the issues you will be facing with this....................


     

    Great post skydragonren. Thanks for the input. And yes, I hear you on a lot of things. I understand that 1000 is a pretty small number, but it's a goal to shoot for and a step in the right direction. Hopefullly we can get A LOT more than that. Also I have to admit that I have been away from camelot for a while, and wasn't really aware of the ToA changes. If that is the case, then we will definitely discuss it on our forums.

    Oh boy, don't even get me started on cross-realming. That is one major flaw in the game right now and one that will have a lot of my/our attention. We'll have to discuss it on the board to see what the best way to fix it is.

    Either way, I'm going to try to talk to Paul because if I cna get some sympathy form him, perhaps he can put in a good word for us, or maybe some tips on who to contact at EA or whoever is the one that we need to talk to. Hopefully he'll respond to me soon.

    So anyways, thanks for the post and I look forward to hearing form you on the forums.

     

       s0ulreav3r

  • FadedbombFadedbomb Member Posts: 2,081

    Geez, I played DAOC since release for many many many years. To this day I will NEVER understand why TOA got such a bad simply because people didn't want to work for the rewards. The funniest thing is people cry when you have a lot of artifact, not realising that having more than 2-3 artifacts COMPLETELY screws your toon over hardcore in the stat/skill department.

     

    I still don't use artifacts at all, and I STILL am one of the hardest to kill/hardest hitting warriors on Mordred.

     

    /shakes-head

     

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

Sign In or Register to comment.