Ok, i was very hyped about this game when i first saw it. The pvp system and the looting system and i loved how it was a sandbox MMO. I mean this game looked like it was gonna be sweet. Well i got on the forums and i found out that this game is not what it first apeared to be.
This game will have no /tell system over long distances( you can have guild chat channels, but only after you purchase the upgrade on your guildstone and you can /tell people only in your immediate area), no global chat, no minimap and possibly no compass, you will have to buy maps and update them because the world will constantly be being discovered, which means you dont get a world map with the outlines of the continents OR an icon that tells you where you are, HUH!?!?! Which means you have to find out where you are depending on landmarks and your maps (which 'may not be 'accurate' says a dev.). In order to get a minimap, you will have advance in magic to get awarness spells and crap. Ok...wow, i dont know about you but my interest in this game has been all but obliterated. This game seems to be geared almost completely toward the role-player and the developers seemed to have no interest in the casual gamer. This disapointed me extremely =(.
I find it very sad that this company would throw away such a great oppurtunity for the sake of realism and roleplayers, when the great majority of players are not roleplayers. So now you know.
I believe that the initial lack of a minimap and 'bounded' world map will be a positive game experience in that knowledge of the game world will actually become a commodity. An example being a player who spends alot of time exploring far and wide and offering to sell the locations of vital resources he has found to people who do not have the same knowledge of the world. Unfortunately this will eventually be spoiled by online maps becoming available with resource nodes plotted - shame.
I believe the lack of chat facilities while allowing a more immersive experience would lead to an overall negative impact on the game. Alot of MMORPGs have not implemented social interaction systems properly and this ultimately leads to players feeling 'lonely' and a strong server community being unable to develop.
A compromise would be to allow 'Non-RP Global/Regional' chat channels but no /tell /guildchat over a certain distance. This would allow people to feel like they are in a game with lots of other people and help foster a sense of community. However Faction Vs Faction or Guild Vs Guild action would not be openly discussed here because it would give away motive and planning. To be effective in this manner players would have to co-locate themselves to plan PvP and raids making use of their /tell and /guild chat tools for secure communication.
Guilds/Factions may choose to openly discuss their plans in Global/Regional chat channels but it could be seen as a metaphor for posting their plans on every noticeboard around the world - communicating to their allies but also their enemies.
Summary:
Global/Regional Chat - Unsecure no limit to communication distance
Tell/Guild/Faction Chat - Secure communication with limited distance
Compromise on hardcore immersion and sense of community would be key for games like MO.
I have never played a game like UO or AC. I started with everquest 1 on and off and played lineage 2 for a couple years. But the features that you describe here intrigue me. I remember the first thing i did in lineage 2 was just wander around looking at the scenery.. didnt care about the 3 quests that were available after open beta . Nothing just found a group of people and tried to get into the oddest situations.
I hope they stick with this and bring back a reason to actually be near other players in game.. Im tired of the "hey look there is a bunch of people online..." and not having a reason to converse or accomplish something with another player.
Im not saying i want forced grouping in such a sandbox of a game if done correctly should allow you to go off and solo if you wish to accomplish things. I know people don't have all the time in the world to hang out and try to group for the 1 to 2 hours that you have time to play. I would just like a reason which it seems this game would provide if they do away with global chat and a mini map.
Example: ya run into someone have no idea where you are.. and can just be like hey where am I? any towns nearby? so on and so forth. I don't RP but i find that simple interaction to be one of the features missing in most mmo's .,.
Sigh, I'm seeing more and more "I'm a leet hardc0re gamer" mentality creeping into these MO forums. Go back to refreshing the DF box sales page. Realistic does not always equal fun. I havent read anything about MO Chat channels or Mapping apart from the OPs post, but it seems a bit dumb. Automapping should be ingame, because these days people will just be alt-tabbing to "MO-maps.com". Perhaps they could tie automapping into a "Cartography" skill, that as you explore it levels, and as it levels, your automapping improves with better detail and the "You are Here" circle shrinks to become more accurate. Zone/Global Chat is needed, lest the game world feel empty. It was a common complaint in WAR even during launch, when their servers were jam-packed. It just helps to foster a living world with that "other players are here too" feel. If you dont like the automapping and want to go explore and scrawl out your own hand notes like old school Bards Tale/Wizardry/Gold Box, thats cool, just dont ever open the map window. If you dont want the global chat, opt out of the channel.
And i can at any time alt-tab to find cheat codes for most games out there, guess that means every game should be developed with infinite lives, godmode, unlimited resources and so on.
Sorry, just because people can take the path of least resistance doesn't mean everyone wants to.
If you don't want these features, opt out of the game.
i play really casually (sometimes only a couple of hours a WEEK) and this sounds great. Way way back when runescape was new i used to play that quite a bit, and only having local chat (like the person almost had to be on your screen) was great! Chat meant people coming, seeing another player often resulted in a conversation or whatnot because their wasnt any chat when you were alone. Granted they did have a tell system, but it was more for contacting people than having a conversation.
This sounds great to me! i REALLY hope they dont change that.... and by the way their is nothing "hardcore" about it, its just different.
Makes a market for compass and quite possibly a chart, clock and sextant system if they even are going to have co ordinates. Have a chart and pencil to write down and compass and sextant to gain latitude and longitude. Which is they are going to use a real map system then they more than likely will do this or have something similar. Another game uses this kind of system where you won’t see your direction until you make or buy a compass and won’t see co ords until you get chart, clock and sextant. It’s interesting that their not going to use a cartography system for MO or more than likely make map making not use just one skill.
It’s a good but annoying system. It does make it more realistic but it seems to be more of a pain than anything. But with that said I think it’s actually a nice change from easy mode gps systems most games these days take up.
Posted by Xnxax on 4/12/09 at 7:49:33 AM Ok, i was very hyped about this game when i first saw it. The pvp system and the looting system and i loved how it was a sandbox MMO. I mean this game looked like it was gonna be sweet. Well i got on the forums and i found out that this game is not what it first apeared to be. This game will have no /tell system over long distances( you can have guild chat channels, but only after you purchase the upgrade on your guildstone and you can /tell people only in your immediate area), no global chat, no minimap and possibly no compass, you will have to buy maps and update them because the world will constantly be being discovered, which means you dont get a world map with the outlines of the continents OR an icon that tells you where you are, HUH!?!?! Which means you have to find out where you are depending on landmarks and your maps (which 'may not be 'accurate' says a dev.). In order to get a minimap, you will have advance in magic to get awarness spells and crap. Ok...wow, i dont know about you but my interest in this game has been all but obliterated. This game seems to be geared almost completely toward the role-player and the developers seemed to have no interest in the casual gamer. This disapointed me extremely =(. I find it very sad that this company would throw away such a great oppurtunity for the sake of realism and roleplayers, when the great majority of players are not roleplayers. So now you know.
I believe that the initial lack of a minimap and 'bounded' world map will be a positive game experience in that knowledge of the game world will actually become a commodity. An example being a player who spends alot of time exploring far and wide and offering to sell the locations of vital resources he has found to people who do not have the same knowledge of the world. Unfortunately this will eventually be spoiled by online maps becoming available with resource nodes plotted - shame.
I believe the lack of chat facilities while allowing a more immersive experience would lead to an overall negative impact on the game. Alot of MMORPGs have not implemented social interaction systems properly and this ultimately leads to players feeling 'lonely' and a strong server community being unable to develop.
A compromise would be to allow 'Non-RP Global/Regional' chat channels but no /tell /guildchat over a certain distance. This would allow people to feel like they are in a game with lots of other people and help foster a sense of community. However Faction Vs Faction or Guild Vs Guild action would not be openly discussed here because it would give away motive and planning. To be effective in this manner players would have to co-locate themselves to plan PvP and raids making use of their /tell and /guild chat tools for secure communication.
Guilds/Factions may choose to openly discuss their plans in Global/Regional chat channels but it could be seen as a metaphor for posting their plans on every noticeboard around the world - communicating to their allies but also their enemies.
Summary:
Global/Regional Chat - Unsecure no limit to communication distance
Tell/Guild/Faction Chat - Secure communication with limited distance
Compromise on hardcore immersion and sense of community would be key for games like MO.
There will not be global chat, but there will be guild-chat as long as your guild has the upgrade at your guild-stone. There will be a /whisper or /tell system for short distances like a local chat. BUT your whispers can be overheard by people with good listening skills. I read this and i thought this was a cool feature.
As for everyone hoping that they are going to keep these features in place. I wouldnt be too worried about it because the Dev. team seemed to have made up theirs minds on the matter. After reading everyones replies, i am more hopefull than i was because one of my main worries is that not many people would play this game because of this issue.
A possible cool scenario based on what they plan on implementing would be an explorative player who is into making maps gets killed in PvP. The killer then gets the map(s). The killed player, upon revival, has no maps but can reproduce them with a certain percentage of map memory reduced (i.e. say they can only reproduce 90% of the map(s)).
Doubt it would play out as such. Would be neat to see 10 newbies gang up on an experienced player to kill him/her for their map(s) and other items.
With so many MMOs in the market, I think that Mortal Online is heading in the right direction. I like what I see and read so far, I just need to know now if there is going to be stealth abilities for an assassin/rogue type of class
Sigh, I'm seeing more and more "I'm a leet hardc0re gamer" mentality creeping into these MO forums. Go back to refreshing the DF box sales page. Realistic does not always equal fun. I havent read anything about MO Chat channels or Mapping apart from the OPs post, but it seems a bit dumb. Automapping should be ingame, because these days people will just be alt-tabbing to "MO-maps.com". Perhaps they could tie automapping into a "Cartography" skill, that as you explore it levels, and as it levels, your automapping improves with better detail and the "You are Here" circle shrinks to become more accurate. Zone/Global Chat is needed, lest the game world feel empty. It was a common complaint in WAR even during launch, when their servers were jam-packed. It just helps to foster a living world with that "other players are here too" feel. If you dont like the automapping and want to go explore and scrawl out your own hand notes like old school Bards Tale/Wizardry/Gold Box, thats cool, just dont ever open the map window. If you dont want the global chat, opt out of the channel.
Yes, wanting challenging aspects in the game means we think we are "leet hardcore gamers". Right...
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic Played: SWG, Guild Wars, WoW Playing: Eve Online, Counter-strike Loved: Star Wars Galaxies Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Awesome. Hadn't even heard of this game until now, but I'll definitely be keeping an eye on it! (Please, God, let it run in Linux...)
I think starting a topic on their forums is more effective than writing to santa
What are you talking about? I'm not asking for a Linux port.
Tons of Windows games run in Wine/Linux. I'm playing FEAR 2, Grand Ages: Rome, and Elven Legacy right now. All are very recent releases (EL was released this week). As for MMORPG's, I've grown tired of LotRO, CoH, and Ryzom, and WoW, EVE, Guild Wars, DDO, etc. don't interest me (these are all games that play flawlessly in Linux). I'm looking for something new.
Some ancient cultures used to worship cats as gods. Cats have never forgotten this.
Hmm funny as hell with many of the responses here. Removing features is a nice thing? Really.
If you do not want to have /tell, you an always turn it off from your chat interface. In many games, the chat box can be fully configurated, and it can be closed if you want to be truely "muted" and "deaf".
Minimaps can surely be turned off in many games.
If you guys are so true to having a hard time in games, turn off all features, turn off all displays you find making the game easy and go ahead to play. You have to praise a game in which the developer enforce this on you by cutting back on features delivered, but not charging you less. Maybe you will also appreciate a developer disabling excess gaming by setting the limit to one character per account, setting caps on log on hours per day, or delete your character after dying X times. Maybe you would jump up in joy when the developer decide to implement a feature in which after so many deaths your account is inactive for the rest of the month, unless you pay a $500 redemption fee.
Or to be most "hardcore", your account will be banned as soon as you die, and you have to buy another account and start from newbie town all over. Or as the ultimate hardcore, how about everyone need to provide an ID card to buy the game, and once your avatar dies, that ID card can no longer play, and you have to borrow your friend's ID card to buy another account.
Ah I know what the ultimate hard core is. After buying an account, the developer will give you a piece of paper and a pen, and you exercise your imagination on what the world is like. Draw on the paper and stick it on your monitor.
The OP has rightly pointed out one issue: this game will turn away a lot of players who enjoy casual gaming, who have different ideas on how hard they want their game to be. Set it too hard, and the potential client base will be small, which might affect gameplay for pvp games in which you need to find someone to fight against.
In as much as you need to defend this game with religious zeal, read before you spam your keyboard. The OP does not criticise the game design, it just point out one possible impact on game popularity, and indicates his level of interest. The same game can still be more royal than the holy grail to you.
I think it brings realism and awesomeness combined. So to this day let MO be known as Relsome with a side of muffin or pudding which ever you prefer.
[[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button. Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it.
This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring.
What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.
OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it. This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring. What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.
Well i wouldnt say the comment failed, it certainly brought alot of attention to the thread =P. This thread has also enlightened me about what the gaming community really wants to see and shows me errors in my assumptions. I no longer see this game as RP centered, although i think i was on track with the realism =P. I do think that it is RP friendly,( more so than current games like WoW) but i see know that it will have deep roots in pvp, and that it does not hurt the casual gamer as much as i had originally thought, Perhaps i have just been spoiled by the MMOs of late.
I do agree about this game being about teamwork. You will obviously be alot more successfull if you are with a guild or a group, especially in pvp. Being apart of a guild will also enhance gameplay, in my opinion. I still think that having no /tell system over long distances will give a definite advantage to people who use third-party chat and voice systems and having no marker on your map will take some getting used too.
OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it. This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring. What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.
2-5 hours of play time is not casual gaming. 10 hrs a week is casual gaming.
I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.
OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it. This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring. What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.
2-5 hours of play time is not casual gaming. 10 hrs a week is casual gaming.
I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.
10 hours per week is not playing the only thing these players generally play is forum warrior. They are people that want to be MMO players not real players. Casual gamers play 20-50 hours a week. Serious gamers 50-80 hours per week. Hardcore gamers 100+. At least that is my definition. One cannot play a MMO less than 20 hours a week and actually make any meaningful progress.
Ok, i was very hyped about this game when i first saw it. The pvp system and the looting system and i loved how it was a sandbox MMO. I mean this game looked like it was gonna be sweet. Well i got on the forums and i found out that this game is not what it first apeared to be. This game will have no /tell system over long distances( you can have guild chat channels, but only after you purchase the upgrade on your guildstone and you can /tell people only in your immediate area), no global chat, no minimap and possibly no compass, you will have to buy maps and update them because the world will constantly be being discovered, which means you dont get a world map with the outlines of the continents OR an icon that tells you where you are, HUH!?!?! Which means you have to find out where you are depending on landmarks and your maps (which 'may not be 'accurate' says a dev.). In order to get a minimap, you will have advance in magic to get awarness spells and crap. Ok...wow, i dont know about you but my interest in this game has been all but obliterated. This game seems to be geared almost completely toward the role-player and the developers seemed to have no interest in the casual gamer. This disapointed me extremely =(. I find it very sad that this company would throw away such a great oppurtunity for the sake of realism and roleplayers, when the great majority of players are not roleplayers. So now you know.
Thanks for your post!
This makes me very excited for the game, I was actually not really following MO until you posted this, now I'm going to have to look into it more.
I'm an avid roleplay fanatic, I was a member of the Yew Town Council back in UO, on Atlantic server if anyone was around back then heh.
This game sounds like its 3d UO from what your describing. I wonder if they'll make Cartography a job!
OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it. This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring. What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.
2-5 hours of play time is not casual gaming. 10 hrs a week is casual gaming.
I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.
10 hours per week is not playing the only thing these players generally play is forum warrior. They are people that want to be MMO players not real players. Casual gamers play 20-50 hours a week. Serious gamers 50-80 hours per week. Hardcore gamers 100+. At least that is my definition. One cannot play a MMO less than 20 hours a week and actually make any meaningful progress.
100+ hours per week? are you serious?
You are basically saying to be "hardcore" you have no social live, you don't work, or go to school. There are only 168 hours in a week, playing for 100 of them is pathetic.
If you play 50+ hours a week thats reasonable for "hardcore", that rounds out to about 7-8 hours a day.
Proof that MMO players are total nut cases. No global chat? the same feature if goes missing in other MMO you guys make such a big deal about it, but i guess its ok for Mortal Online not to implement it? why double standards? or just sheep mentality here? Good or bad game i don't know but not implementing global chat is really a stupid idea. Considering how much heat recent MMO's has to take when this feature is missing at launch, for example WAR. But i guess its just COOL for MO not to have it. You people are such sheeps.
To be honest when there is chat in the game I use it. However, to have only localized chat would be great. Now if 2-3 people are spamming chat with a total boring, non-game related conversation I can just move away from them and they will eventually not be heard - got's to love it. Not being able to instantly know where I am, it will take some getting used to but hey I like challenges. I think the problem here is most people do not like "different". I do.
OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it. This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring. What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.
2-5 hours of play time is not casual gaming. 10 hrs a week is casual gaming.
I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.
10 hours per week is not playing the only thing these players generally play is forum warrior. They are people that want to be MMO players not real players. Casual gamers play 20-50 hours a week. Serious gamers 50-80 hours per week. Hardcore gamers 100+. At least that is my definition. One cannot play a MMO less than 20 hours a week and actually make any meaningful progress
I have a feeling you are just a hardcore gamer trying to rationalize yourself as not being hardcore ; ) though i could be wrong who knows
I play wayy less than 20 hours a week often, and yet i love playing MMOs and have never felt as though i didnt make any meaningful progress. You say that you must devote at least 20 hours a week to make progress? play 24 hours every week and you are spending 1/7 of your LIFE playing MMOs..... 40 hours a week and it is a second job....officially. I cant even imagine if you consider yourself serious or hardcore by your definitions....
Ok, i was very hyped about this game when i first saw it. The pvp system and the looting system and i loved how it was a sandbox MMO. I mean this game looked like it was gonna be sweet. Well i got on the forums and i found out that this game is not what it first apeared to be. This game will have no /tell system over long distances( you can have guild chat channels, but only after you purchase the upgrade on your guildstone and you can /tell people only in your immediate area), no global chat, no minimap and possibly no compass, you will have to buy maps and update them because the world will constantly be being discovered, which means you dont get a world map with the outlines of the continents OR an icon that tells you where you are, HUH!?!?! Which means you have to find out where you are depending on landmarks and your maps (which 'may not be 'accurate' says a dev.). In order to get a minimap, you will have advance in magic to get awarness spells and crap. Ok...wow, i dont know about you but my interest in this game has been all but obliterated. This game seems to be geared almost completely toward the role-player and the developers seemed to have no interest in the casual gamer. This disapointed me extremely =(. I find it very sad that this company would throw away such a great oppurtunity for the sake of realism and roleplayers, when the great majority of players are not roleplayers. So now you know.
I wasnt interested in this game until i read this. Good job.
Comments
I believe that the initial lack of a minimap and 'bounded' world map will be a positive game experience in that knowledge of the game world will actually become a commodity. An example being a player who spends alot of time exploring far and wide and offering to sell the locations of vital resources he has found to people who do not have the same knowledge of the world. Unfortunately this will eventually be spoiled by online maps becoming available with resource nodes plotted - shame.
I believe the lack of chat facilities while allowing a more immersive experience would lead to an overall negative impact on the game. Alot of MMORPGs have not implemented social interaction systems properly and this ultimately leads to players feeling 'lonely' and a strong server community being unable to develop.
A compromise would be to allow 'Non-RP Global/Regional' chat channels but no /tell /guildchat over a certain distance. This would allow people to feel like they are in a game with lots of other people and help foster a sense of community. However Faction Vs Faction or Guild Vs Guild action would not be openly discussed here because it would give away motive and planning. To be effective in this manner players would have to co-locate themselves to plan PvP and raids making use of their /tell and /guild chat tools for secure communication.
Guilds/Factions may choose to openly discuss their plans in Global/Regional chat channels but it could be seen as a metaphor for posting their plans on every noticeboard around the world - communicating to their allies but also their enemies.
Summary:
Global/Regional Chat - Unsecure no limit to communication distance
Tell/Guild/Faction Chat - Secure communication with limited distance
Compromise on hardcore immersion and sense of community would be key for games like MO.
I have never played a game like UO or AC. I started with everquest 1 on and off and played lineage 2 for a couple years. But the features that you describe here intrigue me. I remember the first thing i did in lineage 2 was just wander around looking at the scenery.. didnt care about the 3 quests that were available after open beta . Nothing just found a group of people and tried to get into the oddest situations.
I hope they stick with this and bring back a reason to actually be near other players in game.. Im tired of the "hey look there is a bunch of people online..." and not having a reason to converse or accomplish something with another player.
Im not saying i want forced grouping in such a sandbox of a game if done correctly should allow you to go off and solo if you wish to accomplish things. I know people don't have all the time in the world to hang out and try to group for the 1 to 2 hours that you have time to play. I would just like a reason which it seems this game would provide if they do away with global chat and a mini map.
Example: ya run into someone have no idea where you are.. and can just be like hey where am I? any towns nearby? so on and so forth. I don't RP but i find that simple interaction to be one of the features missing in most mmo's .,.
And i can at any time alt-tab to find cheat codes for most games out there, guess that means every game should be developed with infinite lives, godmode, unlimited resources and so on.
Sorry, just because people can take the path of least resistance doesn't mean everyone wants to.
If you don't want these features, opt out of the game.
i play really casually (sometimes only a couple of hours a WEEK) and this sounds great. Way way back when runescape was new i used to play that quite a bit, and only having local chat (like the person almost had to be on your screen) was great! Chat meant people coming, seeing another player often resulted in a conversation or whatnot because their wasnt any chat when you were alone. Granted they did have a tell system, but it was more for contacting people than having a conversation.
This sounds great to me! i REALLY hope they dont change that.... and by the way their is nothing "hardcore" about it, its just different.
Makes a market for compass and quite possibly a chart, clock and sextant system if they even are going to have co ordinates. Have a chart and pencil to write down and compass and sextant to gain latitude and longitude. Which is they are going to use a real map system then they more than likely will do this or have something similar. Another game uses this kind of system where you won’t see your direction until you make or buy a compass and won’t see co ords until you get chart, clock and sextant. It’s interesting that their not going to use a cartography system for MO or more than likely make map making not use just one skill.
It’s a good but annoying system. It does make it more realistic but it seems to be more of a pain than anything. But with that said I think it’s actually a nice change from easy mode gps systems most games these days take up.
This isn't a signature, you just think it is.
I believe that the initial lack of a minimap and 'bounded' world map will be a positive game experience in that knowledge of the game world will actually become a commodity. An example being a player who spends alot of time exploring far and wide and offering to sell the locations of vital resources he has found to people who do not have the same knowledge of the world. Unfortunately this will eventually be spoiled by online maps becoming available with resource nodes plotted - shame.
I believe the lack of chat facilities while allowing a more immersive experience would lead to an overall negative impact on the game. Alot of MMORPGs have not implemented social interaction systems properly and this ultimately leads to players feeling 'lonely' and a strong server community being unable to develop.
A compromise would be to allow 'Non-RP Global/Regional' chat channels but no /tell /guildchat over a certain distance. This would allow people to feel like they are in a game with lots of other people and help foster a sense of community. However Faction Vs Faction or Guild Vs Guild action would not be openly discussed here because it would give away motive and planning. To be effective in this manner players would have to co-locate themselves to plan PvP and raids making use of their /tell and /guild chat tools for secure communication.
Guilds/Factions may choose to openly discuss their plans in Global/Regional chat channels but it could be seen as a metaphor for posting their plans on every noticeboard around the world - communicating to their allies but also their enemies.
Summary:
Global/Regional Chat - Unsecure no limit to communication distance
Tell/Guild/Faction Chat - Secure communication with limited distance
Compromise on hardcore immersion and sense of community would be key for games like MO.
There will not be global chat, but there will be guild-chat as long as your guild has the upgrade at your guild-stone. There will be a /whisper or /tell system for short distances like a local chat. BUT your whispers can be overheard by people with good listening skills. I read this and i thought this was a cool feature.
As for everyone hoping that they are going to keep these features in place. I wouldnt be too worried about it because the Dev. team seemed to have made up theirs minds on the matter. After reading everyones replies, i am more hopefull than i was because one of my main worries is that not many people would play this game because of this issue.
Tried: EvE, DnD Online, LotRO, WAR, AoC,
Played: UO, SWG(pre-cu), GuildWars, FFXI, WoW
Liked: UO, SWG, GuildWars
Disliked: WoW, FFXI
A possible cool scenario based on what they plan on implementing would be an explorative player who is into making maps gets killed in PvP. The killer then gets the map(s). The killed player, upon revival, has no maps but can reproduce them with a certain percentage of map memory reduced (i.e. say they can only reproduce 90% of the map(s)).
Doubt it would play out as such. Would be neat to see 10 newbies gang up on an experienced player to kill him/her for their map(s) and other items.
With so many MMOs in the market, I think that Mortal Online is heading in the right direction. I like what I see and read so far, I just need to know now if there is going to be stealth abilities for an assassin/rogue type of class
Yes, wanting challenging aspects in the game means we think we are "leet hardcore gamers". Right...
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
You just got me more interested in Mortal Online.
Thanks!
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
I think starting a topic on their forums is more effective than writing to santa
What are you talking about? I'm not asking for a Linux port.
Tons of Windows games run in Wine/Linux. I'm playing FEAR 2, Grand Ages: Rome, and Elven Legacy right now. All are very recent releases (EL was released this week). As for MMORPG's, I've grown tired of LotRO, CoH, and Ryzom, and WoW, EVE, Guild Wars, DDO, etc. don't interest me (these are all games that play flawlessly in Linux). I'm looking for something new.
Some ancient cultures used to worship cats as gods. Cats have never forgotten this.
Hmm funny as hell with many of the responses here. Removing features is a nice thing? Really.
If you do not want to have /tell, you an always turn it off from your chat interface. In many games, the chat box can be fully configurated, and it can be closed if you want to be truely "muted" and "deaf".
Minimaps can surely be turned off in many games.
If you guys are so true to having a hard time in games, turn off all features, turn off all displays you find making the game easy and go ahead to play. You have to praise a game in which the developer enforce this on you by cutting back on features delivered, but not charging you less. Maybe you will also appreciate a developer disabling excess gaming by setting the limit to one character per account, setting caps on log on hours per day, or delete your character after dying X times. Maybe you would jump up in joy when the developer decide to implement a feature in which after so many deaths your account is inactive for the rest of the month, unless you pay a $500 redemption fee.
Or to be most "hardcore", your account will be banned as soon as you die, and you have to buy another account and start from newbie town all over. Or as the ultimate hardcore, how about everyone need to provide an ID card to buy the game, and once your avatar dies, that ID card can no longer play, and you have to borrow your friend's ID card to buy another account.
Ah I know what the ultimate hard core is. After buying an account, the developer will give you a piece of paper and a pen, and you exercise your imagination on what the world is like. Draw on the paper and stick it on your monitor.
The OP has rightly pointed out one issue: this game will turn away a lot of players who enjoy casual gaming, who have different ideas on how hard they want their game to be. Set it too hard, and the potential client base will be small, which might affect gameplay for pvp games in which you need to find someone to fight against.
In as much as you need to defend this game with religious zeal, read before you spam your keyboard. The OP does not criticise the game design, it just point out one possible impact on game popularity, and indicates his level of interest. The same game can still be more royal than the holy grail to you.
I think it brings realism and awesomeness combined. So to this day let MO be known as Relsome with a side of muffin or pudding which ever you prefer.
Actually that makes me more interested because it adds to immersion.
This makes the game sound balls to the wall amazing to me.
OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it.
This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring.
What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.
C:\Users\FF\Desktop\spin move.gif
Well i wouldnt say the comment failed, it certainly brought alot of attention to the thread =P. This thread has also enlightened me about what the gaming community really wants to see and shows me errors in my assumptions. I no longer see this game as RP centered, although i think i was on track with the realism =P. I do think that it is RP friendly,( more so than current games like WoW) but i see know that it will have deep roots in pvp, and that it does not hurt the casual gamer as much as i had originally thought, Perhaps i have just been spoiled by the MMOs of late.
I do agree about this game being about teamwork. You will obviously be alot more successfull if you are with a guild or a group, especially in pvp. Being apart of a guild will also enhance gameplay, in my opinion. I still think that having no /tell system over long distances will give a definite advantage to people who use third-party chat and voice systems and having no marker on your map will take some getting used too.
Tried: EvE, DnD Online, LotRO, WAR, AoC,
Played: UO, SWG(pre-cu), GuildWars, FFXI, WoW
Liked: UO, SWG, GuildWars
Disliked: WoW, FFXI
2-5 hours of play time is not casual gaming. 10 hrs a week is casual gaming.
I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.
2-5 hours of play time is not casual gaming. 10 hrs a week is casual gaming.
I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.
10 hours per week is not playing the only thing these players generally play is forum warrior. They are people that want to be MMO players not real players. Casual gamers play 20-50 hours a week. Serious gamers 50-80 hours per week. Hardcore gamers 100+. At least that is my definition. One cannot play a MMO less than 20 hours a week and actually make any meaningful progress.
Thanks for your post!
This makes me very excited for the game, I was actually not really following MO until you posted this, now I'm going to have to look into it more.
I'm an avid roleplay fanatic, I was a member of the Yew Town Council back in UO, on Atlantic server if anyone was around back then heh.
This game sounds like its 3d UO from what your describing. I wonder if they'll make Cartography a job!
excitement!
2-5 hours of play time is not casual gaming. 10 hrs a week is casual gaming.
I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.
10 hours per week is not playing the only thing these players generally play is forum warrior. They are people that want to be MMO players not real players. Casual gamers play 20-50 hours a week. Serious gamers 50-80 hours per week. Hardcore gamers 100+. At least that is my definition. One cannot play a MMO less than 20 hours a week and actually make any meaningful progress.
100+ hours per week? are you serious?
You are basically saying to be "hardcore" you have no social live, you don't work, or go to school. There are only 168 hours in a week, playing for 100 of them is pathetic.
If you play 50+ hours a week thats reasonable for "hardcore", that rounds out to about 7-8 hours a day.
To be honest when there is chat in the game I use it. However, to have only localized chat would be great. Now if 2-3 people are spamming chat with a total boring, non-game related conversation I can just move away from them and they will eventually not be heard - got's to love it. Not being able to instantly know where I am, it will take some getting used to but hey I like challenges. I think the problem here is most people do not like "different". I do.
2-5 hours of play time is not casual gaming. 10 hrs a week is casual gaming.
I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.
10 hours per week is not playing the only thing these players generally play is forum warrior. They are people that want to be MMO players not real players. Casual gamers play 20-50 hours a week. Serious gamers 50-80 hours per week. Hardcore gamers 100+. At least that is my definition. One cannot play a MMO less than 20 hours a week and actually make any meaningful progress
I have a feeling you are just a hardcore gamer trying to rationalize yourself as not being hardcore ; ) though i could be wrong who knows
I play wayy less than 20 hours a week often, and yet i love playing MMOs and have never felt as though i didnt make any meaningful progress. You say that you must devote at least 20 hours a week to make progress? play 24 hours every week and you are spending 1/7 of your LIFE playing MMOs..... 40 hours a week and it is a second job....officially. I cant even imagine if you consider yourself serious or hardcore by your definitions....
wow
Cartography sounds like a really useful profession with this setup......
Those that like to explore could do so and make maps along the way to sell.
I wasnt interested in this game until i read this. Good job.