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First real boats seen in action

2

Comments

  • DHoff9DHoff9 Member Posts: 4

    Mercs suck at guarding their ship. Imagine if 5-10 people did this instead of just one random person. Clicky

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by Paragus1


    I was able to sit in with The Mercs tonight for a write up on the large boats.  I have some really good pictures.  Hopefully will have the article ready in the next few days.

     

     

    great stuff, looking forward to it

  • JacobinJacobin Member RarePosts: 1,009

    I think its funny how people see this and think its so awesome.

    Planetside had SUPERIOR 1st person persistant world MMO combat with vehicles, massive battles and better graphics, and it was released 6 YEARS AGO in 2003.

    I like what Darkfall has tried to do, but its amateur in so many ways. It basically takes a game like Planetside or Battlefield, adds really bad controls, and adds a year of grind to do anything cool, and fantasy fans thinks its the greatest ever.

     

     

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by Nihilist


    I think its funny how people see this and think its so awesome.
    Planetside had SUPERIOR 1st person persistant world MMO combat with vehicles, massive battles and better graphics, and it was released 6 YEARS AGO in 2003.
    I like what Darkfall has tried to do, but its amateur in so many ways. It basically takes a game like Planetside or Battlefield, adds really bad controls, and adds a year of grind to do anything cool, and fantasy fans thinks its the greatest ever.
     
     



     

     

    You are absolutely right!

    But for ME, its the best i have right now. I could not change to WoW or WAR. Since there i have not one feature i really think is fun. I wich they had naval combat and mounted combat in more MMOs. If some small amateau company from Greece can do it, why not Blizzard or Mythic? That is the question i want to have an answer to?

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by daarco

    Originally posted by Nihilist


    I think its funny how people see this and think its so awesome.
    Planetside had SUPERIOR 1st person persistant world MMO combat with vehicles, massive battles and better graphics, and it was released 6 YEARS AGO in 2003.
    I like what Darkfall has tried to do, but its amateur in so many ways. It basically takes a game like Planetside or Battlefield, adds really bad controls, and adds a year of grind to do anything cool, and fantasy fans thinks its the greatest ever.
     
     



     

     

    You are absolutely right!

    But for ME, its the best i have right now. I could not change to WoW or WAR. Since there i have not one feature i really think is fun. I wich they had naval combat and mounted combat in more MMOs. If some small amateau company from Greece can do it, why not Blizzard or Mythic? That is the question i want to have an answer to?

    Because it already failed 10 years ago, and is Nich, and not marketable for the return they wish to see.

    This by no means means they cannot, its just not what people want.

    Darkfall is like a list of all the things wrong from the first generation of MMO make into a feature list, and touted as "Revolutionary".

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • rhinokrhinok Member UncommonPosts: 1,798

     How did The Mercs obtain the money to build the ships?  Per Keen's comments on a post at keenandgraev.com, Keen implies that they didn't obtain the money through legitimate means:

     

     

    1. DM Says: 

      April 19th, 2009 at 5:20 pm

      Well keen TheMercs just used boats to raid Dusk, Oromea, Hyperion and other cities.

      Dont underestimate the real PVPers, they all will risk loosing crap for “pwnage”

      Video of real boats vs cities:

      http://www.youtube.com/watch?v=NVGNsSzTcSI

      http://conqueragon.gameriot.com/videos/Darkfall-World-First-Ship-Warfare-1-of-2

      This will become the norm in a few weeks, just like warhulks.

    2. Keen Says: 

      April 19th, 2009 at 5:59 pm

      Correct, TheMercs will for sure. You’re aware of how they obtained all that money, right?

      Keep in mind that it’s not to say these things wont’t happen, it’s just that they won’t happen at the pace they should. They won’t happen as frequently as they should. This stuff won’t happen as much as it needs to in order for the game’s pacing to correct itself. A ship will always be a pain in the arse for any legitimate player or group of players to craft. Eventually we’ll see fleets of them, but they’ll still have taken that time to build.

     

    So, we've got one guild who's built warships, but has anybody else been able to do so through legitimate means?  While the naval combat is cool, the impact of it seems like it might be slightly tarnished.

    Additionally, it seems like the cannons fired incredibly fast and far and it looked like ammo was unlimited.  In short, it seemed incredibly overwpowered and unbelievable.  Cool, yes.  Balanced? Didn't look like it.  

    ~Ripp[er

  • APEistAPEist Member UncommonPosts: 409
    Originally posted by rhinok


     How did The Mercs obtain the money to build the ships?  Per Keen's comments on a post at keenandgraev.com, Keen implies that they didn't obtain the money through legitimate means:
     
     


    DM Says: 

    April 19th, 2009 at 5:20 pm
    Well keen TheMercs just used boats to raid Dusk, Oromea, Hyperion and other cities.
    Dont underestimate the real PVPers, they all will risk loosing crap for “pwnage”
    Video of real boats vs cities:
    http://www.youtube.com/watch?v=NVGNsSzTcSI
    http://conqueragon.gameriot.com/videos/Darkfall-World-First-Ship-Warfare-1-of-2
    This will become the norm in a few weeks, just like warhulks.

    Keen Says: 

    April 19th, 2009 at 5:59 pm
    Correct, TheMercs will for sure. You’re aware of how they obtained all that money, right?
    Keep in mind that it’s not to say these things wont’t happen, it’s just that they won’t happen at the pace they should. They won’t happen as frequently as they should. This stuff won’t happen as much as it needs to in order for the game’s pacing to correct itself. A ship will always be a pain in the arse for any legitimate player or group of players to craft. Eventually we’ll see fleets of them, but they’ll still have taken that time to build.



     
    So, we've got one guild who's built warships, but has anybody else been able to do so through legitimate means?  While the naval combat is cool, the impact of it seems like it might be slightly tarnished.
    Additionally, it seems like the cannons fired incredibly fast and far and it looked like ammo was unlimited.  In short, it seemed incredibly overwpowered and unbelievable.  Cool, yes.  Balanced? Didn't look like it.  
    ~Ripp[er

     

    Ripper, you're aware of how you were concieved, right?  (*hint* *hint* illegitimately)

    I'm joking, but my point is... why believe every accusation that you read?  The Mercs have exploited mobs, just like literally 90% of the guilds on Agon have.  

    Did they dupe?  I seriously doubt it.

    _______________________________________________
    Games looking forward to: Fallen Earth, Mortal Online

    The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

  • rhinokrhinok Member UncommonPosts: 1,798
    Originally posted by APEist

    Originally posted by rhinok


     How did The Mercs obtain the money to build the ships?  Per Keen's comments on a post at keenandgraev.com, Keen implies that they didn't obtain the money through legitimate means:
     
     


    DM Says: 

    April 19th, 2009 at 5:20 pm
    Well keen TheMercs just used boats to raid Dusk, Oromea, Hyperion and other cities.
    Dont underestimate the real PVPers, they all will risk loosing crap for “pwnage”
    Video of real boats vs cities:
    http://www.youtube.com/watch?v=NVGNsSzTcSI
    http://conqueragon.gameriot.com/videos/Darkfall-World-First-Ship-Warfare-1-of-2
    This will become the norm in a few weeks, just like warhulks.

    Keen Says: 

    April 19th, 2009 at 5:59 pm
    Correct, TheMercs will for sure. You’re aware of how they obtained all that money, right?
    Keep in mind that it’s not to say these things wont’t happen, it’s just that they won’t happen at the pace they should. They won’t happen as frequently as they should. This stuff won’t happen as much as it needs to in order for the game’s pacing to correct itself. A ship will always be a pain in the arse for any legitimate player or group of players to craft. Eventually we’ll see fleets of them, but they’ll still have taken that time to build.



     
    So, we've got one guild who's built warships, but has anybody else been able to do so through legitimate means?  While the naval combat is cool, the impact of it seems like it might be slightly tarnished.
    Additionally, it seems like the cannons fired incredibly fast and far and it looked like ammo was unlimited.  In short, it seemed incredibly overwpowered and unbelievable.  Cool, yes.  Balanced? Didn't look like it.  
    ~Ripp[er

     

    Ripper, you're aware of how you were concieved, right?  (*hint* *hint* illegitimately)

    I'm joking, but my point is... why believe every accusation that you read?  The Mercs have exploited mobs, just like literally 90% of the guilds on Agon have.  

    Did they dupe?  I seriously doubt it.

    Well, I said Keen "implies".  I implicitly acknowledge that it's a rumor.  It may or may not be true, but if it is, it does tarnish their accomplishment.  In the bigger picture, however, were The Mercs able to "unlock" content that's not yet ready for primetime?  Based on the points I made about the cannons, it seems like that may be the case.

    ~Ripper

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by lordwedgely


    cool video but utterly unrealistic rate of fire, not to mention the range. yes i know it's a game but they could try to be even slightly realistic. at best with a full 12 man gun crew, ships could get 1 shot about every 50 seconds or so. mercs always choose unlistenable music ugh!
    from an aesthetics point of view. there should be cannonballs and powder bags stacked on the deck. would complete the look of the cannons.
     
    still a cool video though.

     

    I agree with that, all MMOs (and most other games) don't have a clue about black powder guns and pistols. They usually fire way to fast and make too little damage (and thy should have armour penetration).

    Theres a reason that you fired your pistol once and then changed to a rapier or sword in the good old days.

    Still, I cant deny that DF have some very intresting aspects, but I still wont try it for the next 6 months, from what I seen there is a lot of things that needs to be fixed to make the game acceptable to me. And I also await MO to see what they will have.

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Loke666


     
    I agree with that, all MMOs (and most other games) don't have a clue about black powder guns and pistols. They usually fire way to fast and make too little damage (and thy should have armour penetration).

     

    It's not that they don't have a clue. Devs balance realism with fun. I'd wager that devs know that it really doesn't take 5 to 10 direct hits from a battle axe before a person is subdued? ;) 

    Black powder is an excellent example of fun over realism. It really isn't fun for players to fire their pistol only once per encounter, and anyone that's ever tried to load one knows it's not something that can usually be done while moving, let alone in the heat of a massive swashbuckling frenzy. It also creates a crapton of smoke which players would dislike for two reasons. The first being obscured visibility and the second being that smoke is one of those really processor intensive effects. The player has a gun - he wants to shoot it. The more he can, the more fun the game is.

     

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • miagisanmiagisan Member Posts: 5,156

    not too shabby.....now if the rest of the game was as good as the op, would be worth it.

    Very nice video. I like big ships :)

    (SWG should have had cap ships dammit! but i digress :P )

    image

  • indiramournindiramourn Member UncommonPosts: 884
    Originally posted by LynxJSA


    It's not that they don't have a clue. Devs balance realism with fun.



     

    I agree, and any competent developer knows when realism should be sacrificed for fun.  But then why are there several features of DF that fall into the "not fun" at worst or "ackward" at best category (like how looting works or switching weapons and attacks works for example) and the primary argument in favor of how those features are implemented is that they are "realistic"?

    I don't think the DF devs spend much time considering the trade offs between realism and fun when they make design decisions.  Heck, I'm not sure they spend time considering anything they do before they just slam it out there.

  • rhinokrhinok Member UncommonPosts: 1,798
    Originally posted by indiramourn

    Originally posted by LynxJSA


    It's not that they don't have a clue. Devs balance realism with fun.



     

    I agree, and any competent developer knows when realism should be sacrificed for fun.  But then why are there several features of DF that fall into the "not fun" at worst or "ackward" at best category (like how looting works or switching weapons and attacks works for example) and the primary argument in favor of how those features are implemented is that they are "realistic"?

    I don't think the DF devs spend much time considering the trade offs between realism and fun when they make design decisions.  Heck, I'm not sure they spend time considering anything they do before they just slam it out there.

    +1

    When discussing the UI, fans would defend it as more realistic and accuse critics of not being "willing ot work".

    ~Ripper

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by rhinok

    Originally posted by indiramourn

    Originally posted by LynxJSA


    It's not that they don't have a clue. Devs balance realism with fun.



     

    I agree, and any competent developer knows when realism should be sacrificed for fun.  But then why are there several features of DF that fall into the "not fun" at worst or "ackward" at best category (like how looting works or switching weapons and attacks works for example) and the primary argument in favor of how those features are implemented is that they are "realistic"?

    I don't think the DF devs spend much time considering the trade offs between realism and fun when they make design decisions.  Heck, I'm not sure they spend time considering anything they do before they just slam it out there.

    +1

    When discussing the UI, fans would defend it as more realistic and accuse critics of not being "willing ot work".

    ~Ripper



     

     

    But i dont understand how they would do looting in any other way? If someone knows a better way, please tell me : )

  • MoLoK_MoLoK_ Member UncommonPosts: 307

    Reminds me of Bf1942. Which was released in... 2002?

     

    And I ment that in a good way!

  • javacjavac Member Posts: 1,175
    Originally posted by miagisan


    not too shabby.....now if the rest of the game was as good as the op, would be worth it.
    Very nice video. I like big ships :)
    (SWG should have had cap ships dammit! but i digress :P )

     

    melee combat and siege mechanics are really the only things that need clear improvements to reach their full potential, specifically, more melee styles needed and siege mechanics changed to not be 6 hours long and dependent on 1 person. some magic spells are kinda useless but magic as a whole is excellent. archery has been excellent since day 1.

     

    even with the relatively simplistic melee combat, it is easily the #1 PVP MMO by a long way.

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by javac

    Originally posted by miagisan


    not too shabby.....now if the rest of the game was as good as the op, would be worth it.
    Very nice video. I like big ships :)
    (SWG should have had cap ships dammit! but i digress :P )

     

    melee combat and siege mechanics are really the only things that need clear improvements to reach their full potential, specifically, more melee styles needed and siege mechanics changed to not be 6 hours long and dependent on 1 person. some magic spells are kinda useless but magic as a whole is excellent. archery has been excellent since day 1.

     

    even with the relatively simplistic melee combat, it is easily the #1 PVP MMO by a long way.

    i still think EVE's pvp is better because it is alot more strategic....but that's a personal preference on my part.

    image

  • javacjavac Member Posts: 1,175
    Originally posted by miagisan

    Originally posted by javac

    Originally posted by miagisan


    not too shabby.....now if the rest of the game was as good as the op, would be worth it.
    Very nice video. I like big ships :)
    (SWG should have had cap ships dammit! but i digress :P )

     

    melee combat and siege mechanics are really the only things that need clear improvements to reach their full potential, specifically, more melee styles needed and siege mechanics changed to not be 6 hours long and dependent on 1 person. some magic spells are kinda useless but magic as a whole is excellent. archery has been excellent since day 1.

     

    even with the relatively simplistic melee combat, it is easily the #1 PVP MMO by a long way.

    i still think EVE's pvp is better because it is alot more strategic....but that's a personal preference on my part.

    my EVE account is still active though i haven't played for weeks.

    the choice of ships/mods versus Darkfall's gearing up is more strategic yes, but group and terrain tactics are much much better in Darkfall versus EVE's fleet fights... eve fleet fights can be really long and somewhat boring since it really only comes down to focus fire, a good FC, and "primary == Xxx, secondary == Yyyy". DF's combat is much more fast-paced and involving.

     

     

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by javac

    Originally posted by miagisan

    Originally posted by javac

    Originally posted by miagisan


    not too shabby.....now if the rest of the game was as good as the op, would be worth it.
    Very nice video. I like big ships :)
    (SWG should have had cap ships dammit! but i digress :P )

     

    melee combat and siege mechanics are really the only things that need clear improvements to reach their full potential, specifically, more melee styles needed and siege mechanics changed to not be 6 hours long and dependent on 1 person. some magic spells are kinda useless but magic as a whole is excellent. archery has been excellent since day 1.

     

    even with the relatively simplistic melee combat, it is easily the #1 PVP MMO by a long way.

    i still think EVE's pvp is better because it is alot more strategic....but that's a personal preference on my part.

    my EVE account is still active though i haven't played for weeks.

    the choice of ships/mods versus Darkfall's gearing up is more strategic yes, but group and terrain tactics are much much better in Darkfall versus EVE's fleet fights... eve fleet fights can be really long and it really only comes down to "primary == Xxx, secondary == Yyyy". DF's combat is much more fast-paced and involving.

     

     

    like i said, having played both, i just feel that eve's is more strategic. Though i should clarify. I haven't played the naval portion of DF, but comparing it to the ground pvp, which i found very simplistic in DF. But again, personal opinions.

    image

  • CueldaCuelda Member Posts: 86

    First case of documented piracy. Yarr!

    forums.darkfallonline.com/showthread.php

  • daarcodaarco Member UncommonPosts: 4,276

    ha ha awesome : )

  • lordwedgelylordwedgely Member Posts: 61

    "The Mercs" are so hardcore they don't allow slightly critical comments on the vids. Raise the pink flag of surrender honey! LMAO

  • javacjavac Member Posts: 1,175
    Originally posted by Cuelda


    First case of documented piracy. Yarr!
    forums.darkfallonline.com/showthread.php


     

    lol, thanks for that, missed it.

  • tombear81tombear81 Member Posts: 810

    I think we found the first thing AV don't need to fix. How promising they can start on everything else maybe tomorrow after tea time maybe ?

    Seriously guys not going to buy the game because one sodding feature was implemented (well ? ) out of the loads STILL on there website which still has some many missing things 2 months after release... Grrrr !

     

     

  • javacjavac Member Posts: 1,175

    well, to be fair, the website has been out of date for over 3 years at least, and anyone who knows anything about Darkfall knows that the developer journals that were released every 2 weeks for the past 3 years are the only real sources of DF game info.

     

    judged against the dev journals, the number of missing things is tiny, just 4-legged mahirrim running, weather was taken out in beta, some other newstuff was added (lik rivers/streams washing you downstream).

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